554hp 554hp 276m 276m 721mv 1349 554hp 554hp 276m 276m 721mv 1349 554hp 554hp 276m 276m 721mv 1349 554hp 554hp 276m 276m 721mv 1349 554hp 554hp 276m 276m 721mv 1349 554hp 554hp 276m 276m 721mv 1349 554hp 554hp 276m 276m 721mv 1349 554hp 554hp 276m 276m 721mv 1349 554hp 554hp 276m 276m 721mv 1349 554hp 554hp 276m 276m 721mv 1349 You disappear into the void. time 554hp 554hp 276m 276m 721mv 1349 It is 5 o'clock am, Day of the Great Gods, 12th the Month of the Harvest Rites. Mirkwood started up at Mon Aug 14 19:15:18 2006 The system time is Wed Aug 30 03:35:20 2006 554hp 554hp 276m 276m 721mv 1349 --> Beryla leaves Mirkwood to have a go at real life. 554hp 554hp 276m 276m 721mv 1349 554hp 554hp 276m 276m 721mv 1349 i You are carrying: 62 / 82 items, 409 / 567 pounds. a Wendy's FroSTy (Humming) a Cold steel broadsword ( 2) (Glowing) (Humming) a dragonsword a brandy bottle (Glowing) (Humming) a sparking lightning sword (Invis) (Humming) a ball of flame the Red DragonOrb (Glowing) (Humming) a red dragon claw an emerald sword ( 2) a small ruby ring some Rusty Vambraces a water jug a gaudy robe a big ol' can of WHUP ASS (Glowing) a small necklace 554hp 554hp 276m 276m 721mv 1349 wak You wake, stand up and look around. A Hidden Room in the Golden Stag When you enter this room, the first thing that catches your eye is a large, patched cloak carelessly thrown over the back of a worn oak chair. The cloak is the sign of a gleeman, one of those wandering entertainers who frequent inns and bars. There is a desk in the back corner, holding a set of multicolored juggling balls, a golden flute, a ton of messages, a set of lockpicks, and about 20 small, ornate daggers. There also are six beds in the corner, most outfitted with clean, white linen and a fluffy pillow, complete with a mint on top. An actual Gleeman is on the one closest to the wall, stretched out and sleeping soundly after a long day of travelling and entertaining. This obviously is a meeting place for the gleemen, judging by the large amount of beds and the piles of messages on the desk. + east 554hp 554hp 276m 276m 721mv 1349 recall i Outside The Prancing Pony A mossy archway leads into the three-story inn on the east-side of The Great Road. Swinging over the archway, an ancient and weathered wooden sign designates this inn as the famous Prancing Pony, renowned locally for its fine ale and friendly conversation. Steps lead up to the north to Mirkwood Academy. A map of Bree is posted on a nearby bulletin board. ______________________________________________ /______________________________________________\ 8 8 *___8_________________________________8___* | ,__ | | THE PRANCING PONY /,--^, | | _ __\/ /\'| | | by ,;'( )__, ) - | | ,; // \|_ | | BARLIMAN ' \ / ^ | | BUTTERBUR ^ ^ | | Newbies Welcome | \_________________________________________/ northwest northeast | up + east | + southeast | Barliman Butterbur is resting here. 554hp 554hp 276m 276m 360mv 1349 You are carrying: 62 / 82 items, 409 / 567 pounds. a Wendy's FroSTy (Humming) a Cold steel broadsword ( 2) (Glowing) (Humming) a dragonsword a brandy bottle (Glowing) (Humming) a sparking lightning sword (Invis) (Humming) a ball of flame the Red DragonOrb (Glowing) (Humming) a red dragon claw an emerald sword ( 2) a small ruby ring some Rusty Vambraces a water jug a gaudy robe a big ol' can of WHUP ASS (Glowing) a small necklace 554hp 554hp 276m 276m 360mv 1349 ne The Corner of Elderberry and Tarragon The road is worn here, deeply rutted by wagon wheels and heavy boots. Moss and lichen grow between the stone slabs that pave the road and wildflowers grow in narrow patches on either side. To the east on Elderberry shop signs pitch rations and traveling equipment. Tarragon Lane stretches to the north. The three-storied Prancing Pony stands to the southwest. north + east southwest A caravan leader is here, looking for customers. 554hp 554hp 276m 276m 358mv 1349 e --> Yippee!! Beryla has joined the fun! Elderberry Avenue Stone buildings housing a variety of shops line both sides of Elderberry Avenue, which, judging by the worn condition of the road, is probably the busiest place in the whole village. Dark green ivy climbs the sides of the buildings, covering them in a leafy cloak. To the north lies Fenny's Field Rations; to the south is Appledore's Miscellaneous Stuff. north west + east south One miserable copper coin. 554hp 554hp 276m 276m 356mv 1349 n Fenny's Field Rations The great barrels behind Fenny's counter contain dried foods of all varieties, all prepared by Fenny himself and guaranteed rot-proof, no matter the conditions of the trail. None of it tastes particularly good, but it's better than hunting berries or feasting upon the entrails of fallen enemies. There is a note tacked to the counter. + south One miserable copper coin. Fenny lays out an assortment of fruit to dry in the sun. 554hp 554hp 276m 276m 355mv 1349 s Elderberry Avenue Stone buildings housing a variety of shops line both sides of Elderberry Avenue, which, judging by the worn condition of the road, is probably the busiest place in the whole village. Dark green ivy climbs the sides of the buildings, covering them in a leafy cloak. To the north lies Fenny's Field Rations; to the south is Appledore's Miscellaneous Stuff. north west + east south One miserable copper coin. 554hp 554hp 276m 276m 354mv 1349 get all You get a copper coin. 554hp 554hp 276m 276m 354mv 1349 n Fenny's Field Rations The great barrels behind Fenny's counter contain dried foods of all varieties, all prepared by Fenny himself and guaranteed rot-proof, no matter the conditions of the trail. None of it tastes particularly good, but it's better than hunting berries or feasting upon the entrails of fallen enemies. There is a note tacked to the counter. + south One miserable copper coin. Fenny lays out an assortment of fruit to dry in the sun. 554hp 554hp 276m 276m 353mv 1349 get all You get a copper coin. 554hp 554hp 276m 276m 353mv 1349 buy 20*beef You buy 20 of a heap of beef jerky. 554hp 554hp 276m 276m 353mv 1349 s Elderberry Avenue Stone buildings housing a variety of shops line both sides of Elderberry Avenue, which, judging by the worn condition of the road, is probably the busiest place in the whole village. Dark green ivy climbs the sides of the buildings, covering them in a leafy cloak. To the north lies Fenny's Field Rations; to the south is Appledore's Miscellaneous Stuff. north west + east south 554hp 554hp 276m 276m 352mv 1349 i You are carrying: 82 / 82 items, 449 / 567 pounds. (20) a heap of beef jerky a Wendy's FroSTy (Humming) a Cold steel broadsword ( 2) (Glowing) (Humming) a dragonsword a brandy bottle (Glowing) (Humming) a sparking lightning sword (Invis) (Humming) a ball of flame the Red DragonOrb (Glowing) (Humming) a red dragon claw an emerald sword ( 2) a small ruby ring some Rusty Vambraces a water jug a gaudy robe a big ol' can of WHUP ASS (Glowing) a small necklace 554hp 554hp 276m 276m 352mv 1349 Syrinx -ChaTs- 'wb' 554hp 554hp 276m 276m 352mv 1349 Day breaks on a cool morning. 554hp 554hp 276m 276m 379mv 1349 tcall A Rediscovered Stedding As you step into the Stedding a clean, cool tingle courses through your body, leaving you feeling refreshed. You gaze in wonder at the lush plants, trees and colorful flowers that fill the Stedding. Before you is a clearing in which stands a pewter fountain. The fountain is shaped into vines and leaves and the sparkling tea invites you to drink your fill. Encircling the clearing you can't help but notice that the bases of several larger trees appear to have been sung into comfortable resting spots. As the tension eases from your body, you know that here in this beautiful place of the Ogier you are truly safe. north west + east south secret A statue stands here, 100 feet high holding an enormous sword. A pewter fountain stands in the clearing. A young man dressed in white robes stands here, awaiting orders. 554hp 554hp 276m 276m 189mv 1349 drop all.beef You drop a heap of beef jerky. You drop a heap of beef jerky. You drop a heap of beef jerky. You drop a heap of beef jerky. You drop a heap of beef jerky. You drop a heap of beef jerky. You drop a heap of beef jerky. You drop a heap of beef jerky. You drop a heap of beef jerky. You drop a heap of beef jerky. You drop a heap of beef jerky. You drop a heap of beef jerky. You drop a heap of beef jerky. You drop a heap of beef jerky. You drop a heap of beef jerky. You drop a heap of beef jerky. You drop a heap of beef jerky. You drop a heap of beef jerky. You drop a heap of beef jerky. You drop a heap of beef jerky. 554hp 554hp 276m 276m 189mv 1349 get bee You get a heap of beef jerky. 554hp 554hp 276m 276m 189mv 1349 get bee You get a heap of beef jerky. 554hp 554hp 276m 276m 189mv 1349 get bee You get a heap of beef jerky. 554hp 554hp 276m 276m 189mv 1349 get bee get bee You get a heap of beef jerky. 554hp 554hp 276m 276m 189mv 1349 You get a heap of beef jerky. 554hp 554hp 276m 276m 189mv 1349 get bee You get a heap of beef jerky. 554hp 554hp 276m 276m 189mv 1349 eat bee You eat a heap of beef jerky. Ahhh, that was a nice snack.. any more? 554hp 554hp 276m 276m 189mv 1349 eat bee You eat a heap of beef jerky. You're pretty full at this point. 554hp 554hp 276m 276m 189mv 1349 eat bee You eat a heap of beef jerky. You are stuffed. 554hp 554hp 276m 276m 189mv 1349 dri jug You drink water from a water jug. You are stuffed. That was refreshing, care for another? 554hp 554hp 276m 276m 189mv 1349 dri jug You drink water from a water jug. You are stuffed. Your thirst has been satiated. 554hp 554hp 276m 276m 189mv 1349 dri jug You drink water from a water jug. You are stuffed. You better start looking for a bathroom. 554hp 554hp 276m 276m 189mv 1349 l A Rediscovered Stedding As you step into the Stedding a clean, cool tingle courses through your body, leaving you feeling refreshed. You gaze in wonder at the lush plants, trees and colorful flowers that fill the Stedding. Before you is a clearing in which stands a pewter fountain. The fountain is shaped into vines and leaves and the sparkling tea invites you to drink your fill. Encircling the clearing you can't help but notice that the bases of several larger trees appear to have been sung into comfortable resting spots. As the tension eases from your body, you know that here in this beautiful place of the Ogier you are truly safe. north west + east south secret (14) A heap of beef jerky has been tossed here. A statue stands here, 100 feet high holding an enormous sword. A pewter fountain stands in the clearing. A young man dressed in white robes stands here, awaiting orders. 554hp 554hp 276m 276m 189mv 1349 A Gai'shan gets a heap of beef jerky. 554hp 554hp 276m 276m 189mv 1349 get all You get a heap of beef jerky. You get a heap of beef jerky. You get a heap of beef jerky. You get a heap of beef jerky. You get a heap of beef jerky. You get a heap of beef jerky. You get a heap of beef jerky. You get a heap of beef jerky. You get a heap of beef jerky. You get a heap of beef jerky. You get a heap of beef jerky. You get a heap of beef jerky. You get a heap of beef jerky. You can't take that. You can't take that. 554hp 554hp 276m 276m 189mv 1349 w Caemlyn The great capital of Andor is crowded with people. This street connecting the west gate, with the Ogier Built Old town is bristling with all kinds of people. Merchants coming into town to sell their wares, travellers on their way to Four Kings and perhaps even further away heading towards the gate. Stores, inn's and merchants line the street, selling everything one could imagine. A squad of Andoran guards keeping the peace in the city marches by on your left, clad in armor in the Red and White colors of Andor, with the lion blazon on their chests and shields. Wherever these guards go, the crowd dissapates, leaving room for the law. The houses that surrounds you are mostly new buildings, some age a hundred years or so, but nothing older than that. This is a city in developement, growing and renewing itself everywhere, except in one place. The inner town, also called the old town is ancient. Built by Ogier stonemasons coming down here from the steddings nearby, this is a true wonder. Where the rest of the town is roughly built, this part seems almost like it grew out of the stone itself. The hard and curved beauty of the stonework is a true wonder, gardens seem to be a part of the structures everywhere and fountains are seen in almost every square. Growing straight out of the middle of the old town, on the highest hill in Caemlyn, is the royal palace, The symbol for queen and the power of Andor. north west + east south 554hp 554hp 276m 276m 187mv 1349 554hp 554hp 276m 276m 214mv 1349 s The Golden Stag The cozy common room of the Golden Stag lives up to its name in most ways. Polished tables with rose-carved legs dot the large common room. Beautiful blue-and-gold scroll work create a broad painted band on the plaster walls just below the high beamed celling. A white aproned serving girl spends time sweeping the white stone floor. The fireplaces are well dressed stone, their hearths decorated with a few evergreen branches, and a stag chiselled above each mantle supporting a wine cup in branching antlers. A knot of musicians are playing on a small dais at the back, two perspiring men in their shirt sleeves have keening flutes, a pair plucking at nine-string bitterns, and a red faced women in a blue striped dress is working tiny wooden hammers over a thin legged dulcimer. More than a dozen serving maids scurry in and out with trays. Mistress Daelvin frowns at a pretty young women who is not quick enough with the ale, and the serving maid quickly speeds up her pace. The plump little innkeeper smiles and waves to a few new customers. north + Betse Silvin beams a pretty smile at you. 554hp 554hp 276m 276m 213mv 1349 say gleemen rule You say 'gleemen rule' Betse Silvin says 'Ok friend Gleeman, please come with me.' You follow Beste Silvin into this room. A Hidden Room in the Golden Stag When you enter this room, the first thing that catches your eye is a large, patched cloak carelessly thrown over the back of a worn oak chair. The cloak is the sign of a gleeman, one of those wandering entertainers who frequent inns and bars. There is a desk in the back corner, holding a set of multicolored juggling balls, a golden flute, a ton of messages, a set of lockpicks, and about 20 small, ornate daggers. There also are six beds in the corner, most outfitted with clean, white linen and a fluffy pillow, complete with a mint on top. An actual Gleeman is on the one closest to the wall, stretched out and sleeping soundly after a long day of travelling and entertaining. This obviously is a meeting place for the gleemen, judging by the large amount of beds and the piles of messages on the desk. + east Betse Silvin beams a pretty smile at you. Beste Silvin bows, smiles, and leaves. 554hp 554hp 276m 276m 213mv 1349 drop all.beef You drop a heap of beef jerky. You drop a heap of beef jerky. You drop a heap of beef jerky. You drop a heap of beef jerky. You drop a heap of beef jerky. You drop a heap of beef jerky. You drop a heap of beef jerky. You drop a heap of beef jerky. You drop a heap of beef jerky. You drop a heap of beef jerky. You drop a heap of beef jerky. You drop a heap of beef jerky. You drop a heap of beef jerky. You drop a heap of beef jerky. You drop a heap of beef jerky. You drop a heap of beef jerky. 554hp 554hp 276m 276m 213mv 1349 get bee get bee You get a heap of beef jerky. 554hp 554hp 276m 276m 213mv 1349 You get a heap of beef jerky. 554hp 554hp 276m 276m 213mv 1349 get bee You get a heap of beef jerky. 554hp 554hp 276m 276m 213mv 1349 recall Outside The Prancing Pony A mossy archway leads into the three-story inn on the east-side of The Great Road. Swinging over the archway, an ancient and weathered wooden sign designates this inn as the famous Prancing Pony, renowned locally for its fine ale and friendly conversation. Steps lead up to the north to Mirkwood Academy. A map of Bree is posted on a nearby bulletin board. ______________________________________________ /______________________________________________\ 8 8 *___8_________________________________8___* | ,__ | | THE PRANCING PONY /,--^, | | _ __\/ /\'| | | by ,;'( )__, ) - | | ,; // \|_ | | BARLIMAN ' \ / ^ | | BUTTERBUR ^ ^ | | Newbies Welcome | \_________________________________________/ northwest northeast | up + east | + southeast | Barliman Butterbur is resting here. 554hp 554hp 276m 276m 106mv 1349 nw The Great Road To the southeast lies a cluster of stone buildings, and one in particular towers above the rest: The Prancing Pony, famous for its hospitality and its fine ale. Moss hangs upon the stone walls of the three-story building, a few of the eaves obviously need work, but, still, it's a sight of rare appeal. The Great Road extends to the northwest, and also, more importantly, to the southeast and straight to the inn. northwest + southwest southeast 554hp 554hp 276m 276m 104mv 1349 nw The Great Road Well-maintained here--paved with fresh stones, ruts smoothed out, a garden running alongside it to make the Gaffer proud; it's hard to believe that this road leads far beyond the eastern and western horizons. Legend has it that the road was constructed in the distant days of Kings over an even more ancient path. A far less grand but well-maintained path slopes eastward. The Great Road itself continues to the west and southeast. west + east southeast 554hp 554hp 276m 276m 102mv 1349 w The Great Road Bree-hill slopes up to the east and rounds the horizon. Scores of hobbit holes pepper its slopes, especially near the top. Below the hobbit homes are dozens of the stone houses that the men in Bree favor. One of the few places in the world where men and hobbit co-exist, Bree's hospitality, its fine ale and pipeweed, and its strategic location on The Great Road attract visitors of all races. Dwarfs, elves, those strange men called Rangers, and other beings frequent the taverns and shops of this village. northwest + east 554hp 554hp 276m 276m 100mv 1349 nw Inside the West-Gate of Bree This ancient but sturdy wooden gate keeps lurking prowlers away from the village at night. Situated a few stone throws from the crossing of The Great Road and The Greenway, Bree has seen its share of the world's races. To the east, Bree-hill rises out of the countryside, dotted with hobbit holes near its summit. The Great Road curves away to the southeast, circling the foot of Bree-hill. To the south stands the beat-up lodge of the gate-keeper. | gate + | [Other Exits: southhedge ] door southeast | Harry, the mumble-mouthed Gate Keeper, slouches here. 554hp 554hp 276m 276m 98mv 1349 w Outside the West-Gate of Bree Only the two great gates break the long hedge extending in a semi-circle around Bree-hill, which rises from the grassy plain and slopes eastward. Just beyond this gate, on the side of the road, is a small, beat-up lodge. Off in the distance, Bree-hill rounds the horizon, its slopes dotted with the circular doors favored by hobbits. north west + gate south 554hp 554hp 276m 276m 96mv 1349 n Along the Hedge Bree hedge is dark and deep if not particularly lovely. The trail that runs along the outside of the hedge is well-traveled, either by folks or creatures turned away at the West-Gate of Bree or by adventurers leaving Bree to seek glory and gold. A small path leads off to the northwest. northwest northeast + south 554hp 554hp 276m 276m 94mv 1349 nw On the Old Road South of Emonds Field Spots of trees appear all about this road. Off to the southeast lies a large hill and a long hedge. North on the road, the trees become sparser, leaving a clearing for a small rural village that even from here appears to be calm and peaceful. north + southeast 554hp 554hp 276m 276m 92mv 1349 n On a Road in Emonds Field The road continues north to the center of town. East lies the way to the various farms in the countryside. South takes you out of town and on your way to Deven Ride. You see a blacksmith's forge to the west. north west + east south 554hp 554hp 276m 276m 90mv 1349 w Master Luhhan's Forge Looking around you see the typical forge of a blacksmith. Several anvils stand in the center of the room. In a corner, a red hot furnace glows with heat. Various smithy tools hang neatly on the walls on wooden pegs. Off on the northern end you see a house. north + east Master Luhhan is here cleaning up in the Forge. 554hp 554hp 276m 276m 89mv 1349 k l Haral Luhhan is in excellent condition. 554hp 554hp 276m 276m 89mv 1349 Your divine power *** DEMOLISHES *** Haral Luhhan! [57] Haral Luhhan is DEAD!! You receive 0 experience points. You hear Haral Luhhan's death cry. 554hp 554hp 276m 276m 89mv 1349 get ta cor e n e You get some Two Rivers Tabac from corpse of Haral Luhhan. 554hp 554hp 276m 276m 116mv 1349 On a Road in Emonds Field The road continues north to the center of town. East lies the way to the various farms in the countryside. South takes you out of town and on your way to Deven Ride. You see a blacksmith's forge to the west. north west + east south 554hp 554hp 276m 276m 115mv 1349 k ce On a Small Road in Emonds Field The road continues north to the center of town. One can also head south and west to more of the town. You see a small home to the east. north west + east south 554hp 554hp 276m 276m 113mv 1349 The Buie's House You are standing inside the home of the Buies. It is dusty and messy and decorated with old pieces of furniture. However you inspect the roof and find it to be well constructed. But what did you expect from the home of a Thatcher. west + Cenn Buie, Emond Field's thatcher is here muttering. --> *CHEER* Frerin has LEVELLED! Gratz to the Warlock! 554hp 554hp 276m 276m 112mv 1349 Your divine power *** DEMOLISHES *** Cenn Buie! [60] Cenn Buie is DEAD!! You receive 0 experience points. You hear Cenn Buie's death cry. 554hp 554hp 276m 276m 112mv 1349 get ta cor w n You get some Two Rivers Tabac from corpse of Cenn Buie. 554hp 554hp 276m 276m 112mv 1349 On a Small Road in Emonds Field The road continues north to the center of town. One can also head south and west to more of the town. You see a small home to the east. north west + east south 554hp 554hp 276m 276m 111mv 1349 On the Green in Emonds Field All about the ground, lush green grass grows with small traces of morning dew hanging to the lush grass. This place acts as the heart of Emonds Field, a small village in western Andor. Here the old blood thrives from the lost kingdoms of an age now past. Emonds Field's only Inn stands tall to the northwest, and various homes with thatched roofs can be seen to the south and east. The babbling of the Winespring river fills the quiet country air. northwest north west + south A Tall Spring Pole for the Beltine festival has been placed upon the green. One of the Citizens of Emonds Field offers a greeting and smiles. One of the Citizens of Emonds Field offers a greeting and smiles. 554hp 554hp 276m 276m 109mv 1349 w On a Small Road in Emonds Field This dusty roads leads to many parts of the small town. East is the center of the village, known as the Green. To the north you see small foot bridges which people use to cross the Winespring River. You see the Mill off in west direction. north west + east One of the Citizens of Emonds Field offers a greeting and smiles. One of the Citizens of Emonds Field offers a greeting and smiles. 554hp 554hp 276m 276m 107mv 1349 w Outside the Mill The road leads you to the Mill on the western side of town. Here trees spot the banks of the Winespring River. You see the giant water wheel stick out from the Mill to use the River to turn it. You can head east into town or make your way south. west + east south 554hp 554hp 276m 276m 105mv 1349 w Master Thane's Mill Here inside the Mill the dry air smells like wheat and flour. Sacks of flour are stacked in a corner. In another corner you see bundles of wheat ready to be grounded up. On the north wall you see various pieces of equipment, including a large round stone that turns by another that spins from the water wheel outside. + east Master Thane is here overseeing the operations of the Mill. One of the Citizens of Emonds Field offers a greeting and smiles. 554hp 554hp 276m 276m 104mv 1349 k th Your divine power *** DEMOLISHES *** Jon Thane! [59] Jon Thane is DEAD!! You receive 0 experience points. You hear Jon Thane's death cry. 554hp 554hp 276m 276m 104mv 1349 get ta cor e You get some Two Rivers Tabac from corpse of Jon Thane. 554hp 554hp 276m 276m 104mv 1349 Outside the Mill The road leads you to the Mill on the western side of town. Here trees spot the banks of the Winespring River. You see the giant water wheel stick out from the Mill to use the River to turn it. You can head east into town or make your way south. west + east south 554hp 554hp 276m 276m 103mv 1349 e On a Small Road in Emonds Field This dusty roads leads to many parts of the small town. East is the center of the village, known as the Green. To the north you see small foot bridges which people use to cross the Winespring River. You see the Mill off in west direction. north west + east One of the Citizens of Emonds Field offers a greeting and smiles. One of the Citizens of Emonds Field offers a greeting and smiles. 554hp 554hp 276m 276m 101mv 1349 e On the Green in Emonds Field All about the ground, lush green grass grows with small traces of morning dew hanging to the lush grass. This place acts as the heart of Emonds Field, a small village in western Andor. Here the old blood thrives from the lost kingdoms of an age now past. Emonds Field's only Inn stands tall to the northwest, and various homes with thatched roofs can be seen to the south and east. The babbling of the Winespring river fills the quiet country air. northwest north west + south A Tall Spring Pole for the Beltine festival has been placed upon the green. One of the Citizens of Emonds Field offers a greeting and smiles. One of the Citizens of Emonds Field offers a greeting and smiles. 554hp 554hp 276m 276m 99mv 1349 nw Lobby of the Winespring Inn You stand in the lobby of the only Inn in Emonds Field. You have a feeling of home as you look around at the interior of the Inn. You see a staircase leading up to the floors above, a small study can be seen to the south, and the fresh aroma of baked foods lures you east to what you guess must be the kitchen. | upstairs + east | + south southeast | 554hp 554hp 276m 276m 98mv 1349 u On the Second Floor You stand on the second floor of the Winespring Inn. Here you can enter a room to the north or one to the south. You see stairs leading down to the lobby. north | + | + south | downstairs 554hp 554hp 276m 276m 97mv 1349 s Bedroom in the Winespring Inn This big comfy room has a good size bed, a large dresser, a desk, and a table. This room seems big enough for a happy couple to relax and enjoy long nights with each other. The window looks out and gives a wonderful view of the town and surrounding area. north + A Peddler from a distant lands roams around trading rare items. 554hp 554hp 276m 276m 96mv 1349 sca You see: 554hp 554hp 276m 276m 96mv 1349 n On the Second Floor You stand on the second floor of the Winespring Inn. Here you can enter a room to the north or one to the south. You see stairs leading down to the lobby. north | + | + south | downstairs 554hp 554hp 276m 276m 95mv 1349 sca You see: 1 south : a Peddler 554hp 554hp 276m 276m 95mv 1349 d Lobby of the Winespring Inn You stand in the lobby of the only Inn in Emonds Field. You have a feeling of home as you look around at the interior of the Inn. You see a staircase leading up to the floors above, a small study can be seen to the south, and the fresh aroma of baked foods lures you east to what you guess must be the kitchen. | upstairs + east | + south southeast | 554hp 554hp 276m 276m 94mv 1349 se On the Green in Emonds Field All about the ground, lush green grass grows with small traces of morning dew hanging to the lush grass. This place acts as the heart of Emonds Field, a small village in western Andor. Here the old blood thrives from the lost kingdoms of an age now past. Emonds Field's only Inn stands tall to the northwest, and various homes with thatched roofs can be seen to the south and east. The babbling of the Winespring river fills the quiet country air. northwest north west + south A Tall Spring Pole for the Beltine festival has been placed upon the green. One of the Citizens of Emonds Field offers a greeting and smiles. One of the Citizens of Emonds Field offers a greeting and smiles. 554hp 554hp 276m 276m 93mv 1349 e The grasses are too high in that direction. 554hp 554hp 276m 276m 93mv 1349 n 554hp 554hp 276m 276m 120mv 1349 On the Wagon Bridge You feel secure as you stand on this hearty bridge. The bridge is wide enough to allow large wagons to pass over the Winespring River below. The North Road leads north from the bridge to Taren Ferry while south from the bridge leads into a village. You see large building with a red-tiled roof on the bank of the river. north + south 554hp 554hp 276m 276m 118mv 1349 s On the Green in Emonds Field All about the ground, lush green grass grows with small traces of morning dew hanging to the lush grass. This place acts as the heart of Emonds Field, a small village in western Andor. Here the old blood thrives from the lost kingdoms of an age now past. Emonds Field's only Inn stands tall to the northwest, and various homes with thatched roofs can be seen to the south and east. The babbling of the Winespring river fills the quiet country air. northwest north west + south A Tall Spring Pole for the Beltine festival has been placed upon the green. One of the Citizens of Emonds Field offers a greeting and smiles. One of the Citizens of Emonds Field offers a greeting and smiles. 554hp 554hp 276m 276m 116mv 1349 w On a Small Road in Emonds Field This dusty roads leads to many parts of the small town. East is the center of the village, known as the Green. To the north you see small foot bridges which people use to cross the Winespring River. You see the Mill off in west direction. north west + east One of the Citizens of Emonds Field offers a greeting and smiles. One of the Citizens of Emonds Field offers a greeting and smiles. 554hp 554hp 276m 276m 114mv 1349 w Outside the Mill The road leads you to the Mill on the western side of town. Here trees spot the banks of the Winespring River. You see the giant water wheel stick out from the Mill to use the River to turn it. You can head east into town or make your way south. west + east south 554hp 554hp 276m 276m 112mv 1349 s On a small road in Emonds Field Standing on a small road, you see that you can head north or east. You also see a small house nearby. north west + east 554hp 554hp 276m 276m 110mv 1349 n Outside the Mill The road leads you to the Mill on the western side of town. Here trees spot the banks of the Winespring River. You see the giant water wheel stick out from the Mill to use the River to turn it. You can head east into town or make your way south. west + east south 554hp 554hp 276m 276m 108mv 1349 e On a Small Road in Emonds Field This dusty roads leads to many parts of the small town. East is the center of the village, known as the Green. To the north you see small foot bridges which people use to cross the Winespring River. You see the Mill off in west direction. north west + east One of the Citizens of Emonds Field offers a greeting and smiles. One of the Citizens of Emonds Field offers a greeting and smiles. 554hp 554hp 276m 276m 106mv 1349 e On the Green in Emonds Field All about the ground, lush green grass grows with small traces of morning dew hanging to the lush grass. This place acts as the heart of Emonds Field, a small village in western Andor. Here the old blood thrives from the lost kingdoms of an age now past. Emonds Field's only Inn stands tall to the northwest, and various homes with thatched roofs can be seen to the south and east. The babbling of the Winespring river fills the quiet country air. northwest north west + south A Tall Spring Pole for the Beltine festival has been placed upon the green. One of the Citizens of Emonds Field offers a greeting and smiles. One of the Citizens of Emonds Field offers a greeting and smiles. 554hp 554hp 276m 276m 104mv 1349 nw Lobby of the Winespring Inn You stand in the lobby of the only Inn in Emonds Field. You have a feeling of home as you look around at the interior of the Inn. You see a staircase leading up to the floors above, a small study can be seen to the south, and the fresh aroma of baked foods lures you east to what you guess must be the kitchen. | upstairs + east | + south southeast | 554hp 554hp 276m 276m 103mv 1349 sca You see: 1 east : Marin al'Vere 1 southeast : a Citizen of Emonds Field 1 southeast : a Citizen of Emonds Field 1 south : Bran al'Vere 554hp 554hp 276m 276m 103mv 1349 s The Study This big room has a very home feel to it. Various soft chairs sit around the room. Wooden tables near the chairs allow visitors to place items on them. A giant fireplace in one of the walls could keep this room nice and cozy. You know this is where the the Village Council meets to discuss buisness of the small town. north + Bran al'Vere, Emonds Field's Mayor is standing here. 554hp 554hp 276m 276m 102mv 1349 k br Your divine power decimates Bran al'Vere! [25] Bran al'Vere is DEAD!! You receive 0 experience points. Bran al'Vere's leg is sliced from his dead body. You get 96 copper coins from corpse of Bran al'Vere. 554hp 554hp 276m 276m 102mv 1349 get ta cor You get some Two Rivers Tabac from corpse of Bran al'Vere. 554hp 554hp 276m 276m 102mv 1349 --> *CHEER* Syrinx has LEVELLED! Gratz to the Warlock! 554hp 554hp 276m 276m 102mv 1349 n Lobby of the Winespring Inn You stand in the lobby of the only Inn in Emonds Field. You have a feeling of home as you look around at the interior of the Inn. You see a staircase leading up to the floors above, a small study can be seen to the south, and the fresh aroma of baked foods lures you east to what you guess must be the kitchen. | upstairs + east | + south southeast | 554hp 554hp 276m 276m 101mv 1349 se On the Green in Emonds Field All about the ground, lush green grass grows with small traces of morning dew hanging to the lush grass. This place acts as the heart of Emonds Field, a small village in western Andor. Here the old blood thrives from the lost kingdoms of an age now past. Emonds Field's only Inn stands tall to the northwest, and various homes with thatched roofs can be seen to the south and east. The babbling of the Winespring river fills the quiet country air. northwest north west + south A Tall Spring Pole for the Beltine festival has been placed upon the green. One of the Citizens of Emonds Field offers a greeting and smiles. One of the Citizens of Emonds Field offers a greeting and smiles. 554hp 554hp 276m 276m 100mv 1349 w On a Small Road in Emonds Field This dusty roads leads to many parts of the small town. East is the center of the village, known as the Green. To the north you see small foot bridges which people use to cross the Winespring River. You see the Mill off in west direction. north west + east One of the Citizens of Emonds Field offers a greeting and smiles. One of the Citizens of Emonds Field offers a greeting and smiles. 554hp 554hp 276m 276m 98mv 1349 e On the Green in Emonds Field All about the ground, lush green grass grows with small traces of morning dew hanging to the lush grass. This place acts as the heart of Emonds Field, a small village in western Andor. Here the old blood thrives from the lost kingdoms of an age now past. Emonds Field's only Inn stands tall to the northwest, and various homes with thatched roofs can be seen to the south and east. The babbling of the Winespring river fills the quiet country air. northwest north west + south A Tall Spring Pole for the Beltine festival has been placed upon the green. One of the Citizens of Emonds Field offers a greeting and smiles. One of the Citizens of Emonds Field offers a greeting and smiles. 554hp 554hp 276m 276m 96mv 1349 s On a Small Road in Emonds Field The road continues north to the center of town. One can also head south and west to more of the town. You see a small home to the east. north west + east south 554hp 554hp 276m 276m 94mv 1349 s On a Road in Emonds Field The road continues north to the center of town. East lies the way to the various farms in the countryside. South takes you out of town and on your way to Deven Ride. You see a blacksmith's forge to the west. north west + east south 554hp 554hp 276m 276m 92mv 1349 s s On the Old Road South of Emonds Field Spots of trees appear all about this road. Off to the southeast lies a large hill and a long hedge. North on the road, the trees become sparser, leaving a clearing for a small rural village that even from here appears to be calm and peaceful. north + southeast 554hp 554hp 276m 276m 90mv 1349 The grasses are too high in that direction. 554hp 554hp 276m 276m 90mv 1349 se Along the Hedge Bree hedge is dark and deep if not particularly lovely. The trail that runs along the outside of the hedge is well-traveled, either by folks or creatures turned away at the West-Gate of Bree or by adventurers leaving Bree to seek glory and gold. A small path leads off to the northwest. northwest northeast + south 554hp 554hp 276m 276m 88mv 1349 se The grasses are too high in that direction. 554hp 554hp 276m 276m 88mv 1349 s Outside the West-Gate of Bree Only the two great gates break the long hedge extending in a semi-circle around Bree-hill, which rises from the grassy plain and slopes eastward. Just beyond this gate, on the side of the road, is a small, beat-up lodge. Off in the distance, Bree-hill rounds the horizon, its slopes dotted with the circular doors favored by hobbits. north west + gate south 554hp 554hp 276m 276m 86mv 1349 sle You go to sleep. 554hp 554hp 276m 276m 86mv 1349 554hp 554hp 276m 276m 131mv 1349 wak You wake, stand up and look around. Outside the West-Gate of Bree Only the two great gates break the long hedge extending in a semi-circle around Bree-hill, which rises from the grassy plain and slopes eastward. Just beyond this gate, on the side of the road, is a small, beat-up lodge. Off in the distance, Bree-hill rounds the horizon, its slopes dotted with the circular doors favored by hobbits. north west + gate south 554hp 554hp 276m 276m 131mv 1349 s A Light Forest A trail wends through this light forest, curving around fallen trees, rotting stumps, and old boulders left from some earth shaking event. To the north, the trail runs into a well-established road; to the south, the trail heads deeper into the forest. north + south 554hp 554hp 276m 276m 127mv 1349 sle You go to sleep. 554hp 554hp 276m 276m 127mv 1349 554hp 554hp 276m 276m 172mv 1349 gr Mandorallen's group: [ 27 Kni] Mandorallen 554/ 554 hp 276/ 276 mana 172/ 721 mv 1349 tnl 554hp 554hp 276m 276m 172mv 1349 554hp 554hp 276m 276m 217mv 1349 554hp 554hp 276m 276m 262mv 1349 554hp 554hp 276m 276m 307mv 1349 554hp 554hp 276m 276m 352mv 1349 554hp 554hp 276m 276m 397mv 1349 wak You wake, stand up and look around. A Light Forest A trail wends through this light forest, curving around fallen trees, rotting stumps, and old boulders left from some earth shaking event. To the north, the trail runs into a well-established road; to the south, the trail heads deeper into the forest. north + south 554hp 554hp 276m 276m 397mv 1349 n Outside the West-Gate of Bree Only the two great gates break the long hedge extending in a semi-circle around Bree-hill, which rises from the grassy plain and slopes eastward. Just beyond this gate, on the side of the road, is a small, beat-up lodge. Off in the distance, Bree-hill rounds the horizon, its slopes dotted with the circular doors favored by hobbits. north west + gate south 554hp 554hp 276m 276m 393mv 1349 n Along the Hedge Bree hedge is dark and deep if not particularly lovely. The trail that runs along the outside of the hedge is well-traveled, either by folks or creatures turned away at the West-Gate of Bree or by adventurers leaving Bree to seek glory and gold. A small path leads off to the northwest. northwest northeast + south 554hp 554hp 276m 276m 391mv 1349 nw On the Old Road South of Emonds Field Spots of trees appear all about this road. Off to the southeast lies a large hill and a long hedge. North on the road, the trees become sparser, leaving a clearing for a small rural village that even from here appears to be calm and peaceful. north + southeast 554hp 554hp 276m 276m 389mv 1349 n On a Road in Emonds Field The road continues north to the center of town. East lies the way to the various farms in the countryside. South takes you out of town and on your way to Deven Ride. You see a blacksmith's forge to the west. north west + east south 554hp 554hp 276m 276m 387mv 1349 w Master Luhhan's Forge Looking around you see the typical forge of a blacksmith. Several anvils stand in the center of the room. In a corner, a red hot furnace glows with heat. Various smithy tools hang neatly on the walls on wooden pegs. Off on the northern end you see a house. north + east Master Luhhan is here cleaning up in the Forge. 554hp 554hp 276m 276m 386mv 1349 k l Your divine power decimates Haral Luhhan! [26] Haral Luhhan is DEAD!! You receive 0 experience points. Haral Luhhan spills his guts all over the floor. 554hp 554hp 276m 276m 386mv 1349 get ta cor e n You get some Two Rivers Tabac from corpse of Haral Luhhan. 554hp 554hp 276m 276m 386mv 1349 On a Road in Emonds Field The road continues north to the center of town. East lies the way to the various farms in the countryside. South takes you out of town and on your way to Deven Ride. You see a blacksmith's forge to the west. north west + east south 554hp 554hp 276m 276m 385mv 1349 e On a Small Road in Emonds Field The road continues north to the center of town. One can also head south and west to more of the town. You see a small home to the east. north west + east south 554hp 554hp 276m 276m 383mv 1349 The Buie's House You are standing inside the home of the Buies. It is dusty and messy and decorated with old pieces of furniture. However you inspect the roof and find it to be well constructed. But what did you expect from the home of a Thatcher. west + Cenn Buie, Emond Field's thatcher is here muttering. 554hp 554hp 276m 276m 382mv 1349 k c Your divine power devastates Cenn Buie! [30] Cenn Buie is DEAD!! You receive 0 experience points. You hear Cenn Buie's death cry. 554hp 554hp 276m 276m 382mv 1349 get ta cor w n w w You get some Two Rivers Tabac from corpse of Cenn Buie. 554hp 554hp 276m 276m 382mv 1349 w On a Small Road in Emonds Field The road continues north to the center of town. One can also head south and west to more of the town. You see a small home to the east. north west + east south One of the Citizens of Emonds Field offers a greeting and smiles. 554hp 554hp 276m 276m 381mv 1349 On the Green in Emonds Field All about the ground, lush green grass grows with small traces of morning dew hanging to the lush grass. This place acts as the heart of Emonds Field, a small village in western Andor. Here the old blood thrives from the lost kingdoms of an age now past. Emonds Field's only Inn stands tall to the northwest, and various homes with thatched roofs can be seen to the south and east. The babbling of the Winespring river fills the quiet country air. northwest north west + south A Tall Spring Pole for the Beltine festival has been placed upon the green. One of the Citizens of Emonds Field offers a greeting and smiles. 554hp 554hp 276m 276m 379mv 1349 On a Small Road in Emonds Field This dusty roads leads to many parts of the small town. East is the center of the village, known as the Green. To the north you see small foot bridges which people use to cross the Winespring River. You see the Mill off in west direction. north west + east One of the Citizens of Emonds Field offers a greeting and smiles. One of the Citizens of Emonds Field offers a greeting and smiles. 554hp 554hp 276m 276m 377mv 1349 k th Outside the Mill The road leads you to the Mill on the western side of town. Here trees spot the banks of the Winespring River. You see the giant water wheel stick out from the Mill to use the River to turn it. You can head east into town or make your way south. west + east south 554hp 554hp 276m 276m 375mv 1349 Master Thane's Mill Here inside the Mill the dry air smells like wheat and flour. Sacks of flour are stacked in a corner. In another corner you see bundles of wheat ready to be grounded up. On the north wall you see various pieces of equipment, including a large round stone that turns by another that spins from the water wheel outside. + east Master Thane is here overseeing the operations of the Mill. One of the Citizens of Emonds Field offers a greeting and smiles. 554hp 554hp 276m 276m 374mv 1349 Your divine power decimates Jon Thane! [27] Jon Thane is DEAD!! You receive 0 experience points. You hear Jon Thane's death cry. 554hp 554hp 276m 276m 374mv 1349 get ta cor e e e You get some Two Rivers Tabac from corpse of Jon Thane. 554hp 554hp 276m 276m 374mv 1349 Outside the Mill The road leads you to the Mill on the western side of town. Here trees spot the banks of the Winespring River. You see the giant water wheel stick out from the Mill to use the River to turn it. You can head east into town or make your way south. west + east south 554hp 554hp 276m 276m 373mv 1349 On a Small Road in Emonds Field This dusty roads leads to many parts of the small town. East is the center of the village, known as the Green. To the north you see small foot bridges which people use to cross the Winespring River. You see the Mill off in west direction. north west + east One of the Citizens of Emonds Field offers a greeting and smiles. One of the Citizens of Emonds Field offers a greeting and smiles. 554hp 554hp 276m 276m 371mv 1349 On the Green in Emonds Field All about the ground, lush green grass grows with small traces of morning dew hanging to the lush grass. This place acts as the heart of Emonds Field, a small village in western Andor. Here the old blood thrives from the lost kingdoms of an age now past. Emonds Field's only Inn stands tall to the northwest, and various homes with thatched roofs can be seen to the south and east. The babbling of the Winespring river fills the quiet country air. northwest north west + south A Tall Spring Pole for the Beltine festival has been placed upon the green. One of the Citizens of Emonds Field offers a greeting and smiles. 554hp 554hp 276m 276m 369mv 1349 nw s Lobby of the Winespring Inn You stand in the lobby of the only Inn in Emonds Field. You have a feeling of home as you look around at the interior of the Inn. You see a staircase leading up to the floors above, a small study can be seen to the south, and the fresh aroma of baked foods lures you east to what you guess must be the kitchen. | upstairs + east | + south southeast | 554hp 554hp 276m 276m 368mv 1349 The Study This big room has a very home feel to it. Various soft chairs sit around the room. Wooden tables near the chairs allow visitors to place items on them. A giant fireplace in one of the walls could keep this room nice and cozy. You know this is where the the Village Council meets to discuss buisness of the small town. north + Bran al'Vere, Emonds Field's Mayor is standing here. 554hp 554hp 276m 276m 367mv 1349 k br Your divine power *** DEMOLISHES *** Bran al'Vere! [58] Bran al'Vere is DEAD!! You receive 0 experience points. Bran al'Vere's head is shattered, and his brains splash all over you. You get 90 copper coins from corpse of Bran al'Vere. 554hp 554hp 276m 276m 367mv 1349 get ta cor n se s 554hp 554hp 276m 276m 394mv 1349 s You get some Two Rivers Tabac from corpse of Bran al'Vere. 554hp 554hp 276m 276m 394mv 1349 s Lobby of the Winespring Inn You stand in the lobby of the only Inn in Emonds Field. You have a feeling of home as you look around at the interior of the Inn. You see a staircase leading up to the floors above, a small study can be seen to the south, and the fresh aroma of baked foods lures you east to what you guess must be the kitchen. | upstairs + east | + south southeast | 554hp 554hp 276m 276m 393mv 1349 s On the Green in Emonds Field All about the ground, lush green grass grows with small traces of morning dew hanging to the lush grass. This place acts as the heart of Emonds Field, a small village in western Andor. Here the old blood thrives from the lost kingdoms of an age now past. Emonds Field's only Inn stands tall to the northwest, and various homes with thatched roofs can be seen to the south and east. The babbling of the Winespring river fills the quiet country air. northwest north west + south A Tall Spring Pole for the Beltine festival has been placed upon the green. One of the Citizens of Emonds Field offers a greeting and smiles. 554hp 554hp 276m 276m 392mv 1349 s On a Small Road in Emonds Field The road continues north to the center of town. One can also head south and west to more of the town. You see a small home to the east. north west + east south One of the Citizens of Emonds Field offers a greeting and smiles. 554hp 554hp 276m 276m 390mv 1349 s On a Road in Emonds Field The road continues north to the center of town. East lies the way to the various farms in the countryside. South takes you out of town and on your way to Deven Ride. You see a blacksmith's forge to the west. north west + east south 554hp 554hp 276m 276m 388mv 1349 On the Old Road South of Emonds Field Spots of trees appear all about this road. Off to the southeast lies a large hill and a long hedge. North on the road, the trees become sparser, leaving a clearing for a small rural village that even from here appears to be calm and peaceful. north + southeast 554hp 554hp 276m 276m 386mv 1349 The grasses are too high in that direction. 554hp 554hp 276m 276m 386mv 1349 The grasses are too high in that direction. 554hp 554hp 276m 276m 386mv 1349 se The grasses are too high in that direction. 554hp 554hp 276m 276m 386mv 1349 Along the Hedge Bree hedge is dark and deep if not particularly lovely. The trail that runs along the outside of the hedge is well-traveled, either by folks or creatures turned away at the West-Gate of Bree or by adventurers leaving Bree to seek glory and gold. A small path leads off to the northwest. northwest northeast + south 554hp 554hp 276m 276m 384mv 1349 s Outside the West-Gate of Bree Only the two great gates break the long hedge extending in a semi-circle around Bree-hill, which rises from the grassy plain and slopes eastward. Just beyond this gate, on the side of the road, is a small, beat-up lodge. Off in the distance, Bree-hill rounds the horizon, its slopes dotted with the circular doors favored by hobbits. north west + gate south 554hp 554hp 276m 276m 382mv 1349 s A Light Forest A trail wends through this light forest, curving around fallen trees, rotting stumps, and old boulders left from some earth shaking event. To the north, the trail runs into a well-established road; to the south, the trail heads deeper into the forest. north + south 554hp 554hp 276m 276m 378mv 1349 sle You go to sleep. 554hp 554hp 276m 276m 378mv 1349 i You are carrying: 73 / 82 items, 423 / 567 pounds. ( 8) some Two Rivers Tabac ( 3) a heap of beef jerky a Wendy's FroSTy (Humming) a Cold steel broadsword ( 2) (Glowing) (Humming) a dragonsword a brandy bottle (Glowing) (Humming) a sparking lightning sword (Invis) (Humming) a ball of flame the Red DragonOrb (Glowing) (Humming) a red dragon claw an emerald sword ( 2) a small ruby ring some Rusty Vambraces a water jug a gaudy robe a big ol' can of WHUP ASS (Glowing) a small necklace 554hp 554hp 276m 276m 378mv 1349 554hp 554hp 276m 276m 423mv 1349 554hp 554hp 276m 276m 468mv 1349 554hp 554hp 276m 276m 513mv 1349 554hp 554hp 276m 276m 558mv 1349 554hp 554hp 276m 276m 603mv 1349 554hp 554hp 276m 276m 648mv 1349 554hp 554hp 276m 276m 693mv 1349 wak 554hp 554hp 276m 276m 721mv 1349 You wake, stand up and look around. A Light Forest A trail wends through this light forest, curving around fallen trees, rotting stumps, and old boulders left from some earth shaking event. To the north, the trail runs into a well-established road; to the south, the trail heads deeper into the forest. north + south 554hp 554hp 276m 276m 721mv 1349 n n Outside the West-Gate of Bree Only the two great gates break the long hedge extending in a semi-circle around Bree-hill, which rises from the grassy plain and slopes eastward. Just beyond this gate, on the side of the road, is a small, beat-up lodge. Off in the distance, Bree-hill rounds the horizon, its slopes dotted with the circular doors favored by hobbits. north west + gate south 554hp 554hp 276m 276m 717mv 1349 Along the Hedge Bree hedge is dark and deep if not particularly lovely. The trail that runs along the outside of the hedge is well-traveled, either by folks or creatures turned away at the West-Gate of Bree or by adventurers leaving Bree to seek glory and gold. A small path leads off to the northwest. northwest northeast + south A black redstart, flicking its reddish brown tail, flits about nervously. 554hp 554hp 276m 276m 715mv 1349 nw On the Old Road South of Emonds Field Spots of trees appear all about this road. Off to the southeast lies a large hill and a long hedge. North on the road, the trees become sparser, leaving a clearing for a small rural village that even from here appears to be calm and peaceful. north + southeast 554hp 554hp 276m 276m 713mv 1349 n w On a Road in Emonds Field The road continues north to the center of town. East lies the way to the various farms in the countryside. South takes you out of town and on your way to Deven Ride. You see a blacksmith's forge to the west. north west + east south 554hp 554hp 276m 276m 711mv 1349 Master Luhhan's Forge Looking around you see the typical forge of a blacksmith. Several anvils stand in the center of the room. In a corner, a red hot furnace glows with heat. Various smithy tools hang neatly on the walls on wooden pegs. Off on the northern end you see a house. north + east Master Luhhan is here cleaning up in the Forge. 554hp 554hp 276m 276m 710mv 1349 k l Your divine power decimates Haral Luhhan! [26] Haral Luhhan is DEAD!! You receive 0 experience points. You hear Haral Luhhan's death cry. 554hp 554hp 276m 276m 710mv 1349 get ta cor e n e k c You get some Two Rivers Tabac from corpse of Haral Luhhan. 554hp 554hp 276m 276m 710mv 1349 On a Road in Emonds Field The road continues north to the center of town. East lies the way to the various farms in the countryside. South takes you out of town and on your way to Deven Ride. You see a blacksmith's forge to the west. north west + east south 554hp 554hp 276m 276m 709mv 1349 On a Small Road in Emonds Field The road continues north to the center of town. One can also head south and west to more of the town. You see a small home to the east. north west + east south One of the Citizens of Emonds Field offers a greeting and smiles. 554hp 554hp 276m 276m 707mv 1349 get ta cor w The Buie's House You are standing inside the home of the Buies. It is dusty and messy and decorated with old pieces of furniture. However you inspect the roof and find it to be well constructed. But what did you expect from the home of a Thatcher. west + Cenn Buie, Emond Field's thatcher is here muttering. 554hp 554hp 276m 276m 706mv 1349 n Your divine power *** DEMOLISHES *** Cenn Buie! [57] Cenn Buie is DEAD!! You receive 0 experience points. Cenn Buie's arm is sliced from his dead body. 554hp 554hp 276m 276m 706mv 1349 w w w k th You get some Two Rivers Tabac from corpse of Cenn Buie. 554hp 554hp 276m 276m 706mv 1349 get ta cor On a Small Road in Emonds Field The road continues north to the center of town. One can also head south and west to more of the town. You see a small home to the east. north west + east south One of the Citizens of Emonds Field offers a greeting and smiles. 554hp 554hp 276m 276m 705mv 1349 e On the Green in Emonds Field All about the ground, lush green grass grows with small traces of morning dew hanging to the lush grass. This place acts as the heart of Emonds Field, a small village in western Andor. Here the old blood thrives from the lost kingdoms of an age now past. Emonds Field's only Inn stands tall to the northwest, and various homes with thatched roofs can be seen to the south and east. The babbling of the Winespring river fills the quiet country air. northwest north west + south A Tall Spring Pole for the Beltine festival has been placed upon the green. One of the Citizens of Emonds Field offers a greeting and smiles. One of the Citizens of Emonds Field offers a greeting and smiles. 554hp 554hp 276m 276m 703mv 1349 e On a Small Road in Emonds Field This dusty roads leads to many parts of the small town. East is the center of the village, known as the Green. To the north you see small foot bridges which people use to cross the Winespring River. You see the Mill off in west direction. north west + east One of the Citizens of Emonds Field offers a greeting and smiles. 554hp 554hp 276m 276m 701mv 1349 e Outside the Mill The road leads you to the Mill on the western side of town. Here trees spot the banks of the Winespring River. You see the giant water wheel stick out from the Mill to use the River to turn it. You can head east into town or make your way south. west + east south One of the Citizens of Emonds Field offers a greeting and smiles. 554hp 554hp 276m 276m 699mv 1349 Master Thane's Mill Here inside the Mill the dry air smells like wheat and flour. Sacks of flour are stacked in a corner. In another corner you see bundles of wheat ready to be grounded up. On the north wall you see various pieces of equipment, including a large round stone that turns by another that spins from the water wheel outside. + east Master Thane is here overseeing the operations of the Mill. 554hp 554hp 276m 276m 698mv 1349 Your divine power *** DEMOLISHES *** Jon Thane! [59] Jon Thane is DEAD!! You receive 0 experience points. Jon Thane's severed head plops on the ground. 554hp 554hp 276m 276m 698mv 1349 nw s You get some Two Rivers Tabac from corpse of Jon Thane. 554hp 554hp 276m 276m 698mv 1349 Outside the Mill The road leads you to the Mill on the western side of town. Here trees spot the banks of the Winespring River. You see the giant water wheel stick out from the Mill to use the River to turn it. You can head east into town or make your way south. west + east south One of the Citizens of Emonds Field offers a greeting and smiles. 554hp 554hp 276m 276m 697mv 1349 k br On a Small Road in Emonds Field This dusty roads leads to many parts of the small town. East is the center of the village, known as the Green. To the north you see small foot bridges which people use to cross the Winespring River. You see the Mill off in west direction. north west + east One of the Citizens of Emonds Field offers a greeting and smiles. 554hp 554hp 276m 276m 695mv 1349 On the Green in Emonds Field All about the ground, lush green grass grows with small traces of morning dew hanging to the lush grass. This place acts as the heart of Emonds Field, a small village in western Andor. Here the old blood thrives from the lost kingdoms of an age now past. Emonds Field's only Inn stands tall to the northwest, and various homes with thatched roofs can be seen to the south and east. The babbling of the Winespring river fills the quiet country air. northwest north west + south A Tall Spring Pole for the Beltine festival has been placed upon the green. One of the Citizens of Emonds Field offers a greeting and smiles. One of the Citizens of Emonds Field offers a greeting and smiles. 554hp 554hp 276m 276m 693mv 1349 get ta cor Lobby of the Winespring Inn You stand in the lobby of the only Inn in Emonds Field. You have a feeling of home as you look around at the interior of the Inn. You see a staircase leading up to the floors above, a small study can be seen to the south, and the fresh aroma of baked foods lures you east to what you guess must be the kitchen. | upstairs + east | + south southeast | 554hp 554hp 276m 276m 692mv 1349 n The Study This big room has a very home feel to it. Various soft chairs sit around the room. Wooden tables near the chairs allow visitors to place items on them. A giant fireplace in one of the walls could keep this room nice and cozy. You know this is where the the Village Council meets to discuss buisness of the small town. north + Bran al'Vere, Emonds Field's Mayor is standing here. 554hp 554hp 276m 276m 691mv 1349 Your divine power *** DEMOLISHES *** Bran al'Vere! [60] Bran al'Vere is DEAD!! You receive 0 experience points. Bran al'Vere spills his guts all over the floor. You get 143 copper coins from corpse of Bran al'Vere. 554hp 554hp 276m 276m 691mv 1349 se s s s You get some Two Rivers Tabac from corpse of Bran al'Vere. 554hp 554hp 276m 276m 691mv 1349 Lobby of the Winespring Inn You stand in the lobby of the only Inn in Emonds Field. You have a feeling of home as you look around at the interior of the Inn. You see a staircase leading up to the floors above, a small study can be seen to the south, and the fresh aroma of baked foods lures you east to what you guess must be the kitchen. | upstairs + east | + south southeast | 554hp 554hp 276m 276m 690mv 1349 On the Green in Emonds Field All about the ground, lush green grass grows with small traces of morning dew hanging to the lush grass. This place acts as the heart of Emonds Field, a small village in western Andor. Here the old blood thrives from the lost kingdoms of an age now past. Emonds Field's only Inn stands tall to the northwest, and various homes with thatched roofs can be seen to the south and east. The babbling of the Winespring river fills the quiet country air. northwest north west + south A Tall Spring Pole for the Beltine festival has been placed upon the green. One of the Citizens of Emonds Field offers a greeting and smiles. One of the Citizens of Emonds Field offers a greeting and smiles. 554hp 554hp 276m 276m 689mv 1349 On a Small Road in Emonds Field The road continues north to the center of town. One can also head south and west to more of the town. You see a small home to the east. north west + east south One of the Citizens of Emonds Field offers a greeting and smiles. 554hp 554hp 276m 276m 687mv 1349 On a Road in Emonds Field The road continues north to the center of town. East lies the way to the various farms in the countryside. South takes you out of town and on your way to Deven Ride. You see a blacksmith's forge to the west. north west + east south 554hp 554hp 276m 276m 685mv 1349 554hp 554hp 276m 276m 712mv 1349 On the Old Road South of Emonds Field Spots of trees appear all about this road. Off to the southeast lies a large hill and a long hedge. North on the road, the trees become sparser, leaving a clearing for a small rural village that even from here appears to be calm and peaceful. north + southeast 554hp 554hp 276m 276m 710mv 1349 se Along the Hedge Bree hedge is dark and deep if not particularly lovely. The trail that runs along the outside of the hedge is well-traveled, either by folks or creatures turned away at the West-Gate of Bree or by adventurers leaving Bree to seek glory and gold. A small path leads off to the northwest. northwest northeast + south 554hp 554hp 276m 276m 708mv 1349 s Outside the West-Gate of Bree Only the two great gates break the long hedge extending in a semi-circle around Bree-hill, which rises from the grassy plain and slopes eastward. Just beyond this gate, on the side of the road, is a small, beat-up lodge. Off in the distance, Bree-hill rounds the horizon, its slopes dotted with the circular doors favored by hobbits. north west + gate south 554hp 554hp 276m 276m 706mv 1349 s A Light Forest A trail wends through this light forest, curving around fallen trees, rotting stumps, and old boulders left from some earth shaking event. To the north, the trail runs into a well-established road; to the south, the trail heads deeper into the forest. north + south 554hp 554hp 276m 276m 702mv 1349 sle You go to sleep. 554hp 554hp 276m 276m 702mv 1349 i You are carrying: 77 / 82 items, 427 / 567 pounds. (12) some Two Rivers Tabac ( 3) a heap of beef jerky a Wendy's FroSTy (Humming) a Cold steel broadsword ( 2) (Glowing) (Humming) a dragonsword a brandy bottle (Glowing) (Humming) a sparking lightning sword (Invis) (Humming) a ball of flame the Red DragonOrb (Glowing) (Humming) a red dragon claw an emerald sword ( 2) a small ruby ring some Rusty Vambraces a water jug a gaudy robe a big ol' can of WHUP ASS (Glowing) a small necklace 554hp 554hp 276m 276m 702mv 1349 554hp 554hp 276m 276m 721mv 1349 554hp 554hp 276m 276m 721mv 1349 554hp 554hp 276m 276m 721mv 1349 Deanne -ChaTs- 'What level is the fiery dagger' 554hp 554hp 276m 276m 721mv 1349 Deanne -ChaTs- '?' 554hp 554hp 276m 276m 721mv 1349 Syrinx -ChaTs- '29' 554hp 554hp 276m 276m 721mv 1349 554hp 554hp 276m 276m 721mv 1349 Deanne -ChaTs- 'Cool!' 554hp 554hp 276m 276m 721mv 1349 Deanne -ChaTs- 'Excalibur is 23 right?' 554hp 554hp 276m 276m 721mv 1349 Syrinx -ChaTs- '21 if memory serves' 554hp 554hp 276m 276m 721mv 1349 554hp 554hp 276m 276m 721mv 1349 Deanne -ChaTs- 'Are you serious, I was killing ghosts at that level?' 554hp 554hp 276m 276m 721mv 1349 554hp 554hp 276m 276m 721mv 1349 Syrinx -ChaTs- 'not likely' 554hp 554hp 276m 276m 721mv 1349 whoi de [ 15 Human War] Deanne the Warrior [ 90 Lords Cle] Devine http://robvandam.ytmnd.com 554hp 554hp 276m 276m 721mv 1349 554hp 554hp 276m 276m 721mv 1349 554hp 554hp 276m 276m 721mv 1349 --> Paradise leaves Mirkwood to have a go at real life. 554hp 554hp 276m 276m 721mv 1349 Deanne -ChaTs- 'I just remember when I had the excalibur I went for ghosts.' 554hp 554hp 276m 276m 721mv 1349 wak l You wake, stand up and look around. A Light Forest A trail wends through this light forest, curving around fallen trees, rotting stumps, and old boulders left from some earth shaking event. To the north, the trail runs into a well-established road; to the south, the trail heads deeper into the forest. north + south 554hp 554hp 276m 276m 721mv 1349 A Light Forest A trail wends through this light forest, curving around fallen trees, rotting stumps, and old boulders left from some earth shaking event. To the north, the trail runs into a well-established road; to the south, the trail heads deeper into the forest. north + south 554hp 554hp 276m 276m 721mv 1349 n n 554hp 554hp 276m 276m 721mv 1349 Outside the West-Gate of Bree Only the two great gates break the long hedge extending in a semi-circle around Bree-hill, which rises from the grassy plain and slopes eastward. Just beyond this gate, on the side of the road, is a small, beat-up lodge. Off in the distance, Bree-hill rounds the horizon, its slopes dotted with the circular doors favored by hobbits. north west + gate south 554hp 554hp 276m 276m 717mv 1349 Along the Hedge Bree hedge is dark and deep if not particularly lovely. The trail that runs along the outside of the hedge is well-traveled, either by folks or creatures turned away at the West-Gate of Bree or by adventurers leaving Bree to seek glory and gold. A small path leads off to the northwest. northwest northeast + south 554hp 554hp 276m 276m 715mv 1349 nw n w On the Old Road South of Emonds Field Spots of trees appear all about this road. Off to the southeast lies a large hill and a long hedge. North on the road, the trees become sparser, leaving a clearing for a small rural village that even from here appears to be calm and peaceful. north + southeast 554hp 554hp 276m 276m 713mv 1349 On a Road in Emonds Field The road continues north to the center of town. East lies the way to the various farms in the countryside. South takes you out of town and on your way to Deven Ride. You see a blacksmith's forge to the west. north west + east south 554hp 554hp 276m 276m 711mv 1349 k l Master Luhhan's Forge Looking around you see the typical forge of a blacksmith. Several anvils stand in the center of the room. In a corner, a red hot furnace glows with heat. Various smithy tools hang neatly on the walls on wooden pegs. Off on the northern end you see a house. north + east Master Luhhan is here cleaning up in the Forge. 554hp 554hp 276m 276m 710mv 1349 You have become better at enhanced damage! Your divine power devastates Haral Luhhan! [29] Haral Luhhan is DEAD!! You receive 0 experience points. Haral Luhhan's leg is sliced from his dead body. 554hp 554hp 276m 276m 710mv 1345 get ta cor e n e k c You get some Two Rivers Tabac from corpse of Haral Luhhan. 554hp 554hp 276m 276m 710mv 1345 get ta cor On a Road in Emonds Field The road continues north to the center of town. East lies the way to the various farms in the countryside. South takes you out of town and on your way to Deven Ride. You see a blacksmith's forge to the west. north west + east south 554hp 554hp 276m 276m 709mv 1345 On a Small Road in Emonds Field The road continues north to the center of town. One can also head south and west to more of the town. You see a small home to the east. north west + east south One of the Citizens of Emonds Field offers a greeting and smiles. 554hp 554hp 276m 276m 707mv 1345 w The Buie's House You are standing inside the home of the Buies. It is dusty and messy and decorated with old pieces of furniture. However you inspect the roof and find it to be well constructed. But what did you expect from the home of a Thatcher. west + Cenn Buie, Emond Field's thatcher is here muttering. 554hp 554hp 276m 276m 706mv 1345 n Your divine power wounds Cenn Buie. [19] Cenn Buie is DEAD!! You receive 0 experience points. You hear Cenn Buie's death cry. 554hp 554hp 276m 276m 706mv 1345 w w w k tha You get some Two Rivers Tabac from corpse of Cenn Buie. 554hp 554hp 276m 276m 706mv 1345 On a Small Road in Emonds Field The road continues north to the center of town. One can also head south and west to more of the town. You see a small home to the east. north west + east south One of the Citizens of Emonds Field offers a greeting and smiles. 554hp 554hp 276m 276m 705mv 1345 get ta cor On the Green in Emonds Field All about the ground, lush green grass grows with small traces of morning dew hanging to the lush grass. This place acts as the heart of Emonds Field, a small village in western Andor. Here the old blood thrives from the lost kingdoms of an age now past. Emonds Field's only Inn stands tall to the northwest, and various homes with thatched roofs can be seen to the south and east. The babbling of the Winespring river fills the quiet country air. northwest north west + south A Tall Spring Pole for the Beltine festival has been placed upon the green. One of the Citizens of Emonds Field offers a greeting and smiles. One of the Citizens of Emonds Field offers a greeting and smiles. 554hp 554hp 276m 276m 703mv 1345 e e On a Small Road in Emonds Field This dusty roads leads to many parts of the small town. East is the center of the village, known as the Green. To the north you see small foot bridges which people use to cross the Winespring River. You see the Mill off in west direction. north west + east One of the Citizens of Emonds Field offers a greeting and smiles. 554hp 554hp 276m 276m 701mv 1345 e Outside the Mill The road leads you to the Mill on the western side of town. Here trees spot the banks of the Winespring River. You see the giant water wheel stick out from the Mill to use the River to turn it. You can head east into town or make your way south. west + east south One of the Citizens of Emonds Field offers a greeting and smiles. 554hp 554hp 276m 276m 699mv 1345 nw Master Thane's Mill Here inside the Mill the dry air smells like wheat and flour. Sacks of flour are stacked in a corner. In another corner you see bundles of wheat ready to be grounded up. On the north wall you see various pieces of equipment, including a large round stone that turns by another that spins from the water wheel outside. + east Master Thane is here overseeing the operations of the Mill. 554hp 554hp 276m 276m 698mv 1345 Your divine power devastates Jon Thane! [30] Jon Thane is DEAD!! You receive 0 experience points. Jon Thane's severed head plops on the ground. 554hp 554hp 276m 276m 698mv 1345 s k br get ta cor n You get some Two Rivers Tabac from corpse of Jon Thane. 554hp 554hp 276m 276m 698mv 1345 Outside the Mill The road leads you to the Mill on the western side of town. Here trees spot the banks of the Winespring River. You see the giant water wheel stick out from the Mill to use the River to turn it. You can head east into town or make your way south. west + east south One of the Citizens of Emonds Field offers a greeting and smiles. 554hp 554hp 276m 276m 697mv 1345 se On a Small Road in Emonds Field This dusty roads leads to many parts of the small town. East is the center of the village, known as the Green. To the north you see small foot bridges which people use to cross the Winespring River. You see the Mill off in west direction. north west + east One of the Citizens of Emonds Field offers a greeting and smiles. 554hp 554hp 276m 276m 695mv 1345 s s On the Green in Emonds Field All about the ground, lush green grass grows with small traces of morning dew hanging to the lush grass. This place acts as the heart of Emonds Field, a small village in western Andor. Here the old blood thrives from the lost kingdoms of an age now past. Emonds Field's only Inn stands tall to the northwest, and various homes with thatched roofs can be seen to the south and east. The babbling of the Winespring river fills the quiet country air. northwest north west + south A Tall Spring Pole for the Beltine festival has been placed upon the green. One of the Citizens of Emonds Field offers a greeting and smiles. One of the Citizens of Emonds Field offers a greeting and smiles. 554hp 554hp 276m 276m 693mv 1345 s Lobby of the Winespring Inn You stand in the lobby of the only Inn in Emonds Field. You have a feeling of home as you look around at the interior of the Inn. You see a staircase leading up to the floors above, a small study can be seen to the south, and the fresh aroma of baked foods lures you east to what you guess must be the kitchen. | upstairs + east | + south southeast | 554hp 554hp 276m 276m 692mv 1345 se The Study This big room has a very home feel to it. Various soft chairs sit around the room. Wooden tables near the chairs allow visitors to place items on them. A giant fireplace in one of the walls could keep this room nice and cozy. You know this is where the the Village Council meets to discuss buisness of the small town. north + Bran al'Vere, Emonds Field's Mayor is standing here. 554hp 554hp 276m 276m 691mv 1345 Your divine power *** DEMOLISHES *** Bran al'Vere! [58] Bran al'Vere is DEAD!! You receive 0 experience points. You hear Bran al'Vere's death cry. You get 116 copper coins from corpse of Bran al'Vere. 554hp 554hp 276m 276m 691mv 1345 s You get some Two Rivers Tabac from corpse of Bran al'Vere. 554hp 554hp 276m 276m 691mv 1345 Lobby of the Winespring Inn You stand in the lobby of the only Inn in Emonds Field. You have a feeling of home as you look around at the interior of the Inn. You see a staircase leading up to the floors above, a small study can be seen to the south, and the fresh aroma of baked foods lures you east to what you guess must be the kitchen. | upstairs + east | + south southeast | 554hp 554hp 276m 276m 690mv 1345 On the Green in Emonds Field All about the ground, lush green grass grows with small traces of morning dew hanging to the lush grass. This place acts as the heart of Emonds Field, a small village in western Andor. Here the old blood thrives from the lost kingdoms of an age now past. Emonds Field's only Inn stands tall to the northwest, and various homes with thatched roofs can be seen to the south and east. The babbling of the Winespring river fills the quiet country air. northwest north west + south A Tall Spring Pole for the Beltine festival has been placed upon the green. One of the Citizens of Emonds Field offers a greeting and smiles. One of the Citizens of Emonds Field offers a greeting and smiles. 554hp 554hp 276m 276m 689mv 1345 554hp 554hp 276m 276m 716mv 1345 On a Small Road in Emonds Field The road continues north to the center of town. One can also head south and west to more of the town. You see a small home to the east. north west + east south One of the Citizens of Emonds Field offers a greeting and smiles. 554hp 554hp 276m 276m 714mv 1345 tcall On a Road in Emonds Field The road continues north to the center of town. East lies the way to the various farms in the countryside. South takes you out of town and on your way to Deven Ride. You see a blacksmith's forge to the west. north west + east south 554hp 554hp 276m 276m 712mv 1345 On the Old Road South of Emonds Field Spots of trees appear all about this road. Off to the southeast lies a large hill and a long hedge. North on the road, the trees become sparser, leaving a clearing for a small rural village that even from here appears to be calm and peaceful. north + southeast 554hp 554hp 276m 276m 710mv 1345 Along the Hedge Bree hedge is dark and deep if not particularly lovely. The trail that runs along the outside of the hedge is well-traveled, either by folks or creatures turned away at the West-Gate of Bree or by adventurers leaving Bree to seek glory and gold. A small path leads off to the northwest. northwest northeast + south A black redstart, flicking its reddish brown tail, flits about nervously. 554hp 554hp 276m 276m 708mv 1345 Outside the West-Gate of Bree Only the two great gates break the long hedge extending in a semi-circle around Bree-hill, which rises from the grassy plain and slopes eastward. Just beyond this gate, on the side of the road, is a small, beat-up lodge. Off in the distance, Bree-hill rounds the horizon, its slopes dotted with the circular doors favored by hobbits. north west + gate south 554hp 554hp 276m 276m 706mv 1345 A Rediscovered Stedding As you step into the Stedding a clean, cool tingle courses through your body, leaving you feeling refreshed. You gaze in wonder at the lush plants, trees and colorful flowers that fill the Stedding. Before you is a clearing in which stands a pewter fountain. The fountain is shaped into vines and leaves and the sparkling tea invites you to drink your fill. Encircling the clearing you can't help but notice that the bases of several larger trees appear to have been sung into comfortable resting spots. As the tension eases from your body, you know that here in this beautiful place of the Ogier you are truly safe. north west + east south secret A statue stands here, 100 feet high holding an enormous sword. A pewter fountain stands in the clearing. 554hp 554hp 276m 276m 353mv 1345 e Cold Rocks Hold Standing near a mile ahead, a tall shear-sided butte is broken by many fissures. Crossing the plain covered by patches of tough grass and leafless spiny plants, it seems no different than any other land in the waste. Walking through the widest fissure in the sheer stone wall, it opens abruptly into a wide canyon, long and almost straight. The canyon walls are green, in narrow terraces climbing up both sides. Noticing that all are not really terraces, but small, flat roofed houses of grey stone or yellow clay, that seem to be stacked on top of each other. Paths wind between the gardens on the roofs. Chickens and children alike run loose, while white robed gai'shan move about tending to the chores. At the far end of the canyon, the wall leans inward, making a deep pocket. The sun never reaches the back of it, always cool, giving the hold its name. Aiel do not have cities, but this is certainly a fair-sized town, and definitely a strange one. north west + east 554hp 554hp 276m 276m 351mv 1345 Syrinx -ChaTs- 'nodnod, can use it above the lvl of the weapon though' 554hp 554hp 276m 276m 351mv 1345 e Rhuidean You pass through an unnatural fog and are surprised to find what awaits you on the other side. This rugged, broken land, where men had killed or died over a pool of water they could step across, was the last place on earth anyone would think to find a great city. Its long-ago builders had never finished their work. Impossibly tall buildings dot the city, stepped and slab-sided palaces that sometimes end after eight or even ten stories, not with a roof, but with the ragged masonry of another half-built floor. The towers soar higher yet, but stop in jagged abruptness as often as not. A good quarter of the great structures, with their massive columns and immense windows of colored glass, lay strewn as rubble across wide avenues with broad strips of bare dirt down their centers, dirt that has never held the trees they were planned for. The marvelous fountains stand dry as they have for hundreds upon hundreds of years. In the center of the city lies a vast plaza, half-covered in stretching shadow, littered with a jumble of statues and crystal chairs, oddities and peculiar shapes of metal or glass or stone, things you could not put a name to, scattered about in tangled heaps as if deposited by a storm. In the center of the plaza, near the Avendesora tree, stands a small forest of tall glass columns, each nearly as tall as the tree and so slender it seems the first stormwind would bring them all crashing down. Even with an edge of shadow touching them, the columns catch and refract the sunlight in glitters and sparkles. For countless years, Aiel men have entered that array and returned marked as clan chiefs. They came out marked, or did not come out. Aiel women have come to this city as well, on the path toward becoming a Wise One. No one else, not and live. That was what the Wise Ones had said, and it had been truth, then. Now anyone could enter Rhuidean. | west + | + | outside 554hp 554hp 276m 276m 350mv 1345 d Grassy foothills You walk in the grassy foothills north of the plains. The wind is rough. To the north you can see foothills and just behind them mountain peaks are visible. Above you there's a strange shifting-colors portal... north | up west + | + south | 554hp 554hp 276m 276m 346mv 1345 n n The steep foothills You are walking in the steep foothills. It is rather hard to move here. To the north you can see the mountains towering over you. Pine trees grow here. north west + east south 554hp 554hp 276m 276m 341mv 1345 n A Mountain Road The path into the mountains takes its toll on you and your equipment. Dust from each step fills your nose and eyes. The rocks that line the road have seen many a traveler falter on the path, gasping in exhaustion. north + south 554hp 554hp 276m 276m 334mv 1345 A Mountain Road The path winds around the large rocks littering the ground, fallen debris from the large mountains rising to either side. Small pawprints through the dust crisscross the path. Here and there a tree, clinging to the mountain stone for dear life, provide a bit of cover. north + south 554hp 554hp 276m 276m 326mv 1345 n A Road Through the Mountains You walk among the stones and boulders in the mountains. The rocks walls are steep and practically impassable. The brown dirt of the path is kicked up with each step, getting dirt and grit into all your equipment. Occasionally fierce winds howl eerily across the cliff faces. north + south 554hp 554hp 276m 276m 318mv 1345 n Along a Mountain Road The mountain road picks its way carefully though the rocks. Wide enough for a single cart and horse, the road has long been an impediment to trade between Bree and the lands to the north. north + south 554hp 554hp 276m 276m 310mv 1345 n A Road Through the Mountains Sheer cliff faces border the narrow path as it winds its way through these towering mountains. A fierce wind fights its way through this gorge, howling in desperation as it seeks escape. north + south 554hp 554hp 276m 276m 302mv 1345 n A Mountain Road The pass widens here, and the road meanders around the boulders that have fallen over the years off the cliff faces on either side. To the north, the road climbs higher and higher into the ever-receding mountains. north + south 554hp 554hp 276m 276m 294mv 1345 n A Mountain Road To the north, the steep road climbs higher into these majestic but eerie mountains. To the south, it descends into a jumble of cliff faces, jagged peaks and rubble. north + south 554hp 554hp 276m 276m 286mv 1345 n A Mountain Road Hardly wide enough for a single horse pulling a small wagon, this road barely deserves to be called a road. Boulders have recently been pushed to the side to make the road passable at all. north + south 554hp 554hp 276m 276m 278mv 1345 n A Small Clearing in the Mountains Three roads lead away from this small clearing sheltered by the peaks towering all about. The road south gradually descends, wending its way through the ever-present rocks and boulders. The road northwest descends toward a plain far below. To the northeast, a road climbs higher and higher into the mountains. A looking glass, bolted into solid rock, points off into the distance. northwest northeast + south A booth stands here with an issue and a list of options for you to examine. A looking glass points northwest toward a towering mountain. 554hp 554hp 276m 276m 270mv 1345 ne Deanne -ChaTs- 'Hmm?' 554hp 554hp 276m 276m 270mv 1345 A Mountain Road Steep rock walls soar high above. Boulders and rubble lie strewn across the ground, making the path practically impassable. A fierce wind roars through the rocks, howling in desperate anguish. A large round stone stands against the eastern cliff. northeast + east southwest A drawing is here in the dirt. 554hp 554hp 276m 276m 262mv 1345 e The Roll-Away Stone Hidden by ages of moss and decaying leaves is a huge, round stone, set on a slight incline, ready for you to push it to the side...what lies beyond is anyone's guess, but if someone went to this much trouble, it's either very good, or very bad. You see words scratched in the dirt here. You are facing east towards the stone. west + stone 554hp 554hp 276m 276m 254mv 1345 whe Players near you: Mandorallen The Roll-Away Stone 554hp 554hp 276m 276m 254mv 1345 op e Ok. 554hp 554hp 276m 276m 254mv 1345 sca You see: 2 east : a rat 554hp 554hp 276m 276m 254mv 1345 sle You go to sleep. 554hp 554hp 276m 276m 254mv 1345 aff You are affected by: Spell 1: oo hours left of 'protection evil' Spell 2: oo hours left of 'fly' 554hp 554hp 276m 276m 254mv 1345 554hp 554hp 276m 276m 299mv 1345 554hp 554hp 276m 276m 344mv 1345 Deanne -ChaTs- 'I can't remember, who was the person that just got disconnected because too many things were happening to him/her.' 554hp 554hp 276m 276m 344mv 1345 554hp 554hp 276m 276m 389mv 1345 554hp 554hp 276m 276m 434mv 1345 554hp 554hp 276m 276m 479mv 1345 554hp 554hp 276m 276m 524mv 1345 spell 554hp 554hp 276m 276m 569mv 1345 Level 5: armor 5 mana Level 7: cure light 10 mana Level 13: refresh 12 mana Level 14: cure serious 15 mana Level 15: protection evil 7 mana protection good 7 mana Level 20: infravision 11 mana Level 23: cure critical 20 mana Level 24: giant strength 20 mana Level 32: sanctuary n/a Level 33: haste n/a Level 34: dispel magic n/a heal n/a rejuvenation n/a Level 35: cancellation n/a grow n/a shrink n/a Level 40: shield n/a Level 45: stone skin n/a Level 46: mass sanctuary n/a Level 50: mass healing n/a visegrip n/a Level 75: nullify n/a 554hp 554hp 276m 276m 569mv 1345 554hp 554hp 276m 276m 614mv 1345 --> *CHEER* Anasyn has LEVELLED! Gratz to the Ranger! 554hp 554hp 276m 276m 614mv 1345 554hp 554hp 276m 276m 659mv 1345 554hp 554hp 276m 276m 704mv 1345 --> *CHEER* Frerin has LEVELLED! Gratz to the Warlock! 554hp 554hp 276m 276m 704mv 1345 554hp 554hp 276m 276m 721mv 1345 554hp 554hp 276m 276m 721mv 1345 554hp 554hp 276m 276m 721mv 1345 554hp 554hp 276m 276m 721mv 1345 554hp 554hp 276m 276m 721mv 1345 --> *CHEER* Syrinx has LEVELLED! Gratz to the Warlock! 554hp 554hp 276m 276m 721mv 1345 554hp 554hp 276m 276m 721mv 1345 554hp 554hp 276m 276m 721mv 1345 554hp 554hp 276m 276m 721mv 1345 You disappear into the void. time 554hp 554hp 276m 276m 721mv 1345 It is 9 o'clock am, Day of the Moon, 14th the Month of the Harvest Rites. Mirkwood started up at Mon Aug 14 19:15:18 2006 The system time is Wed Aug 30 04:01:31 2006 554hp 554hp 276m 276m 721mv 1345 554hp 554hp 276m 276m 721mv 1345 --> Yippee!! Alleycritter has joined the fun! 554hp 554hp 276m 276m 721mv 1345 Syrinx -ChaTs- 'Hey AC' 554hp 554hp 276441hp 539hp 133m 276m 618mv 1267 A ghost's divine power injures you. [16] A ghost has some small wounds and bruises. 425hp 539hp 133m 276m 618mv 1267 get ex You get the Sword of Arthur, Excalibur. A ghost has some small wounds and bruises. 425hp 539hp 133m 276m 618mv 1267 wea ex You wield the Sword of Arthur, Excalibur. A shield of goodness surrounds you. You feel quite confident with the Sword of Arthur, Excalibur. A ghost has some small wounds and bruises. 425hp 539hp 133m 276m 618mv 1267 Your divine power decimates a ghost! [28] A ghost's divine power hits you. [12] A ghost tries to disarm you, but fails. A ghost has quite a few wounds. 413hp 539hp 133m 276m 618mv 1267 c 'cure serious' You feel better! Your divine power decimates a ghost! [26] A ghost's divine power hits you. [12] A ghost has quite a few wounds. 421hp 539hp 119m 276m 471mv 1267 c 'cure serious' You lost your concentration. A ghost has quite a few wounds. 421hp 539hp 112m 276m 471mv 1267 c 'cure serious' Your divine power decimates a ghost! [25] Your divine power decimates a ghost! [26] A ghost's divine power hits you. [10] A ghost has quite a few wounds. 411hp 539hp 112m 276m 471mv 1267 You feel better! A ghost has quite a few wounds. 428hp 539hp 97m 276m 471mv 1267 c 'cure serious' sca A ghost's divine power hits you. [11] A ghost DISARMS you and sends the Sword of Arthur, Excalibur flying! You feel less protected from evil. A ghost has quite a few wounds. 417hp 539hp 97m 276m 471mv 1267 You feel better! A ghost has quite a few wounds. 441hp 539hp 82m 276m 471mv 1267 get ex wea ex A ghost is unaffected by your punch! [0] A ghost is unaffected by your punch! [0] A ghost's divine power injures you. [14] A ghost has quite a few wounds. 427hp 539hp 82m 276m 471mv 1267 You see: 1 west : a rat 1 north : a zombie 1 north : a zombie 1 north : an undead troglodyte 1 north : a carrion crawler 1 north : a skeletal warrior 2 north : a rat A ghost has quite a few wounds. 427hp 539hp 82m 276m 471mv 1267 You get the Sword of Arthur, Excalibur. A ghost has quite a few wounds. 427hp 539hp 82m 276m 471mv 1267 You wield the Sword of Arthur, Excalibur. A shield of goodness surrounds you. You feel quite confident with the Sword of Arthur, Excalibur. A ghost has quite a few wounds. 427hp 539hp 82m 276m 471mv 1267 Your divine power decimates a ghost! [28] Your divine power decimates a ghost! [27] A ghost's divine power hits you. [12] A ghost has quite a few wounds. 415hp 539hp 82m 276m 471mv 1267 Your divine power devastates a ghost! [30] A ghost's divine power injures you. [14] A ghost has quite a few wounds. 401hp 539hp 82m 276m 471mv 1267 Your divine power decimates a ghost! [26] A ghost's divine power hits you. [10] A ghost has quite a few wounds. 391hp 539hp 82m 276m 471mv 1267 Your divine power mauls a ghost. [22] A ghost's divine power hits you. [10] A ghost has quite a few wounds. 381hp 539hp 82m 276m 471mv 1267 c 'cure serious' You feel better! A ghost's divine power hits you. [11] A ghost has quite a few wounds. 390hp 539hp 67m 276m 471mv 1267 Your divine power decimates a ghost! [27] A ghost's divine power hits you. [10] You feel yourself slow down. A ghost has quite a few wounds. 383hp 539hp 68m 276m 471mv 1267 eat ta You pop some Two Rivers Tabac. You feel like you've drunk a pot of coffee. A ghost has quite a few wounds. 383hp 539hp 68m 276m 471mv 1267 Your divine power mauls a ghost. [24] A ghost's divine power hits you. [12] A ghost has some big nasty wounds and scratches. 371hp 539hp 68m 276m 471mv 1267 Your divine power decimates a ghost! [25] A ghost has some big nasty wounds and scratches. 371hp 539hp 68m 276m 471mv 1267 Your divine power mauls a ghost. [23] A ghost has some big nasty wounds and scratches. 371hp 539hp 68m 276m 471mv 1267 A ghost's divine power hits you. [9] A ghost has some big nasty wounds and scratches. 362hp 539hp 68m 276m 471mv 1267 Your divine power mauls a ghost. [23] You have become better at second attack! A ghost has some big nasty wounds and scratches. 362hp 539hp 68m 276m 471mv 1263 Your divine power mauls a ghost. [23] A ghost's divine power hits you. [10] A ghost DISARMS you and sends the Sword of Arthur, Excalibur flying! You feel less protected from evil. A ghost has some big nasty wounds and scratches. 352hp 539hp 68m 276m 471mv 1263 c 'cure serious' You feel better! A ghost has some big nasty wounds and scratches. 377hp 539hp 53m 276m 471mv 1263 get ex wea ex A ghost is unaffected by your punch! [0] A ghost's divine power wounds you. [18] A ghost has some big nasty wounds and scratches. 359hp 539hp 53m 276m 471mv 1263 You get the Sword of Arthur, Excalibur. A ghost has some big nasty wounds and scratches. 359hp 539hp 53m 276m 471mv 1263 You wield the Sword of Arthur, Excalibur. A shield of goodness surrounds you. You feel quite confident with the Sword of Arthur, Excalibur. A ghost has some big nasty wounds and scratches. 359hp 539hp 53m 276m 471mv 1263 Your divine power decimates a ghost! [27] A ghost's divine power hits you. [12] A ghost has some big nasty wounds and scratches. 347hp 539hp 53m 276m 471mv 1263 Your divine power decimates a ghost! [25] Your divine power devastates a ghost! [29] A ghost's divine power hits you. [10] A ghost has some big nasty wounds and scratches. 340hp 539hp 54m 276m 471mv 1263 Your divine power decimates a ghost! [28] Your divine power mauls a ghost. [24] A ghost's divine power injures you. [14] A ghost DISARMS you and sends the Sword of Arthur, Excalibur flying! You feel less protected from evil. A ghost looks pretty hurt. 326hp 539hp 54m 276m 471mv 1263 A ghost's divine power wounds you. [17] A ghost looks pretty hurt. 309hp 539hp 54m 276m 471mv 1263 A ghost is unaffected by your punch! [0] A ghost's divine power injures you. [16] A ghost looks pretty hurt. 293hp 539hp 54m 276m 471mv 1263 A ghost is unaffected by your punch! [0] A ghost looks pretty hurt. 293hp 539hp 54m 276m 471mv 1263 c 'cure serious' You feel better! A ghost looks pretty hurt. 320hp 539hp 39m 276m 471mv 1263 get ex A ghost is unaffected by your punch! [0] A ghost's divine power injures you. [14] A ghost looks pretty hurt. 306hp 539hp 39m 276m 471mv 1263 wea ex c 'cure serious' You get the Sword of Arthur, Excalibur. A ghost looks pretty hurt. 306hp 539hp 39m 276m 471mv 1263 You wield the Sword of Arthur, Excalibur. A shield of goodness surrounds you. You feel quite confident with the Sword of Arthur, Excalibur. A ghost looks pretty hurt. 306hp 539hp 39m 276m 471mv 1263 You lost your concentration. A ghost looks pretty hurt. 306hp 539hp 32m 276m 471mv 1263 Your divine power decimates a ghost! [25] A ghost's divine power hits you. [12] A ghost looks pretty hurt. 294hp 539hp 32m 276m 471mv 1263 c 'cure serious' You feel better! A ghost looks pretty hurt. 319hp 539hp 17m 276m 471mv 1263 Your divine power mauls a ghost. [24] Your divine power decimates a ghost! [27] A ghost looks pretty hurt. 319hp 539hp 17m 276m 471mv 1263 c 'cure serious' You lost your concentration. A ghost looks pretty hurt. 319hp 539hp 10m 276m 471mv 1263 sca You see: 1 west : a rat 1 north : a skeletal warrior 1 north : an undead troglodyte 1 north : a skeletal warrior 2 north : the Rat Warrior 2 north : a carrion crawler 1 east : a zombie 1 east : a slavering skeletal hound A ghost looks pretty hurt. 319hp 539hp 10m 276m 471mv 1263 A ghost's divine power hits you. [12] A ghost looks pretty hurt. 311hp 539hp 11m 276m 471mv 1263 A skeletal warrior melts out of the shadows from the north. A ghost looks pretty hurt. 311hp 539hp 11m 276m 471mv 1263 A skeletal warrior's pound wounds you. [17] A skeletal warrior's pound injures you. [16] A ghost looks pretty hurt. 278hp 539hp 11m 276m 471mv 1263 Your divine power mauls a ghost. [24] A ghost's divine power hits you. [11] A skeletal warrior's pound injures you. [15] A ghost looks pretty hurt. 252hp 539hp 11m 276m 471mv 1263 flee The Caverns of Kull Well away from the light, the shadows close in...eyes spring from the dark, and you hear moaning, scratching, and maniacal laughter from one of the isolated passages ahead of you. north west + east You step on a rat's tail, and it squeaks away to a corner. You flee from combat! You lose 10 exps. 252hp 539hp 11m 276m 470mv 1273 w Cavern Entrance It seems instantly dark just inside this room, and you get a chill and a sense of foreboding. You are in Lord Kull's domain now. Past a round stone west is your exit out. stone + east 252hp 539hp 11m 276m 469mv 1273 w The Roll-Away Stone Hidden by ages of moss and decaying leaves is a huge, round stone, set on a slight incline, ready for you to push it to the side...what lies beyond is anyone's guess, but if someone went to this much trouble, it's either very good, or very bad. You see words scratched in the dirt here. You are facing east towards the stone. west + stone 252hp 539hp 11m 276m 465mv 1273 sle You go to sleep. 252hp 539hp 11m 276m 465mv 1273 i You are carrying: 77 / 84 items, 427 / 567 pounds. (12) some Two Rivers Tabac ( 3) a heap of beef jerky a Wendy's FroSTy (Humming) a Cold steel broadsword ( 2) (Glowing) (Humming) a dragonsword a brandy bottle (Glowing) (Humming) a sparking lightning sword the Red DragonOrb (Glowing) (Humming) a red dragon claw an emerald sword ( 2) a small ruby ring some Rusty Vambraces a water jug a gaudy robe a big ol' can of WHUP ASS (Glowing) a færic fire-fly (Glowing) a small necklace 252hp 539hp 11m 276m 465mv 1273 wor You have 155,247 coppers You have 0 valor points You have 39,327 total experience points (1273 exp to next level). You have 3 trains. You have 10 practices. You have 404 big kills. You haven't felt that awful cold grip of death yet! 252hp 539hp 11m 276m 465mv 1273 eq You are using: (Invis) (Humming) a ball of flame the Captain's Helmet a sun blazoned ankh (Glowing) a small necklace a black bodysuit cold steel chainmail some flowing robes an elemental bracelet an elemental bracelet cold steel shield hard leather gloves (Glowing) (Humming) a Ghostly Ring (Glowing) (Humming) a Ghostly Ring the thain girth some rotten leggings a pair of winged boots an academy diploma (Glowing) the Sword of Arthur, Excalibur 252hp 539hp 11m 276m 465mv 1273 wak You wake, stand up and look around. The Roll-Away Stone Hidden by ages of moss and decaying leaves is a huge, round stone, set on a slight incline, ready for you to push it to the side...what lies beyond is anyone's guess, but if someone went to this much trouble, it's either very good, or very bad. You see words scratched in the dirt here. You are facing east towards the stone. west + stone 252hp 539hp 11m 276m 465mv 1273 e Cavern Entrance It seems instantly dark just inside this room, and you get a chill and a sense of foreboding. You are in Lord Kull's domain now. Past a round stone west is your exit out. stone + east 252hp 539hp 11m 276m 461mv 1273 sle --> Yippee!! Enzo has joined the fun! You go to sleep. 252hp 539hp 11m 276m 461mv 1273 You feel yourself slow down. 272hp 539hp 22m 276m 471mv 1273 Syrinx -ChaTs- 'Enzie!' Abernathy -ChaTs- 'enzo :D' 272hp 539hp 22m 276m 471mv 1273 Enzo -ChaTs- 'Syrinx and Abernathy :D' 272hp 539hp 22m 276m 471mv 1273 Anasyn -ChaTs- 'hi Enzo' 272hp 539hp 22m 276m 471mv 1273 Enzo -ChaTs- 'hi Anasyn! :)' 272hp 539hp 22m 276m 471mv 1273 --> Mnemoth leaves Mirkwood to have a go at real life. 312hp 539hp 45m 276m 471mv 1273 Enzo -ChaTs- 'mina fjartar luktar battre an dina' 312hp 539hp 45m 276m 471mv 1273 Enzo -ChaTs- 'that's right' 312hp 539hp 45m 276m 471mv 1273 Enzo -ChaTs- 'you heard me' 312hp 539hp 45m 276m 471mv 1273 Enzo -ChaTs- 'bwahahahahahahahahahaha' 312hp 539hp 45m 276m 471mv 1273 Syrinx -ChaTs- ':P' 312hp 539hp 45m 276m 471mv 1273 who [ 91 Vamps Mag] Enzo [40 CP] [ 40 Lords CHF] Anasyn the Ranger [ 27 -WoT- Kni] Mandorallen the Knight [ 91 Orion Mag] Atlin the Trickster [ 66 Orion CHF] Beryla Srideach [ 15 Shade Wlk] Syrinx the Warlock [ 90 Lords Tem] Abernathy lardi lardi [ 8 Human War] Danielle the Sentress [ 15 Human War] Deanne the Warrior [ 7 Human War] Carlene the Sentress [ 80 Lords Cle] Forge http://tituspullo.ytmnd.com [ 91 Vamps CHF] Murkanen, Creature of Darkness [ 90 Lords Cle] Devine http://robvandam.ytmnd.com [ 68 Drago Cle] (AFK) Jamie the Cardinal of the Air [ 16 Orc Thi] NIN the Cut-Purse [ 78 Shade Asn] Iago the Jackal, says Exitus mortuos excusant [AI] [ 10 Vamps CHF] Nemordiabel Lord of the Unholy [ 91 Khaos CHF] DieMonkeys vroom vroom, Suzuki GS550E! [ 75 Human Rgr] (AFK) Taran of Caer Gwynfor [ 91 Vamps CHF] Polly vote #1 Pink Sparkly arrows [ 25 Vamps Mag] Poly the Abjuress [ 91 Drago Tem] (AFK) Pell the Hero Templar [Hit Return to continue] [Hit Return to continue] Players found: 22 364hp 539hp 68m 276m 471mv 1273 Enzo -ChaTs- 'do you know swedish, Syrinx?' 364hp 539hp 68m 276m 471mv 1273 Abernathy -ChaTs- 'ANASYN STOP TEACHING ENZO NAUGHTY THINGS!' 364hp 539hp 68m 276m 471mv 1273 Syrinx -ChaTs- 'not a word' 364hp 539hp 68m 276m 471mv 1273 Enzo -ChaTs- 'well i'm swedish' 364hp 539hp 68m 276m 471mv 1273 i You are carrying: 77 / 82 items, 427 / 567 pounds. (12) some Two Rivers Tabac ( 3) a heap of beef jerky a Wendy's FroSTy (Humming) a Cold steel broadsword ( 2) (Glowing) (Humming) a dragonsword a brandy bottle (Glowing) (Humming) a sparking lightning sword the Red DragonOrb (Glowing) (Humming) a red dragon claw an emerald sword ( 2) a small ruby ring some Rusty Vambraces a water jug a gaudy robe a big ol' can of WHUP ASS (Glowing) a færic fire-fly (Glowing) a small necklace 364hp 539hp 68m 276m 471mv 1273 404hp 539hp 91m 276m 471mv 1273 Enzo -ChaTs- 'it means my fart smells better than yours :D' 404hp 539hp 91m 276m 471mv 1273 Anasyn -ChaTs- 'I haven't done anything.. lately' 404hp 539hp 91m 276m 471mv 1273 Enzo -ChaTs- 'anasyn ftw!!!!!!!!!!' 404hp 539hp 91m 276m 471mv 1273 444hp 539hp 114m 276m 471mv 1273 Abernathy -ChaTs- 'roflar!' 444hp 539hp 114m 276m 471mv 1273 Enzo -ChaTs- 'gol' 444hp 539hp 114m 276m 471mv 1273 wak You wake, stand up and look around. Cavern Entrance It seems instantly dark just inside this room, and you get a chill and a sense of foreboding. You are in Lord Kull's domain now. Past a round stone west is your exit out. stone + east 444hp 539hp 114m 276m 471mv 1273 c 'cure serious' You feel better! 466hp 539hp 99m 276m 471mv 1273 c 'cure serious' Abernathy -ChaTs- 'etc' 466hp 539hp 99m 276m 471mv 1273 e sca You feel better! 486hp 539hp 84m 276m 471mv 1273 Enzo -ChaTs- 'keke' 486hp 539hp 84m 276m 471mv 1273 The Caverns of Kull Well away from the light, the shadows close in...eyes spring from the dark, and you hear moaning, scratching, and maniacal laughter from one of the isolated passages ahead of you. north west + east (Translucent) A ghostly form wavers in front of you. A skeletal warrior jaw falls as he shambles toward you. A skeletal warrior's pound wounds you. [18] A skeletal warrior's pound injures you. [14] A skeletal warrior is in excellent condition. 454hp 539hp 84m 276m 470mv 1273 You see: 1 north : a rat 2 north : a zombie 2 north : a rat 1 east : a rat 1 east : a ghost 1 east : a rat 2 east : a zombie 2 east : a slavering skeletal hound A skeletal warrior is in excellent condition. 454hp 539hp 84m 276m 470mv 1273 flee Abernathy -ChaTs- 'SAH' A skeletal warrior is in excellent condition. 454hp 539hp 84m 276m 470mv 1273 Cavern Entrance It seems instantly dark just inside this room, and you get a chill and a sense of foreboding. You are in Lord Kull's domain now. Past a round stone west is your exit out. stone + east You flee from combat! You lose 10 exps. 454hp 539hp 84m 276m 469mv 1283 sca You see: 1 east : a ghost 1 east : a skeletal warrior 2 east : a rat 2 east : a ghost 2 east : a rat 454hp 539hp 84m 276m 469mv 1283 Enzo -ChaTs- 'ys! i win' 454hp 539hp 84m 276m 469mv 1283 e The Caverns of Kull Well away from the light, the shadows close in...eyes spring from the dark, and you hear moaning, scratching, and maniacal laughter from one of the isolated passages ahead of you. north west + east (Translucent) A ghostly form wavers in front of you. A skeletal warrior jaw falls as he shambles toward you. A skeletal warrior's pound injures you. [15] A skeletal warrior is in excellent condition. 439hp 539hp 84m 276m 468mv 1283 e No way! You are still fighting! Your divine power wounds a skeletal warrior. [20] A skeletal warrior's pound wounds you. [18] A skeletal warrior has a few scratches. 421hp 539hp 84m 276m 468mv 1283 flee The Caverns of Kull The packed sand of other areas turns to rock here as an underground spring forces water through the pores in the stone. You walk carefully to avoid slipping. north + east south You step on a rat's tail, and it squeaks away to a corner. You step on a rat's tail, and it squeaks away to a corner. You flee from combat! You lose 10 exps. 421hp 539hp 84m 276m 467mv 1293 Enzo -ChaTs- 'oh it's just lag' 421hp 539hp 84m 276m 467mv 1293 sca Abernathy -ChaTs- 'bah' 421hp 539hp 84m 276m 467mv 1293 You see: 1 north : a zombie 1 east : a carrion crawler 1 east : a skeletal warrior 1 east : an undead troglodyte 2 east : a slavering skeletal hound 2 east : a carrion crawler 2 east : a rat 1 south : a ghost 1 south : a skeletal warrior 421hp 539hp 84m 276m 467mv 1293 A carrion crawler melts out of the shadows from the east. 421hp 539hp 84m 276m 467mv 1293 433hp 539hp 89m 276m 471mv 1293 Abernathy -ChaTs- 'i win!' 433hp 539hp 89m 276m 471mv 1293 n The Caverns of Kull Something lurks quietly in this dead-end, waiting for the warmth of living flesh, and the feeling of warm sticky blood dribbling down its throat. Exit south...if you leave at all. + south A walking corpse stumbles it's way over to you. 433hp 539hp 89m 276m 470mv 1293 sca You see: 1 south : a carrion crawler 1 south : a rat 1 south : a rat 2 south : a ghost 2 south : a skeletal warrior 433hp 539hp 89m 276m 470mv 1293 l zo Decayed flesh falls off of this zombie even as you look at it, but it never seems to turn completely into a skeleton. A zombie is in excellent condition. 433hp 539hp 89m 276m 470mv 1293 k zo Your divine power DISMEMBERS a zombie! [48] A zombie has a few scratches. 433hp 539hp 89m 276m 470mv 1293 A zombie's pound injures you. [15] A zombie's pound injures you. [13] A zombie has a few scratches. 405hp 539hp 89m 276m 470mv 1293 kick Your kick mauls a zombie. [21] A zombie has a few scratches. 405hp 539hp 89m 276m 455mv 1293 kick Your divine power DISMEMBERS a zombie! [45] A zombie has some small wounds and bruises. 405hp 539hp 89m 276m 455mv 1293 Your kick MUTILATES a zombie! [38] A zombie has some small wounds and bruises. 405hp 539hp 89m 276m 440mv 1293 kick A zombie's pound hits you. [12] A zombie's pound hits you. [12] Your divine power DISMEMBERS a zombie! [46] A zombie has quite a few wounds. 381hp 539hp 89m 276m 440mv 1293 Your kick maims a zombie! [33] A zombie has quite a few wounds. 381hp 539hp 89m 276m 425mv 1293 kick Your kick decimates a zombie! [27] A zombie has quite a few wounds. 381hp 539hp 89m 276m 410mv 1293 kick A zombie's pound hits you. [12] A zombie's pound injures you. [15] Your divine power DISMEMBERS a zombie! [46] A zombie has quite a few wounds. 354hp 539hp 89m 276m 410mv 1293 Your kick maims a zombie! [34] A zombie has quite a few wounds. 354hp 539hp 89m 276m 395mv 1293 kick A zombie's pound injures you. [15] A zombie has quite a few wounds. 339hp 539hp 89m 276m 395mv 1293 Your kick maims a zombie! [35] A zombie has some big nasty wounds and scratches. 339hp 539hp 89m 276m 380mv 1293 kick A zombie's pound hits you. [12] A zombie's pound injures you. [13] Your divine power DISMEMBERS a zombie! [45] A zombie has some big nasty wounds and scratches. 320hp 539hp 92m 276m 386mv 1293 Your kick DISEMBOWELS a zombie! [41] A zombie has some big nasty wounds and scratches. 320hp 539hp 92m 276m 371mv 1293 kick A zombie's pound hits you. [12] Your divine power MUTILATES a zombie! [37] A zombie has some big nasty wounds and scratches. 308hp 539hp 92m 276m 371mv 1293 Your kick DISMEMBERS a zombie! [45] A zombie looks pretty hurt. 308hp 539hp 92m 276m 356mv 1293 A zombie's pound hits you. [11] Your divine power DISMEMBERS a zombie! [45] A zombie looks pretty hurt. 297hp 539hp 92m 276m 356mv 1293 kick Your kick MUTILATES a zombie! [40] A zombie is in awful condition. 297hp 539hp 92m 276m 341mv 1293 kick Your kick DISEMBOWELS a zombie! [43] A zombie forays further into the gloom to the south. A zombie has fled! 297hp 539hp 92m 276m 326mv 1293 sca You see: 1 south : a zombie 1 south : a carrion crawler 1 south : a rat 1 south : a rat 2 south : a ghost 2 south : a skeletal warrior 297hp 539hp 92m 276m 326mv 1293 s The Caverns of Kull The packed sand of other areas turns to rock here as an underground spring forces water through the pores in the stone. You walk carefully to avoid slipping. north + east south A walking corpse stumbles it's way over to you. A huge carrion crawler chews the last bits of a corpse here. You step on a rat's tail, and it squeaks away to a corner. You step on a rat's tail, and it squeaks away to a corner. 297hp 539hp 92m 276m 325mv 1293 k zo Your divine power MASSACRES a zombie! [52] A zombie forays further into the gloom to the north. A zombie has fled! 297hp 539hp 92m 276m 325mv 1293 n k zo The Caverns of Kull Something lurks quietly in this dead-end, waiting for the warmth of living flesh, and the feeling of warm sticky blood dribbling down its throat. Exit south...if you leave at all. + south A walking corpse stumbles it's way over to you. 297hp 539hp 92m 276m 324mv 1293 Your divine power DISEMBOWELS a zombie! [42] A zombie is DEAD!! You receive 73 experience points. A zombie spills its guts all over the floor. You get 320 copper coins from corpse of a zombie. 297hp 539hp 92m 276m 324mv 1220 rest sca You rest. 297hp 539hp 92m 276m 324mv 1220 You see: 1 south : a carrion crawler 1 south : a rat 1 south : a rat 2 south : a ghost 2 south : a skeletal warrior 297hp 539hp 92m 276m 324mv 1220 sca --> Rukh leaves Mirkwood to have a go at real life. 317hp 539hp 103m 276m 360mv 1220 You see: 1 south : a carrion crawler 1 south : a rat 1 south : a rat 2 south : a ghost 2 south : a skeletal warrior 317hp 539hp 103m 276m 360mv 1220 sca You see: 1 south : a carrion crawler 1 south : a rat 1 south : a rat 2 south : a ghost 2 south : a skeletal warrior 317hp 539hp 103m 276m 360mv 1220 i You are carrying: 77 / 82 items, 427 / 567 pounds. (12) some Two Rivers Tabac ( 3) a heap of beef jerky a Wendy's FroSTy (Humming) a Cold steel broadsword ( 2) (Glowing) (Humming) a dragonsword a brandy bottle (Glowing) (Humming) a sparking lightning sword the Red DragonOrb (Glowing) (Humming) a red dragon claw an emerald sword ( 2) a small ruby ring some Rusty Vambraces a water jug a gaudy robe a big ol' can of WHUP ASS (Glowing) a færic fire-fly (Glowing) a small necklace 317hp 539hp 103m 276m 360mv 1220 sca You see: 1 south : a carrion crawler 1 south : a rat 1 south : a rat 2 south : a ghost 2 south : a skeletal warrior 317hp 539hp 103m 276m 360mv 1220 sle You go to sleep. 317hp 539hp 103m 276m 360mv 1220 Enzo -ChaTs- 'damn lost connection' 317hp 539hp 103m 276m 360mv 1220 Enzo -ChaTs- 'WTF etc keke ys!' 317hp 539hp 103m 276m 360mv 1220 360hp 539hp 126m 276m 405mv 1220 eq You are using: (Invis) (Humming) a ball of flame the Captain's Helmet a sun blazoned ankh (Glowing) a small necklace a black bodysuit cold steel chainmail some flowing robes an elemental bracelet an elemental bracelet cold steel shield hard leather gloves (Glowing) (Humming) a Ghostly Ring (Glowing) (Humming) a Ghostly Ring the thain girth some rotten leggings a pair of winged boots an academy diploma (Glowing) the Sword of Arthur, Excalibur 360hp 539hp 126m 276m 405mv 1220 wak You wake, stand up and look around. The Caverns of Kull Something lurks quietly in this dead-end, waiting for the warmth of living flesh, and the feeling of warm sticky blood dribbling down its throat. Exit south...if you leave at all. + south The corpse of a zombie is lying here. A steaming pile of a zombie's entrails is lying here. You step on a rat's tail, and it squeaks away to a corner. 360hp 539hp 126m 276m 405mv 1220 sca You see: 1 south : a carrion crawler 1 south : a rat 2 south : a ghost 2 south : a skeletal warrior 360hp 539hp 126m 276m 405mv 1220 A rat picks up some trash. 360hp 539hp 126m 276m 405mv 1220 sle You go to sleep. 360hp 539hp 126m 276m 405mv 1220 Abernathy -ChaTs- 'ZOMG YAY' 360hp 539hp 126m 276m 405mv 1220 i You are carrying: 77 / 82 items, 427 / 567 pounds. (12) some Two Rivers Tabac ( 3) a heap of beef jerky a Wendy's FroSTy (Humming) a Cold steel broadsword ( 2) (Glowing) (Humming) a dragonsword a brandy bottle (Glowing) (Humming) a sparking lightning sword the Red DragonOrb (Glowing) (Humming) a red dragon claw an emerald sword ( 2) a small ruby ring some Rusty Vambraces a water jug a gaudy robe a big ol' can of WHUP ASS (Glowing) a færic fire-fly (Glowing) a small necklace 360hp 539hp 126m 276m 405mv 1220 410hp 539hp 149m 276m 450mv 1220 --> NIN has joined Vampire, Army of Darkness! 410hp 539hp 149m 276m 450mv 1220 --> oh the horror! 410hp 539hp 149m 276m 450mv 1220 NIN -ChaTs- 'damn straight' 410hp 539hp 149m 276m 450mv 1220 Abernathy -ChaTs- 'OH THE AUDACITY' 410hp 539hp 149m 276m 450mv 1220 454hp 539hp 172m 276m 471mv 1220 NIN -ChaTs- '-Vamps- Murkanen chants > if you beep me, I will cum <' 454hp 539hp 172m 276m 471mv 1220 NIN -ChaTs- 'woot!' 454hp 539hp 172m 276m 471mv 1220 504hp 539hp 195m 276m 471mv 1220 Murkanen -ChaTs- 'I distinctly spelled it the non-sexual way :p' 504hp 539hp 195m 276m 471mv 1220 NIN -ChaTs- ':O' 504hp 539hp 195m 276m 471mv 1220 NIN -ChaTs- 'lies!' 504hp 539hp 195m 276m 471mv 1220 wak sca You wake, stand up and look around. The Caverns of Kull Something lurks quietly in this dead-end, waiting for the warmth of living flesh, and the feeling of warm sticky blood dribbling down its throat. Exit south...if you leave at all. + south The corpse of a zombie is lying here. You step on a rat's tail, and it squeaks away to a corner. 504hp 539hp 195m 276m 471mv 1220 You see: 2 south : a carrion crawler 2 south : a rat 2 south : a rat 2 south : a ghost 504hp 539hp 195m 276m 471mv 1220 s s Corpse of a zombie decays into dust. 514hp 539hp 200m 276m 471mv 1220 The Caverns of Kull The packed sand of other areas turns to rock here as an underground spring forces water through the pores in the stone. You walk carefully to avoid slipping. north + east south 514hp 539hp 200m 276m 470mv 1220 Deanne -ChaTs- 'Murks been here for far too long, lol :)' 514hp 539hp 200m 276m 470mv 1220 l gh The Caverns of Kull Well away from the light, the shadows close in...eyes spring from the dark, and you hear moaning, scratching, and maniacal laughter from one of the isolated passages ahead of you. north west + east A huge carrion crawler chews the last bits of a corpse here. You step on a rat's tail, and it squeaks away to a corner. You step on a rat's tail, and it squeaks away to a corner. (Translucent) A ghostly form wavers in front of you. Murkanen -ChaTs- 'WHo do you take me for? Nyao?' 514hp 539hp 200m 276m 469mv 1220 NIN -ChaTs- 'everyone please beep murky :D :D :D :D' 514hp 539hp 200m 276m 469mv 1220 A wailing shriek sounds behind you, and you see a ghost with flailing translucent arms and rattling chains...its eyes grow brighter as it sees you, and it floats in your direction. A ghost is in excellent condition. 514hp 539hp 200m 276m 469mv 1220 sca You see: 2 north : a rat 1 east : a skeletal warrior 1 east : a rat 514hp 539hp 200m 276m 469mv 1220 k gh eat ta Your divine power decimates a ghost! [28] A ghost has a few scratches. 514hp 539hp 200m 276m 469mv 1220 NIN -ChaTs- 'MURKFTW' A ghost's divine power hits you. [10] A ghost has a few scratches. 504hp 539hp 200m 276m 469mv 1220 You pop some Two Rivers Tabac. You feel like you've drunk a pot of coffee. A ghost has a few scratches. 504hp 539hp 200m 276m 469mv 1220 Your divine power decimates a ghost! [26] A ghost has a few scratches. 504hp 539hp 200m 276m 469mv 1220 Your divine power decimates a ghost! [28] A ghost's divine power injures you. [15] A ghost has a few scratches. 489hp 539hp 200m 276m 469mv 1220 A ghost's divine power hits you. [10] A ghost has a few scratches. 479hp 539hp 200m 276m 469mv 1220 Your divine power decimates a ghost! [27] A ghost tries to disarm you, but fails. A ghost has some small wounds and bruises. 479hp 539hp 200m 276m 469mv 1220 NIN -ChaTs- '*vbite Deanne* :D' A ghost has some small wounds and bruises. 479hp 539hp 200m 276m 469mv 1220 A ghost's divine power injures you. [13] A ghost has some small wounds and bruises. 469hp 539hp 201m 276m 471mv 1220 A ghost's divine power hits you. [11] A ghost has some small wounds and bruises. 458hp 539hp 201m 276m 471mv 1220 A ghost's divine power injures you. [13] A ghost has some small wounds and bruises. 445hp 539hp 201m 276m 471mv 1220 Deanne -ChaTs- 'LoL... Almost Snake Era...' A ghost has some small wounds and bruises. 445hp 539hp 201m 276m 471mv 1220 Your divine power devastates a ghost! [29] You have become better at enhanced damage! Your divine power decimates a ghost! [26] A ghost's divine power injures you. [13] A ghost has some small wounds and bruises. 432hp 539hp 201m 276m 471mv 1216 Your divine power mauls a ghost. [24] A ghost's divine power injures you. [13] A ghost tries to disarm you, but fails. A ghost has some small wounds and bruises. 419hp 539hp 201m 276m 471mv 1216 NIN -ChaTs- 'what's an emoticon for a vampire?' A ghost has some small wounds and bruises. 419hp 539hp 201m 276m 471mv 1216 A ghost's divine power injures you. [14] A ghost has some small wounds and bruises. 405hp 539hp 201m 276m 471mv 1216 A ghost's divine power hits you. [11] A ghost has some small wounds and bruises. 394hp 539hp 201m 276m 471mv 1216 c 'cure serious' NIN -ChaTs- ':[' A ghost has some small wounds and bruises. 394hp 539hp 201m 276m 471mv 1216 You feel better! Your divine power mauls a ghost. [23] A ghost's divine power hits you. [12] A ghost has some small wounds and bruises. 398hp 539hp 186m 276m 471mv 1216 c 'cure serious' NIN -ChaTs- '?' A ghost has some small wounds and bruises. 398hp 539hp 186m 276m 471mv 1216 Your divine power decimates a ghost! [25] A ghost's divine power hits you. [12] A ghost has some small wounds and bruises. 386hp 539hp 186m 276m 471mv 1216 You lost your concentration. A ghost has some small wounds and bruises. 386hp 539hp 179m 276m 471mv 1216 c 'cure serious' You have become better at enhanced damage! Your divine power mauls a ghost. [23] A ghost's divine power injures you. [13] A ghost has quite a few wounds. 373hp 539hp 179m 276m 471mv 1212 You feel better! A ghost has quite a few wounds. 400hp 539hp 164m 276m 471mv 1212 Your divine power decimates a ghost! [26] A ghost tries to disarm you, but fails. A ghost has quite a few wounds. 403hp 539hp 165m 276m 471mv 1212 Your divine power mauls a ghost. [24] Your divine power decimates a ghost! [27] A ghost's divine power hits you. [10] A ghost has quite a few wounds. 393hp 539hp 165m 276m 471mv 1212 A ghost's divine power hits you. [11] A ghost has quite a few wounds. 382hp 539hp 165m 276m 471mv 1212 Your divine power devastates a ghost! [32] A ghost's divine power hits you. [12] A ghost has quite a few wounds. 370hp 539hp 165m 276m 471mv 1212 A ghost's divine power hits you. [11] A ghost has quite a few wounds. 359hp 539hp 165m 276m 471mv 1212 Your divine power decimates a ghost! [28] Your divine power decimates a ghost! [28] A ghost has quite a few wounds. 359hp 539hp 165m 276m 471mv 1212 A rat forays further into the gloom to the east. A rat forays further into the gloom to the west. A ghost has quite a few wounds. 359hp 539hp 165m 276m 471mv 1212 sca You see: 1 west : a rat 2 north : a rat 1 east : a rat 1 east : a skeletal warrior 1 east : a rat A ghost's divine power hits you. [12] A ghost has quite a few wounds. 347hp 539hp 165m 276m 471mv 1212 Your divine power mauls a ghost. [24] Your divine power devastates a ghost! [29] A ghost has quite a few wounds. 347hp 539hp 165m 276m 471mv 1212 l The Caverns of Kull Well away from the light, the shadows close in...eyes spring from the dark, and you hear moaning, scratching, and maniacal laughter from one of the isolated passages ahead of you. north west + east A huge carrion crawler chews the last bits of a corpse here. (Translucent) a ghost is here, fighting YOU! A ghost has quite a few wounds. 347hp 539hp 165m 276m 471mv 1212 A ghost's divine power hits you. [12] A ghost has quite a few wounds. 335hp 539hp 165m 276m 471mv 1212 c 'cure serious' You lost your concentration. A ghost has quite a few wounds. 335hp 539hp 158m 276m 471mv 1212 c 'cure serious' Your divine power decimates a ghost! [26] A ghost's divine power hits you. [10] You feel yourself slow down. --> Polly leaves Mirkwood to have a go at real life. A ghost has quite a few wounds. 328hp 539hp 159m 276m 471mv 1212 NIN -ChaTs- '*howl*' A ghost has quite a few wounds. 328hp 539hp 159m 276m 471mv 1212 You feel better! A carrion crawler forays further into the gloom to the east. A ghost has quite a few wounds. 350hp 539hp 144m 276m 471mv 1212 eat ta A ghost's divine power hits you. [12] A ghost has quite a few wounds. 338hp 539hp 144m 276m 471mv 1212 You pop some Two Rivers Tabac. You feel like you've drunk a pot of coffee. A ghost has quite a few wounds. 338hp 539hp 144m 276m 471mv 1212 c 'cure serious' A ghost's divine power hits you. [12] A ghost has quite a few wounds. 326hp 539hp 144m 276m 471mv 1212 You feel better! A ghost has quite a few wounds. 348hp 539hp 129m 276m 471mv 1212 c 'cure serious' A ghost's divine power hits you. [10] A ghost has quite a few wounds. 338hp 539hp 129m 276m 471mv 1212 You feel better! A ghost has quite a few wounds. 366hp 539hp 114m 276m 471mv 1212 c 'cure serious' Your divine power mauls a ghost. [23] A ghost's divine power hits you. [10] A ghost has some big nasty wounds and scratches. 356hp 539hp 114m 276m 471mv 1212 You lost your concentration. A ghost has some big nasty wounds and scratches. 356hp 539hp 107m 276m 471mv 1212 c 'cure serious' A ghost tries to disarm you, but fails. A ghost has some big nasty wounds and scratches. 356hp 539hp 107m 276m 471mv 1212 You lost your concentration. A ghost has some big nasty wounds and scratches. 356hp 539hp 100m 276m 471mv 1212 c 'cure serious' A ghost's divine power hits you. [10] A ghost has some big nasty wounds and scratches. 346hp 539hp 100m 276m 471mv 1212 You feel better! A ghost has some big nasty wounds and scratches. 371hp 539hp 85m 276m 471mv 1212 c 'cure serious' You lost your concentration. A ghost has some big nasty wounds and scratches. 371hp 539hp 78m 276m 471mv 1212 Your divine power decimates a ghost! [25] A ghost's divine power hits you. [10] A ghost has some big nasty wounds and scratches. 361hp 539hp 78m 276m 471mv 1212 c 'cure serious' You feel better! Your divine power mauls a ghost. [24] A ghost's divine power hits you. [10] A ghost has some big nasty wounds and scratches. 368hp 539hp 63m 276m 471mv 1212 c 'cure serious' Your divine power decimates a ghost! [25] A ghost has some big nasty wounds and scratches. 372hp 539hp 64m 276m 471mv 1212 You lost your concentration. A ghost has some big nasty wounds and scratches. 372hp 539hp 57m 276m 471mv 1212 NIN -ChaTs- 'what's a good way to drink whiskey?' A ghost has some big nasty wounds and scratches. 372hp 539hp 57m 276m 471mv 1212 c 'cure serious' Your divine power mauls a ghost. [22] A ghost's divine power hits you. [10] A ghost has some big nasty wounds and scratches. 362hp 539hp 57m 276m 471mv 1212 You lost your concentration. A ghost has some big nasty wounds and scratches. 362hp 539hp 50m 276m 471mv 1212 c 'cure serious' A ghost tries to disarm you, but fails. A ghost has some big nasty wounds and scratches. 362hp 539hp 50m 276m 471mv 1212 You feel better! A ghost has some big nasty wounds and scratches. 384hp 539hp 35m 276m 471mv 1212 c 'cure serious' You feel better! A ghost has some big nasty wounds and scratches. 406hp 539hp 20m 276m 471mv 1212 c 'cure serious' Your divine power decimates a ghost! [26] A ghost has some big nasty wounds and scratches. 406hp 539hp 20m 276m 471mv 1212 You feel better! A ghost has some big nasty wounds and scratches. 423hp 539hp 5m 276m 471mv 1212 NIN -ChaTs- 'sorry for the random ass question' A ghost has some big nasty wounds and scratches. 423hp 539hp 5m 276m 471mv 1212 A ghost's divine power hits you. [10] A ghost DISARMS you and sends the Sword of Arthur, Excalibur flying! You feel less protected from evil. A ghost has some big nasty wounds and scratches. 413hp 539hp 5m 276m 471mv 1212 get excal wea excal You get the Sword of Arthur, Excalibur. A ghost has some big nasty wounds and scratches. 413hp 539hp 5m 276m 471mv 1212 You wield the Sword of Arthur, Excalibur. A shield of goodness surrounds you. You feel quite confident with the Sword of Arthur, Excalibur. A ghost has some big nasty wounds and scratches. 413hp 539hp 5m 276m 471mv 1212 Your divine power mauls a ghost. [23] A ghost's divine power hits you. [11] A ghost has some big nasty wounds and scratches. 402hp 539hp 5m 276m 471mv 1212 Your divine power devastates a ghost! [29] A ghost has some big nasty wounds and scratches. 402hp 539hp 5m 276m 471mv 1212 Your divine power devastates a ghost! [29] A ghost looks pretty hurt. 402hp 539hp 5m 276m 471mv 1212 Abernathy -ChaTs- 'uh' A ghost looks pretty hurt. 402hp 539hp 5m 276m 471mv 1212 A ghost's divine power hits you. [12] A ghost looks pretty hurt. 390hp 539hp 5m 276m 471mv 1212 Your divine power mauls a ghost. [24] A ghost's divine power injures you. [13] A ghost looks pretty hurt. 380hp 539hp 6m 276m 471mv 1212 Abernathy -ChaTs- 'swallow?' A ghost looks pretty hurt. 380hp 539hp 6m 276m 471mv 1212 A ghost's divine power injures you. [14] A ghost looks pretty hurt. 366hp 539hp 6m 276m 471mv 1212 Deanne -ChaTs- 'Just do a rye and coke...' A ghost looks pretty hurt. 366hp 539hp 6m 276m 471mv 1212 Your divine power decimates a ghost! [25] A ghost's divine power injures you. [14] A ghost looks pretty hurt. 352hp 539hp 6m 276m 471mv 1212 A ghost's divine power hits you. [12] A ghost looks pretty hurt. 340hp 539hp 6m 276m 471mv 1212 NIN -ChaTs- ':O' A ghost looks pretty hurt. 340hp 539hp 6m 276m 471mv 1212 Your divine power decimates a ghost! [27] A ghost's divine power injures you. [13] A ghost looks pretty hurt. 327hp 539hp 6m 276m 471mv 1212 NIN -ChaTs- 'rum and coke?' A ghost looks pretty hurt. 327hp 539hp 6m 276m 471mv 1212 A ghost's divine power hits you. [11] A ghost looks pretty hurt. 316hp 539hp 6m 276m 471mv 1212 Deanne -ChaTs- 'rye=single malt=whisky, all the same.' A ghost looks pretty hurt. 316hp 539hp 6m 276m 471mv 1212 A ghost's divine power hits you. [12] A ghost looks pretty hurt. 304hp 539hp 6m 276m 471mv 1212 NIN -ChaTs- 'ohhhhh' A ghost looks pretty hurt. 304hp 539hp 6m 276m 471mv 1212 A ghost's divine power hits you. [12] A ghost looks pretty hurt. 292hp 539hp 6m 276m 471mv 1212 A carrion crawler melts out of the shadows from the east. A ghost looks pretty hurt. 292hp 539hp 6m 276m 471mv 1212 NIN -ChaTs- 'i suck!' Your divine power mauls a ghost. [24] A ghost looks pretty hurt. 292hp 539hp 6m 276m 471mv 1212 A ghost's divine power injures you. [14] You feel yourself slow down. A ghost looks pretty hurt. 281hp 539hp 7m 276m 471mv 1212 NIN -ChaTs- 'i don't swallow, etc' A ghost looks pretty hurt. 281hp 539hp 7m 276m 471mv 1212 eat ta You pop some Two Rivers Tabac. You feel like you've drunk a pot of coffee. Your divine power decimates a ghost! [26] A ghost's divine power injures you. [13] A ghost looks pretty hurt. 268hp 539hp 7m 276m 471mv 1212 Your divine power devastates a ghost! [30] A ghost's divine power hits you. [12] A ghost tries to disarm you, but fails. A ghost is in awful condition. 256hp 539hp 7m 276m 471mv 1212 sca You see: 1 west : a rat 2 north : a rat 1 east : a rat 1 east : a skeletal warrior 1 east : a rat 2 east : an undead troglodyte 2 east : a slavering skeletal hound A ghost is in awful condition. 256hp 539hp 7m 276m 471mv 1212 A rat melts out of the shadows from the west. A ghost is in awful condition. 256hp 539hp 7m 276m 471mv 1212 A ghost's divine power hits you. [12] A ghost tries to disarm you, but fails. A ghost is in awful condition. 244hp 539hp 7m 276m 471mv 1212 NIN -ChaTs- ':D' A ghost is in awful condition. 244hp 539hp 7m 276m 471mv 1212 A ghost's divine power hits you. [12] A ghost is in awful condition. 232hp 539hp 7m 276m 471mv 1212 sco ====================================================================== Name: Mandorallen Alignment: 1000 (Angelic) Race: Dwarf Hours Played: 1118 Age: 72 Class: Knight Size: Medium Sex: Male Level: 27 Position: Fighting Exp. To Next Level: 1212 AFK: No You began this life on 3-13-2005 Your recall is set in: Bree ---------------------------------------------------------------------- Member of Tribe: The Wheel of Time ---------------------------------------------------------------------- Hit: 232 / 539 Mana: 7 / 276 Move: 471 / 471 Str: 22+0(25) Pierce: -78 Armoured Int: 16+0(18) Bash: -86 Armoured Wis: 19+0(22) Slash: -81 Armoured Dex: 14+1(19) Magic: 0 Barely Protected Con: 21+0(24) Will Save: 1 Reflex Save: -5 Fortitude Save: -3 Hit Roll: 11 Damage Roll: 11 Wimpy Flee: 120 ---------------------------------------------------------------------- Hungry: No Thirsty: No Drunk: No ---------------------------------------------------------------------- Items Carried: 74 / 84 Weight Carried: 424 / 567 ====================================================================== See Also: Affect, Worth, Group, Info, Attributes, Weight, Quests A ghost is in awful condition. 232hp 539hp 7m 276m 471mv 1212 Your divine power devastates a ghost! [29] A ghost's divine power hits you. [12] A ghost tries to disarm you, but fails. A ghost is in awful condition. 220hp 539hp 7m 276m 471mv 1212 NIN -ChaTs- 'ok i'm too happy' A ghost is in awful condition. 220hp 539hp 7m 276m 471mv 1212 A ghost's divine power hits you. [12] A ghost is in awful condition. 208hp 539hp 7m 276m 471mv 1212 NIN -ChaTs- 'time for bed' A ghost is in awful condition. 208hp 539hp 7m 276m 471mv 1212 A ghost's divine power hits you. [12] A ghost is in awful condition. 196hp 539hp 7m 276m 471mv 1212 A carrion crawler forays further into the gloom to the east. A ghost's divine power hits you. [12] A ghost is in awful condition. 184hp 539hp 7m 276m 471mv 1212 A ghost's divine power hits you. [10] A ghost is in awful condition. 174hp 539hp 7m 276m 471mv 1212 NIN -ChaTs- '*waves*' A ghost is in awful condition. 174hp 539hp 7m 276m 471mv 1212 Your divine power mauls a ghost. [24] A ghost forays further into the gloom to the west. A ghost has fled! --> Poly leaves Mirkwood to have a go at real life. 179hp 539hp 9m 276m 471mv 1212 w Cavern Entrance It seems instantly dark just inside this room, and you get a chill and a sense of foreboding. You are in Lord Kull's domain now. Past a round stone west is your exit out. stone + east (Translucent) A ghostly form wavers in front of you. 179hp 539hp 9m 276m 470mv 1212 w The Roll-Away Stone Hidden by ages of moss and decaying leaves is a huge, round stone, set on a slight incline, ready for you to push it to the side...what lies beyond is anyone's guess, but if someone went to this much trouble, it's either very good, or very bad. You see words scratched in the dirt here. You are facing east towards the stone. west + stone 179hp 539hp 9m 276m 466mv 1212 sle You go to sleep. 179hp 539hp 9m 276m 466mv 1212 Abernathy -ChaTs- 'ni ni' 179hp 539hp 9m 276m 466mv 1212 aff You are affected by: Spell 1: oo hours left of 'protection evil' Spell 2: oo hours left of 'fly' Spell 3: 1 hours left of 'haste' 179hp 539hp 9m 276m 466mv 1212 --> Enzo leaves Mirkwood to have a go at real life. 179hp 539hp 9m 276m 466mv 1212 --> NIN leaves Mirkwood to have a go at real life. 179hp 539hp 9m 276m 466mv 1212 199hp 539hp 20m 276m 471mv 1212 wak You wake, stand up and look around. The Roll-Away Stone Hidden by ages of moss and decaying leaves is a huge, round stone, set on a slight incline, ready for you to push it to the side...what lies beyond is anyone's guess, but if someone went to this much trouble, it's either very good, or very bad. You see words scratched in the dirt here. You are facing east towards the stone. west + stone 199hp 539hp 20m 276m 471mv 1212 c 'cure serious' You feel better! 223hp 539hp 5m 276m 471mv 1212 e Cavern Entrance It seems instantly dark just inside this room, and you get a chill and a sense of foreboding. You are in Lord Kull's domain now. Past a round stone west is your exit out. stone + east (Translucent) A ghostly form wavers in front of you. 223hp 539hp 5m 276m 467mv 1212 k gh A ghost is in awful condition. 223hp 539hp 5m 276m 467mv 1212 A ghost's divine power hits you. [10] A ghost is in awful condition. 213hp 539hp 5m 276m 467mv 1212 sca You see: 1 east : a rat 2 east : an undead troglodyte 2 east : a carrion crawler 2 east : a rat 2 east : a skeletal warrior A ghost is in awful condition. 213hp 539hp 5m 276m 467mv 1212 Your divine power decimates a ghost! [28] A ghost's divine power hits you. [12] A ghost tries to disarm you, but fails. A ghost is in awful condition. 201hp 539hp 5m 276m 467mv 1212 Your divine power devastates a ghost! [29] A ghost's divine power hits you. [12] A ghost is in awful condition. 189hp 539hp 5m 276m 467mv 1212 Your divine power devastates a ghost! [29] A ghost's divine power injures you. [13] A ghost is in awful condition. 176hp 539hp 5m 276m 467mv 1212 Your divine power decimates a ghost! [25] A ghost's divine power hits you. [12] A ghost is in awful condition. 164hp 539hp 5m 276m 467mv 1212 A ghost's divine power hits you. [11] A ghost is in awful condition. 153hp 539hp 5m 276m 467mv 1212 A ghost's divine power grazes you. [8] You feel yourself slow down. A ghost is in awful condition. 148hp 539hp 6m 276m 470mv 1212 eat ta You pop some Two Rivers Tabac. You feel like you've drunk a pot of coffee. A ghost is in awful condition. 148hp 539hp 6m 276m 470mv 1212 wimpy 40 Wimpy set to 40 hit points. A ghost is in awful condition. 148hp 539hp 6m 276m 470mv 1212 Your divine power decimates a ghost! [25] A ghost is DEAD!! You receive 265 experience points. You hear a ghost's death cry. You get 15941 copper coins from corpse of a ghost. 148hp 539hp 6m 276m 470mv 947 w The Roll-Away Stone Hidden by ages of moss and decaying leaves is a huge, round stone, set on a slight incline, ready for you to push it to the side...what lies beyond is anyone's guess, but if someone went to this much trouble, it's either very good, or very bad. You see words scratched in the dirt here. You are facing east towards the stone. west + stone 148hp 539hp 6m 276m 466mv 947 sle You go to sleep. 148hp 539hp 6m 276m 466mv 947 i You are carrying: 73 / 84 items, 423 / 567 pounds. ( 8) some Two Rivers Tabac ( 3) a heap of beef jerky a Wendy's FroSTy (Humming) a Cold steel broadsword ( 2) (Glowing) (Humming) a dragonsword a brandy bottle (Glowing) (Humming) a sparking lightning sword the Red DragonOrb (Glowing) (Humming) a red dragon claw an emerald sword ( 2) a small ruby ring some Rusty Vambraces a water jug a gaudy robe a big ol' can of WHUP ASS (Glowing) a færic fire-fly (Glowing) a small necklace 148hp 539hp 6m 276m 466mv 947 Deanne -ChaTs- 'Does Alegna show up anymore these days?' 148hp 539hp 6m 276m 466mv 947 168hp 539hp 17m 276m 471mv 947 who [ 40 Lords CHF] Anasyn the Ranger [ 27 -WoT- Kni] Mandorallen the Knight [ 91 Orion Mag] Atlin the Trickster [ 66 Orion CHF] Beryla Srideach [ 15 Shade Wlk] Syrinx the Warlock [ 90 Lords Tem] Abernathy lardi lardi [ 8 Human War] Danielle the Sentress [ 15 Human War] Deanne the Warrior [ 7 Human War] Carlene the Sentress [ 80 Lords Cle] Forge http://tituspullo.ytmnd.com [ 91 Vamps CHF] Murkanen, Creature of Darkness [ 90 Lords Cle] Devine http://robvandam.ytmnd.com [ 68 Drago Cle] (AFK) Jamie the Cardinal of the Air [ 78 Shade Asn] Iago the Jackal, says Exitus mortuos excusant [AI] [ 91 Khaos CHF] DieMonkeys vroom vroom, Suzuki GS550E! [ 75 Human Rgr] Taran of Caer Gwynfor [ 91 Drago Tem] (AFK) Pell the Hero Templar Players found: 17 168hp 539hp 17m 276m 471mv 947 188hp 539hp 28m 276m 471mv 947 Syrinx -ChaTs- 'haven't seen Leggy in a long time' 188hp 539hp 28m 276m 471mv 947 You feel yourself slow down. 208hp 539hp 39m 276m 471mv 947 248hp 539hp 62m 276m 471mv 947 288hp 539hp 85m 276m 471mv 947 --> *CHEER* Syrinx has LEVELLED! Gratz to the Warlock! 288hp 539hp 85m 276m 471mv 947 i You are carrying: 73 / 82 items, 423 / 567 pounds. ( 8) some Two Rivers Tabac ( 3) a heap of beef jerky a Wendy's FroSTy (Humming) a Cold steel broadsword ( 2) (Glowing) (Humming) a dragonsword a brandy bottle (Glowing) (Humming) a sparking lightning sword the Red DragonOrb (Glowing) (Humming) a red dragon claw an emerald sword ( 2) a small ruby ring some Rusty Vambraces a water jug a gaudy robe a big ol' can of WHUP ASS (Glowing) a færic fire-fly (Glowing) a small necklace 288hp 539hp 85m 276m 471mv 947 wak You wake, stand up and look around. The Roll-Away Stone Hidden by ages of moss and decaying leaves is a huge, round stone, set on a slight incline, ready for you to push it to the side...what lies beyond is anyone's guess, but if someone went to this much trouble, it's either very good, or very bad. You see words scratched in the dirt here. You are facing east towards the stone. west + stone 288hp 539hp 85m 276m 471mv 947 l in can It is closed. 288hp 539hp 85m 276m 471mv 947 op can Ok. 288hp 539hp 85m 276m 471mv 947 l in can A big ol' can of WHUP ASS contains: (Humming) an ancient long sword a leather cap adorned with a feather ( 3) a vial of clear sight ( 2) (Glowing) the Ring of Indur Dawndeath (Glowing) The Ring of Khamul ( 2) (Glowing) The Ring of Ren the UnCleAn ( 2) (Glowing) (Humming) the Ring of Ankhorahil (Glowing) (Humming) Glamdring (Glowing) (Humming) the Lifeblood of the Ancients a golden chalice ( 2) a Golden necklace 288hp 539hp 85m 276m 471mv 947 A dim light forms on the horizon. The thought of food figures predominately in your thoughts right now. 298hp 539hp 90m 276m 471mv 947 eat bee You eat a heap of beef jerky. Ahhh, that was a nice snack.. any more? 298hp 539hp 90m 276m 471mv 947 eat bee You eat a heap of beef jerky. You're pretty full at this point. 298hp 539hp 90m 276m 471mv 947 eat bee You eat a heap of beef jerky. You are stuffed. 298hp 539hp 90m 276m 471mv 947 dri jug You drink water from a water jug. You are stuffed. That was refreshing, care for another? 298hp 539hp 90m 276m 471mv 947 dri jug You drink water from a water jug. You are stuffed. Your thirst has been satiated. 298hp 539hp 90m 276m 471mv 947 dri jug You drink water from a water jug. You are stuffed. You better start looking for a bathroom. 298hp 539hp 90m 276m 471mv 947 l in jug It's about full of a clear liquid. 298hp 539hp 90m 276m 471mv 947 i You are carrying: 70 / 82 items, 417 / 567 pounds. ( 8) some Two Rivers Tabac a Wendy's FroSTy (Humming) a Cold steel broadsword ( 2) (Glowing) (Humming) a dragonsword a brandy bottle (Glowing) (Humming) a sparking lightning sword the Red DragonOrb (Glowing) (Humming) a red dragon claw an emerald sword ( 2) a small ruby ring some Rusty Vambraces a water jug a gaudy robe a big ol' can of WHUP ASS (Glowing) a færic fire-fly (Glowing) a small necklace 298hp 539hp 90m 276m 471mv 947 eq You are using: (Invis) (Humming) a ball of flame the Captain's Helmet a sun blazoned ankh (Glowing) a small necklace a black bodysuit cold steel chainmail some flowing robes an elemental bracelet an elemental bracelet cold steel shield hard leather gloves (Glowing) (Humming) a Ghostly Ring (Glowing) (Humming) a Ghostly Ring the thain girth some rotten leggings a pair of winged boots an academy diploma (Glowing) the Sword of Arthur, Excalibur 298hp 539hp 90m 276m 471mv 947 308hp 539hp 95m 276m 471mv 947 318hp 539hp 100m 276m 471mv 947 spell Level 5: armor 5 mana Level 7: cure light 10 mana Level 13: refresh 12 mana Level 14: cure serious 15 mana Level 15: protection evil 7 mana protection good 7 mana Level 20: infravision 11 mana Level 23: cure critical 20 mana Level 24: giant strength 20 mana Level 32: sanctuary n/a Level 33: haste n/a Level 34: dispel magic n/a heal n/a rejuvenation n/a Level 35: cancellation n/a grow n/a shrink n/a Level 40: shield n/a Level 45: stone skin n/a Level 46: mass sanctuary n/a Level 50: mass healing n/a visegrip n/a Level 75: nullify n/a 318hp 539hp 100m 276m 471mv 947 eq You are using: (Invis) (Humming) a ball of flame the Captain's Helmet a sun blazoned ankh (Glowing) a small necklace a black bodysuit cold steel chainmail some flowing robes an elemental bracelet an elemental bracelet cold steel shield hard leather gloves (Glowing) (Humming) a Ghostly Ring (Glowing) (Humming) a Ghostly Ring the thain girth some rotten leggings a pair of winged boots an academy diploma (Glowing) the Sword of Arthur, Excalibur 318hp 539hp 100m 276m 471mv 947 wak You are already standing. 318hp 539hp 100m 276m 471mv 947 c arm You lost your concentration. 318hp 539hp 98m 276m 471mv 947 l c arm The Roll-Away Stone Hidden by ages of moss and decaying leaves is a huge, round stone, set on a slight incline, ready for you to push it to the side...what lies beyond is anyone's guess, but if someone went to this much trouble, it's either very good, or very bad. You see words scratched in the dirt here. You are facing east towards the stone. west + stone 318hp 539hp 98m 276m 471mv 947 You lost your concentration. 318hp 539hp 96m 276m 471mv 947 c arm You feel someone protecting you. 318hp 539hp 91m 276m 471mv 947 sle aff You go to sleep. 318hp 539hp 91m 276m 471mv 947 You are affected by: Spell 1: oo hours left of 'protection evil' Spell 2: oo hours left of 'fly' Spell 3: 24 hours left of 'armor' 318hp 539hp 91m 276m 471mv 947 aff all You are affected by: Spell 1: oo hours left of 'protection evil' Spell 2: oo hours left of 'fly' Spell 3: 24 hours left of 'armor' -> Modifies armor class by -20 318hp 539hp 91m 276m 471mv 947 358hp 539hp 114m 276m 471mv 947 i You are carrying: 70 / 82 items, 417 / 567 pounds. ( 8) some Two Rivers Tabac a Wendy's FroSTy (Humming) a Cold steel broadsword ( 2) (Glowing) (Humming) a dragonsword a brandy bottle (Glowing) (Humming) a sparking lightning sword the Red DragonOrb (Glowing) (Humming) a red dragon claw an emerald sword ( 2) a small ruby ring some Rusty Vambraces a water jug a gaudy robe a big ol' can of WHUP ASS (Glowing) a færic fire-fly (Glowing) a small necklace 358hp 539hp 114m 276m 471mv 947 wak You wake, stand up and look around. The Roll-Away Stone Hidden by ages of moss and decaying leaves is a huge, round stone, set on a slight incline, ready for you to push it to the side...what lies beyond is anyone's guess, but if someone went to this much trouble, it's either very good, or very bad. You see words scratched in the dirt here. You are facing east towards the stone. west + stone 358hp 539hp 114m 276m 471mv 947 l in can A big ol' can of WHUP ASS contains: (Humming) an ancient long sword a leather cap adorned with a feather ( 3) a vial of clear sight ( 2) (Glowing) the Ring of Indur Dawndeath (Glowing) The Ring of Khamul ( 2) (Glowing) The Ring of Ren the UnCleAn ( 2) (Glowing) (Humming) the Ring of Ankhorahil (Glowing) (Humming) Glamdring (Glowing) (Humming) the Lifeblood of the Ancients a golden chalice ( 2) a Golden necklace 358hp 539hp 114m 276m 471mv 947 sle You go to sleep. 358hp 539hp 114m 276m 471mv 947 i You are carrying: 70 / 82 items, 417 / 567 pounds. ( 8) some Two Rivers Tabac a Wendy's FroSTy (Humming) a Cold steel broadsword ( 2) (Glowing) (Humming) a dragonsword a brandy bottle (Glowing) (Humming) a sparking lightning sword the Red DragonOrb (Glowing) (Humming) a red dragon claw an emerald sword ( 2) a small ruby ring some Rusty Vambraces a water jug a gaudy robe a big ol' can of WHUP ASS (Glowing) a færic fire-fly (Glowing) a small necklace 358hp 539hp 114m 276m 471mv 947 eq You are using: (Invis) (Humming) a ball of flame the Captain's Helmet a sun blazoned ankh (Glowing) a small necklace a black bodysuit cold steel chainmail some flowing robes an elemental bracelet an elemental bracelet cold steel shield hard leather gloves (Glowing) (Humming) a Ghostly Ring (Glowing) (Humming) a Ghostly Ring the thain girth some rotten leggings a pair of winged boots an academy diploma (Glowing) the Sword of Arthur, Excalibur 358hp 539hp 114m 276m 471mv 947 i You are carrying: 70 / 82 items, 417 / 567 pounds. ( 8) some Two Rivers Tabac a Wendy's FroSTy (Humming) a Cold steel broadsword ( 2) (Glowing) (Humming) a dragonsword a brandy bottle (Glowing) (Humming) a sparking lightning sword the Red DragonOrb (Glowing) (Humming) a red dragon claw an emerald sword ( 2) a small ruby ring some Rusty Vambraces a water jug a gaudy robe a big ol' can of WHUP ASS (Glowing) a færic fire-fly (Glowing) a small necklace 358hp 539hp 114m 276m 471mv 947 --> Volrath leaves Mirkwood to have a go at real life. 398hp 539hp 137m 276m 471mv 947 att Str: 22(25) Int: 16(18) Wis: 19(22) Dex: 14(18) Con: 21(24) 398hp 539hp 137m 276m 471mv 947 l In your dreams, or what? 398hp 539hp 137m 276m 471mv 947 wak You wake, stand up and look around. The Roll-Away Stone Hidden by ages of moss and decaying leaves is a huge, round stone, set on a slight incline, ready for you to push it to the side...what lies beyond is anyone's guess, but if someone went to this much trouble, it's either very good, or very bad. You see words scratched in the dirt here. You are facing east towards the stone. west + stone 398hp 539hp 137m 276m 471mv 947 tcall A Rediscovered Stedding As you step into the Stedding a clean, cool tingle courses through your body, leaving you feeling refreshed. You gaze in wonder at the lush plants, trees and colorful flowers that fill the Stedding. Before you is a clearing in which stands a pewter fountain. The fountain is shaped into vines and leaves and the sparkling tea invites you to drink your fill. Encircling the clearing you can't help but notice that the bases of several larger trees appear to have been sung into comfortable resting spots. As the tension eases from your body, you know that here in this beautiful place of the Ogier you are truly safe. north west + east south secret A statue stands here, 100 feet high holding an enormous sword. A pewter fountain stands in the clearing. 398hp 539hp 137m 276m 235mv 947 se The Healing Room Entering through a tall metal worked door the room expands into a spacious square room lit only by the lamps on iron wall brackets. The room's pale stone walls flicker with the dim light cast off by the lamps. A long stone table draped with a white cloth set in the middle of the room is the only furnishing. Four Aes Sedai stand along either side of the table, healing the crumpled form of an injured man. Two women across the room stand huddled against each other sobbing, quickly stealing a glance at the gaunt expression on the man's face. A glow appears around each of the eight women, a soft white light, spreading slowly until that which emanates from one woman merges with that of the woman beside her. The eerie blaze of the lamps diminishes in the brightness. Suddenly the body arcs, eyes opened wide, and starts shouting in a loud and strong voice. "Muad'drin tia dar allende caba'drin rhadiem!" The shriek abruptly cuts off as he collapses, it was as if muscle and bone had been turned to water. The glow vanishes as an Aes Sedai turns to the two women huddled against the wall and says "It is done". secret north west + A tall Redstone doorway. Before you stands Simitsu, her ageless face smiling under her yellow shawl. 398hp 539hp 137m 276m 233mv 947 ent po You step into a tall Redstone doorway, feeling a twist in reality. Elacia's Common Tribe Room You have entered into Elacia's Common Room for all Tribes. Here, petty bickering and rivalries are put aside in favor of tribe socialization. You are likely to see tribe members from all walks of Elacia come together to socialize in an atmosphere of equality and swap stories of bravery and heroic action. Conveniently, exits lead to all parts of Elacia. You can go South to the western trail, West to the Rhun Sea, North to the cliff of Bree- hill, Up to the Center of Market Square, or Down to visit the main intersection in Solace. north | up west + east | + south | down (Glowing) A shimmering white portal hovers in mid-air here. 398hp 539hp 137m 276m 233mv 947 u The Center of Market Square You are standing on the Center of Market Square, the famous square of New Thalos. A large, peculiar looking statue is standing in the middle of the square. The square extends in every direction. Directly above, you see a portal, shimmering with mystical energies. north | up west + east | + south | A large fountain is here gurgling out an endless stream of water. A tourist stands here looking lost. A guard stands here, protecting the innocent. 398hp 539hp 137m 276m 232mv 947 w The Western Market Square This area of the square seems a bit more subdued than the rest. You notice that most of the outland adventurers mill around the southern end of the market, while the townfolk seem to keep their business in the northern end. The Road of Anhur begins here and heads for the Gate of Ramman. The market's expanse fills the other directions. north west + east south An old man in a crumpled hat rests on a stool. 398hp 539hp 137m 276m 231mv 947 w w The Road of Anhur You are strolling on the street between the bank and general store. To the west you hear a road crew at work and to the east, the sounds of commerce taking place. The air is filled with the smell of gold and riches. On the wall of the store is a poster. west + east A strong dockworker walks by moving crates. 398hp 539hp 137m 276m 229mv 947 The Road of Anhur A foreman stands stand here watching over two construction workers fixing a pothole. The road here branches off north and south into two alleys behind the stores of the market. Anhur's Road continues east and west from here. north west + east south A vulture circles above you. The foreman stands here screaming at the workers. A construction worker steadily works here. A construction worker steadily works here. 398hp 539hp 137m 276m 227mv 947 w The Road of Anhur This is the main road traveling though the city. To the south is a small shop and to the north is the grassy field known as the temple square. Anhur's Road continues east and west. north west + east south Curley GreenLeaf stands here. A vulture circles above you. A small grey-haired man walks around spouting gospel. 398hp 539hp 137m 276m 225mv 947 s The -=Silver=- Compass The only thing you can notice walking into this shop is the darkness of its single room. The air is musty, heavy with the smell of old papers and parchments, and as your eyes get used to the dimness of the room, you can in fact see maps everywhere in the shop; on shelves, tables, more on the counter, on the floor and even under your feet... Taking a quick glance at a few of the maps lying around, you realize most of places represented by them are completely unheard of by you. Behind the counter is a very short person, barely noticeable behind the piles of maps and parchments, and hanging on the far wall is a brightly polished plaque. north + A short gnome is behind the counter, totally absorbed by a map. 398hp 539hp 137m 276m 224mv 947 n The Road of Anhur This is the main road traveling though the city. To the south is a small shop and to the north is the grassy field known as the temple square. Anhur's Road continues east and west. north west + east south Curley GreenLeaf stands here. A vulture circles above you. A small grey-haired man walks around spouting gospel. 398hp 539hp 137m 276m 223mv 947 w Inside the Gate of Ramman Two large stone towers embedded in the wall loom over you. The massive iron gate, emblazoned with the crest of New Thalos, swings easily on four ornately crafted hinges. It is obvious the makers of this city spared no expense to protect their home. Anhur's Road heads towards the market eastward and the eastern road passes through the Sands of Sorrow to your west. To the south lies the entrance of Tarok's Guild of Warriors. west + east guild A guard stands here, watching the gate. A guard stands here, watching the gate. 398hp 539hp 137m 276m 221mv 947 s Entrance to Tarok's Guild of Warriors This small hall is merely a check point to keep the unwanted out. north + south A small grey-haired man walks around spouting gospel. A small grey-haired man walks around spouting gospel. A Statue of Create, Patron God of Warriors, stands here. 398hp 539hp 137m 276m 220mv 947 s The Whet Stone Very large men with very large swords drink beer from very large mugs. Everything in this room is BIG. The large round tables are scuffed and nicked from the numerous bar brawls that have sprung up. It might be a good idea to hold your tongue for a while as you soak up the atmosphere. There is an exit to the east where the master swordsman awaits pupils to train with. north + east 398hp 539hp 137m 276m 219mv 947 e Tournament and Practice Yard This is a wide expanse of grass filled with dummies, punching bags and sword pupils. To the north you see a man dressed in black robes, unlike his iron clad comrades, who you assume to be your master. west + Lord Dumar, Master of the Guild, is practicing sword forms. Lord Dumar says 'Ah, does my heart good to see a stout young dwarven warrior!' Lord Dumar says 'What'll it be today, Mandorallen?' Lord Dumar says 'A few axe lessons? Some tricks with the mace?' 398hp 539hp 137m 276m 218mv 947 408hp 539hp 142m 276m 245mv 947 gain convert train Lord Dumar helps you apply your training to practice. 408hp 539hp 142m 276m 245mv 947 train You have 2 training sessions. You can train: hp mana. 408hp 539hp 142m 276m 245mv 947 gain list Group Cost Group Cost Group Cost ============================================================================= weaponsmaster 12 attack 12 benedictions 12 combat 13 creation 10 curative 12 harmful 6 maladictions 12 psionics 10 transportation 8 weather 10 Skill Cost Lv Skill Cost Lv Skill Cost Lv ============================================================================= axe 3 1 dagger 2 1 flail 3 1 mace 2 1 polearm 2 1 spear 3 1 whip 2 1 bash 3 1 +charge 4 48 circle 8 55 dirt kicking 4 3 disarm 3 10 engage 4 19 feint 4 53 hand to hand 3 5 +mounted combat 2 10 mounted travel 2 1 redouble 6 49 rescue 3 1 riposte 5 50 second attack dual 4 73 shield block 1 1 strangle 6 35 trip 6 10 whirlwind 5 63 haggle 5 10 herbalism healing 4 3 herbalism protective 2 3 hide 6 12 meditation 7 15 pathfinding 2 5 peek 8 18 pet 2 16 +pet travel 4 32 pick lock 8 20 repair 2 45 sharpen 2 15 sneak 6 10 tame 6 64 temper 2 25 408hp 539hp 142m 276m 245mv 947 418hp 539hp 147m 276m 272mv 947 429hp 539hp 152m 276m 299mv 947 439hp 539hp 157m 276m 326mv 947 449hp 539hp 162m 276m 353mv 947 459hp 539hp 167m 276m 380mv 947 skill Level 1: sword 97% enhanced damage 75% parry 56% recall 50% scrolls 1% staves 1% wands 1% Level 3: second attack 49% Level 5: kick 98% Level 6: fast healing 40% Level 10: dodge 46% Level 12: third attack 41% Level 20: lore 69% Level 22: berserk 1% Level 28: lunge n/a Level 35: dual wield n/a 459hp 539hp 167m 276m 380mv 947 469hp 539hp 172m 276m 407mv 947 479hp 539hp 177m 276m 434mv 947 info groups rom basics warrior basics enhancement healing protective Creation points: 49 479hp 539hp 177m 276m 434mv 947 tcall A Rediscovered Stedding As you step into the Stedding a clean, cool tingle courses through your body, leaving you feeling refreshed. You gaze in wonder at the lush plants, trees and colorful flowers that fill the Stedding. Before you is a clearing in which stands a pewter fountain. The fountain is shaped into vines and leaves and the sparkling tea invites you to drink your fill. Encircling the clearing you can't help but notice that the bases of several larger trees appear to have been sung into comfortable resting spots. As the tension eases from your body, you know that here in this beautiful place of the Ogier you are truly safe. north west + east south secret A statue stands here, 100 feet high holding an enormous sword. A pewter fountain stands in the clearing. 479hp 539hp 177m 276m 217mv 947 e Cold Rocks Hold Standing near a mile ahead, a tall shear-sided butte is broken by many fissures. Crossing the plain covered by patches of tough grass and leafless spiny plants, it seems no different than any other land in the waste. Walking through the widest fissure in the sheer stone wall, it opens abruptly into a wide canyon, long and almost straight. The canyon walls are green, in narrow terraces climbing up both sides. Noticing that all are not really terraces, but small, flat roofed houses of grey stone or yellow clay, that seem to be stacked on top of each other. Paths wind between the gardens on the roofs. Chickens and children alike run loose, while white robed gai'shan move about tending to the chores. At the far end of the canyon, the wall leans inward, making a deep pocket. The sun never reaches the back of it, always cool, giving the hold its name. Aiel do not have cities, but this is certainly a fair-sized town, and definitely a strange one. north west + east 479hp 539hp 177m 276m 215mv 947 e Rhuidean You pass through an unnatural fog and are surprised to find what awaits you on the other side. This rugged, broken land, where men had killed or died over a pool of water they could step across, was the last place on earth anyone would think to find a great city. Its long-ago builders had never finished their work. Impossibly tall buildings dot the city, stepped and slab-sided palaces that sometimes end after eight or even ten stories, not with a roof, but with the ragged masonry of another half-built floor. The towers soar higher yet, but stop in jagged abruptness as often as not. A good quarter of the great structures, with their massive columns and immense windows of colored glass, lay strewn as rubble across wide avenues with broad strips of bare dirt down their centers, dirt that has never held the trees they were planned for. The marvelous fountains stand dry as they have for hundreds upon hundreds of years. In the center of the city lies a vast plaza, half-covered in stretching shadow, littered with a jumble of statues and crystal chairs, oddities and peculiar shapes of metal or glass or stone, things you could not put a name to, scattered about in tangled heaps as if deposited by a storm. In the center of the plaza, near the Avendesora tree, stands a small forest of tall glass columns, each nearly as tall as the tree and so slender it seems the first stormwind would bring them all crashing down. Even with an edge of shadow touching them, the columns catch and refract the sunlight in glitters and sparkles. For countless years, Aiel men have entered that array and returned marked as clan chiefs. They came out marked, or did not come out. Aiel women have come to this city as well, on the path toward becoming a Wise One. No one else, not and live. That was what the Wise Ones had said, and it had been truth, then. Now anyone could enter Rhuidean. | west + | + | outside The sky is getting cloudy. 489hp 539hp 182m 276m 241mv 947 d Grassy foothills You walk in the grassy foothills north of the plains. The wind is rough. To the north you can see foothills and just behind them mountain peaks are visible. Above you there's a strange shifting-colors portal... north | up west + | + south | 489hp 539hp 182m 276m 237mv 947 n The steep foothills You are walking in the steep foothills. It is rather hard to move here. To the north you can see the mountains towering over you. Pine trees grow here. north west + east south 489hp 539hp 182m 276m 232mv 947 n n A Mountain Road The path into the mountains takes its toll on you and your equipment. Dust from each step fills your nose and eyes. The rocks that line the road have seen many a traveler falter on the path, gasping in exhaustion. north + south 489hp 539hp 182m 276m 225mv 947 n A Mountain Road The path winds around the large rocks littering the ground, fallen debris from the large mountains rising to either side. Small pawprints through the dust crisscross the path. Here and there a tree, clinging to the mountain stone for dear life, provide a bit of cover. north + south 489hp 539hp 182m 276m 217mv 947 n n A Road Through the Mountains You walk among the stones and boulders in the mountains. The rocks walls are steep and practically impassable. The brown dirt of the path is kicked up with each step, getting dirt and grit into all your equipment. Occasionally fierce winds howl eerily across the cliff faces. north + south 489hp 539hp 182m 276m 209mv 947 n Along a Mountain Road The mountain road picks its way carefully though the rocks. Wide enough for a single cart and horse, the road has long been an impediment to trade between Bree and the lands to the north. north + south 489hp 539hp 182m 276m 201mv 947 n A Road Through the Mountains Sheer cliff faces border the narrow path as it winds its way through these towering mountains. A fierce wind fights its way through this gorge, howling in desperation as it seeks escape. north + south 489hp 539hp 182m 276m 193mv 947 A Mountain Road The pass widens here, and the road meanders around the boulders that have fallen over the years off the cliff faces on either side. To the north, the road climbs higher and higher into the ever-receding mountains. north + south 489hp 539hp 182m 276m 185mv 947 n A Mountain Road To the north, the steep road climbs higher into these majestic but eerie mountains. To the south, it descends into a jumble of cliff faces, jagged peaks and rubble. north + south 489hp 539hp 182m 276m 177mv 947 A Mountain Road Hardly wide enough for a single horse pulling a small wagon, this road barely deserves to be called a road. Boulders have recently been pushed to the side to make the road passable at all. north + south 489hp 539hp 182m 276m 169mv 947 n A Small Clearing in the Mountains Three roads lead away from this small clearing sheltered by the peaks towering all about. The road south gradually descends, wending its way through the ever-present rocks and boulders. The road northwest descends toward a plain far below. To the northeast, a road climbs higher and higher into the mountains. A looking glass, bolted into solid rock, points off into the distance. northwest northeast + south A booth stands here with an issue and a list of options for you to examine. A looking glass points northwest toward a towering mountain. 489hp 539hp 182m 276m 161mv 947 ne A Mountain Road Steep rock walls soar high above. Boulders and rubble lie strewn across the ground, making the path practically impassable. A fierce wind roars through the rocks, howling in desperate anguish. A large round stone stands against the eastern cliff. northeast + east southwest A drawing is here in the dirt. 489hp 539hp 182m 276m 153mv 947 e The Roll-Away Stone Hidden by ages of moss and decaying leaves is a huge, round stone, set on a slight incline, ready for you to push it to the side...what lies beyond is anyone's guess, but if someone went to this much trouble, it's either very good, or very bad. You see words scratched in the dirt here. You are facing east towards the stone. west + stone 489hp 539hp 182m 276m 145mv 947 op e Ok. 489hp 539hp 182m 276m 145mv 947 sca You see: 1 east : a carrion crawler 2 east : a rat 489hp 539hp 182m 276m 145mv 947 sle You go to sleep. 489hp 539hp 182m 276m 145mv 947 gr Mandorallen's group: [ 27 Kni] Mandorallen 489/ 539 hp 182/ 276 mana 145/ 471 mv 947 tnl 489hp 539hp 182m 276m 145mv 947 wak You wake, stand up and look around. The Roll-Away Stone Hidden by ages of moss and decaying leaves is a huge, round stone, set on a slight incline, ready for you to push it to the side...what lies beyond is anyone's guess, but if someone went to this much trouble, it's either very good, or very bad. You see words scratched in the dirt here. You are facing east towards the stone. west + stone 489hp 539hp 182m 276m 145mv 947 wea fire You stop using a ball of flame. You light a færic fire-fly and hold it. 489hp 554hp 182m 276m 145mv 947 eq You are using: (Glowing) a færic fire-fly the Captain's Helmet a sun blazoned ankh (Glowing) a small necklace a black bodysuit cold steel chainmail some flowing robes an elemental bracelet an elemental bracelet cold steel shield hard leather gloves (Glowing) (Humming) a Ghostly Ring (Glowing) (Humming) a Ghostly Ring the thain girth some rotten leggings a pair of winged boots an academy diploma (Glowing) the Sword of Arthur, Excalibur 489hp 554hp 182m 276m 145mv 947 i You are carrying: 70 / 82 items, 417 / 567 pounds. ( 8) some Two Rivers Tabac a Wendy's FroSTy (Humming) a Cold steel broadsword ( 2) (Glowing) (Humming) a dragonsword a brandy bottle (Glowing) (Humming) a sparking lightning sword (Invis) (Humming) a ball of flame the Red DragonOrb (Glowing) (Humming) a red dragon claw an emerald sword ( 2) a small ruby ring some Rusty Vambraces a water jug a gaudy robe a big ol' can of WHUP ASS (Glowing) a small necklace 489hp 554hp 182m 276m 145mv 947 An unearthly scream shatters the stillness! 499hp 554hp 187m 276m 172mv 947 509hp 554hp 192m 276m 199mv 947 519hp 554hp 197m 276m 226mv 947 i You are carrying: 70 / 82 items, 417 / 567 pounds. ( 8) some Two Rivers Tabac a Wendy's FroSTy (Humming) a Cold steel broadsword ( 2) (Glowing) (Humming) a dragonsword a brandy bottle (Glowing) (Humming) a sparking lightning sword (Invis) (Humming) a ball of flame the Red DragonOrb (Glowing) (Humming) a red dragon claw an emerald sword ( 2) a small ruby ring some Rusty Vambraces a water jug a gaudy robe a big ol' can of WHUP ASS (Glowing) a small necklace 519hp 554hp 197m 276m 226mv 947 eq You are using: (Glowing) a færic fire-fly the Captain's Helmet a sun blazoned ankh (Glowing) a small necklace a black bodysuit cold steel chainmail some flowing robes an elemental bracelet an elemental bracelet cold steel shield hard leather gloves (Glowing) (Humming) a Ghostly Ring (Glowing) (Humming) a Ghostly Ring the thain girth some rotten leggings a pair of winged boots an academy diploma (Glowing) the Sword of Arthur, Excalibur 519hp 554hp 197m 276m 226mv 947 wak You are already standing. 519hp 554hp 197m 276m 226mv 947 l orb A large reddish sphere is in the center of the room. 519hp 554hp 197m 276m 226mv 947 l The Roll-Away Stone Hidden by ages of moss and decaying leaves is a huge, round stone, set on a slight incline, ready for you to push it to the side...what lies beyond is anyone's guess, but if someone went to this much trouble, it's either very good, or very bad. You see words scratched in the dirt here. You are facing east towards the stone. west + stone 519hp 554hp 197m 276m 226mv 947 l orb A large reddish sphere is in the center of the room. Object 'orb dragonorb' is type staff, extra flags magic old-anti-good. Exclusion flags none Weight is 5, value is 10, level is 30. Held in your hand. Has 10(10) charges of level 12 'sanctuary'. Affects wisdom by 2. Affects intelligence by 2. 519hp 554hp 197m 276m 226mv 947 sle You go to sleep. 519hp 554hp 197m 276m 226mv 947 i You are carrying: 70 / 82 items, 417 / 567 pounds. ( 8) some Two Rivers Tabac a Wendy's FroSTy (Humming) a Cold steel broadsword ( 2) (Glowing) (Humming) a dragonsword a brandy bottle (Glowing) (Humming) a sparking lightning sword (Invis) (Humming) a ball of flame the Red DragonOrb (Glowing) (Humming) a red dragon claw an emerald sword ( 2) a small ruby ring some Rusty Vambraces a water jug a gaudy robe a big ol' can of WHUP ASS (Glowing) a small necklace 519hp 554hp 197m 276m 226mv 947 554hp 554hp 220m 276m 271mv 947 Deanne questions 'If your percent of a weapon goes up, does it effect your damage of that weapon?' 554hp 554hp 220m 276m 271mv 947 wak You wake, stand up and look around. The Roll-Away Stone Hidden by ages of moss and decaying leaves is a huge, round stone, set on a slight incline, ready for you to push it to the side...what lies beyond is anyone's guess, but if someone went to this much trouble, it's either very good, or very bad. You see words scratched in the dirt here. You are facing east towards the stone. west + stone 554hp 554hp 220m 276m 271mv 947 eq You are using: (Glowing) a færic fire-fly the Captain's Helmet a sun blazoned ankh (Glowing) a small necklace a black bodysuit cold steel chainmail some flowing robes an elemental bracelet an elemental bracelet cold steel shield hard leather gloves (Glowing) (Humming) a Ghostly Ring (Glowing) (Humming) a Ghostly Ring the thain girth some rotten leggings a pair of winged boots an academy diploma (Glowing) the Sword of Arthur, Excalibur 554hp 554hp 220m 276m 271mv 947 i Anasyn answers 'at a point, yes' 554hp 554hp 225m 276m 298mv 947 You are carrying: 70 / 82 items, 417 / 567 pounds. ( 8) some Two Rivers Tabac a Wendy's FroSTy (Humming) a Cold steel broadsword ( 2) (Glowing) (Humming) a dragonsword a brandy bottle (Glowing) (Humming) a sparking lightning sword (Invis) (Humming) a ball of flame the Red DragonOrb (Glowing) (Humming) a red dragon claw an emerald sword ( 2) a small ruby ring some Rusty Vambraces a water jug a gaudy robe a big ol' can of WHUP ASS (Glowing) a small necklace 554hp 554hp 225m 276m 298mv 947 sle You go to sleep. 554hp 554hp 225m 276m 298mv 947 Deanne questions 'Can you elaborate by anychance?' 554hp 554hp 225m 276m 298mv 947 wak You wake, stand up and look around. The Roll-Away Stone Hidden by ages of moss and decaying leaves is a huge, round stone, set on a slight incline, ready for you to push it to the side...what lies beyond is anyone's guess, but if someone went to this much trouble, it's either very good, or very bad. You see words scratched in the dirt here. You are facing east towards the stone. west + stone 554hp 554hp 225m 276m 298mv 947 wea ball You stop using a færic fire-fly. You light a ball of flame and hold it. 554hp 539hp 225m 276m 298mv 947 sle You go to sleep. 554hp 539hp 225m 276m 298mv 947 539hp 539hp 248m 276m 343mv 947 Anasyn answers 'well, say you have 40% in dagger, you will not do full damage with the daggers you use.. if you have over a certain percent you will do more damage' 539hp 539hp 248m 276m 343mv 947 Anasyn answers 'if you "bot" up a weapon skill from 1% you'll notice :P' 539hp 539hp 248m 276m 343mv 947 --> Nemordiabel leaves Mirkwood to have a go at real life. 539hp 539hp 271m 276m 388mv 947 wakwak Huh? 539hp 539hp 271m 276m 388mv 947 sca In your dreams, or what? 539hp 539hp 271m 276m 388mv 947 wak You wake, stand up and look around. The Roll-Away Stone Hidden by ages of moss and decaying leaves is a huge, round stone, set on a slight incline, ready for you to push it to the side...what lies beyond is anyone's guess, but if someone went to this much trouble, it's either very good, or very bad. You see words scratched in the dirt here. You are facing east towards the stone. west + stone 539hp 539hp 271m 276m 388mv 947 sca You see: 2 east : a zombie 2 east : a carrion crawler 2 east : a rat 539hp 539hp 271m 276m 388mv 947 e Cavern Entrance It seems instantly dark just inside this room, and you get a chill and a sense of foreboding. You are in Lord Kull's domain now. Past a round stone west is your exit out. stone + east 539hp 539hp 271m 276m 384mv 947 e The Caverns of Kull Well away from the light, the shadows close in...eyes spring from the dark, and you hear moaning, scratching, and maniacal laughter from one of the isolated passages ahead of you. north west + east A walking corpse stumbles it's way over to you. A huge carrion crawler chews the last bits of a corpse here. You step on a rat's tail, and it squeaks away to a corner. 539hp 539hp 271m 276m 383mv 947 sca You see: 1 north : a slavering skeletal hound 1 north : a zombie 1 north : a rat 1 north : a rat 1 east : a zombie 1 east : a slavering skeletal hound 1 east : a skeletal warrior 2 east : a ghost 539hp 539hp 271m 276m 383mv 947 aff You are affected by: Spell 1: oo hours left of 'protection evil' Spell 2: oo hours left of 'fly' Spell 3: 6 hours left of 'armor' 539hp 539hp 271m 276m 383mv 947 n The Caverns of Kull The packed sand of other areas turns to rock here as an underground spring forces water through the pores in the stone. You walk carefully to avoid slipping. north + east south A pile of bones rises to form itself into a huge undead dog. A walking corpse stumbles it's way over to you. You step on a rat's tail, and it squeaks away to a corner. You step on a rat's tail, and it squeaks away to a corner. 539hp 539hp 271m 276m 382mv 947 A slavering skeletal hound's bite injures you. [15] A slavering skeletal hound tries to disarm you, but fails. A slavering skeletal hound is in excellent condition. 524hp 539hp 271m 276m 382mv 947 kick Your kick decimates a slavering skeletal hound! [28] Deanne questions 'I am botting it, thats why I was wondering, wtf?' A slavering skeletal hound's bite injures you. [13] A slavering skeletal hound's redouble hits you. [12] A slavering skeletal hound's bite injures you. [14] A slavering skeletal hound has a few scratches. 485hp 539hp 271m 276m 367mv 947 kick A slavering skeletal hound's bite injures you. [14] A slavering skeletal hound's bite injures you. [15] A slavering skeletal hound's bite injures you. [14] A slavering skeletal hound has a few scratches. 442hp 539hp 271m 276m 367mv 947 Your kick mauls a slavering skeletal hound. [23] A slavering skeletal hound has a few scratches. 442hp 539hp 271m 276m 352mv 947 kick A slavering skeletal hound tries to disarm you, but fails. A slavering skeletal hound has a few scratches. 442hp 539hp 271m 276m 352mv 947 Your kick MUTILATES a slavering skeletal hound! [39] A slavering skeletal hound has some small wounds and bruises. 442hp 539hp 271m 276m 337mv 947 kick A slavering skeletal hound has some small wounds and bruises. 448hp 539hp 274m 276m 343mv 947 Your kick MUTILATES a slavering skeletal hound! [38] A slavering skeletal hound has some small wounds and bruises. 448hp 539hp 274m 276m 328mv 947 kick Your divine power MASSACRES a slavering skeletal hound! [52] Your divine power MASSACRES a slavering skeletal hound! [51] A slavering skeletal hound has quite a few wounds. 448hp 539hp 274m 276m 328mv 947 Your kick maims a slavering skeletal hound! [36] A slavering skeletal hound has quite a few wounds. 448hp 539hp 274m 276m 313mv 947 kick Your divine power MUTILATES a slavering skeletal hound! [40] A slavering skeletal hound's bite hits you. [12] A slavering skeletal hound has quite a few wounds. 436hp 539hp 274m 276m 313mv 947 Your kick maims a slavering skeletal hound! [33] A slavering skeletal hound has some big nasty wounds and scratches. 436hp 539hp 274m 276m 298mv 947 kick Your divine power DISEMBOWELS a slavering skeletal hound! [43] A slavering skeletal hound's bite hits you. [11] A slavering skeletal hound's bite injures you. [15] A slavering skeletal hound tries to disarm you, but fails. A slavering skeletal hound has some big nasty wounds and scratches. 410hp 539hp 274m 276m 298mv 947 Your kick decimates a slavering skeletal hound! [25] A slavering skeletal hound has some big nasty wounds and scratches. 410hp 539hp 274m 276m 283mv 947 kick Your divine power MUTILATES a slavering skeletal hound! [40] A slavering skeletal hound's bite injures you. [13] A slavering skeletal hound looks pretty hurt. 397hp 539hp 274m 276m 283mv 947 Your kick DISMEMBERS a slavering skeletal hound! [46] A slavering skeletal hound looks pretty hurt. 397hp 539hp 274m 276m 268mv 947 kick Your divine power MANGLES a slavering skeletal hound! [54] A slavering skeletal hound's bite injures you. [16] A slavering skeletal hound's bite injures you. [13] A slavering skeletal hound is in awful condition. 368hp 539hp 274m 276m 268mv 947 Your kick DISEMBOWELS a slavering skeletal hound! [41] A slavering skeletal hound is in awful condition. 368hp 539hp 274m 276m 253mv 947 Your divine power DISMEMBERS a slavering skeletal hound! [45] A slavering skeletal hound is DEAD!! You receive 70 experience points. A slavering skeletal hound spills its guts all over the floor. You get 399 copper coins from corpse of a slavering skeletal hound. 368hp 539hp 274m 276m 253mv 877 sca A rat picks up some trash. 368hp 539hp 274m 276m 253mv 877 You see: 1 east : an undead troglodyte 1 east : a rat 2 east : a skeletal warrior 2 east : a rat 2 east : a rat 1 south : a zombie 1 south : a carrion crawler 1 south : a rat 368hp 539hp 274m 276m 253mv 877 l The Caverns of Kull The packed sand of other areas turns to rock here as an underground spring forces water through the pores in the stone. You walk carefully to avoid slipping. north + east south The corpse of a slavering skeletal hound is lying here. A walking corpse stumbles it's way over to you. You step on a rat's tail, and it squeaks away to a corner. You step on a rat's tail, and it squeaks away to a corner. 368hp 539hp 274m 276m 253mv 877 A zombie forays further into the gloom to the south. 368hp 539hp 274m 276m 253mv 877 n 378hp 539hp 276m 276m 280mv 877 The Caverns of Kull Something lurks quietly in this dead-end, waiting for the warmth of living flesh, and the feeling of warm sticky blood dribbling down its throat. Exit south...if you leave at all. + south 378hp 539hp 276m 276m 279mv 877 s The Caverns of Kull The packed sand of other areas turns to rock here as an underground spring forces water through the pores in the stone. You walk carefully to avoid slipping. north + east south The corpse of a slavering skeletal hound is lying here. You step on a rat's tail, and it squeaks away to a corner. You step on a rat's tail, and it squeaks away to a corner. 378hp 539hp 276m 276m 278mv 877 sca You see: 1 east : an undead troglodyte 1 east : a rat 2 east : a carrion crawler 2 east : a skeletal warrior 2 east : a rat 2 east : a rat 1 south : a zombie 1 south : a zombie 1 south : a carrion crawler 1 south : a rat 378hp 539hp 276m 276m 278mv 877 c 'cure serious' You feel better! 405hp 539hp 261m 276m 278mv 877 c 'cure serious' You feel better! 426hp 539hp 246m 276m 278mv 877 c 'cure serious' You feel better! 450hp 539hp 231m 276m 278mv 877 c 'cure serious' You lost your concentration. 450hp 539hp 224m 276m 278mv 877 c 'cure serious' You lost your concentration. 450hp 539hp 217m 276m 278mv 877 c 'cure serious' You feel better! 471hp 539hp 202m 276m 278mv 877 c 'cure serious' sca A zombie melts out of the shadows from the south, boots echoing on the rock. 471hp 539hp 202m 276m 278mv 877 You feel better! 491hp 539hp 187m 276m 278mv 877 Anasyn answers 'I am not sure exactly where but around 70-80% you'll be doing "normal" damage :P' 491hp 539hp 187m 276m 278mv 877 k zom You see: 1 east : an undead troglodyte 1 east : a rat 2 east : a carrion crawler 2 east : a skeletal warrior 2 east : a rat 2 east : a rat 1 south : a zombie 1 south : a carrion crawler 1 south : a rat 491hp 539hp 187m 276m 278mv 877 Your divine power MASSACRES a zombie! [51] Your divine power MUTILATES a zombie! [39] A zombie has some small wounds and bruises. 491hp 539hp 187m 276m 278mv 877 Your divine power DISMEMBERS a zombie! [48] A zombie has some small wounds and bruises. 491hp 539hp 187m 276m 278mv 877 kick Your kick MUTILATES a zombie! [38] A zombie has some small wounds and bruises. 491hp 539hp 187m 276m 263mv 877 A zombie's pound injures you. [16] A zombie's pound hits you. [11] Your divine power DISMEMBERS a zombie! [45] A zombie has quite a few wounds. 470hp 539hp 190m 276m 269mv 877 wea ball You do not have that item. A zombie has quite a few wounds. 470hp 539hp 190m 276m 269mv 877 Your divine power DISMEMBERS a zombie! [48] A zombie has quite a few wounds. 470hp 539hp 190m 276m 269mv 877 kick Your kick DISEMBOWELS a zombie! [44] A zombie has quite a few wounds. 470hp 539hp 190m 276m 254mv 877 kick A zombie's pound hits you. [12] Your divine power MUTILATES a zombie! [40] A zombie has quite a few wounds. 458hp 539hp 190m 276m 254mv 877 Your kick DISEMBOWELS a zombie! [43] A zombie has some big nasty wounds and scratches. 458hp 539hp 190m 276m 239mv 877 kick A zombie's pound injures you. [13] Your divine power DISMEMBERS a zombie! [45] A zombie has some big nasty wounds and scratches. 445hp 539hp 190m 276m 239mv 877 Your kick MUTILATES a zombie! [40] A zombie has some big nasty wounds and scratches. 445hp 539hp 190m 276m 224mv 877 kick Your kick devastates a zombie! [32] A zombie looks pretty hurt. 445hp 539hp 190m 276m 209mv 877 kick Your kick mauls a zombie. [24] A zombie looks pretty hurt. 445hp 539hp 190m 276m 194mv 877 kick A zombie's pound hits you. [9] Your divine power maims a zombie! [34] A zombie looks pretty hurt. 436hp 539hp 190m 276m 194mv 877 Your kick MUTILATES a zombie! [40] A zombie looks pretty hurt. 436hp 539hp 190m 276m 179mv 877 kick A zombie's pound injures you. [14] Your divine power DISMEMBERS a zombie! [48] A zombie is in awful condition. 422hp 539hp 190m 276m 179mv 877 A zombie is in awful condition. 422hp 539hp 190m 276m 172mv 877 A zombie's pound injures you. [14] Your divine power DISMEMBERS a zombie! [45] A zombie forays further into the gloom to the south. A zombie has fled! 408hp 539hp 190m 276m 172mv 877 s The Caverns of Kull Well away from the light, the shadows close in...eyes spring from the dark, and you hear moaning, scratching, and maniacal laughter from one of the isolated passages ahead of you. north west + east A walking corpse stumbles it's way over to you. A walking corpse stumbles it's way over to you. A huge carrion crawler chews the last bits of a corpse here. You step on a rat's tail, and it squeaks away to a corner. 408hp 539hp 190m 276m 171mv 877 k zo A zombie's pound hits you. [12] A zombie screams and attacks! A zombie's pound injures you. [15] Your divine power MASSACRES a zombie! [51] A zombie is DEAD!! You receive 94 experience points. You hear a zombie's death cry. You get 405 copper coins from corpse of a zombie. A zombie's pound injures you. [15] A zombie is in excellent condition. 366hp 539hp 190m 276m 171mv 783 A zombie's pound hits you. [12] A zombie is in excellent condition. 361hp 539hp 193m 276m 177mv 783 sca You see: 1 north : a rat 1 north : a rat 1 east : a ghost 1 east : a zombie 2 east : a slavering skeletal hound A zombie is in excellent condition. 361hp 539hp 193m 276m 177mv 783 kick Your kick maims a zombie! [33] A zombie has a few scratches. 361hp 539hp 193m 276m 162mv 783 kick Your kick DISMEMBERS a zombie! [46] A zombie has some small wounds and bruises. 361hp 539hp 193m 276m 147mv 783 Your divine power DISMEMBERS a zombie! [46] A zombie's pound hits you. [12] A zombie's pound hits you. [12] A zombie has some small wounds and bruises. 337hp 539hp 193m 276m 147mv 783 c 'cure serious' You feel better! A zombie has some small wounds and bruises. 362hp 539hp 178m 276m 147mv 783 c 'cure serious' Your divine power DISMEMBERS a zombie! [45] A zombie's pound injures you. [14] A zombie has some small wounds and bruises. 348hp 539hp 178m 276m 147mv 783 You lost your concentration. A zombie has some small wounds and bruises. 348hp 539hp 171m 276m 147mv 783 c 'cure serious' Your divine power MASSACRES a zombie! [51] A zombie's pound injures you. [15] A zombie has quite a few wounds. 333hp 539hp 171m 276m 147mv 783 You lost your concentration. A zombie has quite a few wounds. 333hp 539hp 164m 276m 147mv 783 c 'cure serious' A zombie's pound injures you. [14] A zombie's pound injures you. [14] A zombie has quite a few wounds. 305hp 539hp 164m 276m 147mv 783 You feel better! A zombie has quite a few wounds. 329hp 539hp 149m 276m 147mv 783 c 'cure serious' Your divine power DISMEMBERS a zombie! [45] A zombie has quite a few wounds. 329hp 539hp 149m 276m 147mv 783 You lost your concentration. A zombie has quite a few wounds. 329hp 539hp 142m 276m 147mv 783 c 'cure serious' A zombie's pound injures you. [15] A zombie has quite a few wounds. 314hp 539hp 142m 276m 147mv 783 You lost your concentration. A zombie has quite a few wounds. 314hp 539hp 135m 276m 147mv 783 c 'cure serious' A zombie's pound injures you. [15] A zombie has quite a few wounds. 299hp 539hp 135m 276m 147mv 783 You lost your concentration. A zombie has quite a few wounds. 299hp 539hp 128m 276m 147mv 783 A zombie has quite a few wounds. 307hp 539hp 131m 276m 153mv 783 c 'cure serious' You lost your concentration. A zombie has quite a few wounds. 307hp 539hp 124m 276m 153mv 783 c 'cure serious' Your divine power MASSACRES a zombie! [51] A zombie's pound hits you. [12] A zombie has quite a few wounds. 295hp 539hp 124m 276m 153mv 783 You feel better! A zombie has quite a few wounds. 316hp 539hp 109m 276m 153mv 783 Your divine power DISEMBOWELS a zombie! [43] A zombie's pound injures you. [13] A zombie has quite a few wounds. 303hp 539hp 109m 276m 153mv 783 c 'cure serious' You feel better! A zombie has quite a few wounds. 323hp 539hp 94m 276m 153mv 783 Your divine power DISEMBOWELS a zombie! [42] A zombie's pound injures you. [15] A zombie has some big nasty wounds and scratches. 308hp 539hp 94m 276m 153mv 783 c 'cure serious' You feel better! A carrion crawler forays further into the gloom to the east. Your divine power MUTILATES a zombie! [39] Your divine power DISMEMBERS a zombie! [45] A zombie has some big nasty wounds and scratches. 335hp 539hp 79m 276m 153mv 783 c 'cure serious' Your divine power DISMEMBERS a zombie! [46] A zombie's pound injures you. [13] A zombie looks pretty hurt. 322hp 539hp 79m 276m 153mv 783 You lost your concentration. A zombie looks pretty hurt. 322hp 539hp 72m 276m 153mv 783 c 'cure serious' A zombie's pound injures you. [14] A zombie looks pretty hurt. 308hp 539hp 72m 276m 153mv 783 You feel better! You have become better at cure serious! A zombie looks pretty hurt. 336hp 539hp 57m 276m 153mv 775 c 'cure serious' Your divine power DISEMBOWELS a zombie! [42] A zombie's pound hits you. [12] A zombie's pound injures you. [15] A zombie looks pretty hurt. 309hp 539hp 57m 276m 153mv 775 You lost your concentration. A zombie looks pretty hurt. 309hp 539hp 50m 276m 153mv 775 Your divine power DISEMBOWELS a zombie! [43] A zombie's pound injures you. [14] A zombie's pound hits you. [11] A zombie looks pretty hurt. 284hp 539hp 50m 276m 153mv 775 wimpy 120 Wimpy set to 120 hit points. A zombie looks pretty hurt. 284hp 539hp 50m 276m 153mv 775 kick Your kick MUTILATES a zombie! [40] A zombie's pound injures you. [15] A zombie is in awful condition. 269hp 539hp 50m 276m 138mv 775 kick Corpse of a zombie decays into dust. A zombie is in awful condition. 275hp 539hp 53m 276m 144mv 775 Your kick DISEMBOWELS a zombie! [44] A zombie forays further into the gloom to the north. A zombie has fled! 275hp 539hp 53m 276m 129mv 775 n kick zom The Caverns of Kull The packed sand of other areas turns to rock here as an underground spring forces water through the pores in the stone. You walk carefully to avoid slipping. north + east south A walking corpse stumbles it's way over to you. You step on a rat's tail, and it squeaks away to a corner. You step on a rat's tail, and it squeaks away to a corner. 275hp 539hp 53m 276m 128mv 775 Your kick devastates a zombie! [32] A zombie forays further into the gloom to the east. A zombie has fled! 275hp 539hp 53m 276m 113mv 775 sca You see: 1 east : a zombie 1 east : a skeletal warrior 1 east : a skeletal warrior 1 east : a rat 2 east : a slavering skeletal hound 2 east : a carrion crawler 1 south : a zombie 1 south : a rat 275hp 539hp 53m 276m 113mv 775 s The Caverns of Kull Well away from the light, the shadows close in...eyes spring from the dark, and you hear moaning, scratching, and maniacal laughter from one of the isolated passages ahead of you. north west + east A walking corpse stumbles it's way over to you. You step on a rat's tail, and it squeaks away to a corner. 275hp 539hp 53m 276m 112mv 775 w Cavern Entrance It seems instantly dark just inside this room, and you get a chill and a sense of foreboding. You are in Lord Kull's domain now. Past a round stone west is your exit out. stone + east 275hp 539hp 53m 276m 111mv 775 w The Roll-Away Stone Hidden by ages of moss and decaying leaves is a huge, round stone, set on a slight incline, ready for you to push it to the side...what lies beyond is anyone's guess, but if someone went to this much trouble, it's either very good, or very bad. You see words scratched in the dirt here. You are facing east towards the stone. west + stone 275hp 539hp 53m 276m 107mv 775 sle You go to sleep. 275hp 539hp 53m 276m 107mv 775 i You are carrying: 70 / 82 items, 417 / 567 pounds. ( 8) some Two Rivers Tabac a Wendy's FroSTy (Humming) a Cold steel broadsword ( 2) (Glowing) (Humming) a dragonsword a brandy bottle (Glowing) (Humming) a sparking lightning sword the Red DragonOrb (Glowing) (Humming) a red dragon claw an emerald sword ( 2) a small ruby ring some Rusty Vambraces a water jug a gaudy robe a big ol' can of WHUP ASS (Glowing) a færic fire-fly (Glowing) a small necklace 275hp 539hp 53m 276m 107mv 775 You feel less protected. 315hp 539hp 76m 276m 152mv 775 --> Murkanen leaves Mirkwood to have a go at real life. 315hp 539hp 76m 276m 152mv 775 355hp 539hp 99m 276m 197mv 775 --> *CHEER* Anasyn has LEVELLED! Gratz to the Ranger! 355hp 539hp 99m 276m 197mv 775 405hp 539hp 122m 276m 242mv 775 i 445hp 539hp 145m 276m 287mv 775 You are carrying: 70 / 82 items, 417 / 567 pounds. ( 8) some Two Rivers Tabac a Wendy's FroSTy (Humming) a Cold steel broadsword ( 2) (Glowing) (Humming) a dragonsword a brandy bottle (Glowing) (Humming) a sparking lightning sword the Red DragonOrb (Glowing) (Humming) a red dragon claw an emerald sword ( 2) a small ruby ring some Rusty Vambraces a water jug a gaudy robe a big ol' can of WHUP ASS (Glowing) a færic fire-fly (Glowing) a small necklace 445hp 539hp 145m 276m 287mv 775 485hp 539hp 168m 276m 332mv 775 wak You wake, stand up and look around. The Roll-Away Stone Hidden by ages of moss and decaying leaves is a huge, round stone, set on a slight incline, ready for you to push it to the side...what lies beyond is anyone's guess, but if someone went to this much trouble, it's either very good, or very bad. You see words scratched in the dirt here. You are facing east towards the stone. west + stone 485hp 539hp 168m 276m 332mv 775 l eme An emerald long sword is leaning against the wall. 485hp 539hp 168m 276m 332mv 775 l eme An emerald long sword is leaning against the wall. Object 'sword emerald' is type weapon, extra flags none. Exclusion flags none Weight is 24, value is 5625, level is 24. Used as a weapon. Weapon type is sword. Damage is 8d3 (average 16). 485hp 539hp 168m 276m 332mv 775 l dragon A dragonsword rests here, gleaming in the light. Dragon scales coat the hilt. 485hp 539hp 168m 276m 332mv 775 l dragon A dragonsword rests here, gleaming in the light. Dragon scales coat the hilt. Object 'dragonsword' is type weapon, extra flags glow hum magic. Exclusion flags none Weight is 10, value is 11000, level is 38. Used as a weapon. Weapon type is sword. Damage is 6d6 (average 21). Affects damage roll by 6. Affects hit roll by 6. 485hp 539hp 168m 276m 332mv 775 l cold A broad-bladed sword rests here. Object 'cold steel broadsword' is type weapon, extra flags hum bless. Exclusion flags none Weight is 10, value is 4000, level is 20. Used as a weapon. Weapon type is sword. Damage is 7d3 (average 14). Weapon abilities freezing. Affects damage roll by 2. Affects hit roll by 2. 485hp 539hp 168m 276m 332mv 775 l em An emerald long sword is leaning against the wall. 485hp 539hp 168m 276m 332mv 775 l em An emerald long sword is leaning against the wall. Object 'sword emerald' is type weapon, extra flags none. Exclusion flags none Weight is 24, value is 5625, level is 24. Used as a weapon. Weapon type is sword. Damage is 8d3 (average 16). 485hp 539hp 168m 276m 332mv 775 i 496hp 539hp 173m 276m 359mv 775 You are carrying: 70 / 82 items, 417 / 567 pounds. ( 8) some Two Rivers Tabac a Wendy's FroSTy (Humming) a Cold steel broadsword ( 2) (Glowing) (Humming) a dragonsword a brandy bottle (Glowing) (Humming) a sparking lightning sword the Red DragonOrb (Glowing) (Humming) a red dragon claw an emerald sword ( 2) a small ruby ring some Rusty Vambraces a water jug a gaudy robe a big ol' can of WHUP ASS (Glowing) a færic fire-fly (Glowing) a small necklace 496hp 539hp 173m 276m 359mv 775 l claw This big claw looks like a part of a dragon. 496hp 539hp 173m 276m 359mv 775 l claw This big claw looks like a part of a dragon. Object 'claw red redclaw' is type weapon, extra flags glow hum magic old-anti-good. Exclusion flags anti-evil Weight is 19, value is 11, level is 31. Used as a weapon. Weapon type is exotic. Damage is 2d17 (average 18). Affects hit roll by 7. Affects damage roll by 7. 496hp 539hp 173m 276m 359mv 775 i You are carrying: 70 / 82 items, 417 / 567 pounds. ( 8) some Two Rivers Tabac a Wendy's FroSTy (Humming) a Cold steel broadsword ( 2) (Glowing) (Humming) a dragonsword a brandy bottle (Glowing) (Humming) a sparking lightning sword the Red DragonOrb (Glowing) (Humming) a red dragon claw an emerald sword ( 2) a small ruby ring some Rusty Vambraces a water jug a gaudy robe a big ol' can of WHUP ASS (Glowing) a færic fire-fly (Glowing) a small necklace 496hp 539hp 173m 276m 359mv 775 506hp 539hp 178m 276m 386mv 775 l light A lightning bolt fashioned into a sword spits sparks here. Object 'sword lightning bolt' is type weapon, extra flags glow hum magic. Exclusion flags none Weight is 10, value is 9200, level is 31. Used as a weapon. Weapon type is sword. Damage is 9d3 (average 18). Affects hit roll by 1. Affects damage roll by 4. 506hp 539hp 178m 276m 386mv 775 sca You see: 2 east : a zombie 2 east : a rat 506hp 539hp 178m 276m 386mv 775 e Cavern Entrance It seems instantly dark just inside this room, and you get a chill and a sense of foreboding. You are in Lord Kull's domain now. Past a round stone west is your exit out. stone + east 506hp 539hp 178m 276m 382mv 775 sca You see: 1 east : a zombie 1 east : a zombie 1 east : a rat 2 east : a rat 2 east : a skeletal warrior 506hp 539hp 178m 276m 382mv 775 e The Caverns of Kull Well away from the light, the shadows close in...eyes spring from the dark, and you hear moaning, scratching, and maniacal laughter from one of the isolated passages ahead of you. north west + east A walking corpse stumbles it's way over to you. A walking corpse stumbles it's way over to you. You step on a rat's tail, and it squeaks away to a corner. 506hp 539hp 178m 276m 381mv 775 sca You see: 1 north : a rat 1 north : a rat 1 east : a rat 1 east : a skeletal warrior 2 east : a slavering skeletal hound 506hp 539hp 178m 276m 381mv 775 l zo Decayed flesh falls off of this zombie even as you look at it, but it never seems to turn completely into a skeleton. A zombie looks pretty hurt. 506hp 539hp 178m 276m 381mv 775 c arm You lost your concentration. 506hp 539hp 176m 276m 381mv 775 c arm You feel someone protecting you. 506hp 539hp 171m 276m 381mv 775 kick zo Your kick MUTILATES a zombie! [39] A zombie is in awful condition. 506hp 539hp 171m 276m 366mv 775 Your divine power MASSACRES a zombie! [49] A zombie's pound injures you. [14] A zombie is in awful condition. 492hp 539hp 171m 276m 366mv 775 kick Your kick mauls a zombie. [24] A zombie is in awful condition. 492hp 539hp 171m 276m 351mv 775 Your divine power MUTILATES a zombie! [37] A zombie is DEAD!! You receive 99 experience points. A zombie's arm is sliced from its dead body. You get 148 copper coins from corpse of a zombie. 492hp 539hp 171m 276m 351mv 676 A rat picks up some trash. 492hp 539hp 171m 276m 351mv 676 sca You see: 1 north : a rat 1 north : a rat 1 east : a rat 1 east : a skeletal warrior 2 east : a slavering skeletal hound 492hp 539hp 171m 276m 351mv 676 502hp 539hp 176m 276m 378mv 676 n The Caverns of Kull The packed sand of other areas turns to rock here as an underground spring forces water through the pores in the stone. You walk carefully to avoid slipping. north + east south You step on a rat's tail, and it squeaks away to a corner. You step on a rat's tail, and it squeaks away to a corner. 502hp 539hp 176m 276m 377mv 676 sca You see: 1 east : a carrion crawler 1 east : a ghost 2 east : a carrion crawler 2 east : a rat 1 south : a zombie 1 south : a rat 502hp 539hp 176m 276m 377mv 676 e The Caverns of Kull You have to sweep moss out of your face to get a full view of this room, but can never be sure you are alone here. north west + east south A huge carrion crawler chews the last bits of a corpse here. (Translucent) A ghostly form wavers in front of you. 502hp 539hp 176m 276m 376mv 676 sca You see: 1 west : a rat 1 west : a rat 1 north : a skeletal warrior 1 north : an undead troglodyte 1 north : the Rat Warrior 1 east : a carrion crawler 1 east : a rat 2 east : a ghost 2 east : a skeletal warrior 1 south : a rat 1 south : a skeletal warrior 502hp 539hp 176m 276m 376mv 676 w The Caverns of Kull The packed sand of other areas turns to rock here as an underground spring forces water through the pores in the stone. You walk carefully to avoid slipping. north + east south You step on a rat's tail, and it squeaks away to a corner. You step on a rat's tail, and it squeaks away to a corner. 502hp 539hp 176m 276m 375mv 676 sca You see: 1 east : a carrion crawler 1 east : a ghost 2 east : a carrion crawler 2 east : a rat 1 south : a zombie 1 south : a rat 502hp 539hp 176m 276m 375mv 676 s The Caverns of Kull Well away from the light, the shadows close in...eyes spring from the dark, and you hear moaning, scratching, and maniacal laughter from one of the isolated passages ahead of you. north west + east The corpse of a zombie is lying here. A walking corpse stumbles it's way over to you. You step on a rat's tail, and it squeaks away to a corner. 502hp 539hp 176m 276m 374mv 676 sca You see: 1 north : a rat 1 north : a rat 1 east : a rat 1 east : a skeletal warrior 2 east : a slavering skeletal hound 502hp 539hp 176m 276m 374mv 676 k zom Your divine power MUTILATES a zombie! [37] A zombie has a few scratches. 502hp 539hp 176m 276m 374mv 676 kick Your kick mauls a zombie. [24] A zombie has a few scratches. 502hp 539hp 176m 276m 359mv 676 kick Your divine power MASSACRES a zombie! [49] A zombie's pound injures you. [16] A zombie has some small wounds and bruises. 486hp 539hp 176m 276m 359mv 676 Your kick MUTILATES a zombie! [38] A zombie has some small wounds and bruises. 486hp 539hp 176m 276m 344mv 676 kick Your kick DISEMBOWELS a zombie! [44] A zombie has quite a few wounds. 486hp 539hp 176m 276m 329mv 676 A zombie's pound injures you. [14] A zombie has quite a few wounds. 481hp 539hp 179m 276m 335mv 676 kick Your kick DISEMBOWELS a zombie! [41] A zombie has quite a few wounds. 481hp 539hp 179m 276m 320mv 676 Your divine power DISEMBOWELS a zombie! [42] A zombie's pound injures you. [14] A zombie has quite a few wounds. 467hp 539hp 179m 276m 320mv 676 kick Your kick MUTILATES a zombie! [37] A zombie has quite a few wounds. 467hp 539hp 179m 276m 305mv 676 A zombie's pound injures you. [15] A zombie has quite a few wounds. 452hp 539hp 179m 276m 305mv 676 kick Your kick maims a zombie! [34] A zombie has quite a few wounds. 452hp 539hp 179m 276m 290mv 676 kick A zombie's pound hits you. [12] A zombie has quite a few wounds. 440hp 539hp 179m 276m 290mv 676 Your kick maims a zombie! [33] A zombie has some big nasty wounds and scratches. 440hp 539hp 179m 276m 275mv 676 kick Your divine power DISMEMBERS a zombie! [45] You have become better at dodge! A zombie has some big nasty wounds and scratches. 440hp 539hp 179m 276m 275mv 670 Your kick DISEMBOWELS a zombie! [42] A zombie has some big nasty wounds and scratches. 440hp 539hp 179m 276m 260mv 670 A skeletal warrior melts out of the shadows from the east. A zombie has some big nasty wounds and scratches. 440hp 539hp 179m 276m 260mv 670 A skeletal warrior's pound injures you. [16] A zombie has some big nasty wounds and scratches. 424hp 539hp 179m 276m 260mv 670 kick A skeletal warrior's pound injures you. [15] A skeletal warrior's pound wounds you. [18] A skeletal warrior's pound wounds you. [17] A zombie's pound injures you. [13] A zombie has some big nasty wounds and scratches. 361hp 539hp 179m 276m 260mv 670 Your kick DISEMBOWELS a zombie! [42] A zombie has some big nasty wounds and scratches. 361hp 539hp 179m 276m 245mv 670 flee flee flee A zombie's pound wounds you. [17] A zombie has some big nasty wounds and scratches. 344hp 539hp 179m 276m 245mv 670 The Caverns of Kull The packed sand of other areas turns to rock here as an underground spring forces water through the pores in the stone. You walk carefully to avoid slipping. north + east south You step on a rat's tail, and it squeaks away to a corner. You step on a rat's tail, and it squeaks away to a corner. You flee from combat! You lose 10 exps. 344hp 539hp 179m 276m 244mv 680 You aren't fighting anyone. 344hp 539hp 179m 276m 244mv 680 You aren't fighting anyone. 344hp 539hp 179m 276m 244mv 680 sca You see: 1 east : an undead troglodyte 1 east : a carrion crawler 1 east : a ghost 2 east : a slavering skeletal hound 2 east : a ghost 2 east : a carrion crawler 1 south : a skeletal warrior 1 south : a zombie 1 south : a rat 344hp 539hp 179m 276m 244mv 680 e The Caverns of Kull You have to sweep moss out of your face to get a full view of this room, but can never be sure you are alone here. north west + east south An undead troglodyte babbles in incoherent rage here. A huge carrion crawler chews the last bits of a corpse here. (Translucent) A ghostly form wavers in front of you. 344hp 539hp 179m 276m 243mv 680 sca You see: 1 west : a rat 1 west : a rat 1 north : a skeletal warrior 1 north : the Rat Warrior 1 east : a slavering skeletal hound 1 east : a ghost 1 east : a carrion crawler 2 east : a zombie 1 south : a rat 344hp 539hp 179m 276m 243mv 680 354hp 539hp 184m 276m 270mv 680 s The Caverns of Kull The floors are packed by the tramping of feet of many types, and are slightly moist...no fluids ever completely dry here. You boots squish in the blood of past adventurers. Sloping passages lead west, east and north. north west + east You step on a rat's tail, and it squeaks away to a corner. 354hp 539hp 184m 276m 269mv 680 sca You see: 1 west : a skeletal warrior 1 west : a zombie 1 west : a rat 1 north : an undead troglodyte 1 north : a carrion crawler 1 north : a ghost 2 north : a skeletal warrior 2 north : the Rat Warrior 1 east : a rat 354hp 539hp 184m 276m 269mv 680 c 'cure serious' You feel better! 374hp 539hp 169m 276m 269mv 680 e sca The Caverns of Kull Aaagh! MORE of the same caverns you've been in for the past while. To the North, you see a room crowded with stalagmites and stalactites. Far to the west you see scattered light...could be the exit. north west + You step on a rat's tail, and it squeaks away to a corner. 374hp 539hp 169m 276m 268mv 680 c 'cure serious' A rat forays further into the gloom to the north. 374hp 539hp 169m 276m 268mv 680 You see: 1 west : a rat 2 west : a skeletal warrior 2 west : a zombie 2 west : a rat 1 north : a rat 1 north : a slavering skeletal hound 1 north : a ghost 1 north : a carrion crawler 374hp 539hp 169m 276m 268mv 680 You lost your concentration. 374hp 539hp 162m 276m 268mv 680 c 'cure serious' You feel better! 396hp 539hp 147m 276m 268mv 680 c 'cure serious' You feel better! 416hp 539hp 132m 276m 268mv 680 c 'cure serious' You lost your concentration. 416hp 539hp 125m 276m 268mv 680 c 'cure serious' You lost your concentration. 416hp 539hp 118m 276m 268mv 680 c 'cure serious' You feel better! 438hp 539hp 103m 276m 268mv 680 sca 448hp 539hp 108m 276m 295mv 680 You see: 1 west : a rat 2 west : a rat 2 west : a skeletal warrior 2 west : a zombie 2 west : a rat 1 north : a rat 1 north : a slavering skeletal hound 1 north : a ghost 1 north : a carrion crawler 448hp 539hp 108m 276m 295mv 680 c 'cure serious' You feel better! 468hp 539hp 93m 276m 295mv 680 c 'cure serious' You feel better! 490hp 539hp 78m 276m 295mv 680 wor l You have 172,460 coppers You have 0 valor points You have 39,920 total experience points (680 exp to next level). You have 2 trains. You have 20 practices. You have 409 big kills. You haven't felt that awful cold grip of death yet! 490hp 539hp 78m 276m 295mv 680 The Caverns of Kull Aaagh! MORE of the same caverns you've been in for the past while. To the North, you see a room crowded with stalagmites and stalactites. Far to the west you see scattered light...could be the exit. north west + 490hp 539hp 78m 276m 295mv 680 c 'cure serious' You feel better! 510hp 539hp 63m 276m 295mv 680 n The Caverns of Kull You can barely move in this room, having to climb over, duck under and in some cases break through ancient rock formations to move on. Exits lead west, east, and south...all past sharp rock walls. west + east south You step on a rat's tail, and it squeaks away to a corner. A pile of bones rises to form itself into a huge undead dog. (Translucent) A ghostly form wavers in front of you. A huge carrion crawler chews the last bits of a corpse here. A slavering skeletal hound's bite wounds you. [17] A slavering skeletal hound's bite injures you. [15] A slavering skeletal hound is in excellent condition. 478hp 539hp 63m 276m 294mv 680 kick Your kick DISEMBOWELS a slavering skeletal hound! [41] A slavering skeletal hound has a few scratches. 478hp 539hp 63m 276m 279mv 680 kick Your divine power MASSACRES a slavering skeletal hound! [49] You have become better at parry! A slavering skeletal hound has some small wounds and bruises. 478hp 539hp 63m 276m 279mv 676 Your kick mauls a slavering skeletal hound. [24] A slavering skeletal hound has some small wounds and bruises. 478hp 539hp 63m 276m 264mv 676 kick Your divine power MUTILATES a slavering skeletal hound! [40] A slavering skeletal hound's bite hits you. [12] A slavering skeletal hound has quite a few wounds. 466hp 539hp 63m 276m 264mv 676 A slavering skeletal hound has quite a few wounds. 466hp 539hp 63m 276m 257mv 676 kick Your divine power DISEMBOWELS a slavering skeletal hound! [42] A slavering skeletal hound's bite injures you. [15] A slavering skeletal hound has quite a few wounds. 451hp 539hp 63m 276m 257mv 676 Your kick devastates a slavering skeletal hound! [30] A slavering skeletal hound has quite a few wounds. 451hp 539hp 63m 276m 242mv 676 wor Your divine power MASSACRES a slavering skeletal hound! [52] A slavering skeletal hound's bite injures you. [16] A slavering skeletal hound has quite a few wounds. 443hp 539hp 66m 276m 248mv 676 kick You have 172,460 coppers You have 0 valor points You have 39,924 total experience points (676 exp to next level). You have 2 trains. You have 20 practices. You have 409 big kills. You haven't felt that awful cold grip of death yet! A slavering skeletal hound has quite a few wounds. 443hp 539hp 66m 276m 248mv 676 Your kick DISEMBOWELS a slavering skeletal hound! [44] A slavering skeletal hound has some big nasty wounds and scratches. 443hp 539hp 66m 276m 233mv 676 Your divine power DISEMBOWELS a slavering skeletal hound! [42] A slavering skeletal hound's bite injures you. [13] A slavering skeletal hound tries to disarm you, but fails. A slavering skeletal hound has some big nasty wounds and scratches. 430hp 539hp 66m 276m 233mv 676 kick Your kick MUTILATES a slavering skeletal hound! [37] A slavering skeletal hound has some big nasty wounds and scratches. 430hp 539hp 66m 276m 218mv 676 A slavering skeletal hound's bite injures you. [15] A slavering skeletal hound has some big nasty wounds and scratches. 415hp 539hp 66m 276m 218mv 676 kick A slavering skeletal hound has some big nasty wounds and scratches. 415hp 539hp 66m 276m 211mv 676 Your divine power DISEMBOWELS a slavering skeletal hound! [43] A slavering skeletal hound's bite wounds you. [17] A slavering skeletal hound's bite hits you. [12] A slavering skeletal hound looks pretty hurt. 386hp 539hp 66m 276m 211mv 676 kick Your kick maims a slavering skeletal hound! [36] Your divine power MUTILATES a slavering skeletal hound! [40] A slavering skeletal hound's bite hits you. [12] A slavering skeletal hound's bite injures you. [16] A slavering skeletal hound looks pretty hurt. 358hp 539hp 66m 276m 196mv 676 kick A slavering skeletal hound's bite hits you. [11] A slavering skeletal hound's bite injures you. [16] A slavering skeletal hound looks pretty hurt. 331hp 539hp 66m 276m 196mv 676 Your kick DISMEMBERS a slavering skeletal hound! [45] A slavering skeletal hound is in awful condition. 331hp 539hp 66m 276m 181mv 676 kick Your divine power DISEMBOWELS a slavering skeletal hound! [42] A slavering skeletal hound's bite injures you. [14] A slavering skeletal hound's bite hits you. [12] A slavering skeletal hound is in awful condition. 305hp 539hp 66m 276m 181mv 676 Your kick MUTILATES a slavering skeletal hound! [40] A slavering skeletal hound is DEAD!! You receive 61 experience points. You hear a slavering skeletal hound's death cry. You get 330 copper coins from corpse of a slavering skeletal hound. 305hp 539hp 66m 276m 166mv 615 s wor The Caverns of Kull Aaagh! MORE of the same caverns you've been in for the past while. To the North, you see a room crowded with stalagmites and stalactites. Far to the west you see scattered light...could be the exit. north west + 305hp 539hp 66m 276m 165mv 615 You have 172,790 coppers You have 0 valor points You have 39,985 total experience points (615 exp to next level). You have 2 trains. You have 20 practices. You have 410 big kills. You haven't felt that awful cold grip of death yet! 305hp 539hp 66m 276m 165mv 615 sca You see: 2 west : a rat 2 west : a rat 2 west : a skeletal warrior 2 west : a zombie 2 west : a rat 1 north : a rat 1 north : a ghost 1 north : a carrion crawler 305hp 539hp 66m 276m 165mv 615 316hp 539hp 71m 276m 192mv 615 rest You rest. 316hp 539hp 71m 276m 192mv 615 sca You see: 2 west : a rat 2 west : a rat 2 west : a skeletal warrior 2 west : a zombie 2 west : a rat 1 north : a rat 1 north : a ghost 1 north : a carrion crawler 316hp 539hp 71m 276m 192mv 615 sle You go to sleep. 316hp 539hp 71m 276m 192mv 615 aff You are affected by: Spell 1: oo hours left of 'protection evil' Spell 2: oo hours left of 'fly' Spell 3: 18 hours left of 'armor' 316hp 539hp 71m 276m 192mv 615 356hp 539hp 94m 276m 237mv 615 wak You wake, stand up and look around. The Caverns of Kull Aaagh! MORE of the same caverns you've been in for the past while. To the North, you see a room crowded with stalagmites and stalactites. Far to the west you see scattered light...could be the exit. north west + 356hp 539hp 94m 276m 237mv 615 sca You see: 2 west : a rat 2 west : a rat 2 west : a skeletal warrior 2 west : a zombie 2 west : a rat 1 north : a rat 1 north : a ghost 1 north : a carrion crawler 356hp 539hp 94m 276m 237mv 615 sle You go to sleep. 356hp 539hp 94m 276m 237mv 615 eq You are using: (Invis) (Humming) a ball of flame the Captain's Helmet a sun blazoned ankh (Glowing) a small necklace a black bodysuit cold steel chainmail some flowing robes an elemental bracelet an elemental bracelet cold steel shield hard leather gloves (Glowing) (Humming) a Ghostly Ring (Glowing) (Humming) a Ghostly Ring the thain girth some rotten leggings a pair of winged boots an academy diploma (Glowing) the Sword of Arthur, Excalibur 356hp 539hp 94m 276m 237mv 615 403hp 539hp 117m 276m 282mv 615 wak You wake, stand up and look around. The Caverns of Kull Aaagh! MORE of the same caverns you've been in for the past while. To the North, you see a room crowded with stalagmites and stalactites. Far to the west you see scattered light...could be the exit. north west + 403hp 539hp 117m 276m 282mv 615 sca You see: 2 west : a rat 2 west : a skeletal warrior 2 west : a zombie 1 north : a rat 1 north : a ghost 1 north : a carrion crawler 403hp 539hp 117m 276m 282mv 615 sle You go to sleep. 403hp 539hp 117m 276m 282mv 615 wak You wake, stand up and look around. The Caverns of Kull Aaagh! MORE of the same caverns you've been in for the past while. To the North, you see a room crowded with stalagmites and stalactites. Far to the west you see scattered light...could be the exit. north west + 403hp 539hp 117m 276m 282mv 615 sca You see: 2 west : a rat 2 west : a skeletal warrior 2 west : a zombie 1 north : a rat 1 north : a carrion crawler 403hp 539hp 117m 276m 282mv 615 n The Caverns of Kull You can barely move in this room, having to climb over, duck under and in some cases break through ancient rock formations to move on. Exits lead west, east, and south...all past sharp rock walls. west + east south The corpse of a slavering skeletal hound is lying here. You step on a rat's tail, and it squeaks away to a corner. A huge carrion crawler chews the last bits of a corpse here. 403hp 539hp 117m 276m 281mv 615 sca You see: 1 west : an undead troglodyte 1 west : a carrion crawler 1 west : a ghost 2 west : a rat 2 west : a rat 2 west : a rat 1 east : a ghost 1 east : a zombie 403hp 539hp 117m 276m 281mv 615 e The Caverns of Kull Feeling brave, you enter this room with a flourish, only to find basically the same type of room you've found all the way through this place. north west + south (Translucent) A ghostly form wavers in front of you. A walking corpse stumbles it's way over to you. 403hp 539hp 117m 276m 280mv 615 sca You see: 1 west : a rat 1 west : a carrion crawler 2 west : an undead troglodyte 2 west : a carrion crawler 2 west : a ghost 1 north : a skeletal warrior 1 north : a zombie 1 south : an undead troglodyte 1 south : a rat 1 south : a tomb horror 1 south : an undead troglodyte 1 south : a rat 403hp 539hp 117m 276m 280mv 615 s The Caverns of Kull This rooms is just slightly larger than others, with a smaller exit to the east, which appears to lead to a large cavern, and an exit north back to the main tunnels. north + east An undead troglodyte babbles in incoherent rage here. You step on a rat's tail, and it squeaks away to a corner. The grisly tomb horror hunts for dead meat. An undead troglodyte babbles in incoherent rage here. You step on a rat's tail, and it squeaks away to a corner. 403hp 539hp 117m 276m 279mv 615 sca You see: 1 north : a ghost 1 north : a zombie 2 north : a skeletal warrior 2 north : a zombie 403hp 539hp 117m 276m 279mv 615 wor You have 172,790 coppers You have 0 valor points You have 39,985 total experience points (615 exp to next level). You have 2 trains. You have 20 practices. You have 410 big kills. You haven't felt that awful cold grip of death yet! 403hp 539hp 117m 276m 279mv 615 s You bump into a wall and hurt your nose. An undead troglodyte heads off through the cavern to the east. 403hp 539hp 117m 276m 279mv 615 sca You see: 1 north : a ghost 1 north : a zombie 2 north : a skeletal warrior 2 north : a zombie 1 east : an undead troglodyte 403hp 539hp 117m 276m 279mv 615 e South end of the large cavern You are at the tip of a huge cave, and your light plays across the ceiling, showing brilliant greens and blues of rare mineral deposits. north west + An undead troglodyte babbles in incoherent rage here. 403hp 539hp 117m 276m 278mv 615 sca 413hp 539hp 122m 276m 305mv 615 You see: 1 west : a rat 1 west : a tomb horror 1 west : an undead troglodyte 1 west : a rat 2 north : a slavering skeletal hound 413hp 539hp 122m 276m 305mv 615 c 'cure serious' You feel better! You have become better at cure serious! 440hp 539hp 107m 276m 305mv 607 l tro The troglodyte, even grotesque in life, now makes you gag as you approach...the maggots are hard to look at, but the smell as you enter the room almost doubles you over. An undead troglodyte is in excellent condition. 440hp 539hp 107m 276m 305mv 607 k tro Your divine power DISMEMBERS an undead troglodyte! [45] Your divine power MUTILATES an undead troglodyte! [40] An undead troglodyte has some small wounds and bruises. 440hp 539hp 107m 276m 305mv 607 kick An undead troglodyte's claw hits you. [12] An undead troglodyte's claw hits you. [12] An undead troglodyte has some small wounds and bruises. 416hp 539hp 107m 276m 305mv 607 Your kick decimates an undead troglodyte! [28] An undead troglodyte has some small wounds and bruises. 416hp 539hp 107m 276m 290mv 607 kick An undead troglodyte's claw injures you. [15] An undead troglodyte has some small wounds and bruises. 401hp 539hp 107m 276m 290mv 607 Your kick decimates an undead troglodyte! [27] An undead troglodyte has some small wounds and bruises. 401hp 539hp 107m 276m 275mv 607 kick Your divine power DISMEMBERS an undead troglodyte! [45] An undead troglodyte's claw hits you. [12] An undead troglodyte's claw hits you. [12] An undead troglodyte has some small wounds and bruises. 377hp 539hp 107m 276m 275mv 607 Your kick MUTILATES an undead troglodyte! [37] An undead troglodyte has quite a few wounds. 377hp 539hp 107m 276m 260mv 607 kick An undead troglodyte's redouble hits you. [12] An undead troglodyte has quite a few wounds. 365hp 539hp 107m 276m 260mv 607 Your kick maims an undead troglodyte! [34] An undead troglodyte has quite a few wounds. 365hp 539hp 107m 276m 245mv 607 kick Your divine power DISMEMBERS an undead troglodyte! [46] An undead troglodyte has quite a few wounds. 365hp 539hp 107m 276m 245mv 607 Your kick maims an undead troglodyte! [33] An undead troglodyte has quite a few wounds. 365hp 539hp 107m 276m 230mv 607 kick Your divine power maims an undead troglodyte! [34] An undead troglodyte has quite a few wounds. 371hp 539hp 110m 276m 236mv 607 Your kick devastates an undead troglodyte! [30] An undead troglodyte has quite a few wounds. 371hp 539hp 110m 276m 221mv 607 kick Your divine power MUTILATES an undead troglodyte! [40] An undead troglodyte's claw injures you. [14] An undead troglodyte has some big nasty wounds and scratches. 357hp 539hp 110m 276m 221mv 607 Your kick DISEMBOWELS an undead troglodyte! [43] An undead troglodyte has some big nasty wounds and scratches. 357hp 539hp 110m 276m 206mv 607 kick Your kick DISEMBOWELS an undead troglodyte! [43] An undead troglodyte has some big nasty wounds and scratches. 357hp 539hp 110m 276m 191mv 607 Your divine power DISMEMBERS an undead troglodyte! [48] An undead troglodyte has some big nasty wounds and scratches. 357hp 539hp 110m 276m 191mv 607 kick Your kick decimates an undead troglodyte! [28] An undead troglodyte looks pretty hurt. 357hp 539hp 110m 276m 176mv 607 Your divine power maims an undead troglodyte! [36] An undead troglodyte looks pretty hurt. 357hp 539hp 110m 276m 176mv 607 kick Your kick maims an undead troglodyte! [34] An undead troglodyte looks pretty hurt. 357hp 539hp 110m 276m 161mv 607 An undead troglodyte's claw hits you. [12] You have become better at parry! An undead troglodyte looks pretty hurt. 345hp 539hp 110m 276m 161mv 603 kick Your kick DISEMBOWELS an undead troglodyte! [42] An undead troglodyte is in awful condition. 345hp 539hp 110m 276m 146mv 603 Your divine power DISMEMBERS an undead troglodyte! [45] An undead troglodyte's claw hits you. [11] An undead troglodyte's claw hits you. [12] An undead troglodyte is in awful condition. 322hp 539hp 110m 276m 146mv 603 kick Your kick MUTILATES an undead troglodyte! [40] An undead troglodyte's claw hits you. [10] An undead troglodyte is in awful condition. 312hp 539hp 110m 276m 131mv 603 kick Your divine power DISEMBOWELS an undead troglodyte! [42] An undead troglodyte is DEAD!! You receive 200 experience points. You hear an undead troglodyte's death cry. You get 508 copper coins from corpse of an undead troglodyte. 312hp 539hp 110m 276m 131mv 403 Kick whom? 312hp 539hp 110m 276m 131mv 403 sca You see: 1 west : a zombie 1 west : a rat 1 west : a tomb horror 1 west : an undead troglodyte 1 west : a rat 2 north : a slavering skeletal hound 312hp 539hp 110m 276m 131mv 403 w The Caverns of Kull This rooms is just slightly larger than others, with a smaller exit to the east, which appears to lead to a large cavern, and an exit north back to the main tunnels. north + east A walking corpse stumbles it's way over to you. You step on a rat's tail, and it squeaks away to a corner. The grisly tomb horror hunts for dead meat. An undead troglodyte babbles in incoherent rage here. You step on a rat's tail, and it squeaks away to a corner. 322hp 539hp 115m 276m 157mv 403 A rat forays further into the gloom to the north. 322hp 539hp 115m 276m 157mv 403 k tro An undead troglodyte is in excellent condition. 322hp 539hp 115m 276m 157mv 403 kick An undead troglodyte's stab decimates you! [27] An undead troglodyte is in excellent condition. 295hp 539hp 115m 276m 157mv 403 Your kick devastates an undead troglodyte! [31] An undead troglodyte has a few scratches. 295hp 539hp 115m 276m 142mv 403 sca c 'cure serious' Your divine power DISEMBOWELS an undead troglodyte! [43] An undead troglodyte's stab wounds you. [20] An undead troglodyte has a few scratches. 275hp 539hp 115m 276m 142mv 403 You see: 1 north : a rat 1 north : a ghost 2 north : a skeletal warrior 2 north : a zombie An undead troglodyte has a few scratches. 275hp 539hp 115m 276m 142mv 403 You feel better! An undead troglodyte has a few scratches. 297hp 539hp 100m 276m 142mv 403 kick An undead troglodyte's stab decimates you! [27] An undead troglodyte has a few scratches. 270hp 539hp 100m 276m 142mv 403 Your kick MUTILATES an undead troglodyte! [38] An undead troglodyte has some small wounds and bruises. 270hp 539hp 100m 276m 127mv 403 kick Your divine power maims an undead troglodyte! [34] An undead troglodyte's stab wounds you. [20] An undead troglodyte has some small wounds and bruises. 250hp 539hp 100m 276m 127mv 403 Your kick devastates an undead troglodyte! [30] An undead troglodyte has some small wounds and bruises. 250hp 539hp 100m 276m 112mv 403 An undead troglodyte's stab wounds you. [18] An undead troglodyte has some small wounds and bruises. 232hp 539hp 100m 276m 112mv 403 kick Your kick DISEMBOWELS an undead troglodyte! [42] An undead troglodyte has quite a few wounds. 232hp 539hp 100m 276m 97mv 403 Your divine power DISEMBOWELS an undead troglodyte! [42] An undead troglodyte's stab decimates you! [25] An undead troglodyte's stab decimates you! [27] An undead troglodyte has quite a few wounds. 180hp 539hp 100m 276m 97mv 403 kick flee Your kick decimates an undead troglodyte! [27] An undead troglodyte has quite a few wounds. 180hp 539hp 100m 276m 82mv 403 flee An undead troglodyte's stab decimates you! [25] An undead troglodyte has quite a few wounds. 155hp 539hp 100m 276m 82mv 403 flee flee flee A tomb horror forays further into the gloom to the north. An undead troglodyte has quite a few wounds. 155hp 539hp 100m 276m 82mv 403 The Caverns of Kull Feeling brave, you enter this room with a flourish, only to find basically the same type of room you've found all the way through this place. north west + south The grisly tomb horror hunts for dead meat. You step on a rat's tail, and it squeaks away to a corner. (Translucent) A ghostly form wavers in front of you. You flee from combat! You lose 10 exps. 155hp 539hp 100m 276m 81mv 413 You aren't fighting anyone. 155hp 539hp 100m 276m 81mv 413 You aren't fighting anyone. 155hp 539hp 100m 276m 81mv 413 You aren't fighting anyone. 155hp 539hp 100m 276m 81mv 413 You aren't fighting anyone. 155hp 539hp 100m 276m 81mv 413 sca You see: 1 west : a rat 1 west : a carrion crawler 2 west : an undead troglodyte 2 west : a carrion crawler 2 west : a ghost 1 north : a skeletal warrior 1 north : a zombie 1 south : a zombie 1 south : an undead troglodyte 1 south : a rat 155hp 539hp 100m 276m 81mv 413 166hp 539hp 105m 276m 108mv 413 c 'cure serious' You feel better! 186hp 539hp 90m 276m 108mv 413 c 'cure serious' You feel better! 203hp 539hp 75m 276m 108mv 413 c 'cure serious' An undead troglodyte melts out of the shadows from the south. 203hp 539hp 75m 276m 108mv 413 You feel better! 227hp 539hp 60m 276m 108mv 413 l tro The troglodyte, even grotesque in life, now makes you gag as you approach...the maggots are hard to look at, but the smell as you enter the room almost doubles you over. An undead troglodyte has quite a few wounds. An undead troglodyte is using: a stainless steel trident 227hp 539hp 60m 276m 108mv 413 s The Caverns of Kull This rooms is just slightly larger than others, with a smaller exit to the east, which appears to lead to a large cavern, and an exit north back to the main tunnels. north + east A walking corpse stumbles it's way over to you. You step on a rat's tail, and it squeaks away to a corner. 227hp 539hp 60m 276m 107mv 413 c 'cure serious' You feel better! 245hp 539hp 45m 276m 107mv 413 c 'cure serious' You feel better! 273hp 539hp 30m 276m 107mv 413 c 'cure serious' c 'cure serious' sca You lost your concentration. You learn from your mistakes, and your cure serious skill improves. 273hp 539hp 23m 276m 107mv 405 You feel better! 292hp 539hp 8m 276m 107mv 405 You see: 1 north : an undead troglodyte 1 north : a tomb horror 1 north : a rat 1 north : a ghost 2 north : a skeletal warrior 2 north : a zombie 292hp 539hp 8m 276m 107mv 405 302hp 539hp 13m 276m 134mv 405 l The Caverns of Kull This rooms is just slightly larger than others, with a smaller exit to the east, which appears to lead to a large cavern, and an exit north back to the main tunnels. north + east A walking corpse stumbles it's way over to you. You step on a rat's tail, and it squeaks away to a corner. 302hp 539hp 13m 276m 134mv 405 e South end of the large cavern You are at the tip of a huge cave, and your light plays across the ceiling, showing brilliant greens and blues of rare mineral deposits. north west + The corpse of an undead troglodyte is lying here. 302hp 539hp 13m 276m 133mv 405 sca You see: 1 west : a zombie 1 west : a rat 2 north : a zombie 2 north : a slavering skeletal hound 302hp 539hp 13m 276m 133mv 405 sle You go to sleep. 302hp 539hp 13m 276m 133mv 405 att Str: 22(25) Int: 16(18) Wis: 19(22) Dex: 14(18) Con: 21(24) 302hp 539hp 13m 276m 133mv 405 i You are carrying: 70 / 82 items, 417 / 567 pounds. ( 8) some Two Rivers Tabac a Wendy's FroSTy (Humming) a Cold steel broadsword ( 2) (Glowing) (Humming) a dragonsword a brandy bottle (Glowing) (Humming) a sparking lightning sword the Red DragonOrb (Glowing) (Humming) a red dragon claw an emerald sword ( 2) a small ruby ring some Rusty Vambraces a water jug a gaudy robe a big ol' can of WHUP ASS (Glowing) a færic fire-fly (Glowing) a small necklace 302hp 539hp 13m 276m 133mv 405 342hp 539hp 36m 276m 178mv 405 wak You wake, stand up and look around. South end of the large cavern You are at the tip of a huge cave, and your light plays across the ceiling, showing brilliant greens and blues of rare mineral deposits. north west + The corpse of an undead troglodyte is lying here. 342hp 539hp 36m 276m 178mv 405 c 'cure serious' You feel better! 364hp 539hp 21m 276m 178mv 405 c 'cure serious' sca You feel better! 384hp 539hp 6m 276m 178mv 405 You see: 1 west : an undead troglodyte 1 west : a tomb horror 1 west : a zombie 1 west : a rat 384hp 539hp 6m 276m 178mv 405 w The Caverns of Kull This rooms is just slightly larger than others, with a smaller exit to the east, which appears to lead to a large cavern, and an exit north back to the main tunnels. north + east An undead troglodyte babbles in incoherent rage here. The grisly tomb horror hunts for dead meat. A walking corpse stumbles it's way over to you. You step on a rat's tail, and it squeaks away to a corner. 384hp 539hp 6m 276m 177mv 405 l tro The troglodyte, even grotesque in life, now makes you gag as you approach...the maggots are hard to look at, but the smell as you enter the room almost doubles you over. An undead troglodyte has quite a few wounds. An undead troglodyte is using: a stainless steel trident 384hp 539hp 6m 276m 177mv 405 kick tro Your kick MUTILATES an undead troglodyte! [40] An undead troglodyte has quite a few wounds. 384hp 539hp 6m 276m 162mv 405 kick An undead troglodyte's stab mauls you. [21] An undead troglodyte has quite a few wounds. 363hp 539hp 6m 276m 162mv 405 Your kick devastates an undead troglodyte! [30] An undead troglodyte has quite a few wounds. 363hp 539hp 6m 276m 147mv 405 An undead troglodyte's stab decimates you! [26] An undead troglodyte has quite a few wounds. 337hp 539hp 6m 276m 147mv 405 kick Your kick decimates an undead troglodyte! [27] A tomb horror forays further into the gloom to the north. An undead troglodyte has quite a few wounds. 337hp 539hp 6m 276m 132mv 405 An undead troglodyte's redouble wounds you. [18] An undead troglodyte's stab decimates you! [25] An undead troglodyte gets a wild look in its eyes. An undead troglodyte has quite a few wounds. 294hp 539hp 6m 276m 132mv 405 kick Your kick devastates an undead troglodyte! [31] An undead troglodyte has quite a few wounds. 294hp 539hp 6m 276m 117mv 405 Your divine power maims an undead troglodyte! [36] Your divine power DISEMBOWELS an undead troglodyte! [43] You have become better at second attack! An undead troglodyte's stab mauls you. [24] An undead troglodyte has quite a few wounds. 270hp 539hp 6m 276m 117mv 401 kick Your kick decimates an undead troglodyte! [27] An undead troglodyte has quite a few wounds. 270hp 539hp 6m 276m 102mv 401 An undead troglodyte's stab decimates you! [26] An undead troglodyte has quite a few wounds. 244hp 539hp 6m 276m 102mv 401 kick Your kick devastates an undead troglodyte! [30] An undead troglodyte has some big nasty wounds and scratches. 244hp 539hp 6m 276m 87mv 401 kick Your divine power DISEMBOWELS an undead troglodyte! [42] An undead troglodyte's kick devastates you! [32] An undead troglodyte has some big nasty wounds and scratches. 218hp 539hp 9m 276m 93mv 401 Your kick DISEMBOWELS an undead troglodyte! [43] Your divine power DISEMBOWELS an undead troglodyte! [43] An undead troglodyte's stab decimates you! [26] An undead troglodyte's stab devastates you! [29] An undead troglodyte's stab devastates you! [30] You sure are BLEEDING! An undead troglodyte has some big nasty wounds and scratches. 133hp 539hp 9m 276m 78mv 401 flee flee flee flee An undead troglodyte's stab decimates you! [27] You sure are BLEEDING! The Caverns of Kull Feeling brave, you enter this room with a flourish, only to find basically the same type of room you've found all the way through this place. north west + south The grisly tomb horror hunts for dead meat. You step on a rat's tail, and it squeaks away to a corner. (Translucent) A ghostly form wavers in front of you. You flee from combat! You lose 10 exps. 106hp 539hp 9m 276m 77mv 411 flee You aren't fighting anyone. 106hp 539hp 9m 276m 77mv 411 You aren't fighting anyone. 106hp 539hp 9m 276m 77mv 411 You aren't fighting anyone. 106hp 539hp 9m 276m 77mv 411 You aren't fighting anyone. 106hp 539hp 9m 276m 77mv 411 You aren't fighting anyone. 106hp 539hp 9m 276m 77mv 411 s The Caverns of Kull This rooms is just slightly larger than others, with a smaller exit to the east, which appears to lead to a large cavern, and an exit north back to the main tunnels. north + east An undead troglodyte babbles in incoherent rage here. A walking corpse stumbles it's way over to you. You step on a rat's tail, and it squeaks away to a corner. 106hp 539hp 9m 276m 76mv 411 e South end of the large cavern You are at the tip of a huge cave, and your light plays across the ceiling, showing brilliant greens and blues of rare mineral deposits. north west + 106hp 539hp 9m 276m 75mv 411 sca You see: 1 west : an undead troglodyte 1 west : a zombie 1 west : a rat 106hp 539hp 9m 276m 75mv 411 rest You rest. 106hp 539hp 9m 276m 75mv 411 st You stand up. 106hp 539hp 9m 276m 75mv 411 n Centre of the large cavern As you stand in the centre of this huge cavern, you feel a sense of awe as you look upwards. The walls seem to be glowing faintly, and although you sense the ceiling, you cant actually see it... Your footfalls gently echo as you to continue to walk, creating a spooky, almost musical sound pattern in the distance. The cavern stretches out before you in a north-south direction. north + south 106hp 539hp 9m 276m 74mv 411 sca You see: 106hp 539hp 9m 276m 74mv 411 sle You go to sleep. 106hp 539hp 9m 276m 74mv 411 i You are carrying: 70 / 82 items, 417 / 567 pounds. ( 8) some Two Rivers Tabac a Wendy's FroSTy (Humming) a Cold steel broadsword ( 2) (Glowing) (Humming) a dragonsword a brandy bottle (Glowing) (Humming) a sparking lightning sword the Red DragonOrb (Glowing) (Humming) a red dragon claw an emerald sword ( 2) a small ruby ring some Rusty Vambraces a water jug a gaudy robe a big ol' can of WHUP ASS (Glowing) a færic fire-fly (Glowing) a small necklace 106hp 539hp 9m 276m 74mv 411 153hp 539hp 32m 276m 119mv 411 att Str: 22(25) Int: 16(18) Wis: 19(22) Dex: 14(18) Con: 21(24) 153hp 539hp 32m 276m 119mv 411 wak You wake, stand up and look around. Centre of the large cavern As you stand in the centre of this huge cavern, you feel a sense of awe as you look upwards. The walls seem to be glowing faintly, and although you sense the ceiling, you cant actually see it... Your footfalls gently echo as you to continue to walk, creating a spooky, almost musical sound pattern in the distance. The cavern stretches out before you in a north-south direction. north + south 153hp 539hp 32m 276m 119mv 411 wea fire You stop using a ball of flame. You light a færic fire-fly and hold it. 153hp 554hp 32m 276m 119mv 411 att Str: 22(25) Int: 16(18) Wis: 19(22) Dex: 14(18) Con: 21(25) 153hp 554hp 32m 276m 119mv 411 sle You go to sleep. 153hp 554hp 32m 276m 119mv 411 i You are carrying: 70 / 82 items, 417 / 567 pounds. ( 8) some Two Rivers Tabac a Wendy's FroSTy (Humming) a Cold steel broadsword ( 2) (Glowing) (Humming) a dragonsword a brandy bottle (Glowing) (Humming) a sparking lightning sword (Invis) (Humming) a ball of flame the Red DragonOrb (Glowing) (Humming) a red dragon claw an emerald sword ( 2) a small ruby ring some Rusty Vambraces a water jug a gaudy robe a big ol' can of WHUP ASS (Glowing) a small necklace 153hp 554hp 32m 276m 119mv 411 194hp 554hp 55m 276m 164mv 411 wak You wake, stand up and look around. Centre of the large cavern As you stand in the centre of this huge cavern, you feel a sense of awe as you look upwards. The walls seem to be glowing faintly, and although you sense the ceiling, you cant actually see it... Your footfalls gently echo as you to continue to walk, creating a spooky, almost musical sound pattern in the distance. The cavern stretches out before you in a north-south direction. north + south 194hp 554hp 55m 276m 164mv 411 sca You see: 194hp 554hp 55m 276m 164mv 411 sle You go to sleep. 194hp 554hp 55m 276m 164mv 411 i You are carrying: 70 / 82 items, 417 / 567 pounds. ( 8) some Two Rivers Tabac a Wendy's FroSTy (Humming) a Cold steel broadsword ( 2) (Glowing) (Humming) a dragonsword a brandy bottle (Glowing) (Humming) a sparking lightning sword (Invis) (Humming) a ball of flame the Red DragonOrb (Glowing) (Humming) a red dragon claw an emerald sword ( 2) a small ruby ring some Rusty Vambraces a water jug a gaudy robe a big ol' can of WHUP ASS (Glowing) a small necklace 194hp 554hp 55m 276m 164mv 411 ski Level 1: sword 97% enhanced damage 75% parry 58% recall 50% scrolls 1% staves 1% wands 1% Level 3: second attack 50% Level 5: kick 98% Level 6: fast healing 40% Level 10: dodge 47% Level 12: third attack 41% Level 20: lore 69% Level 22: berserk 1% Level 28: lunge n/a Level 35: dual wield n/a 194hp 554hp 55m 276m 164mv 411 250hp 554hp 78m 276m 209mv 411 wak You wake, stand up and look around. Centre of the large cavern As you stand in the centre of this huge cavern, you feel a sense of awe as you look upwards. The walls seem to be glowing faintly, and although you sense the ceiling, you cant actually see it... Your footfalls gently echo as you to continue to walk, creating a spooky, almost musical sound pattern in the distance. The cavern stretches out before you in a north-south direction. north + south 250hp 554hp 78m 276m 209mv 411 c 'cure serious' You feel better! 273hp 554hp 63m 276m 209mv 411 c 'cure serious' You feel better! 297hp 554hp 48m 276m 209mv 411 c 'cure serious' You feel better! 316hp 554hp 33m 276m 209mv 411 sca You see: 316hp 554hp 33m 276m 209mv 411 c 'cure serious' You feel better! 337hp 554hp 18m 276m 209mv 411 c 'cure serious' s sca You feel better! 354hp 554hp 3m 276m 209mv 411 South end of the large cavern You are at the tip of a huge cave, and your light plays across the ceiling, showing brilliant greens and blues of rare mineral deposits. north west + 354hp 554hp 3m 276m 208mv 411 You see: 1 west : an undead troglodyte 1 west : a zombie 1 west : a rat 354hp 554hp 3m 276m 208mv 411 w The Caverns of Kull This rooms is just slightly larger than others, with a smaller exit to the east, which appears to lead to a large cavern, and an exit north back to the main tunnels. north + east An undead troglodyte babbles in incoherent rage here. A walking corpse stumbles it's way over to you. You step on a rat's tail, and it squeaks away to a corner. 354hp 554hp 3m 276m 207mv 411 kick tro Your kick mauls an undead troglodyte. [22] An undead troglodyte's stab decimates you! [26] An undead troglodyte's stab wounds you. [17] An undead troglodyte has some big nasty wounds and scratches. 320hp 554hp 6m 276m 198mv 411 kick tro A tomb horror melts out of the shadows from the north. An undead troglodyte has some big nasty wounds and scratches. 320hp 554hp 6m 276m 198mv 411 An undead troglodyte's stab devastates you! [30] An undead troglodyte's stab decimates you! [26] An undead troglodyte's stab decimates you! [26] An undead troglodyte has some big nasty wounds and scratches. 238hp 554hp 6m 276m 198mv 411 Your kick MUTILATES an undead troglodyte! [37] An undead troglodyte has some big nasty wounds and scratches. 238hp 554hp 6m 276m 183mv 411 kick tro An undead troglodyte's stab decimates you! [25] An undead troglodyte's stab decimates you! [27] An undead troglodyte has some big nasty wounds and scratches. 186hp 554hp 6m 276m 183mv 411 Your kick MUTILATES an undead troglodyte! [37] An undead troglodyte looks pretty hurt. 186hp 554hp 6m 276m 168mv 411 kick tro Your kick mauls an undead troglodyte. [23] An undead troglodyte looks pretty hurt. 186hp 554hp 6m 276m 153mv 411 flee An undead troglodyte's stab decimates you! [25] An undead troglodyte tries to disarm you, but fails. An undead troglodyte looks pretty hurt. 161hp 554hp 6m 276m 153mv 411 The Caverns of Kull Feeling brave, you enter this room with a flourish, only to find basically the same type of room you've found all the way through this place. north west + south You step on a rat's tail, and it squeaks away to a corner. (Translucent) A ghostly form wavers in front of you. You flee from combat! You lose 10 exps. 161hp 554hp 6m 276m 152mv 421 s The Caverns of Kull This rooms is just slightly larger than others, with a smaller exit to the east, which appears to lead to a large cavern, and an exit north back to the main tunnels. north + east The grisly tomb horror hunts for dead meat. An undead troglodyte babbles in incoherent rage here. A walking corpse stumbles it's way over to you. You step on a rat's tail, and it squeaks away to a corner. 161hp 554hp 6m 276m 151mv 421 e South end of the large cavern You are at the tip of a huge cave, and your light plays across the ceiling, showing brilliant greens and blues of rare mineral deposits. north west + 161hp 554hp 6m 276m 150mv 421 n Centre of the large cavern As you stand in the centre of this huge cavern, you feel a sense of awe as you look upwards. The walls seem to be glowing faintly, and although you sense the ceiling, you cant actually see it... Your footfalls gently echo as you to continue to walk, creating a spooky, almost musical sound pattern in the distance. The cavern stretches out before you in a north-south direction. north + south 161hp 554hp 6m 276m 149mv 421 sca You see: 1 north : an undead troglodyte 161hp 554hp 6m 276m 149mv 421 sle You go to sleep. 161hp 554hp 6m 276m 149mv 421 i You are carrying: 70 / 82 items, 417 / 567 pounds. ( 8) some Two Rivers Tabac a Wendy's FroSTy (Humming) a Cold steel broadsword ( 2) (Glowing) (Humming) a dragonsword a brandy bottle (Glowing) (Humming) a sparking lightning sword (Invis) (Humming) a ball of flame the Red DragonOrb (Glowing) (Humming) a red dragon claw an emerald sword ( 2) a small ruby ring some Rusty Vambraces a water jug a gaudy robe a big ol' can of WHUP ASS (Glowing) a small necklace 161hp 554hp 6m 276m 149mv 421 202hp 554hp 29m 276m 194mv 421 i You are carrying: 70 / 82 items, 417 / 567 pounds. ( 8) some Two Rivers Tabac a Wendy's FroSTy (Humming) a Cold steel broadsword ( 2) (Glowing) (Humming) a dragonsword a brandy bottle (Glowing) (Humming) a sparking lightning sword (Invis) (Humming) a ball of flame the Red DragonOrb (Glowing) (Humming) a red dragon claw an emerald sword ( 2) a small ruby ring some Rusty Vambraces a water jug a gaudy robe a big ol' can of WHUP ASS (Glowing) a small necklace 202hp 554hp 29m 276m 194mv 421 wak You wake, stand up and look around. Centre of the large cavern As you stand in the centre of this huge cavern, you feel a sense of awe as you look upwards. The walls seem to be glowing faintly, and although you sense the ceiling, you cant actually see it... Your footfalls gently echo as you to continue to walk, creating a spooky, almost musical sound pattern in the distance. The cavern stretches out before you in a north-south direction. north + south 202hp 554hp 29m 276m 194mv 421 wea ball You stop using a færic fire-fly. You light a ball of flame and hold it. 202hp 539hp 29m 276m 194mv 421 sle You go to sleep. 202hp 539hp 29m 276m 194mv 421 eq You are using: (Invis) (Humming) a ball of flame the Captain's Helmet a sun blazoned ankh (Glowing) a small necklace a black bodysuit cold steel chainmail some flowing robes an elemental bracelet an elemental bracelet cold steel shield hard leather gloves (Glowing) (Humming) a Ghostly Ring (Glowing) (Humming) a Ghostly Ring the thain girth some rotten leggings a pair of winged boots an academy diploma (Glowing) the Sword of Arthur, Excalibur 202hp 539hp 29m 276m 194mv 421 252hp 539hp 52m 276m 239mv 421 wak You wake, stand up and look around. Centre of the large cavern As you stand in the centre of this huge cavern, you feel a sense of awe as you look upwards. The walls seem to be glowing faintly, and although you sense the ceiling, you cant actually see it... Your footfalls gently echo as you to continue to walk, creating a spooky, almost musical sound pattern in the distance. The cavern stretches out before you in a north-south direction. north + south 252hp 539hp 52m 276m 239mv 421 sca You see: 1 north : an undead troglodyte 1 south : a tomb horror 252hp 539hp 52m 276m 239mv 421 sle You go to sleep. 252hp 539hp 52m 276m 239mv 421 304hp 539hp 75m 276m 284mv 421 wak You wake, stand up and look around. Centre of the large cavern As you stand in the centre of this huge cavern, you feel a sense of awe as you look upwards. The walls seem to be glowing faintly, and although you sense the ceiling, you cant actually see it... Your footfalls gently echo as you to continue to walk, creating a spooky, almost musical sound pattern in the distance. The cavern stretches out before you in a north-south direction. north + south 304hp 539hp 75m 276m 284mv 421 c 'cure serious' You feel better! 329hp 539hp 60m 276m 284mv 421 c 'cure serious' You lost your concentration. 329hp 539hp 53m 276m 284mv 421 c 'cure serious' You lost your concentration. 329hp 539hp 46m 276m 284mv 421 c 'cure serious' You feel better! 348hp 539hp 31m 276m 284mv 421 c 'cure serious' You feel better! 376hp 539hp 16m 276m 284mv 421 c 'cure serious' sle You feel better! 402hp 539hp 1m 276m 284mv 421 You go to sleep. 402hp 539hp 1m 276m 284mv 421 452hp 539hp 24m 276m 329mv 421 wak You wake, stand up and look around. Centre of the large cavern As you stand in the centre of this huge cavern, you feel a sense of awe as you look upwards. The walls seem to be glowing faintly, and although you sense the ceiling, you cant actually see it... Your footfalls gently echo as you to continue to walk, creating a spooky, almost musical sound pattern in the distance. The cavern stretches out before you in a north-south direction. north + south 452hp 539hp 24m 276m 329mv 421 l fire Not a fire-fly common to the fields we know, it seems on an errand for someone. Apparently, it now accepts to guide you for a short while. Its glow seems otherworldy but gentle. Object 'firefly fire fly fire-fly faeric' is type light, extra flags glow protected. Exclusion flags none Weight is 1, value is 0, level is 5. Used as light. Affects constitution by 1. Affects hp by 15. Affects moves by 250. 452hp 539hp 24m 276m 329mv 421 c 'cure serious' You feel better! 472hp 539hp 9m 276m 329mv 421 sca You see: 1 north : a wight 1 north : an undead troglodyte 1 south : a tomb horror 472hp 539hp 9m 276m 329mv 421 s South end of the large cavern You are at the tip of a huge cave, and your light plays across the ceiling, showing brilliant greens and blues of rare mineral deposits. north west + The grisly tomb horror hunts for dead meat. 472hp 539hp 9m 276m 328mv 421 sca You see: 1 west : an undead troglodyte 1 west : a zombie 1 west : a rat 2 north : a wight 2 north : an undead troglodyte 472hp 539hp 9m 276m 328mv 421 w The Caverns of Kull This rooms is just slightly larger than others, with a smaller exit to the east, which appears to lead to a large cavern, and an exit north back to the main tunnels. north + east An undead troglodyte babbles in incoherent rage here. A walking corpse stumbles it's way over to you. You step on a rat's tail, and it squeaks away to a corner. 472hp 539hp 9m 276m 327mv 421 l tro The troglodyte, even grotesque in life, now makes you gag as you approach...the maggots are hard to look at, but the smell as you enter the room almost doubles you over. An undead troglodyte has some big nasty wounds and scratches. An undead troglodyte is using: a stainless steel trident 472hp 539hp 9m 276m 327mv 421 kick tro Your kick devastates an undead troglodyte! [32] An undead troglodyte has some big nasty wounds and scratches. 472hp 539hp 9m 276m 312mv 421 Your divine power MUTILATES an undead troglodyte! [39] An undead troglodyte's stab decimates you! [25] An undead troglodyte's stab mauls you. [22] An undead troglodyte looks pretty hurt. 425hp 539hp 9m 276m 312mv 421 kick Your kick maims an undead troglodyte! [34] An undead troglodyte looks pretty hurt. 425hp 539hp 9m 276m 297mv 421 An undead troglodyte's stab decimates you! [26] An undead troglodyte gets a wild look in its eyes. An undead troglodyte looks pretty hurt. 399hp 539hp 9m 276m 297mv 421 kick Your kick devastates an undead troglodyte! [31] You have become better at parry! An undead troglodyte looks pretty hurt. 399hp 539hp 9m 276m 282mv 417 kick An undead troglodyte's stab decimates you! [26] An undead troglodyte looks pretty hurt. 373hp 539hp 9m 276m 282mv 417 Your kick mauls an undead troglodyte. [21] An undead troglodyte looks pretty hurt. 373hp 539hp 9m 276m 267mv 417 con tro kick Your divine power maims an undead troglodyte! [36] An undead troglodyte's stab decimates you! [27] An undead troglodyte's kick decimates you! [26] An undead troglodyte looks pretty hurt. 326hp 539hp 12m 276m 273mv 417 An undead troglodyte says 'Do you feel lucky, punk?'. An undead troglodyte looks pretty hurt. 326hp 539hp 12m 276m 273mv 417 Your kick DISEMBOWELS an undead troglodyte! [43] An undead troglodyte is in awful condition. 326hp 539hp 12m 276m 258mv 417 kick sca An undead troglodyte's stab devastates you! [29] An undead troglodyte tries to disarm you, but fails. An undead troglodyte is in awful condition. 297hp 539hp 12m 276m 258mv 417 Your kick mauls an undead troglodyte. [24] An undead troglodyte is in awful condition. 297hp 539hp 12m 276m 243mv 417 An undead troglodyte's stab decimates you! [27] An undead troglodyte is in awful condition. 270hp 539hp 12m 276m 243mv 417 You see: 1 north : a skeletal warrior 1 north : a ghost 2 north : a rat 1 east : a tomb horror An undead troglodyte is in awful condition. 270hp 539hp 12m 276m 243mv 417 kick Your kick MUTILATES an undead troglodyte! [37] An undead troglodyte is in awful condition. 270hp 539hp 12m 276m 228mv 417 kick Your kick devastates an undead troglodyte! [32] An undead troglodyte is in awful condition. 270hp 539hp 12m 276m 213mv 417 An undead troglodyte's stab devastates you! [29] An undead troglodyte is in awful condition. 241hp 539hp 12m 276m 213mv 417 kick Your kick maims an undead troglodyte! [35] An undead troglodyte is DEAD!! You receive 232 experience points. An undead troglodyte's arm is sliced from its dead body. You get 497 copper coins from corpse of an undead troglodyte. 241hp 539hp 12m 276m 198mv 185 A rat picks up some trash. 241hp 539hp 12m 276m 198mv 185 e --> *CHEER* Anasyn has LEVELLED! Gratz to the Ranger! 241hp 539hp 12m 276m 198mv 185 sca South end of the large cavern You are at the tip of a huge cave, and your light plays across the ceiling, showing brilliant greens and blues of rare mineral deposits. north west + The grisly tomb horror hunts for dead meat. 241hp 539hp 12m 276m 197mv 185 You see: 1 west : a zombie 1 west : a rat 2 north : a slavering skeletal hound 2 north : a wight 2 north : an undead troglodyte 241hp 539hp 12m 276m 197mv 185 A tomb horror forays further into the gloom to the west. 241hp 539hp 12m 276m 197mv 185 con to They're not here. 241hp 539hp 12m 276m 197mv 185 w The Caverns of Kull This rooms is just slightly larger than others, with a smaller exit to the east, which appears to lead to a large cavern, and an exit north back to the main tunnels. north + east The corpse of an undead troglodyte is lying here. The grisly tomb horror hunts for dead meat. A walking corpse stumbles it's way over to you. You step on a rat's tail, and it squeaks away to a corner. 241hp 539hp 12m 276m 196mv 185 con to A tomb horror laughs at you mercilessly. 241hp 539hp 12m 276m 196mv 185 e South end of the large cavern You are at the tip of a huge cave, and your light plays across the ceiling, showing brilliant greens and blues of rare mineral deposits. north west + 241hp 539hp 12m 276m 195mv 185 sca You see: 1 west : a tomb horror 1 west : a zombie 1 west : a rat 2 north : a slavering skeletal hound 2 north : a wight 2 north : an undead troglodyte 241hp 539hp 12m 276m 195mv 185 You feel less protected. 252hp 539hp 17m 276m 222mv 185 n Centre of the large cavern As you stand in the centre of this huge cavern, you feel a sense of awe as you look upwards. The walls seem to be glowing faintly, and although you sense the ceiling, you cant actually see it... Your footfalls gently echo as you to continue to walk, creating a spooky, almost musical sound pattern in the distance. The cavern stretches out before you in a north-south direction. north + south 252hp 539hp 17m 276m 221mv 185 rest You rest. 252hp 539hp 17m 276m 221mv 185 st You stand up. 252hp 539hp 17m 276m 221mv 185 wea fire You stop using a ball of flame. You light a færic fire-fly and hold it. 252hp 554hp 17m 276m 221mv 185 i You are carrying: 70 / 82 items, 417 / 567 pounds. ( 8) some Two Rivers Tabac a Wendy's FroSTy (Humming) a Cold steel broadsword ( 2) (Glowing) (Humming) a dragonsword a brandy bottle (Glowing) (Humming) a sparking lightning sword (Invis) (Humming) a ball of flame the Red DragonOrb (Glowing) (Humming) a red dragon claw an emerald sword ( 2) a small ruby ring some Rusty Vambraces a water jug a gaudy robe a big ol' can of WHUP ASS (Glowing) a small necklace 252hp 554hp 17m 276m 221mv 185 l gau A tacky and gaudy robe lies here... ick ick! 252hp 554hp 17m 276m 221mv 185 l gau A tacky and gaudy robe lies here... ick ick! 252hp 554hp 17m 276m 221mv 185 l gau A tacky and gaudy robe lies here... ick ick! Object 'gaudy robe' is type armor, extra flags magic. Exclusion flags none Weight is 4, value is 2, level is 17. Worn about body. Armor class is 6 pierce, 6 bash, 5 slash, and 6 vs. magic. Affects intelligence by 2. 252hp 554hp 17m 276m 221mv 185 wea gau You stop using a black bodysuit. You wear a gaudy robe about your body. 252hp 554hp 17m 276m 221mv 185 att Str: 22(25) Int: 16(20) Wis: 19(22) Dex: 14(17) Con: 21(25) 252hp 554hp 17m 276m 221mv 185 i You are carrying: 70 / 80 items, 417 / 567 pounds. ( 8) some Two Rivers Tabac a Wendy's FroSTy (Humming) a Cold steel broadsword ( 2) (Glowing) (Humming) a dragonsword a brandy bottle (Glowing) (Humming) a sparking lightning sword a black bodysuit (Invis) (Humming) a ball of flame the Red DragonOrb (Glowing) (Humming) a red dragon claw an emerald sword ( 2) a small ruby ring some Rusty Vambraces a water jug a big ol' can of WHUP ASS (Glowing) a small necklace 252hp 554hp 17m 276m 221mv 185 262hp 554hp 22m 276m 248mv 185 sca You see: 1 north : a slavering skeletal hound 1 north : a wight 1 north : an undead troglodyte 262hp 554hp 22m 276m 248mv 185 st You are already standing. 262hp 554hp 22m 276m 248mv 185 c 'cure serious' You feel better! 284hp 554hp 7m 276m 248mv 185 rest 294hp 554hp 12m 276m 275mv 185 You rest. 294hp 554hp 12m 276m 275mv 185 sca You see: 1 north : a slavering skeletal hound 1 north : a wight 1 north : an undead troglodyte 294hp 554hp 12m 276m 275mv 185 sle You go to sleep. 294hp 554hp 12m 276m 275mv 185 aff You are affected by: Spell 1: oo hours left of 'protection evil' Spell 2: oo hours left of 'fly' 294hp 554hp 12m 276m 275mv 185 335hp 554hp 35m 276m 319mv 185 wak You wake, stand up and look around. Centre of the large cavern As you stand in the centre of this huge cavern, you feel a sense of awe as you look upwards. The walls seem to be glowing faintly, and although you sense the ceiling, you cant actually see it... Your footfalls gently echo as you to continue to walk, creating a spooky, almost musical sound pattern in the distance. The cavern stretches out before you in a north-south direction. north + south 335hp 554hp 35m 276m 319mv 185 sca You see: 1 north : a slavering skeletal hound 1 north : a wight 1 north : an undead troglodyte 335hp 554hp 35m 276m 319mv 185 c 'cure serious' You lost your concentration. 335hp 554hp 28m 276m 319mv 185 c 'cure serious' You feel better! 363hp 554hp 13m 276m 319mv 185 s sca South end of the large cavern You are at the tip of a huge cave, and your light plays across the ceiling, showing brilliant greens and blues of rare mineral deposits. north west + 363hp 554hp 13m 276m 318mv 185 You see: 1 west : a tomb horror 1 west : a zombie 2 north : a slavering skeletal hound 2 north : a wight 2 north : an undead troglodyte 363hp 554hp 13m 276m 318mv 185 sle You go to sleep. 363hp 554hp 13m 276m 318mv 185 att Str: 22(25) Int: 16(20) Wis: 19(22) Dex: 14(17) Con: 21(25) 363hp 554hp 13m 276m 318mv 185 i You are carrying: 70 / 80 items, 417 / 567 pounds. ( 8) some Two Rivers Tabac a Wendy's FroSTy (Humming) a Cold steel broadsword ( 2) (Glowing) (Humming) a dragonsword a brandy bottle (Glowing) (Humming) a sparking lightning sword a black bodysuit (Invis) (Humming) a ball of flame the Red DragonOrb (Glowing) (Humming) a red dragon claw an emerald sword ( 2) a small ruby ring some Rusty Vambraces a water jug a big ol' can of WHUP ASS (Glowing) a small necklace 363hp 554hp 13m 276m 318mv 185 414hp 554hp 36m 276m 362mv 185 wak You wake, stand up and look around. South end of the large cavern You are at the tip of a huge cave, and your light plays across the ceiling, showing brilliant greens and blues of rare mineral deposits. north west + 414hp 554hp 36m 276m 362mv 185 sca You see: 1 west : a tomb horror 2 north : a slavering skeletal hound 2 north : a wight 2 north : an undead troglodyte 414hp 554hp 36m 276m 362mv 185 c 'cure serious' You lost your concentration. 414hp 554hp 29m 276m 362mv 185 c 'cure serious' You lost your concentration. 414hp 554hp 22m 276m 362mv 185 c 'cure serious' You feel better! 434hp 554hp 7m 276m 362mv 185 sle You go to sleep. 434hp 554hp 7m 276m 362mv 185 aff You are affected by: Spell 1: oo hours left of 'protection evil' Spell 2: oo hours left of 'fly' 434hp 554hp 7m 276m 362mv 185 wak You wake, stand up and look around. South end of the large cavern You are at the tip of a huge cave, and your light plays across the ceiling, showing brilliant greens and blues of rare mineral deposits. north west + 434hp 554hp 7m 276m 362mv 185 c arm You lost your concentration. 434hp 554hp 5m 276m 362mv 185 sle 444hp 554hp 10m 276m 389mv 185 You go to sleep. 444hp 554hp 10m 276m 389mv 185 wak You wake, stand up and look around. South end of the large cavern You are at the tip of a huge cave, and your light plays across the ceiling, showing brilliant greens and blues of rare mineral deposits. north west + 444hp 554hp 10m 276m 389mv 185 c arm You feel someone protecting you. 444hp 554hp 5m 276m 389mv 185 sca You see: 1 west : a tomb horror 2 north : a rat 2 north : a slavering skeletal hound 2 north : a wight 2 north : an undead troglodyte 444hp 554hp 5m 276m 389mv 185 n Centre of the large cavern As you stand in the centre of this huge cavern, you feel a sense of awe as you look upwards. The walls seem to be glowing faintly, and although you sense the ceiling, you cant actually see it... Your footfalls gently echo as you to continue to walk, creating a spooky, almost musical sound pattern in the distance. The cavern stretches out before you in a north-south direction. north + south 444hp 554hp 5m 276m 388mv 185 n Northern End of the large Cavern You can faintly make out the outline of the ceiling here, but the size of this cavern is staggering. Your light is creating strange shadows among the walls...are you here by yourself, or not? Every breath you take seems to echo repeatedly, and multiply tenfold. You think it might be best if you walk carefully here. You can go south to continue into the cavern or east where you can hear the faint but definite splash of water. + river south You step on a rat's tail, and it squeaks away to a corner. A pile of bones rises to form itself into a huge undead dog. A gruesome wight feeds on the flesh of others. An undead troglodyte babbles in incoherent rage here. 444hp 554hp 5m 276m 387mv 185 kick Kick whom? 444hp 554hp 5m 276m 387mv 185 kick A slavering skeletal hound's bite hits you. [12] A slavering skeletal hound's bite injures you. [14] A slavering skeletal hound is in excellent condition. 418hp 554hp 5m 276m 387mv 185 Your kick DISMEMBERS a slavering skeletal hound! [48] A slavering skeletal hound has a few scratches. 418hp 554hp 5m 276m 372mv 185 A slavering skeletal hound's bite hits you. [12] You have become better at parry! A slavering skeletal hound has a few scratches. 406hp 554hp 5m 276m 372mv 181 kick Your kick DISEMBOWELS a slavering skeletal hound! [41] A slavering skeletal hound has some small wounds and bruises. 406hp 554hp 5m 276m 357mv 181 Your divine power DISEMBOWELS a slavering skeletal hound! [42] A slavering skeletal hound's bite hits you. [11] A slavering skeletal hound has some small wounds and bruises. 395hp 554hp 5m 276m 357mv 181 kick A wight heads off through the cavern to the south. A slavering skeletal hound has some small wounds and bruises. 395hp 554hp 5m 276m 357mv 181 Your kick devastates a slavering skeletal hound! [29] Your divine power MASSACRES a slavering skeletal hound! [49] A slavering skeletal hound's bite hits you. [12] A slavering skeletal hound has quite a few wounds. 383hp 554hp 5m 276m 342mv 181 kick Your divine power MASSACRES a slavering skeletal hound! [52] A slavering skeletal hound's bite hits you. [12] A slavering skeletal hound's bite hits you. [12] A slavering skeletal hound's bite hits you. [10] A slavering skeletal hound has quite a few wounds. 349hp 554hp 5m 276m 342mv 181 Your kick MUTILATES a slavering skeletal hound! [39] A slavering skeletal hound has some big nasty wounds and scratches. 349hp 554hp 5m 276m 327mv 181 kick A slavering skeletal hound's bite injures you. [14] A slavering skeletal hound has some big nasty wounds and scratches. 335hp 554hp 5m 276m 327mv 181 Your kick maims a slavering skeletal hound! [33] A slavering skeletal hound has some big nasty wounds and scratches. 335hp 554hp 5m 276m 312mv 181 kick Your divine power maims a slavering skeletal hound! [36] A slavering skeletal hound's bite injures you. [13] A slavering skeletal hound's bite hits you. [11] A slavering skeletal hound has some big nasty wounds and scratches. 311hp 554hp 5m 276m 312mv 181 Your kick mauls a slavering skeletal hound. [22] A slavering skeletal hound has some big nasty wounds and scratches. 311hp 554hp 5m 276m 297mv 181 kick A slavering skeletal hound's bite injures you. [15] A slavering skeletal hound has some big nasty wounds and scratches. 304hp 554hp 8m 276m 303mv 181 Your kick DISEMBOWELS a slavering skeletal hound! [41] A slavering skeletal hound looks pretty hurt. 304hp 554hp 8m 276m 288mv 181 kick Your divine power maims a slavering skeletal hound! [33] A slavering skeletal hound's bite hits you. [12] A slavering skeletal hound looks pretty hurt. 292hp 554hp 8m 276m 288mv 181 Your kick MUTILATES a slavering skeletal hound! [40] A slavering skeletal hound looks pretty hurt. 292hp 554hp 8m 276m 273mv 181 kick A slavering skeletal hound's bite injures you. [13] A slavering skeletal hound looks pretty hurt. 279hp 554hp 8m 276m 273mv 181 Your kick DISMEMBERS a slavering skeletal hound! [48] A slavering skeletal hound is in awful condition. 279hp 554hp 8m 276m 258mv 181 kick Your kick DISEMBOWELS a slavering skeletal hound! [44] A slavering skeletal hound is in awful condition. 279hp 554hp 8m 276m 243mv 181 Your divine power DISEMBOWELS a slavering skeletal hound! [42] A slavering skeletal hound is DEAD!! You receive 57 experience points. You hear a slavering skeletal hound's death cry. You get 349 copper coins from corpse of a slavering skeletal hound. 279hp 554hp 8m 276m 243mv 124 sca You see: 1 east : an undead troglodyte 1 east : a wight 1 east : a skeletal warrior 1 east : a blind cave fish 1 south : a wight 279hp 554hp 8m 276m 243mv 124 s Centre of the large cavern As you stand in the centre of this huge cavern, you feel a sense of awe as you look upwards. The walls seem to be glowing faintly, and although you sense the ceiling, you cant actually see it... Your footfalls gently echo as you to continue to walk, creating a spooky, almost musical sound pattern in the distance. The cavern stretches out before you in a north-south direction. north + south A gruesome wight feeds on the flesh of others. 279hp 554hp 8m 276m 242mv 124 con wi A wight looks like an easy kill. 279hp 554hp 8m 276m 242mv 124 k wi A wight is in excellent condition. 279hp 554hp 8m 276m 242mv 124 kick A wight's chomp injures you. [14] A wight is in excellent condition. 265hp 554hp 8m 276m 242mv 124 Your kick DISEMBOWELS a wight! [44] A wight has a few scratches. 265hp 554hp 8m 276m 227mv 124 kick Your kick MUTILATES a wight! [39] A wight has some small wounds and bruises. 265hp 554hp 8m 276m 212mv 124 kick Your divine power decimates a wight! [25] A wight has some small wounds and bruises. 265hp 554hp 8m 276m 212mv 124 Your kick DISEMBOWELS a wight! [42] A wight has quite a few wounds. 265hp 554hp 8m 276m 197mv 124 Your divine power decimates a wight! [27] A wight's kick decimates you! [27] A wight has quite a few wounds. 244hp 554hp 11m 276m 203mv 124 kick Your kick devastates a wight! [30] A wight has quite a few wounds. 244hp 554hp 11m 276m 188mv 124 Your divine power maims a wight! [33] A wight has quite a few wounds. 244hp 554hp 11m 276m 188mv 124 kick Your kick maims a wight! [33] A wight has quite a few wounds. 244hp 554hp 11m 276m 173mv 124 kick Your divine power maims a wight! [34] A wight has some big nasty wounds and scratches. 244hp 554hp 11m 276m 173mv 124 Your kick devastates a wight! [29] A wight has some big nasty wounds and scratches. 244hp 554hp 11m 276m 158mv 124 kick Your divine power maims a wight! [33] A wight has some big nasty wounds and scratches. 244hp 554hp 11m 276m 158mv 124 Your kick mauls a wight. [22] A wight has some big nasty wounds and scratches. 244hp 554hp 11m 276m 143mv 124 kick Your divine power decimates a wight! [28] A wight has some big nasty wounds and scratches. 244hp 554hp 11m 276m 143mv 124 Your kick DISMEMBERS a wight! [45] A wight looks pretty hurt. 244hp 554hp 11m 276m 128mv 124 kick Your divine power decimates a wight! [27] A wight looks pretty hurt. 244hp 554hp 11m 276m 128mv 124 Your kick maims a wight! [36] A wight is in awful condition. 244hp 554hp 11m 276m 113mv 124 kick Footsteps echo eerily as an undead troglodyte arrives from the north. A wight is in awful condition. 244hp 554hp 11m 276m 113mv 124 Your divine power maims a wight! [35] Your divine power devastates a wight! [30] A wight is in awful condition. 244hp 554hp 11m 276m 113mv 124 Your kick DISMEMBERS a wight! [47] A wight is DEAD!! You receive 37 experience points. A wight hits the ground ... DEAD. You get 26012 copper coins from corpse of a wight. 244hp 554hp 11m 276m 98mv 87 sle You go to sleep. 244hp 554hp 11m 276m 98mv 87 wor You have 184,560 coppers You have 0 valor points You have 40,513 total experience points (87 exp to next level). You have 2 trains. You have 20 practices. You have 414 big kills. You haven't felt that awful cold grip of death yet! 244hp 554hp 11m 276m 98mv 87 285hp 554hp 34m 276m 142mv 87 wak You wake, stand up and look around. Centre of the large cavern As you stand in the centre of this huge cavern, you feel a sense of awe as you look upwards. The walls seem to be glowing faintly, and although you sense the ceiling, you cant actually see it... Your footfalls gently echo as you to continue to walk, creating a spooky, almost musical sound pattern in the distance. The cavern stretches out before you in a north-south direction. north + south The corpse of a wight is lying here. An undead troglodyte babbles in incoherent rage here. 285hp 554hp 34m 276m 142mv 87 c 'cure serious' You feel better! 314hp 554hp 19m 276m 142mv 87 c 'cure serious' l tro You feel better! 334hp 554hp 4m 276m 142mv 87 The troglodyte, even grotesque in life, now makes you gag as you approach...the maggots are hard to look at, but the smell as you enter the room almost doubles you over. An undead troglodyte is in excellent condition. An undead troglodyte is using: a stainless steel trident 334hp 554hp 4m 276m 142mv 87 sle You go to sleep. 334hp 554hp 4m 276m 142mv 87 i You are carrying: 70 / 80 items, 417 / 567 pounds. ( 8) some Two Rivers Tabac a Wendy's FroSTy (Humming) a Cold steel broadsword ( 2) (Glowing) (Humming) a dragonsword a brandy bottle (Glowing) (Humming) a sparking lightning sword a black bodysuit (Invis) (Humming) a ball of flame the Red DragonOrb (Glowing) (Humming) a red dragon claw an emerald sword ( 2) a small ruby ring some Rusty Vambraces a water jug a big ol' can of WHUP ASS (Glowing) a small necklace 334hp 554hp 4m 276m 142mv 87 wak You wake, stand up and look around. Centre of the large cavern As you stand in the centre of this huge cavern, you feel a sense of awe as you look upwards. The walls seem to be glowing faintly, and although you sense the ceiling, you cant actually see it... Your footfalls gently echo as you to continue to walk, creating a spooky, almost musical sound pattern in the distance. The cavern stretches out before you in a north-south direction. north + south The corpse of a wight is lying here. An undead troglodyte babbles in incoherent rage here. 334hp 554hp 4m 276m 142mv 87 sca You see: 1 north : a rat 334hp 554hp 4m 276m 142mv 87 sle You go to sleep. 334hp 554hp 4m 276m 142mv 87 i You are carrying: 70 / 80 items, 417 / 567 pounds. ( 8) some Two Rivers Tabac a Wendy's FroSTy (Humming) a Cold steel broadsword ( 2) (Glowing) (Humming) a dragonsword a brandy bottle (Glowing) (Humming) a sparking lightning sword a black bodysuit (Invis) (Humming) a ball of flame the Red DragonOrb (Glowing) (Humming) a red dragon claw an emerald sword ( 2) a small ruby ring some Rusty Vambraces a water jug a big ol' can of WHUP ASS (Glowing) a small necklace 334hp 554hp 4m 276m 142mv 87 375hp 554hp 27m 276m 186mv 87 wak You wake, stand up and look around. Centre of the large cavern As you stand in the centre of this huge cavern, you feel a sense of awe as you look upwards. The walls seem to be glowing faintly, and although you sense the ceiling, you cant actually see it... Your footfalls gently echo as you to continue to walk, creating a spooky, almost musical sound pattern in the distance. The cavern stretches out before you in a north-south direction. north + south The corpse of a wight is lying here. An undead troglodyte babbles in incoherent rage here. 375hp 554hp 27m 276m 186mv 87 sca You see: 1 north : a rat 375hp 554hp 27m 276m 186mv 87 sle You go to sleep. 375hp 554hp 27m 276m 186mv 87 418hp 554hp 50m 276m 230mv 87 i You are carrying: 70 / 80 items, 417 / 567 pounds. ( 8) some Two Rivers Tabac a Wendy's FroSTy (Humming) a Cold steel broadsword ( 2) (Glowing) (Humming) a dragonsword a brandy bottle (Glowing) (Humming) a sparking lightning sword a black bodysuit (Invis) (Humming) a ball of flame the Red DragonOrb (Glowing) (Humming) a red dragon claw an emerald sword ( 2) a small ruby ring some Rusty Vambraces a water jug a big ol' can of WHUP ASS (Glowing) a small necklace 418hp 554hp 50m 276m 230mv 87 att Str: 22(25) Int: 16(20) Wis: 19(22) Dex: 14(17) Con: 21(25) 418hp 554hp 50m 276m 230mv 87 wak You wake, stand up and look around. Centre of the large cavern As you stand in the centre of this huge cavern, you feel a sense of awe as you look upwards. The walls seem to be glowing faintly, and although you sense the ceiling, you cant actually see it... Your footfalls gently echo as you to continue to walk, creating a spooky, almost musical sound pattern in the distance. The cavern stretches out before you in a north-south direction. north + south The corpse of a wight is lying here. 418hp 554hp 50m 276m 230mv 87 sca You see: 1 north : an undead troglodyte 1 north : a rat 418hp 554hp 50m 276m 230mv 87 sle You go to sleep. 418hp 554hp 50m 276m 230mv 87 459hp 554hp 73m 276m 274mv 87 wak You wake, stand up and look around. Centre of the large cavern As you stand in the centre of this huge cavern, you feel a sense of awe as you look upwards. The walls seem to be glowing faintly, and although you sense the ceiling, you cant actually see it... Your footfalls gently echo as you to continue to walk, creating a spooky, almost musical sound pattern in the distance. The cavern stretches out before you in a north-south direction. north + south The corpse of a wight is lying here. 459hp 554hp 73m 276m 274mv 87 sca You see: 1 north : an undead troglodyte 1 north : a rat 1 south : a rat 459hp 554hp 73m 276m 274mv 87 s South end of the large cavern You are at the tip of a huge cave, and your light plays across the ceiling, showing brilliant greens and blues of rare mineral deposits. north west + You step on a rat's tail, and it squeaks away to a corner. 459hp 554hp 73m 276m 273mv 87 sca You see: 1 west : a tomb horror 2 north : an undead troglodyte 2 north : a rat 459hp 554hp 73m 276m 273mv 87 w The Caverns of Kull This rooms is just slightly larger than others, with a smaller exit to the east, which appears to lead to a large cavern, and an exit north back to the main tunnels. north + east The grisly tomb horror hunts for dead meat. 459hp 554hp 73m 276m 272mv 87 sca You see: 1 north : a zombie 1 north : a rat 2 north : a rat 1 east : a rat 459hp 554hp 73m 276m 272mv 87 n The Caverns of Kull Feeling brave, you enter this room with a flourish, only to find basically the same type of room you've found all the way through this place. north west + south A walking corpse stumbles it's way over to you. You step on a rat's tail, and it squeaks away to a corner. 459hp 554hp 73m 276m 271mv 87 sca You see: 1 west : a slavering skeletal hound 1 west : a ghost 1 west : a rat 2 west : a skeletal warrior 2 west : an undead troglodyte 1 north : a rat 1 south : a tomb horror 459hp 554hp 73m 276m 271mv 87 n The Caverns of Kull Clattering and the rattling of bones can be heard from the east of here, it could just be more rats, but who knows? + east south You step on a rat's tail, and it squeaks away to a corner. 459hp 554hp 73m 276m 270mv 87 sca You see: 1 east : a skeletal warrior 1 east : a ghost 1 south : a zombie 1 south : a rat 2 south : a tomb horror 459hp 554hp 73m 276m 270mv 87 s The Caverns of Kull Feeling brave, you enter this room with a flourish, only to find basically the same type of room you've found all the way through this place. north west + south A walking corpse stumbles it's way over to you. You step on a rat's tail, and it squeaks away to a corner. 459hp 554hp 73m 276m 269mv 87 sca You see: 1 west : a slavering skeletal hound 1 west : a ghost 1 west : a rat 2 west : a skeletal warrior 2 west : an undead troglodyte 1 north : a rat 1 south : a tomb horror 459hp 554hp 73m 276m 269mv 87 s The Caverns of Kull This rooms is just slightly larger than others, with a smaller exit to the east, which appears to lead to a large cavern, and an exit north back to the main tunnels. north + east The grisly tomb horror hunts for dead meat. 459hp 554hp 73m 276m 268mv 87 n The Caverns of Kull Feeling brave, you enter this room with a flourish, only to find basically the same type of room you've found all the way through this place. north west + south A walking corpse stumbles it's way over to you. You step on a rat's tail, and it squeaks away to a corner. 459hp 554hp 73m 276m 267mv 87 sca You see: 1 west : a slavering skeletal hound 1 west : a ghost 1 west : a rat 2 west : a skeletal warrior 2 west : an undead troglodyte 1 north : a rat 1 south : a tomb horror 459hp 554hp 73m 276m 267mv 87 k zo Your divine power MUTILATES a zombie! [39] A zombie has a few scratches. 459hp 554hp 73m 276m 267mv 87 kick A zombie has a few scratches. 465hp 554hp 76m 276m 273mv 87 Your kick DISMEMBERS a zombie! [45] A zombie has some small wounds and bruises. 465hp 554hp 76m 276m 258mv 87 kick Your divine power devastates a zombie! [30] A zombie's pound injures you. [15] A zombie has some small wounds and bruises. 450hp 554hp 76m 276m 258mv 87 Your kick devastates a zombie! [31] A zombie has some small wounds and bruises. 450hp 554hp 76m 276m 243mv 87 att Your divine power DISMEMBERS a zombie! [46] A zombie's pound injures you. [13] A zombie's pound injures you. [14] A zombie has quite a few wounds. 423hp 554hp 76m 276m 243mv 87 eat ta Str: 22(25) Int: 16(20) Wis: 19(22) Dex: 14(17) Con: 21(25) A zombie has quite a few wounds. 423hp 554hp 76m 276m 243mv 87 You pop some Two Rivers Tabac. You feel like you've drunk a pot of coffee. A zombie has quite a few wounds. 423hp 554hp 76m 276m 243mv 87 Your divine power DISMEMBERS a zombie! [46] A zombie's pound injures you. [15] A zombie's pound hits you. [10] A zombie has quite a few wounds. 398hp 554hp 76m 276m 243mv 87 att Str: 22(25) Int: 16(20) Wis: 19(22) Dex: 14(18) Con: 21(25) A zombie has quite a few wounds. 398hp 554hp 76m 276m 243mv 87 Your divine power maims a zombie! [34] A zombie's pound injures you. [15] A zombie has quite a few wounds. 383hp 554hp 76m 276m 243mv 87 kick Your kick devastates a zombie! [31] A zombie has quite a few wounds. 383hp 554hp 76m 276m 228mv 87 kick Your divine power MASSACRES a zombie! [51] Your divine power DISMEMBERS a zombie! [45] A zombie's pound injures you. [15] A zombie has some big nasty wounds and scratches. 368hp 554hp 76m 276m 228mv 87 Your kick decimates a zombie! [27] A zombie has some big nasty wounds and scratches. 368hp 554hp 76m 276m 213mv 87 sco Your divine power maims a zombie! [34] A zombie has some big nasty wounds and scratches. 368hp 554hp 76m 276m 213mv 87 ====================================================================== Name: Mandorallen Alignment: 1000 (Angelic) Race: Dwarf Hours Played: 1119 Age: 72 Class: Knight Size: Medium Sex: Male Level: 27 Position: Fighting Exp. To Next Level: 87 AFK: No You began this life on 3-13-2005 Your recall is set in: Bree ---------------------------------------------------------------------- Member of Tribe: The Wheel of Time ---------------------------------------------------------------------- Hit: 368 / 554 Mana: 76 / 276 Move: 213 / 721 Str: 22+0(25) Pierce: -77 Armoured Int: 16+0(20) Bash: -87 Armoured Wis: 19+0(22) Slash: -78 Armoured Dex: 14+1(18) Magic: -7 Slightly Armoured Con: 21+0(25) Will Save: 1 Reflex Save: -5 Fortitude Save: 0 Hit Roll: 9 Damage Roll: 9 Wimpy Flee: 120 ---------------------------------------------------------------------- Hungry: No Thirsty: No Drunk: No ---------------------------------------------------------------------- Items Carried: 69 / 82 Weight Carried: 416 / 567 ====================================================================== See Also: Affect, Worth, Group, Info, Attributes, Weight, Quests A zombie has some big nasty wounds and scratches. 368hp 554hp 76m 276m 213mv 87 Your divine power MUTILATES a zombie! [37] Your divine power DISEMBOWELS a zombie! [43] A zombie looks pretty hurt. 368hp 554hp 76m 276m 213mv 87 Your divine power maims a zombie! [36] Your divine power MUTILATES a zombie! [39] A zombie forays further into the gloom to the west. A zombie has fled! 368hp 554hp 76m 276m 213mv 87 sca You see: 1 west : a zombie 1 west : a slavering skeletal hound 1 west : a ghost 1 west : a rat 2 west : a skeletal warrior 2 west : an undead troglodyte 1 north : a rat 1 south : a rat 1 south : a tomb horror 368hp 554hp 76m 276m 213mv 87 374hp 554hp 78m 276m 226mv 87 c 'cure serious' You lost your concentration. 374hp 554hp 71m 276m 226mv 87 A ghost melts out of the shadows from the west. 374hp 554hp 71m 276m 226mv 87 w The Caverns of Kull You can barely move in this room, having to climb over, duck under and in some cases break through ancient rock formations to move on. Exits lead west, east, and south...all past sharp rock walls. west + east south A walking corpse stumbles it's way over to you. A pile of bones rises to form itself into a huge undead dog. You step on a rat's tail, and it squeaks away to a corner. A slavering skeletal hound's smash mauls you. [23] A slavering skeletal hound's smash mauls you. [23] A slavering skeletal hound is in excellent condition. 328hp 554hp 71m 276m 225mv 87 A carrion crawler melts out of the shadows from the south. A slavering skeletal hound is in excellent condition. 328hp 554hp 71m 276m 225mv 87 kick Your kick MUTILATES a slavering skeletal hound! [37] A slavering skeletal hound's smash mauls you. [22] A slavering skeletal hound's smash mauls you. [21] Your divine power MUTILATES a slavering skeletal hound! [37] A slavering skeletal hound has some small wounds and bruises. 285hp 554hp 71m 276m 210mv 87 A slavering skeletal hound's smash wounds you. [18] Your divine power MASSACRES a slavering skeletal hound! [52] Your divine power MUTILATES a slavering skeletal hound! [37] A slavering skeletal hound has quite a few wounds. 267hp 554hp 71m 276m 210mv 87 kick A slavering skeletal hound's smash wounds you. [20] Your divine power MUTILATES a slavering skeletal hound! [39] Your divine power MUTILATES a slavering skeletal hound! [37] A slavering skeletal hound has quite a few wounds. 247hp 554hp 71m 276m 210mv 87 Your kick DISEMBOWELS a slavering skeletal hound! [42] A slavering skeletal hound has quite a few wounds. 247hp 554hp 71m 276m 195mv 87 kick A slavering skeletal hound's smash mauls you. [21] Your divine power MASSACRES a slavering skeletal hound! [52] A slavering skeletal hound has some big nasty wounds and scratches. 226hp 554hp 71m 276m 195mv 87 Your kick DISEMBOWELS a slavering skeletal hound! [43] A slavering skeletal hound has some big nasty wounds and scratches. 226hp 554hp 71m 276m 180mv 87 kick Your divine power devastates a slavering skeletal hound! [31] A slavering skeletal hound has some big nasty wounds and scratches. 226hp 554hp 71m 276m 180mv 87 Your kick DISMEMBERS a slavering skeletal hound! [45] A slavering skeletal hound looks pretty hurt. 226hp 554hp 71m 276m 165mv 87 kick A slavering skeletal hound's smash mauls you. [21] A slavering skeletal hound's smash mauls you. [21] Your divine power MASSACRES a slavering skeletal hound! [51] Your divine power MASSACRES a slavering skeletal hound! [49] A slavering skeletal hound is in awful condition. 184hp 554hp 71m 276m 165mv 87 Your kick MUTILATES a slavering skeletal hound! [38] A slavering skeletal hound is in awful condition. 184hp 554hp 71m 276m 150mv 87 kick A slavering skeletal hound's smash wounds you. [20] A slavering skeletal hound's redouble mauls you. [22] Your divine power MUTILATES a slavering skeletal hound! [37] A slavering skeletal hound is DEAD!! You receive 73 experience points. You hear a slavering skeletal hound's death cry. You get 187 copper coins from corpse of a slavering skeletal hound. 142hp 554hp 71m 276m 150mv 14 Kick whom? 142hp 554hp 71m 276m 150mv 14 c 'cure serious' You feel better! 169hp 554hp 56m 276m 150mv 14 c 'cure serious' 174hp 554hp 58m 276m 163mv 14 l zom You lost your concentration. 174hp 554hp 51m 276m 163mv 14 l c 'cure serious' Decayed flesh falls off of this zombie even as you look at it, but it never seems to turn completely into a skeleton. A zombie looks pretty hurt. 174hp 554hp 51m 276m 163mv 14 The Caverns of Kull You can barely move in this room, having to climb over, duck under and in some cases break through ancient rock formations to move on. Exits lead west, east, and south...all past sharp rock walls. west + east south The corpse of a slavering skeletal hound is lying here. A huge carrion crawler chews the last bits of a corpse here. A walking corpse stumbles it's way over to you. You step on a rat's tail, and it squeaks away to a corner. 174hp 554hp 51m 276m 163mv 14 You feel better! 200hp 554hp 36m 276m 163mv 14 c 'cure serious' kick zomb You lost your concentration. 200hp 554hp 29m 276m 163mv 14 Your kick mauls a zombie. [23] A zombie looks pretty hurt. 200hp 554hp 29m 276m 148mv 14 kick Your divine power maims a zombie! [36] A zombie's pound injures you. [15] A zombie's pound injures you. [15] A zombie is in awful condition. 170hp 554hp 29m 276m 148mv 14 Your kick DISMEMBERS a zombie! [46] A zombie is in awful condition. 170hp 554hp 29m 276m 133mv 14 kick Your divine power maims a zombie! [36] A zombie is DEAD!! You receive 64 experience points. You raise a level!! Your gain is: 19/573 hp, 3/279 m, 4/725 mv 4/24 prac. A zombie hits the ground ... DEAD. You get 410 copper coins from corpse of a zombie. 573hp 573hp 279m 279m 725mv 1400 Kick whom? 573hp 573hp 279m 279m 725mv 1400 sca You see: 1 west : a carrion crawler 1 west : a skeletal warrior 1 west : an undead troglodyte 2 west : a skeletal warrior 1 east : a ghost 1 south : a zombie 573hp 573hp 279m 279m 725mv 1400 e The Caverns of Kull Feeling brave, you enter this room with a flourish, only to find basically the same type of room you've found all the way through this place. north west + south (Translucent) A ghostly form wavers in front of you. 573hp 573hp 279m 279m 724mv 1400 sca You see: 1 west : a carrion crawler 1 west : a rat 2 west : a carrion crawler 2 west : a skeletal warrior 2 west : an undead troglodyte 1 north : a rat 1 south : a rat 1 south : a tomb horror 573hp 573hp 279m 279m 724mv 1400 You feel yourself slow down. 573hp 573hp 279m 279m 725mv 1400 k gh Your divine power decimates a ghost! [25] A ghost has a few scratches. 573hp 573hp 279m 279m 725mv 1400 eat ta You pop some Two Rivers Tabac. You feel like you've drunk a pot of coffee. A ghost has a few scratches. 573hp 573hp 279m 279m 725mv 1400 wea ball Your divine power decimates a ghost! [25] A ghost has a few scratches. 573hp 573hp 279m 279m 725mv 1400 c 'cure serious' You stop using a færic fire-fly. You light a ball of flame and hold it. A ghost has a few scratches. 573hp 558hp 279m 279m 725mv 1400 You are fully healed! A ghost has a few scratches. 558hp 558hp 264m 279m 725mv 1400 wea body i A ghost's divine power hits you. [10] Your divine power decimates a ghost! [26] Your divine power decimates a ghost! [26] A ghost has some small wounds and bruises. 548hp 558hp 264m 279m 725mv 1400 --> *CHEER* Beryla has LEVELLED! Gratz to the Templaress! A ghost has some small wounds and bruises. 548hp 558hp 264m 279m 725mv 1400 You stop using a gaudy robe. You wear a black bodysuit about your body. A ghost has some small wounds and bruises. 548hp 558hp 264m 279m 725mv 1400 You are carrying: 68 / 85 items, 415 / 570 pounds. ( 6) some Two Rivers Tabac a Wendy's FroSTy (Humming) a Cold steel broadsword ( 2) (Glowing) (Humming) a dragonsword a brandy bottle (Glowing) (Humming) a sparking lightning sword the Red DragonOrb (Glowing) (Humming) a red dragon claw an emerald sword ( 2) a small ruby ring some Rusty Vambraces a water jug a gaudy robe a big ol' can of WHUP ASS (Glowing) a færic fire-fly (Glowing) a small necklace A ghost has some small wounds and bruises. 548hp 558hp 264m 279m 725mv 1400 A ghost's divine power hits you. [12] Your divine power decimates a ghost! [27] Your divine power decimates a ghost! [28] A ghost has some small wounds and bruises. 536hp 558hp 264m 279m 725mv 1400 wea neck You stop using a sun blazoned ankh. You wear a small necklace around your neck. A ghost has some small wounds and bruises. 536hp 558hp 264m 249m 725mv 1400 A ghost's divine power hits you. [10] Your divine power devastates a ghost! [30] Your divine power decimates a ghost! [26] A ghost has some small wounds and bruises. 526hp 558hp 264m 249m 725mv 1400 wea robe You stop using a black bodysuit. You wear a gaudy robe about your body. A ghost has some small wounds and bruises. 526hp 558hp 264m 249m 725mv 1400 att Str: 22(25) Int: 16(20) Wis: 19(22) Dex: 14(18) Con: 21(24) A ghost has some small wounds and bruises. 526hp 558hp 264m 249m 725mv 1400 A ghost's divine power hits you. [12] A ghost has some small wounds and bruises. 514hp 558hp 264m 249m 725mv 1400 wea body You stop using a gaudy robe. You wear a black bodysuit about your body. A ghost has some small wounds and bruises. 514hp 558hp 264m 249m 725mv 1400 A ghost tries to disarm you, but fails. Your divine power decimates a ghost! [26] A ghost has some small wounds and bruises. 514hp 558hp 264m 249m 725mv 1400 i You are carrying: 68 / 85 items, 415 / 570 pounds. ( 6) some Two Rivers Tabac a Wendy's FroSTy (Humming) a Cold steel broadsword ( 2) (Glowing) (Humming) a dragonsword a brandy bottle a sun blazoned ankh (Glowing) (Humming) a sparking lightning sword the Red DragonOrb (Glowing) (Humming) a red dragon claw an emerald sword ( 2) a small ruby ring some Rusty Vambraces a water jug a gaudy robe a big ol' can of WHUP ASS (Glowing) a færic fire-fly A ghost has some small wounds and bruises. 514hp 558hp 264m 249m 725mv 1400 A ghost's divine power injures you. [14] Your divine power devastates a ghost! [29] A ghost has quite a few wounds. 500hp 558hp 264m 249m 725mv 1400 wea ank You stop using a small necklace. You wear a sun blazoned ankh around your neck. A ghost has quite a few wounds. 500hp 558hp 264m 279m 725mv 1400 A ghost has quite a few wounds. 504hp 558hp 265m 279m 475mv 1400 eq You are using: (Invis) (Humming) a ball of flame the Captain's Helmet a sun blazoned ankh (Glowing) a small necklace a black bodysuit cold steel chainmail some flowing robes an elemental bracelet an elemental bracelet cold steel shield hard leather gloves (Glowing) (Humming) a Ghostly Ring (Glowing) (Humming) a Ghostly Ring the thain girth some rotten leggings a pair of winged boots an academy diploma (Glowing) the Sword of Arthur, Excalibur A ghost has quite a few wounds. 504hp 558hp 265m 279m 475mv 1400 A ghost's divine power injures you. [13] A ghost tries to disarm you, but fails. A ghost has quite a few wounds. 491hp 558hp 265m 279m 475mv 1400 sca You see: 1 west : a carrion crawler 1 west : a rat 2 west : a zombie 2 west : a carrion crawler 2 west : a skeletal warrior 2 west : an undead troglodyte 1 south : a rat 1 south : a tomb horror A ghost has quite a few wounds. 491hp 558hp 265m 279m 475mv 1400 A rat melts out of the shadows from the south. A ghost's divine power hits you. [12] Your divine power devastates a ghost! [29] A ghost has quite a few wounds. 479hp 558hp 265m 279m 475mv 1400 i You are carrying: 68 / 85 items, 415 / 570 pounds. ( 6) some Two Rivers Tabac a Wendy's FroSTy (Humming) a Cold steel broadsword ( 2) (Glowing) (Humming) a dragonsword a brandy bottle (Glowing) (Humming) a sparking lightning sword the Red DragonOrb (Glowing) (Humming) a red dragon claw an emerald sword ( 2) a small ruby ring some Rusty Vambraces a water jug a gaudy robe a big ol' can of WHUP ASS (Glowing) a færic fire-fly (Glowing) a small necklace A ghost has quite a few wounds. 479hp 558hp 265m 279m 475mv 1400 Your divine power decimates a ghost! [25] A ghost has quite a few wounds. 479hp 558hp 265m 279m 475mv 1400 A ghost's divine power hits you. [12] Your divine power devastates a ghost! [30] A ghost has quite a few wounds. 467hp 558hp 265m 279m 475mv 1400 c 'cure serious' You feel better! A ghost has quite a few wounds. 493hp 558hp 250m 279m 475mv 1400 A ghost's divine power hits you. [11] A ghost tries to disarm you, but fails. Your divine power decimates a ghost! [27] Your divine power decimates a ghost! [25] A ghost has quite a few wounds. 482hp 558hp 250m 279m 475mv 1400 c 'cure serious' You feel better! A ghost has quite a few wounds. 506hp 558hp 235m 279m 475mv 1400 A ghost's divine power hits you. [11] Your divine power decimates a ghost! [27] Your divine power mauls a ghost. [24] A ghost has quite a few wounds. 495hp 558hp 235m 279m 475mv 1400 c 'cure serious' You lost your concentration. A ghost has quite a few wounds. 495hp 558hp 228m 279m 475mv 1400 A ghost's divine power hits you. [12] Your divine power decimates a ghost! [25] Your divine power decimates a ghost! [28] A ghost has some big nasty wounds and scratches. 483hp 558hp 228m 279m 475mv 1400 i You are carrying: 68 / 85 items, 415 / 570 pounds. ( 6) some Two Rivers Tabac a Wendy's FroSTy (Humming) a Cold steel broadsword ( 2) (Glowing) (Humming) a dragonsword a brandy bottle (Glowing) (Humming) a sparking lightning sword the Red DragonOrb (Glowing) (Humming) a red dragon claw an emerald sword ( 2) a small ruby ring some Rusty Vambraces a water jug a gaudy robe a big ol' can of WHUP ASS (Glowing) a færic fire-fly (Glowing) a small necklace A ghost has some big nasty wounds and scratches. 483hp 558hp 228m 279m 475mv 1400 A ghost's divine power injures you. [14] A ghost tries to disarm you, but fails. A ghost has quite a few wounds. 472hp 558hp 229m 279m 475mv 1400 con gh A ghost laughs at you mercilessly. A ghost has quite a few wounds. 472hp 558hp 229m 279m 475mv 1400 A ghost's divine power hits you. [12] A ghost has quite a few wounds. 460hp 558hp 229m 279m 475mv 1400 c 'cure serious' You lost your concentration. A ghost has quite a few wounds. 460hp 558hp 222m 279m 475mv 1400 A ghost's divine power hits you. [12] A ghost tries to disarm you, but fails. A ghost has quite a few wounds. 448hp 558hp 222m 279m 475mv 1400 c 'cure serious' You feel better! A ghost has quite a few wounds. 473hp 558hp 207m 279m 475mv 1400 A ghost's divine power hits you. [12] Your divine power decimates a ghost! [28] Your divine power devastates a ghost! [30] A ghost has some big nasty wounds and scratches. 461hp 558hp 207m 279m 475mv 1400 i You are carrying: 68 / 85 items, 415 / 570 pounds. ( 6) some Two Rivers Tabac a Wendy's FroSTy (Humming) a Cold steel broadsword ( 2) (Glowing) (Humming) a dragonsword a brandy bottle (Glowing) (Humming) a sparking lightning sword the Red DragonOrb (Glowing) (Humming) a red dragon claw an emerald sword ( 2) a small ruby ring some Rusty Vambraces a water jug a gaudy robe a big ol' can of WHUP ASS (Glowing) a færic fire-fly (Glowing) a small necklace A ghost has some big nasty wounds and scratches. 461hp 558hp 207m 279m 475mv 1400 A ghost's divine power hits you. [10] Your divine power devastates a ghost! [29] A ghost has some big nasty wounds and scratches. 451hp 558hp 207m 279m 475mv 1400 l ruby A small ruby ring lies in the dirt. Object 'ring ruby' is type armor, extra flags magic. Exclusion flags none Weight is 1, value is 0, level is 22. Worn on finger. Armor class is 7 pierce, 7 bash, 6 slash, and 0 vs. magic. Affects hp by 25. A ghost has some big nasty wounds and scratches. 451hp 558hp 207m 279m 475mv 1400 A ghost's divine power hits you. [11] A ghost has some big nasty wounds and scratches. 440hp 558hp 207m 279m 475mv 1400 A ghost's divine power hits you. [12] A ghost has some big nasty wounds and scratches. 428hp 558hp 207m 279m 475mv 1400 eq You are using: (Invis) (Humming) a ball of flame the Captain's Helmet a sun blazoned ankh (Glowing) a small necklace a black bodysuit cold steel chainmail some flowing robes an elemental bracelet an elemental bracelet cold steel shield hard leather gloves (Glowing) (Humming) a Ghostly Ring (Glowing) (Humming) a Ghostly Ring the thain girth some rotten leggings a pair of winged boots an academy diploma (Glowing) the Sword of Arthur, Excalibur A ghost has some big nasty wounds and scratches. 428hp 558hp 207m 279m 475mv 1400 A ghost's divine power injures you. [14] A ghost has some big nasty wounds and scratches. 414hp 558hp 207m 279m 475mv 1400 l ruby A small ruby ring lies in the dirt. Object 'ring ruby' is type armor, extra flags magic. Exclusion flags none Weight is 1, value is 0, level is 22. Worn on finger. Armor class is 7 pierce, 7 bash, 6 slash, and 0 vs. magic. Affects hp by 25. A ghost has some big nasty wounds and scratches. 414hp 558hp 207m 279m 475mv 1400 c 'cure serious' You feel better! Your divine power decimates a ghost! [25] You feel yourself slow down. A ghost has some big nasty wounds and scratches. 442hp 558hp 193m 279m 475mv 1400 l 2.ruby eat ta A ghost's divine power hits you. [12] A ghost has some big nasty wounds and scratches. 430hp 558hp 193m 279m 475mv 1400 A small ruby ring lies in the dirt. Object 'ring ruby' is type armor, extra flags magic. Exclusion flags none Weight is 1, value is 4840, level is 22. Worn on finger. Armor class is 7 pierce, 7 bash, 6 slash, and 0 vs. magic. Affects hp by 25. A ghost has some big nasty wounds and scratches. 430hp 558hp 193m 279m 475mv 1400 You pop some Two Rivers Tabac. You feel like you've drunk a pot of coffee. A ghost has some big nasty wounds and scratches. 430hp 558hp 193m 279m 475mv 1400 A ghost's divine power hits you. [11] A ghost has some big nasty wounds and scratches. 419hp 558hp 193m 279m 475mv 1400 A ghost's divine power hits you. [10] Your divine power devastates a ghost! [30] A ghost has some big nasty wounds and scratches. 409hp 558hp 193m 279m 475mv 1400 c 'cure serious' You lost your concentration. A ghost has some big nasty wounds and scratches. 409hp 558hp 186m 279m 475mv 1400 A ghost's divine power hits you. [10] A ghost has some big nasty wounds and scratches. 399hp 558hp 186m 279m 475mv 1400 c 'cure serious' You lost your concentration. A ghost has some big nasty wounds and scratches. 399hp 558hp 179m 279m 475mv 1400 Your divine power decimates a ghost! [27] A ghost has some big nasty wounds and scratches. 399hp 558hp 179m 279m 475mv 1400 c 'cure serious' You feel better! A ghost has some big nasty wounds and scratches. 424hp 558hp 164m 279m 475mv 1400 A ghost's divine power hits you. [12] Your divine power decimates a ghost! [26] A ghost has some big nasty wounds and scratches. 412hp 558hp 164m 279m 475mv 1400 c 'cure serious' You lost your concentration. A ghost's divine power hits you. [10] A ghost has some big nasty wounds and scratches. 402hp 558hp 157m 279m 475mv 1400 c 'cure serious' A ghost's divine power hits you. [9] Your divine power decimates a ghost! [27] A ghost looks pretty hurt. 393hp 558hp 157m 279m 475mv 1400 You feel better! A ghost looks pretty hurt. 419hp 558hp 142m 279m 475mv 1400 A ghost's divine power hits you. [12] A ghost looks pretty hurt. 407hp 558hp 142m 279m 475mv 1400 c 'cure serious' You feel better! A ghost looks pretty hurt. 424hp 558hp 127m 279m 475mv 1400 A ghost's divine power hits you. [12] A ghost has some big nasty wounds and scratches. 415hp 558hp 128m 279m 475mv 1400 c 'cure serious' You feel better! A ghost has some big nasty wounds and scratches. 432hp 558hp 113m 279m 475mv 1400 Your divine power decimates a ghost! [28] Your divine power decimates a ghost! [27] A ghost looks pretty hurt. 432hp 558hp 113m 279m 475mv 1400 Your divine power devastates a ghost! [29] A ghost looks pretty hurt. 432hp 558hp 113m 279m 475mv 1400 sca You see: 1 west : a carrion crawler 1 west : a rat 2 west : a zombie 2 west : a skeletal warrior 1 south : a tomb horror A ghost looks pretty hurt. 432hp 558hp 113m 279m 475mv 1400 A ghost's divine power hits you. [11] A ghost DISARMS you and sends the Sword of Arthur, Excalibur flying! You feel less protected from evil. A ghost looks pretty hurt. 421hp 558hp 113m 279m 475mv 1400 get excal wea excal You get the Sword of Arthur, Excalibur. A ghost looks pretty hurt. 421hp 558hp 113m 279m 475mv 1400 You wield the Sword of Arthur, Excalibur. A shield of goodness surrounds you. You feel quite confident with the Sword of Arthur, Excalibur. A ghost looks pretty hurt. 421hp 558hp 113m 279m 475mv 1400 A ghost's divine power injures you. [14] A ghost looks pretty hurt. 407hp 558hp 113m 279m 475mv 1400 Your divine power decimates a ghost! [27] A ghost looks pretty hurt. 407hp 558hp 113m 279m 475mv 1400 A ghost's divine power hits you. [12] Your divine power devastates a ghost! [30] A ghost looks pretty hurt. 395hp 558hp 113m 279m 475mv 1400 A ghost's divine power injures you. [13] Your divine power decimates a ghost! [27] A ghost is in awful condition. 382hp 558hp 113m 279m 475mv 1400 aff You are affected by: Spell 1: oo hours left of 'protection evil' Spell 2: oo hours left of 'fly' Spell 3: 1 hours left of 'haste' Spell 4: 10 hours left of 'armor' A ghost is in awful condition. 382hp 558hp 113m 279m 475mv 1400 A ghost's divine power hits you. [10] A ghost DISARMS you and sends the Sword of Arthur, Excalibur flying! You feel less protected from evil. A ghost is in awful condition. 372hp 558hp 113m 279m 475mv 1400 get excal wea excal You get the Sword of Arthur, Excalibur. A ghost is in awful condition. 372hp 558hp 113m 279m 475mv 1400 You wield the Sword of Arthur, Excalibur. A shield of goodness surrounds you. You feel quite confident with the Sword of Arthur, Excalibur. A ghost is in awful condition. 372hp 558hp 113m 279m 475mv 1400 A ghost's divine power hits you. [12] A ghost looks pretty hurt. 363hp 558hp 114m 279m 475mv 1400 A ghost's divine power hits you. [10] Your divine power decimates a ghost! [27] A ghost forays further into the gloom to the north. A ghost has fled! 353hp 558hp 114m 279m 475mv 1400 sca You see: 1 west : a carrion crawler 1 west : a rat 2 west : a skeletal warrior 1 north : a ghost 1 south : a tomb horror 353hp 558hp 114m 279m 475mv 1400 n The Caverns of Kull Clattering and the rattling of bones can be heard from the east of here, it could just be more rats, but who knows? + east south 353hp 558hp 114m 279m 474mv 1400 sca You see: 1 east : a ghost 1 east : a rat 1 east : a rat 1 east : a skeletal warrior 1 east : a ghost 1 south : a rat 2 south : a tomb horror 353hp 558hp 114m 279m 474mv 1400 rest You rest. 353hp 558hp 114m 279m 474mv 1400 sca You see: 1 east : a ghost 1 east : a rat 1 east : a rat 1 east : a skeletal warrior 1 east : a ghost 1 south : a rat 2 south : a tomb horror 353hp 558hp 114m 279m 474mv 1400 You feel yourself slow down. 363hp 558hp 119m 279m 475mv 1400 sca You see: 1 east : a ghost 1 east : a rat 1 east : a skeletal warrior 1 east : a ghost 1 south : a rat 2 south : a tomb horror 363hp 558hp 119m 279m 475mv 1400 wor You have 185,157 coppers You have 0 valor points You have 40,650 total experience points (1400 exp to next level). You have 3 trains. You have 24 practices. You have 416 big kills. You haven't felt that awful cold grip of death yet! 363hp 558hp 119m 279m 475mv 1400 l ex A sword gleams with the light of its magical silvery blade. Object 'sword excalibur' is type weapon, extra flags glow magic old-anti-evil old-anti-neutral. Exclusion flags anti-evil anti-neutral Weight is 15, value is 4158, level is 21. Used as a weapon. Weapon type is sword. Damage is 7d3 (average 14). Affects strength by 2. Affects hit roll by 3. 363hp 558hp 119m 279m 475mv 1400 sca You see: 1 east : a ghost 1 east : a rat 1 east : a skeletal warrior 1 east : a ghost 1 south : a rat 2 south : a tomb horror 363hp 558hp 119m 279m 475mv 1400 383hp 558hp 130m 279m 475mv 1400 st You stand up. 383hp 558hp 130m 279m 475mv 1400 sca You see: 1 east : a ghost 1 east : a rat 1 east : a ghost 2 south : a rat 2 south : a tomb horror 383hp 558hp 130m 279m 475mv 1400 e Skeletal Warrior training grounds Something crunches under your feet as you enter this room, and it takes you a few minutes to realize it is bone chips, smashed off skeletal warriors as they practice their battle skills. north west + (Translucent) A ghostly form wavers in front of you. You step on a rat's tail, and it squeaks away to a corner. (Translucent) A ghostly form wavers in front of you. 383hp 558hp 130m 279m 474mv 1400 l gh A wailing shriek sounds behind you, and you see a ghost with flailing translucent arms and rattling chains...its eyes grow brighter as it sees you, and it floats in your direction. A ghost looks pretty hurt. 383hp 558hp 130m 279m 474mv 1400 k gh A ghost looks pretty hurt. 383hp 558hp 130m 279m 474mv 1400 A ghost's divine power hits you. [12] A ghost looks pretty hurt. 371hp 558hp 130m 279m 474mv 1400 eat ta You pop some Two Rivers Tabac. You feel like you've drunk a pot of coffee. A ghost looks pretty hurt. 371hp 558hp 130m 279m 474mv 1400 c 'cure serious' You feel better! A ghost looks pretty hurt. 395hp 558hp 115m 279m 474mv 1400 sca A ghost's divine power hits you. [12] A ghost looks pretty hurt. 383hp 558hp 115m 279m 474mv 1400 c 'cure serious' You see: 1 north : a skeletal warrior 1 north : a rat 1 north : a zombie A ghost looks pretty hurt. 383hp 558hp 115m 279m 474mv 1400 You feel better! A ghost looks pretty hurt. 409hp 558hp 100m 279m 474mv 1400 A ghost's divine power injures you. [14] A ghost tries to disarm you, but fails. Your divine power decimates a ghost! [26] A ghost is in awful condition. 395hp 558hp 100m 279m 474mv 1400 c 'cure serious' You lost your concentration. A ghost is in awful condition. 395hp 558hp 93m 279m 474mv 1400 A ghost's divine power hits you. [10] A ghost is in awful condition. 385hp 558hp 93m 279m 474mv 1400 c 'cure serious' You feel better! A ghost is in awful condition. 404hp 558hp 78m 279m 474mv 1400 Your divine power devastates a ghost! [29] A ghost is in awful condition. 404hp 558hp 78m 279m 474mv 1400 A ghost's divine power hits you. [12] A ghost is in awful condition. 395hp 558hp 79m 279m 475mv 1400 c 'cure serious' You feel better! A ghost is in awful condition. 425hp 558hp 64m 279m 475mv 1400 Your divine power decimates a ghost! [28] Your divine power decimates a ghost! [28] A ghost is in awful condition. 425hp 558hp 64m 279m 475mv 1400 c 'cure serious' You feel better! A ghost is in awful condition. 451hp 558hp 49m 279m 475mv 1400 A ghost's divine power hits you. [12] A ghost is in awful condition. 439hp 558hp 49m 279m 475mv 1400 wor You have 185,157 coppers You have 0 valor points You have 40,650 total experience points (1400 exp to next level). You have 3 trains. You have 24 practices. You have 416 big kills. You haven't felt that awful cold grip of death yet! A ghost is in awful condition. 439hp 558hp 49m 279m 475mv 1400 A ghost's divine power injures you. [14] Your divine power devastates a ghost! [29] A ghost is in awful condition. 425hp 558hp 49m 279m 475mv 1400 A ghost's divine power hits you. [10] Your divine power decimates a ghost! [25] A ghost forays further into the gloom to the west. A ghost has fled! 415hp 558hp 49m 279m 475mv 1400 w The Caverns of Kull Clattering and the rattling of bones can be heard from the east of here, it could just be more rats, but who knows? + east south (Translucent) A ghostly form wavers in front of you. 415hp 558hp 49m 279m 474mv 1400 k gh A ghost is in awful condition. 415hp 558hp 49m 279m 474mv 1400 A ghost's divine power hits you. [12] A ghost DISARMS you and sends the Sword of Arthur, Excalibur flying! You feel less protected from evil. A ghost is unaffected by your punch! [0] A ghost is unaffected by your punch! [0] A ghost is in awful condition. 403hp 558hp 49m 279m 474mv 1400 get excal wea excal You get the Sword of Arthur, Excalibur. A ghost is in awful condition. 403hp 558hp 49m 279m 474mv 1400 You wield the Sword of Arthur, Excalibur. A shield of goodness surrounds you. You feel quite confident with the Sword of Arthur, Excalibur. A ghost is in awful condition. 403hp 558hp 49m 279m 474mv 1400 Your divine power decimates a ghost! [28] A ghost is DEAD!! You receive 316 experience points. You hear a ghost's death cry. You get 542 copper coins from corpse of a ghost. 403hp 558hp 49m 279m 474mv 1084 sca You see: 1 east : a zombie 1 east : a rat 1 east : a ghost 2 south : a rat 2 south : a tomb horror 403hp 558hp 49m 279m 474mv 1084 sle You go to sleep. 403hp 558hp 49m 279m 474mv 1084 aff You are affected by: Spell 1: oo hours left of 'protection evil' Spell 2: oo hours left of 'fly' Spell 3: 1 hours left of 'haste' Spell 4: 6 hours left of 'armor' 403hp 558hp 49m 279m 474mv 1084 428hp 558hp 60m 279m 475mv 1084 wak You wake, stand up and look around. The Caverns of Kull Clattering and the rattling of bones can be heard from the east of here, it could just be more rats, but who knows? + east south The corpse of a ghost is lying here. 428hp 558hp 60m 279m 475mv 1084 sca You see: 1 east : a zombie 1 east : a rat 1 east : a ghost 2 south : a rat 2 south : a tomb horror 428hp 558hp 60m 279m 475mv 1084 sle You go to sleep. 428hp 558hp 60m 279m 475mv 1084 i You are carrying: 66 / 85 items, 413 / 570 pounds. ( 4) some Two Rivers Tabac a Wendy's FroSTy (Humming) a Cold steel broadsword ( 2) (Glowing) (Humming) a dragonsword a brandy bottle (Glowing) (Humming) a sparking lightning sword the Red DragonOrb (Glowing) (Humming) a red dragon claw an emerald sword ( 2) a small ruby ring some Rusty Vambraces a water jug a gaudy robe a big ol' can of WHUP ASS (Glowing) a færic fire-fly (Glowing) a small necklace 428hp 558hp 60m 279m 475mv 1084 You feel yourself slow down. 448hp 558hp 71m 279m 475mv 1084 wak You wake, stand up and look around. The Caverns of Kull Clattering and the rattling of bones can be heard from the east of here, it could just be more rats, but who knows? + east south The corpse of a ghost is lying here. 448hp 558hp 71m 279m 475mv 1084 sca You see: 1 east : a zombie 1 east : a rat 1 east : a ghost 1 south : a rat 2 south : a rat 2 south : a tomb horror 448hp 558hp 71m 279m 475mv 1084 sle You go to sleep. 448hp 558hp 71m 279m 475mv 1084 sca In your dreams, or what? 448hp 558hp 71m 279m 475mv 1084 i You are carrying: 66 / 83 items, 413 / 570 pounds. ( 4) some Two Rivers Tabac a Wendy's FroSTy (Humming) a Cold steel broadsword ( 2) (Glowing) (Humming) a dragonsword a brandy bottle (Glowing) (Humming) a sparking lightning sword the Red DragonOrb (Glowing) (Humming) a red dragon claw an emerald sword ( 2) a small ruby ring some Rusty Vambraces a water jug a gaudy robe a big ol' can of WHUP ASS (Glowing) a færic fire-fly (Glowing) a small necklace 448hp 558hp 71m 279m 475mv 1084 gr Mandorallen's group: [ 28 Kni] Mandorallen 448/ 558 hp 71/ 279 mana 475/ 475 mv 1084 tnl 448hp 558hp 71m 279m 475mv 1084 501hp 558hp 94m 279m 475mv 1084 wak You wake, stand up and look around. The Caverns of Kull Clattering and the rattling of bones can be heard from the east of here, it could just be more rats, but who knows? + east south 501hp 558hp 94m 279m 475mv 1084 sca You see: 1 east : a zombie 1 east : a rat 1 east : a ghost 1 south : a rat 2 south : a rat 2 south : a rat 2 south : a tomb horror 501hp 558hp 94m 279m 475mv 1084 sle You go to sleep. 501hp 558hp 94m 279m 475mv 1084 542hp 558hp 117m 279m 475mv 1084 wak wea fire You wake, stand up and look around. The Caverns of Kull Clattering and the rattling of bones can be heard from the east of here, it could just be more rats, but who knows? + east south 542hp 558hp 117m 279m 475mv 1084 sca You stop using a ball of flame. You light a færic fire-fly and hold it. 542hp 573hp 117m 279m 475mv 1084 You see: 1 east : a zombie 1 east : a rat 1 east : a ghost 1 south : a rat 2 south : a rat 2 south : a tomb horror 542hp 573hp 117m 279m 475mv 1084 wea ball You stop using a færic fire-fly. You light a ball of flame and hold it. 542hp 558hp 117m 279m 475mv 1084 sle You go to sleep. 542hp 558hp 117m 279m 475mv 1084 wak wea fire sle You wake, stand up and look around. The Caverns of Kull Clattering and the rattling of bones can be heard from the east of here, it could just be more rats, but who knows? + east south 542hp 558hp 117m 279m 475mv 1084 You stop using a ball of flame. You light a færic fire-fly and hold it. 542hp 573hp 117m 279m 475mv 1084 You go to sleep. 542hp 573hp 117m 279m 475mv 1084 573hp 573hp 140m 279m 521mv 1084 573hp 573hp 163m 279m 567mv 1084 You feel less protected. 573hp 573hp 186m 279m 613mv 1084 --> *CHEER* Deanne has LEVELLED! Gratz to the Veteran! 573hp 573hp 186m 279m 613mv 1084 wak sca You wake, stand up and look around. The Caverns of Kull Clattering and the rattling of bones can be heard from the east of here, it could just be more rats, but who knows? + east south 573hp 573hp 186m 279m 613mv 1084 573hp 573hp 191m 279m 641mv 1084 You see: 1 east : a rat 1 east : a zombie 1 east : a ghost 1 south : a rat 2 south : a rat 573hp 573hp 191m 279m 641mv 1084 e Skeletal Warrior training grounds Something crunches under your feet as you enter this room, and it takes you a few minutes to realize it is bone chips, smashed off skeletal warriors as they practice their battle skills. north west + You step on a rat's tail, and it squeaks away to a corner. A walking corpse stumbles it's way over to you. (Translucent) A ghostly form wavers in front of you. 573hp 573hp 191m 279m 640mv 1084 aff You are affected by: Spell 1: oo hours left of 'protection evil' Spell 2: oo hours left of 'fly' 573hp 573hp 191m 279m 640mv 1084 A rat arrives from the north, spots a skeletal warrior, and curses its ill luck. 573hp 573hp 191m 279m 640mv 1084 c arm You lost your concentration. 573hp 573hp 189m 279m 640mv 1084 c arm You feel someone protecting you. 573hp 573hp 184m 279m 640mv 1084 eat ta k gh You pop some Two Rivers Tabac. You feel like you've drunk a pot of coffee. 573hp 573hp 184m 279m 640mv 1084 A ghost is in excellent condition. 573hp 573hp 184m 279m 640mv 1084 wor Your divine power decimates a ghost! [27] A ghost's divine power hits you. [12] A ghost has a few scratches. 561hp 573hp 184m 279m 640mv 1084 You have 185,699 coppers You have 0 valor points You have 40,966 total experience points (1084 exp to next level). You have 3 trains. You have 24 practices. You have 417 big kills. You haven't felt that awful cold grip of death yet! A ghost has a few scratches. 561hp 573hp 184m 279m 640mv 1084 Your divine power mauls a ghost. [24] A ghost's divine power hits you. [12] A ghost has a few scratches. 549hp 573hp 184m 279m 640mv 1084 wea ball You stop using a færic fire-fly. You light a ball of flame and hold it. A ghost's divine power injures you. [14] A ghost has a few scratches. 538hp 558hp 185m 279m 475mv 1084 Your divine power decimates a ghost! [25] A ghost's divine power injures you. [13] A ghost has a few scratches. 525hp 558hp 185m 279m 475mv 1084 i You are carrying: 65 / 85 items, 412 / 570 pounds. ( 3) some Two Rivers Tabac a Wendy's FroSTy (Humming) a Cold steel broadsword ( 2) (Glowing) (Humming) a dragonsword a brandy bottle (Glowing) (Humming) a sparking lightning sword the Red DragonOrb (Glowing) (Humming) a red dragon claw an emerald sword ( 2) a small ruby ring some Rusty Vambraces a water jug a gaudy robe a big ol' can of WHUP ASS (Glowing) a færic fire-fly (Glowing) a small necklace A ghost has a few scratches. 525hp 558hp 185m 279m 475mv 1084 A ghost's divine power hits you. [10] A ghost has a few scratches. 515hp 558hp 185m 279m 475mv 1084 A ghost tries to disarm you, but fails. A ghost has a few scratches. 515hp 558hp 185m 279m 475mv 1084 Your divine power mauls a ghost. [24] Your divine power decimates a ghost! [27] A ghost's divine power hits you. [12] A ghost has some small wounds and bruises. 503hp 558hp 185m 279m 475mv 1084 A ghost's divine power injures you. [13] A ghost tries to disarm you, but fails. A ghost has some small wounds and bruises. 490hp 558hp 185m 279m 475mv 1084 --> *CHEER* Anasyn has LEVELLED! Gratz to the Ranger! A ghost has some small wounds and bruises. 490hp 558hp 185m 279m 475mv 1084 A ghost's divine power injures you. [14] A ghost has some small wounds and bruises. 476hp 558hp 185m 279m 475mv 1084 c 'cure serious' Your divine power decimates a ghost! [28] A ghost's divine power hits you. [12] A ghost has some small wounds and bruises. 464hp 558hp 185m 279m 475mv 1084 You feel better! A ghost has some small wounds and bruises. 486hp 558hp 170m 279m 475mv 1084 c 'cure serious' Your divine power mauls a ghost. [23] A ghost has some small wounds and bruises. 489hp 558hp 171m 279m 475mv 1084 You feel better! A ghost has some small wounds and bruises. 513hp 558hp 156m 279m 475mv 1084 Your divine power devastates a ghost! [29] A ghost's divine power hits you. [11] A ghost tries to disarm you, but fails. A ghost has some small wounds and bruises. 502hp 558hp 156m 279m 475mv 1084 c 'cure serious' You feel better! A ghost has some small wounds and bruises. 524hp 558hp 141m 279m 475mv 1084 i Your divine power mauls a ghost. [24] A ghost's divine power hits you. [12] A ghost has some small wounds and bruises. 512hp 558hp 141m 279m 475mv 1084 You are carrying: 65 / 85 items, 412 / 570 pounds. ( 3) some Two Rivers Tabac a Wendy's FroSTy (Humming) a Cold steel broadsword ( 2) (Glowing) (Humming) a dragonsword a brandy bottle (Glowing) (Humming) a sparking lightning sword the Red DragonOrb (Glowing) (Humming) a red dragon claw an emerald sword ( 2) a small ruby ring some Rusty Vambraces a water jug a gaudy robe a big ol' can of WHUP ASS (Glowing) a færic fire-fly (Glowing) a small necklace A ghost has some small wounds and bruises. 512hp 558hp 141m 279m 475mv 1084 Your divine power decimates a ghost! [26] A ghost's divine power hits you. [12] A ghost has some small wounds and bruises. 500hp 558hp 141m 279m 475mv 1084 Your divine power decimates a ghost! [28] A ghost has quite a few wounds. 500hp 558hp 141m 279m 475mv 1084 Your divine power devastates a ghost! [29] A ghost has quite a few wounds. 500hp 558hp 141m 279m 475mv 1084 Your divine power mauls a ghost. [24] A ghost's divine power hits you. [12] A ghost has quite a few wounds. 488hp 558hp 141m 279m 475mv 1084 l in can Your divine power decimates a ghost! [28] Your divine power mauls a ghost. [23] Your divine power decimates a ghost! [26] A ghost's divine power hits you. [10] A ghost has quite a few wounds. 478hp 558hp 141m 279m 475mv 1084 A big ol' can of WHUP ASS contains: (Humming) an ancient long sword a leather cap adorned with a feather ( 3) a vial of clear sight ( 2) (Glowing) the Ring of Indur Dawndeath (Glowing) The Ring of Khamul ( 2) (Glowing) The Ring of Ren the UnCleAn ( 2) (Glowing) (Humming) the Ring of Ankhorahil (Glowing) (Humming) Glamdring (Glowing) (Humming) the Lifeblood of the Ancients a golden chalice ( 2) a Golden necklace A ghost has quite a few wounds. 478hp 558hp 141m 279m 475mv 1084 Your divine power decimates a ghost! [28] Your divine power decimates a ghost! [26] A ghost's divine power hits you. [10] A ghost has quite a few wounds. 468hp 558hp 141m 279m 475mv 1084 A ghost's divine power injures you. [13] You feel yourself slow down. A ghost has quite a few wounds. 458hp 558hp 142m 279m 475mv 1084 eat ta You pop some Two Rivers Tabac. You feel like you've drunk a pot of coffee. A ghost has quite a few wounds. 458hp 558hp 142m 279m 475mv 1084 A ghost's divine power hits you. [11] A ghost has quite a few wounds. 447hp 558hp 142m 279m 475mv 1084 A ghost's divine power injures you. [13] A ghost has quite a few wounds. 434hp 558hp 142m 279m 475mv 1084 Your divine power mauls a ghost. [23] Your divine power mauls a ghost. [24] A ghost's divine power injures you. [14] A ghost has some big nasty wounds and scratches. 420hp 558hp 142m 279m 475mv 1084 You have become better at enhanced damage! Your divine power decimates a ghost! [25] A ghost has some big nasty wounds and scratches. 420hp 558hp 142m 279m 475mv 1080 sca You see: 1 north : a skeletal warrior A ghost has some big nasty wounds and scratches. 420hp 558hp 142m 279m 475mv 1080 A ghost's divine power hits you. [12] A ghost has some big nasty wounds and scratches. 408hp 558hp 142m 279m 475mv 1080 c 'cure serious' You feel better! A ghost has some big nasty wounds and scratches. 435hp 558hp 127m 279m 475mv 1080 c 'cure serious' Your divine power decimates a ghost! [25] Your divine power decimates a ghost! [28] A ghost's divine power hits you. [12] A ghost has some big nasty wounds and scratches. 423hp 558hp 127m 279m 475mv 1080 You lost your concentration. A ghost has some big nasty wounds and scratches. 423hp 558hp 120m 279m 475mv 1080 c 'cure serious' Your divine power decimates a ghost! [26] A ghost's divine power hits you. [10] A ghost has some big nasty wounds and scratches. 413hp 558hp 120m 279m 475mv 1080 You feel better! A ghost has some big nasty wounds and scratches. 432hp 558hp 105m 279m 475mv 1080 c 'cure serious' Your divine power decimates a ghost! [28] A ghost's divine power hits you. [10] A ghost has some big nasty wounds and scratches. 422hp 558hp 105m 279m 475mv 1080 You feel better! A ghost has some big nasty wounds and scratches. 446hp 558hp 90m 279m 475mv 1080 c 'cure serious' A ghost's divine power hits you. [10] A ghost has some big nasty wounds and scratches. 439hp 558hp 91m 279m 475mv 1080 You lost your concentration. A ghost has some big nasty wounds and scratches. 439hp 558hp 84m 279m 475mv 1080 c 'cure serious' A ghost's divine power hits you. [12] A ghost has some big nasty wounds and scratches. 427hp 558hp 84m 279m 475mv 1080 You lost your concentration. A ghost has some big nasty wounds and scratches. 427hp 558hp 77m 279m 475mv 1080 c 'cure serious' Your divine power decimates a ghost! [27] A ghost's divine power hits you. [12] A ghost has some big nasty wounds and scratches. 415hp 558hp 77m 279m 475mv 1080 You feel better! A ghost has some big nasty wounds and scratches. 437hp 558hp 62m 279m 475mv 1080 c 'cure serious' A ghost's divine power hits you. [11] A ghost tries to disarm you, but fails. A ghost has some big nasty wounds and scratches. 426hp 558hp 62m 279m 475mv 1080 You feel better! A ghost has some big nasty wounds and scratches. 450hp 558hp 47m 279m 475mv 1080 c 'cure serious' Your divine power decimates a ghost! [28] A ghost's divine power hits you. [11] A ghost has some big nasty wounds and scratches. 439hp 558hp 47m 279m 475mv 1080 sca You feel better! A ghost has some big nasty wounds and scratches. 462hp 558hp 32m 279m 475mv 1080 Your divine power decimates a ghost! [25] A ghost's divine power hits you. [12] A ghost looks pretty hurt. 450hp 558hp 32m 279m 475mv 1080 You see: 1 north : a skeletal warrior A ghost looks pretty hurt. 450hp 558hp 32m 279m 475mv 1080 Your divine power devastates a ghost! [29] Your divine power decimates a ghost! [27] A ghost's divine power hits you. [11] A ghost tries to disarm you, but fails. A ghost looks pretty hurt. 439hp 558hp 32m 279m 475mv 1080 Your divine power devastates a ghost! [29] A ghost's divine power hits you. [10] A ghost looks pretty hurt. 429hp 558hp 32m 279m 475mv 1080 c 'cure serious' You feel better! A ghost looks pretty hurt. 450hp 558hp 17m 279m 475mv 1080 Your divine power decimates a ghost! [26] A ghost forays further into the gloom to the west. A ghost has fled! 450hp 558hp 17m 279m 475mv 1080 w The Caverns of Kull Clattering and the rattling of bones can be heard from the east of here, it could just be more rats, but who knows? + east south (Translucent) A ghostly form wavers in front of you. 450hp 558hp 17m 279m 474mv 1080 k gh Your divine power decimates a ghost! [26] Your divine power devastates a ghost! [29] A ghost is in awful condition. 450hp 558hp 17m 279m 474mv 1080 Your divine power decimates a ghost! [25] A ghost's divine power injures you. [14] A ghost is in awful condition. 439hp 558hp 18m 279m 475mv 1080 sca You see: 1 east : a rat 1 east : a rat 1 east : a zombie 1 south : a rat 2 south : a rat A ghost is in awful condition. 439hp 558hp 18m 279m 475mv 1080 Your divine power decimates a ghost! [28] Your divine power decimates a ghost! [25] A ghost tries to disarm you, but fails. A ghost is in awful condition. 439hp 558hp 18m 279m 475mv 1080 Your divine power devastates a ghost! [32] A ghost is DEAD!! You receive 315 experience points. You hear a ghost's death cry. You get 16332 copper coins from corpse of a ghost. 439hp 558hp 18m 279m 475mv 765 wor You have 202,031 coppers You have 0 valor points You have 41,285 total experience points (765 exp to next level). You have 3 trains. You have 24 practices. You have 418 big kills. You haven't felt that awful cold grip of death yet! 439hp 558hp 18m 279m 475mv 765 s The Caverns of Kull Feeling brave, you enter this room with a flourish, only to find basically the same type of room you've found all the way through this place. north west + south You step on a rat's tail, and it squeaks away to a corner. 439hp 558hp 18m 279m 474mv 765 sca You see: 1 west : a carrion crawler 2 west : a carrion crawler 2 west : a skeletal warrior 2 west : a zombie 1 south : a rat 439hp 558hp 18m 279m 474mv 765 w The Caverns of Kull You can barely move in this room, having to climb over, duck under and in some cases break through ancient rock formations to move on. Exits lead west, east, and south...all past sharp rock walls. west + east south A huge carrion crawler chews the last bits of a corpse here. 439hp 558hp 18m 279m 473mv 765 sca You see: 1 west : a carrion crawler 1 west : a skeletal warrior 1 west : a zombie 2 west : a rat 2 west : a slavering skeletal hound 2 west : an undead troglodyte 1 east : a rat 1 south : a zombie 439hp 558hp 18m 279m 473mv 765 s The Caverns of Kull Aaagh! MORE of the same caverns you've been in for the past while. To the North, you see a room crowded with stalagmites and stalactites. Far to the west you see scattered light...could be the exit. north west + A walking corpse stumbles it's way over to you. 439hp 558hp 18m 279m 472mv 765 sca You see: 2 west : a skeletal warrior 1 north : a carrion crawler 439hp 558hp 18m 279m 472mv 765 n The Caverns of Kull You can barely move in this room, having to climb over, duck under and in some cases break through ancient rock formations to move on. Exits lead west, east, and south...all past sharp rock walls. west + east south A huge carrion crawler chews the last bits of a corpse here. 439hp 558hp 18m 279m 471mv 765 sca You see: 1 west : a ghost 1 west : a carrion crawler 1 west : a skeletal warrior 1 west : a zombie 2 west : a rat 2 west : a slavering skeletal hound 2 west : an undead troglodyte 1 east : a rat 1 south : a zombie 439hp 558hp 18m 279m 471mv 765 e The Caverns of Kull Feeling brave, you enter this room with a flourish, only to find basically the same type of room you've found all the way through this place. north west + south You step on a rat's tail, and it squeaks away to a corner. 439hp 558hp 18m 279m 470mv 765 You feel yourself slow down. 444hp 558hp 20m 279m 475mv 765 sca You see: 1 west : a carrion crawler 2 west : a ghost 2 west : a carrion crawler 2 west : a skeletal warrior 2 west : a zombie 1 north : a rat 1 south : a rat 444hp 558hp 20m 279m 475mv 765 s The Caverns of Kull This rooms is just slightly larger than others, with a smaller exit to the east, which appears to lead to a large cavern, and an exit north back to the main tunnels. north + east You step on a rat's tail, and it squeaks away to a corner. 444hp 558hp 20m 279m 474mv 765 sca You see: 1 north : a rat 2 north : a rat 444hp 558hp 20m 279m 474mv 765 e South end of the large cavern You are at the tip of a huge cave, and your light plays across the ceiling, showing brilliant greens and blues of rare mineral deposits. north west + 444hp 558hp 20m 279m 473mv 765 sca You see: 1 west : a rat 1 north : a rat 1 north : an undead troglodyte 1 north : a tomb horror 2 north : a skeletal warrior 444hp 558hp 20m 279m 473mv 765 sle You go to sleep. 444hp 558hp 20m 279m 473mv 765 i You are carrying: 64 / 83 items, 411 / 570 pounds. ( 2) some Two Rivers Tabac a Wendy's FroSTy (Humming) a Cold steel broadsword ( 2) (Glowing) (Humming) a dragonsword a brandy bottle (Glowing) (Humming) a sparking lightning sword the Red DragonOrb (Glowing) (Humming) a red dragon claw an emerald sword ( 2) a small ruby ring some Rusty Vambraces a water jug a gaudy robe a big ol' can of WHUP ASS (Glowing) a færic fire-fly (Glowing) a small necklace 444hp 558hp 20m 279m 473mv 765 485hp 558hp 43m 279m 475mv 765 wak You wake, stand up and look around. South end of the large cavern You are at the tip of a huge cave, and your light plays across the ceiling, showing brilliant greens and blues of rare mineral deposits. north west + You step on a rat's tail, and it squeaks away to a corner. 485hp 558hp 43m 279m 475mv 765 sca You see: 1 west : a rat 1 north : an undead troglodyte 1 north : a tomb horror 2 north : a skeletal warrior 485hp 558hp 43m 279m 475mv 765 wea fire You stop using a ball of flame. You light a færic fire-fly and hold it. 485hp 573hp 43m 279m 475mv 765 sle You go to sleep. 485hp 573hp 43m 279m 475mv 765 gr Mandorallen's group: [ 28 Kni] Mandorallen 485/ 573 hp 43/ 279 mana 475/ 725 mv 765 tnl 485hp 573hp 43m 279m 475mv 765 i You are carrying: 64 / 83 items, 411 / 570 pounds. ( 2) some Two Rivers Tabac a Wendy's FroSTy (Humming) a Cold steel broadsword ( 2) (Glowing) (Humming) a dragonsword a brandy bottle (Glowing) (Humming) a sparking lightning sword (Invis) (Humming) a ball of flame the Red DragonOrb (Glowing) (Humming) a red dragon claw an emerald sword ( 2) a small ruby ring some Rusty Vambraces a water jug a gaudy robe a big ol' can of WHUP ASS (Glowing) a small necklace 485hp 573hp 43m 279m 475mv 765 --> Yippee!! Dori has joined the fun! 485hp 573hp 43m 279m 475mv 765 527hp 573hp 66m 279m 521mv 765 wak You wake, stand up and look around. South end of the large cavern You are at the tip of a huge cave, and your light plays across the ceiling, showing brilliant greens and blues of rare mineral deposits. north west + You step on a rat's tail, and it squeaks away to a corner. 527hp 573hp 66m 279m 521mv 765 sca You see: 1 west : a rat 1 north : a tomb horror 2 north : an undead troglodyte 2 north : a skeletal warrior 527hp 573hp 66m 279m 521mv 765 dri frost You drink chocolate from a Wendy's FroSTy. You better start looking for a bathroom. 527hp 573hp 66m 279m 521mv 765 dri frost If you drink another drop you'll drown. 527hp 573hp 66m 279m 521mv 765 Uglar's Auction House now presents a small dagger from Deanne's estate! 527hp 573hp 66m 279m 521mv 765 sle You go to sleep. 527hp 573hp 66m 279m 521mv 765 Uggie's Auction: a small dagger: going once (no bid received yet). 527hp 573hp 66m 279m 521mv 765 Uggie's Auction: a small dagger: going twice (no bid received yet). 527hp 573hp 66m 279m 521mv 765 569hp 573hp 89m 279m 567mv 765 wak You wake, stand up and look around. South end of the large cavern You are at the tip of a huge cave, and your light plays across the ceiling, showing brilliant greens and blues of rare mineral deposits. north west + You step on a rat's tail, and it squeaks away to a corner. 569hp 573hp 89m 279m 567mv 765 sca You see: 1 west : a rat 1 north : a tomb horror 2 north : an undead troglodyte 2 north : a skeletal warrior 569hp 573hp 89m 279m 567mv 765 sle You go to sleep. 569hp 573hp 89m 279m 567mv 765 Uggie's Auction: No bids received for a small dagger - object has been removed from the block. 569hp 573hp 89m 279m 567mv 765 573hp 573hp 112m 279m 613mv 765 wak You wake, stand up and look around. South end of the large cavern You are at the tip of a huge cave, and your light plays across the ceiling, showing brilliant greens and blues of rare mineral deposits. north west + You step on a rat's tail, and it squeaks away to a corner. 573hp 573hp 112m 279m 613mv 765 sca You see: 1 west : a rat 1 north : a tomb horror 2 north : an undead troglodyte 2 north : a skeletal warrior 573hp 573hp 112m 279m 613mv 765 n Centre of the large cavern As you stand in the centre of this huge cavern, you feel a sense of awe as you look upwards. The walls seem to be glowing faintly, and although you sense the ceiling, you cant actually see it... Your footfalls gently echo as you to continue to walk, creating a spooky, almost musical sound pattern in the distance. The cavern stretches out before you in a north-south direction. north + south The grisly tomb horror hunts for dead meat. 573hp 573hp 112m 279m 612mv 765 n Northern End of the large Cavern You can faintly make out the outline of the ceiling here, but the size of this cavern is staggering. Your light is creating strange shadows among the walls...are you here by yourself, or not? Every breath you take seems to echo repeatedly, and multiply tenfold. You think it might be best if you walk carefully here. You can go south to continue into the cavern or east where you can hear the faint but definite splash of water. + river south An undead troglodyte babbles in incoherent rage here. A skeletal warrior jaw falls as he shambles toward you. A skeletal warrior's pound wounds you. [17] A skeletal warrior is in excellent condition. 556hp 573hp 112m 279m 611mv 765 flee Underground River As you get closer, the sound of the river becomes almost deafening. The water is pounding against the walls, running swiftly into the unknown darkness. As you look more carefully into the torrent of waves, you see what seem to be large pale eyes faintly glittering at you...but as you bring your light source down closer for a better look, they shy away as if the light hurts their eyes. The river continues to your north, and to the west you see an opening. upstream west + You see a stirring deep in the bottom of the waters. You flee from combat! You lose 10 exps. 556hp 573hp 112m 279m 610mv 775 sca You see: 1 west : an undead troglodyte 1 west : a skeletal warrior 1 north : a zombie 1 north : a rat 1 north : an undead troglodyte 1 north : a wight 2 north : a skeletal warrior 2 north : an undead troglodyte 2 north : an undead troglodyte 2 north : a rat 556hp 573hp 112m 279m 610mv 775 n Underground River As you get closer, the sound of the river becomes almost deafening. The water is pounding against the walls, running swiftly into the unknown darkness. As you look more carefully into the torrent of waves, you see what seem to be large pale eyes faintly glittering at you...but as you bring your light source down closer for a better look, they shy away as if the light hurts their eyes. The river continues southerly and to the north you can see a steel door in the wall. north + downstream A walking corpse stumbles it's way over to you. You step on a rat's tail, and it squeaks away to a corner. An undead troglodyte babbles in incoherent rage here. A gruesome wight feeds on the flesh of others. 556hp 573hp 112m 279m 609mv 775 k wigh Your divine power mauls a wight. [24] A wight has a few scratches. 556hp 573hp 112m 279m 609mv 775 kick Your divine power mauls a wight. [24] Your divine power devastates a wight! [29] A wight tries to disarm you, but fails. A wight has some small wounds and bruises. 556hp 573hp 112m 279m 609mv 775 Your kick maims a wight! [36] A wight has some small wounds and bruises. 556hp 573hp 112m 279m 594mv 775 kick Your divine power maims a wight! [35] Your divine power devastates a wight! [30] A wight's kick mauls you. [24] A wight has quite a few wounds. 532hp 573hp 112m 279m 594mv 775 l tro Your kick DISEMBOWELS a wight! [44] A wight has quite a few wounds. 532hp 573hp 112m 279m 579mv 775 Your divine power MUTILATES a wight! [38] Your divine power MUTILATES a wight! [37] A wight has some big nasty wounds and scratches. 532hp 573hp 112m 279m 579mv 775 The troglodyte, even grotesque in life, now makes you gag as you approach...the maggots are hard to look at, but the smell as you enter the room almost doubles you over. An undead troglodyte is in excellent condition. An undead troglodyte is using: a stainless steel trident A wight has some big nasty wounds and scratches. 532hp 573hp 112m 279m 579mv 775 kick Your kick MUTILATES a wight! [38] A wight has some big nasty wounds and scratches. 532hp 573hp 112m 279m 564mv 775 Your divine power maims a wight! [33] A wight's chomp hits you. [11] A wight tries to disarm you, but fails. A wight has some big nasty wounds and scratches. 530hp 573hp 115m 279m 571mv 775 kick Your kick DISEMBOWELS a wight! [43] A wight has some big nasty wounds and scratches. 530hp 573hp 115m 279m 556mv 775 Your divine power devastates a wight! [30] A wight looks pretty hurt. 530hp 573hp 115m 279m 556mv 775 kick Your kick decimates a wight! [27] Your divine power mauls a wight. [24] A wight looks pretty hurt. 530hp 573hp 115m 279m 541mv 775 kick Your divine power mauls a wight. [23] A wight is in awful condition. 530hp 573hp 115m 279m 541mv 775 Your kick MUTILATES a wight! [39] A wight is in awful condition. 530hp 573hp 115m 279m 526mv 775 kick Your divine power decimates a wight! [25] A wight is in awful condition. 530hp 573hp 115m 279m 526mv 775 Your kick MUTILATES a wight! [37] A wight is DEAD!! You receive 24 experience points. You hear a wight's death cry. You get 2300 copper coins from corpse of a wight. 530hp 573hp 115m 279m 511mv 751 l A zombie wades off downstream. 530hp 573hp 115m 279m 511mv 751 Underground River As you get closer, the sound of the river becomes almost deafening. The water is pounding against the walls, running swiftly into the unknown darkness. As you look more carefully into the torrent of waves, you see what seem to be large pale eyes faintly glittering at you...but as you bring your light source down closer for a better look, they shy away as if the light hurts their eyes. The river continues southerly and to the north you can see a steel door in the wall. north + downstream The corpse of a wight is lying here. You step on a rat's tail, and it squeaks away to a corner. An undead troglodyte babbles in incoherent rage here. 530hp 573hp 115m 279m 511mv 751 sca You see: 1 north : a skeletal warrior 1 north : an undead troglodyte 1 north : an undead troglodyte 1 north : a rat 1 south : a zombie 1 south : a blind cave fish 1 south : a blind cave fish 530hp 573hp 115m 279m 511mv 751 l tro The troglodyte, even grotesque in life, now makes you gag as you approach...the maggots are hard to look at, but the smell as you enter the room almost doubles you over. An undead troglodyte is in excellent condition. An undead troglodyte is using: a stainless steel trident 530hp 573hp 115m 279m 511mv 751 s Underground River As you get closer, the sound of the river becomes almost deafening. The water is pounding against the walls, running swiftly into the unknown darkness. As you look more carefully into the torrent of waves, you see what seem to be large pale eyes faintly glittering at you...but as you bring your light source down closer for a better look, they shy away as if the light hurts their eyes. The river continues to your north, and to the west you see an opening. upstream west + A walking corpse stumbles it's way over to you. You see a stirring deep in the bottom of the waters. 530hp 573hp 115m 279m 510mv 751 sca You see: 1 west : an undead troglodyte 1 west : a skeletal warrior 1 north : a rat 1 north : an undead troglodyte 2 north : a skeletal warrior 2 north : an undead troglodyte 2 north : an undead troglodyte 2 north : a rat A zombie wades off upstream. 530hp 573hp 115m 279m 510mv 751 n Underground River As you get closer, the sound of the river becomes almost deafening. The water is pounding against the walls, running swiftly into the unknown darkness. As you look more carefully into the torrent of waves, you see what seem to be large pale eyes faintly glittering at you...but as you bring your light source down closer for a better look, they shy away as if the light hurts their eyes. The river continues southerly and to the north you can see a steel door in the wall. north + downstream The corpse of a wight is lying here. A walking corpse stumbles it's way over to you. You step on a rat's tail, and it squeaks away to a corner. An undead troglodyte babbles in incoherent rage here. A rat splashes into the river from the north. 540hp 573hp 120m 279m 537mv 751 k zo Your divine power MUTILATES a zombie! [37] A zombie has a few scratches. 540hp 573hp 120m 279m 537mv 751 Your divine power devastates a zombie! [31] A zombie's pound injures you. [15] A zombie has a few scratches. 525hp 573hp 120m 279m 537mv 751 kick Your kick mauls a zombie. [24] A zombie has some small wounds and bruises. 525hp 573hp 120m 279m 522mv 751 Your divine power DISMEMBERS a zombie! [48] A zombie's pound hits you. [12] A zombie has some small wounds and bruises. 513hp 573hp 120m 279m 522mv 751 kick Your kick DISMEMBERS a zombie! [47] A zombie has quite a few wounds. 513hp 573hp 120m 279m 507mv 751 A rat splashes up out of the river and heads north. A zombie has quite a few wounds. 513hp 573hp 120m 279m 507mv 751 A zombie's pound injures you. [14] A zombie has quite a few wounds. 499hp 573hp 120m 279m 507mv 751 kick Your kick DISEMBOWELS a zombie! [43] A zombie has quite a few wounds. 499hp 573hp 120m 279m 492mv 751 kick Your divine power DISEMBOWELS a zombie! [43] A zombie's pound hits you. [12] A zombie has quite a few wounds. 487hp 573hp 120m 279m 492mv 751 Your kick DISEMBOWELS a zombie! [43] A zombie has quite a few wounds. 487hp 573hp 120m 279m 477mv 751 kick A zombie's pound injures you. [13] A zombie has quite a few wounds. 474hp 573hp 120m 279m 477mv 751 Your kick DISMEMBERS a zombie! [45] A zombie has quite a few wounds. 474hp 573hp 120m 279m 462mv 751 Your divine power MANGLES a zombie! [54] A zombie's pound injures you. [15] A zombie has some big nasty wounds and scratches. 459hp 573hp 120m 279m 462mv 751 kick Your kick DISEMBOWELS a zombie! [43] A zombie has some big nasty wounds and scratches. 459hp 573hp 120m 279m 447mv 751 A zombie's pound hits you. [11] A zombie has some big nasty wounds and scratches. 448hp 573hp 120m 279m 447mv 751 kick Your kick devastates a zombie! [30] Your divine power MASSACRES a zombie! [49] A zombie looks pretty hurt. 448hp 573hp 120m 279m 432mv 751 kick Your divine power MASSACRES a zombie! [51] A zombie's pound injures you. [13] A zombie's pound injures you. [15] A zombie looks pretty hurt. 420hp 573hp 120m 279m 432mv 751 Your kick devastates a zombie! [32] A zombie is in awful condition. 420hp 573hp 120m 279m 417mv 751 kick Your divine power DISMEMBERS a zombie! [45] Your divine power DISMEMBERS a zombie! [46] A zombie's pound hits you. [11] A zombie is in awful condition. 416hp 573hp 123m 279m 424mv 751 Your kick DISEMBOWELS a zombie! [42] A zombie is DEAD!! You receive 59 experience points. You hear a zombie's death cry. You get 323 copper coins from corpse of a zombie. 416hp 573hp 123m 279m 409mv 692 kick An undead troglodyte splashes into the river from the north. 416hp 573hp 123m 279m 409mv 692 Kick whom? 416hp 573hp 123m 279m 409mv 692 s Underground River As you get closer, the sound of the river becomes almost deafening. The water is pounding against the walls, running swiftly into the unknown darkness. As you look more carefully into the torrent of waves, you see what seem to be large pale eyes faintly glittering at you...but as you bring your light source down closer for a better look, they shy away as if the light hurts their eyes. The river continues to your north, and to the west you see an opening. upstream west + You see a stirring deep in the bottom of the waters. You see a stirring deep in the bottom of the waters. 416hp 573hp 123m 279m 408mv 692 con fish They're not here. 416hp 573hp 123m 279m 408mv 692 --> Yippee!! Nemordiabel has joined the fun! 416hp 573hp 123m 279m 408mv 692 con fish con fish They're not here. 416hp 573hp 123m 279m 408mv 692 They're not here. 416hp 573hp 123m 279m 408mv 692 con fish The perfect match! 416hp 573hp 123m 279m 408mv 692 k fish A blind cave fish is in excellent condition. 416hp 573hp 123m 279m 408mv 692 Your divine power devastates a blind cave fish! [31] Someone screams and attacks! Someone screams and attacks! A blind cave fish's bite wounds you. [17] A blind cave fish's bite injures you. [16] Someone screams and attacks! A blind cave fish's bite injures you. [16] You have become better at dodge! A blind cave fish has a few scratches. 367hp 573hp 123m 279m 408mv 686 flee flee Northern End of the large Cavern You can faintly make out the outline of the ceiling here, but the size of this cavern is staggering. Your light is creating strange shadows among the walls...are you here by yourself, or not? Every breath you take seems to echo repeatedly, and multiply tenfold. You think it might be best if you walk carefully here. You can go south to continue into the cavern or east where you can hear the faint but definite splash of water. + river south A skeletal warrior jaw falls as he shambles toward you. You flee from combat! You lose 10 exps. 367hp 573hp 123m 279m 407mv 696 flee flee You aren't fighting anyone. A skeletal warrior's pound wounds you. [19] A skeletal warrior's pound injures you. [16] A skeletal warrior is in excellent condition. 332hp 573hp 123m 279m 407mv 696 Underground River As you get closer, the sound of the river becomes almost deafening. The water is pounding against the walls, running swiftly into the unknown darkness. As you look more carefully into the torrent of waves, you see what seem to be large pale eyes faintly glittering at you...but as you bring your light source down closer for a better look, they shy away as if the light hurts their eyes. The river continues to your north, and to the west you see an opening. upstream west + You see a stirring deep in the bottom of the waters. You flee from combat! You lose 10 exps. 332hp 573hp 123m 279m 406mv 706 You aren't fighting anyone. 332hp 573hp 123m 279m 406mv 706 sca You see: 1 west : a tomb horror 1 west : a skeletal warrior 1 north : an undead troglodyte 1 north : a rat 1 north : an undead troglodyte 2 north : a rat 2 north : a skeletal warrior 2 north : an undead troglodyte 332hp 573hp 123m 279m 406mv 706 Uglar's Auction House now presents a scuba snorkle from Deanne's estate! 332hp 573hp 123m 279m 406mv 706 342hp 573hp 128m 279m 434mv 706 tcall A Rediscovered Stedding As you step into the Stedding a clean, cool tingle courses through your body, leaving you feeling refreshed. You gaze in wonder at the lush plants, trees and colorful flowers that fill the Stedding. Before you is a clearing in which stands a pewter fountain. The fountain is shaped into vines and leaves and the sparkling tea invites you to drink your fill. Encircling the clearing you can't help but notice that the bases of several larger trees appear to have been sung into comfortable resting spots. As the tension eases from your body, you know that here in this beautiful place of the Ogier you are truly safe. north west + east south secret A statue stands here, 100 feet high holding an enormous sword. A pewter fountain stands in the clearing. 342hp 573hp 128m 279m 217mv 706 w Caemlyn The great capital of Andor is crowded with people. This street connecting the west gate, with the Ogier Built Old town is bristling with all kinds of people. Merchants coming into town to sell their wares, travellers on their way to Four Kings and perhaps even further away heading towards the gate. Stores, inn's and merchants line the street, selling everything one could imagine. A squad of Andoran guards keeping the peace in the city marches by on your left, clad in armor in the Red and White colors of Andor, with the lion blazon on their chests and shields. Wherever these guards go, the crowd dissapates, leaving room for the law. The houses that surrounds you are mostly new buildings, some age a hundred years or so, but nothing older than that. This is a city in developement, growing and renewing itself everywhere, except in one place. The inner town, also called the old town is ancient. Built by Ogier stonemasons coming down here from the steddings nearby, this is a true wonder. Where the rest of the town is roughly built, this part seems almost like it grew out of the stone itself. The hard and curved beauty of the stonework is a true wonder, gardens seem to be a part of the structures everywhere and fountains are seen in almost every square. Growing straight out of the middle of the old town, on the highest hill in Caemlyn, is the royal palace, The symbol for queen and the power of Andor. north west + east south 342hp 573hp 128m 279m 215mv 706 s The Golden Stag The cozy common room of the Golden Stag lives up to its name in most ways. Polished tables with rose-carved legs dot the large common room. Beautiful blue-and-gold scroll work create a broad painted band on the plaster walls just below the high beamed celling. A white aproned serving girl spends time sweeping the white stone floor. The fireplaces are well dressed stone, their hearths decorated with a few evergreen branches, and a stag chiselled above each mantle supporting a wine cup in branching antlers. A knot of musicians are playing on a small dais at the back, two perspiring men in their shirt sleeves have keening flutes, a pair plucking at nine-string bitterns, and a red faced women in a blue striped dress is working tiny wooden hammers over a thin legged dulcimer. More than a dozen serving maids scurry in and out with trays. Mistress Daelvin frowns at a pretty young women who is not quick enough with the ale, and the serving maid quickly speeds up her pace. The plump little innkeeper smiles and waves to a few new customers. north + Betse Silvin beams a pretty smile at you. 342hp 573hp 128m 279m 214mv 706 say gleemen rule You say 'gleemen rule' Betse Silvin says 'Ok friend Gleeman, please come with me.' You follow Beste Silvin into this room. A Hidden Room in the Golden Stag When you enter this room, the first thing that catches your eye is a large, patched cloak carelessly thrown over the back of a worn oak chair. The cloak is the sign of a gleeman, one of those wandering entertainers who frequent inns and bars. There is a desk in the back corner, holding a set of multicolored juggling balls, a golden flute, a ton of messages, a set of lockpicks, and about 20 small, ornate daggers. There also are six beds in the corner, most outfitted with clean, white linen and a fluffy pillow, complete with a mint on top. An actual Gleeman is on the one closest to the wall, stretched out and sleeping soundly after a long day of travelling and entertaining. This obviously is a meeting place for the gleemen, judging by the large amount of beds and the piles of messages on the desk. + east (13) A heap of beef jerky has been tossed here. Betse Silvin beams a pretty smile at you. Beste Silvin bows, smiles, and leaves. 342hp 573hp 128m 279m 214mv 706 sle You go to sleep. 342hp 573hp 128m 279m 214mv 706 i Uggie's Auction: a scuba snorkle: going once (no bid received yet). 342hp 573hp 128m 279m 214mv 706 You are carrying: 64 / 83 items, 411 / 570 pounds. ( 2) some Two Rivers Tabac a Wendy's FroSTy (Humming) a Cold steel broadsword ( 2) (Glowing) (Humming) a dragonsword a brandy bottle (Glowing) (Humming) a sparking lightning sword (Invis) (Humming) a ball of flame the Red DragonOrb (Glowing) (Humming) a red dragon claw an emerald sword ( 2) a small ruby ring some Rusty Vambraces a water jug a gaudy robe a big ol' can of WHUP ASS (Glowing) a small necklace 342hp 573hp 128m 279m 214mv 706 wak You wake, stand up and look around. A Hidden Room in the Golden Stag When you enter this room, the first thing that catches your eye is a large, patched cloak carelessly thrown over the back of a worn oak chair. The cloak is the sign of a gleeman, one of those wandering entertainers who frequent inns and bars. There is a desk in the back corner, holding a set of multicolored juggling balls, a golden flute, a ton of messages, a set of lockpicks, and about 20 small, ornate daggers. There also are six beds in the corner, most outfitted with clean, white linen and a fluffy pillow, complete with a mint on top. An actual Gleeman is on the one closest to the wall, stretched out and sleeping soundly after a long day of travelling and entertaining. This obviously is a meeting place for the gleemen, judging by the large amount of beds and the piles of messages on the desk. + east (13) A heap of beef jerky has been tossed here. 342hp 573hp 128m 279m 214mv 706 get bee You get a heap of beef jerky. 342hp 573hp 128m 279m 214mv 706 get bee You get a heap of beef jerky. 342hp 573hp 128m 279m 214mv 706 get bee You get a heap of beef jerky. 342hp 573hp 128m 279m 214mv 706 Uggie's Auction: a scuba snorkle: going twice (no bid received yet). 342hp 573hp 128m 279m 214mv 706 st You are already standing. 342hp 573hp 128m 279m 214mv 706 l A Hidden Room in the Golden Stag When you enter this room, the first thing that catches your eye is a large, patched cloak carelessly thrown over the back of a worn oak chair. The cloak is the sign of a gleeman, one of those wandering entertainers who frequent inns and bars. There is a desk in the back corner, holding a set of multicolored juggling balls, a golden flute, a ton of messages, a set of lockpicks, and about 20 small, ornate daggers. There also are six beds in the corner, most outfitted with clean, white linen and a fluffy pillow, complete with a mint on top. An actual Gleeman is on the one closest to the wall, stretched out and sleeping soundly after a long day of travelling and entertaining. This obviously is a meeting place for the gleemen, judging by the large amount of beds and the piles of messages on the desk. + east (10) A heap of beef jerky has been tossed here. 342hp 573hp 128m 279m 214mv 706 e The Golden Stag The cozy common room of the Golden Stag lives up to its name in most ways. Polished tables with rose-carved legs dot the large common room. Beautiful blue-and-gold scroll work create a broad painted band on the plaster walls just below the high beamed celling. A white aproned serving girl spends time sweeping the white stone floor. The fireplaces are well dressed stone, their hearths decorated with a few evergreen branches, and a stag chiselled above each mantle supporting a wine cup in branching antlers. A knot of musicians are playing on a small dais at the back, two perspiring men in their shirt sleeves have keening flutes, a pair plucking at nine-string bitterns, and a red faced women in a blue striped dress is working tiny wooden hammers over a thin legged dulcimer. More than a dozen serving maids scurry in and out with trays. Mistress Daelvin frowns at a pretty young women who is not quick enough with the ale, and the serving maid quickly speeds up her pace. The plump little innkeeper smiles and waves to a few new customers. north + Betse Silvin beams a pretty smile at you. 342hp 573hp 128m 279m 213mv 706 n Caemlyn The great capital of Andor is crowded with people. This street connecting the west gate, with the Ogier Built Old town is bristling with all kinds of people. Merchants coming into town to sell their wares, travellers on their way to Four Kings and perhaps even further away heading towards the gate. Stores, inn's and merchants line the street, selling everything one could imagine. A squad of Andoran guards keeping the peace in the city marches by on your left, clad in armor in the Red and White colors of Andor, with the lion blazon on their chests and shields. Wherever these guards go, the crowd dissapates, leaving room for the law. The houses that surrounds you are mostly new buildings, some age a hundred years or so, but nothing older than that. This is a city in developement, growing and renewing itself everywhere, except in one place. The inner town, also called the old town is ancient. Built by Ogier stonemasons coming down here from the steddings nearby, this is a true wonder. Where the rest of the town is roughly built, this part seems almost like it grew out of the stone itself. The hard and curved beauty of the stonework is a true wonder, gardens seem to be a part of the structures everywhere and fountains are seen in almost every square. Growing straight out of the middle of the old town, on the highest hill in Caemlyn, is the royal palace, The symbol for queen and the power of Andor. north west + east south 342hp 573hp 128m 279m 212mv 706 e A Rediscovered Stedding As you step into the Stedding a clean, cool tingle courses through your body, leaving you feeling refreshed. You gaze in wonder at the lush plants, trees and colorful flowers that fill the Stedding. Before you is a clearing in which stands a pewter fountain. The fountain is shaped into vines and leaves and the sparkling tea invites you to drink your fill. Encircling the clearing you can't help but notice that the bases of several larger trees appear to have been sung into comfortable resting spots. As the tension eases from your body, you know that here in this beautiful place of the Ogier you are truly safe. north west + east south secret A statue stands here, 100 feet high holding an enormous sword. A pewter fountain stands in the clearing. 342hp 573hp 128m 279m 210mv 706 se The Healing Room Entering through a tall metal worked door the room expands into a spacious square room lit only by the lamps on iron wall brackets. The room's pale stone walls flicker with the dim light cast off by the lamps. A long stone table draped with a white cloth set in the middle of the room is the only furnishing. Four Aes Sedai stand along either side of the table, healing the crumpled form of an injured man. Two women across the room stand huddled against each other sobbing, quickly stealing a glance at the gaunt expression on the man's face. A glow appears around each of the eight women, a soft white light, spreading slowly until that which emanates from one woman merges with that of the woman beside her. The eerie blaze of the lamps diminishes in the brightness. Suddenly the body arcs, eyes opened wide, and starts shouting in a loud and strong voice. "Muad'drin tia dar allende caba'drin rhadiem!" The shriek abruptly cuts off as he collapses, it was as if muscle and bone had been turned to water. The glow vanishes as an Aes Sedai turns to the two women huddled against the wall and says "It is done". secret north west + A tall Redstone doorway. Before you stands Simitsu, her ageless face smiling under her yellow shawl. Uggie's Auction: No bids received for a scuba snorkle - object has been removed from the block. 342hp 573hp 128m 279m 208mv 706 354hp 573hp 134m 279m 241mv 706 Uglar's Auction House now presents a pair of practice boots from Deanne's estate! 354hp 573hp 134m 279m 241mv 706 en po You step into a tall Redstone doorway, feeling a twist in reality. Elacia's Common Tribe Room You have entered into Elacia's Common Room for all Tribes. Here, petty bickering and rivalries are put aside in favor of tribe socialization. You are likely to see tribe members from all walks of Elacia come together to socialize in an atmosphere of equality and swap stories of bravery and heroic action. Conveniently, exits lead to all parts of Elacia. You can go South to the western trail, West to the Rhun Sea, North to the cliff of Bree- hill, Up to the Center of Market Square, or Down to visit the main intersection in Solace. north | up west + east | + south | down (Glowing) A shimmering white portal hovers in mid-air here. 354hp 573hp 134m 279m 241mv 706 e The Common Room of The Prancing Pony A toasty fire roars in the hearth against the north wall, mugs of ale rest on the wooden tables, and in one corner of the room is a large bin stuffed with assorted armour, weapons, and field rations. Here is a place for all races to congregate. Indeed, the strong Bree Ale has reduced many of the room's inhabitants to a slumber. A strange, curious man, sitting in the shadows, mumbles beneficial spells. He's also ready to cast special spells ... for a price. + east south A large wooden bin sits here, stuffed with discarded equipment. Deanne is sleeping here. Carlene is sleeping here. (White Aura) Strider slumps in the corner shadows, carefully watching you. Strider nods warily. 354hp 573hp 134m 279m 240mv 706 s The Entrance Hall of The Prancing Pony Stout wooden beams support the upper stories of The Prancing Pony overhead. Moss covers the mortar between the stone slabs of the hall's walls --a soft, furry maze of green. Straw has been spread liberally on the ground here and in the courtyard to the east, where a few ponies stretch their legs and drink from a trough. Light streams down the steps from a large, open doorway to the north. A few joyous shouts from within confirm your first impressions: This is a place of bonhomie and good cheer. north west + east 354hp 573hp 134m 279m 239mv 706 w Outside The Prancing Pony A mossy archway leads into the three-story inn on the east-side of The Great Road. Swinging over the archway, an ancient and weathered wooden sign designates this inn as the famous Prancing Pony, renowned locally for its fine ale and friendly conversation. Steps lead up to the north to Mirkwood Academy. A map of Bree is posted on a nearby bulletin board. ______________________________________________ /______________________________________________\ 8 8 *___8_________________________________8___* | ,__ | | THE PRANCING PONY /,--^, | | _ __\/ /\'| | | by ,;'( )__, ) - | | ,; // \|_ | | BARLIMAN ' \ / ^ | | BUTTERBUR ^ ^ | | Newbies Welcome | \_________________________________________/ northwest northeast | up + east | + southeast | Barliman Butterbur is resting here. 354hp 573hp 134m 279m 238mv 706 ne The Corner of Elderberry and Tarragon The road is worn here, deeply rutted by wagon wheels and heavy boots. Moss and lichen grow between the stone slabs that pave the road and wildflowers grow in narrow patches on either side. To the east on Elderberry shop signs pitch rations and traveling equipment. Tarragon Lane stretches to the north. The three-storied Prancing Pony stands to the southwest. north + east southwest A caravan leader is here, looking for customers. 354hp 573hp 134m 279m 236mv 706 Uggie's Auction: a pair of practice boots: going once (no bid received yet). 354hp 573hp 134m 279m 236mv 706 sw Outside The Prancing Pony A mossy archway leads into the three-story inn on the east-side of The Great Road. Swinging over the archway, an ancient and weathered wooden sign designates this inn as the famous Prancing Pony, renowned locally for its fine ale and friendly conversation. Steps lead up to the north to Mirkwood Academy. A map of Bree is posted on a nearby bulletin board. ______________________________________________ /______________________________________________\ 8 8 *___8_________________________________8___* | ,__ | | THE PRANCING PONY /,--^, | | _ __\/ /\'| | | by ,;'( )__, ) - | | ,; // \|_ | | BARLIMAN ' \ / ^ | | BUTTERBUR ^ ^ | | Newbies Welcome | \_________________________________________/ northwest northeast | up + east | + southeast | Barliman Butterbur is resting here. 354hp 573hp 134m 279m 234mv 706 nw The Great Road To the southeast lies a cluster of stone buildings, and one in particular towers above the rest: The Prancing Pony, famous for its hospitality and its fine ale. Moss hangs upon the stone walls of the three-story building, a few of the eaves obviously need work, but, still, it's a sight of rare appeal. The Great Road extends to the northwest, and also, more importantly, to the southeast and straight to the inn. northwest + southwest southeast 354hp 573hp 134m 279m 232mv 706 nw The Great Road Well-maintained here--paved with fresh stones, ruts smoothed out, a garden running alongside it to make the Gaffer proud; it's hard to believe that this road leads far beyond the eastern and western horizons. Legend has it that the road was constructed in the distant days of Kings over an even more ancient path. A far less grand but well-maintained path slopes eastward. The Great Road itself continues to the west and southeast. west + east southeast 354hp 573hp 134m 279m 230mv 706 w The Great Road Bree-hill slopes up to the east and rounds the horizon. Scores of hobbit holes pepper its slopes, especially near the top. Below the hobbit homes are dozens of the stone houses that the men in Bree favor. One of the few places in the world where men and hobbit co-exist, Bree's hospitality, its fine ale and pipeweed, and its strategic location on The Great Road attract visitors of all races. Dwarfs, elves, those strange men called Rangers, and other beings frequent the taverns and shops of this village. northwest + east 354hp 573hp 134m 279m 228mv 706 nw Inside the West-Gate of Bree This ancient but sturdy wooden gate keeps lurking prowlers away from the village at night. Situated a few stone throws from the crossing of The Great Road and The Greenway, Bree has seen its share of the world's races. To the east, Bree-hill rises out of the countryside, dotted with hobbit holes near its summit. The Great Road curves away to the southeast, circling the foot of Bree-hill. To the south stands the beat-up lodge of the gate-keeper. | gate + | [Other Exits: southhedge ] door southeast | Harry, the mumble-mouthed Gate Keeper, slouches here. 354hp 573hp 134m 279m 226mv 706 w Outside the West-Gate of Bree Only the two great gates break the long hedge extending in a semi-circle around Bree-hill, which rises from the grassy plain and slopes eastward. Just beyond this gate, on the side of the road, is a small, beat-up lodge. Off in the distance, Bree-hill rounds the horizon, its slopes dotted with the circular doors favored by hobbits. north west + gate south 354hp 573hp 134m 279m 224mv 706 n Along the Hedge Bree hedge is dark and deep if not particularly lovely. The trail that runs along the outside of the hedge is well-traveled, either by folks or creatures turned away at the West-Gate of Bree or by adventurers leaving Bree to seek glory and gold. A small path leads off to the northwest. northwest northeast + south A black redstart, flicking its reddish brown tail, flits about nervously. 354hp 573hp 134m 279m 222mv 706 nw On the Old Road South of Emonds Field Spots of trees appear all about this road. Off to the southeast lies a large hill and a long hedge. North on the road, the trees become sparser, leaving a clearing for a small rural village that even from here appears to be calm and peaceful. north + southeast 354hp 573hp 134m 279m 220mv 706 n On a Road in Emonds Field The road continues north to the center of town. East lies the way to the various farms in the countryside. South takes you out of town and on your way to Deven Ride. You see a blacksmith's forge to the west. north west + east south 354hp 573hp 134m 279m 218mv 706 w Master Luhhan's Forge Looking around you see the typical forge of a blacksmith. Several anvils stand in the center of the room. In a corner, a red hot furnace glows with heat. Various smithy tools hang neatly on the walls on wooden pegs. Off on the northern end you see a house. north + east Master Luhhan is here cleaning up in the Forge. 354hp 573hp 134m 279m 217mv 706 Uggie's Auction: a pair of practice boots: going twice (no bid received yet). 354hp 573hp 134m 279m 217mv 706 k l Your divine power decimates Haral Luhhan! [26] Haral Luhhan is DEAD!! You receive 0 experience points. Haral Luhhan hits the ground ... DEAD. 354hp 573hp 134m 279m 217mv 706 get ta cor e You get some Two Rivers Tabac from corpse of Haral Luhhan. 354hp 573hp 134m 279m 217mv 706 n On a Road in Emonds Field The road continues north to the center of town. East lies the way to the various farms in the countryside. South takes you out of town and on your way to Deven Ride. You see a blacksmith's forge to the west. north west + east south 354hp 573hp 134m 279m 216mv 706 e On a Small Road in Emonds Field The road continues north to the center of town. One can also head south and west to more of the town. You see a small home to the east. north west + east south 354hp 573hp 134m 279m 214mv 706 k c The Buie's House You are standing inside the home of the Buies. It is dusty and messy and decorated with old pieces of furniture. However you inspect the roof and find it to be well constructed. But what did you expect from the home of a Thatcher. west + Cenn Buie, Emond Field's thatcher is here muttering. 354hp 573hp 134m 279m 213mv 706 Your divine power decimates Cenn Buie! [26] Cenn Buie is DEAD!! You receive 0 experience points. You hear Cenn Buie's death cry. 354hp 573hp 134m 279m 213mv 706 get ta cor w n 364hp 573hp 139m 279m 241mv 706 w w w You get some Two Rivers Tabac from corpse of Cenn Buie. 364hp 573hp 139m 279m 241mv 706 On a Small Road in Emonds Field The road continues north to the center of town. One can also head south and west to more of the town. You see a small home to the east. north west + east south 364hp 573hp 139m 279m 240mv 706 k th On the Green in Emonds Field All about the ground, lush green grass grows with small traces of morning dew hanging to the lush grass. This place acts as the heart of Emonds Field, a small village in western Andor. Here the old blood thrives from the lost kingdoms of an age now past. Emonds Field's only Inn stands tall to the northwest, and various homes with thatched roofs can be seen to the south and east. The babbling of the Winespring river fills the quiet country air. northwest north west + south A Tall Spring Pole for the Beltine festival has been placed upon the green. One of the Citizens of Emonds Field offers a greeting and smiles. 364hp 573hp 139m 279m 238mv 706 Uggie's Auction: No bids received for a pair of practice boots - object has been removed from the block. 364hp 573hp 139m 279m 238mv 706 On a Small Road in Emonds Field This dusty roads leads to many parts of the small town. East is the center of the village, known as the Green. To the north you see small foot bridges which people use to cross the Winespring River. You see the Mill off in west direction. north west + east 364hp 573hp 139m 279m 236mv 706 get ta cor Outside the Mill The road leads you to the Mill on the western side of town. Here trees spot the banks of the Winespring River. You see the giant water wheel stick out from the Mill to use the River to turn it. You can head east into town or make your way south. west + east south One of the Citizens of Emonds Field offers a greeting and smiles. 364hp 573hp 139m 279m 234mv 706 e Master Thane's Mill Here inside the Mill the dry air smells like wheat and flour. Sacks of flour are stacked in a corner. In another corner you see bundles of wheat ready to be grounded up. On the north wall you see various pieces of equipment, including a large round stone that turns by another that spins from the water wheel outside. + east Master Thane is here overseeing the operations of the Mill. 364hp 573hp 139m 279m 233mv 706 e Your divine power devastates Jon Thane! [30] Jon Thane is DEAD!! You receive 0 experience points. You hear Jon Thane's death cry. 364hp 573hp 139m 279m 233mv 706 e nw s k br You get some Two Rivers Tabac from corpse of Jon Thane. 364hp 573hp 139m 279m 233mv 706 Outside the Mill The road leads you to the Mill on the western side of town. Here trees spot the banks of the Winespring River. You see the giant water wheel stick out from the Mill to use the River to turn it. You can head east into town or make your way south. west + east south One of the Citizens of Emonds Field offers a greeting and smiles. 364hp 573hp 139m 279m 232mv 706 get ta cor On a Small Road in Emonds Field This dusty roads leads to many parts of the small town. East is the center of the village, known as the Green. To the north you see small foot bridges which people use to cross the Winespring River. You see the Mill off in west direction. north west + east 364hp 573hp 139m 279m 230mv 706 On the Green in Emonds Field All about the ground, lush green grass grows with small traces of morning dew hanging to the lush grass. This place acts as the heart of Emonds Field, a small village in western Andor. Here the old blood thrives from the lost kingdoms of an age now past. Emonds Field's only Inn stands tall to the northwest, and various homes with thatched roofs can be seen to the south and east. The babbling of the Winespring river fills the quiet country air. northwest north west + south A Tall Spring Pole for the Beltine festival has been placed upon the green. One of the Citizens of Emonds Field offers a greeting and smiles. 364hp 573hp 139m 279m 228mv 706 Lobby of the Winespring Inn You stand in the lobby of the only Inn in Emonds Field. You have a feeling of home as you look around at the interior of the Inn. You see a staircase leading up to the floors above, a small study can be seen to the south, and the fresh aroma of baked foods lures you east to what you guess must be the kitchen. | upstairs + east | + south southeast | One of the Citizens of Emonds Field offers a greeting and smiles. 364hp 573hp 139m 279m 227mv 706 The Study This big room has a very home feel to it. Various soft chairs sit around the room. Wooden tables near the chairs allow visitors to place items on them. A giant fireplace in one of the walls could keep this room nice and cozy. You know this is where the the Village Council meets to discuss buisness of the small town. north + Bran al'Vere, Emonds Field's Mayor is standing here. 364hp 573hp 139m 279m 226mv 706 tcall Your divine power decimates Bran al'Vere! [28] Bran al'Vere is DEAD!! You receive 0 experience points. Bran al'Vere spills his guts all over the floor. You get 97 copper coins from corpse of Bran al'Vere. 364hp 573hp 139m 279m 226mv 706 slee You get some Two Rivers Tabac from corpse of Bran al'Vere. 364hp 573hp 139m 279m 226mv 706 A Rediscovered Stedding As you step into the Stedding a clean, cool tingle courses through your body, leaving you feeling refreshed. You gaze in wonder at the lush plants, trees and colorful flowers that fill the Stedding. Before you is a clearing in which stands a pewter fountain. The fountain is shaped into vines and leaves and the sparkling tea invites you to drink your fill. Encircling the clearing you can't help but notice that the bases of several larger trees appear to have been sung into comfortable resting spots. As the tension eases from your body, you know that here in this beautiful place of the Ogier you are truly safe. north west + east south secret A statue stands here, 100 feet high holding an enormous sword. A pewter fountain stands in the clearing. 364hp 573hp 139m 279m 113mv 706 You go to sleep. 364hp 573hp 139m 279m 113mv 706 i You are carrying: 71 / 83 items, 421 / 570 pounds. ( 6) some Two Rivers Tabac ( 3) a heap of beef jerky a Wendy's FroSTy (Humming) a Cold steel broadsword ( 2) (Glowing) (Humming) a dragonsword a brandy bottle (Glowing) (Humming) a sparking lightning sword (Invis) (Humming) a ball of flame the Red DragonOrb (Glowing) (Humming) a red dragon claw an emerald sword ( 2) a small ruby ring some Rusty Vambraces a water jug a gaudy robe a big ol' can of WHUP ASS (Glowing) a small necklace 364hp 573hp 139m 279m 113mv 706 411hp 573hp 162m 279m 159mv 706 wak You wake, stand up and look around. A Rediscovered Stedding As you step into the Stedding a clean, cool tingle courses through your body, leaving you feeling refreshed. You gaze in wonder at the lush plants, trees and colorful flowers that fill the Stedding. Before you is a clearing in which stands a pewter fountain. The fountain is shaped into vines and leaves and the sparkling tea invites you to drink your fill. Encircling the clearing you can't help but notice that the bases of several larger trees appear to have been sung into comfortable resting spots. As the tension eases from your body, you know that here in this beautiful place of the Ogier you are truly safe. north west + east south secret A statue stands here, 100 feet high holding an enormous sword. A pewter fountain stands in the clearing. 411hp 573hp 162m 279m 159mv 706 se The Healing Room Entering through a tall metal worked door the room expands into a spacious square room lit only by the lamps on iron wall brackets. The room's pale stone walls flicker with the dim light cast off by the lamps. A long stone table draped with a white cloth set in the middle of the room is the only furnishing. Four Aes Sedai stand along either side of the table, healing the crumpled form of an injured man. Two women across the room stand huddled against each other sobbing, quickly stealing a glance at the gaunt expression on the man's face. A glow appears around each of the eight women, a soft white light, spreading slowly until that which emanates from one woman merges with that of the woman beside her. The eerie blaze of the lamps diminishes in the brightness. Suddenly the body arcs, eyes opened wide, and starts shouting in a loud and strong voice. "Muad'drin tia dar allende caba'drin rhadiem!" The shriek abruptly cuts off as he collapses, it was as if muscle and bone had been turned to water. The glow vanishes as an Aes Sedai turns to the two women huddled against the wall and says "It is done". secret north west + A tall Redstone doorway. Before you stands Simitsu, her ageless face smiling under her yellow shawl. 411hp 573hp 162m 279m 157mv 706 en po You step into a tall Redstone doorway, feeling a twist in reality. Elacia's Common Tribe Room You have entered into Elacia's Common Room for all Tribes. Here, petty bickering and rivalries are put aside in favor of tribe socialization. You are likely to see tribe members from all walks of Elacia come together to socialize in an atmosphere of equality and swap stories of bravery and heroic action. Conveniently, exits lead to all parts of Elacia. You can go South to the western trail, West to the Rhun Sea, North to the cliff of Bree- hill, Up to the Center of Market Square, or Down to visit the main intersection in Solace. north | up west + east | + south | down (Glowing) A shimmering white portal hovers in mid-air here. 411hp 573hp 162m 279m 157mv 706 u The Center of Market Square You are standing on the Center of Market Square, the famous square of New Thalos. A large, peculiar looking statue is standing in the middle of the square. The square extends in every direction. Directly above, you see a portal, shimmering with mystical energies. north | up west + east | + south | A large fountain is here gurgling out an endless stream of water. A vulture circles above you. A strong dockworker walks by moving crates. A tourist stands here looking lost. 411hp 573hp 162m 279m 156mv 706 w w The Western Market Square This area of the square seems a bit more subdued than the rest. You notice that most of the outland adventurers mill around the southern end of the market, while the townfolk seem to keep their business in the northern end. The Road of Anhur begins here and heads for the Gate of Ramman. The market's expanse fills the other directions. north west + east south A guard stands here, protecting the innocent. Gord the Rogue stands here. A vulture circles above you. An old man in a crumpled hat rests on a stool. 411hp 573hp 162m 279m 155mv 706 w The Road of Anhur You are strolling on the street between the bank and general store. To the west you hear a road crew at work and to the east, the sounds of commerce taking place. The air is filled with the smell of gold and riches. On the wall of the store is a poster. west + east 411hp 573hp 162m 279m 153mv 706 w The Road of Anhur A foreman stands stand here watching over two construction workers fixing a pothole. The road here branches off north and south into two alleys behind the stores of the market. Anhur's Road continues east and west from here. north west + east south A small grey-haired man walks around spouting gospel. A tourist stands here looking lost. The foreman stands here screaming at the workers. A construction worker steadily works here. A construction worker steadily works here. The wandering prophet says 'Would you like some brief literature that concerns YOUR future?' 411hp 573hp 162m 279m 151mv 706 w The Road of Anhur This is the main road traveling though the city. To the south is a small shop and to the north is the grassy field known as the temple square. Anhur's Road continues east and west. north west + east south A small grey-haired man walks around spouting gospel. 411hp 573hp 162m 279m 149mv 706 s Inside the Gate of Ramman Two large stone towers embedded in the wall loom over you. The massive iron gate, emblazoned with the crest of New Thalos, swings easily on four ornately crafted hinges. It is obvious the makers of this city spared no expense to protect their home. Anhur's Road heads towards the market eastward and the eastern road passes through the Sands of Sorrow to your west. To the south lies the entrance of Tarok's Guild of Warriors. west + east guild A small grey-haired man walks around spouting gospel. A guard stands here, watching the gate. A guard stands here, watching the gate. 411hp 573hp 162m 279m 147mv 706 Entrance to Tarok's Guild of Warriors This small hall is merely a check point to keep the unwanted out. north + south A Statue of Create, Patron God of Warriors, stands here. 411hp 573hp 162m 279m 146mv 706 s The Whet Stone Very large men with very large swords drink beer from very large mugs. Everything in this room is BIG. The large round tables are scuffed and nicked from the numerous bar brawls that have sprung up. It might be a good idea to hold your tongue for a while as you soak up the atmosphere. There is an exit to the east where the master swordsman awaits pupils to train with. north + east A small grey-haired man walks around spouting gospel. 411hp 573hp 162m 279m 145mv 706 e Tournament and Practice Yard This is a wide expanse of grass filled with dummies, punching bags and sword pupils. To the north you see a man dressed in black robes, unlike his iron clad comrades, who you assume to be your master. west + Lord Dumar, Master of the Guild, is practicing sword forms. Lord Dumar says 'Ah, does my heart good to see a stout young dwarven warrior!' Lord Dumar says 'What'll it be today, Mandorallen?' Lord Dumar says 'A few axe lessons? Some tricks with the mace?' 411hp 573hp 162m 279m 144mv 706 gain convert practice Lord Dumar helps you apply your practice to training. 411hp 573hp 162m 279m 144mv 706 gain convert practice Lord Dumar helps you apply your practice to training. 411hp 573hp 162m 279m 144mv 706 pract armor 39% cure critical 1% cure light 86% cure serious 73% giant strength 1% infravision 1% protection evil 53% protection good 1% refresh 1% sword 97% berserk 1% dodge 48% enhanced damage 76% kick 98% lunge 1% parry 60% second attack 50% third attack 41% fast healing 40% lore 69% recall 50% scrolls 1% staves 1% wands 1% You have 4 practice sessions left. 411hp 573hp 162m 279m 144mv 706 gain list Group Cost Group Cost Group Cost ============================================================================= weaponsmaster 12 attack 12 benedictions 12 combat 13 creation 10 curative 12 harmful 6 maladictions 12 psionics 10 transportation 8 weather 10 Skill Cost Lv Skill Cost Lv Skill Cost Lv ============================================================================= axe 3 1 dagger 2 1 flail 3 1 mace 2 1 polearm 2 1 spear 3 1 whip 2 1 bash 3 1 +charge 4 48 circle 8 55 dirt kicking 4 3 disarm 3 10 engage 4 19 feint 4 53 hand to hand 3 5 +mounted combat 2 10 mounted travel 2 1 redouble 6 49 rescue 3 1 riposte 5 50 second attack dual 4 73 shield block 1 1 strangle 6 35 trip 6 10 whirlwind 5 63 haggle 5 10 herbalism healing 4 3 herbalism protective 2 3 hide 6 12 meditation 7 15 pathfinding 2 5 peek 8 18 pet 2 16 +pet travel 4 32 pick lock 8 20 repair 2 45 sharpen 2 15 sneak 6 10 tame 6 64 temper 2 25 411hp 573hp 162m 279m 144mv 706 421hp 573hp 167m 279m 172mv 706 gain sharpen Lord Dumar trains you in the art of sharpen. 421hp 573hp 167m 279m 172mv 706 pract sharpen You practice sharpen and it goes up 38%. 421hp 573hp 167m 279m 172mv 706 i You are carrying: 71 / 83 items, 421 / 570 pounds. ( 6) some Two Rivers Tabac ( 3) a heap of beef jerky a Wendy's FroSTy (Humming) a Cold steel broadsword ( 2) (Glowing) (Humming) a dragonsword a brandy bottle (Glowing) (Humming) a sparking lightning sword (Invis) (Humming) a ball of flame the Red DragonOrb (Glowing) (Humming) a red dragon claw an emerald sword ( 2) a small ruby ring some Rusty Vambraces a water jug a gaudy robe a big ol' can of WHUP ASS (Glowing) a small necklace 421hp 573hp 167m 279m 172mv 706 att Str: 22(25) Int: 16(18) Wis: 19(22) Dex: 14(18) Con: 21(25) 421hp 573hp 167m 279m 172mv 706 wea robe You stop using a black bodysuit. You wear a gaudy robe about your body. 421hp 573hp 167m 279m 172mv 706 pract sharpen You are now learned at sharpen. 421hp 573hp 167m 279m 172mv 706 wea body You stop using a gaudy robe. You wear a black bodysuit about your body. 421hp 573hp 167m 279m 172mv 706 pract armor 39% cure critical 1% cure light 86% cure serious 73% giant strength 1% infravision 1% protection evil 53% protection good 1% refresh 1% sword 97% berserk 1% dodge 48% enhanced damage 76% kick 98% lunge 1% parry 60% second attack 50% third attack 41% fast healing 40% lore 69% recall 50% scrolls 1% sharpen 85% staves 1% wands 1% You have 2 practice sessions left. 421hp 573hp 167m 279m 172mv 706 i You are carrying: 71 / 83 items, 421 / 570 pounds. ( 6) some Two Rivers Tabac ( 3) a heap of beef jerky a Wendy's FroSTy (Humming) a Cold steel broadsword ( 2) (Glowing) (Humming) a dragonsword a brandy bottle (Glowing) (Humming) a sparking lightning sword (Invis) (Humming) a ball of flame the Red DragonOrb (Glowing) (Humming) a red dragon claw an emerald sword ( 2) a small ruby ring some Rusty Vambraces a water jug a gaudy robe a big ol' can of WHUP ASS (Glowing) a small necklace 421hp 573hp 167m 279m 172mv 706 432hp 573hp 172m 279m 200mv 706 l Tournament and Practice Yard This is a wide expanse of grass filled with dummies, punching bags and sword pupils. To the north you see a man dressed in black robes, unlike his iron clad comrades, who you assume to be your master. west + Lord Dumar, Master of the Guild, is practicing sword forms. 432hp 573hp 172m 279m 200mv 706 w The Whet Stone Very large men with very large swords drink beer from very large mugs. Everything in this room is BIG. The large round tables are scuffed and nicked from the numerous bar brawls that have sprung up. It might be a good idea to hold your tongue for a while as you soak up the atmosphere. There is an exit to the east where the master swordsman awaits pupils to train with. north + east A small grey-haired man walks around spouting gospel. 432hp 573hp 172m 279m 199mv 706 n Entrance to Tarok's Guild of Warriors This small hall is merely a check point to keep the unwanted out. north + south A Statue of Create, Patron God of Warriors, stands here. 432hp 573hp 172m 279m 198mv 706 n Inside the Gate of Ramman Two large stone towers embedded in the wall loom over you. The massive iron gate, emblazoned with the crest of New Thalos, swings easily on four ornately crafted hinges. It is obvious the makers of this city spared no expense to protect their home. Anhur's Road heads towards the market eastward and the eastern road passes through the Sands of Sorrow to your west. To the south lies the entrance of Tarok's Guild of Warriors. west + east guild A small grey-haired man walks around spouting gospel. A guard stands here, watching the gate. A guard stands here, watching the gate. 432hp 573hp 172m 279m 197mv 706 e The Road of Anhur This is the main road traveling though the city. To the south is a small shop and to the north is the grassy field known as the temple square. Anhur's Road continues east and west. north west + east south A small grey-haired man walks around spouting gospel. 432hp 573hp 172m 279m 195mv 706 e The Road of Anhur A foreman stands stand here watching over two construction workers fixing a pothole. The road here branches off north and south into two alleys behind the stores of the market. Anhur's Road continues east and west from here. north west + east south A vulture circles above you. A small grey-haired man walks around spouting gospel. A tourist stands here looking lost. The foreman stands here screaming at the workers. A construction worker steadily works here. A construction worker steadily works here. 432hp 573hp 172m 279m 193mv 706 n Alley You are in a tiny ally between the temple and the bank. You hear some shouting and general roadwork to the south. The ground is rough and in need of repair. In the road is a small pothole. north + south 432hp 573hp 172m 279m 191mv 706 n Alley This is a tiny corner in the alley. The temple walls are north and west. You notice a fair amount of footprints to the east. temple + east south An Elite Royal Guard stands here smiling happily. 432hp 573hp 172m 279m 189mv 706 n You bump into a wall and hurt your nose. 432hp 573hp 172m 279m 189mv 706 op w Ok. 432hp 573hp 172m 279m 189mv 706 w Donation Room This room is new to the temple. It was created during the hard times that have struck the city in recent decades. Luckily for them the sultan had been hoarding some of the basic necessities for just such an occasion. These days the donation room depends on the generosity of wealthy adventurers, and a curse on any that walk in to get all. An exit back to the temple is to the east, while to the west a small doorway leads into an alley. west + alley 432hp 573hp 172m 279m 188mv 706 i You are carrying: 71 / 83 items, 421 / 570 pounds. ( 6) some Two Rivers Tabac ( 3) a heap of beef jerky a Wendy's FroSTy (Humming) a Cold steel broadsword ( 2) (Glowing) (Humming) a dragonsword a brandy bottle (Glowing) (Humming) a sparking lightning sword (Invis) (Humming) a ball of flame the Red DragonOrb (Glowing) (Humming) a red dragon claw an emerald sword ( 2) a small ruby ring some Rusty Vambraces a water jug a gaudy robe a big ol' can of WHUP ASS (Glowing) a small necklace 432hp 573hp 172m 279m 188mv 706 drop ru You drop a small ruby ring. 432hp 573hp 172m 279m 188mv 706 drop ru You drop a small ruby ring. 432hp 573hp 172m 279m 188mv 706 drop cold You drop a Cold steel broadsword. 432hp 573hp 172m 279m 188mv 706 i You are carrying: 68 / 83 items, 409 / 570 pounds. ( 6) some Two Rivers Tabac ( 3) a heap of beef jerky a Wendy's FroSTy ( 2) (Glowing) (Humming) a dragonsword a brandy bottle (Glowing) (Humming) a sparking lightning sword (Invis) (Humming) a ball of flame the Red DragonOrb (Glowing) (Humming) a red dragon claw an emerald sword some Rusty Vambraces a water jug a gaudy robe a big ol' can of WHUP ASS (Glowing) a small necklace 432hp 573hp 172m 279m 188mv 706 446hp 573hp 177m 279m 216mv 706 eq You are using: (Glowing) a færic fire-fly the Captain's Helmet a sun blazoned ankh (Glowing) a small necklace a black bodysuit cold steel chainmail some flowing robes an elemental bracelet an elemental bracelet cold steel shield hard leather gloves (Glowing) (Humming) a Ghostly Ring (Glowing) (Humming) a Ghostly Ring the thain girth some rotten leggings a pair of winged boots an academy diploma (Glowing) the Sword of Arthur, Excalibur 446hp 573hp 177m 279m 216mv 706 att Str: 22(25) Int: 16(18) Wis: 19(22) Dex: 14(18) Con: 21(25) 446hp 573hp 177m 279m 216mv 706 i You are carrying: 68 / 83 items, 409 / 570 pounds. ( 6) some Two Rivers Tabac ( 3) a heap of beef jerky a Wendy's FroSTy ( 2) (Glowing) (Humming) a dragonsword a brandy bottle (Glowing) (Humming) a sparking lightning sword (Invis) (Humming) a ball of flame the Red DragonOrb (Glowing) (Humming) a red dragon claw an emerald sword some Rusty Vambraces a water jug a gaudy robe a big ol' can of WHUP ASS (Glowing) a small necklace 446hp 573hp 177m 279m 216mv 706 wak You are already standing. 446hp 573hp 177m 279m 216mv 706 l Donation Room This room is new to the temple. It was created during the hard times that have struck the city in recent decades. Luckily for them the sultan had been hoarding some of the basic necessities for just such an occasion. These days the donation room depends on the generosity of wealthy adventurers, and a curse on any that walk in to get all. An exit back to the temple is to the east, while to the west a small doorway leads into an alley. west + alley (Humming) A broad-bladed sword rests here. ( 2) A small ruby ring lies in the dirt. 446hp 573hp 177m 279m 216mv 706 458hp 573hp 182m 279m 244mv 706 tcall A Rediscovered Stedding As you step into the Stedding a clean, cool tingle courses through your body, leaving you feeling refreshed. You gaze in wonder at the lush plants, trees and colorful flowers that fill the Stedding. Before you is a clearing in which stands a pewter fountain. The fountain is shaped into vines and leaves and the sparkling tea invites you to drink your fill. Encircling the clearing you can't help but notice that the bases of several larger trees appear to have been sung into comfortable resting spots. As the tension eases from your body, you know that here in this beautiful place of the Ogier you are truly safe. north west + east south secret A statue stands here, 100 feet high holding an enormous sword. A pewter fountain stands in the clearing. 458hp 573hp 182m 279m 122mv 706 sle You go to sleep. 458hp 573hp 182m 279m 122mv 706 i You are carrying: 68 / 83 items, 409 / 570 pounds. ( 6) some Two Rivers Tabac ( 3) a heap of beef jerky a Wendy's FroSTy ( 2) (Glowing) (Humming) a dragonsword a brandy bottle (Glowing) (Humming) a sparking lightning sword (Invis) (Humming) a ball of flame the Red DragonOrb (Glowing) (Humming) a red dragon claw an emerald sword some Rusty Vambraces a water jug a gaudy robe a big ol' can of WHUP ASS (Glowing) a small necklace 458hp 573hp 182m 279m 122mv 706 500hp 573hp 205m 279m 168mv 706 542hp 573hp 228m 279m 214mv 706 573hp 573hp 251m 279m 260mv 706 You feel less protected. 573hp 573hp 274m 279m 306mv 706 573hp 573hp 279m 279m 352mv 706 573hp 573hp 279m 279m 398mv 706 573hp 573hp 279m 279m 444mv 706 573hp 573hp 279m 279m 490mv 706 573hp 573hp 279m 279m 536mv 706 573hp 573hp 279m 279m 582mv 706 573hp 573hp 279m 279m 628mv 706 wak You wake, stand up and look around. A Rediscovered Stedding As you step into the Stedding a clean, cool tingle courses through your body, leaving you feeling refreshed. You gaze in wonder at the lush plants, trees and colorful flowers that fill the Stedding. Before you is a clearing in which stands a pewter fountain. The fountain is shaped into vines and leaves and the sparkling tea invites you to drink your fill. Encircling the clearing you can't help but notice that the bases of several larger trees appear to have been sung into comfortable resting spots. As the tension eases from your body, you know that here in this beautiful place of the Ogier you are truly safe. north west + east south secret A statue stands here, 100 feet high holding an enormous sword. A pewter fountain stands in the clearing. 573hp 573hp 279m 279m 628mv 706 se The Healing Room Entering through a tall metal worked door the room expands into a spacious square room lit only by the lamps on iron wall brackets. The room's pale stone walls flicker with the dim light cast off by the lamps. A long stone table draped with a white cloth set in the middle of the room is the only furnishing. Four Aes Sedai stand along either side of the table, healing the crumpled form of an injured man. Two women across the room stand huddled against each other sobbing, quickly stealing a glance at the gaunt expression on the man's face. A glow appears around each of the eight women, a soft white light, spreading slowly until that which emanates from one woman merges with that of the woman beside her. The eerie blaze of the lamps diminishes in the brightness. Suddenly the body arcs, eyes opened wide, and starts shouting in a loud and strong voice. "Muad'drin tia dar allende caba'drin rhadiem!" The shriek abruptly cuts off as he collapses, it was as if muscle and bone had been turned to water. The glow vanishes as an Aes Sedai turns to the two women huddled against the wall and says "It is done". secret north west + A tall Redstone doorway. Before you stands Simitsu, her ageless face smiling under her yellow shawl. 573hp 573hp 279m 279m 626mv 706 nw e A Rediscovered Stedding As you step into the Stedding a clean, cool tingle courses through your body, leaving you feeling refreshed. You gaze in wonder at the lush plants, trees and colorful flowers that fill the Stedding. Before you is a clearing in which stands a pewter fountain. The fountain is shaped into vines and leaves and the sparkling tea invites you to drink your fill. Encircling the clearing you can't help but notice that the bases of several larger trees appear to have been sung into comfortable resting spots. As the tension eases from your body, you know that here in this beautiful place of the Ogier you are truly safe. north west + east south secret A statue stands here, 100 feet high holding an enormous sword. A pewter fountain stands in the clearing. 573hp 573hp 279m 279m 624mv 706 573hp 573hp 279m 279m 652mv 706 Cold Rocks Hold Standing near a mile ahead, a tall shear-sided butte is broken by many fissures. Crossing the plain covered by patches of tough grass and leafless spiny plants, it seems no different than any other land in the waste. Walking through the widest fissure in the sheer stone wall, it opens abruptly into a wide canyon, long and almost straight. The canyon walls are green, in narrow terraces climbing up both sides. Noticing that all are not really terraces, but small, flat roofed houses of grey stone or yellow clay, that seem to be stacked on top of each other. Paths wind between the gardens on the roofs. Chickens and children alike run loose, while white robed gai'shan move about tending to the chores. At the far end of the canyon, the wall leans inward, making a deep pocket. The sun never reaches the back of it, always cool, giving the hold its name. Aiel do not have cities, but this is certainly a fair-sized town, and definitely a strange one. north west + east 573hp 573hp 279m 279m 650mv 706 e Rhuidean You pass through an unnatural fog and are surprised to find what awaits you on the other side. This rugged, broken land, where men had killed or died over a pool of water they could step across, was the last place on earth anyone would think to find a great city. Its long-ago builders had never finished their work. Impossibly tall buildings dot the city, stepped and slab-sided palaces that sometimes end after eight or even ten stories, not with a roof, but with the ragged masonry of another half-built floor. The towers soar higher yet, but stop in jagged abruptness as often as not. A good quarter of the great structures, with their massive columns and immense windows of colored glass, lay strewn as rubble across wide avenues with broad strips of bare dirt down their centers, dirt that has never held the trees they were planned for. The marvelous fountains stand dry as they have for hundreds upon hundreds of years. In the center of the city lies a vast plaza, half-covered in stretching shadow, littered with a jumble of statues and crystal chairs, oddities and peculiar shapes of metal or glass or stone, things you could not put a name to, scattered about in tangled heaps as if deposited by a storm. In the center of the plaza, near the Avendesora tree, stands a small forest of tall glass columns, each nearly as tall as the tree and so slender it seems the first stormwind would bring them all crashing down. Even with an edge of shadow touching them, the columns catch and refract the sunlight in glitters and sparkles. For countless years, Aiel men have entered that array and returned marked as clan chiefs. They came out marked, or did not come out. Aiel women have come to this city as well, on the path toward becoming a Wise One. No one else, not and live. That was what the Wise Ones had said, and it had been truth, then. Now anyone could enter Rhuidean. | west + | + | outside 573hp 573hp 279m 279m 649mv 706 d Grassy foothills You walk in the grassy foothills north of the plains. The wind is rough. To the north you can see foothills and just behind them mountain peaks are visible. Above you there's a strange shifting-colors portal... north | up west + | + south | 573hp 573hp 279m 279m 645mv 706 n The steep foothills You are walking in the steep foothills. It is rather hard to move here. To the north you can see the mountains towering over you. Pine trees grow here. north west + east south A cute rabbit is here. 573hp 573hp 279m 279m 640mv 706 n A Mountain Road The path into the mountains takes its toll on you and your equipment. Dust from each step fills your nose and eyes. The rocks that line the road have seen many a traveler falter on the path, gasping in exhaustion. north + south 573hp 573hp 279m 279m 634mv 706 n n A Mountain Road The path winds around the large rocks littering the ground, fallen debris from the large mountains rising to either side. Small pawprints through the dust crisscross the path. Here and there a tree, clinging to the mountain stone for dear life, provide a bit of cover. north + south 573hp 573hp 279m 279m 626mv 706 A Road Through the Mountains You walk among the stones and boulders in the mountains. The rocks walls are steep and practically impassable. The brown dirt of the path is kicked up with each step, getting dirt and grit into all your equipment. Occasionally fierce winds howl eerily across the cliff faces. north + south 573hp 573hp 279m 279m 618mv 706 n Along a Mountain Road The mountain road picks its way carefully though the rocks. Wide enough for a single cart and horse, the road has long been an impediment to trade between Bree and the lands to the north. north + south 573hp 573hp 279m 279m 610mv 706 n A Road Through the Mountains Sheer cliff faces border the narrow path as it winds its way through these towering mountains. A fierce wind fights its way through this gorge, howling in desperation as it seeks escape. north + south 573hp 573hp 279m 279m 602mv 706 n A Mountain Road The pass widens here, and the road meanders around the boulders that have fallen over the years off the cliff faces on either side. To the north, the road climbs higher and higher into the ever-receding mountains. north + south 573hp 573hp 279m 279m 594mv 706 n A Mountain Road To the north, the steep road climbs higher into these majestic but eerie mountains. To the south, it descends into a jumble of cliff faces, jagged peaks and rubble. north + south 573hp 573hp 279m 279m 586mv 706 n A Mountain Road Hardly wide enough for a single horse pulling a small wagon, this road barely deserves to be called a road. Boulders have recently been pushed to the side to make the road passable at all. north + south 573hp 573hp 279m 279m 578mv 706 n A Small Clearing in the Mountains Three roads lead away from this small clearing sheltered by the peaks towering all about. The road south gradually descends, wending its way through the ever-present rocks and boulders. The road northwest descends toward a plain far below. To the northeast, a road climbs higher and higher into the mountains. A looking glass, bolted into solid rock, points off into the distance. northwest northeast + south A booth stands here with an issue and a list of options for you to examine. A looking glass points northwest toward a towering mountain. 573hp 573hp 279m 279m 570mv 706 ne A Mountain Road Steep rock walls soar high above. Boulders and rubble lie strewn across the ground, making the path practically impassable. A fierce wind roars through the rocks, howling in desperate anguish. A large round stone stands against the eastern cliff. northeast + east southwest A drawing is here in the dirt. 573hp 573hp 279m 279m 562mv 706 e The Roll-Away Stone Hidden by ages of moss and decaying leaves is a huge, round stone, set on a slight incline, ready for you to push it to the side...what lies beyond is anyone's guess, but if someone went to this much trouble, it's either very good, or very bad. You see words scratched in the dirt here. You are facing east towards the stone. west + stone 573hp 573hp 279m 279m 554mv 706 op e Ok. 573hp 573hp 279m 279m 554mv 706 sca You see: 1 east : a zombie 1 east : a rat 1 east : a rat 573hp 573hp 279m 279m 554mv 706 aff You are affected by: Spell 1: oo hours left of 'protection evil' Spell 2: oo hours left of 'fly' 573hp 573hp 279m 279m 554mv 706 c arm You lost your concentration. 573hp 573hp 277m 279m 554mv 706 c arm You lost your concentration. 573hp 573hp 275m 279m 554mv 706 c arm You feel someone protecting you. 573hp 573hp 270m 279m 554mv 706 e kick zom Cavern Entrance It seems instantly dark just inside this room, and you get a chill and a sense of foreboding. You are in Lord Kull's domain now. Past a round stone west is your exit out. stone + east A walking corpse stumbles it's way over to you. You step on a rat's tail, and it squeaks away to a corner. You step on a rat's tail, and it squeaks away to a corner. 573hp 573hp 270m 279m 550mv 706 Your kick DISEMBOWELS a zombie! [44] A zombie has a few scratches. 573hp 573hp 270m 279m 535mv 706 sca A zombie's pound injures you. [13] Your divine power DISMEMBERS a zombie! [45] A zombie has some small wounds and bruises. 560hp 573hp 270m 279m 535mv 706 kick You see: 2 east : a zombie A zombie has some small wounds and bruises. 560hp 573hp 270m 279m 535mv 706 Your kick decimates a zombie! [25] A zombie has some small wounds and bruises. 560hp 573hp 270m 279m 520mv 706 kick Your divine power DISEMBOWELS a zombie! [43] Your divine power DISEMBOWELS a zombie! [43] A zombie has quite a few wounds. 568hp 573hp 273m 279m 527mv 706 Your kick DISMEMBERS a zombie! [48] A zombie has quite a few wounds. 568hp 573hp 273m 279m 512mv 706 kick A zombie's pound injures you. [14] Your divine power DISEMBOWELS a zombie! [43] A zombie has quite a few wounds. 554hp 573hp 273m 279m 512mv 706 Your kick maims a zombie! [35] A zombie has quite a few wounds. 554hp 573hp 273m 279m 497mv 706 kick Your kick mauls a zombie. [22] A zombie has quite a few wounds. 554hp 573hp 273m 279m 482mv 706 kick Your kick devastates a zombie! [31] Your divine power maims a zombie! [34] A zombie has some big nasty wounds and scratches. 554hp 573hp 273m 279m 467mv 706 kick A zombie's pound hits you. [12] Your divine power MASSACRES a zombie! [51] A zombie has some big nasty wounds and scratches. 542hp 573hp 273m 279m 467mv 706 Your kick decimates a zombie! [27] A zombie has some big nasty wounds and scratches. 542hp 573hp 273m 279m 452mv 706 kick A zombie's pound injures you. [15] Your divine power DISMEMBERS a zombie! [48] Your divine power MUTILATES a zombie! [39] A zombie looks pretty hurt. 527hp 573hp 273m 279m 452mv 706 Your kick MUTILATES a zombie! [38] A zombie forays further into the gloom to the east. A zombie has fled! 527hp 573hp 273m 279m 437mv 706 e kick zomb The Caverns of Kull Well away from the light, the shadows close in...eyes spring from the dark, and you hear moaning, scratching, and maniacal laughter from one of the isolated passages ahead of you. north west + east A walking corpse stumbles it's way over to you. 527hp 573hp 273m 279m 436mv 706 Your kick mauls a zombie. [24] A zombie forays further into the gloom to the west. A zombie has fled! 527hp 573hp 273m 279m 421mv 706 w kick zom Cavern Entrance It seems instantly dark just inside this room, and you get a chill and a sense of foreboding. You are in Lord Kull's domain now. Past a round stone west is your exit out. stone + east A walking corpse stumbles it's way over to you. You step on a rat's tail, and it squeaks away to a corner. You step on a rat's tail, and it squeaks away to a corner. 527hp 573hp 273m 279m 420mv 706 Your kick DISMEMBERS a zombie! [46] A zombie is in awful condition. 527hp 573hp 273m 279m 405mv 706 A zombie's pound injures you. [15] A zombie is in awful condition. 520hp 573hp 276m 279m 412mv 706 A rat forays further into the gloom to the east. A zombie is in awful condition. 520hp 573hp 276m 279m 412mv 706 A zombie's pound injures you. [15] Your divine power MASSACRES a zombie! [49] A zombie is in awful condition. 505hp 573hp 276m 279m 412mv 706 A zombie's pound injures you. [15] Your divine power maims a zombie! [33] A zombie is DEAD!! You receive 70 experience points. You hear a zombie's death cry. You get 237 copper coins from corpse of a zombie. 490hp 573hp 276m 279m 412mv 636 sharpen excal You don't have that. 490hp 573hp 276m 279m 412mv 636 rem ex You feel less protected from evil. You stop using the Sword of Arthur, Excalibur. 490hp 573hp 276m 279m 412mv 636 sharpen ex You can't seem to get the edge any sharper. 490hp 573hp 276m 279m 412mv 636 l excalibur A sword gleams with the light of its magical silvery blade. Object 'sword excalibur' is type weapon, extra flags glow magic old-anti-evil old-anti-neutral. Exclusion flags anti-evil anti-neutral Weight is 15, value is 4158, level is 21. Used as a weapon. Weapon type is sword. Damage is 7d3 (average 14). Affects strength by 2. Affects hit roll by 3. 490hp 573hp 276m 279m 412mv 636 sharpen excalibur You sharpen the Sword of Arthur, Excalibur. 490hp 573hp 276m 279m 412mv 636 l excal A sword gleams with the light of its magical silvery blade. 490hp 573hp 276m 279m 412mv 636 l excal A sword gleams with the light of its magical silvery blade. Object 'sword excalibur' is type weapon, extra flags glow magic old-anti-evil old-anti-neutral. Exclusion flags anti-evil anti-neutral Weight is 15, value is 4158, level is 21. Used as a weapon. Weapon type is sword. Damage is 7d3 (average 14). Affects strength by 2. Affects hit roll by 3. Affects damage roll by 2. 490hp 573hp 276m 279m 412mv 636 wea ex You wield the Sword of Arthur, Excalibur. A shield of goodness surrounds you. You feel quite confident with the Sword of Arthur, Excalibur. 490hp 573hp 276m 279m 412mv 636 sca You see: 2 east : a rat 490hp 573hp 276m 279m 412mv 636 e The Caverns of Kull Well away from the light, the shadows close in...eyes spring from the dark, and you hear moaning, scratching, and maniacal laughter from one of the isolated passages ahead of you. north west + east 490hp 573hp 276m 279m 411mv 636 sca You see: 1 west : a rat 1 north : a zombie 1 north : a slavering skeletal hound 1 north : a zombie 1 north : a rat 1 north : an undead troglodyte 2 north : a slavering skeletal hound 1 east : a rat 2 east : a zombie 2 east : a zombie 490hp 573hp 276m 279m 411mv 636 500hp 573hp 279m 279m 439mv 636 n The Caverns of Kull The packed sand of other areas turns to rock here as an underground spring forces water through the pores in the stone. You walk carefully to avoid slipping. north + east south A walking corpse stumbles it's way over to you. A pile of bones rises to form itself into a huge undead dog. A walking corpse stumbles it's way over to you. You step on a rat's tail, and it squeaks away to a corner. An undead troglodyte babbles in incoherent rage here. A slavering skeletal hound's bite hits you. [11] A slavering skeletal hound's bite wounds you. [18] A slavering skeletal hound is in excellent condition. 471hp 573hp 279m 279m 438mv 636 kick Your kick MASSACRES a slavering skeletal hound! [51] A slavering skeletal hound has a few scratches. 471hp 573hp 279m 279m 423mv 636 A slavering skeletal hound's bite injures you. [15] A slavering skeletal hound's bite injures you. [15] Your divine power MUTILATES a slavering skeletal hound! [39] A slavering skeletal hound has some small wounds and bruises. 441hp 573hp 279m 279m 423mv 636 kick A zombie forays further into the gloom to the north. A slavering skeletal hound has some small wounds and bruises. 441hp 573hp 279m 279m 423mv 636 Your kick maims a slavering skeletal hound! [35] A slavering skeletal hound has some small wounds and bruises. 441hp 573hp 279m 279m 408mv 636 A slavering skeletal hound's bite wounds you. [18] Your divine power maims a slavering skeletal hound! [34] A slavering skeletal hound has quite a few wounds. 423hp 573hp 279m 279m 408mv 636 kick Your kick MUTILATES a slavering skeletal hound! [38] A slavering skeletal hound has quite a few wounds. 423hp 573hp 279m 279m 393mv 636 wea ball A slavering skeletal hound's bite injures you. [15] A slavering skeletal hound's bite injures you. [13] A slavering skeletal hound has quite a few wounds. 395hp 573hp 279m 279m 393mv 636 You stop using a færic fire-fly. You light a ball of flame and hold it. A slavering skeletal hound's bite injures you. [14] Your divine power MASSACRES a slavering skeletal hound! [49] A slavering skeletal hound has quite a few wounds. 381hp 558hp 279m 279m 393mv 636 kick Your kick DISEMBOWELS a slavering skeletal hound! [43] A slavering skeletal hound has some big nasty wounds and scratches. 381hp 558hp 279m 279m 378mv 636 kick A slavering skeletal hound's bite injures you. [16] A slavering skeletal hound's bite injures you. [13] A slavering skeletal hound has some big nasty wounds and scratches. 352hp 558hp 279m 279m 378mv 636 Your kick DISEMBOWELS a slavering skeletal hound! [44] A slavering skeletal hound has some big nasty wounds and scratches. 352hp 558hp 279m 279m 363mv 636 You have become better at dodge! Your divine power maims a slavering skeletal hound! [36] Your divine power MASSACRES a slavering skeletal hound! [49] A slavering skeletal hound looks pretty hurt. 352hp 558hp 279m 279m 363mv 630 kick Your kick DISMEMBERS a slavering skeletal hound! [47] A slavering skeletal hound looks pretty hurt. 352hp 558hp 279m 279m 348mv 630 kick A slavering skeletal hound's bite injures you. [13] A slavering skeletal hound's redouble wounds you. [17] Your divine power MASSACRES a slavering skeletal hound! [51] Your divine power DISMEMBERS a slavering skeletal hound! [45] Your divine power *** DEMOLISHES *** a slavering skeletal hound! [57] A slavering skeletal hound is DEAD!! You receive 40 experience points. A slavering skeletal hound spills its guts all over the floor. You get 308 copper coins from corpse of a slavering skeletal hound. 322hp 558hp 279m 279m 348mv 590 Kick whom? 322hp 558hp 279m 279m 348mv 590 sca You see: 1 north : a zombie 1 north : a slavering skeletal hound 1 east : a rat 1 east : a skeletal warrior 1 east : a slavering skeletal hound 1 east : a trapped soul 1 east : a skeletal warrior 2 east : a rat 2 east : a carrion crawler 2 east : a skeletal warrior 2 east : a ghost 322hp 558hp 279m 279m 348mv 590 A rat picks up some trash. 322hp 558hp 279m 279m 348mv 590 332hp 558hp 279m 279m 376mv 590 c 'cure serious' You feel better! 356hp 558hp 264m 279m 376mv 590 c 'cure serious' You feel better! 382hp 558hp 249m 279m 376mv 590 c 'cure serious' You feel better! 403hp 558hp 234m 279m 376mv 590 c 'cure serious' You feel better! 421hp 558hp 219m 279m 376mv 590 c 'cure serious' n sca You feel better! 443hp 558hp 204m 279m 376mv 590 The Caverns of Kull Something lurks quietly in this dead-end, waiting for the warmth of living flesh, and the feeling of warm sticky blood dribbling down its throat. Exit south...if you leave at all. + south A walking corpse stumbles it's way over to you. A pile of bones rises to form itself into a huge undead dog. A slavering skeletal hound's bite injures you. [14] A slavering skeletal hound's bite injures you. [14] A slavering skeletal hound is in excellent condition. 415hp 558hp 204m 279m 375mv 590 You see: 1 south : a zombie 1 south : a rat 1 south : an undead troglodyte A slavering skeletal hound is in excellent condition. 415hp 558hp 204m 279m 375mv 590 kick A slavering skeletal hound's bite injures you. [14] A slavering skeletal hound tries to disarm you, but fails. A slavering skeletal hound is in excellent condition. 401hp 558hp 204m 279m 375mv 590 Your kick maims a slavering skeletal hound! [34] A slavering skeletal hound has a few scratches. 401hp 558hp 204m 279m 360mv 590 kick A slavering skeletal hound's bite wounds you. [17] A slavering skeletal hound's bite injures you. [15] A slavering skeletal hound's bite hits you. [12] Your divine power MASSACRES a slavering skeletal hound! [51] A slavering skeletal hound has some small wounds and bruises. 357hp 558hp 204m 279m 360mv 590 Your kick maims a slavering skeletal hound! [34] A slavering skeletal hound has some small wounds and bruises. 357hp 558hp 204m 279m 345mv 590 kick A slavering skeletal hound's bite injures you. [14] You have become better at enhanced damage! Your divine power MASSACRES a slavering skeletal hound! [49] A slavering skeletal hound has quite a few wounds. 343hp 558hp 204m 279m 345mv 586 Your kick DISEMBOWELS a slavering skeletal hound! [44] A slavering skeletal hound has quite a few wounds. 343hp 558hp 204m 279m 330mv 586 kick A slavering skeletal hound's bite hits you. [12] A slavering skeletal hound tries to disarm you, but fails. A slavering skeletal hound has quite a few wounds. 337hp 558hp 207m 279m 337mv 586 Your kick maims a slavering skeletal hound! [35] A slavering skeletal hound has quite a few wounds. 337hp 558hp 207m 279m 322mv 586 kick A slavering skeletal hound's bite injures you. [16] A slavering skeletal hound's bite injures you. [15] A slavering skeletal hound has quite a few wounds. 306hp 558hp 207m 279m 322mv 586 Your kick DISEMBOWELS a slavering skeletal hound! [41] A slavering skeletal hound has quite a few wounds. 306hp 558hp 207m 279m 307mv 586 kick A slavering skeletal hound tries to disarm you, but fails. Your divine power maims a slavering skeletal hound! [36] A slavering skeletal hound has some big nasty wounds and scratches. 306hp 558hp 207m 279m 307mv 586 Your kick decimates a slavering skeletal hound! [25] A slavering skeletal hound has some big nasty wounds and scratches. 306hp 558hp 207m 279m 292mv 586 kick A slavering skeletal hound's bite injures you. [13] A slavering skeletal hound tries to disarm you, but fails. Your divine power *** DEMOLISHES *** a slavering skeletal hound! [57] Your divine power *** DEMOLISHES *** a slavering skeletal hound! [57] A slavering skeletal hound looks pretty hurt. 293hp 558hp 207m 279m 292mv 586 Your kick maims a slavering skeletal hound! [34] A slavering skeletal hound looks pretty hurt. 293hp 558hp 207m 279m 277mv 586 kick A slavering skeletal hound's bite injures you. [15] Your divine power DISMEMBERS a slavering skeletal hound! [45] A slavering skeletal hound is in awful condition. 278hp 558hp 207m 279m 277mv 586 Your kick DISMEMBERS a slavering skeletal hound! [46] A slavering skeletal hound is in awful condition. 278hp 558hp 207m 279m 262mv 586 Your divine power MUTILATES a slavering skeletal hound! [40] A slavering skeletal hound is DEAD!! You receive 52 experience points. You hear a slavering skeletal hound's death cry. You get 284 copper coins from corpse of a slavering skeletal hound. 278hp 558hp 207m 279m 262mv 534 c 'cure serious' You feel better! 296hp 558hp 192m 279m 262mv 534 c 'cure serious' You feel better! 319hp 558hp 177m 279m 262mv 534 c 'cure serious' You feel better! 349hp 558hp 162m 279m 262mv 534 c 'cure serious' You lost your concentration. 349hp 558hp 155m 279m 262mv 534 c 'cure serious' 359hp 558hp 160m 279m 290mv 534 sca You feel better! 381hp 558hp 145m 279m 290mv 534 You see: 1 south : a zombie 1 south : a rat 1 south : an undead troglodyte 381hp 558hp 145m 279m 290mv 534 c 'cure serious' You lost your concentration. 381hp 558hp 138m 279m 290mv 534 c 'cure serious' You lost your concentration. 381hp 558hp 131m 279m 290mv 534 c 'cure serious' s You lost your concentration. 381hp 558hp 124m 279m 290mv 534 l tro c 'cure serious' The Caverns of Kull The packed sand of other areas turns to rock here as an underground spring forces water through the pores in the stone. You walk carefully to avoid slipping. north + east south The corpse of a slavering skeletal hound is lying here. A walking corpse stumbles it's way over to you. You step on a rat's tail, and it squeaks away to a corner. An undead troglodyte babbles in incoherent rage here. 381hp 558hp 124m 279m 289mv 534 The troglodyte, even grotesque in life, now makes you gag as you approach...the maggots are hard to look at, but the smell as you enter the room almost doubles you over. An undead troglodyte is in excellent condition. 381hp 558hp 124m 279m 289mv 534 You feel better! 402hp 558hp 109m 279m 289mv 534 c 'cure serious' You lost your concentration. 402hp 558hp 102m 279m 289mv 534 c 'cure serious' You feel better! 428hp 558hp 87m 279m 289mv 534 c 'cure serious' You feel better! You have become better at cure serious! 455hp 558hp 72m 279m 289mv 526 c 'cure serious' You feel better! 479hp 558hp 57m 279m 289mv 526 Corpse of a slavering skeletal hound decays into dust. 489hp 558hp 62m 279m 317mv 526 c 'cure serious' sca You feel better! 512hp 558hp 47m 279m 317mv 526 kick tro kick You see: 1 north : a zombie 1 east : a ghost 1 east : a skeletal warrior 1 east : a slavering skeletal hound 1 east : a skeletal warrior 2 east : a rat 2 east : a carrion crawler 2 east : a skeletal warrior 1 south : a rat 512hp 558hp 47m 279m 317mv 526 Your kick MUTILATES an undead troglodyte! [38] An undead troglodyte has a few scratches. 512hp 558hp 47m 279m 302mv 526 Your divine power DISMEMBERS an undead troglodyte! [45] An undead troglodyte's claw hits you. [12] An undead troglodyte's claw injures you. [13] An undead troglodyte has some small wounds and bruises. 487hp 558hp 47m 279m 302mv 526 Your kick DISMEMBERS an undead troglodyte! [45] An undead troglodyte has some small wounds and bruises. 487hp 558hp 47m 279m 287mv 526 kick Your divine power DISEMBOWELS an undead troglodyte! [43] Your divine power DISEMBOWELS an undead troglodyte! [43] An undead troglodyte has quite a few wounds. 487hp 558hp 47m 279m 287mv 526 Your kick DISEMBOWELS an undead troglodyte! [41] An undead troglodyte has quite a few wounds. 487hp 558hp 47m 279m 272mv 526 Your divine power DISMEMBERS an undead troglodyte! [45] An undead troglodyte's claw hits you. [11] An undead troglodyte's claw injures you. [13] An undead troglodyte has quite a few wounds. 463hp 558hp 47m 279m 272mv 526 kick Your kick MUTILATES an undead troglodyte! [40] An undead troglodyte has quite a few wounds. 463hp 558hp 47m 279m 257mv 526 kick Your divine power DISEMBOWELS an undead troglodyte! [42] Your divine power DISEMBOWELS an undead troglodyte! [42] An undead troglodyte's claw injures you. [13] An undead troglodyte has some big nasty wounds and scratches. 450hp 558hp 47m 279m 257mv 526 Your kick devastates an undead troglodyte! [31] An undead troglodyte has some big nasty wounds and scratches. 450hp 558hp 47m 279m 242mv 526 kick An undead troglodyte's claw hits you. [12] An undead troglodyte's claw injures you. [14] An undead troglodyte gets a wild look in its eyes. An undead troglodyte has quite a few wounds. 424hp 558hp 47m 279m 242mv 526 Your kick devastates an undead troglodyte! [29] An undead troglodyte has some big nasty wounds and scratches. 424hp 558hp 47m 279m 227mv 526 Your divine power DISMEMBERS an undead troglodyte! [45] An undead troglodyte's claw wounds you. [17] An undead troglodyte has some big nasty wounds and scratches. 407hp 558hp 47m 279m 227mv 526 kick Your kick MUTILATES an undead troglodyte! [38] An undead troglodyte has some big nasty wounds and scratches. 407hp 558hp 47m 279m 212mv 526 Your divine power DISMEMBERS an undead troglodyte! [45] An undead troglodyte's claw wounds you. [18] An undead troglodyte has some big nasty wounds and scratches. 389hp 558hp 47m 279m 212mv 526 kick Your kick DISMEMBERS an undead troglodyte! [45] An undead troglodyte looks pretty hurt. 389hp 558hp 47m 279m 197mv 526 An undead troglodyte's claw injures you. [16] An undead troglodyte's kick mauls you. [22] An undead troglodyte looks pretty hurt. 357hp 558hp 50m 279m 204mv 526 kick Your kick devastates an undead troglodyte! [32] An undead troglodyte looks pretty hurt. 357hp 558hp 50m 279m 189mv 526 Your divine power DISMEMBERS an undead troglodyte! [45] An undead troglodyte's claw injures you. [16] An undead troglodyte looks pretty hurt. 341hp 558hp 50m 279m 189mv 526 kick Your kick devastates an undead troglodyte! [30] An undead troglodyte is in awful condition. 341hp 558hp 50m 279m 174mv 526 An undead troglodyte's claw wounds you. [18] An undead troglodyte is in awful condition. 323hp 558hp 50m 279m 174mv 526 kick Your kick mauls an undead troglodyte. [23] An undead troglodyte's claw injures you. [16] An undead troglodyte's claw wounds you. [18] An undead troglodyte is in awful condition. 289hp 558hp 50m 279m 159mv 526 kick Your divine power DISMEMBERS an undead troglodyte! [48] An undead troglodyte's claw injures you. [15] An undead troglodyte's claw injures you. [16] An undead troglodyte is in awful condition. 258hp 558hp 50m 279m 159mv 526 Your kick devastates an undead troglodyte! [30] An undead troglodyte is in awful condition. 258hp 558hp 50m 279m 144mv 526 kick An undead troglodyte's claw wounds you. [18] An undead troglodyte is in awful condition. 240hp 558hp 50m 279m 144mv 526 Your kick MUTILATES an undead troglodyte! [38] An undead troglodyte is DEAD!! You receive 171 experience points. An undead troglodyte spills its guts all over the floor. You get 636 copper coins from corpse of an undead troglodyte. 240hp 558hp 50m 279m 129mv 355 s sca A rat picks up some trash. 240hp 558hp 50m 279m 129mv 355 The Caverns of Kull Well away from the light, the shadows close in...eyes spring from the dark, and you hear moaning, scratching, and maniacal laughter from one of the isolated passages ahead of you. north west + east 240hp 558hp 50m 279m 128mv 355 You see: 1 north : a zombie 1 north : a rat 2 north : a zombie 1 east : a rat 1 east : a rat 1 east : a rat 2 east : a zombie 2 east : a zombie 240hp 558hp 50m 279m 128mv 355 w Cavern Entrance It seems instantly dark just inside this room, and you get a chill and a sense of foreboding. You are in Lord Kull's domain now. Past a round stone west is your exit out. stone + east 240hp 558hp 50m 279m 127mv 355 w The Roll-Away Stone Hidden by ages of moss and decaying leaves is a huge, round stone, set on a slight incline, ready for you to push it to the side...what lies beyond is anyone's guess, but if someone went to this much trouble, it's either very good, or very bad. You see words scratched in the dirt here. You are facing east towards the stone. west + stone 240hp 558hp 50m 279m 123mv 355 sca You see: 240hp 558hp 50m 279m 123mv 355 w A Mountain Road Steep rock walls soar high above. Boulders and rubble lie strewn across the ground, making the path practically impassable. A fierce wind roars through the rocks, howling in desperate anguish. A large round stone stands against the eastern cliff. northeast + east southwest A drawing is here in the dirt. 240hp 558hp 50m 279m 115mv 355 e The Roll-Away Stone Hidden by ages of moss and decaying leaves is a huge, round stone, set on a slight incline, ready for you to push it to the side...what lies beyond is anyone's guess, but if someone went to this much trouble, it's either very good, or very bad. You see words scratched in the dirt here. You are facing east towards the stone. west + stone 240hp 558hp 50m 279m 107mv 355 sle You go to sleep. 240hp 558hp 50m 279m 107mv 355 281hp 558hp 73m 279m 153mv 355 i You are carrying: 68 / 83 items, 409 / 570 pounds. ( 6) some Two Rivers Tabac ( 3) a heap of beef jerky a Wendy's FroSTy ( 2) (Glowing) (Humming) a dragonsword a brandy bottle (Glowing) (Humming) a sparking lightning sword the Red DragonOrb (Glowing) (Humming) a red dragon claw an emerald sword some Rusty Vambraces a water jug a gaudy robe a big ol' can of WHUP ASS (Glowing) a færic fire-fly (Glowing) a small necklace 281hp 558hp 73m 279m 153mv 355 wak You wake, stand up and look around. The Roll-Away Stone Hidden by ages of moss and decaying leaves is a huge, round stone, set on a slight incline, ready for you to push it to the side...what lies beyond is anyone's guess, but if someone went to this much trouble, it's either very good, or very bad. You see words scratched in the dirt here. You are facing east towards the stone. west + stone 281hp 558hp 73m 279m 153mv 355 wea fire You stop using a ball of flame. You light a færic fire-fly and hold it. 281hp 573hp 73m 279m 153mv 355 sle You go to sleep. 281hp 573hp 73m 279m 153mv 355 i You are carrying: 68 / 83 items, 409 / 570 pounds. ( 6) some Two Rivers Tabac ( 3) a heap of beef jerky a Wendy's FroSTy ( 2) (Glowing) (Humming) a dragonsword a brandy bottle (Glowing) (Humming) a sparking lightning sword (Invis) (Humming) a ball of flame the Red DragonOrb (Glowing) (Humming) a red dragon claw an emerald sword some Rusty Vambraces a water jug a gaudy robe a big ol' can of WHUP ASS (Glowing) a small necklace 281hp 573hp 73m 279m 153mv 355 323hp 573hp 96m 279m 199mv 355 366hp 573hp 119m 279m 245mv 355 408hp 573hp 142m 279m 291mv 355 --> *CHEER* Anasyn has LEVELLED! Gratz to the Ranger! 408hp 573hp 142m 279m 291mv 355 450hp 573hp 165m 279m 337mv 355 492hp 573hp 188m 279m 383mv 355 542hp 573hp 211m 279m 429mv 355 Connected to host mirkwoodmud.org ________________________________________________________________________ ( * * * * * ) ( * __ * * * * ) ( * * /;;) * _ _ _ ___ _ _ _ _ _ __ _ ____ _ ) ( \|. * (::/\ |\/| | |__/ |_/ | | | | | | | | \ ) ( @%`*\-.,_ ``\@\ | | | | \ | \_ |_|_| |__| |__| |__/ ) ( Original \. \@\ // * * ) ( DikuMud by ;\ \@\,:: * ) ( Katya Nyobo,"/ ::`\\ * * * ) ( Tom Madsen,.;\ // \\ , . /. * ) ( Michael Seifert\ . \\ / \ ,/ \. /` \ .\ . ) ( Sebasion Hammer;\ , \,' \\ ,`` `./`\ `\ . / ` . / `\ ) ( & Hans Staerfeldt\/ /\ `- \\ /` . ` . ` \/` `,/ ) ( Based on Merc 2.1.; \\ ' \ ' ) ( code by Hatchet, .\ \\ Web: http://www.mirkwoodmud.org/ ) ( Furey & Kahn. Rom ":\ \\ ) ( 2.3 code by Alander,'`';x`'.-;x.\`-.,-.__ Art by ) ( modified by Tomasin. Landlord is`\;\:|@\`.\%.'.`.. Mulder ) ( Draiko and viper-net.com! Email: immortals@mirkwoodmud.org ) ------------------------------------------------------------------------- By what name do you wish to be known? mandorallen Password: FireDomes y That character is already playing. Do you wish to connect anyway (Y/N)?Reconnecting. 573hp 573hp 279m 279m 725mv 355 You feel less protected. 573hp 573hp 279m 279m 725mv 355 who [ 28 -WoT- Kni] Mandorallen the Knight [ 75 Orion Wlk] Frerin Skyfury [ 36 Khaos War] Dori Redmallet [ 44 Lords CHF] Anasyn the Ranger [ 67 Orion CHF] Beryla Srideach [ 90 Lords Tem] Abernathy lardi lardi [ 8 Human War] Danielle the Sentress [ 16 Human War] Deanne the Veteran [ 7 Human War] Carlene the Sentress [ 80 Lords Cle] Forge http://tituspullo.ytmnd.com [ 90 Lords Cle] Devine http://robvandam.ytmnd.com [ 68 Drago Cle] (AFK) Jamie the Cardinal of the Air [ 78 Shade Asn] Iago the Jackal, says Exitus mortuos excusant [AI] [ 91 Khaos CHF] DieMonkeys vroom vroom, Suzuki GS550E! [ 75 Human Rgr] (AFK) Taran of Caer Gwynfor [ 91 Drago Tem] (AFK) Pell the Hero Templar Players found: 16 573hp 573hp 279m 279m 725mv 355 573hp 573hp 279m 279m 725mv 355 wak You wake, stand up and look around. The Roll-Away Stone Hidden by ages of moss and decaying leaves is a huge, round stone, set on a slight incline, ready for you to push it to the side...what lies beyond is anyone's guess, but if someone went to this much trouble, it's either very good, or very bad. You see words scratched in the dirt here. You are facing east towards the stone. west + stone 573hp 573hp 279m 279m 725mv 355 sca op e sca You see: 573hp 573hp 279m 279m 725mv 355 c arm Ok. 573hp 573hp 279m 279m 725mv 355 You see: 2 east : a rat 573hp 573hp 279m 279m 725mv 355 You lost your concentration. 573hp 573hp 277m 279m 725mv 355 c arm You lost your concentration. 573hp 573hp 275m 279m 725mv 355 c arm You lost your concentration. 573hp 573hp 273m 279m 725mv 355 c arm You lost your concentration. 573hp 573hp 271m 279m 725mv 355 c arm You lost your concentration. 573hp 573hp 269m 279m 725mv 355 c arm You lost your concentration. 573hp 573hp 267m 279m 725mv 355 c arm 573hp 573hp 272m 279m 725mv 355 You lost your concentration. 573hp 573hp 270m 279m 725mv 355 c arm You lost your concentration. 573hp 573hp 268m 279m 725mv 355 c arm You lost your concentration. 573hp 573hp 266m 279m 725mv 355 c arm You feel someone protecting you. 573hp 573hp 261m 279m 725mv 355 sca You see: 2 east : a rat 573hp 573hp 261m 279m 725mv 355 e e sca Cavern Entrance It seems instantly dark just inside this room, and you get a chill and a sense of foreboding. You are in Lord Kull's domain now. Past a round stone west is your exit out. stone + east 573hp 573hp 261m 279m 721mv 355 The Caverns of Kull Well away from the light, the shadows close in...eyes spring from the dark, and you hear moaning, scratching, and maniacal laughter from one of the isolated passages ahead of you. north west + east You step on a rat's tail, and it squeaks away to a corner. 573hp 573hp 261m 279m 720mv 355 You see: 1 north : the Rat Warrior 1 north : a slavering skeletal hound 1 north : a zombie 1 north : a zombie 1 north : a skeletal warrior 1 north : a rat 2 north : a slavering skeletal hound 1 east : a rat 2 east : a skeletal warrior 2 east : a rat 573hp 573hp 261m 279m 720mv 355 w 573hp 573hp 266m 279m 725mv 355 Cavern Entrance It seems instantly dark just inside this room, and you get a chill and a sense of foreboding. You are in Lord Kull's domain now. Past a round stone west is your exit out. stone + east 573hp 573hp 266m 279m 724mv 355 w The Roll-Away Stone Hidden by ages of moss and decaying leaves is a huge, round stone, set on a slight incline, ready for you to push it to the side...what lies beyond is anyone's guess, but if someone went to this much trouble, it's either very good, or very bad. You see words scratched in the dirt here. You are facing east towards the stone. west + stone 573hp 573hp 266m 279m 720mv 355 w A Mountain Road Steep rock walls soar high above. Boulders and rubble lie strewn across the ground, making the path practically impassable. A fierce wind roars through the rocks, howling in desperate anguish. A large round stone stands against the eastern cliff. northeast + east southwest A drawing is here in the dirt. 573hp 573hp 266m 279m 712mv 355 e The Roll-Away Stone Hidden by ages of moss and decaying leaves is a huge, round stone, set on a slight incline, ready for you to push it to the side...what lies beyond is anyone's guess, but if someone went to this much trouble, it's either very good, or very bad. You see words scratched in the dirt here. You are facing east towards the stone. west + stone 573hp 573hp 266m 279m 704mv 355 sle You go to sleep. Connected to host mirkwoodmud.org mandorallen ---------------------------------------------------------------------- ( * Original DikuMud by Hans Staerfeldt, Katya Nybo * ) ( * Tom Madsen, Michael Seifert & Sebastian Hammer * ) ( * Based on Merc 2.1 code by Hatchet, Furey & Kahn * ) ( Rom 2.3 code by Alander, Modified by Tomasin * ) ( * * Landlord is Draiko and viper-net.com! * * ) ( _ _ * ___ _ * _ _ * _ ) ( * | | _o | \ | _ \ / / \ / \ | * ) ( |\ /| \ | `/ | / / \ | || | __| * ) ( | \/ | | | \ |\ | | / | ` || ` | / | ) ( * |_ |_ /_ |_ \_ | \_ \/\/ \ / \ / \_/|_ * ) ( * _ _ _ _ ) ( * * . ' ` ` ' . * * ) ( * * .` `. * ) ( . * / \ , * ./, ) ( /`\,' /`._ . ' /. , ./`\ / \ ) ( /\ \ , `/ \ ,/ \. /` `\ /' /`\ `/ `. /. ,` . ) ( ,` `/ ,`' `./`\ `\ '. ` \ . ,'. `. /'\.' `/ \ ) ( . ; ` . ` ./ ` \./ ` . `. ) ( \ Art by Mulder / \ ) ( http://www.mirkwoodmud.org/ Email: immortals@mirkwoodmud.org ) ---------------------------------------------------------------------- By what name do you wish to be known? Password: FireDomes Reconnecting. 573hp 573hp 279m 279m 725mv 355 l In your dreams, or what? 573hp 573hp 279m 279m 725mv 355 wak You wake, stand up and look around. The Roll-Away Stone Hidden by ages of moss and decaying leaves is a huge, round stone, set on a slight incline, ready for you to push it to the side...what lies beyond is anyone's guess, but if someone went to this much trouble, it's either very good, or very bad. You see words scratched in the dirt here. You are facing east towards the stone. west + stone 573hp 573hp 279m 279m 725mv 355 sca You see: 2 east : a slavering skeletal hound 2 east : a rat 573hp 573hp 279m 279m 725mv 355 e Cavern Entrance It seems instantly dark just inside this room, and you get a chill and a sense of foreboding. You are in Lord Kull's domain now. Past a round stone west is your exit out. stone + east 573hp 573hp 279m 279m 721mv 355 e The Caverns of Kull Well away from the light, the shadows close in...eyes spring from the dark, and you hear moaning, scratching, and maniacal laughter from one of the isolated passages ahead of you. north west + east A pile of bones rises to form itself into a huge undead dog. A pile of bones rises to form itself into a huge undead dog. You step on a rat's tail, and it squeaks away to a corner. 573hp 573hp 279m 279m 720mv 355 A slavering skeletal hound's smash wounds you. [20] A slavering skeletal hound's smash mauls you. [21] A slavering skeletal hound is in excellent condition. 532hp 573hp 279m 279m 720mv 355 A slavering skeletal hound's smash mauls you. [21] A slavering skeletal hound screams and attacks! A slavering skeletal hound's bite hits you. [12] A slavering skeletal hound's bite injures you. [15] A slavering skeletal hound's bite injures you. [15] A slavering skeletal hound's bite injures you. [15] Your divine power MASSACRES a slavering skeletal hound! [51] A slavering skeletal hound has a few scratches. 454hp 573hp 279m 279m 720mv 355 A slavering skeletal hound's redouble mauls you. [21] A slavering skeletal hound's bite injures you. [15] Your divine power MASSACRES a slavering skeletal hound! [51] A slavering skeletal hound has some small wounds and bruises. 418hp 573hp 279m 279m 720mv 355 kick Your kick DISEMBOWELS a slavering skeletal hound! [42] A slavering skeletal hound has some small wounds and bruises. 418hp 573hp 279m 279m 705mv 355 kick A slavering skeletal hound's smash mauls you. [21] A slavering skeletal hound's bite injures you. [13] A slavering skeletal hound's bite hits you. [11] A slavering skeletal hound tries to disarm you, but fails. Your divine power MASSACRES a slavering skeletal hound! [51] A slavering skeletal hound has quite a few wounds. 373hp 573hp 279m 279m 705mv 355 Your kick decimates a slavering skeletal hound! [27] A slavering skeletal hound has quite a few wounds. 373hp 573hp 279m 279m 690mv 355 kick A slavering skeletal hound's smash mauls you. [21] A slavering skeletal hound's bite injures you. [16] Your divine power DISMEMBERS a slavering skeletal hound! [45] Your divine power DISEMBOWELS a slavering skeletal hound! [43] A slavering skeletal hound has some big nasty wounds and scratches. 336hp 573hp 279m 279m 690mv 355 Your kick maims a slavering skeletal hound! [34] A slavering skeletal hound has some big nasty wounds and scratches. 336hp 573hp 279m 279m 675mv 355 kick A slavering skeletal hound's smash mauls you. [21] A slavering skeletal hound's bite injures you. [16] A slavering skeletal hound tries to disarm you, but fails. Your divine power MANGLES a slavering skeletal hound! [54] A slavering skeletal hound has some big nasty wounds and scratches. 299hp 573hp 279m 279m 675mv 355 c 'cure serious' Your kick MASSACRES a slavering skeletal hound! [50] A slavering skeletal hound looks pretty hurt. 299hp 573hp 279m 279m 660mv 355 A slavering skeletal hound's smash mauls you. [21] A slavering skeletal hound's bite injures you. [13] Your divine power MUTILATES a slavering skeletal hound! [39] A slavering skeletal hound looks pretty hurt. 272hp 573hp 279m 279m 667mv 355 sca You feel better! A slavering skeletal hound looks pretty hurt. 301hp 573hp 264m 279m 667mv 355 A slavering skeletal hound's smash mauls you. [22] A slavering skeletal hound's smash mauls you. [21] A slavering skeletal hound tries to disarm you, but fails. A slavering skeletal hound's bite injures you. [14] Your divine power MANGLES a slavering skeletal hound! [54] A slavering skeletal hound is in awful condition. 244hp 573hp 264m 279m 667mv 355 You see: 1 north : the Rat Warrior 1 north : a zombie 1 north : a rat 2 north : a skeletal warrior 2 east : a skeletal warrior 2 east : a rat A slavering skeletal hound's smash mauls you. [21] A slavering skeletal hound's smash mauls you. [22] A slavering skeletal hound's bite injures you. [16] A slavering skeletal hound is in awful condition. 185hp 573hp 264m 279m 667mv 355 w No way! You are still fighting! A slavering skeletal hound is in awful condition. 185hp 573hp 264m 279m 667mv 355 w No way! You are still fighting! A slavering skeletal hound is in awful condition. 185hp 573hp 264m 279m 667mv 355 w A slavering skeletal hound's bite hits you. [12] Your divine power DISEMBOWELS a slavering skeletal hound! [43] A slavering skeletal hound is in awful condition. 173hp 573hp 264m 279m 667mv 355 No way! You are still fighting! A slavering skeletal hound is in awful condition. 173hp 573hp 264m 279m 667mv 355 w No way! You are still fighting! A slavering skeletal hound is in awful condition. 173hp 573hp 264m 279m 667mv 355 w No way! You are still fighting! A slavering skeletal hound is in awful condition. 173hp 573hp 264m 279m 667mv 355 w No way! You are still fighting! A slavering skeletal hound is in awful condition. 173hp 573hp 264m 279m 667mv 355 w A slavering skeletal hound's smash mauls you. [21] A slavering skeletal hound's bite injures you. [15] You sure are BLEEDING! A slavering skeletal hound is in awful condition. 137hp 573hp 264m 279m 667mv 355 No way! You are still fighting! A slavering skeletal hound is in awful condition. 137hp 573hp 264m 279m 667mv 355 w No way! You are still fighting! A slavering skeletal hound is in awful condition. 137hp 573hp 264m 279m 667mv 355 w No way! You are still fighting! A slavering skeletal hound is in awful condition. 137hp 573hp 264m 279m 667mv 355 w No way! You are still fighting! A slavering skeletal hound is in awful condition. 137hp 573hp 264m 279m 667mv 355 A slavering skeletal hound's smash mauls you. [22] You sure are BLEEDING! Cavern Entrance It seems instantly dark just inside this room, and you get a chill and a sense of foreboding. You are in Lord Kull's domain now. Past a round stone west is your exit out. stone + east You flee from combat! You lose 10 exps. 115hp 573hp 264m 279m 666mv 365 w The Roll-Away Stone Hidden by ages of moss and decaying leaves is a huge, round stone, set on a slight incline, ready for you to push it to the side...what lies beyond is anyone's guess, but if someone went to this much trouble, it's either very good, or very bad. You see words scratched in the dirt here. You are facing east towards the stone. west + stone 115hp 573hp 264m 279m 662mv 365 sle You go to sleep. 115hp 573hp 264m 279m 662mv 365 wak You wake, stand up and look around. The Roll-Away Stone Hidden by ages of moss and decaying leaves is a huge, round stone, set on a slight incline, ready for you to push it to the side...what lies beyond is anyone's guess, but if someone went to this much trouble, it's either very good, or very bad. You see words scratched in the dirt here. You are facing east towards the stone. west + stone 115hp 573hp 264m 279m 662mv 365 c 'cure serious' You feel better! 138hp 573hp 249m 279m 662mv 365 c 'cure serious' You feel better! 159hp 573hp 234m 279m 662mv 365 c 'cure serious' You feel better! 180hp 573hp 219m 279m 662mv 365 c 'cure serious' An eerie silence accompanies the fading light. --> Nemordiabel leaves Mirkwood to have a go at real life. 190hp 573hp 224m 279m 690mv 365 You feel better! 214hp 573hp 209m 279m 690mv 365 c 'cure serious' You feel better! 234hp 573hp 194m 279m 690mv 365 c 'cure serious' You feel better! 260hp 573hp 179m 279m 690mv 365 c 'cure serious' You feel better! 289hp 573hp 164m 279m 690mv 365 c 'cure serious' You feel better! 317hp 573hp 149m 279m 690mv 365 c 'cure serious' You feel better! 339hp 573hp 134m 279m 690mv 365 c 'cure serious' sle You feel better! 365hp 573hp 119m 279m 690mv 365 You go to sleep. 365hp 573hp 119m 279m 690mv 365 407hp 573hp 142m 279m 725mv 365 wak You wake, stand up and look around. The Roll-Away Stone Hidden by ages of moss and decaying leaves is a huge, round stone, set on a slight incline, ready for you to push it to the side...what lies beyond is anyone's guess, but if someone went to this much trouble, it's either very good, or very bad. You see words scratched in the dirt here. You are facing east towards the stone. west + stone 407hp 573hp 142m 279m 725mv 365 c 'cure serious' You feel better! 425hp 573hp 127m 279m 725mv 365 c 'cure serious' You feel better! 451hp 573hp 112m 279m 725mv 365 c 'cure serious' You feel better! 477hp 573hp 97m 279m 725mv 365 c 'cure serious' You feel better! 506hp 573hp 82m 279m 725mv 365 c 'cure serious' sca You lost your concentration. 506hp 573hp 75m 279m 725mv 365 c 'cure serious' You see: 1 east : a rat 1 east : a slavering skeletal hound 2 east : a slavering skeletal hound 506hp 573hp 75m 279m 725mv 365 You feel better! 528hp 573hp 60m 279m 725mv 365 sle You go to sleep. 528hp 573hp 60m 279m 725mv 365 570hp 573hp 83m 279m 725mv 365 wak You wake, stand up and look around. The Roll-Away Stone Hidden by ages of moss and decaying leaves is a huge, round stone, set on a slight incline, ready for you to push it to the side...what lies beyond is anyone's guess, but if someone went to this much trouble, it's either very good, or very bad. You see words scratched in the dirt here. You are facing east towards the stone. west + stone 570hp 573hp 83m 279m 725mv 365 e Cavern Entrance It seems instantly dark just inside this room, and you get a chill and a sense of foreboding. You are in Lord Kull's domain now. Past a round stone west is your exit out. stone + east You step on a rat's tail, and it squeaks away to a corner. A pile of bones rises to form itself into a huge undead dog. A slavering skeletal hound's smash wounds you. [20] A slavering skeletal hound's smash mauls you. [21] A slavering skeletal hound is in awful condition. 529hp 573hp 83m 279m 721mv 365 kick Your kick DISMEMBERS a slavering skeletal hound! [45] A slavering skeletal hound is in awful condition. 529hp 573hp 83m 279m 706mv 365 A slavering skeletal hound's smash mauls you. [21] A slavering skeletal hound's smash mauls you. [21] A slavering skeletal hound DISARMS you and sends the Sword of Arthur, Excalibur flying! You feel less protected from evil. Your punch scratches a slavering skeletal hound. [2] Your punch scratches a slavering skeletal hound. [3] Your punch scratches a slavering skeletal hound. [2] A slavering skeletal hound is in awful condition. 487hp 573hp 83m 279m 706mv 365 get excal wea excal You get the Sword of Arthur, Excalibur. A slavering skeletal hound is in awful condition. 487hp 573hp 83m 279m 706mv 365 You wield the Sword of Arthur, Excalibur. A shield of goodness surrounds you. You feel quite confident with the Sword of Arthur, Excalibur. A slavering skeletal hound is in awful condition. 487hp 573hp 83m 279m 706mv 365 Your divine power MASSACRES a slavering skeletal hound! [51] A slavering skeletal hound is DEAD!! You receive 47 experience points. You hear a slavering skeletal hound's death cry. You get 282 copper coins from corpse of a slavering skeletal hound. 487hp 573hp 83m 279m 706mv 318 e The Caverns of Kull Well away from the light, the shadows close in...eyes spring from the dark, and you hear moaning, scratching, and maniacal laughter from one of the isolated passages ahead of you. north west + east 487hp 573hp 83m 279m 705mv 318 sca You see: 1 west : a rat 1 north : the Rat Warrior 1 north : a zombie 2 north : a rat 2 north : a skeletal warrior 1 east : a slavering skeletal hound 2 east : a rat 487hp 573hp 83m 279m 705mv 318 e The Caverns of Kull The floors are packed by the tramping of feet of many types, and are slightly moist...no fluids ever completely dry here. You boots squish in the blood of past adventurers. Sloping passages lead west, east and north. north west + east A pile of bones rises to form itself into a huge undead dog. A slavering skeletal hound is in excellent condition. 487hp 573hp 83m 279m 704mv 318 kick Your kick MUTILATES a slavering skeletal hound! [38] A slavering skeletal hound has a few scratches. 487hp 573hp 83m 279m 689mv 318 A slavering skeletal hound's bite hits you. [12] A slavering skeletal hound's bite hits you. [12] Your divine power MASSACRES a slavering skeletal hound! [52] A slavering skeletal hound has some small wounds and bruises. 463hp 573hp 83m 279m 689mv 318 kick Your kick maims a slavering skeletal hound! [34] A slavering skeletal hound has some small wounds and bruises. 463hp 573hp 83m 279m 674mv 318 A slavering skeletal hound's bite wounds you. [17] A slavering skeletal hound's bite injures you. [13] Your divine power MANGLES a slavering skeletal hound! [54] A slavering skeletal hound has quite a few wounds. 433hp 573hp 83m 279m 674mv 318 kick Your kick DISMEMBERS a slavering skeletal hound! [46] A slavering skeletal hound has quite a few wounds. 433hp 573hp 83m 279m 659mv 318 A slavering skeletal hound's bite hits you. [11] A slavering skeletal hound tries to disarm you, but fails. Your divine power devastates a slavering skeletal hound! [31] A slavering skeletal hound has quite a few wounds. 422hp 573hp 83m 279m 659mv 318 kick Your kick MUTILATES a slavering skeletal hound! [37] A slavering skeletal hound's bite injures you. [15] Your divine power MUTILATES a slavering skeletal hound! [40] A slavering skeletal hound has some big nasty wounds and scratches. 407hp 573hp 83m 279m 644mv 318 kick Your divine power MUTILATES a slavering skeletal hound! [39] A slavering skeletal hound has some big nasty wounds and scratches. 407hp 573hp 83m 279m 644mv 318 Your kick maims a slavering skeletal hound! [34] A slavering skeletal hound has some big nasty wounds and scratches. 407hp 573hp 83m 279m 629mv 318 kick A slavering skeletal hound's bite hits you. [12] A slavering skeletal hound's bite hits you. [12] A slavering skeletal hound's bite hits you. [11] Your divine power MANGLES a slavering skeletal hound! [54] Your divine power MUTILATES a slavering skeletal hound! [40] A slavering skeletal hound looks pretty hurt. 380hp 573hp 86m 279m 636mv 318 Your kick maims a slavering skeletal hound! [36] A slavering skeletal hound is in awful condition. 380hp 573hp 86m 279m 621mv 318 kick Your kick MUTILATES a slavering skeletal hound! [40] A slavering skeletal hound is in awful condition. 380hp 573hp 86m 279m 606mv 318 kick A slavering skeletal hound's bite injures you. [13] A slavering skeletal hound's bite injures you. [13] Your divine power DISMEMBERS a slavering skeletal hound! [45] A slavering skeletal hound is in awful condition. 354hp 573hp 86m 279m 606mv 318 Your kick MUTILATES a slavering skeletal hound! [38] A slavering skeletal hound is DEAD!! You receive 43 experience points. You hear a slavering skeletal hound's death cry. You get 188 copper coins from corpse of a slavering skeletal hound. 354hp 573hp 86m 279m 591mv 275 sca You see: 2 west : a rat 1 north : a zombie 1 north : a carrion crawler 1 north : a zombie 1 north : a ghost 2 north : a rat 1 east : a rat 354hp 573hp 86m 279m 591mv 275 e The Caverns of Kull Aaagh! MORE of the same caverns you've been in for the past while. To the North, you see a room crowded with stalagmites and stalactites. Far to the west you see scattered light...could be the exit. north west + You step on a rat's tail, and it squeaks away to a corner. 354hp 573hp 86m 279m 590mv 275 sca You see: 1 north : a zombie 1 north : a skeletal warrior 1 north : a ghost 1 north : a slavering skeletal hound 354hp 573hp 86m 279m 590mv 275 w w The Caverns of Kull The floors are packed by the tramping of feet of many types, and are slightly moist...no fluids ever completely dry here. You boots squish in the blood of past adventurers. Sloping passages lead west, east and north. north west + east The corpse of a slavering skeletal hound is lying here. 354hp 573hp 86m 279m 589mv 275 The Caverns of Kull Well away from the light, the shadows close in...eyes spring from the dark, and you hear moaning, scratching, and maniacal laughter from one of the isolated passages ahead of you. north west + east 354hp 573hp 86m 279m 588mv 275 sca You see: 1 west : a rat 1 north : the Rat Warrior 1 north : a zombie 2 north : a rat 2 north : a skeletal warrior 2 east : a rat 354hp 573hp 86m 279m 588mv 275 e The Caverns of Kull The floors are packed by the tramping of feet of many types, and are slightly moist...no fluids ever completely dry here. You boots squish in the blood of past adventurers. Sloping passages lead west, east and north. north west + east The corpse of a slavering skeletal hound is lying here. 354hp 573hp 86m 279m 587mv 275 sca You see: 2 west : a rat 1 north : a zombie 1 north : a carrion crawler 1 north : a zombie 1 north : a ghost 2 north : a rat 1 east : a rat 354hp 573hp 86m 279m 587mv 275 n The Caverns of Kull You have to sweep moss out of your face to get a full view of this room, but can never be sure you are alone here. north west + east south A walking corpse stumbles it's way over to you. A huge carrion crawler chews the last bits of a corpse here. A walking corpse stumbles it's way over to you. (Translucent) A ghostly form wavers in front of you. 354hp 573hp 86m 279m 586mv 275 sca You see: 1 west : the Rat Warrior 1 west : a zombie 1 north : a rat 1 east : a skeletal warrior 1 east : a ghost 1 east : a slavering skeletal hound 2 east : a zombie 2 east : a skeletal warrior 2 east : a zombie 2 east : a rat 354hp 573hp 86m 279m 586mv 275 n The Caverns of Kull The passage turns, perhaps to safety, but maybe around the corner lies the last fleeting moments of your life. + east south You step on a rat's tail, and it squeaks away to a corner. 354hp 573hp 86m 279m 585mv 275 sca You see: 1 east : the Rat Warrior 1 south : a zombie 1 south : a carrion crawler 1 south : a zombie 1 south : a ghost 354hp 573hp 86m 279m 585mv 275 364hp 573hp 91m 279m 613mv 275 wor You have 206,266 coppers You have 0 valor points You have 41,775 total experience points (275 exp to next level). You have 3 trains. You have 2 practices. You have 426 big kills. You haven't felt that awful cold grip of death yet! 364hp 573hp 91m 279m 613mv 275 sca You see: 1 east : the Rat Warrior 1 south : a zombie 1 south : a carrion crawler 1 south : a zombie 1 south : a ghost 364hp 573hp 91m 279m 613mv 275 s The Caverns of Kull You have to sweep moss out of your face to get a full view of this room, but can never be sure you are alone here. north west + east south A walking corpse stumbles it's way over to you. A huge carrion crawler chews the last bits of a corpse here. A walking corpse stumbles it's way over to you. (Translucent) A ghostly form wavers in front of you. 364hp 573hp 91m 279m 612mv 275 s The Caverns of Kull The floors are packed by the tramping of feet of many types, and are slightly moist...no fluids ever completely dry here. You boots squish in the blood of past adventurers. Sloping passages lead west, east and north. north west + east The corpse of a slavering skeletal hound is lying here. 364hp 573hp 91m 279m 611mv 275 sca You see: 2 west : a rat 1 north : a zombie 1 north : a carrion crawler 1 north : a zombie 1 north : a ghost 2 north : a rat 1 east : a rat 364hp 573hp 91m 279m 611mv 275 e The Caverns of Kull Aaagh! MORE of the same caverns you've been in for the past while. To the North, you see a room crowded with stalagmites and stalactites. Far to the west you see scattered light...could be the exit. north west + You step on a rat's tail, and it squeaks away to a corner. 364hp 573hp 91m 279m 610mv 275 sca You see: 1 north : a skeletal warrior 1 north : a ghost 1 north : a slavering skeletal hound 364hp 573hp 91m 279m 610mv 275 w The Caverns of Kull The floors are packed by the tramping of feet of many types, and are slightly moist...no fluids ever completely dry here. You boots squish in the blood of past adventurers. Sloping passages lead west, east and north. north west + east The corpse of a slavering skeletal hound is lying here. 364hp 573hp 91m 279m 609mv 275 sca You see: 2 west : a rat 1 north : a zombie 1 north : a carrion crawler 1 north : a zombie 1 north : a ghost 2 north : a rat 1 east : a rat 364hp 573hp 91m 279m 609mv 275 rest You rest. 364hp 573hp 91m 279m 609mv 275 sca You see: 2 west : a rat 1 north : a zombie 1 north : a carrion crawler 1 north : a zombie 1 north : a ghost 2 north : a rat 1 east : a rat 364hp 573hp 91m 279m 609mv 275 sle You go to sleep. 364hp 573hp 91m 279m 609mv 275 419hp 573hp 114m 279m 655mv 275 wak You wake, stand up and look around. The Caverns of Kull The floors are packed by the tramping of feet of many types, and are slightly moist...no fluids ever completely dry here. You boots squish in the blood of past adventurers. Sloping passages lead west, east and north. north west + east The corpse of a slavering skeletal hound is lying here. 419hp 573hp 114m 279m 655mv 275 sca You see: 2 west : a rat 1 north : a zombie 1 north : a carrion crawler 1 north : a zombie 1 north : a ghost 2 north : a rat 1 east : a rat 419hp 573hp 114m 279m 655mv 275 sle You go to sleep. 419hp 573hp 114m 279m 655mv 275 461hp 573hp 137m 279m 701mv 275 wak sca You wake, stand up and look around. The Caverns of Kull The floors are packed by the tramping of feet of many types, and are slightly moist...no fluids ever completely dry here. You boots squish in the blood of past adventurers. Sloping passages lead west, east and north. north west + east The corpse of a slavering skeletal hound is lying here. 461hp 573hp 137m 279m 701mv 275 You see: 2 west : a rat 1 north : a zombie 1 north : a zombie 1 north : a carrion crawler 1 north : a zombie 1 north : a ghost 1 east : a rat 461hp 573hp 137m 279m 701mv 275 sle You go to sleep. 461hp 573hp 137m 279m 701mv 275 503hp 573hp 160m 279m 725mv 275 wak sca You wake, stand up and look around. The Caverns of Kull The floors are packed by the tramping of feet of many types, and are slightly moist...no fluids ever completely dry here. You boots squish in the blood of past adventurers. Sloping passages lead west, east and north. north west + east The corpse of a slavering skeletal hound is lying here. 503hp 573hp 160m 279m 725mv 275 You see: 2 west : a rat 1 north : a zombie 1 north : a zombie 1 north : a carrion crawler 1 north : a zombie 1 north : a ghost 2 north : a wight 1 east : a rat 503hp 573hp 160m 279m 725mv 275 n n The Caverns of Kull You have to sweep moss out of your face to get a full view of this room, but can never be sure you are alone here. north west + east south A walking corpse stumbles it's way over to you. A walking corpse stumbles it's way over to you. A huge carrion crawler chews the last bits of a corpse here. A walking corpse stumbles it's way over to you. (Translucent) A ghostly form wavers in front of you. 503hp 573hp 160m 279m 724mv 275 kick wigh The Caverns of Kull The passage turns, perhaps to safety, but maybe around the corner lies the last fleeting moments of your life. + east south A gruesome wight feeds on the flesh of others. 503hp 573hp 160m 279m 723mv 275 Your kick DISEMBOWELS a wight! [43] A wight has a few scratches. 503hp 573hp 160m 279m 708mv 275 kick Your kick DISMEMBERS a wight! [46] A wight has some small wounds and bruises. 503hp 573hp 160m 279m 693mv 275 Your divine power maims a wight! [33] A wight has some small wounds and bruises. 503hp 573hp 160m 279m 693mv 275 kick Your kick DISEMBOWELS a wight! [41] A wight has quite a few wounds. 503hp 573hp 160m 279m 678mv 275 A wight's kick mauls you. [22] Your divine power decimates a wight! [25] A wight has quite a few wounds. 489hp 573hp 163m 279m 685mv 275 kick Your kick MUTILATES a wight! [39] A wight has quite a few wounds. 489hp 573hp 163m 279m 670mv 275 kick A wight's kick wounds you. [20] A wight has quite a few wounds. 469hp 573hp 163m 279m 670mv 275 Your kick MASSACRES a wight! [50] A wight has quite a few wounds. 469hp 573hp 163m 279m 655mv 275 A wight's kick mauls you. [21] A wight has quite a few wounds. 448hp 573hp 163m 279m 655mv 275 kick Your kick DISEMBOWELS a wight! [41] A wight has some big nasty wounds and scratches. 448hp 573hp 163m 279m 640mv 275 A wight's chomp hits you. [12] A wight has some big nasty wounds and scratches. 436hp 573hp 163m 279m 640mv 275 kick Your kick DISMEMBERS a wight! [46] A wight has some big nasty wounds and scratches. 436hp 573hp 163m 279m 625mv 275 A wight's kick decimates you! [27] Your divine power mauls a wight. [24] Your divine power maims a wight! [33] You have become better at third attack! A wight looks pretty hurt. 409hp 573hp 163m 279m 625mv 269 kick Your kick DISMEMBERS a wight! [46] A wight looks pretty hurt. 409hp 573hp 163m 279m 610mv 269 sca You see: 1 south : a zombie 1 south : a zombie 1 south : a carrion crawler 1 south : a zombie 1 south : a ghost A wight's chomp hits you. [11] Your divine power maims a wight! [35] A wight looks pretty hurt. 398hp 573hp 163m 279m 610mv 269 A wight's chomp hits you. [9] Your divine power decimates a wight! [26] Your divine power decimates a wight! [25] A wight is in awful condition. 389hp 573hp 163m 279m 610mv 269 kick Your kick DISMEMBERS a wight! [46] A wight is DEAD!! You receive 37 experience points. A wight's severed head plops on the ground. You get 316 copper coins from corpse of a wight. 389hp 573hp 163m 279m 595mv 232 e sca The Caverns of Kull From here, you hear scratching from the north and the walls move slightly, like something huge behind then spends time in uneasy rest. Passages venture west and north. north west + 389hp 573hp 163m 279m 594mv 232 You see: 1 north : a rat 1 north : the Rat Warrior 1 north : an undead troglodyte 1 north : a trapped soul 2 north : a ghost 2 north : a zombie 2 north : a ghost 2 north : a zombie 2 north : a rat 389hp 573hp 163m 279m 594mv 232 w The Caverns of Kull The passage turns, perhaps to safety, but maybe around the corner lies the last fleeting moments of your life. + east south The corpse of a wight is lying here. The severed head of a wight is lying here. 389hp 573hp 163m 279m 593mv 232 sle You go to sleep. 389hp 573hp 163m 279m 593mv 232 440hp 573hp 186m 279m 639mv 232 wak You wake, stand up and look around. The Caverns of Kull The passage turns, perhaps to safety, but maybe around the corner lies the last fleeting moments of your life. + east south The corpse of a wight is lying here. The severed head of a wight is lying here. 440hp 573hp 186m 279m 639mv 232 sca You see: 1 south : a zombie 1 south : a zombie 1 south : a zombie 1 south : a ghost 440hp 573hp 186m 279m 639mv 232 sle You go to sleep. 440hp 573hp 186m 279m 639mv 232 482hp 573hp 209m 279m 685mv 232 wak You wake, stand up and look around. The Caverns of Kull The passage turns, perhaps to safety, but maybe around the corner lies the last fleeting moments of your life. + east south The corpse of a wight is lying here. The severed head of a wight is lying here. 482hp 573hp 209m 279m 685mv 232 sca You see: 1 south : a zombie 1 south : a zombie 1 south : a zombie 1 south : a ghost 2 south : a rat 482hp 573hp 209m 279m 685mv 232 sle You go to sleep. 482hp 573hp 209m 279m 685mv 232 526hp 573hp 232m 279m 725mv 232 --> Yippee!! Nemordiabel has joined the fun! 526hp 573hp 232m 279m 725mv 232 573hp 573hp 255m 279m 725mv 232 573hp 573hp 278m 279m 725mv 232 wak You wake, stand up and look around. The Caverns of Kull The passage turns, perhaps to safety, but maybe around the corner lies the last fleeting moments of your life. + east south The severed head of a wight is lying here. 573hp 573hp 278m 279m 725mv 232 sca You see: 1 east : a trapped soul 1 south : a ghost 1 south : a zombie 1 south : a zombie 1 south : a zombie 1 south : a ghost 2 south : a rat 573hp 573hp 278m 279m 725mv 232 aff You are affected by: Spell 1: oo hours left of 'protection evil' Spell 2: oo hours left of 'fly' Spell 3: 3 hours left of 'armor' 573hp 573hp 278m 279m 725mv 232 e The Caverns of Kull From here, you hear scratching from the north and the walls move slightly, like something huge behind then spends time in uneasy rest. Passages venture west and north. north west + Someone's trapped soul looks for an exit to the afterlife. 573hp 573hp 278m 279m 724mv 232 con sou A trapped soul laughs at you mercilessly. 573hp 573hp 278m 279m 724mv 232 sca You see: 1 north : a rat 1 north : a rat 1 north : the Rat Warrior 2 north : an undead troglodyte 2 north : a ghost 2 north : a zombie 2 north : a ghost 2 north : a zombie 573hp 573hp 278m 279m 724mv 232 w The Caverns of Kull The passage turns, perhaps to safety, but maybe around the corner lies the last fleeting moments of your life. + east south The severed head of a wight is lying here. 573hp 573hp 278m 279m 723mv 232 sca You see: 1 east : a trapped soul 1 south : a ghost 1 south : a zombie 1 south : a zombie 1 south : a zombie 2 south : a rat 573hp 573hp 278m 279m 723mv 232 s s The Caverns of Kull You have to sweep moss out of your face to get a full view of this room, but can never be sure you are alone here. north west + east south (Translucent) A ghostly form wavers in front of you. A walking corpse stumbles it's way over to you. A walking corpse stumbles it's way over to you. A walking corpse stumbles it's way over to you. 573hp 573hp 278m 279m 722mv 232 573hp 573hp 279m 279m 725mv 232 sca The Caverns of Kull The floors are packed by the tramping of feet of many types, and are slightly moist...no fluids ever completely dry here. You boots squish in the blood of past adventurers. Sloping passages lead west, east and north. north west + east You step on a rat's tail, and it squeaks away to a corner. 573hp 573hp 279m 279m 724mv 232 You see: 1 west : a carrion crawler 2 west : a rat 1 north : a ghost 1 north : a zombie 1 north : a zombie 1 north : a zombie 573hp 573hp 279m 279m 724mv 232 A ghost melts out of the shadows from the north. 573hp 573hp 279m 279m 724mv 232 aff You are affected by: Spell 1: oo hours left of 'protection evil' Spell 2: oo hours left of 'fly' Spell 3: 2 hours left of 'armor' 573hp 573hp 279m 279m 724mv 232 k gh Your divine power decimates a ghost! [25] A ghost has a few scratches. 573hp 573hp 279m 279m 724mv 232 eat ta You pop some Two Rivers Tabac. You feel like you've drunk a pot of coffee. A ghost has a few scratches. 573hp 573hp 279m 279m 724mv 232 A ghost's divine power hits you. [10] Your divine power devastates a ghost! [30] A ghost has a few scratches. 563hp 573hp 279m 279m 724mv 232 Your divine power decimates a ghost! [27] A ghost has a few scratches. 563hp 573hp 279m 279m 724mv 232 A ghost's divine power hits you. [12] A ghost tries to disarm you, but fails. Your divine power decimates a ghost! [27] A ghost has some small wounds and bruises. 551hp 573hp 279m 279m 724mv 232 c 'cure serious' You feel better! A ghost has some small wounds and bruises. 572hp 573hp 264m 279m 724mv 232 You have become better at parry! A ghost tries to disarm you, but fails. Your divine power mauls a ghost. [24] A ghost has some small wounds and bruises. 572hp 573hp 264m 279m 724mv 228 wea ball You stop using a færic fire-fly. You light a ball of flame and hold it. A ghost has some small wounds and bruises. 572hp 558hp 264m 279m 724mv 228 wea fire You stop using a ball of flame. You light a færic fire-fly and hold it. A ghost has some small wounds and bruises. 572hp 573hp 264m 279m 724mv 228 A ghost's divine power hits you. [10] A ghost has some small wounds and bruises. 562hp 573hp 264m 279m 724mv 228 A ghost's divine power injures you. [14] Your divine power devastates a ghost! [29] A ghost has some small wounds and bruises. 551hp 573hp 265m 279m 725mv 228 A ghost's divine power hits you. [12] Your divine power wounds a ghost. [20] Your divine power mauls a ghost. [24] A ghost has some small wounds and bruises. 539hp 573hp 265m 279m 725mv 228 A ghost's divine power hits you. [10] A ghost tries to disarm you, but fails. A ghost has some small wounds and bruises. 529hp 573hp 265m 279m 725mv 228 c 'cure serious' You feel better! A ghost has some small wounds and bruises. 551hp 573hp 250m 279m 725mv 228 att A ghost's divine power hits you. [11] A ghost has some small wounds and bruises. 540hp 573hp 250m 279m 725mv 228 Str: 22(25) Int: 16(18) Wis: 19(22) Dex: 14(19) Con: 21(25) A ghost has some small wounds and bruises. 540hp 573hp 250m 279m 725mv 228 wea robe You stop using a black bodysuit. You wear a gaudy robe about your body. A ghost has some small wounds and bruises. 540hp 573hp 250m 279m 725mv 228 A ghost's divine power hits you. [11] Your divine power decimates a ghost! [27] A ghost has some small wounds and bruises. 529hp 573hp 250m 279m 725mv 228 c 'cure serious' You feel better! A ghost has some small wounds and bruises. 553hp 573hp 235m 279m 725mv 228 A rat forays further into the gloom to the east. A ghost has some small wounds and bruises. 553hp 573hp 235m 279m 725mv 228 A ghost's divine power hits you. [10] Your divine power decimates a ghost! [26] A ghost has quite a few wounds. 543hp 573hp 235m 279m 725mv 228 A ghost's divine power injures you. [13] A ghost has quite a few wounds. 530hp 573hp 235m 279m 725mv 228 A ghost's divine power hits you. [12] Your divine power decimates a ghost! [25] Your divine power wounds a ghost. [19] A ghost has quite a few wounds. 518hp 573hp 235m 279m 725mv 228 sca You see: 1 west : a rat 1 west : a carrion crawler 1 north : a zombie 1 north : a zombie 1 north : a zombie 1 east : a rat A ghost has quite a few wounds. 518hp 573hp 235m 279m 725mv 228 Your divine power mauls a ghost. [24] Your divine power mauls a ghost. [21] A ghost has quite a few wounds. 518hp 573hp 235m 279m 725mv 228 A ghost's divine power hits you. [12] Your divine power devastates a ghost! [29] Your divine power devastates a ghost! [30] A ghost has quite a few wounds. 506hp 573hp 235m 279m 725mv 228 A ghost has quite a few wounds. 509hp 573hp 237m 279m 725mv 228 gr Mandorallen's group: [ 28 Kni] Mandorallen 509/ 573 hp 237/ 279 mana 725/ 725 mv 228 tnl A ghost has quite a few wounds. 509hp 573hp 237m 279m 725mv 228 Your divine power mauls a ghost. [24] A ghost has quite a few wounds. 509hp 573hp 237m 279m 725mv 228 A ghost's divine power hits you. [12] Your divine power decimates a ghost! [25] A ghost has quite a few wounds. 497hp 573hp 237m 279m 725mv 228 A ghost's divine power hits you. [12] A ghost tries to disarm you, but fails. Your divine power mauls a ghost. [21] Your divine power decimates a ghost! [25] A ghost has some big nasty wounds and scratches. 485hp 573hp 237m 279m 725mv 228 A ghost's divine power injures you. [14] Your divine power mauls a ghost. [24] A ghost has some big nasty wounds and scratches. 471hp 573hp 237m 279m 725mv 228 A ghost's divine power injures you. [13] A ghost has some big nasty wounds and scratches. 458hp 573hp 237m 279m 725mv 228 Your divine power mauls a ghost. [23] A ghost has some big nasty wounds and scratches. 458hp 573hp 237m 279m 725mv 228 Your divine power mauls a ghost. [23] A ghost has some big nasty wounds and scratches. 458hp 573hp 237m 279m 725mv 228 A ghost's divine power hits you. [10] Your divine power mauls a ghost. [24] A ghost has some big nasty wounds and scratches. 448hp 573hp 237m 279m 725mv 228 Your divine power decimates a ghost! [25] A ghost has some big nasty wounds and scratches. 448hp 573hp 237m 279m 725mv 228 A ghost's divine power hits you. [12] Your divine power decimates a ghost! [27] You feel yourself slow down. You feel less protected. A ghost has some big nasty wounds and scratches. 439hp 573hp 239m 279m 725mv 228 eat ta A ghost's divine power hits you. [11] Your divine power devastates a ghost! [29] A ghost has some big nasty wounds and scratches. 428hp 573hp 239m 279m 725mv 228 You pop some Two Rivers Tabac. You feel like you've drunk a pot of coffee. A ghost has some big nasty wounds and scratches. 428hp 573hp 239m 279m 725mv 228 A ghost's divine power hits you. [12] Your divine power decimates a ghost! [25] A ghost looks pretty hurt. 416hp 573hp 239m 279m 725mv 228 A ghost's divine power hits you. [12] A ghost looks pretty hurt. 404hp 573hp 239m 279m 725mv 228 A ghost's divine power hits you. [11] Your divine power decimates a ghost! [25] Your divine power decimates a ghost! [25] A ghost looks pretty hurt. 393hp 573hp 239m 279m 725mv 228 A ghost's divine power hits you. [10] Your divine power mauls a ghost. [24] Your divine power mauls a ghost. [21] A ghost looks pretty hurt. 383hp 573hp 239m 279m 725mv 228 att Str: 22(25) Int: 16(20) Wis: 19(22) Dex: 14(18) Con: 21(25) A ghost looks pretty hurt. 383hp 573hp 239m 279m 725mv 228 Your divine power decimates a ghost! [25] A ghost looks pretty hurt. 383hp 573hp 239m 279m 725mv 228 i You are carrying: 66 / 83 items, 407 / 570 pounds. ( 4) some Two Rivers Tabac ( 3) a heap of beef jerky a Wendy's FroSTy ( 2) (Glowing) (Humming) a dragonsword a brandy bottle (Glowing) (Humming) a sparking lightning sword a black bodysuit (Invis) (Humming) a ball of flame the Red DragonOrb (Glowing) (Humming) a red dragon claw an emerald sword some Rusty Vambraces a water jug a big ol' can of WHUP ASS (Glowing) a small necklace A ghost looks pretty hurt. 383hp 573hp 239m 279m 725mv 228 A ghost's divine power hits you. [11] Your divine power decimates a ghost! [26] A ghost forays further into the gloom to the north. A ghost has fled! 372hp 573hp 239m 279m 725mv 228 sca You see: 1 west : a rat 1 west : a carrion crawler 1 north : a ghost 1 north : a zombie 1 north : a zombie 1 north : a zombie 1 east : a rat 1 east : a rat 372hp 573hp 239m 279m 725mv 228 n The Caverns of Kull You have to sweep moss out of your face to get a full view of this room, but can never be sure you are alone here. north west + east south (Translucent) A ghostly form wavers in front of you. A walking corpse stumbles it's way over to you. A walking corpse stumbles it's way over to you. A walking corpse stumbles it's way over to you. 372hp 573hp 239m 279m 724mv 228 k gh Your divine power devastates a ghost! [29] A ghost is in awful condition. 372hp 573hp 239m 279m 724mv 228 A ghost's divine power injures you. [14] Your divine power devastates a ghost! [29] Your divine power decimates a ghost! [25] A ghost is in awful condition. 358hp 573hp 239m 279m 724mv 228 sca You see: 1 west : a rat 1 east : a ghost 1 east : a slavering skeletal hound 1 east : a zombie 1 east : a skeletal warrior 2 east : a zombie 2 east : a skeletal warrior A ghost is in awful condition. 358hp 573hp 239m 279m 724mv 228 Your divine power mauls a ghost. [24] Your divine power decimates a ghost! [25] A ghost is DEAD!! You receive 189 experience points. You hear a ghost's death cry. You get 600 copper coins from corpse of a ghost. 365hp 573hp 242m 279m 725mv 39 w The Caverns of Kull The packed sand of other areas turns to rock here as an underground spring forces water through the pores in the stone. You walk carefully to avoid slipping. north + east south You step on a rat's tail, and it squeaks away to a corner. 365hp 573hp 242m 279m 724mv 39 sca You see: 1 north : the Rat Warrior 1 north : a skeletal warrior 1 east : a zombie 1 east : a zombie 1 east : a zombie 2 east : a ghost 2 east : a slavering skeletal hound 2 east : a zombie 2 east : a skeletal warrior 1 south : a rat 1 south : a carrion crawler 365hp 573hp 242m 279m 724mv 39 e The Caverns of Kull You have to sweep moss out of your face to get a full view of this room, but can never be sure you are alone here. north west + east south The corpse of a ghost is lying here. A walking corpse stumbles it's way over to you. A walking corpse stumbles it's way over to you. 365hp 573hp 242m 279m 723mv 39 sca You see: 1 west : a rat 1 north : a zombie 1 east : a ghost 1 east : a slavering skeletal hound 1 east : a zombie 1 east : a skeletal warrior 2 east : a skeletal warrior 2 east : a zombie 2 east : a skeletal warrior 1 south : a carrion crawler 365hp 573hp 242m 279m 723mv 39 s The Caverns of Kull The floors are packed by the tramping of feet of many types, and are slightly moist...no fluids ever completely dry here. You boots squish in the blood of past adventurers. Sloping passages lead west, east and north. north west + east A huge carrion crawler chews the last bits of a corpse here. 365hp 573hp 242m 279m 722mv 39 sca You see: 1 west : a rat 1 north : a zombie 1 north : a zombie 2 north : a zombie 1 east : a rat 1 east : a rat 365hp 573hp 242m 279m 722mv 39 n The Caverns of Kull You have to sweep moss out of your face to get a full view of this room, but can never be sure you are alone here. north west + east south The corpse of a ghost is lying here. A walking corpse stumbles it's way over to you. A walking corpse stumbles it's way over to you. 365hp 573hp 242m 279m 721mv 39 n The Caverns of Kull The passage turns, perhaps to safety, but maybe around the corner lies the last fleeting moments of your life. + east south A walking corpse stumbles it's way over to you. 365hp 573hp 242m 279m 720mv 39 sca You see: 1 east : a rat 1 east : a trapped soul 1 south : a zombie 1 south : a zombie 2 south : a carrion crawler 365hp 573hp 242m 279m 720mv 39 kick zo Your kick MUTILATES a zombie! [37] A zombie has a few scratches. 365hp 573hp 242m 279m 705mv 39 kick zo A zombie's pound injures you. [14] A zombie's pound injures you. [14] A zombie has a few scratches. 337hp 573hp 242m 279m 705mv 39 Your kick maims a zombie! [33] A zombie has a few scratches. 337hp 573hp 242m 279m 690mv 39 kick zo A zombie's pound injures you. [15] Your divine power DISEMBOWELS a zombie! [42] A zombie has some small wounds and bruises. 325hp 573hp 244m 279m 693mv 39 Your kick DISMEMBERS a zombie! [46] A zombie has some small wounds and bruises. 325hp 573hp 244m 279m 678mv 39 kick zo A zombie's pound injures you. [15] Your divine power MUTILATES a zombie! [37] Your divine power DISMEMBERS a zombie! [45] A zombie has quite a few wounds. 310hp 573hp 244m 279m 678mv 39 Your kick decimates a zombie! [27] A zombie has quite a few wounds. 310hp 573hp 244m 279m 663mv 39 kick zo A zombie's pound injures you. [15] Your divine power MASSACRES a zombie! [49] A zombie has quite a few wounds. 295hp 573hp 244m 279m 663mv 39 Your kick devastates a zombie! [30] A zombie has quite a few wounds. 295hp 573hp 244m 279m 648mv 39 A zombie's pound injures you. [16] A zombie's pound injures you. [13] Your divine power MUTILATES a zombie! [40] Your divine power MASSACRES a zombie! [51] A zombie has some big nasty wounds and scratches. 266hp 573hp 244m 279m 648mv 39 kick zo Your kick MUTILATES a zombie! [38] A zombie has some big nasty wounds and scratches. 266hp 573hp 244m 279m 633mv 39 A zombie's pound injures you. [13] Your divine power MUTILATES a zombie! [39] A zombie has some big nasty wounds and scratches. 253hp 573hp 244m 279m 633mv 39 kick zo Your kick DISMEMBERS a zombie! [48] A zombie looks pretty hurt. 253hp 573hp 244m 279m 618mv 39 A zombie's pound hits you. [10] A zombie's pound injures you. [13] A zombie looks pretty hurt. 230hp 573hp 244m 279m 618mv 39 kick zo Your kick MUTILATES a zombie! [40] A zombie looks pretty hurt. 230hp 573hp 244m 279m 603mv 39 Your divine power MUTILATES a zombie! [39] Your divine power MUTILATES a zombie! [37] A zombie is in awful condition. 230hp 573hp 244m 279m 603mv 39 kick zo A zombie's pound injures you. [13] Your divine power DISMEMBERS a zombie! [45] A zombie is in awful condition. 217hp 573hp 244m 279m 596mv 39 kick zo Your divine power DISMEMBERS a zombie! [46] A zombie is DEAD!! You receive 75 experience points. You raise a level!! Your gain is: 18/591 hp, 1/280 m, 5/730 mv 4/6 prac. A zombie's leg is sliced from its dead body. You get 275 copper coins from corpse of a zombie. 591hp 591hp 280m 280m 730mv 1414 They aren't here. 591hp 591hp 280m 280m 730mv 1414 sca You see: 1 east : a rat 1 east : a trapped soul 1 south : a zombie 1 south : a zombie 2 south : a carrion crawler 591hp 591hp 280m 280m 730mv 1414 You feel yourself slow down. 591hp 591hp 280m 280m 730mv 1414 i You are carrying: 66 / 82 items, 407 / 572 pounds. ( 4) some Two Rivers Tabac ( 3) a heap of beef jerky a Wendy's FroSTy ( 2) (Glowing) (Humming) a dragonsword a brandy bottle (Glowing) (Humming) a sparking lightning sword a black bodysuit (Invis) (Humming) a ball of flame the Red DragonOrb (Glowing) (Humming) a red dragon claw an emerald sword some Rusty Vambraces a water jug a big ol' can of WHUP ASS (Glowing) a small necklace 591hp 591hp 280m 280m 730mv 1414 tcall A Rediscovered Stedding As you step into the Stedding a clean, cool tingle courses through your body, leaving you feeling refreshed. You gaze in wonder at the lush plants, trees and colorful flowers that fill the Stedding. Before you is a clearing in which stands a pewter fountain. The fountain is shaped into vines and leaves and the sparkling tea invites you to drink your fill. Encircling the clearing you can't help but notice that the bases of several larger trees appear to have been sung into comfortable resting spots. As the tension eases from your body, you know that here in this beautiful place of the Ogier you are truly safe. north west + east south secret A statue stands here, 100 feet high holding an enormous sword. A pewter fountain stands in the clearing. 591hp 591hp 280m 280m 365mv 1414 wea body You stop using a gaudy robe. You wear a black bodysuit about your body. 591hp 591hp 280m 280m 365mv 1414 se The Healing Room Entering through a tall metal worked door the room expands into a spacious square room lit only by the lamps on iron wall brackets. The room's pale stone walls flicker with the dim light cast off by the lamps. A long stone table draped with a white cloth set in the middle of the room is the only furnishing. Four Aes Sedai stand along either side of the table, healing the crumpled form of an injured man. Two women across the room stand huddled against each other sobbing, quickly stealing a glance at the gaunt expression on the man's face. A glow appears around each of the eight women, a soft white light, spreading slowly until that which emanates from one woman merges with that of the woman beside her. The eerie blaze of the lamps diminishes in the brightness. Suddenly the body arcs, eyes opened wide, and starts shouting in a loud and strong voice. "Muad'drin tia dar allende caba'drin rhadiem!" The shriek abruptly cuts off as he collapses, it was as if muscle and bone had been turned to water. The glow vanishes as an Aes Sedai turns to the two women huddled against the wall and says "It is done". secret north west + A tall Redstone doorway. Before you stands Simitsu, her ageless face smiling under her yellow shawl. 591hp 591hp 280m 280m 363mv 1414 en po You step into a tall Redstone doorway, feeling a twist in reality. Elacia's Common Tribe Room You have entered into Elacia's Common Room for all Tribes. Here, petty bickering and rivalries are put aside in favor of tribe socialization. You are likely to see tribe members from all walks of Elacia come together to socialize in an atmosphere of equality and swap stories of bravery and heroic action. Conveniently, exits lead to all parts of Elacia. You can go South to the western trail, West to the Rhun Sea, North to the cliff of Bree- hill, Up to the Center of Market Square, or Down to visit the main intersection in Solace. north | up west + east | + south | down (Glowing) A shimmering white portal hovers in mid-air here. 591hp 591hp 280m 280m 363mv 1414 u The Center of Market Square You are standing on the Center of Market Square, the famous square of New Thalos. A large, peculiar looking statue is standing in the middle of the square. The square extends in every direction. Directly above, you see a portal, shimmering with mystical energies. north | up west + east | + south | A large fountain is here gurgling out an endless stream of water. A vulture circles above you. A panhandler rests here. A guard stands here, protecting the innocent. 591hp 591hp 280m 280m 362mv 1414 w The Western Market Square This area of the square seems a bit more subdued than the rest. You notice that most of the outland adventurers mill around the southern end of the market, while the townfolk seem to keep their business in the northern end. The Road of Anhur begins here and heads for the Gate of Ramman. The market's expanse fills the other directions. north west + east south A horse stands here. An old man in a crumpled hat rests on a stool. 591hp 591hp 280m 280m 361mv 1414 w w The Road of Anhur You are strolling on the street between the bank and general store. To the west you hear a road crew at work and to the east, the sounds of commerce taking place. The air is filled with the smell of gold and riches. On the wall of the store is a poster. west + east 591hp 591hp 280m 280m 359mv 1414 The Road of Anhur A foreman stands stand here watching over two construction workers fixing a pothole. The road here branches off north and south into two alleys behind the stores of the market. Anhur's Road continues east and west from here. north west + east south A small grey-haired man walks around spouting gospel. The foreman stands here screaming at the workers. A construction worker steadily works here. A construction worker steadily works here. 591hp 591hp 280m 280m 357mv 1414 w The Road of Anhur This is the main road traveling though the city. To the south is a small shop and to the north is the grassy field known as the temple square. Anhur's Road continues east and west. north west + east south A tourist stands here looking lost. A small grey-haired man walks around spouting gospel. An Elite Royal Guard stands here smiling happily. A vulture circles above you. 591hp 591hp 280m 280m 355mv 1414 n The Temple Square You are standing on the meeting grounds of those with holy intentions. Monks, bards, paladins and clerics mill around either preaching or listening to their fellows preach. Huge marble steps lead up to the gates of the temple and Marduk Way lies to the south. north | upstairs + | + south | A vulture circles above you. A small grey-haired man walks around spouting gospel. A horse stands here. 591hp 591hp 280m 280m 353mv 1414 n The Temple Gates You stand before the entrance way to the Temple of New Thalos. Two large wrought iron gates lie open before you. Although they might not ever be used, the priests in the temple are ready to defend themselves, should their city ever come under siege again. north | + | + south | downstairs Fatima the Elven Invoker stands here. 591hp 591hp 280m 280m 351mv 1414 e You bump into a wall and hurt your nose. 591hp 591hp 280m 280m 351mv 1414 n Inside the Temple Huge marble pillars rise on either side of you and grab hold of the ceiling. Between each of these, fine softstone frescoes have been carved depicting scenes from the religious history of New Thalos. Rows of pews face forward giving their full attention to the pulpit rising high above the ground. The deep red carpeting underfoot shows not a speck of wear or dirt. It's obvious that New Thalonians take religion seriously. north west + east south 591hp 591hp 280m 280m 350mv 1414 e Donation Room This room is new to the temple. It was created during the hard times that have struck the city in recent decades. Luckily for them the sultan had been hoarding some of the basic necessities for just such an occasion. These days the donation room depends on the generosity of wealthy adventurers, and a curse on any that walk in to get all. An exit back to the temple is to the east, while to the west a small doorway leads into an alley. west + alley (Humming) A broad-bladed sword rests here. ( 2) A small ruby ring lies in the dirt. 591hp 591hp 280m 280m 349mv 1414 drop neck You drop a small necklace. 591hp 591hp 280m 280m 349mv 1414 tcall A Rediscovered Stedding As you step into the Stedding a clean, cool tingle courses through your body, leaving you feeling refreshed. You gaze in wonder at the lush plants, trees and colorful flowers that fill the Stedding. Before you is a clearing in which stands a pewter fountain. The fountain is shaped into vines and leaves and the sparkling tea invites you to drink your fill. Encircling the clearing you can't help but notice that the bases of several larger trees appear to have been sung into comfortable resting spots. As the tension eases from your body, you know that here in this beautiful place of the Ogier you are truly safe. north west + east south secret A statue stands here, 100 feet high holding an enormous sword. A pewter fountain stands in the clearing. 591hp 591hp 280m 280m 174mv 1414 w Caemlyn The great capital of Andor is crowded with people. This street connecting the west gate, with the Ogier Built Old town is bristling with all kinds of people. Merchants coming into town to sell their wares, travellers on their way to Four Kings and perhaps even further away heading towards the gate. Stores, inn's and merchants line the street, selling everything one could imagine. A squad of Andoran guards keeping the peace in the city marches by on your left, clad in armor in the Red and White colors of Andor, with the lion blazon on their chests and shields. Wherever these guards go, the crowd dissapates, leaving room for the law. The houses that surrounds you are mostly new buildings, some age a hundred years or so, but nothing older than that. This is a city in developement, growing and renewing itself everywhere, except in one place. The inner town, also called the old town is ancient. Built by Ogier stonemasons coming down here from the steddings nearby, this is a true wonder. Where the rest of the town is roughly built, this part seems almost like it grew out of the stone itself. The hard and curved beauty of the stonework is a true wonder, gardens seem to be a part of the structures everywhere and fountains are seen in almost every square. Growing straight out of the middle of the old town, on the highest hill in Caemlyn, is the royal palace, The symbol for queen and the power of Andor. north west + east south A young man dressed in white robes stands here, awaiting orders. 591hp 591hp 280m 280m 172mv 1414 s The Golden Stag The cozy common room of the Golden Stag lives up to its name in most ways. Polished tables with rose-carved legs dot the large common room. Beautiful blue-and-gold scroll work create a broad painted band on the plaster walls just below the high beamed celling. A white aproned serving girl spends time sweeping the white stone floor. The fireplaces are well dressed stone, their hearths decorated with a few evergreen branches, and a stag chiselled above each mantle supporting a wine cup in branching antlers. A knot of musicians are playing on a small dais at the back, two perspiring men in their shirt sleeves have keening flutes, a pair plucking at nine-string bitterns, and a red faced women in a blue striped dress is working tiny wooden hammers over a thin legged dulcimer. More than a dozen serving maids scurry in and out with trays. Mistress Daelvin frowns at a pretty young women who is not quick enough with the ale, and the serving maid quickly speeds up her pace. The plump little innkeeper smiles and waves to a few new customers. north + Betse Silvin beams a pretty smile at you. 591hp 591hp 280m 280m 171mv 1414 say gleemen rule You say 'gleemen rule' Betse Silvin says 'Ok friend Gleeman, please come with me.' You follow Beste Silvin into this room. A Hidden Room in the Golden Stag When you enter this room, the first thing that catches your eye is a large, patched cloak carelessly thrown over the back of a worn oak chair. The cloak is the sign of a gleeman, one of those wandering entertainers who frequent inns and bars. There is a desk in the back corner, holding a set of multicolored juggling balls, a golden flute, a ton of messages, a set of lockpicks, and about 20 small, ornate daggers. There also are six beds in the corner, most outfitted with clean, white linen and a fluffy pillow, complete with a mint on top. An actual Gleeman is on the one closest to the wall, stretched out and sleeping soundly after a long day of travelling and entertaining. This obviously is a meeting place for the gleemen, judging by the large amount of beds and the piles of messages on the desk. + east (10) A heap of beef jerky has been tossed here. Betse Silvin beams a pretty smile at you. Beste Silvin bows, smiles, and leaves. 591hp 591hp 280m 280m 171mv 1414 get all You get a heap of beef jerky. You get a heap of beef jerky. You get a heap of beef jerky. You get a heap of beef jerky. You get a heap of beef jerky. You get a heap of beef jerky. You get a heap of beef jerky. You get a heap of beef jerky. You get a heap of beef jerky. You get a heap of beef jerky. 591hp 591hp 280m 280m 171mv 1414 sle You go to sleep. 591hp 591hp 280m 280m 171mv 1414 i You are carrying: 75 / 84 items, 425 / 572 pounds. (13) a heap of beef jerky ( 4) some Two Rivers Tabac a Wendy's FroSTy ( 2) (Glowing) (Humming) a dragonsword a brandy bottle (Glowing) (Humming) a sparking lightning sword (Invis) (Humming) a ball of flame the Red DragonOrb (Glowing) (Humming) a red dragon claw an emerald sword some Rusty Vambraces a water jug a gaudy robe a big ol' can of WHUP ASS 591hp 591hp 280m 280m 171mv 1414 591hp 591hp 280m 280m 218mv 1414 gr Mandorallen's group: [ 29 Kni] Mandorallen 591/ 591 hp 280/ 280 mana 218/ 730 mv 1414 tnl 591hp 591hp 280m 280m 218mv 1414 who [ 10 Vamps CHF] Nemordiabel Lord of the Unholy [ 29 -WoT- Kni] Mandorallen the Knight [ 75 Orion Wlk] Frerin Skyfury [ 36 Khaos War] Dori Redmallet [ 44 Lords CHF] Anasyn the Ranger [ 67 Orion CHF] Beryla Srideach [ 90 Lords Tem] Abernathy lardi lardi [ 8 Human War] Danielle the Sentress [ 16 Human War] Deanne the Veteran [ 7 Human War] Carlene the Sentress [ 80 Lords Cle] Forge http://tituspullo.ytmnd.com [ 90 Lords Cle] Devine http://robvandam.ytmnd.com [ 68 Drago Cle] (AFK) Jamie the Cardinal of the Air [ 78 Shade Asn] Iago the Jackal, says Exitus mortuos excusant [AI] [ 91 Khaos CHF] DieMonkeys vroom vroom, Suzuki GS550E! [ 75 Human Rgr] Taran of Caer Gwynfor [ 91 Drago Tem] (AFK) Pell the Hero Templar Players found: 17 591hp 591hp 280m 280m 218mv 1414 591hp 591hp 280m 280m 265mv 1414 591hp 591hp 280m 280m 312mv 1414 --> *CHEER* Anasyn has LEVELLED! Gratz to the Ranger! 591hp 591hp 280m 280m 312mv 1414 591hp 591hp 280m 280m 359mv 1414 591hp 591hp 280m 280m 406mv 1414 591hp 591hp 280m 280m 453mv 1414 591hp 591hp 280m 280m 500mv 1414 591hp 591hp 280m 280m 547mv 1414 591hp 591hp 280m 280m 594mv 1414 591hp 591hp 280m 280m 641mv 1414 who [ 10 Vamps CHF] Nemordiabel Lord of the Unholy [ 29 -WoT- Kni] Mandorallen the Knight [ 75 Orion Wlk] Frerin Skyfury [ 36 Khaos War] Dori Redmallet [ 45 Lords CHF] Anasyn the Ranger [ 67 Orion CHF] Beryla Srideach [ 90 Lords Tem] Abernathy lardi lardi [ 8 Human War] Danielle the Sentress [ 16 Human War] Deanne the Veteran [ 7 Human War] Carlene the Sentress [ 80 Lords Cle] Forge http://tituspullo.ytmnd.com [ 90 Lords Cle] Devine http://robvandam.ytmnd.com [ 68 Drago Cle] (AFK) Jamie the Cardinal of the Air [ 78 Shade Asn] Iago the Jackal, says Exitus mortuos excusant [AI] [ 91 Khaos CHF] DieMonkeys vroom vroom, Suzuki GS550E! [ 75 Human Rgr] Taran of Caer Gwynfor [ 91 Drago Tem] (AFK) Pell the Hero Templar Players found: 17 591hp 591hp 280m 280m 641mv 1414 591hp 591hp 280m 280m 688mv 1414 591hp 591hp 280m 280m 730mv 1414 591hp 591hp 280m 280m 730mv 1414 591hp 591hp 280m 280m 730mv 1414 591hp 591hp 280m 280m 730mv 1414 591hp 591hp 280m 280m 730mv 1414 591hp 591hp 280m 280m 730mv 1414 591hp 591hp 280m 280m 730mv 1414 591hp 591hp 280m 280m 730mv 1414 591hp 591hp 280m 280m 730mv 1414 591hp 591hp 280m 280m 730mv 1414 You disappear into the void. 591hp 591hp 280m 280m 730mv 1414 591hp 591hp 280m 280m 730mv 1414 591hp 591hp 280m 280m 730mv 1414 591hp 591hp 280m 280m 730mv 1414 591hp 591hp 280m 280m 730mv 1414 591hp 591hp 280m 280m 730mv 1414 591hp 591hp 280m 280m 730mv 1414 591hp 591hp 280m 280m 730mv 1414 591hp 591hp 280m 280m 730mv 1414 591hp 591hp 280m 280m 730mv 1414 591hp 591hp 280m 280m 730mv 1414 wak You wake, stand up and look around. A Hidden Room in the Golden Stag When you enter this room, the first thing that catches your eye is a large, patched cloak carelessly thrown over the back of a worn oak chair. The cloak is the sign of a gleeman, one of those wandering entertainers who frequent inns and bars. There is a desk in the back corner, holding a set of multicolored juggling balls, a golden flute, a ton of messages, a set of lockpicks, and about 20 small, ornate daggers. There also are six beds in the corner, most outfitted with clean, white linen and a fluffy pillow, complete with a mint on top. An actual Gleeman is on the one closest to the wall, stretched out and sleeping soundly after a long day of travelling and entertaining. This obviously is a meeting place for the gleemen, judging by the large amount of beds and the piles of messages on the desk. + east 591hp 591hp 280m 280m 730mv 1414 591hp 591hp 280m 280m 730mv 1414 e The Golden Stag The cozy common room of the Golden Stag lives up to its name in most ways. Polished tables with rose-carved legs dot the large common room. Beautiful blue-and-gold scroll work create a broad painted band on the plaster walls just below the high beamed celling. A white aproned serving girl spends time sweeping the white stone floor. The fireplaces are well dressed stone, their hearths decorated with a few evergreen branches, and a stag chiselled above each mantle supporting a wine cup in branching antlers. A knot of musicians are playing on a small dais at the back, two perspiring men in their shirt sleeves have keening flutes, a pair plucking at nine-string bitterns, and a red faced women in a blue striped dress is working tiny wooden hammers over a thin legged dulcimer. More than a dozen serving maids scurry in and out with trays. Mistress Daelvin frowns at a pretty young women who is not quick enough with the ale, and the serving maid quickly speeds up her pace. The plump little innkeeper smiles and waves to a few new customers. north + Betse Silvin beams a pretty smile at you. 591hp 591hp 280m 280m 729mv 1414 n Caemlyn The great capital of Andor is crowded with people. This street connecting the west gate, with the Ogier Built Old town is bristling with all kinds of people. Merchants coming into town to sell their wares, travellers on their way to Four Kings and perhaps even further away heading towards the gate. Stores, inn's and merchants line the street, selling everything one could imagine. A squad of Andoran guards keeping the peace in the city marches by on your left, clad in armor in the Red and White colors of Andor, with the lion blazon on their chests and shields. Wherever these guards go, the crowd dissapates, leaving room for the law. The houses that surrounds you are mostly new buildings, some age a hundred years or so, but nothing older than that. This is a city in developement, growing and renewing itself everywhere, except in one place. The inner town, also called the old town is ancient. Built by Ogier stonemasons coming down here from the steddings nearby, this is a true wonder. Where the rest of the town is roughly built, this part seems almost like it grew out of the stone itself. The hard and curved beauty of the stonework is a true wonder, gardens seem to be a part of the structures everywhere and fountains are seen in almost every square. Growing straight out of the middle of the old town, on the highest hill in Caemlyn, is the royal palace, The symbol for queen and the power of Andor. north west + east south 591hp 591hp 280m 280m 728mv 1414 e A Rediscovered Stedding As you step into the Stedding a clean, cool tingle courses through your body, leaving you feeling refreshed. You gaze in wonder at the lush plants, trees and colorful flowers that fill the Stedding. Before you is a clearing in which stands a pewter fountain. The fountain is shaped into vines and leaves and the sparkling tea invites you to drink your fill. Encircling the clearing you can't help but notice that the bases of several larger trees appear to have been sung into comfortable resting spots. As the tension eases from your body, you know that here in this beautiful place of the Ogier you are truly safe. north west + east south secret A statue stands here, 100 feet high holding an enormous sword. A pewter fountain stands in the clearing. 591hp 591hp 280m 280m 726mv 1414 se The Healing Room Entering through a tall metal worked door the room expands into a spacious square room lit only by the lamps on iron wall brackets. The room's pale stone walls flicker with the dim light cast off by the lamps. A long stone table draped with a white cloth set in the middle of the room is the only furnishing. Four Aes Sedai stand along either side of the table, healing the crumpled form of an injured man. Two women across the room stand huddled against each other sobbing, quickly stealing a glance at the gaunt expression on the man's face. A glow appears around each of the eight women, a soft white light, spreading slowly until that which emanates from one woman merges with that of the woman beside her. The eerie blaze of the lamps diminishes in the brightness. Suddenly the body arcs, eyes opened wide, and starts shouting in a loud and strong voice. "Muad'drin tia dar allende caba'drin rhadiem!" The shriek abruptly cuts off as he collapses, it was as if muscle and bone had been turned to water. The glow vanishes as an Aes Sedai turns to the two women huddled against the wall and says "It is done". secret north west + A tall Redstone doorway. Before you stands Simitsu, her ageless face smiling under her yellow shawl. 591hp 591hp 280m 280m 724mv 1414 en po You step into a tall Redstone doorway, feeling a twist in reality. Elacia's Common Tribe Room You have entered into Elacia's Common Room for all Tribes. Here, petty bickering and rivalries are put aside in favor of tribe socialization. You are likely to see tribe members from all walks of Elacia come together to socialize in an atmosphere of equality and swap stories of bravery and heroic action. Conveniently, exits lead to all parts of Elacia. You can go South to the western trail, West to the Rhun Sea, North to the cliff of Bree- hill, Up to the Center of Market Square, or Down to visit the main intersection in Solace. north | up west + east | + south | down (Glowing) A shimmering white portal hovers in mid-air here. 591hp 591hp 280m 280m 724mv 1414 u The Center of Market Square You are standing on the Center of Market Square, the famous square of New Thalos. A large, peculiar looking statue is standing in the middle of the square. The square extends in every direction. Directly above, you see a portal, shimmering with mystical energies. north | up west + east | + south | A large fountain is here gurgling out an endless stream of water. A grubby beggar sits here in the filth. A guard stands here, protecting the innocent. A grubby beggar sits here in the filth. 591hp 591hp 280m 280m 723mv 1414 w w The Western Market Square This area of the square seems a bit more subdued than the rest. You notice that most of the outland adventurers mill around the southern end of the market, while the townfolk seem to keep their business in the northern end. The Road of Anhur begins here and heads for the Gate of Ramman. The market's expanse fills the other directions. north west + east south A strong dockworker walks by moving crates. An Elite Royal Guard stands here smiling happily. A horse stands here. An old man in a crumpled hat rests on a stool. 591hp 591hp 280m 280m 722mv 1414 w The Road of Anhur You are strolling on the street between the bank and general store. To the west you hear a road crew at work and to the east, the sounds of commerce taking place. The air is filled with the smell of gold and riches. On the wall of the store is a poster. west + east 591hp 591hp 280m 280m 720mv 1414 The Road of Anhur A foreman stands stand here watching over two construction workers fixing a pothole. The road here branches off north and south into two alleys behind the stores of the market. Anhur's Road continues east and west from here. north west + east south Fatima the Elven Invoker stands here. A small grey-haired man walks around spouting gospel. The foreman stands here screaming at the workers. A construction worker steadily works here. A construction worker steadily works here. 591hp 591hp 280m 280m 718mv 1414 att Str: 22(25) Int: 16(18) Wis: 19(22) Dex: 14(18) Con: 21(25) 591hp 591hp 280m 280m 718mv 1414 wea robe You stop using a black bodysuit. You wear a gaudy robe about your body. 591hp 591hp 280m 280m 718mv 1414 w The Road of Anhur This is the main road traveling though the city. To the south is a small shop and to the north is the grassy field known as the temple square. Anhur's Road continues east and west. north west + east south An Elite Royal Guard stands here smiling happily. 591hp 591hp 280m 280m 716mv 1414 w Inside the Gate of Ramman Two large stone towers embedded in the wall loom over you. The massive iron gate, emblazoned with the crest of New Thalos, swings easily on four ornately crafted hinges. It is obvious the makers of this city spared no expense to protect their home. Anhur's Road heads towards the market eastward and the eastern road passes through the Sands of Sorrow to your west. To the south lies the entrance of Tarok's Guild of Warriors. west + east guild A tourist stands here looking lost. A vulture circles above you. A vulture circles above you. A guard stands here, watching the gate. A guard stands here, watching the gate. 591hp 591hp 280m 280m 714mv 1414 s Entrance to Tarok's Guild of Warriors This small hall is merely a check point to keep the unwanted out. north + south A small grey-haired man walks around spouting gospel. A small grey-haired man walks around spouting gospel. A Statue of Create, Patron God of Warriors, stands here. 591hp 591hp 280m 280m 713mv 1414 s The Whet Stone Very large men with very large swords drink beer from very large mugs. Everything in this room is BIG. The large round tables are scuffed and nicked from the numerous bar brawls that have sprung up. It might be a good idea to hold your tongue for a while as you soak up the atmosphere. There is an exit to the east where the master swordsman awaits pupils to train with. north + east 591hp 591hp 280m 280m 712mv 1414 e Tournament and Practice Yard This is a wide expanse of grass filled with dummies, punching bags and sword pupils. To the north you see a man dressed in black robes, unlike his iron clad comrades, who you assume to be your master. west + Lord Dumar, Master of the Guild, is practicing sword forms. Lord Dumar says 'Ah, does my heart good to see a stout young dwarven warrior!' Lord Dumar says 'What'll it be today, Mandorallen?' Lord Dumar says 'A few axe lessons? Some tricks with the mace?' 591hp 591hp 280m 280m 711mv 1414 gain list Group Cost Group Cost Group Cost ============================================================================= weaponsmaster 12 attack 12 benedictions 12 combat 13 creation 10 curative 12 harmful 6 maladictions 12 psionics 10 transportation 8 weather 10 Skill Cost Lv Skill Cost Lv Skill Cost Lv ============================================================================= axe 3 1 dagger 2 1 flail 3 1 mace 2 1 polearm 2 1 spear 3 1 whip 2 1 bash 3 1 +charge 4 48 circle 8 55 dirt kicking 4 3 disarm 3 10 engage 4 19 feint 4 53 hand to hand 3 5 +mounted combat 2 10 mounted travel 2 1 redouble 6 49 rescue 3 1 riposte 5 50 second attack dual 4 73 shield block 1 1 strangle 6 35 trip 6 10 whirlwind 5 63 haggle 5 10 herbalism healing 4 3 herbalism protective 2 3 hide 6 12 meditation 7 15 pathfinding 2 5 peek 8 18 pet 2 16 +pet travel 4 32 pick lock 8 20 repair 2 45 sneak 6 10 tame 6 64 temper 2 25 591hp 591hp 280m 280m 711mv 1414 pract armor 39% cure critical 1% cure light 86% cure serious 74% giant strength 1% infravision 1% protection evil 53% protection good 1% refresh 1% sword 97% berserk 1% dodge 49% enhanced damage 77% kick 98% lunge 1% parry 61% second attack 50% third attack 42% fast healing 40% lore 69% recall 50% scrolls 1% sharpen 85% staves 1% wands 1% You have 6 practice sessions left. 591hp 591hp 280m 280m 711mv 1414 pract lunge You practice lunge and it goes up 44%. 591hp 591hp 280m 280m 711mv 1414 591hp 591hp 280m 280m 730mv 1414 591hp 591hp 280m 280m 730mv 1414 pract cure critical You practice cure critical and it goes up 31%. 591hp 591hp 280m 280m 730mv 1414 pract cure critical You practice cure critical and it goes up 31%. 591hp 591hp 280m 280m 730mv 1414 i You are carrying: 75 / 82 items, 425 / 572 pounds. (13) a heap of beef jerky ( 4) some Two Rivers Tabac a Wendy's FroSTy ( 2) (Glowing) (Humming) a dragonsword a brandy bottle (Glowing) (Humming) a sparking lightning sword a black bodysuit (Invis) (Humming) a ball of flame the Red DragonOrb (Glowing) (Humming) a red dragon claw an emerald sword some Rusty Vambraces a water jug a big ol' can of WHUP ASS 591hp 591hp 280m 280m 730mv 1414 pract armor 39% cure critical 63% cure light 86% cure serious 74% giant strength 1% infravision 1% protection evil 53% protection good 1% refresh 1% sword 97% berserk 1% dodge 49% enhanced damage 77% kick 98% lunge 45% parry 61% second attack 50% third attack 42% fast healing 40% lore 69% recall 50% scrolls 1% sharpen 85% staves 1% wands 1% You have 3 practice sessions left. 591hp 591hp 280m 280m 730mv 1414 l Tournament and Practice Yard This is a wide expanse of grass filled with dummies, punching bags and sword pupils. To the north you see a man dressed in black robes, unlike his iron clad comrades, who you assume to be your master. west + Lord Dumar, Master of the Guild, is practicing sword forms. 591hp 591hp 280m 280m 730mv 1414 591hp 591hp 280m 280m 730mv 1414 wor You have 207,457 coppers You have 0 valor points You have 42,086 total experience points (1414 exp to next level). You have 4 trains. You have 3 practices. You have 429 big kills. You haven't felt that awful cold grip of death yet! 591hp 591hp 280m 280m 730mv 1414 gain list Group Cost Group Cost Group Cost ============================================================================= weaponsmaster 12 attack 12 benedictions 12 combat 13 creation 10 curative 12 harmful 6 maladictions 12 psionics 10 transportation 8 weather 10 Skill Cost Lv Skill Cost Lv Skill Cost Lv ============================================================================= axe 3 1 dagger 2 1 flail 3 1 mace 2 1 polearm 2 1 spear 3 1 whip 2 1 bash 3 1 +charge 4 48 circle 8 55 dirt kicking 4 3 disarm 3 10 engage 4 19 feint 4 53 hand to hand 3 5 +mounted combat 2 10 mounted travel 2 1 redouble 6 49 rescue 3 1 riposte 5 50 second attack dual 4 73 shield block 1 1 strangle 6 35 trip 6 10 whirlwind 5 63 haggle 5 10 herbalism healing 4 3 herbalism protective 2 3 hide 6 12 meditation 7 15 pathfinding 2 5 peek 8 18 pet 2 16 +pet travel 4 32 pick lock 8 20 repair 2 45 sneak 6 10 tame 6 64 temper 2 25 591hp 591hp 280m 280m 730mv 1414 591hp 591hp 280m 280m 730mv 1414 591hp 591hp 280m 280m 730mv 1414 591hp 591hp 280m 280m 730mv 1414 591hp 591hp 280m 280m 730mv 1414 wor You have 207,457 coppers You have 0 valor points You have 42,086 total experience points (1414 exp to next level). You have 4 trains. You have 3 practices. You have 429 big kills. You haven't felt that awful cold grip of death yet! 591hp 591hp 280m 280m 730mv 1414 591hp 591hp 280m 280m 730mv 1414 eq You are using: (Glowing) a færic fire-fly the Captain's Helmet a sun blazoned ankh (Glowing) a small necklace a gaudy robe cold steel chainmail some flowing robes an elemental bracelet an elemental bracelet cold steel shield hard leather gloves (Glowing) (Humming) a Ghostly Ring (Glowing) (Humming) a Ghostly Ring the thain girth some rotten leggings a pair of winged boots an academy diploma (Glowing) the Sword of Arthur, Excalibur 591hp 591hp 280m 280m 730mv 1414 eq You are using: (Glowing) a færic fire-fly the Captain's Helmet a sun blazoned ankh (Glowing) a small necklace a gaudy robe cold steel chainmail some flowing robes an elemental bracelet an elemental bracelet cold steel shield hard leather gloves (Glowing) (Humming) a Ghostly Ring (Glowing) (Humming) a Ghostly Ring the thain girth some rotten leggings a pair of winged boots an academy diploma (Glowing) the Sword of Arthur, Excalibur 591hp 591hp 280m 280m 730mv 1414 sco ====================================================================== Name: Mandorallen Alignment: 1000 (Angelic) Race: Dwarf Hours Played: 1120 Age: 73 Class: Knight Size: Medium Sex: Male Level: 29 Position: Standing Exp. To Next Level: 1414 AFK: No You began this life on 3-13-2005 Your recall is set in: Bree ---------------------------------------------------------------------- Member of Tribe: The Wheel of Time ---------------------------------------------------------------------- Hit: 591 / 591 Mana: 280 / 280 Move: 730 / 730 Str: 22+0(25) Pierce: -47 Slightly Armoured Int: 16+0(20) Bash: -57 Armoured Wis: 19+0(22) Slash: -48 Slightly Armoured Dex: 14+1(17) Magic: 23 Barely Protected Con: 21+0(25) Will Save: 1 Reflex Save: -5 Fortitude Save: 0 Hit Roll: 9 Damage Roll: 9 Wimpy Flee: 120 ---------------------------------------------------------------------- Hungry: No Thirsty: No Drunk: No ---------------------------------------------------------------------- Items Carried: 75 / 82 Weight Carried: 425 / 572 ====================================================================== See Also: Affect, Worth, Group, Info, Attributes, Weight, Quests 591hp 591hp 280m 280m 730mv 1414 591hp 591hp 280m 280m 730mv 1414 wak You are already standing. 591hp 591hp 280m 280m 730mv 1414 l Tournament and Practice Yard This is a wide expanse of grass filled with dummies, punching bags and sword pupils. To the north you see a man dressed in black robes, unlike his iron clad comrades, who you assume to be your master. west + Lord Dumar, Master of the Guild, is practicing sword forms. 591hp 591hp 280m 280m 730mv 1414 w The Whet Stone Very large men with very large swords drink beer from very large mugs. Everything in this room is BIG. The large round tables are scuffed and nicked from the numerous bar brawls that have sprung up. It might be a good idea to hold your tongue for a while as you soak up the atmosphere. There is an exit to the east where the master swordsman awaits pupils to train with. north + east 591hp 591hp 280m 280m 729mv 1414 tcall A Rediscovered Stedding As you step into the Stedding a clean, cool tingle courses through your body, leaving you feeling refreshed. You gaze in wonder at the lush plants, trees and colorful flowers that fill the Stedding. Before you is a clearing in which stands a pewter fountain. The fountain is shaped into vines and leaves and the sparkling tea invites you to drink your fill. Encircling the clearing you can't help but notice that the bases of several larger trees appear to have been sung into comfortable resting spots. As the tension eases from your body, you know that here in this beautiful place of the Ogier you are truly safe. north west + east south secret A statue stands here, 100 feet high holding an enormous sword. A pewter fountain stands in the clearing. 591hp 591hp 280m 280m 364mv 1414 ski Level 1: sword 97% enhanced damage 77% parry 61% recall 50% scrolls 1% staves 1% wands 1% Level 3: second attack 50% Level 5: kick 98% Level 6: fast healing 40% Level 10: dodge 49% Level 12: third attack 42% Level 15: sharpen 85% Level 20: lore 69% Level 22: berserk 1% Level 28: lunge 45% Level 35: dual wield n/a 591hp 591hp 280m 280m 364mv 1414 It starts to drizzle and rain. 591hp 591hp 280m 280m 393mv 1414 se The Healing Room Entering through a tall metal worked door the room expands into a spacious square room lit only by the lamps on iron wall brackets. The room's pale stone walls flicker with the dim light cast off by the lamps. A long stone table draped with a white cloth set in the middle of the room is the only furnishing. Four Aes Sedai stand along either side of the table, healing the crumpled form of an injured man. Two women across the room stand huddled against each other sobbing, quickly stealing a glance at the gaunt expression on the man's face. A glow appears around each of the eight women, a soft white light, spreading slowly until that which emanates from one woman merges with that of the woman beside her. The eerie blaze of the lamps diminishes in the brightness. Suddenly the body arcs, eyes opened wide, and starts shouting in a loud and strong voice. "Muad'drin tia dar allende caba'drin rhadiem!" The shriek abruptly cuts off as he collapses, it was as if muscle and bone had been turned to water. The glow vanishes as an Aes Sedai turns to the two women huddled against the wall and says "It is done". secret north west + A tall Redstone doorway. Before you stands Simitsu, her ageless face smiling under her yellow shawl. 591hp 591hp 280m 280m 391mv 1414 en po You step into a tall Redstone doorway, feeling a twist in reality. Elacia's Common Tribe Room You have entered into Elacia's Common Room for all Tribes. Here, petty bickering and rivalries are put aside in favor of tribe socialization. You are likely to see tribe members from all walks of Elacia come together to socialize in an atmosphere of equality and swap stories of bravery and heroic action. Conveniently, exits lead to all parts of Elacia. You can go South to the western trail, West to the Rhun Sea, North to the cliff of Bree- hill, Up to the Center of Market Square, or Down to visit the main intersection in Solace. north | up west + east | + south | down (Glowing) A shimmering white portal hovers in mid-air here. 591hp 591hp 280m 280m 391mv 1414 u The Center of Market Square You are standing on the Center of Market Square, the famous square of New Thalos. A large, peculiar looking statue is standing in the middle of the square. The square extends in every direction. Directly above, you see a portal, shimmering with mystical energies. north | up west + east | + south | A large fountain is here gurgling out an endless stream of water. A vulture circles above you. 591hp 591hp 280m 280m 390mv 1414 w w The Western Market Square This area of the square seems a bit more subdued than the rest. You notice that most of the outland adventurers mill around the southern end of the market, while the townfolk seem to keep their business in the northern end. The Road of Anhur begins here and heads for the Gate of Ramman. The market's expanse fills the other directions. north west + east south Fatima the Elven Invoker stands here. A grubby beggar sits here in the filth. An old man in a crumpled hat rests on a stool. 591hp 591hp 280m 280m 389mv 1414 w The Road of Anhur You are strolling on the street between the bank and general store. To the west you hear a road crew at work and to the east, the sounds of commerce taking place. The air is filled with the smell of gold and riches. On the wall of the store is a poster. west + east A horse stands here. 591hp 591hp 280m 280m 387mv 1414 w The Road of Anhur A foreman stands stand here watching over two construction workers fixing a pothole. The road here branches off north and south into two alleys behind the stores of the market. Anhur's Road continues east and west from here. north west + east south A small grey-haired man walks around spouting gospel. The foreman stands here screaming at the workers. A construction worker steadily works here. A construction worker steadily works here. 591hp 591hp 280m 280m 385mv 1414 w The Road of Anhur This is the main road traveling though the city. To the south is a small shop and to the north is the grassy field known as the temple square. Anhur's Road continues east and west. north west + east south 591hp 591hp 280m 280m 383mv 1414 s Inside the Gate of Ramman Two large stone towers embedded in the wall loom over you. The massive iron gate, emblazoned with the crest of New Thalos, swings easily on four ornately crafted hinges. It is obvious the makers of this city spared no expense to protect their home. Anhur's Road heads towards the market eastward and the eastern road passes through the Sands of Sorrow to your west. To the south lies the entrance of Tarok's Guild of Warriors. west + east guild A small grey-haired man walks around spouting gospel. An Elite Royal Guard stands here smiling happily. A tourist stands here looking lost. A vulture circles above you. A guard stands here, watching the gate. A guard stands here, watching the gate. 591hp 591hp 280m 280m 381mv 1414 s Entrance to Tarok's Guild of Warriors This small hall is merely a check point to keep the unwanted out. north + south A vulture circles above you. A small grey-haired man walks around spouting gospel. A Statue of Create, Patron God of Warriors, stands here. 591hp 591hp 280m 280m 380mv 1414 The Whet Stone Very large men with very large swords drink beer from very large mugs. Everything in this room is BIG. The large round tables are scuffed and nicked from the numerous bar brawls that have sprung up. It might be a good idea to hold your tongue for a while as you soak up the atmosphere. There is an exit to the east where the master swordsman awaits pupils to train with. north + east 591hp 591hp 280m 280m 379mv 1414 e Tournament and Practice Yard This is a wide expanse of grass filled with dummies, punching bags and sword pupils. To the north you see a man dressed in black robes, unlike his iron clad comrades, who you assume to be your master. west + Lord Dumar, Master of the Guild, is practicing sword forms. Lord Dumar says 'Ah, does my heart good to see a stout young dwarven warrior!' Lord Dumar says 'What'll it be today, Mandorallen?' Lord Dumar says 'A few axe lessons? Some tricks with the mace?' 591hp 591hp 280m 280m 378mv 1414 att Str: 22(25) Int: 16(20) Wis: 19(22) Dex: 14(17) Con: 21(25) 591hp 591hp 280m 280m 378mv 1414 pract lunge You are now learned at lunge. 591hp 591hp 280m 280m 378mv 1414 tcall A Rediscovered Stedding As you step into the Stedding a clean, cool tingle courses through your body, leaving you feeling refreshed. You gaze in wonder at the lush plants, trees and colorful flowers that fill the Stedding. Before you is a clearing in which stands a pewter fountain. The fountain is shaped into vines and leaves and the sparkling tea invites you to drink your fill. Encircling the clearing you can't help but notice that the bases of several larger trees appear to have been sung into comfortable resting spots. As the tension eases from your body, you know that here in this beautiful place of the Ogier you are truly safe. north west + east south secret A statue stands here, 100 feet high holding an enormous sword. A pewter fountain stands in the clearing. 591hp 591hp 280m 280m 189mv 1414 sle You go to sleep. 591hp 591hp 280m 280m 189mv 1414 wak You wake, stand up and look around. A Rediscovered Stedding As you step into the Stedding a clean, cool tingle courses through your body, leaving you feeling refreshed. You gaze in wonder at the lush plants, trees and colorful flowers that fill the Stedding. Before you is a clearing in which stands a pewter fountain. The fountain is shaped into vines and leaves and the sparkling tea invites you to drink your fill. Encircling the clearing you can't help but notice that the bases of several larger trees appear to have been sung into comfortable resting spots. As the tension eases from your body, you know that here in this beautiful place of the Ogier you are truly safe. north west + east south secret A statue stands here, 100 feet high holding an enormous sword. A pewter fountain stands in the clearing. 591hp 591hp 280m 280m 189mv 1414 wea body You stop using a gaudy robe. You wear a black bodysuit about your body. 591hp 591hp 280m 280m 189mv 1414 sle You go to sleep. 591hp 591hp 280m 280m 189mv 1414 i You are carrying: 75 / 84 items, 425 / 572 pounds. (13) a heap of beef jerky ( 4) some Two Rivers Tabac a Wendy's FroSTy ( 2) (Glowing) (Humming) a dragonsword a brandy bottle (Glowing) (Humming) a sparking lightning sword (Invis) (Humming) a ball of flame the Red DragonOrb (Glowing) (Humming) a red dragon claw an emerald sword some Rusty Vambraces a water jug a gaudy robe a big ol' can of WHUP ASS 591hp 591hp 280m 280m 189mv 1414 591hp 591hp 280m 280m 236mv 1414 eq You are using: (Glowing) a færic fire-fly the Captain's Helmet a sun blazoned ankh (Glowing) a small necklace a black bodysuit cold steel chainmail some flowing robes an elemental bracelet an elemental bracelet cold steel shield hard leather gloves (Glowing) (Humming) a Ghostly Ring (Glowing) (Humming) a Ghostly Ring the thain girth some rotten leggings a pair of winged boots an academy diploma (Glowing) the Sword of Arthur, Excalibur 591hp 591hp 280m 280m 236mv 1414 att Str: 22(25) Int: 16(18) Wis: 19(22) Dex: 14(18) Con: 21(25) 591hp 591hp 280m 280m 236mv 1414 i You are carrying: 75 / 84 items, 425 / 572 pounds. (13) a heap of beef jerky ( 4) some Two Rivers Tabac a Wendy's FroSTy ( 2) (Glowing) (Humming) a dragonsword a brandy bottle (Glowing) (Humming) a sparking lightning sword (Invis) (Humming) a ball of flame the Red DragonOrb (Glowing) (Humming) a red dragon claw an emerald sword some Rusty Vambraces a water jug a gaudy robe a big ol' can of WHUP ASS 591hp 591hp 280m 280m 236mv 1414 eq You are using: (Glowing) a færic fire-fly the Captain's Helmet a sun blazoned ankh (Glowing) a small necklace a black bodysuit cold steel chainmail some flowing robes an elemental bracelet an elemental bracelet cold steel shield hard leather gloves (Glowing) (Humming) a Ghostly Ring (Glowing) (Humming) a Ghostly Ring the thain girth some rotten leggings a pair of winged boots an academy diploma (Glowing) the Sword of Arthur, Excalibur 591hp 591hp 280m 280m 236mv 1414 591hp 591hp 280m 280m 283mv 1414 eq You are using: (Glowing) a færic fire-fly the Captain's Helmet a sun blazoned ankh (Glowing) a small necklace a black bodysuit cold steel chainmail some flowing robes an elemental bracelet an elemental bracelet cold steel shield hard leather gloves (Glowing) (Humming) a Ghostly Ring (Glowing) (Humming) a Ghostly Ring the thain girth some rotten leggings a pair of winged boots an academy diploma (Glowing) the Sword of Arthur, Excalibur 591hp 591hp 280m 280m 283mv 1414 591hp 591hp 280m 280m 330mv 1414 i You are carrying: 75 / 84 items, 425 / 572 pounds. (13) a heap of beef jerky ( 4) some Two Rivers Tabac a Wendy's FroSTy ( 2) (Glowing) (Humming) a dragonsword a brandy bottle (Glowing) (Humming) a sparking lightning sword (Invis) (Humming) a ball of flame the Red DragonOrb (Glowing) (Humming) a red dragon claw an emerald sword some Rusty Vambraces a water jug a gaudy robe a big ol' can of WHUP ASS 591hp 591hp 280m 280m 330mv 1414 wak You wake, stand up and look around. A Rediscovered Stedding As you step into the Stedding a clean, cool tingle courses through your body, leaving you feeling refreshed. You gaze in wonder at the lush plants, trees and colorful flowers that fill the Stedding. Before you is a clearing in which stands a pewter fountain. The fountain is shaped into vines and leaves and the sparkling tea invites you to drink your fill. Encircling the clearing you can't help but notice that the bases of several larger trees appear to have been sung into comfortable resting spots. As the tension eases from your body, you know that here in this beautiful place of the Ogier you are truly safe. north west + east south secret A statue stands here, 100 feet high holding an enormous sword. A pewter fountain stands in the clearing. 591hp 591hp 280m 280m 330mv 1414 e Cold Rocks Hold Standing near a mile ahead, a tall shear-sided butte is broken by many fissures. Crossing the plain covered by patches of tough grass and leafless spiny plants, it seems no different than any other land in the waste. Walking through the widest fissure in the sheer stone wall, it opens abruptly into a wide canyon, long and almost straight. The canyon walls are green, in narrow terraces climbing up both sides. Noticing that all are not really terraces, but small, flat roofed houses of grey stone or yellow clay, that seem to be stacked on top of each other. Paths wind between the gardens on the roofs. Chickens and children alike run loose, while white robed gai'shan move about tending to the chores. At the far end of the canyon, the wall leans inward, making a deep pocket. The sun never reaches the back of it, always cool, giving the hold its name. Aiel do not have cities, but this is certainly a fair-sized town, and definitely a strange one. north west + east 591hp 591hp 280m 280m 328mv 1414 e Rhuidean You pass through an unnatural fog and are surprised to find what awaits you on the other side. This rugged, broken land, where men had killed or died over a pool of water they could step across, was the last place on earth anyone would think to find a great city. Its long-ago builders had never finished their work. Impossibly tall buildings dot the city, stepped and slab-sided palaces that sometimes end after eight or even ten stories, not with a roof, but with the ragged masonry of another half-built floor. The towers soar higher yet, but stop in jagged abruptness as often as not. A good quarter of the great structures, with their massive columns and immense windows of colored glass, lay strewn as rubble across wide avenues with broad strips of bare dirt down their centers, dirt that has never held the trees they were planned for. The marvelous fountains stand dry as they have for hundreds upon hundreds of years. In the center of the city lies a vast plaza, half-covered in stretching shadow, littered with a jumble of statues and crystal chairs, oddities and peculiar shapes of metal or glass or stone, things you could not put a name to, scattered about in tangled heaps as if deposited by a storm. In the center of the plaza, near the Avendesora tree, stands a small forest of tall glass columns, each nearly as tall as the tree and so slender it seems the first stormwind would bring them all crashing down. Even with an edge of shadow touching them, the columns catch and refract the sunlight in glitters and sparkles. For countless years, Aiel men have entered that array and returned marked as clan chiefs. They came out marked, or did not come out. Aiel women have come to this city as well, on the path toward becoming a Wise One. No one else, not and live. That was what the Wise Ones had said, and it had been truth, then. Now anyone could enter Rhuidean. | west + | + | outside 591hp 591hp 280m 280m 327mv 1414 d Grassy foothills You walk in the grassy foothills north of the plains. The wind is rough. To the north you can see foothills and just behind them mountain peaks are visible. Above you there's a strange shifting-colors portal... north | up west + | + south | 591hp 591hp 280m 280m 323mv 1414 n The steep foothills You are walking in the steep foothills. It is rather hard to move here. To the north you can see the mountains towering over you. Pine trees grow here. north west + east south A cute rabbit is here. 591hp 591hp 280m 280m 318mv 1414 n n A Mountain Road The path into the mountains takes its toll on you and your equipment. Dust from each step fills your nose and eyes. The rocks that line the road have seen many a traveler falter on the path, gasping in exhaustion. north + south 591hp 591hp 280m 280m 311mv 1414 n A Mountain Road The path winds around the large rocks littering the ground, fallen debris from the large mountains rising to either side. Small pawprints through the dust crisscross the path. Here and there a tree, clinging to the mountain stone for dear life, provide a bit of cover. north + south 591hp 591hp 280m 280m 303mv 1414 n A Road Through the Mountains You walk among the stones and boulders in the mountains. The rocks walls are steep and practically impassable. The brown dirt of the path is kicked up with each step, getting dirt and grit into all your equipment. Occasionally fierce winds howl eerily across the cliff faces. north + south 591hp 591hp 280m 280m 295mv 1414 n Along a Mountain Road The mountain road picks its way carefully though the rocks. Wide enough for a single cart and horse, the road has long been an impediment to trade between Bree and the lands to the north. north + south 591hp 591hp 280m 280m 287mv 1414 A Road Through the Mountains Sheer cliff faces border the narrow path as it winds its way through these towering mountains. A fierce wind fights its way through this gorge, howling in desperation as it seeks escape. north + south 591hp 591hp 280m 280m 279mv 1414 ne Looks like too steep an incline. 591hp 591hp 280m 280m 279mv 1414 n A Mountain Road The pass widens here, and the road meanders around the boulders that have fallen over the years off the cliff faces on either side. To the north, the road climbs higher and higher into the ever-receding mountains. north + south 591hp 591hp 280m 280m 271mv 1414 n A Mountain Road To the north, the steep road climbs higher into these majestic but eerie mountains. To the south, it descends into a jumble of cliff faces, jagged peaks and rubble. north + south 591hp 591hp 280m 280m 263mv 1414 n A Mountain Road Hardly wide enough for a single horse pulling a small wagon, this road barely deserves to be called a road. Boulders have recently been pushed to the side to make the road passable at all. north + south 591hp 591hp 280m 280m 255mv 1414 n A Small Clearing in the Mountains Three roads lead away from this small clearing sheltered by the peaks towering all about. The road south gradually descends, wending its way through the ever-present rocks and boulders. The road northwest descends toward a plain far below. To the northeast, a road climbs higher and higher into the mountains. A looking glass, bolted into solid rock, points off into the distance. northwest northeast + south A booth stands here with an issue and a list of options for you to examine. A looking glass points northwest toward a towering mountain. 591hp 591hp 280m 280m 247mv 1414 ne A Mountain Road Steep rock walls soar high above. Boulders and rubble lie strewn across the ground, making the path practically impassable. A fierce wind roars through the rocks, howling in desperate anguish. A large round stone stands against the eastern cliff. northeast + east southwest A drawing is here in the dirt. 591hp 591hp 280m 280m 239mv 1414 e The Roll-Away Stone Hidden by ages of moss and decaying leaves is a huge, round stone, set on a slight incline, ready for you to push it to the side...what lies beyond is anyone's guess, but if someone went to this much trouble, it's either very good, or very bad. You see words scratched in the dirt here. You are facing east towards the stone. west + stone 591hp 591hp 280m 280m 231mv 1414 op e Ok. 591hp 591hp 280m 280m 231mv 1414 sca You see: 2 east : a slavering skeletal hound 2 east : a rat 591hp 591hp 280m 280m 231mv 1414 e Cavern Entrance It seems instantly dark just inside this room, and you get a chill and a sense of foreboding. You are in Lord Kull's domain now. Past a round stone west is your exit out. stone + east 591hp 591hp 280m 280m 227mv 1414 e The Caverns of Kull Well away from the light, the shadows close in...eyes spring from the dark, and you hear moaning, scratching, and maniacal laughter from one of the isolated passages ahead of you. north west + east A pile of bones rises to form itself into a huge undead dog. You step on a rat's tail, and it squeaks away to a corner. A slavering skeletal hound's bite injures you. [14] A slavering skeletal hound is in excellent condition. 577hp 591hp 280m 280m 226mv 1414 lunge Your lunge MASSACRES a slavering skeletal hound! [52] A slavering skeletal hound's bite injures you. [14] A slavering skeletal hound's bite wounds you. [17] Your divine power DISEMBOWELS a slavering skeletal hound! [43] Your divine power maims a slavering skeletal hound! [36] A slavering skeletal hound has some small wounds and bruises. 553hp 591hp 280m 280m 200mv 1414 lunge A slavering skeletal hound's bite injures you. [15] You have become better at enhanced damage! Your divine power DISEMBOWELS a slavering skeletal hound! [42] A slavering skeletal hound has quite a few wounds. 538hp 591hp 280m 280m 200mv 1410 Your lunge DISMEMBERS a slavering skeletal hound! [46] A slavering skeletal hound has quite a few wounds. 538hp 591hp 280m 280m 167mv 1410 A slavering skeletal hound tries to disarm you, but fails. A slavering skeletal hound has quite a few wounds. 538hp 591hp 280m 280m 167mv 1410 lunge A slavering skeletal hound's bite injures you. [16] A slavering skeletal hound has quite a few wounds. 522hp 591hp 280m 280m 167mv 1410 Your lunge DISMEMBERS a slavering skeletal hound! [47] A slavering skeletal hound has quite a few wounds. 522hp 591hp 280m 280m 134mv 1410 lunge A slavering skeletal hound's bite injures you. [15] A slavering skeletal hound's bite injures you. [15] Your divine power MUTILATES a slavering skeletal hound! [40] A slavering skeletal hound has quite a few wounds. 492hp 591hp 280m 280m 134mv 1410 Your lunge *** DEMOLISHES *** a slavering skeletal hound! [58] A slavering skeletal hound has some big nasty wounds and scratches. 492hp 591hp 280m 280m 101mv 1410 A slavering skeletal hound's bite injures you. [15] A slavering skeletal hound's bite injures you. [15] Your divine power DISMEMBERS a slavering skeletal hound! [45] A slavering skeletal hound has some big nasty wounds and scratches. 462hp 591hp 280m 280m 101mv 1410 lunge A slavering skeletal hound's bite hits you. [12] A slavering skeletal hound's bite injures you. [15] A slavering skeletal hound tries to disarm you, but fails. A slavering skeletal hound has some big nasty wounds and scratches. 435hp 591hp 280m 280m 101mv 1410 A slavering skeletal hound has some big nasty wounds and scratches. 435hp 591hp 280m 280m 85mv 1410 c 'cure serious' A slavering skeletal hound's bite hits you. [9] A slavering skeletal hound has some big nasty wounds and scratches. 426hp 591hp 280m 280m 85mv 1410 lung You feel better! A slavering skeletal hound has some big nasty wounds and scratches. 448hp 591hp 265m 280m 85mv 1410 A slavering skeletal hound's bite injures you. [15] A slavering skeletal hound tries to disarm you, but fails. A slavering skeletal hound has some big nasty wounds and scratches. 433hp 591hp 265m 280m 85mv 1410 Your lunge MANGLES a slavering skeletal hound! [53] A slavering skeletal hound's bite hits you. [12] Your divine power MUTILATES a slavering skeletal hound! [37] A slavering skeletal hound looks pretty hurt. 421hp 591hp 265m 280m 52mv 1410 lung Your divine power MANGLES a slavering skeletal hound! [54] A slavering skeletal hound looks pretty hurt. 428hp 591hp 268m 280m 59mv 1410 Your lunge MASSACRES a slavering skeletal hound! [49] A slavering skeletal hound is in awful condition. 428hp 591hp 268m 280m 26mv 1410 A slavering skeletal hound's bite injures you. [15] Your divine power maims a slavering skeletal hound! [34] Your divine power DISEMBOWELS a slavering skeletal hound! [42] A slavering skeletal hound is DEAD!! You receive 31 experience points. A slavering skeletal hound's head is shattered, and its brains splash all over you. You get 366 copper coins from corpse of a slavering skeletal hound. 413hp 591hp 268m 280m 26mv 1379 A rat picks up some trash. 413hp 591hp 268m 280m 26mv 1379 sca You see: 1 north : a zombie 2 north : a slavering skeletal hound 2 north : the Rat Warrior 2 north : a skeletal warrior 1 east : a carrion crawler 2 east : a rat 413hp 591hp 268m 280m 26mv 1379 w Cavern Entrance It seems instantly dark just inside this room, and you get a chill and a sense of foreboding. You are in Lord Kull's domain now. Past a round stone west is your exit out. stone + east 413hp 591hp 268m 280m 25mv 1379 w The Roll-Away Stone Hidden by ages of moss and decaying leaves is a huge, round stone, set on a slight incline, ready for you to push it to the side...what lies beyond is anyone's guess, but if someone went to this much trouble, it's either very good, or very bad. You see words scratched in the dirt here. You are facing east towards the stone. west + stone 413hp 591hp 268m 280m 21mv 1379 sle You go to sleep. 413hp 591hp 268m 280m 21mv 1379 ski Level 1: sword 97% enhanced damage 78% parry 61% recall 50% scrolls 1% staves 1% wands 1% Level 3: second attack 50% Level 5: kick 98% Level 6: fast healing 40% Level 10: dodge 49% Level 12: third attack 42% Level 15: sharpen 85% Level 20: lore 69% Level 22: berserk 1% Level 28: lunge 85% Level 35: dual wield n/a 413hp 591hp 268m 280m 21mv 1379 eq You are using: (Glowing) a færic fire-fly the Captain's Helmet a sun blazoned ankh (Glowing) a small necklace a black bodysuit cold steel chainmail some flowing robes an elemental bracelet an elemental bracelet cold steel shield hard leather gloves (Glowing) (Humming) a Ghostly Ring (Glowing) (Humming) a Ghostly Ring the thain girth some rotten leggings a pair of winged boots an academy diploma (Glowing) the Sword of Arthur, Excalibur 413hp 591hp 268m 280m 21mv 1379 ski Level 1: sword 97% enhanced damage 78% parry 61% recall 50% scrolls 1% staves 1% wands 1% Level 3: second attack 50% Level 5: kick 98% Level 6: fast healing 40% Level 10: dodge 49% Level 12: third attack 42% Level 15: sharpen 85% Level 20: lore 69% Level 22: berserk 1% Level 28: lunge 85% Level 35: dual wield n/a 413hp 591hp 268m 280m 21mv 1379 466hp 591hp 280m 280m 68mv 1379 gr Mandorallen's group: [ 29 Kni] Mandorallen 466/ 591 hp 280/ 280 mana 68/ 730 mv 1379 tnl 466hp 591hp 280m 280m 68mv 1379 wak You wake, stand up and look around. The Roll-Away Stone Hidden by ages of moss and decaying leaves is a huge, round stone, set on a slight incline, ready for you to push it to the side...what lies beyond is anyone's guess, but if someone went to this much trouble, it's either very good, or very bad. You see words scratched in the dirt here. You are facing east towards the stone. west + stone 466hp 591hp 280m 280m 68mv 1379 i You are carrying: 75 / 84 items, 425 / 572 pounds. (13) a heap of beef jerky ( 4) some Two Rivers Tabac a Wendy's FroSTy ( 2) (Glowing) (Humming) a dragonsword a brandy bottle (Glowing) (Humming) a sparking lightning sword (Invis) (Humming) a ball of flame the Red DragonOrb (Glowing) (Humming) a red dragon claw an emerald sword some Rusty Vambraces a water jug a gaudy robe a big ol' can of WHUP ASS 466hp 591hp 280m 280m 68mv 1379 sle You go to sleep. 466hp 591hp 280m 280m 68mv 1379 aff You are affected by: Spell 1: oo hours left of 'protection evil' Spell 2: oo hours left of 'fly' 466hp 591hp 280m 280m 68mv 1379 523hp 591hp 280m 280m 115mv 1379 eq You are using: (Glowing) a færic fire-fly the Captain's Helmet a sun blazoned ankh (Glowing) a small necklace a black bodysuit cold steel chainmail some flowing robes an elemental bracelet an elemental bracelet cold steel shield hard leather gloves (Glowing) (Humming) a Ghostly Ring (Glowing) (Humming) a Ghostly Ring the thain girth some rotten leggings a pair of winged boots an academy diploma (Glowing) the Sword of Arthur, Excalibur 523hp 591hp 280m 280m 115mv 1379 gr Mandorallen's group: [ 29 Kni] Mandorallen 523/ 591 hp 280/ 280 mana 115/ 730 mv 1379 tnl 523hp 591hp 280m 280m 115mv 1379 571hp 591hp 280m 280m 162mv 1379 ski Level 1: sword 97% enhanced damage 78% parry 61% recall 50% scrolls 1% staves 1% wands 1% Level 3: second attack 50% Level 5: kick 98% Level 6: fast healing 40% Level 10: dodge 49% Level 12: third attack 42% Level 15: sharpen 85% Level 20: lore 69% Level 22: berserk 1% Level 28: lunge 85% Level 35: dual wield n/a 571hp 591hp 280m 280m 162mv 1379 591hp 591hp 280m 280m 209mv 1379 591hp 591hp 280m 280m 256mv 1379 591hp 591hp 280m 280m 303mv 1379 591hp 591hp 280m 280m 350mv 1379 591hp 591hp 280m 280m 397mv 1379 591hp 591hp 280m 280m 444mv 1379 591hp 591hp 280m 280m 491mv 1379 gr Mandorallen's group: [ 29 Kni] Mandorallen 591/ 591 hp 280/ 280 mana 491/ 730 mv 1379 tnl 591hp 591hp 280m 280m 491mv 1379 591hp 591hp 280m 280m 538mv 1379 wak You wake, stand up and look around. The Roll-Away Stone Hidden by ages of moss and decaying leaves is a huge, round stone, set on a slight incline, ready for you to push it to the side...what lies beyond is anyone's guess, but if someone went to this much trouble, it's either very good, or very bad. You see words scratched in the dirt here. You are facing east towards the stone. west + stone 591hp 591hp 280m 280m 538mv 1379 sca You see: 2 east : a ghost 2 east : a carrion crawler 2 east : a rat 591hp 591hp 280m 280m 538mv 1379 c arm You lost your concentration. c word 591hp 591hp 278m 280m 538mv 1379 You don't know any spells of that name. 591hp 591hp 278m 280m 538mv 1379 c arm You feel someone protecting you. 591hp 591hp 273m 280m 538mv 1379 e e Cavern Entrance It seems instantly dark just inside this room, and you get a chill and a sense of foreboding. You are in Lord Kull's domain now. Past a round stone west is your exit out. stone + east 591hp 591hp 273m 280m 534mv 1379 The Caverns of Kull Well away from the light, the shadows close in...eyes spring from the dark, and you hear moaning, scratching, and maniacal laughter from one of the isolated passages ahead of you. north west + east (Translucent) A ghostly form wavers in front of you. A huge carrion crawler chews the last bits of a corpse here. You step on a rat's tail, and it squeaks away to a corner. 591hp 591hp 273m 280m 533mv 1379 eat ta You pop some Two Rivers Tabac. You feel like you've drunk a pot of coffee. 591hp 591hp 273m 280m 533mv 1379 k gh A ghost is in excellent condition. 591hp 591hp 273m 280m 533mv 1379 Your divine power decimates a ghost! [25] Your divine power mauls a ghost. [23] A ghost has a few scratches. 591hp 591hp 273m 280m 533mv 1379 lung A ghost is unaffected by your lunge! [0] Your divine power decimates a ghost! [26] Your divine power devastates a ghost! [30] A ghost has some small wounds and bruises. 591hp 591hp 273m 280m 500mv 1379 A ghost's divine power hits you. [10] A ghost has some small wounds and bruises. 581hp 591hp 273m 280m 500mv 1379 sca You see: 1 north : a slavering skeletal hound 1 north : a zombie 2 north : the Rat Warrior 2 north : a skeletal warrior 1 east : a slavering skeletal hound 1 east : a rat 1 east : a rat A ghost has some small wounds and bruises. 581hp 591hp 273m 280m 500mv 1379 A ghost's divine power hits you. [12] A ghost has a few scratches. 572hp 591hp 274m 280m 503mv 1379 A ghost's divine power injures you. [13] A ghost tries to disarm you, but fails. Your divine power decimates a ghost! [28] A ghost has some small wounds and bruises. 559hp 591hp 274m 280m 503mv 1379 A ghost's divine power hits you. [11] Your divine power devastates a ghost! [29] A ghost has some small wounds and bruises. 548hp 591hp 274m 280m 503mv 1379 Your divine power devastates a ghost! [29] A ghost has some small wounds and bruises. 548hp 591hp 274m 280m 503mv 1379 c 'cure serious' You feel better! A ghost has some small wounds and bruises. 572hp 591hp 259m 280m 503mv 1379 A rat forays further into the gloom to the east. A ghost's divine power hits you. [12] A ghost has some small wounds and bruises. 560hp 591hp 259m 280m 503mv 1379 wea ball You stop using a færic fire-fly. You light a ball of flame and hold it. A ghost's divine power injures you. [14] Your divine power decimates a ghost! [28] A ghost has some small wounds and bruises. 546hp 576hp 259m 280m 503mv 1379 A ghost's divine power injures you. [13] A ghost has some small wounds and bruises. 533hp 576hp 259m 280m 503mv 1379 Your divine power decimates a ghost! [26] A ghost has some small wounds and bruises. 533hp 576hp 259m 280m 503mv 1379 con gh A ghost laughs at you mercilessly. A ghost has some small wounds and bruises. 533hp 576hp 259m 280m 503mv 1379 A ghost's divine power hits you. [12] Your divine power devastates a ghost! [29] A ghost has quite a few wounds. 521hp 576hp 259m 280m 503mv 1379 sca You see: 1 north : a slavering skeletal hound 1 north : a zombie 2 north : the Rat Warrior 2 north : a skeletal warrior 1 east : a rat 1 east : a slavering skeletal hound 1 east : a rat 1 east : a rat A ghost has quite a few wounds. 521hp 576hp 259m 280m 503mv 1379 A ghost's divine power hits you. [12] Your divine power decimates a ghost! [28] Your divine power devastates a ghost! [29] A ghost has quite a few wounds. 509hp 576hp 259m 280m 503mv 1379 A ghost's divine power hits you. [12] A ghost has quite a few wounds. 500hp 576hp 260m 280m 480mv 1379 A ghost's divine power hits you. [11] Your divine power mauls a ghost. [22] A ghost has quite a few wounds. 489hp 576hp 260m 280m 480mv 1379 A ghost's divine power hits you. [12] A ghost DISARMS you and sends the Sword of Arthur, Excalibur flying! You feel less protected from evil. A ghost is unaffected by your punch! [0] A ghost has quite a few wounds. 477hp 576hp 260m 280m 480mv 1379 get excal wea excal You get the Sword of Arthur, Excalibur. A ghost has quite a few wounds. 477hp 576hp 260m 280m 480mv 1379 You wield the Sword of Arthur, Excalibur. A shield of goodness surrounds you. You feel quite confident with the Sword of Arthur, Excalibur. A ghost has quite a few wounds. 477hp 576hp 260m 280m 480mv 1379 A ghost's divine power hits you. [12] A ghost has quite a few wounds. 465hp 576hp 260m 280m 480mv 1379 c 'cure serious' You feel better! A ghost has quite a few wounds. 487hp 576hp 245m 280m 480mv 1379 A ghost's divine power hits you. [11] Your divine power devastates a ghost! [30] A ghost has quite a few wounds. 476hp 576hp 245m 280m 480mv 1379 c 'cure serious' You feel better! A ghost has quite a few wounds. 499hp 576hp 230m 280m 480mv 1379 c 'cure serious' You feel better! A ghost has quite a few wounds. 522hp 576hp 215m 280m 480mv 1379 Your divine power decimates a ghost! [25] Your divine power decimates a ghost! [25] A ghost has quite a few wounds. 522hp 576hp 215m 280m 480mv 1379 A slavering skeletal hound melts out of the shadows from the east. A ghost has quite a few wounds. 522hp 576hp 215m 280m 480mv 1379 A slavering skeletal hound's smash wounds you. [19] A ghost has quite a few wounds. 503hp 576hp 215m 280m 480mv 1379 kick hound A ghost is unaffected by your kick! [0] A ghost has quite a few wounds. 503hp 576hp 215m 280m 465mv 1379 A ghost's divine power hits you. [10] A slavering skeletal hound's smash wounds you. [20] A slavering skeletal hound tries to disarm you, but fails. A ghost has quite a few wounds. 473hp 576hp 215m 280m 465mv 1379 flee Cavern Entrance It seems instantly dark just inside this room, and you get a chill and a sense of foreboding. You are in Lord Kull's domain now. Past a round stone west is your exit out. stone + east You flee from combat! You lose 10 exps. 473hp 576hp 215m 280m 464mv 1389 You feel yourself slow down. 478hp 576hp 217m 280m 478mv 1389 e The Caverns of Kull Well away from the light, the shadows close in...eyes spring from the dark, and you hear moaning, scratching, and maniacal laughter from one of the isolated passages ahead of you. north west + east A pile of bones rises to form itself into a huge undead dog. (Translucent) A ghostly form wavers in front of you. A huge carrion crawler chews the last bits of a corpse here. 478hp 576hp 217m 280m 477mv 1389 A slavering skeletal hound's smash mauls you. [21] A slavering skeletal hound's smash mauls you. [21] A slavering skeletal hound is in excellent condition. 436hp 576hp 217m 280m 477mv 1389 kick You have become better at parry! A slavering skeletal hound is in excellent condition. 436hp 576hp 217m 280m 477mv 1385 Your kick MUTILATES a slavering skeletal hound! [38] A slavering skeletal hound has a few scratches. 436hp 576hp 217m 280m 462mv 1385 kick lung A slavering skeletal hound tries to disarm you, but fails. A slavering skeletal hound has a few scratches. 436hp 576hp 217m 280m 462mv 1385 Your kick DISMEMBERS a slavering skeletal hound! [45] A slavering skeletal hound has some small wounds and bruises. 436hp 576hp 217m 280m 447mv 1385 lung Your divine power MANGLES a slavering skeletal hound! [55] You have become better at third attack! A slavering skeletal hound has some small wounds and bruises. 436hp 576hp 217m 280m 447mv 1379 Your lunge MANGLES a slavering skeletal hound! [55] A slavering skeletal hound has quite a few wounds. 436hp 576hp 217m 280m 414mv 1379 lung A slavering skeletal hound's smash mauls you. [21] Your divine power MANGLES a slavering skeletal hound! [54] A slavering skeletal hound has quite a few wounds. 415hp 576hp 217m 280m 414mv 1379 Your lunge MANGLES a slavering skeletal hound! [56] A slavering skeletal hound has some big nasty wounds and scratches. 415hp 576hp 217m 280m 381mv 1379 A slavering skeletal hound's smash wounds you. [20] Your divine power MUTILATES a slavering skeletal hound! [40] A slavering skeletal hound has some big nasty wounds and scratches. 395hp 576hp 217m 280m 381mv 1379 lung A slavering skeletal hound's smash mauls you. [21] Your divine power MANGLES a slavering skeletal hound! [55] A slavering skeletal hound has some big nasty wounds and scratches. 374hp 576hp 217m 280m 381mv 1379 A slavering skeletal hound has some big nasty wounds and scratches. 374hp 576hp 217m 280m 365mv 1379 lung A slavering skeletal hound's smash mauls you. [21] Your divine power *** DEMOLISHES *** a slavering skeletal hound! [58] A slavering skeletal hound looks pretty hurt. 353hp 576hp 217m 280m 365mv 1379 Your lunge MANGLES a slavering skeletal hound! [53] Your divine power MUTILATES a slavering skeletal hound! [40] A slavering skeletal hound is in awful condition. 353hp 576hp 217m 280m 332mv 1379 lung A slavering skeletal hound's smash mauls you. [21] A slavering skeletal hound tries to disarm you, but fails. A slavering skeletal hound is in awful condition. 332hp 576hp 217m 280m 332mv 1379 Your lunge MANGLES a slavering skeletal hound! [55] A slavering skeletal hound is DEAD!! You receive 30 experience points. A slavering skeletal hound's head is shattered, and its brains splash all over you. You get 393 copper coins from corpse of a slavering skeletal hound. 332hp 576hp 217m 280m 299mv 1349 342hp 576hp 222m 280m 328mv 1349 rem ex l ex Lunge at whom? 342hp 576hp 222m 280m 328mv 1349 You feel less protected from evil. You stop using the Sword of Arthur, Excalibur. 342hp 576hp 222m 280m 328mv 1349 A sword gleams with the light of its magical silvery blade. Object 'sword excalibur' is type weapon, extra flags glow magic old-anti-evil old-anti-neutral. Exclusion flags anti-evil anti-neutral Weight is 15, value is 4158, level is 21. Used as a weapon. Weapon type is sword. Damage is 7d3 (average 14). Affects strength by 2. Affects hit roll by 3. 342hp 576hp 222m 280m 328mv 1349 sharpen ex You can't seem to get the edge any sharper. 342hp 576hp 222m 280m 328mv 1349 sharpen ex You sharpen the Sword of Arthur, Excalibur. 342hp 576hp 222m 280m 328mv 1349 l ex A sword gleams with the light of its magical silvery blade. Object 'sword excalibur' is type weapon, extra flags glow magic old-anti-evil old-anti-neutral. Exclusion flags anti-evil anti-neutral Weight is 15, value is 4158, level is 21. Used as a weapon. Weapon type is sword. Damage is 7d3 (average 14). Affects strength by 2. Affects hit roll by 3. Affects damage roll by 2. 342hp 576hp 222m 280m 328mv 1349 wea ex You wield the Sword of Arthur, Excalibur. A shield of goodness surrounds you. You feel quite confident with the Sword of Arthur, Excalibur. 342hp 576hp 222m 280m 328mv 1349 sca You see: 1 north : a slavering skeletal hound 1 north : a zombie 2 north : the Rat Warrior 2 north : a skeletal warrior 1 east : a rat 1 east : a rat 1 east : a rat 2 east : a zombie 342hp 576hp 222m 280m 328mv 1349 k gh A ghost has quite a few wounds. 342hp 576hp 222m 280m 328mv 1349 wor c 'cure serious' You have 207,796 coppers You have 0 valor points You have 42,151 total experience points (1349 exp to next level). You have 4 trains. You have 2 practices. You have 431 big kills. You haven't felt that awful cold grip of death yet! A ghost has quite a few wounds. 342hp 576hp 222m 280m 328mv 1349 You feel better! A ghost has quite a few wounds. 362hp 576hp 207m 280m 328mv 1349 A ghost's divine power hits you. [12] A ghost has quite a few wounds. 350hp 576hp 207m 280m 328mv 1349 c 'cure serious' You lost your concentration. A ghost has quite a few wounds. 350hp 576hp 200m 280m 328mv 1349 A ghost's divine power hits you. [10] Your divine power mauls a ghost. [23] A ghost has quite a few wounds. 340hp 576hp 200m 280m 328mv 1349 c 'cure serious' You feel better! A ghost has quite a few wounds. 367hp 576hp 185m 280m 328mv 1349 c 'cure serious' A ghost's divine power hits you. [12] Your divine power devastates a ghost! [30] A ghost has quite a few wounds. 355hp 576hp 185m 280m 328mv 1349 You feel better! A ghost has quite a few wounds. 383hp 576hp 170m 280m 328mv 1349 c 'cure serious' A ghost's divine power hits you. [10] Your divine power decimates a ghost! [26] A ghost has quite a few wounds. 379hp 576hp 173m 280m 335mv 1349 You feel better! A ghost has quite a few wounds. 401hp 576hp 158m 280m 335mv 1349 c 'cure serious' A ghost's divine power hits you. [11] Your divine power decimates a ghost! [26] A ghost has quite a few wounds. 390hp 576hp 158m 280m 335mv 1349 You feel better! A ghost has quite a few wounds. 418hp 576hp 143m 280m 335mv 1349 A ghost's divine power hits you. [12] A ghost has quite a few wounds. 406hp 576hp 143m 280m 335mv 1349 c 'cure serious' You feel better! Your divine power decimates a ghost! [28] A ghost has some big nasty wounds and scratches. 429hp 576hp 128m 280m 335mv 1349 c 'cure serious' A ghost's divine power hits you. [12] A ghost has some big nasty wounds and scratches. 417hp 576hp 128m 280m 335mv 1349 You lost your concentration. A ghost has some big nasty wounds and scratches. 417hp 576hp 121m 280m 335mv 1349 c 'cure serious' A ghost's divine power hits you. [10] A ghost has some big nasty wounds and scratches. 407hp 576hp 121m 280m 335mv 1349 You feel better! A ghost has some big nasty wounds and scratches. 432hp 576hp 106m 280m 335mv 1349 A ghost's divine power hits you. [12] Your divine power maims a ghost! [35] A ghost has some big nasty wounds and scratches. 420hp 576hp 106m 280m 335mv 1349 sca You see: 1 north : a slavering skeletal hound 1 north : a zombie 2 north : the Rat Warrior 2 north : a skeletal warrior 1 east : a rat 1 east : a rat 2 east : a zombie 2 east : a zombie A ghost has some big nasty wounds and scratches. 420hp 576hp 106m 280m 335mv 1349 A ghost's divine power injures you. [13] A ghost has some big nasty wounds and scratches. 407hp 576hp 106m 280m 335mv 1349 A ghost's divine power injures you. [13] A ghost has some big nasty wounds and scratches. 394hp 576hp 106m 280m 335mv 1349 A ghost's divine power hits you. [12] A ghost has some big nasty wounds and scratches. 388hp 576hp 109m 280m 342mv 1349 A ghost's divine power hits you. [12] Your divine power decimates a ghost! [27] A ghost has some big nasty wounds and scratches. 376hp 576hp 109m 280m 342mv 1349 c 'cure serious' You feel better! A ghost has some big nasty wounds and scratches. 396hp 576hp 94m 280m 342mv 1349 c 'cure serious' A ghost's divine power injures you. [14] Your divine power decimates a ghost! [26] A ghost has some big nasty wounds and scratches. 382hp 576hp 94m 280m 342mv 1349 You feel better! A ghost has some big nasty wounds and scratches. 405hp 576hp 79m 280m 342mv 1349 c 'cure serious' A ghost's divine power hits you. [10] A ghost has some big nasty wounds and scratches. 395hp 576hp 79m 280m 342mv 1349 You lost your concentration. A ghost has some big nasty wounds and scratches. 395hp 576hp 72m 280m 342mv 1349 sca Your divine power devastates a ghost! [30] A ghost has some big nasty wounds and scratches. 395hp 576hp 72m 280m 342mv 1349 You see: 1 north : a slavering skeletal hound 1 north : a zombie 2 north : the Rat Warrior 2 north : a skeletal warrior 1 east : a rat 1 east : a rat 2 east : a zombie 2 east : a zombie A ghost has some big nasty wounds and scratches. 395hp 576hp 72m 280m 342mv 1349 A ghost's divine power hits you. [10] A ghost has some big nasty wounds and scratches. 385hp 576hp 72m 280m 342mv 1349 Your divine power devastates a ghost! [31] A ghost has some big nasty wounds and scratches. 385hp 576hp 72m 280m 342mv 1349 A ghost's divine power hits you. [12] Your divine power decimates a ghost! [28] A ghost has some big nasty wounds and scratches. 373hp 576hp 72m 280m 342mv 1349 eat ta You pop some Two Rivers Tabac. You feel like you've drunk a pot of coffee. A ghost has some big nasty wounds and scratches. 373hp 576hp 72m 280m 342mv 1349 A ghost's divine power hits you. [11] Your divine power decimates a ghost! [28] A ghost looks pretty hurt. 362hp 576hp 72m 280m 342mv 1349 i You are carrying: 73 / 86 items, 423 / 572 pounds. (13) a heap of beef jerky ( 2) some Two Rivers Tabac a Wendy's FroSTy ( 2) (Glowing) (Humming) a dragonsword a brandy bottle (Glowing) (Humming) a sparking lightning sword the Red DragonOrb (Glowing) (Humming) a red dragon claw an emerald sword some Rusty Vambraces a water jug a gaudy robe a big ol' can of WHUP ASS (Glowing) a færic fire-fly A ghost looks pretty hurt. 362hp 576hp 72m 280m 342mv 1349 A ghost's divine power hits you. [10] A ghost tries to disarm you, but fails. Your divine power devastates a ghost! [32] A ghost looks pretty hurt. 352hp 576hp 72m 280m 342mv 1349 A ghost's divine power hits you. [12] Your divine power decimates a ghost! [25] A ghost looks pretty hurt. 343hp 576hp 73m 280m 345mv 1349 A ghost's divine power hits you. [12] Your divine power decimates a ghost! [27] A ghost looks pretty hurt. 331hp 576hp 73m 280m 345mv 1349 sca You see: 1 north : a slavering skeletal hound 1 north : a zombie 2 north : the Rat Warrior 2 north : a skeletal warrior 1 east : a rat 1 east : a rat 2 east : a zombie 2 east : a zombie A ghost looks pretty hurt. 331hp 576hp 73m 280m 345mv 1349 Your divine power devastates a ghost! [29] A ghost forays further into the gloom to the west. A ghost has fled! 331hp 576hp 73m 280m 345mv 1349 w Cavern Entrance It seems instantly dark just inside this room, and you get a chill and a sense of foreboding. You are in Lord Kull's domain now. Past a round stone west is your exit out. stone + east (Translucent) A ghostly form wavers in front of you. 331hp 576hp 73m 280m 344mv 1349 k gh Your divine power decimates a ghost! [28] A ghost is in awful condition. 331hp 576hp 73m 280m 344mv 1349 A ghost's divine power hits you. [12] A ghost is in awful condition. 319hp 576hp 73m 280m 344mv 1349 A ghost's divine power injures you. [14] Your divine power decimates a ghost! [28] A ghost is in awful condition. 305hp 576hp 73m 280m 344mv 1349 Your divine power decimates a ghost! [28] Your divine power decimates a ghost! [28] Your divine power devastates a ghost! [29] A ghost is in awful condition. 305hp 576hp 73m 280m 344mv 1349 A ghost's divine power hits you. [12] A ghost is in awful condition. 293hp 576hp 73m 280m 344mv 1349 A ghost's divine power injures you. [14] Your divine power devastates a ghost! [31] A ghost is DEAD!! You receive 250 experience points. A ghost's arm is sliced from its dead body. You get 331 copper coins from corpse of a ghost. 279hp 576hp 73m 280m 344mv 1099 sca You see: 1 east : a carrion crawler 2 east : a rat 2 east : a rat 279hp 576hp 73m 280m 344mv 1099 e The Caverns of Kull Well away from the light, the shadows close in...eyes spring from the dark, and you hear moaning, scratching, and maniacal laughter from one of the isolated passages ahead of you. north west + east The corpse of a slavering skeletal hound is lying here. The splattered brains of a slavering skeletal hound are lying here. A huge carrion crawler chews the last bits of a corpse here. 279hp 576hp 73m 280m 343mv 1099 sca You see: 1 north : a zombie 2 north : the Rat Warrior 2 north : a skeletal warrior 1 east : a rat 1 east : a rat 2 east : a zombie 279hp 576hp 73m 280m 343mv 1099 The brains of a slavering skeletal hound decomposes. 285hp 576hp 75m 280m 357mv 1099 e The Caverns of Kull The floors are packed by the tramping of feet of many types, and are slightly moist...no fluids ever completely dry here. You boots squish in the blood of past adventurers. Sloping passages lead west, east and north. north west + east You step on a rat's tail, and it squeaks away to a corner. You step on a rat's tail, and it squeaks away to a corner. 285hp 576hp 75m 280m 356mv 1099 sca You see: 1 west : a carrion crawler 1 north : a slavering skeletal hound 1 north : a rat 2 north : a ghost 2 north : a zombie 2 north : a ghost 1 east : a zombie 285hp 576hp 75m 280m 356mv 1099 e The Caverns of Kull Aaagh! MORE of the same caverns you've been in for the past while. To the North, you see a room crowded with stalagmites and stalactites. Far to the west you see scattered light...could be the exit. north west + A walking corpse stumbles it's way over to you. 285hp 576hp 75m 280m 355mv 1099 sca You see: 1 west : a rat 1 west : a rat 2 west : a carrion crawler 1 north : a zombie 1 north : a skeletal warrior 1 north : a skeletal warrior 1 north : a zombie 285hp 576hp 75m 280m 355mv 1099 w The Caverns of Kull The floors are packed by the tramping of feet of many types, and are slightly moist...no fluids ever completely dry here. You boots squish in the blood of past adventurers. Sloping passages lead west, east and north. north west + east You step on a rat's tail, and it squeaks away to a corner. You step on a rat's tail, and it squeaks away to a corner. 285hp 576hp 75m 280m 354mv 1099 A rat forays further into the gloom to the east. 285hp 576hp 75m 280m 354mv 1099 sca You see: 1 west : a carrion crawler 1 north : a slavering skeletal hound 1 north : a rat 2 north : a ghost 2 north : a zombie 2 north : a ghost 1 east : a rat 1 east : a zombie 285hp 576hp 75m 280m 354mv 1099 w The Caverns of Kull Well away from the light, the shadows close in...eyes spring from the dark, and you hear moaning, scratching, and maniacal laughter from one of the isolated passages ahead of you. north west + east The corpse of a slavering skeletal hound is lying here. A huge carrion crawler chews the last bits of a corpse here. 285hp 576hp 75m 280m 353mv 1099 w Cavern Entrance It seems instantly dark just inside this room, and you get a chill and a sense of foreboding. You are in Lord Kull's domain now. Past a round stone west is your exit out. stone + east The corpse of a ghost is lying here. The sliced-off arm of a ghost is lying here. 285hp 576hp 75m 280m 352mv 1099 w The Roll-Away Stone Hidden by ages of moss and decaying leaves is a huge, round stone, set on a slight incline, ready for you to push it to the side...what lies beyond is anyone's guess, but if someone went to this much trouble, it's either very good, or very bad. You see words scratched in the dirt here. You are facing east towards the stone. west + stone 285hp 576hp 75m 280m 348mv 1099 sle You go to sleep. 285hp 576hp 75m 280m 348mv 1099 gr Mandorallen's group: [ 29 Kni] Mandorallen 285/ 576 hp 75/ 280 mana 348/ 480 mv 1099 tnl 285hp 576hp 75m 280m 348mv 1099 aff You are affected by: Spell 1: oo hours left of 'protection evil' Spell 2: oo hours left of 'fly' Spell 3: 0 hours left of 'haste' Spell 4: 16 hours left of 'armor' 285hp 576hp 75m 280m 348mv 1099 i You are carrying: 73 / 86 items, 423 / 572 pounds. (13) a heap of beef jerky ( 2) some Two Rivers Tabac a Wendy's FroSTy ( 2) (Glowing) (Humming) a dragonsword a brandy bottle (Glowing) (Humming) a sparking lightning sword the Red DragonOrb (Glowing) (Humming) a red dragon claw an emerald sword some Rusty Vambraces a water jug a gaudy robe a big ol' can of WHUP ASS (Glowing) a færic fire-fly 285hp 576hp 75m 280m 348mv 1099 wak You wake, stand up and look around. The Roll-Away Stone Hidden by ages of moss and decaying leaves is a huge, round stone, set on a slight incline, ready for you to push it to the side...what lies beyond is anyone's guess, but if someone went to this much trouble, it's either very good, or very bad. You see words scratched in the dirt here. You are facing east towards the stone. west + stone 285hp 576hp 75m 280m 348mv 1099 wea fire You stop using a ball of flame. You light a færic fire-fly and hold it. You feel yourself slow down. 290hp 591hp 77m 280m 362mv 1099 sle You go to sleep. 290hp 591hp 77m 280m 362mv 1099 332hp 591hp 100m 280m 409mv 1099 379hp 591hp 123m 280m 456mv 1099 421hp 591hp 146m 280m 503mv 1099 463hp 591hp 169m 280m 550mv 1099 512hp 591hp 192m 280m 597mv 1099 554hp 591hp 215m 280m 644mv 1099 591hp 591hp 238m 280m 691mv 1099 591hp 591hp 261m 280m 730mv 1099 591hp 591hp 280m 280m 730mv 1099 wak You wake, stand up and look around. The Roll-Away Stone Hidden by ages of moss and decaying leaves is a huge, round stone, set on a slight incline, ready for you to push it to the side...what lies beyond is anyone's guess, but if someone went to this much trouble, it's either very good, or very bad. You see words scratched in the dirt here. You are facing east towards the stone. west + stone 591hp 591hp 280m 280m 730mv 1099 sca You see: 591hp 591hp 280m 280m 730mv 1099 op e Ok. 591hp 591hp 280m 280m 730mv 1099 sca You see: 2 east : a slavering skeletal hound 2 east : a carrion crawler 591hp 591hp 280m 280m 730mv 1099 e Cavern Entrance It seems instantly dark just inside this room, and you get a chill and a sense of foreboding. You are in Lord Kull's domain now. Past a round stone west is your exit out. stone + east 591hp 591hp 280m 280m 726mv 1099 aff The fine edge on the Sword of Arthur, Excalibur wears off. 591hp 591hp 280m 280m 730mv 1099 You are affected by: Spell 1: oo hours left of 'protection evil' Spell 2: oo hours left of 'fly' Spell 3: 5 hours left of 'armor' 591hp 591hp 280m 280m 730mv 1099 rem ex You feel less protected from evil. You stop using the Sword of Arthur, Excalibur. 591hp 591hp 280m 280m 730mv 1099 sharpen ex You sharpen the Sword of Arthur, Excalibur. 591hp 591hp 280m 280m 730mv 1099 wea ex You wield the Sword of Arthur, Excalibur. A shield of goodness surrounds you. You feel quite confident with the Sword of Arthur, Excalibur. 591hp 591hp 280m 280m 730mv 1099 e The Caverns of Kull Well away from the light, the shadows close in...eyes spring from the dark, and you hear moaning, scratching, and maniacal laughter from one of the isolated passages ahead of you. north west + east A pile of bones rises to form itself into a huge undead dog. A huge carrion crawler chews the last bits of a corpse here. 591hp 591hp 280m 280m 729mv 1099 sca You see: 1 north : a skeletal warrior 1 north : the Rat Warrior 1 north : a slavering skeletal hound 1 north : a zombie 2 north : a slavering skeletal hound 1 east : a rat 1 east : a ghost 2 east : a skeletal warrior 2 east : a zombie A slavering skeletal hound's bite injures you. [15] A slavering skeletal hound is in excellent condition. 576hp 591hp 280m 280m 729mv 1099 A slavering skeletal hound's bite hits you. [12] A slavering skeletal hound is in excellent condition. 564hp 591hp 280m 280m 729mv 1099 kick Your kick MUTILATES a slavering skeletal hound! [38] A slavering skeletal hound has a few scratches. 564hp 591hp 280m 280m 714mv 1099 kick Your divine power devastates a slavering skeletal hound! [31] A slavering skeletal hound has some small wounds and bruises. 564hp 591hp 280m 280m 714mv 1099 kick Your kick DISEMBOWELS a slavering skeletal hound! [42] A slavering skeletal hound has some small wounds and bruises. 564hp 591hp 280m 280m 699mv 1099 A slavering skeletal hound's bite injures you. [13] A slavering skeletal hound's bite hits you. [12] A slavering skeletal hound's bite injures you. [15] A slavering skeletal hound tries to disarm you, but fails. A slavering skeletal hound has some small wounds and bruises. 524hp 591hp 280m 280m 699mv 1099 kick Your kick DISEMBOWELS a slavering skeletal hound! [43] A slavering skeletal hound has quite a few wounds. 524hp 591hp 280m 280m 684mv 1099 Your divine power MANGLES a slavering skeletal hound! [54] A slavering skeletal hound has quite a few wounds. 524hp 591hp 280m 280m 684mv 1099 kick A slavering skeletal hound has quite a few wounds. 524hp 591hp 280m 280m 677mv 1099 A slavering skeletal hound's bite hits you. [12] Your divine power MANGLES a slavering skeletal hound! [55] A slavering skeletal hound has quite a few wounds. 512hp 591hp 280m 280m 677mv 1099 wea ball Your kick decimates a slavering skeletal hound! [26] A slavering skeletal hound has quite a few wounds. 512hp 591hp 280m 280m 662mv 1099 lung A slavering skeletal hound's bite injures you. [13] A slavering skeletal hound's redouble injures you. [13] A slavering skeletal hound's bite injures you. [13] Your divine power MUTILATES a slavering skeletal hound! [40] A slavering skeletal hound has some big nasty wounds and scratches. 473hp 591hp 280m 280m 662mv 1099 lunge You stop using a færic fire-fly. You light a ball of flame and hold it. A slavering skeletal hound's bite injures you. [14] Your divine power MUTILATES a slavering skeletal hound! [40] A slavering skeletal hound has some big nasty wounds and scratches. 459hp 576hp 280m 280m 662mv 1099 Your lunge *** DEVASTATES *** a slavering skeletal hound! [61] A slavering skeletal hound looks pretty hurt. 459hp 576hp 280m 280m 629mv 1099 A ghost melts out of the shadows from the east. A slavering skeletal hound looks pretty hurt. 459hp 576hp 280m 280m 629mv 1099 A slavering skeletal hound's bite hits you. [12] Your divine power MANGLES a slavering skeletal hound! [55] A slavering skeletal hound looks pretty hurt. 456hp 576hp 280m 280m 480mv 1099 lunge A slavering skeletal hound looks pretty hurt. 456hp 576hp 280m 280m 464mv 1099 A slavering skeletal hound's bite injures you. [15] A slavering skeletal hound looks pretty hurt. 441hp 576hp 280m 280m 464mv 1099 lunge Your lunge MANGLES a slavering skeletal hound! [55] A slavering skeletal hound is in awful condition. 441hp 576hp 280m 280m 431mv 1099 lunge A slavering skeletal hound tries to disarm you, but fails. A slavering skeletal hound is in awful condition. 441hp 576hp 280m 280m 431mv 1099 Your lunge MANGLES a slavering skeletal hound! [56] A slavering skeletal hound is in awful condition. 441hp 576hp 280m 280m 398mv 1099 Your divine power MANGLES a slavering skeletal hound! [54] A slavering skeletal hound is DEAD!! You receive 34 experience points. A slavering skeletal hound hits the ground ... DEAD. You get 361 copper coins from corpse of a slavering skeletal hound. 441hp 576hp 280m 280m 398mv 1065 e sca Lunge at whom? 441hp 576hp 280m 280m 398mv 1065 The Caverns of Kull The floors are packed by the tramping of feet of many types, and are slightly moist...no fluids ever completely dry here. You boots squish in the blood of past adventurers. Sloping passages lead west, east and north. north west + east You step on a rat's tail, and it squeaks away to a corner. You step on a rat's tail, and it squeaks away to a corner. 441hp 576hp 280m 280m 397mv 1065 You see: 1 west : a ghost 1 west : a carrion crawler 1 north : a zombie 2 north : a ghost 1 east : a skeletal warrior 1 east : a zombie 441hp 576hp 280m 280m 397mv 1065 n The Caverns of Kull You have to sweep moss out of your face to get a full view of this room, but can never be sure you are alone here. north west + east south A walking corpse stumbles it's way over to you. 441hp 576hp 280m 280m 396mv 1065 n The Caverns of Kull The passage turns, perhaps to safety, but maybe around the corner lies the last fleeting moments of your life. + east south (Translucent) A ghostly form wavers in front of you. 441hp 576hp 280m 280m 395mv 1065 sca You see: 1 east : a trapped soul 1 south : a zombie 2 south : a rat 2 south : a rat 441hp 576hp 280m 280m 395mv 1065 k gh A ghost is in excellent condition. 441hp 576hp 280m 280m 395mv 1065 A ghost's divine power hits you. [11] Your divine power decimates a ghost! [28] A ghost has a few scratches. 430hp 576hp 280m 280m 395mv 1065 c 'cure serious' You feel better! A ghost has a few scratches. 451hp 576hp 265m 280m 395mv 1065 c 'cure serious' A ghost's divine power hits you. [12] A ghost has a few scratches. 445hp 576hp 268m 280m 402mv 1065 You feel better! A ghost has a few scratches. 468hp 576hp 253m 280m 402mv 1065 c 'cure serious' A ghost's divine power hits you. [10] A ghost has a few scratches. 458hp 576hp 253m 280m 402mv 1065 You feel better! A ghost has a few scratches. 478hp 576hp 238m 280m 402mv 1065 c 'cure serious' c 'cure serious' i You feel better! A ghost has a few scratches. 494hp 576hp 223m 280m 402mv 1065 A ghost's divine power hits you. [12] A ghost tries to disarm you, but fails. Your divine power decimates a ghost! [28] A ghost has a few scratches. 482hp 576hp 223m 280m 402mv 1065 You feel better! A ghost has a few scratches. 501hp 576hp 208m 280m 402mv 1065 A ghost's divine power hits you. [10] You have become better at enhanced damage! A ghost has a few scratches. 491hp 576hp 208m 280m 402mv 1061 You are carrying: 73 / 84 items, 423 / 572 pounds. (13) a heap of beef jerky ( 2) some Two Rivers Tabac a Wendy's FroSTy ( 2) (Glowing) (Humming) a dragonsword a brandy bottle (Glowing) (Humming) a sparking lightning sword the Red DragonOrb (Glowing) (Humming) a red dragon claw an emerald sword some Rusty Vambraces a water jug a gaudy robe a big ol' can of WHUP ASS (Glowing) a færic fire-fly A ghost has a few scratches. 491hp 576hp 208m 280m 402mv 1061 A ghost's divine power hits you. [12] A ghost has a few scratches. 479hp 576hp 208m 280m 402mv 1061 A ghost's divine power hits you. [10] Your divine power mauls a ghost. [24] Your divine power decimates a ghost! [27] A ghost has a few scratches. 469hp 576hp 208m 280m 402mv 1061 A ghost's divine power injures you. [14] Your divine power devastates a ghost! [31] A ghost has some small wounds and bruises. 455hp 576hp 208m 280m 402mv 1061 A ghost's divine power hits you. [10] A ghost tries to disarm you, but fails. Your divine power devastates a ghost! [29] A ghost has some small wounds and bruises. 445hp 576hp 208m 280m 402mv 1061 A ghost's divine power hits you. [10] A ghost has some small wounds and bruises. 441hp 576hp 211m 280m 409mv 1061 You have become better at parry! A ghost has some small wounds and bruises. 441hp 576hp 211m 280m 409mv 1057 A ghost's divine power injures you. [13] Your divine power devastates a ghost! [29] A ghost has some small wounds and bruises. 428hp 576hp 211m 280m 409mv 1057 l light A lightning bolt fashioned into a sword spits sparks here. Object 'sword lightning bolt' is type weapon, extra flags glow hum magic. Exclusion flags none Weight is 10, value is 9200, level is 31. Used as a weapon. Weapon type is sword. Damage is 9d3 (average 18). Affects hit roll by 1. Affects damage roll by 4. A ghost has some small wounds and bruises. 428hp 576hp 211m 280m 409mv 1057 A ghost's divine power hits you. [11] A ghost has some small wounds and bruises. 417hp 576hp 211m 280m 409mv 1057 Your divine power devastates a ghost! [29] A ghost has some small wounds and bruises. 417hp 576hp 211m 280m 409mv 1057 A ghost tries to disarm you, but fails. A ghost has some small wounds and bruises. 417hp 576hp 211m 280m 409mv 1057 A ghost's divine power hits you. [12] A ghost has some small wounds and bruises. 405hp 576hp 211m 280m 409mv 1057 A ghost's divine power hits you. [12] A ghost has some small wounds and bruises. 393hp 576hp 211m 280m 409mv 1057 A ghost's divine power hits you. [10] A ghost tries to disarm you, but fails. A ghost has some small wounds and bruises. 383hp 576hp 211m 280m 409mv 1057 A ghost's divine power injures you. [14] A ghost has some small wounds and bruises. 375hp 576hp 214m 280m 416mv 1057 Your divine power devastates a ghost! [29] A ghost has some small wounds and bruises. 375hp 576hp 214m 280m 416mv 1057 A ghost's divine power hits you. [10] Your divine power decimates a ghost! [25] A ghost has some small wounds and bruises. 365hp 576hp 214m 280m 416mv 1057 A ghost's divine power hits you. [12] Your divine power devastates a ghost! [30] A ghost has quite a few wounds. 353hp 576hp 214m 280m 416mv 1057 c 'cure crit' You lost your concentration. A ghost has quite a few wounds. 353hp 576hp 204m 280m 416mv 1057 A ghost's divine power injures you. [13] Your divine power decimates a ghost! [26] A ghost has quite a few wounds. 340hp 576hp 204m 280m 416mv 1057 c 'cure crit' You feel much better! A ghost has quite a few wounds. 379hp 576hp 184m 280m 416mv 1057 A ghost's divine power hits you. [10] Your divine power devastates a ghost! [29] A ghost has quite a few wounds. 369hp 576hp 184m 280m 416mv 1057 A ghost's divine power injures you. [14] A ghost has quite a few wounds. 355hp 576hp 184m 280m 416mv 1057 c 'cure crit' You feel much better! A ghost has quite a few wounds. 391hp 576hp 164m 280m 416mv 1057 A ghost's divine power injures you. [13] Your divine power decimates a ghost! [28] A ghost has quite a few wounds. 378hp 576hp 164m 280m 416mv 1057 c 'cure crit' You feel much better! A ghost has quite a few wounds. 417hp 576hp 144m 280m 416mv 1057 A ghost's divine power injures you. [14] Your divine power devastates a ghost! [29] A ghost has quite a few wounds. 411hp 576hp 147m 280m 423mv 1057 c 'cure crit' You feel much better! A ghost has quite a few wounds. 449hp 576hp 127m 280m 423mv 1057 A trapped soul melts out of the shadows from the east. A ghost has quite a few wounds. 449hp 576hp 127m 280m 423mv 1057 A ghost's divine power hits you. [10] A ghost tries to disarm you, but fails. A ghost has quite a few wounds. 439hp 576hp 127m 280m 423mv 1057 sca You see: 1 south : a zombie 2 south : a rat 2 south : a rat A ghost has quite a few wounds. 439hp 576hp 127m 280m 423mv 1057 A ghost's divine power injures you. [13] Your divine power devastates a ghost! [29] A ghost has quite a few wounds. 426hp 576hp 127m 280m 423mv 1057 c 'cure crit' You feel much better! A ghost has quite a few wounds. 469hp 576hp 107m 280m 423mv 1057 c 'cure crit' A ghost's divine power injures you. [14] A ghost has quite a few wounds. 455hp 576hp 107m 280m 423mv 1057 You lost your concentration. A ghost has quite a few wounds. 455hp 576hp 97m 280m 423mv 1057 c 'cure crit' A ghost's divine power hits you. [10] A ghost has quite a few wounds. 445hp 576hp 97m 280m 423mv 1057 You feel much better! A ghost has quite a few wounds. 485hp 576hp 77m 280m 423mv 1057 A ghost's divine power hits you. [10] A ghost tries to disarm you, but fails. A ghost has quite a few wounds. 475hp 576hp 77m 280m 423mv 1057 A ghost's divine power hits you. [10] Your divine power decimates a ghost! [28] A ghost has quite a few wounds. 465hp 576hp 77m 280m 423mv 1057 i You are carrying: 73 / 84 items, 423 / 572 pounds. (13) a heap of beef jerky ( 2) some Two Rivers Tabac a Wendy's FroSTy ( 2) (Glowing) (Humming) a dragonsword a brandy bottle (Glowing) (Humming) a sparking lightning sword the Red DragonOrb (Glowing) (Humming) a red dragon claw an emerald sword some Rusty Vambraces a water jug a gaudy robe a big ol' can of WHUP ASS (Glowing) a færic fire-fly A ghost has quite a few wounds. 465hp 576hp 77m 280m 423mv 1057 A ghost DISARMS you and sends the Sword of Arthur, Excalibur flying! You feel less protected from evil. A ghost has quite a few wounds. 465hp 576hp 77m 280m 423mv 1057 get excal wea excal You get the Sword of Arthur, Excalibur. A ghost has quite a few wounds. 465hp 576hp 77m 280m 423mv 1057 You wield the Sword of Arthur, Excalibur. A shield of goodness surrounds you. You feel quite confident with the Sword of Arthur, Excalibur. A ghost has quite a few wounds. 465hp 576hp 77m 280m 423mv 1057 A ghost's divine power hits you. [12] A ghost has quite a few wounds. 453hp 576hp 77m 280m 423mv 1057 eat ta You pop some Two Rivers Tabac. You feel like you've drunk a pot of coffee. A ghost has quite a few wounds. 453hp 576hp 77m 280m 423mv 1057 A ghost's divine power hits you. [10] You feel less protected. A ghost has quite a few wounds. 446hp 576hp 78m 280m 426mv 1057 A ghost's divine power hits you. [11] Your divine power decimates a ghost! [25] A ghost has quite a few wounds. 435hp 576hp 78m 280m 426mv 1057 aff You are affected by: Spell 1: oo hours left of 'protection evil' Spell 2: oo hours left of 'fly' Spell 3: 1 hours left of 'haste' A ghost has quite a few wounds. 435hp 576hp 78m 280m 426mv 1057 A ghost's divine power injures you. [13] A ghost has quite a few wounds. 422hp 576hp 78m 280m 426mv 1057 A ghost's divine power grazes you. [8] Your divine power decimates a ghost! [27] A ghost has quite a few wounds. 414hp 576hp 78m 280m 426mv 1057 A ghost's divine power grazes you. [8] Your divine power decimates a ghost! [28] Your divine power devastates a ghost! [29] A ghost has some big nasty wounds and scratches. 406hp 576hp 78m 280m 426mv 1057 A ghost's divine power injures you. [13] A ghost has some big nasty wounds and scratches. 393hp 576hp 78m 280m 426mv 1057 A ghost's divine power hits you. [11] Your divine power devastates a ghost! [29] Your divine power decimates a ghost! [28] A ghost has some big nasty wounds and scratches. 382hp 576hp 78m 280m 426mv 1057 A ghost's divine power hits you. [12] A ghost has some big nasty wounds and scratches. 370hp 576hp 78m 280m 426mv 1057 A ghost's divine power hits you. [12] Your divine power decimates a ghost! [25] A ghost has some big nasty wounds and scratches. 361hp 576hp 79m 280m 429mv 1057 Your divine power devastates a ghost! [30] Your divine power decimates a ghost! [28] Your divine power devastates a ghost! [30] A ghost has some big nasty wounds and scratches. 361hp 576hp 79m 280m 429mv 1057 Your divine power decimates a ghost! [27] A ghost looks pretty hurt. 361hp 576hp 79m 280m 429mv 1057 A ghost's divine power hits you. [10] A ghost looks pretty hurt. 351hp 576hp 79m 280m 429mv 1057 A ghost's divine power grazes you. [8] Your divine power decimates a ghost! [28] A ghost looks pretty hurt. 343hp 576hp 79m 280m 429mv 1057 Your divine power devastates a ghost! [31] A ghost looks pretty hurt. 343hp 576hp 79m 280m 429mv 1057 A ghost's divine power hits you. [12] A ghost looks pretty hurt. 331hp 576hp 79m 280m 429mv 1057 A ghost's divine power hits you. [12] Your divine power decimates a ghost! [28] A ghost looks pretty hurt. 319hp 576hp 79m 280m 429mv 1057 A ghost's divine power hits you. [12] A ghost tries to disarm you, but fails. A ghost looks pretty hurt. 307hp 576hp 79m 280m 429mv 1057 Your divine power decimates a ghost! [28] A ghost looks pretty hurt. 307hp 576hp 79m 280m 429mv 1057 A ghost's divine power hits you. [12] Your divine power decimates a ghost! [27] A ghost forays further into the gloom to the east. A ghost has fled! You feel yourself slow down. 301hp 576hp 81m 280m 443mv 1057 c 'cure crit' You lost your concentration. 301hp 576hp 71m 280m 443mv 1057 sca You see: 1 east : a ghost 1 south : a zombie 1 south : a zombie 2 south : a zombie 2 south : a rat 2 south : a rat 301hp 576hp 71m 280m 443mv 1057 e The Caverns of Kull From here, you hear scratching from the north and the walls move slightly, like something huge behind then spends time in uneasy rest. Passages venture west and north. north west + (Translucent) A ghostly form wavers in front of you. 301hp 576hp 71m 280m 442mv 1057 k gh A ghost is in awful condition. 301hp 576hp 71m 280m 442mv 1057 A ghost's divine power injures you. [13] A ghost tries to disarm you, but fails. Your divine power decimates a ghost! [28] A ghost is in awful condition. 288hp 576hp 71m 280m 442mv 1057 c 'cure crit' You feel much better! A ghost is in awful condition. 324hp 576hp 51m 280m 442mv 1057 sca Your divine power decimates a ghost! [28] Your divine power decimates a ghost! [27] A ghost is in awful condition. 324hp 576hp 51m 280m 442mv 1057 You see: 1 west : a trapped soul 1 north : a rat 2 north : a zombie 2 north : a ghost 2 north : a rat A ghost is in awful condition. 324hp 576hp 51m 280m 442mv 1057 A ghost's divine power injures you. [13] Your divine power decimates a ghost! [25] A ghost is in awful condition. 311hp 576hp 51m 280m 442mv 1057 A ghost's divine power hits you. [11] A ghost is in awful condition. 300hp 576hp 51m 280m 442mv 1057 A ghost's divine power hits you. [10] A ghost is in awful condition. 290hp 576hp 51m 280m 442mv 1057 A ghost's divine power hits you. [12] A ghost is in awful condition. 278hp 576hp 51m 280m 442mv 1057 c 'cure crit' You lost your concentration. A ghost is in awful condition. 278hp 576hp 41m 280m 442mv 1057 A ghost's divine power injures you. [14] Your divine power devastates a ghost! [31] A ghost is in awful condition. 264hp 576hp 41m 280m 442mv 1057 c 'cure crit' You feel much better! A ghost is in awful condition. 298hp 576hp 21m 280m 442mv 1057 A ghost is in awful condition. 304hp 576hp 24m 280m 449mv 1057 c 'cure crit' You feel much better! A ghost is in awful condition. 344hp 576hp 4m 280m 449mv 1057 A ghost's divine power hits you. [11] A ghost tries to disarm you, but fails. A ghost is in awful condition. 333hp 576hp 4m 280m 449mv 1057 A ghost's divine power injures you. [13] A ghost is in awful condition. 320hp 576hp 4m 280m 449mv 1057 i You are carrying: 72 / 84 items, 422 / 572 pounds. (13) a heap of beef jerky some Two Rivers Tabac a Wendy's FroSTy ( 2) (Glowing) (Humming) a dragonsword a brandy bottle (Glowing) (Humming) a sparking lightning sword the Red DragonOrb (Glowing) (Humming) a red dragon claw an emerald sword some Rusty Vambraces a water jug a gaudy robe a big ol' can of WHUP ASS (Glowing) a færic fire-fly A ghost is in awful condition. 320hp 576hp 4m 280m 449mv 1057 A ghost's divine power injures you. [13] A ghost is in awful condition. 307hp 576hp 4m 280m 449mv 1057 Your divine power devastates a ghost! [29] A ghost is DEAD!! You receive 175 experience points. You hear a ghost's death cry. You get 296 copper coins from corpse of a ghost. 307hp 576hp 4m 280m 449mv 882 sca You see: 1 west : a trapped soul 1 north : a rat 2 north : a zombie 2 north : a ghost 2 north : a rat 307hp 576hp 4m 280m 449mv 882 sle You go to sleep. 307hp 576hp 4m 280m 449mv 882 348hp 576hp 27m 280m 480mv 882 391hp 576hp 50m 280m 480mv 882 432hp 576hp 73m 280m 480mv 882 473hp 576hp 96m 280m 480mv 882 524hp 576hp 119m 280m 480mv 882 The fine edge on the Sword of Arthur, Excalibur wears off. 565hp 576hp 142m 280m 480mv 882 eq You are using: (Invis) (Humming) a ball of flame the Captain's Helmet a sun blazoned ankh (Glowing) a small necklace a black bodysuit cold steel chainmail some flowing robes an elemental bracelet an elemental bracelet cold steel shield hard leather gloves (Glowing) (Humming) a Ghostly Ring (Glowing) (Humming) a Ghostly Ring the thain girth some rotten leggings a pair of winged boots an academy diploma (Glowing) the Sword of Arthur, Excalibur 565hp 576hp 142m 280m 480mv 882 576hp 576hp 165m 280m 480mv 882 wak You wake, stand up and look around. The Caverns of Kull From here, you hear scratching from the north and the walls move slightly, like something huge behind then spends time in uneasy rest. Passages venture west and north. north west + Someone's trapped soul looks for an exit to the afterlife. 576hp 576hp 165m 280m 480mv 882 sca You see: 1 west : a zombie 1 west : a rat 1 north : a ghost 1 north : a rat 2 north : a zombie 576hp 576hp 165m 280m 480mv 882 sle You go to sleep. 576hp 576hp 165m 280m 480mv 882 wak You wake, stand up and look around. The Caverns of Kull From here, you hear scratching from the north and the walls move slightly, like something huge behind then spends time in uneasy rest. Passages venture west and north. north west + Someone's trapped soul looks for an exit to the afterlife. 576hp 576hp 165m 280m 480mv 882 n The Caverns of Kull You find your feet sticking to the floor, sludging along in 6 inches of dung. The place appears to be overrun by vermin. North leads towards a skittering sound...south to a curving section of the caverns. north + south (Translucent) A ghostly form wavers in front of you. You step on a rat's tail, and it squeaks away to a corner. 576hp 576hp 165m 280m 479mv 882 k gh Your divine power decimates a ghost! [28] A ghost's divine power injures you. [13] A ghost has a few scratches. 563hp 576hp 165m 280m 479mv 882 sca Your divine power decimates a ghost! [26] A ghost's divine power hits you. [12] A ghost has a few scratches. 557hp 576hp 168m 280m 480mv 882 You see: 1 north : a zombie 2 north : a wight 2 north : a ghost 2 north : an undead troglodyte 2 north : an undead troglodyte 1 south : a trapped soul A ghost has a few scratches. 557hp 576hp 168m 280m 480mv 882 A ghost DISARMS you and sends the Sword of Arthur, Excalibur flying! You feel less protected from evil. A ghost has a few scratches. 557hp 576hp 168m 280m 480mv 882 get excal wea excal You get the Sword of Arthur, Excalibur. A ghost has a few scratches. 557hp 576hp 168m 280m 480mv 882 You wield the Sword of Arthur, Excalibur. A shield of goodness surrounds you. You feel quite confident with the Sword of Arthur, Excalibur. A ghost has a few scratches. 557hp 576hp 168m 280m 480mv 882 Your divine power devastates a ghost! [30] A ghost's divine power hits you. [11] A ghost has a few scratches. 546hp 576hp 168m 280m 480mv 882 A ghost's divine power hits you. [12] A ghost has a few scratches. 534hp 576hp 168m 280m 480mv 882 Your divine power devastates a ghost! [29] A ghost has some small wounds and bruises. 534hp 576hp 168m 280m 480mv 882 A ghost's divine power hits you. [10] A ghost has some small wounds and bruises. 524hp 576hp 168m 280m 480mv 882 A ghost's divine power injures you. [14] A ghost has some small wounds and bruises. 510hp 576hp 168m 280m 480mv 882 Your divine power decimates a ghost! [27] A ghost has some small wounds and bruises. 510hp 576hp 168m 280m 480mv 882 Your divine power decimates a ghost! [27] A ghost has some small wounds and bruises. 510hp 576hp 168m 280m 480mv 882 A ghost's divine power hits you. [9] A ghost has some small wounds and bruises. 501hp 576hp 168m 280m 480mv 882 A ghost's divine power injures you. [13] A ghost has some small wounds and bruises. 496hp 576hp 171m 280m 480mv 882 A ghost's divine power injures you. [14] A ghost has some small wounds and bruises. 482hp 576hp 171m 280m 480mv 882 Your divine power decimates a ghost! [27] A ghost's divine power hits you. [12] A ghost tries to disarm you, but fails. A ghost has some small wounds and bruises. 470hp 576hp 171m 280m 480mv 882 A ghost's divine power hits you. [11] A ghost tries to disarm you, but fails. A ghost has some small wounds and bruises. 459hp 576hp 171m 280m 480mv 882 c 'cure crit' A ghost's divine power grazes you. [8] A ghost has some small wounds and bruises. 451hp 576hp 171m 280m 480mv 882 You feel much better! A ghost has some small wounds and bruises. 485hp 576hp 151m 280m 480mv 882 i A ghost's divine power hits you. [10] A ghost has some small wounds and bruises. 475hp 576hp 151m 280m 480mv 882 You are carrying: 72 / 84 items, 422 / 572 pounds. (13) a heap of beef jerky some Two Rivers Tabac a Wendy's FroSTy ( 2) (Glowing) (Humming) a dragonsword a brandy bottle (Glowing) (Humming) a sparking lightning sword the Red DragonOrb (Glowing) (Humming) a red dragon claw an emerald sword some Rusty Vambraces a water jug a gaudy robe a big ol' can of WHUP ASS (Glowing) a færic fire-fly A ghost has some small wounds and bruises. 475hp 576hp 151m 280m 480mv 882 l in can A big ol' can of WHUP ASS contains: (Humming) an ancient long sword a leather cap adorned with a feather ( 3) a vial of clear sight ( 2) (Glowing) the Ring of Indur Dawndeath (Glowing) The Ring of Khamul ( 2) (Glowing) The Ring of Ren the UnCleAn ( 2) (Glowing) (Humming) the Ring of Ankhorahil (Glowing) (Humming) Glamdring (Glowing) (Humming) the Lifeblood of the Ancients a golden chalice ( 2) a Golden necklace A ghost has some small wounds and bruises. 475hp 576hp 151m 280m 480mv 882 A ghost's divine power hits you. [12] A ghost has some small wounds and bruises. 463hp 576hp 151m 280m 480mv 882 A ghost's divine power hits you. [10] A ghost has some small wounds and bruises. 453hp 576hp 151m 280m 480mv 882 Your divine power decimates a ghost! [25] A ghost's divine power hits you. [12] A ghost tries to disarm you, but fails. A ghost has some small wounds and bruises. 441hp 576hp 151m 280m 480mv 882 A ghost's divine power hits you. [10] --> Devine leaves Mirkwood to have a go at real life. A ghost has some small wounds and bruises. 439hp 576hp 154m 280m 480mv 882 A rat forays further into the gloom to the north. A ghost has some small wounds and bruises. 439hp 576hp 154m 280m 480mv 882 Your divine power devastates a ghost! [29] A ghost's divine power hits you. [12] A ghost has some small wounds and bruises. 427hp 576hp 154m 280m 480mv 882 A ghost's divine power injures you. [13] A ghost DISARMS you and sends the Sword of Arthur, Excalibur flying! You feel less protected from evil. A ghost has some small wounds and bruises. 414hp 576hp 154m 280m 480mv 882 A ghost is unaffected by your punch! [0] A ghost is unaffected by your punch! [0] A ghost's divine power wounds you. [17] A ghost has some small wounds and bruises. 397hp 576hp 154m 280m 480mv 882 get excal wea excal You get the Sword of Arthur, Excalibur. A ghost has some small wounds and bruises. 397hp 576hp 154m 280m 480mv 882 You wield the Sword of Arthur, Excalibur. A shield of goodness surrounds you. You feel quite confident with the Sword of Arthur, Excalibur. A ghost has some small wounds and bruises. 397hp 576hp 154m 280m 480mv 882 Your divine power devastates a ghost! [29] A ghost has quite a few wounds. 397hp 576hp 154m 280m 480mv 882 get fea can I see nothing like that in the can. A ghost has quite a few wounds. 397hp 576hp 154m 280m 480mv 882 A ghost's divine power hits you. [12] A ghost has quite a few wounds. 385hp 576hp 154m 280m 480mv 882 get hat can I see nothing like that in the can. A ghost has quite a few wounds. 385hp 576hp 154m 280m 480mv 882 A ghost's divine power hits you. [12] A ghost has quite a few wounds. 373hp 576hp 154m 280m 480mv 882 get cap can You get a leather cap adorned with a feather from a big ol' can of WHUP ASS. A ghost has quite a few wounds. 373hp 576hp 154m 280m 480mv 882 Your divine power mauls a ghost. [22] A ghost's divine power hits you. [10] A ghost has quite a few wounds. 363hp 576hp 154m 280m 480mv 882 l cap This sturdy leather cap is decorated with the feather of a bluejay. It marks the wearer as a shirriff of the Shire. Object 'sheriff cap leather' is type armor, extra flags bless. Exclusion flags none Weight is 2, value is 0, level is 6. Worn on head. Armor class is 2 pierce, 4 bash, 3 slash, and 2 vs. magic. Affects wisdom by 1. Affects intelligence by 1. A ghost has quite a few wounds. 363hp 576hp 154m 280m 480mv 882 Your divine power devastates a ghost! [30] A ghost tries to disarm you, but fails. A ghost has quite a few wounds. 363hp 576hp 154m 280m 480mv 882 A ghost's divine power injures you. [14] A ghost has quite a few wounds. 356hp 576hp 157m 280m 480mv 882 A ghost's divine power hits you. [12] A ghost has quite a few wounds. 344hp 576hp 157m 280m 480mv 882 A rat melts out of the shadows from the north. A ghost has quite a few wounds. 344hp 576hp 157m 280m 480mv 882 Your divine power decimates a ghost! [28] A ghost's divine power hits you. [10] A ghost has quite a few wounds. 334hp 576hp 157m 280m 480mv 882 put cap can You put a leather cap adorned with a feather in a big ol' can of WHUP ASS. A ghost has quite a few wounds. 334hp 576hp 157m 280m 480mv 882 A ghost's divine power hits you. [12] A ghost has quite a few wounds. 322hp 576hp 157m 280m 480mv 882 A ghost's divine power injures you. [15] A ghost has quite a few wounds. 307hp 576hp 157m 280m 480mv 882 A ghost's divine power injures you. [14] A ghost has quite a few wounds. 293hp 576hp 157m 280m 480mv 882 Your divine power decimates a ghost! [26] A ghost's divine power injures you. [14] A ghost has quite a few wounds. 279hp 576hp 157m 280m 480mv 882 A ghost's divine power injures you. [14] A ghost has quite a few wounds. 265hp 576hp 157m 280m 480mv 882 A ghost's divine power hits you. [12] A ghost has quite a few wounds. 259hp 576hp 160m 280m 480mv 882 c 'cure crit' You feel much better! A ghost has quite a few wounds. 295hp 576hp 140m 280m 480mv 882 c 'cure crit' A ghost's divine power hits you. [10] A ghost has quite a few wounds. 285hp 576hp 140m 280m 480mv 882 You lost your concentration. A ghost has quite a few wounds. 285hp 576hp 130m 280m 480mv 882 c 'cure crit' A ghost tries to disarm you, but fails. A ghost has quite a few wounds. 285hp 576hp 130m 280m 480mv 882 You lost your concentration. A ghost has quite a few wounds. 285hp 576hp 120m 280m 480mv 882 c 'cure crit' You lost your concentration. A ghost has quite a few wounds. 285hp 576hp 110m 280m 480mv 882 c 'cure crit' Your divine power devastates a ghost! [29] A ghost has quite a few wounds. 285hp 576hp 110m 280m 480mv 882 You lost your concentration. A ghost has quite a few wounds. 285hp 576hp 100m 280m 480mv 882 A ghost's divine power injures you. [14] A ghost has quite a few wounds. 271hp 576hp 100m 280m 480mv 882 c 'cure crit' You feel much better! A ghost has quite a few wounds. 309hp 576hp 80m 280m 480mv 882 c 'cure crit' You feel much better! A ghost has quite a few wounds. 352hp 576hp 60m 280m 480mv 882 c 'cure crit' A ghost's divine power hits you. [10] A ghost has quite a few wounds. 342hp 576hp 60m 280m 480mv 882 You lost your concentration. A ghost has quite a few wounds. 342hp 576hp 50m 280m 480mv 882 c 'cure crit' A ghost's divine power hits you. [11] A ghost tries to disarm you, but fails. A ghost has quite a few wounds. 331hp 576hp 50m 280m 480mv 882 You lost your concentration. A ghost has quite a few wounds. 331hp 576hp 40m 280m 480mv 882 c 'cure crit' Your divine power decimates a ghost! [27] A ghost's divine power hits you. [10] A ghost has quite a few wounds. 327hp 576hp 43m 280m 480mv 882 You feel much better! A ghost has quite a few wounds. 361hp 576hp 23m 280m 480mv 882 c 'cure crit' You lost your concentration. A ghost has quite a few wounds. 361hp 576hp 13m 280m 480mv 882 eat ta A ghost's divine power hits you. [12] A ghost has quite a few wounds. 349hp 576hp 13m 280m 480mv 882 You pop some Two Rivers Tabac. You feel like you've drunk a pot of coffee. A ghost has quite a few wounds. 349hp 576hp 13m 280m 480mv 882 A ghost's divine power hits you. [12] A ghost has quite a few wounds. 337hp 576hp 13m 280m 480mv 882 Your divine power devastates a ghost! [31] A ghost has quite a few wounds. 337hp 576hp 13m 280m 480mv 882 A ghost's divine power injures you. [13] A ghost has quite a few wounds. 324hp 576hp 13m 280m 480mv 882 Your divine power decimates a ghost! [25] A ghost's divine power injures you. [14] A ghost has quite a few wounds. 310hp 576hp 13m 280m 480mv 882 Your divine power devastates a ghost! [29] A ghost's divine power hits you. [10] A ghost has quite a few wounds. 300hp 576hp 13m 280m 480mv 882 Your divine power decimates a ghost! [27] Your divine power devastates a ghost! [29] A ghost's divine power hits you. [11] A ghost has some big nasty wounds and scratches. 289hp 576hp 13m 280m 480mv 882 A ghost's divine power hits you. [10] A ghost has some big nasty wounds and scratches. 279hp 576hp 13m 280m 480mv 882 Your divine power decimates a ghost! [25] A ghost has some big nasty wounds and scratches. 282hp 576hp 14m 280m 480mv 882 sca You see: 1 north : a zombie 2 north : a ghost 2 north : a rat 2 north : a wight 2 north : an undead troglodyte 2 north : an undead troglodyte 1 south : a trapped soul A ghost has some big nasty wounds and scratches. 282hp 576hp 14m 280m 480mv 882 Your divine power decimates a ghost! [26] Your divine power decimates a ghost! [26] A ghost has some big nasty wounds and scratches. 282hp 576hp 14m 280m 480mv 882 Your divine power devastates a ghost! [30] Your divine power decimates a ghost! [28] A ghost's divine power hits you. [10] A ghost has some big nasty wounds and scratches. 272hp 576hp 14m 280m 480mv 882 A ghost's divine power hits you. [11] A ghost has some big nasty wounds and scratches. 261hp 576hp 14m 280m 480mv 882 A ghost's divine power hits you. [12] A ghost has some big nasty wounds and scratches. 249hp 576hp 14m 280m 480mv 882 Your divine power devastates a ghost! [29] A ghost looks pretty hurt. 249hp 576hp 14m 280m 480mv 882 Your divine power devastates a ghost! [29] A ghost looks pretty hurt. 249hp 576hp 14m 280m 480mv 882 Your divine power decimates a ghost! [28] Your divine power decimates a ghost! [27] A ghost forays further into the gloom to the south. A ghost has fled! 249hp 576hp 14m 280m 480mv 882 s The Caverns of Kull From here, you hear scratching from the north and the walls move slightly, like something huge behind then spends time in uneasy rest. Passages venture west and north. north west + (Translucent) A ghostly form wavers in front of you. Someone's trapped soul looks for an exit to the afterlife. 249hp 576hp 14m 280m 479mv 882 k gh A ghost looks pretty hurt. 249hp 576hp 14m 280m 479mv 882 Your divine power mauls a ghost. [22] A ghost looks pretty hurt. 249hp 576hp 14m 280m 479mv 882 sca You see: 1 west : a zombie 1 west : a rat 1 north : a rat 2 north : a zombie Your divine power devastates a ghost! [30] A ghost's divine power hits you. [12] A ghost is in awful condition. 240hp 576hp 15m 280m 480mv 882 A ghost's divine power hits you. [10] A ghost is in awful condition. 230hp 576hp 15m 280m 480mv 882 Your divine power mauls a ghost. [24] A ghost's divine power hits you. [12] A ghost is in awful condition. 218hp 576hp 15m 280m 480mv 882 Your divine power decimates a ghost! [25] Your divine power devastates a ghost! [29] A ghost tries to disarm you, but fails. A ghost is in awful condition. 218hp 576hp 15m 280m 480mv 882 A ghost's divine power hits you. [12] A ghost is in awful condition. 206hp 576hp 15m 280m 480mv 882 A ghost's divine power hits you. [11] A ghost is in awful condition. 195hp 576hp 15m 280m 480mv 882 Your divine power decimates a ghost! [27] Your divine power devastates a ghost! [30] A ghost forays further into the gloom to the north. A ghost has fled! 195hp 576hp 15m 280m 480mv 882 n The Caverns of Kull You find your feet sticking to the floor, sludging along in 6 inches of dung. The place appears to be overrun by vermin. North leads towards a skittering sound...south to a curving section of the caverns. north + south (Translucent) A ghostly form wavers in front of you. You step on a rat's tail, and it squeaks away to a corner. 195hp 576hp 15m 280m 479mv 882 k gh A ghost is in awful condition. 195hp 576hp 15m 280m 479mv 882 A ghost's divine power hits you. [12] A ghost is in awful condition. 183hp 576hp 15m 280m 479mv 882 A ghost's divine power hits you. [11] A ghost is in awful condition. 172hp 576hp 15m 280m 479mv 882 Your divine power decimates a ghost! [27] A ghost is DEAD!! You receive 203 experience points. You hear a ghost's death cry. You get 266 copper coins from corpse of a ghost. 172hp 576hp 15m 280m 479mv 679 sle You go to sleep. 172hp 576hp 15m 280m 479mv 679 The thought of food figures predominately in your thoughts right now. Water, water everywhere... You feel yourself slow down. 192hp 576hp 26m 280m 480mv 679 eq You are using: (Invis) (Humming) a ball of flame the Captain's Helmet a sun blazoned ankh (Glowing) a small necklace a black bodysuit cold steel chainmail some flowing robes an elemental bracelet an elemental bracelet cold steel shield hard leather gloves (Glowing) (Humming) a Ghostly Ring (Glowing) (Humming) a Ghostly Ring the thain girth some rotten leggings a pair of winged boots an academy diploma (Glowing) the Sword of Arthur, Excalibur 192hp 576hp 26m 280m 480mv 679 wak You wake, stand up and look around. The Caverns of Kull You find your feet sticking to the floor, sludging along in 6 inches of dung. The place appears to be overrun by vermin. North leads towards a skittering sound...south to a curving section of the caverns. north + south The corpse of a ghost is lying here. You step on a rat's tail, and it squeaks away to a corner. 192hp 576hp 26m 280m 480mv 679 eat bee Water, water everywhere... You eat a heap of beef jerky. Ahhh, that was a nice snack.. any more? 192hp 576hp 26m 280m 480mv 679 eat bee An oasis rises in front of you.. then inexplicably vanishes. You eat a heap of beef jerky. You're pretty full at this point. 192hp 576hp 26m 280m 480mv 679 eat bee You are parched. You eat a heap of beef jerky. You are stuffed. 192hp 576hp 26m 280m 480mv 679 dri jug dri jug You drink water from a water jug. You are stuffed. That was refreshing, care for another? 192hp 576hp 26m 280m 480mv 679 You drink water from a water jug. You are stuffed. Your thirst has been satiated. 192hp 576hp 26m 280m 480mv 679 dri jug You drink water from a water jug. You are stuffed. You better start looking for a bathroom. 192hp 576hp 26m 280m 480mv 679 i You are carrying: 68 / 84 items, 415 / 572 pounds. (10) a heap of beef jerky a Wendy's FroSTy ( 2) (Glowing) (Humming) a dragonsword a brandy bottle (Glowing) (Humming) a sparking lightning sword the Red DragonOrb (Glowing) (Humming) a red dragon claw an emerald sword some Rusty Vambraces a water jug a gaudy robe a big ol' can of WHUP ASS (Glowing) a færic fire-fly 192hp 576hp 26m 280m 480mv 679 wea fire You stop using a ball of flame. You light a færic fire-fly and hold it. 192hp 591hp 26m 280m 480mv 679 sle You go to sleep. 192hp 591hp 26m 280m 480mv 679 i You are carrying: 68 / 84 items, 415 / 572 pounds. (10) a heap of beef jerky a Wendy's FroSTy ( 2) (Glowing) (Humming) a dragonsword a brandy bottle (Glowing) (Humming) a sparking lightning sword (Invis) (Humming) a ball of flame the Red DragonOrb (Glowing) (Humming) a red dragon claw an emerald sword some Rusty Vambraces a water jug a gaudy robe a big ol' can of WHUP ASS 192hp 591hp 26m 280m 480mv 679 eq You are using: (Glowing) a færic fire-fly the Captain's Helmet a sun blazoned ankh (Glowing) a small necklace a black bodysuit cold steel chainmail some flowing robes an elemental bracelet an elemental bracelet cold steel shield hard leather gloves (Glowing) (Humming) a Ghostly Ring (Glowing) (Humming) a Ghostly Ring the thain girth some rotten leggings a pair of winged boots an academy diploma (Glowing) the Sword of Arthur, Excalibur 192hp 591hp 26m 280m 480mv 679 234hp 591hp 49m 280m 527mv 679 eq You are using: (Glowing) a færic fire-fly the Captain's Helmet a sun blazoned ankh (Glowing) a small necklace a black bodysuit cold steel chainmail some flowing robes an elemental bracelet an elemental bracelet cold steel shield hard leather gloves (Glowing) (Humming) a Ghostly Ring (Glowing) (Humming) a Ghostly Ring the thain girth some rotten leggings a pair of winged boots an academy diploma (Glowing) the Sword of Arthur, Excalibur 234hp 591hp 49m 280m 527mv 679 i You are carrying: 68 / 84 items, 415 / 572 pounds. (10) a heap of beef jerky a Wendy's FroSTy ( 2) (Glowing) (Humming) a dragonsword a brandy bottle (Glowing) (Humming) a sparking lightning sword (Invis) (Humming) a ball of flame the Red DragonOrb (Glowing) (Humming) a red dragon claw an emerald sword some Rusty Vambraces a water jug a gaudy robe a big ol' can of WHUP ASS 234hp 591hp 49m 280m 527mv 679 wak You wake, stand up and look around. The Caverns of Kull You find your feet sticking to the floor, sludging along in 6 inches of dung. The place appears to be overrun by vermin. North leads towards a skittering sound...south to a curving section of the caverns. north + south The corpse of a ghost is lying here. (Translucent) A ghostly form wavers in front of you. You step on a rat's tail, and it squeaks away to a corner. 234hp 591hp 49m 280m 527mv 679 put vamb can You put some Rusty Vambraces in a big ol' can of WHUP ASS. 234hp 591hp 49m 280m 527mv 679 wor You have 202,603 coppers You have 0 valor points You have 42,821 total experience points (679 exp to next level). You have 4 trains. You have 2 practices. You have 435 big kills. You haven't felt that awful cold grip of death yet! 234hp 591hp 49m 280m 527mv 679 s The Caverns of Kull From here, you hear scratching from the north and the walls move slightly, like something huge behind then spends time in uneasy rest. Passages venture west and north. north west + Someone's trapped soul looks for an exit to the afterlife. 234hp 591hp 49m 280m 526mv 679 sca You see: 1 west : a zombie 1 west : a rat 1 north : a ghost 1 north : a rat 2 north : the Rat Warrior 2 north : a zombie 234hp 591hp 49m 280m 526mv 679 sle You go to sleep. 234hp 591hp 49m 280m 526mv 679 276hp 591hp 72m 280m 573mv 679 wak You wake, stand up and look around. The Caverns of Kull From here, you hear scratching from the north and the walls move slightly, like something huge behind then spends time in uneasy rest. Passages venture west and north. north west + Someone's trapped soul looks for an exit to the afterlife. 276hp 591hp 72m 280m 573mv 679 sca You see: 1 west : a zombie 1 west : a rat 1 north : a ghost 1 north : a rat 2 north : the Rat Warrior 2 north : a zombie 276hp 591hp 72m 280m 573mv 679 w The Caverns of Kull The passage turns, perhaps to safety, but maybe around the corner lies the last fleeting moments of your life. + east south A walking corpse stumbles it's way over to you. You step on a rat's tail, and it squeaks away to a corner. 276hp 591hp 72m 280m 572mv 679 sca You see: 1 east : a trapped soul 1 south : a ghost 2 south : a ghost 276hp 591hp 72m 280m 572mv 679 s The Caverns of Kull You have to sweep moss out of your face to get a full view of this room, but can never be sure you are alone here. north west + east south (Translucent) A ghostly form wavers in front of you. 276hp 591hp 72m 280m 571mv 679 sca You see: 1 west : a skeletal warrior 1 west : a zombie 1 west : the Rat Warrior 1 north : a zombie 1 north : a rat 1 east : a rat 1 east : a ghost 1 east : a zombie 1 east : a rat 1 east : a zombie 2 east : a rat 2 east : a ghost 1 south : a ghost 276hp 591hp 72m 280m 571mv 679 e The Caverns of Kull You can barely move in this room, having to climb over, duck under and in some cases break through ancient rock formations to move on. Exits lead west, east, and south...all past sharp rock walls. west + east south You step on a rat's tail, and it squeaks away to a corner. (Translucent) A ghostly form wavers in front of you. A walking corpse stumbles it's way over to you. You step on a rat's tail, and it squeaks away to a corner. A walking corpse stumbles it's way over to you. 276hp 591hp 72m 280m 570mv 679 sca You see: 1 west : a ghost 2 west : a skeletal warrior 2 west : a zombie 2 west : the Rat Warrior 1 east : a rat 1 east : a ghost 276hp 591hp 72m 280m 570mv 679 e The Caverns of Kull Feeling brave, you enter this room with a flourish, only to find basically the same type of room you've found all the way through this place. north west + south You step on a rat's tail, and it squeaks away to a corner. (Translucent) A ghostly form wavers in front of you. 276hp 591hp 72m 280m 569mv 679 sca You see: 1 west : a rat 1 west : a ghost 1 west : a zombie 1 west : a rat 1 west : a zombie 2 west : a ghost 1 north : a rat 1 south : a skeletal warrior 276hp 591hp 72m 280m 569mv 679 n The Caverns of Kull Clattering and the rattling of bones can be heard from the east of here, it could just be more rats, but who knows? + east south You step on a rat's tail, and it squeaks away to a corner. 276hp 591hp 72m 280m 568mv 679 sca You see: 1 east : a rat 1 east : a skeletal warrior 1 south : a rat 1 south : a ghost 2 south : a skeletal warrior 276hp 591hp 72m 280m 568mv 679 s The Caverns of Kull Feeling brave, you enter this room with a flourish, only to find basically the same type of room you've found all the way through this place. north west + south You step on a rat's tail, and it squeaks away to a corner. (Translucent) A ghostly form wavers in front of you. 276hp 591hp 72m 280m 567mv 679 sca You see: 1 west : a rat 1 west : a ghost 1 west : a zombie 1 west : a rat 1 west : a zombie 2 west : a ghost 1 north : a rat 1 south : a skeletal warrior 276hp 591hp 72m 280m 567mv 679 w The Caverns of Kull You can barely move in this room, having to climb over, duck under and in some cases break through ancient rock formations to move on. Exits lead west, east, and south...all past sharp rock walls. west + east south You step on a rat's tail, and it squeaks away to a corner. (Translucent) A ghostly form wavers in front of you. A walking corpse stumbles it's way over to you. You step on a rat's tail, and it squeaks away to a corner. A walking corpse stumbles it's way over to you. 276hp 591hp 72m 280m 566mv 679 sca You see: 1 west : a ghost 2 west : a slavering skeletal hound 2 west : a skeletal warrior 2 west : a zombie 2 west : the Rat Warrior 1 east : a rat 1 east : a ghost 276hp 591hp 72m 280m 566mv 679 s The Caverns of Kull Aaagh! MORE of the same caverns you've been in for the past while. To the North, you see a room crowded with stalagmites and stalactites. Far to the west you see scattered light...could be the exit. north west + 288hp 591hp 77m 280m 594mv 679 sca You see: 1 west : a skeletal warrior 1 west : a ghost 2 west : a slavering skeletal hound 2 west : a rat 2 west : a skeletal warrior 1 north : a rat 1 north : a ghost 1 north : a zombie 1 north : a zombie 288hp 591hp 77m 280m 594mv 679 wor You have 202,603 coppers You have 0 valor points You have 42,821 total experience points (679 exp to next level). You have 4 trains. You have 2 practices. You have 435 big kills. You haven't felt that awful cold grip of death yet! 288hp 591hp 77m 280m 594mv 679 n The Caverns of Kull You can barely move in this room, having to climb over, duck under and in some cases break through ancient rock formations to move on. Exits lead west, east, and south...all past sharp rock walls. west + east south (Translucent) A ghostly form wavers in front of you. A walking corpse stumbles it's way over to you. A walking corpse stumbles it's way over to you. 288hp 591hp 77m 280m 593mv 679 sca You see: 1 west : a rat 1 west : a zombie 1 west : a ghost 2 west : a rat 2 west : a slavering skeletal hound 2 west : a skeletal warrior 2 west : the Rat Warrior 1 east : a rat 1 east : a rat 1 east : a ghost 288hp 591hp 77m 280m 593mv 679 w The Caverns of Kull You have to sweep moss out of your face to get a full view of this room, but can never be sure you are alone here. north west + east south You step on a rat's tail, and it squeaks away to a corner. A walking corpse stumbles it's way over to you. (Translucent) A ghostly form wavers in front of you. 288hp 591hp 77m 280m 592mv 679 sca You see: 1 west : a rat 1 west : a slavering skeletal hound 1 west : a skeletal warrior 1 west : the Rat Warrior 1 north : a trapped soul 1 north : a zombie 1 north : a rat 1 east : a ghost 1 east : a zombie 1 east : a zombie 2 east : a rat 2 east : a rat 2 east : a ghost 1 south : a slavering skeletal hound 1 south : a skeletal warrior 1 south : a ghost 288hp 591hp 77m 280m 592mv 679 n A slavering skeletal hound melts out of the shadows from the south, batting moss aside. 288hp 591hp 77m 280m 592mv 679 The Caverns of Kull The passage turns, perhaps to safety, but maybe around the corner lies the last fleeting moments of your life. + east south Someone's trapped soul looks for an exit to the afterlife. A walking corpse stumbles it's way over to you. You step on a rat's tail, and it squeaks away to a corner. 288hp 591hp 77m 280m 591mv 679 sca You see: 1 south : a slavering skeletal hound 1 south : a rat 1 south : a zombie 1 south : a ghost 2 south : a skeletal warrior 2 south : a ghost 288hp 591hp 77m 280m 591mv 679 e The Caverns of Kull From here, you hear scratching from the north and the walls move slightly, like something huge behind then spends time in uneasy rest. Passages venture west and north. north west + 288hp 591hp 77m 280m 590mv 679 wor You have 202,603 coppers You have 0 valor points You have 42,821 total experience points (679 exp to next level). You have 4 trains. You have 2 practices. You have 435 big kills. You haven't felt that awful cold grip of death yet! 288hp 591hp 77m 280m 590mv 679 sca You see: 1 west : a trapped soul 1 west : a zombie 1 west : a rat 1 north : a ghost 1 north : a rat 2 north : the Rat Warrior 2 north : a zombie 288hp 591hp 77m 280m 590mv 679 sle You go to sleep. 288hp 591hp 77m 280m 590mv 679 330hp 591hp 100m 280m 637mv 679 gr Mandorallen's group: [ 29 Kni] Mandorallen 330/ 591 hp 100/ 280 mana 637/ 730 mv 679 tnl 330hp 591hp 100m 280m 637mv 679 i You are carrying: 68 / 84 items, 415 / 572 pounds. (10) a heap of beef jerky a Wendy's FroSTy ( 2) (Glowing) (Humming) a dragonsword a brandy bottle (Glowing) (Humming) a sparking lightning sword (Invis) (Humming) a ball of flame the Red DragonOrb (Glowing) (Humming) a red dragon claw an emerald sword a water jug a gaudy robe a big ol' can of WHUP ASS 330hp 591hp 100m 280m 637mv 679 pract armor 39% cure critical 63% cure light 86% cure serious 74% giant strength 1% infravision 1% protection evil 53% protection good 1% refresh 1% sword 97% berserk 1% dodge 49% enhanced damage 79% kick 98% lunge 85% parry 63% second attack 50% third attack 43% fast healing 40% lore 69% recall 50% scrolls 1% sharpen 85% staves 1% wands 1% You have 2 practice sessions left. 330hp 591hp 100m 280m 637mv 679 385hp 591hp 123m 280m 684mv 679 wak You wake, stand up and look around. The Caverns of Kull From here, you hear scratching from the north and the walls move slightly, like something huge behind then spends time in uneasy rest. Passages venture west and north. north west + 385hp 591hp 123m 280m 684mv 679 sca You see: 1 west : a trapped soul 1 west : a zombie 1 west : a rat 1 north : a ghost 1 north : a rat 2 north : the Rat Warrior 2 north : a zombie 385hp 591hp 123m 280m 684mv 679 sle You go to sleep. 385hp 591hp 123m 280m 684mv 679 gr Mandorallen's group: [ 29 Kni] Mandorallen 385/ 591 hp 123/ 280 mana 684/ 730 mv 679 tnl 385hp 591hp 123m 280m 684mv 679 427hp 591hp 146m 280m 730mv 679 wak You wake, stand up and look around. The Caverns of Kull From here, you hear scratching from the north and the walls move slightly, like something huge behind then spends time in uneasy rest. Passages venture west and north. north west + 427hp 591hp 146m 280m 730mv 679 sca You see: 1 west : a trapped soul 1 west : a zombie 1 west : a rat 1 north : a rat 2 north : a ghost 2 north : the Rat Warrior 2 north : a zombie 427hp 591hp 146m 280m 730mv 679 sle You go to sleep. 427hp 591hp 146m 280m 730mv 679 eq You are using: (Glowing) a færic fire-fly the Captain's Helmet a sun blazoned ankh (Glowing) a small necklace a black bodysuit cold steel chainmail some flowing robes an elemental bracelet an elemental bracelet cold steel shield hard leather gloves (Glowing) (Humming) a Ghostly Ring (Glowing) (Humming) a Ghostly Ring the thain girth some rotten leggings a pair of winged boots an academy diploma (Glowing) the Sword of Arthur, Excalibur 427hp 591hp 146m 280m 730mv 679 gr Mandorallen's group: [ 29 Kni] Mandorallen 427/ 591 hp 146/ 280 mana 730/ 730 mv 679 tnl 427hp 591hp 146m 280m 730mv 679 469hp 591hp 169m 280m 730mv 679 wak You wake, stand up and look around. The Caverns of Kull From here, you hear scratching from the north and the walls move slightly, like something huge behind then spends time in uneasy rest. Passages venture west and north. north west + You step on a rat's tail, and it squeaks away to a corner. 469hp 591hp 169m 280m 730mv 679 sca You see: 1 west : a trapped soul 1 west : a zombie 1 north : a rat 2 north : a ghost 2 north : the Rat Warrior 2 north : a zombie 469hp 591hp 169m 280m 730mv 679 sle You go to sleep. 469hp 591hp 169m 280m 730mv 679 eq You are using: (Glowing) a færic fire-fly the Captain's Helmet a sun blazoned ankh (Glowing) a small necklace a black bodysuit cold steel chainmail some flowing robes an elemental bracelet an elemental bracelet cold steel shield hard leather gloves (Glowing) (Humming) a Ghostly Ring (Glowing) (Humming) a Ghostly Ring the thain girth some rotten leggings a pair of winged boots an academy diploma (Glowing) the Sword of Arthur, Excalibur 469hp 591hp 169m 280m 730mv 679 511hp 591hp 192m 280m 730mv 679 wak You wake, stand up and look around. The Caverns of Kull From here, you hear scratching from the north and the walls move slightly, like something huge behind then spends time in uneasy rest. Passages venture west and north. north west + You step on a rat's tail, and it squeaks away to a corner. 511hp 591hp 192m 280m 730mv 679 sca You see: 1 west : a trapped soul 1 west : a zombie 1 north : a rat 2 north : a ghost 2 north : the Rat Warrior 2 north : a zombie 511hp 591hp 192m 280m 730mv 679 aff You are affected by: Spell 1: oo hours left of 'protection evil' Spell 2: oo hours left of 'fly' 511hp 591hp 192m 280m 730mv 679 st You are already standing. 511hp 591hp 192m 280m 730mv 679 c arm You lost your concentration. 511hp 591hp 190m 280m 730mv 679 c arm You lost your concentration. 511hp 591hp 188m 280m 730mv 679 c arm You feel someone protecting you. You have become better at armor! 511hp 591hp 183m 280m 730mv 671 sca sle You see: 1 west : a trapped soul 1 west : a zombie 1 north : a rat 2 north : a ghost 2 north : the Rat Warrior 2 north : a zombie 511hp 591hp 183m 280m 730mv 671 You go to sleep. 511hp 591hp 183m 280m 730mv 671 553hp 591hp 206m 280m 730mv 671 wak You wake, stand up and look around. The Caverns of Kull From here, you hear scratching from the north and the walls move slightly, like something huge behind then spends time in uneasy rest. Passages venture west and north. north west + You step on a rat's tail, and it squeaks away to a corner. 553hp 591hp 206m 280m 730mv 671 sca You see: 1 west : a trapped soul 1 west : a zombie 1 north : a rat 2 north : a ghost 2 north : the Rat Warrior 2 north : a zombie 553hp 591hp 206m 280m 730mv 671 w The Caverns of Kull The passage turns, perhaps to safety, but maybe around the corner lies the last fleeting moments of your life. + east south Someone's trapped soul looks for an exit to the afterlife. A walking corpse stumbles it's way over to you. 553hp 591hp 206m 280m 729mv 671 aff You are affected by: Spell 1: oo hours left of 'protection evil' Spell 2: oo hours left of 'fly' Spell 3: 23 hours left of 'armor' 553hp 591hp 206m 280m 729mv 671 lung sou Your lunge DISMEMBERS a trapped soul! [47] A trapped soul has a few scratches. 553hp 591hp 206m 280m 696mv 671 lung sou A trapped soul's wrath hits you. [12] A trapped soul's kicked dirt scratches you. [4] A trapped soul kicks dirt in your eyes! Someone has a few scratches. 537hp 591hp 206m 280m 696mv 671 Your lunge DISEMBOWELS someone! [44] Someone has a few scratches. 537hp 591hp 206m 280m 663mv 671 Someone's wrath injures you. [16] Someone has a few scratches. 521hp 591hp 206m 280m 663mv 671 lung sou Your divine power devastates someone! [30] Someone's wrath wounds you. [20] Someone has some small wounds and bruises. 501hp 591hp 206m 280m 663mv 671 Your lunge DISMEMBERS someone! [46] Someone has some small wounds and bruises. 501hp 591hp 206m 280m 630mv 671 lung sou Someone's wrath wounds you. [19] Someone has some small wounds and bruises. 482hp 591hp 206m 280m 630mv 671 Your lunge MUTILATES someone! [37] Someone has some small wounds and bruises. 482hp 591hp 206m 280m 597mv 671 lung sou Your lunge DISEMBOWELS someone! [43] Someone has some small wounds and bruises. 482hp 591hp 206m 280m 564mv 671 lung sou Your divine power decimates someone! [26] You rub the dirt out of your eyes. A trapped soul has some small wounds and bruises. 490hp 591hp 209m 280m 571mv 671 Your divine power decimates a trapped soul! [27] A trapped soul's wrath wounds you. [17] A trapped soul has quite a few wounds. 473hp 591hp 209m 280m 571mv 671 A trapped soul has quite a few wounds. 473hp 591hp 209m 280m 555mv 671 lung sou A trapped soul's kicked dirt grazes you. [5] A trapped soul kicks dirt in your eyes! Someone has quite a few wounds. 468hp 591hp 209m 280m 555mv 671 Your lunge DISEMBOWELS someone! [43] Someone has quite a few wounds. 468hp 591hp 209m 280m 522mv 671 Someone's wrath injures you. [16] Someone has quite a few wounds. 452hp 591hp 209m 280m 522mv 671 lung sou Someone's wrath injures you. [15] Someone has quite a few wounds. 437hp 591hp 209m 280m 522mv 671 Your lunge DISEMBOWELS someone! [41] Someone has quite a few wounds. 437hp 591hp 209m 280m 489mv 671 lung sou Someone's wrath wounds you. [17] Someone has quite a few wounds. 420hp 591hp 209m 280m 489mv 671 Your lunge MUTILATES someone! [38] Someone has quite a few wounds. 420hp 591hp 209m 280m 456mv 671 lung sou Your lunge DISEMBOWELS someone! [44] Someone has quite a few wounds. 420hp 591hp 209m 280m 423mv 671 lung sou Your divine power mauls someone. [24] Someone's wrath wounds you. [18] Someone has quite a few wounds. 402hp 591hp 209m 280m 423mv 671 Your divine power devastates someone! [29] Your divine power decimates someone! [28] Someone has some big nasty wounds and scratches. 402hp 591hp 209m 280m 423mv 671 Your lunge MUTILATES someone! [38] Someone has some big nasty wounds and scratches. 402hp 591hp 209m 280m 390mv 671 Someone melts out of the shadows from the east. Someone's wrath wounds you. [20] You rub the dirt out of your eyes. A trapped soul has some big nasty wounds and scratches. 389hp 591hp 212m 280m 397mv 671 lunge Your lunge DISEMBOWELS a trapped soul! [41] A trapped soul has some big nasty wounds and scratches. 389hp 591hp 212m 280m 364mv 671 A trapped soul's wrath injures you. [16] A trapped soul has some big nasty wounds and scratches. 373hp 591hp 212m 280m 364mv 671 c 'cure crit' You feel much better! A trapped soul has some big nasty wounds and scratches. 406hp 591hp 192m 280m 364mv 671 A rat melts out of the shadows from the south. A trapped soul has some big nasty wounds and scratches. 406hp 591hp 192m 280m 364mv 671 c 'cure crit' A trapped soul's wrath injures you. [13] A trapped soul's kicked dirt scratches you. [2] A trapped soul kicks dirt in your eyes! Someone has some big nasty wounds and scratches. 391hp 591hp 192m 280m 364mv 671 You feel much better! Someone has some big nasty wounds and scratches. 431hp 591hp 172m 280m 364mv 671 c 'cure crit' Your divine power mauls someone. [24] Someone's wrath injures you. [15] Someone has some big nasty wounds and scratches. 416hp 591hp 172m 280m 364mv 671 You lost your concentration. Someone has some big nasty wounds and scratches. 416hp 591hp 162m 280m 364mv 671 c 'cure crit' Your divine power mauls someone. [24] Someone's wrath wounds you. [19] Someone has some big nasty wounds and scratches. 397hp 591hp 162m 280m 364mv 671 lunge You feel much better! Someone has some big nasty wounds and scratches. 431hp 591hp 142m 280m 364mv 671 Someone's wrath injures you. [14] Someone has some big nasty wounds and scratches. 417hp 591hp 142m 280m 364mv 671 Someone has some big nasty wounds and scratches. 417hp 591hp 142m 280m 348mv 671 Someone forays further into the gloom to the south. Someone has some big nasty wounds and scratches. 417hp 591hp 142m 280m 348mv 671 Your divine power devastates someone! [29] Someone has some big nasty wounds and scratches. 417hp 591hp 142m 280m 348mv 671 lunge Your divine power decimates someone! [25] Someone has some big nasty wounds and scratches. 417hp 591hp 142m 280m 348mv 671 Your lunge DISEMBOWELS someone! [41] Someone looks pretty hurt. 417hp 591hp 142m 280m 315mv 671 lunge Someone's wrath wounds you. [20] Someone looks pretty hurt. 397hp 591hp 142m 280m 315mv 671 Your lunge DISEMBOWELS someone! [43] Someone looks pretty hurt. 397hp 591hp 142m 280m 282mv 671 lunge Someone's wrath injures you. [14] You rub the dirt out of your eyes. A trapped soul looks pretty hurt. 390hp 591hp 145m 280m 289mv 671 A trapped soul's wrath wounds you. [19] A trapped soul looks pretty hurt. 371hp 591hp 145m 280m 289mv 671 Your lunge DISEMBOWELS a trapped soul! [43] A trapped soul looks pretty hurt. 371hp 591hp 145m 280m 256mv 671 lunge A trapped soul's wrath injures you. [14] A trapped soul tries to disarm you, but fails. A trapped soul looks pretty hurt. 357hp 591hp 145m 280m 256mv 671 Your lunge DISEMBOWELS a trapped soul! [41] A trapped soul looks pretty hurt. 357hp 591hp 145m 280m 223mv 671 Your divine power decimates a trapped soul! [27] A trapped soul's wrath injures you. [16] A trapped soul looks pretty hurt. 341hp 591hp 145m 280m 223mv 671 lunge Your lunge DISEMBOWELS a trapped soul! [41] A trapped soul is in awful condition. 341hp 591hp 145m 280m 190mv 671 lunge A trapped soul's wrath injures you. [14] A trapped soul is in awful condition. 327hp 591hp 145m 280m 190mv 671 Your lunge DISEMBOWELS a trapped soul! [41] A trapped soul is in awful condition. 327hp 591hp 145m 280m 157mv 671 lunge Your lunge MUTILATES a trapped soul! [37] A trapped soul is in awful condition. 327hp 591hp 145m 280m 124mv 671 A trapped soul's wrath wounds you. [18] A trapped soul is in awful condition. 309hp 591hp 145m 280m 124mv 671 lunge Your divine power devastates a trapped soul! [29] A trapped soul's wrath injures you. [14] A trapped soul is in awful condition. 295hp 591hp 145m 280m 124mv 671 Your lunge DISEMBOWELS a trapped soul! [43] A trapped soul is DEAD!! You receive 168 experience points. A trapped soul's severed head plops on the ground. You get 418 copper coins from corpse of a trapped soul. 295hp 591hp 145m 280m 91mv 503 sca A rat picks up some trash. 305hp 591hp 150m 280m 120mv 503 You see: 1 south : a zombie 1 south : a rat 1 south : a rat 305hp 591hp 150m 280m 120mv 503 l The Caverns of Kull The passage turns, perhaps to safety, but maybe around the corner lies the last fleeting moments of your life. + east south The corpse of a trapped soul is lying here. You step on a rat's tail, and it squeaks away to a corner. You step on a rat's tail, and it squeaks away to a corner. 305hp 591hp 150m 280m 120mv 503 e The Caverns of Kull From here, you hear scratching from the north and the walls move slightly, like something huge behind then spends time in uneasy rest. Passages venture west and north. north west + 305hp 591hp 150m 280m 119mv 503 sca You see: 1 west : a rat 1 west : a rat 2 north : a rat 2 north : a ghost 2 north : the Rat Warrior 305hp 591hp 150m 280m 119mv 503 sle You go to sleep. 305hp 591hp 150m 280m 119mv 503 i You are carrying: 68 / 84 items, 415 / 572 pounds. (10) a heap of beef jerky a Wendy's FroSTy ( 2) (Glowing) (Humming) a dragonsword a brandy bottle (Glowing) (Humming) a sparking lightning sword (Invis) (Humming) a ball of flame the Red DragonOrb (Glowing) (Humming) a red dragon claw an emerald sword a water jug a gaudy robe a big ol' can of WHUP ASS 305hp 591hp 150m 280m 119mv 503 gr Mandorallen's group: [ 29 Kni] Mandorallen 305/ 591 hp 150/ 280 mana 119/ 730 mv 503 tnl 305hp 591hp 150m 280m 119mv 503 who [ 10 Vamps CHF] Nemordiabel Lord of the Unholy [ 29 -WoT- Kni] Mandorallen the Knight [ 75 Orion Wlk] Frerin Skyfury [ 36 Khaos War] Dori Redmallet [ 45 Lords CHF] Anasyn the Ranger [ 67 Orion CHF] Beryla Srideach [ 90 Lords Tem] Abernathy lardi lardi [ 8 Human War] Danielle the Sentress [ 16 Human War] Deanne the Veteran [ 7 Human War] Carlene the Sentress [ 80 Lords Cle] Forge http://tituspullo.ytmnd.com [ 68 Drago Cle] (AFK) Jamie the Cardinal of the Air [ 78 Shade Asn] Iago the Jackal, says Exitus mortuos excusant [AI] [ 91 Khaos CHF] DieMonkeys vroom vroom, Suzuki GS550E! [ 75 Human Rgr] (AFK) Taran of Caer Gwynfor [ 91 Drago Tem] (AFK) Pell the Hero Templar Players found: 16 305hp 591hp 150m 280m 119mv 503 361hp 591hp 173m 280m 166mv 503 403hp 591hp 196m 280m 213mv 503 wak You wake, stand up and look around. The Caverns of Kull From here, you hear scratching from the north and the walls move slightly, like something huge behind then spends time in uneasy rest. Passages venture west and north. north west + 403hp 591hp 196m 280m 213mv 503 sca You see: 1 west : a rat 1 west : a rat 1 west : a rat 2 north : a ghost 403hp 591hp 196m 280m 213mv 503 n The Caverns of Kull You find your feet sticking to the floor, sludging along in 6 inches of dung. The place appears to be overrun by vermin. North leads towards a skittering sound...south to a curving section of the caverns. north + south 403hp 591hp 196m 280m 212mv 503 sca You see: 1 north : a ghost 2 north : a rat 2 north : the Rat Warrior 2 north : a zombie 403hp 591hp 196m 280m 212mv 503 s The Caverns of Kull From here, you hear scratching from the north and the walls move slightly, like something huge behind then spends time in uneasy rest. Passages venture west and north. north west + 403hp 591hp 196m 280m 211mv 503 sle You go to sleep. 403hp 591hp 196m 280m 211mv 503 i You are carrying: 68 / 84 items, 415 / 572 pounds. (10) a heap of beef jerky a Wendy's FroSTy ( 2) (Glowing) (Humming) a dragonsword a brandy bottle (Glowing) (Humming) a sparking lightning sword (Invis) (Humming) a ball of flame the Red DragonOrb (Glowing) (Humming) a red dragon claw an emerald sword a water jug a gaudy robe a big ol' can of WHUP ASS 403hp 591hp 196m 280m 211mv 503 gr Mandorallen's group: [ 29 Kni] Mandorallen 403/ 591 hp 196/ 280 mana 211/ 730 mv 503 tnl 403hp 591hp 196m 280m 211mv 503 445hp 591hp 219m 280m 258mv 503 wak You wake, stand up and look around. The Caverns of Kull From here, you hear scratching from the north and the walls move slightly, like something huge behind then spends time in uneasy rest. Passages venture west and north. north west + 445hp 591hp 219m 280m 258mv 503 sca You see: 1 west : a rat 1 west : a rat 1 west : a rat 2 north : a ghost 445hp 591hp 219m 280m 258mv 503 sle You go to sleep. 445hp 591hp 219m 280m 258mv 503 eq You are using: (Glowing) a færic fire-fly the Captain's Helmet a sun blazoned ankh (Glowing) a small necklace a black bodysuit cold steel chainmail some flowing robes an elemental bracelet an elemental bracelet cold steel shield hard leather gloves (Glowing) (Humming) a Ghostly Ring (Glowing) (Humming) a Ghostly Ring the thain girth some rotten leggings a pair of winged boots an academy diploma (Glowing) the Sword of Arthur, Excalibur 445hp 591hp 219m 280m 258mv 503 i You are carrying: 68 / 84 items, 415 / 572 pounds. (10) a heap of beef jerky a Wendy's FroSTy ( 2) (Glowing) (Humming) a dragonsword a brandy bottle (Glowing) (Humming) a sparking lightning sword (Invis) (Humming) a ball of flame the Red DragonOrb (Glowing) (Humming) a red dragon claw an emerald sword a water jug a gaudy robe a big ol' can of WHUP ASS 445hp 591hp 219m 280m 258mv 503 spell Level 5: armor 5 mana Level 7: cure light 10 mana Level 13: refresh 12 mana Level 14: cure serious 15 mana Level 15: protection evil 6 mana protection good 6 mana Level 20: infravision 9 mana Level 23: cure critical 20 mana Level 24: giant strength 20 mana Level 32: sanctuary n/a Level 33: haste n/a Level 34: dispel magic n/a heal n/a rejuvenation n/a Level 35: cancellation n/a grow n/a shrink n/a Level 40: shield n/a Level 45: stone skin n/a Level 46: mass sanctuary n/a Level 50: mass healing n/a visegrip n/a Level 75: nullify n/a 445hp 591hp 219m 280m 258mv 503 498hp 591hp 242m 280m 305mv 503 gr Mandorallen's group: [ 29 Kni] Mandorallen 498/ 591 hp 242/ 280 mana 305/ 730 mv 503 tnl 498hp 591hp 242m 280m 305mv 503 gr Mandorallen's group: [ 29 Kni] Mandorallen 498/ 591 hp 242/ 280 mana 305/ 730 mv 503 tnl 498hp 591hp 242m 280m 305mv 503 eq You are using: (Glowing) a færic fire-fly the Captain's Helmet a sun blazoned ankh (Glowing) a small necklace a black bodysuit cold steel chainmail some flowing robes an elemental bracelet an elemental bracelet cold steel shield hard leather gloves (Glowing) (Humming) a Ghostly Ring (Glowing) (Humming) a Ghostly Ring the thain girth some rotten leggings a pair of winged boots an academy diploma (Glowing) the Sword of Arthur, Excalibur 498hp 591hp 242m 280m 305mv 503 wak You wake, stand up and look around. The Caverns of Kull From here, you hear scratching from the north and the walls move slightly, like something huge behind then spends time in uneasy rest. Passages venture west and north. north west + 498hp 591hp 242m 280m 305mv 503 sca You see: 1 west : a rat 1 west : a rat 1 west : a rat 2 north : a ghost 498hp 591hp 242m 280m 305mv 503 sle You go to sleep. 498hp 591hp 242m 280m 305mv 503 545hp 591hp 265m 280m 352mv 503 wak You wake, stand up and look around. The Caverns of Kull From here, you hear scratching from the north and the walls move slightly, like something huge behind then spends time in uneasy rest. Passages venture west and north. north west + 545hp 591hp 265m 280m 352mv 503 sca You see: 1 west : a rat 1 west : a rat 1 west : a rat 2 north : a ghost 545hp 591hp 265m 280m 352mv 503 w The Caverns of Kull The passage turns, perhaps to safety, but maybe around the corner lies the last fleeting moments of your life. + east south You step on a rat's tail, and it squeaks away to a corner. You step on a rat's tail, and it squeaks away to a corner. You step on a rat's tail, and it squeaks away to a corner. 545hp 591hp 265m 280m 351mv 503 sca You see: 1 south : a zombie 1 south : a rat 2 south : a skeletal warrior 545hp 591hp 265m 280m 351mv 503 s The Caverns of Kull You have to sweep moss out of your face to get a full view of this room, but can never be sure you are alone here. north west + east south A walking corpse stumbles it's way over to you. You step on a rat's tail, and it squeaks away to a corner. 545hp 591hp 265m 280m 350mv 503 sca You see: 1 west : a slavering skeletal hound 1 west : a zombie 1 west : a skeletal warrior 1 north : a rat 1 north : a rat 1 north : a rat 1 east : a rat 1 east : a zombie 2 east : a zombie 2 east : a rat 2 east : a skeletal warrior 2 east : a ghost 2 east : a ghost 1 south : a skeletal warrior 545hp 591hp 265m 280m 350mv 503 k zo Your divine power DISMEMBERS a zombie! [45] A zombie has a few scratches. 545hp 591hp 265m 280m 350mv 503 kick A zombie's pound injures you. [16] Your divine power MANGLES a zombie! [54] A zombie has some small wounds and bruises. 529hp 591hp 265m 280m 350mv 503 Your kick MASSACRES a zombie! [50] A zombie has some small wounds and bruises. 529hp 591hp 265m 280m 335mv 503 lunge A zombie's pound hits you. [11] Your divine power MUTILATES a zombie! [39] A zombie has quite a few wounds. 518hp 591hp 265m 280m 335mv 503 Your lunge MASSACRES a zombie! [51] A zombie has quite a few wounds. 518hp 591hp 265m 280m 302mv 503 A zombie's pound hits you. [12] A zombie's pound injures you. [15] A zombie has quite a few wounds. 491hp 591hp 265m 280m 302mv 503 lunge A zombie's pound injures you. [14] Your divine power DISEMBOWELS a zombie! [43] A zombie has quite a few wounds. 477hp 591hp 265m 280m 302mv 503 Your lunge DISEMBOWELS a zombie! [42] A zombie has quite a few wounds. 477hp 591hp 265m 280m 269mv 503 lunge Your divine power MASSACRES a zombie! [51] Your divine power *** DEMOLISHES *** a zombie! [57] A zombie has some big nasty wounds and scratches. 477hp 591hp 265m 280m 269mv 503 A zombie has some big nasty wounds and scratches. 477hp 591hp 265m 280m 253mv 503 lunge --> Yippee!! Volrath has joined the fun! A zombie's pound injures you. [13] Your divine power MASSACRES a zombie! [49] A zombie has some big nasty wounds and scratches. 464hp 591hp 265m 280m 253mv 503 sca A zombie has some big nasty wounds and scratches. 471hp 591hp 268m 280m 260mv 503 Your lunge DISMEMBERS a zombie! [48] A zombie looks pretty hurt. 471hp 591hp 268m 280m 227mv 503 A zombie's pound hits you. [12] A zombie's pound hits you. [11] Your divine power MASSACRES a zombie! [49] A zombie looks pretty hurt. 448hp 591hp 268m 280m 227mv 503 You see: 1 west : a slavering skeletal hound 1 west : a zombie 1 west : a skeletal warrior 1 north : a rat 1 north : a rat 1 north : a rat 1 east : a rat 1 east : a zombie 2 east : a zombie 2 east : a rat 2 east : a skeletal warrior 2 east : a ghost 2 east : a ghost 1 south : a skeletal warrior A zombie looks pretty hurt. 448hp 591hp 268m 280m 227mv 503 A zombie's pound hits you. [12] Your divine power MUTILATES a zombie! [37] A zombie forays further into the gloom to the west. A zombie has fled! 436hp 591hp 268m 280m 227mv 503 e The Caverns of Kull You can barely move in this room, having to climb over, duck under and in some cases break through ancient rock formations to move on. Exits lead west, east, and south...all past sharp rock walls. west + east south You step on a rat's tail, and it squeaks away to a corner. A walking corpse stumbles it's way over to you. 436hp 591hp 268m 280m 226mv 503 sca You see: 1 west : a rat 2 west : a zombie 2 west : a slavering skeletal hound 2 west : a zombie 2 west : a skeletal warrior 1 east : a zombie 1 east : a rat 1 east : a skeletal warrior 1 east : a ghost 1 east : a ghost 1 south : a ghost 436hp 591hp 268m 280m 226mv 503 s The Caverns of Kull Aaagh! MORE of the same caverns you've been in for the past while. To the North, you see a room crowded with stalagmites and stalactites. Far to the west you see scattered light...could be the exit. north west + (Translucent) A ghostly form wavers in front of you. 436hp 591hp 268m 280m 225mv 503 k gh Your divine power mauls a ghost. [23] A ghost has a few scratches. 436hp 591hp 268m 280m 225mv 503 Your divine power decimates a ghost! [26] A ghost has a few scratches. 436hp 591hp 268m 280m 225mv 503 A ghost tries to disarm you, but fails. A ghost has a few scratches. 436hp 591hp 268m 280m 225mv 503 wea ball You stop using a færic fire-fly. You light a ball of flame and hold it. A ghost has a few scratches. 436hp 576hp 268m 280m 225mv 503 A ghost DISARMS you and sends the Sword of Arthur, Excalibur flying! You feel less protected from evil. A ghost has a few scratches. 442hp 576hp 271m 280m 232mv 503 get excal wea excal You get the Sword of Arthur, Excalibur. A ghost has a few scratches. 442hp 576hp 271m 280m 232mv 503 You wield the Sword of Arthur, Excalibur. A shield of goodness surrounds you. You feel quite confident with the Sword of Arthur, Excalibur. A ghost has a few scratches. 442hp 576hp 271m 280m 232mv 503 A ghost's divine power hits you. [11] Your divine power decimates a ghost! [27] A ghost has a few scratches. 431hp 576hp 271m 280m 232mv 503 c 'cure crit' You lost your concentration. A ghost has a few scratches. 431hp 576hp 261m 280m 232mv 503 c 'cure crit' A ghost's divine power hits you. [12] You have become better at sword! A ghost has a few scratches. 419hp 576hp 261m 280m 232mv 499 You feel much better! A ghost has a few scratches. 452hp 576hp 241m 280m 232mv 499 c 'cure crit' You feel much better! A ghost has a few scratches. 487hp 576hp 221m 280m 232mv 499 i A ghost's divine power hits you. [11] A ghost tries to disarm you, but fails. Your divine power decimates a ghost! [27] A ghost has a few scratches. 476hp 576hp 221m 280m 232mv 499 You are carrying: 68 / 84 items, 415 / 572 pounds. (10) a heap of beef jerky a Wendy's FroSTy ( 2) (Glowing) (Humming) a dragonsword a brandy bottle (Glowing) (Humming) a sparking lightning sword the Red DragonOrb (Glowing) (Humming) a red dragon claw an emerald sword a water jug a gaudy robe a big ol' can of WHUP ASS (Glowing) a færic fire-fly A ghost has a few scratches. 476hp 576hp 221m 280m 232mv 499 A ghost's divine power hits you. [10] A ghost has a few scratches. 466hp 576hp 221m 280m 232mv 499 sco ====================================================================== Name: Mandorallen Alignment: 1000 (Angelic) Race: Dwarf Hours Played: 1121 Age: 73 Class: Knight Size: Medium Sex: Male Level: 29 Position: Fighting Exp. To Next Level: 499 AFK: No You began this life on 3-13-2005 Your recall is set in: Bree ---------------------------------------------------------------------- Member of Tribe: The Wheel of Time ---------------------------------------------------------------------- Hit: 466 / 576 Mana: 221 / 280 Move: 232 / 480 Str: 22+0(25) Pierce: -88 Armoured Int: 16+0(18) Bash: -96 Armoured Wis: 19+0(22) Slash: -91 Armoured Dex: 14+1(18) Magic: -10 Slightly Armoured Con: 21+0(24) Will Save: 1 Reflex Save: -5 Fortitude Save: -3 Hit Roll: 11 Damage Roll: 11 Wimpy Flee: 120 ---------------------------------------------------------------------- Hungry: No Thirsty: No Drunk: No ---------------------------------------------------------------------- Items Carried: 68 / 84 Weight Carried: 415 / 572 ====================================================================== See Also: Affect, Worth, Group, Info, Attributes, Weight, Quests A ghost has a few scratches. 466hp 576hp 221m 280m 232mv 499 A ghost's divine power hits you. [12] A ghost has a few scratches. 454hp 576hp 221m 280m 232mv 499 A ghost's divine power hits you. [10] Your divine power mauls a ghost. [23] A ghost has some small wounds and bruises. 444hp 576hp 221m 280m 232mv 499 i You are carrying: 68 / 84 items, 415 / 572 pounds. (10) a heap of beef jerky a Wendy's FroSTy ( 2) (Glowing) (Humming) a dragonsword a brandy bottle (Glowing) (Humming) a sparking lightning sword the Red DragonOrb (Glowing) (Humming) a red dragon claw an emerald sword a water jug a gaudy robe a big ol' can of WHUP ASS (Glowing) a færic fire-fly A ghost has some small wounds and bruises. 444hp 576hp 221m 280m 232mv 499 A ghost's divine power hits you. [10] A ghost has some small wounds and bruises. 434hp 576hp 221m 280m 232mv 499 sca You see: 1 west : a ghost 1 west : a skeletal warrior 1 north : a rat 1 north : a rat 1 north : a zombie A ghost has some small wounds and bruises. 434hp 576hp 221m 280m 232mv 499 A ghost has some small wounds and bruises. 440hp 576hp 224m 280m 239mv 499 Your divine power decimates a ghost! [26] A ghost has some small wounds and bruises. 440hp 576hp 224m 280m 239mv 499 A ghost's divine power hits you. [10] A ghost tries to disarm you, but fails. Your divine power decimates a ghost! [25] A ghost has some small wounds and bruises. 430hp 576hp 224m 280m 239mv 499 Your divine power decimates a ghost! [27] A ghost has some small wounds and bruises. 430hp 576hp 224m 280m 239mv 499 A ghost's divine power hits you. [11] Your divine power decimates a ghost! [28] You have become better at second attack! A ghost has some small wounds and bruises. 419hp 576hp 224m 280m 239mv 495 aff You are affected by: Spell 1: oo hours left of 'protection evil' Spell 2: oo hours left of 'fly' Spell 3: 11 hours left of 'armor' A ghost has some small wounds and bruises. 419hp 576hp 224m 280m 239mv 495 A ghost's divine power injures you. [13] A ghost has some small wounds and bruises. 406hp 576hp 224m 280m 239mv 495 A ghost's divine power hits you. [12] A ghost has some small wounds and bruises. 394hp 576hp 224m 280m 239mv 495 c 'cure crit' You lost your concentration. A ghost has some small wounds and bruises. 394hp 576hp 214m 280m 239mv 495 A ghost's divine power hits you. [11] Your divine power devastates a ghost! [30] Your divine power decimates a ghost! [27] A ghost has quite a few wounds. 383hp 576hp 214m 280m 239mv 495 c 'cure crit' You lost your concentration. A ghost has quite a few wounds. 383hp 576hp 204m 280m 239mv 495 A ghost's divine power hits you. [12] A ghost has quite a few wounds. 377hp 576hp 207m 280m 246mv 495 c 'cure crit' You feel much better! A ghost's divine power hits you. [10] Your divine power decimates a ghost! [26] A ghost has quite a few wounds. 405hp 576hp 187m 280m 246mv 495 wea robe You stop using a black bodysuit. You wear a gaudy robe about your body. A ghost has quite a few wounds. 405hp 576hp 187m 280m 246mv 495 c 'cure crit' You lost your concentration. A ghost has quite a few wounds. 405hp 576hp 177m 280m 246mv 495 c 'cure crit' A ghost's divine power hits you. [12] A ghost has quite a few wounds. 393hp 576hp 177m 280m 246mv 495 You feel much better! A ghost has quite a few wounds. 426hp 576hp 157m 280m 246mv 495 c 'cure crit' A ghost's divine power hits you. [10] A ghost has quite a few wounds. 416hp 576hp 157m 280m 246mv 495 You lost your concentration. A ghost has quite a few wounds. 416hp 576hp 147m 280m 246mv 495 c 'cure crit' A ghost's divine power hits you. [11] A ghost has quite a few wounds. 405hp 576hp 147m 280m 246mv 495 You feel much better! A ghost has quite a few wounds. 437hp 576hp 127m 280m 246mv 495 c 'cure crit' You lost your concentration. A ghost has quite a few wounds. 437hp 576hp 117m 280m 246mv 495 c 'cure crit' You lost your concentration. A ghost has quite a few wounds. 437hp 576hp 107m 280m 246mv 495 c 'cure crit' A ghost's divine power injures you. [14] A ghost has quite a few wounds. 423hp 576hp 107m 280m 246mv 495 You lost your concentration. A ghost has quite a few wounds. 423hp 576hp 97m 280m 246mv 495 c 'cure crit' A ghost's divine power hits you. [11] A ghost tries to disarm you, but fails. Your divine power decimates a ghost! [25] A ghost has quite a few wounds. 418hp 576hp 101m 280m 253mv 495 You lost your concentration. A ghost has quite a few wounds. 418hp 576hp 91m 280m 253mv 495 c 'cure crit' A ghost's divine power hits you. [12] A ghost has quite a few wounds. 406hp 576hp 91m 280m 253mv 495 You lost your concentration. A ghost has quite a few wounds. 406hp 576hp 81m 280m 253mv 495 c 'cure crit' Your divine power decimates a ghost! [25] A ghost has quite a few wounds. 406hp 576hp 81m 280m 253mv 495 You lost your concentration. A ghost has quite a few wounds. 406hp 576hp 71m 280m 253mv 495 c 'cure crit' A ghost's divine power hits you. [12] A ghost has quite a few wounds. 394hp 576hp 71m 280m 253mv 495 You lost your concentration. A ghost has quite a few wounds. 394hp 576hp 61m 280m 253mv 495 A ghost's divine power hits you. [12] A ghost tries to disarm you, but fails. A ghost has quite a few wounds. 382hp 576hp 61m 280m 253mv 495 c 'cure crit' You feel much better! A ghost has quite a few wounds. 420hp 576hp 41m 280m 253mv 495 Your divine power devastates a ghost! [29] A ghost has quite a few wounds. 420hp 576hp 41m 280m 253mv 495 c 'cure crit' You feel much better! A ghost has quite a few wounds. 451hp 576hp 21m 280m 253mv 495 A ghost's divine power hits you. [10] Your divine power devastates a ghost! [29] A ghost has quite a few wounds. 441hp 576hp 21m 280m 253mv 495 c 'cure crit' You lost your concentration. A ghost has quite a few wounds. 441hp 576hp 11m 280m 253mv 495 A ghost's divine power hits you. [12] A ghost has quite a few wounds. 429hp 576hp 11m 280m 253mv 495 i You are carrying: 68 / 82 items, 415 / 572 pounds. (10) a heap of beef jerky a Wendy's FroSTy ( 2) (Glowing) (Humming) a dragonsword a brandy bottle (Glowing) (Humming) a sparking lightning sword a black bodysuit the Red DragonOrb (Glowing) (Humming) a red dragon claw an emerald sword a water jug a big ol' can of WHUP ASS (Glowing) a færic fire-fly A ghost's divine power hits you. [11] A ghost has quite a few wounds. 418hp 576hp 11m 280m 253mv 495 A ghost's divine power hits you. [10] Your divine power decimates a ghost! [27] A ghost has quite a few wounds. 408hp 576hp 11m 280m 253mv 495 wea bod You stop using a gaudy robe. You wear a black bodysuit about your body. A ghost has quite a few wounds. 408hp 576hp 11m 280m 253mv 495 A ghost's divine power hits you. [11] Your divine power decimates a ghost! [26] A ghost has quite a few wounds. 403hp 576hp 14m 280m 260mv 495 A ghost's divine power injures you. [14] Your divine power devastates a ghost! [30] A ghost has quite a few wounds. 389hp 576hp 14m 280m 260mv 495 sca You see: 1 west : a skeletal warrior 1 north : a skeletal warrior 1 north : a rat 1 north : a zombie A ghost has quite a few wounds. 389hp 576hp 14m 280m 260mv 495 A ghost's divine power injures you. [13] A ghost has quite a few wounds. 376hp 576hp 14m 280m 260mv 495 Your divine power devastates a ghost! [30] A ghost has some big nasty wounds and scratches. 376hp 576hp 14m 280m 260mv 495 A ghost's divine power hits you. [12] A ghost has some big nasty wounds and scratches. 364hp 576hp 14m 280m 260mv 495 sco ====================================================================== Name: Mandorallen Alignment: 1000 (Angelic) Race: Dwarf Hours Played: 1121 Age: 73 Class: Knight Size: Medium Sex: Male Level: 29 Position: Fighting Exp. To Next Level: 495 AFK: No You began this life on 3-13-2005 Your recall is set in: Bree ---------------------------------------------------------------------- Member of Tribe: The Wheel of Time ---------------------------------------------------------------------- Hit: 364 / 576 Mana: 14 / 280 Move: 260 / 480 Str: 22+0(25) Pierce: -88 Armoured Int: 16+0(18) Bash: -96 Armoured Wis: 19+0(22) Slash: -91 Armoured Dex: 14+1(18) Magic: -10 Slightly Armoured Con: 21+0(24) Will Save: 1 Reflex Save: -5 Fortitude Save: -3 Hit Roll: 11 Damage Roll: 11 Wimpy Flee: 120 ---------------------------------------------------------------------- Hungry: No Thirsty: No Drunk: No ---------------------------------------------------------------------- Items Carried: 68 / 84 Weight Carried: 415 / 572 ====================================================================== See Also: Affect, Worth, Group, Info, Attributes, Weight, Quests A ghost has some big nasty wounds and scratches. 364hp 576hp 14m 280m 260mv 495 You have become better at enhanced damage! Your divine power decimates a ghost! [27] A ghost has some big nasty wounds and scratches. 364hp 576hp 14m 280m 260mv 491 A ghost's divine power hits you. [11] A ghost DISARMS you and sends the Sword of Arthur, Excalibur flying! You feel less protected from evil. A ghost has some big nasty wounds and scratches. 353hp 576hp 14m 280m 260mv 491 get excal wea excal You get the Sword of Arthur, Excalibur. A ghost has some big nasty wounds and scratches. 353hp 576hp 14m 280m 260mv 491 You wield the Sword of Arthur, Excalibur. A shield of goodness surrounds you. You feel quite confident with the Sword of Arthur, Excalibur. A ghost has some big nasty wounds and scratches. 353hp 576hp 14m 280m 260mv 491 Your divine power decimates a ghost! [28] Your divine power mauls a ghost. [23] A ghost has some big nasty wounds and scratches. 353hp 576hp 14m 280m 260mv 491 A ghost's divine power injures you. [14] Your divine power devastates a ghost! [32] A ghost has some big nasty wounds and scratches. 346hp 576hp 17m 280m 267mv 491 A ghost's divine power injures you. [14] A ghost has some big nasty wounds and scratches. 332hp 576hp 17m 280m 267mv 491 A ghost's divine power injures you. [14] Your divine power devastates a ghost! [30] A ghost has some big nasty wounds and scratches. 318hp 576hp 17m 280m 267mv 491 A ghost's divine power hits you. [12] A ghost has some big nasty wounds and scratches. 306hp 576hp 17m 280m 267mv 491 sca You see: 1 west : a skeletal warrior 2 west : a slavering skeletal hound 2 west : a skeletal warrior 1 north : a skeletal warrior 1 north : a rat 1 north : a zombie A ghost has some big nasty wounds and scratches. 306hp 576hp 17m 280m 267mv 491 A ghost's divine power grazes you. [8] A ghost has some big nasty wounds and scratches. 298hp 576hp 17m 280m 267mv 491 A ghost's divine power hits you. [11] A ghost has some big nasty wounds and scratches. 287hp 576hp 17m 280m 267mv 491 A ghost tries to disarm you, but fails. A ghost has some big nasty wounds and scratches. 287hp 576hp 17m 280m 267mv 491 A ghost's divine power hits you. [11] A ghost tries to disarm you, but fails. A ghost has some big nasty wounds and scratches. 276hp 576hp 17m 280m 267mv 491 A ghost's divine power injures you. [13] You have become better at enhanced damage! Your divine power decimates a ghost! [28] A ghost has some big nasty wounds and scratches. 263hp 576hp 17m 280m 267mv 487 A ghost's divine power hits you. [11] A ghost has some big nasty wounds and scratches. 260hp 576hp 20m 280m 274mv 487 c 'cure crit' You feel much better! You have become better at cure critical! A ghost's divine power hits you. [12] A ghost has some big nasty wounds and scratches. 279hp 576hp 0m 280m 274mv 479 l The Caverns of Kull Aaagh! MORE of the same caverns you've been in for the past while. To the North, you see a room crowded with stalagmites and stalactites. Far to the west you see scattered light...could be the exit. north west + (Translucent) a ghost is here, fighting YOU! A ghost has some big nasty wounds and scratches. 279hp 576hp 0m 280m 274mv 479 A ghost's divine power hits you. [11] A ghost has some big nasty wounds and scratches. 268hp 576hp 0m 280m 274mv 479 sca You see: 1 west : a skeletal warrior 2 west : a ghost 2 west : a slavering skeletal hound 2 west : a skeletal warrior 1 north : a skeletal warrior 1 north : a rat 1 north : a zombie A ghost has some big nasty wounds and scratches. 268hp 576hp 0m 280m 274mv 479 A ghost's divine power grazes you. [8] A ghost DISARMS you and sends the Sword of Arthur, Excalibur flying! You feel less protected from evil. A ghost is unaffected by your punch! [0] A ghost has some big nasty wounds and scratches. 260hp 576hp 0m 280m 274mv 479 get excal wea excal You get the Sword of Arthur, Excalibur. A ghost has some big nasty wounds and scratches. 260hp 576hp 0m 280m 274mv 479 You wield the Sword of Arthur, Excalibur. A shield of goodness surrounds you. You feel quite confident with the Sword of Arthur, Excalibur. A ghost has some big nasty wounds and scratches. 260hp 576hp 0m 280m 274mv 479 Your divine power devastates a ghost! [29] A ghost has some big nasty wounds and scratches. 260hp 576hp 0m 280m 274mv 479 A ghost's divine power hits you. [10] A ghost has some big nasty wounds and scratches. 250hp 576hp 0m 280m 274mv 479 recall You recall from combat! You lose 25 exps. Outside The Prancing Pony A mossy archway leads into the three-story inn on the east-side of The Great Road. Swinging over the archway, an ancient and weathered wooden sign designates this inn as the famous Prancing Pony, renowned locally for its fine ale and friendly conversation. Steps lead up to the north to Mirkwood Academy. A map of Bree is posted on a nearby bulletin board. ______________________________________________ /______________________________________________\ 8 8 *___8_________________________________8___* | ,__ | | THE PRANCING PONY /,--^, | | _ __\/ /\'| | | by ,;'( )__, ) - | | ,; // \|_ | | BARLIMAN ' \ / ^ | | BUTTERBUR ^ ^ | | Newbies Welcome | \_________________________________________/ northwest northeast | up + east | + southeast | Barliman Butterbur is resting here. 250hp 576hp 0m 280m 137mv 504 sle You go to sleep. 250hp 576hp 0m 280m 137mv 504 i You are carrying: 68 / 84 items, 415 / 572 pounds. (10) a heap of beef jerky a Wendy's FroSTy ( 2) (Glowing) (Humming) a dragonsword a brandy bottle (Glowing) (Humming) a sparking lightning sword the Red DragonOrb (Glowing) (Humming) a red dragon claw an emerald sword a water jug a gaudy robe a big ol' can of WHUP ASS (Glowing) a færic fire-fly 250hp 576hp 0m 280m 137mv 504 wak You wake, stand up and look around. The Common Room of The Prancing Pony A toasty fire roars in the hearth against the north wall, mugs of ale rest on the wooden tables, and in one corner of the room is a large bin stuffed with assorted armour, weapons, and field rations. Here is a place for all races to congregate. Indeed, the strong Bree Ale has reduced many of the room's inhabitants to a slumber. A strange, curious man, sitting in the shadows, mumbles beneficial spells. He's also ready to cast special spells ... for a price. + east south A large wooden bin sits here, stuffed with discarded equipment. (White Aura) Strider slumps in the corner shadows, carefully watching you. 250hp 576hp 0m 280m 137mv 504 wea fire You stop using a ball of flame. You light a færic fire-fly and hold it. 250hp 591hp 0m 280m 137mv 504 265hp 591hp 7m 280m 180mv 504 l in bin A bin of cast-me-offs contains: ( 4) the Star of the Desert the steel helmet ( 2) (encHanTeD) an Elven shield ( 2) (encHanTeD) an Elven girth ( 2) the Boots of Legolas ( 2) the Armbands of Legolas ( 2) an arrow of Legolas ( 2) the Bow of Legolas ( 2) an Elven sigil ring ( 2) (encHanTeD) an Elven chainmail tunic ( 2) (encHanTeD) an Elven chainmail coif ( 2) (encHanTeD) Elven chainmail leggings ( 2) (encHanTeD) Elven chainmail gauntlets a suit of steel plate armor steel sleeves steel gauntlets steel boots the steel girth ( 2) a steel bracer steel leggings the lieutenant's cloak the large steel shield the Helmet of Sentri the Ironclad Sleeves of Sentri the Stout Girth of Sentri the Mailed Gloves of Sentri the Boots of Sentri the Armored Leggings of Sentri the Hauberk of Sentri the Prodigious Sword of Sentri rusted mail (Glowing) a dragonsword ( 2) a rusted shield a bent sword a toy axe ( 2) a Two Rivers wool shirt ( 2) a pair of Two Rivers wool breeches ( 2) a practice arrow ( 2) (Glowing) a silver band cold steel shield a jawbone ( 2) (Glowing) a Key to the Emerald Tower 265hp 591hp 7m 280m 180mv 504 sle You go to sleep. 265hp 591hp 7m 280m 180mv 504 328hp 591hp 41m 280m 250mv 504 aff You are affected by: Spell 1: oo hours left of 'protection evil' Spell 2: oo hours left of 'fly' Spell 3: 4 hours left of 'armor' 328hp 591hp 41m 280m 250mv 504 wak You wake, stand up and look around. The Common Room of The Prancing Pony A toasty fire roars in the hearth against the north wall, mugs of ale rest on the wooden tables, and in one corner of the room is a large bin stuffed with assorted armour, weapons, and field rations. Here is a place for all races to congregate. Indeed, the strong Bree Ale has reduced many of the room's inhabitants to a slumber. A strange, curious man, sitting in the shadows, mumbles beneficial spells. He's also ready to cast special spells ... for a price. + east south A large wooden bin sits here, stuffed with discarded equipment. (White Aura) Strider slumps in the corner shadows, carefully watching you. 328hp 591hp 41m 280m 250mv 504 s The Entrance Hall of The Prancing Pony Stout wooden beams support the upper stories of The Prancing Pony overhead. Moss covers the mortar between the stone slabs of the hall's walls --a soft, furry maze of green. Straw has been spread liberally on the ground here and in the courtyard to the east, where a few ponies stretch their legs and drink from a trough. Light streams down the steps from a large, open doorway to the north. A few joyous shouts from within confirm your first impressions: This is a place of bonhomie and good cheer. north west + east 328hp 591hp 41m 280m 249mv 504 w Outside The Prancing Pony A mossy archway leads into the three-story inn on the east-side of The Great Road. Swinging over the archway, an ancient and weathered wooden sign designates this inn as the famous Prancing Pony, renowned locally for its fine ale and friendly conversation. Steps lead up to the north to Mirkwood Academy. A map of Bree is posted on a nearby bulletin board. ______________________________________________ /______________________________________________\ 8 8 *___8_________________________________8___* | ,__ | | THE PRANCING PONY /,--^, | | _ __\/ /\'| | | by ,;'( )__, ) - | | ,; // \|_ | | BARLIMAN ' \ / ^ | | BUTTERBUR ^ ^ | | Newbies Welcome | \_________________________________________/ northwest northeast | up + east | + southeast | Barliman Butterbur is resting here. 328hp 591hp 41m 280m 248mv 504 nw The Great Road To the southeast lies a cluster of stone buildings, and one in particular towers above the rest: The Prancing Pony, famous for its hospitality and its fine ale. Moss hangs upon the stone walls of the three-story building, a few of the eaves obviously need work, but, still, it's a sight of rare appeal. The Great Road extends to the northwest, and also, more importantly, to the southeast and straight to the inn. northwest + southwest southeast 328hp 591hp 41m 280m 246mv 504 nw The Great Road Well-maintained here--paved with fresh stones, ruts smoothed out, a garden running alongside it to make the Gaffer proud; it's hard to believe that this road leads far beyond the eastern and western horizons. Legend has it that the road was constructed in the distant days of Kings over an even more ancient path. A far less grand but well-maintained path slopes eastward. The Great Road itself continues to the west and southeast. west + east southeast 328hp 591hp 41m 280m 244mv 504 w The Great Road Bree-hill slopes up to the east and rounds the horizon. Scores of hobbit holes pepper its slopes, especially near the top. Below the hobbit homes are dozens of the stone houses that the men in Bree favor. One of the few places in the world where men and hobbit co-exist, Bree's hospitality, its fine ale and pipeweed, and its strategic location on The Great Road attract visitors of all races. Dwarfs, elves, those strange men called Rangers, and other beings frequent the taverns and shops of this village. northwest + east 328hp 591hp 41m 280m 242mv 504 nw Inside the West-Gate of Bree This ancient but sturdy wooden gate keeps lurking prowlers away from the village at night. Situated a few stone throws from the crossing of The Great Road and The Greenway, Bree has seen its share of the world's races. To the east, Bree-hill rises out of the countryside, dotted with hobbit holes near its summit. The Great Road curves away to the southeast, circling the foot of Bree-hill. To the south stands the beat-up lodge of the gate-keeper. | gate + | [Other Exits: southhedge ] door southeast | 328hp 591hp 41m 280m 240mv 504 op w Ok. 328hp 591hp 41m 280m 240mv 504 w Outside the West-Gate of Bree Only the two great gates break the long hedge extending in a semi-circle around Bree-hill, which rises from the grassy plain and slopes eastward. Just beyond this gate, on the side of the road, is a small, beat-up lodge. Off in the distance, Bree-hill rounds the horizon, its slopes dotted with the circular doors favored by hobbits. north west + gate south 328hp 591hp 41m 280m 238mv 504 n Along the Hedge Bree hedge is dark and deep if not particularly lovely. The trail that runs along the outside of the hedge is well-traveled, either by folks or creatures turned away at the West-Gate of Bree or by adventurers leaving Bree to seek glory and gold. A small path leads off to the northwest. northwest northeast + south A black redstart, flicking its reddish brown tail, flits about nervously. 328hp 591hp 41m 280m 236mv 504 338hp 591hp 46m 280m 265mv 504 nw On the Old Road South of Emonds Field Spots of trees appear all about this road. Off to the southeast lies a large hill and a long hedge. North on the road, the trees become sparser, leaving a clearing for a small rural village that even from here appears to be calm and peaceful. north + southeast 338hp 591hp 46m 280m 263mv 504 n On a Road in Emonds Field The road continues north to the center of town. East lies the way to the various farms in the countryside. South takes you out of town and on your way to Deven Ride. You see a blacksmith's forge to the west. north west + east south 338hp 591hp 46m 280m 261mv 504 w Master Luhhan's Forge Looking around you see the typical forge of a blacksmith. Several anvils stand in the center of the room. In a corner, a red hot furnace glows with heat. Various smithy tools hang neatly on the walls on wooden pegs. Off on the northern end you see a house. north + east Master Luhhan is here cleaning up in the Forge. 338hp 591hp 46m 280m 260mv 504 k l Your divine power devastates Haral Luhhan! [29] Haral Luhhan is DEAD!! You receive 0 experience points. You hear Haral Luhhan's death cry. 338hp 591hp 46m 280m 260mv 504 get ta cor e n e k c You get some Two Rivers Tabac from corpse of Haral Luhhan. 338hp 591hp 46m 280m 260mv 504 On a Road in Emonds Field The road continues north to the center of town. East lies the way to the various farms in the countryside. South takes you out of town and on your way to Deven Ride. You see a blacksmith's forge to the west. north west + east south 338hp 591hp 46m 280m 259mv 504 On a Small Road in Emonds Field The road continues north to the center of town. One can also head south and west to more of the town. You see a small home to the east. north west + east south 338hp 591hp 46m 280m 257mv 504 get ta cor The Buie's House You are standing inside the home of the Buies. It is dusty and messy and decorated with old pieces of furniture. However you inspect the roof and find it to be well constructed. But what did you expect from the home of a Thatcher. west + Cenn Buie, Emond Field's thatcher is here muttering. 338hp 591hp 46m 280m 256mv 504 w Your divine power *** DEMOLISHES *** Cenn Buie! [60] Cenn Buie is DEAD!! You receive 0 experience points. You hear Cenn Buie's death cry. 338hp 591hp 46m 280m 256mv 504 n w w w You get some Two Rivers Tabac from corpse of Cenn Buie. 338hp 591hp 46m 280m 256mv 504 On a Small Road in Emonds Field The road continues north to the center of town. One can also head south and west to more of the town. You see a small home to the east. north west + east south 338hp 591hp 46m 280m 255mv 504 k th On the Green in Emonds Field All about the ground, lush green grass grows with small traces of morning dew hanging to the lush grass. This place acts as the heart of Emonds Field, a small village in western Andor. Here the old blood thrives from the lost kingdoms of an age now past. Emonds Field's only Inn stands tall to the northwest, and various homes with thatched roofs can be seen to the south and east. The babbling of the Winespring river fills the quiet country air. northwest north west + south A Tall Spring Pole for the Beltine festival has been placed upon the green. 338hp 591hp 46m 280m 253mv 504 On a Small Road in Emonds Field This dusty roads leads to many parts of the small town. East is the center of the village, known as the Green. To the north you see small foot bridges which people use to cross the Winespring River. You see the Mill off in west direction. north west + east One of the Citizens of Emonds Field offers a greeting and smiles. 338hp 591hp 46m 280m 251mv 504 Outside the Mill The road leads you to the Mill on the western side of town. Here trees spot the banks of the Winespring River. You see the giant water wheel stick out from the Mill to use the River to turn it. You can head east into town or make your way south. west + east south 338hp 591hp 46m 280m 249mv 504 get ta cor Master Thane's Mill Here inside the Mill the dry air smells like wheat and flour. Sacks of flour are stacked in a corner. In another corner you see bundles of wheat ready to be grounded up. On the north wall you see various pieces of equipment, including a large round stone that turns by another that spins from the water wheel outside. + east Master Thane is here overseeing the operations of the Mill. 338hp 591hp 46m 280m 248mv 504 Your divine power mauls Jon Thane. [23] Jon Thane is DEAD!! You receive 0 experience points. Jon Thane's arm is sliced from his dead body. 338hp 591hp 46m 280m 248mv 504 e e e nw s k br You get some Two Rivers Tabac from corpse of Jon Thane. 338hp 591hp 46m 280m 248mv 504 Outside the Mill The road leads you to the Mill on the western side of town. Here trees spot the banks of the Winespring River. You see the giant water wheel stick out from the Mill to use the River to turn it. You can head east into town or make your way south. west + east south 338hp 591hp 46m 280m 247mv 504 On a Small Road in Emonds Field This dusty roads leads to many parts of the small town. East is the center of the village, known as the Green. To the north you see small foot bridges which people use to cross the Winespring River. You see the Mill off in west direction. north west + east One of the Citizens of Emonds Field offers a greeting and smiles. 338hp 591hp 46m 280m 245mv 504 On the Green in Emonds Field All about the ground, lush green grass grows with small traces of morning dew hanging to the lush grass. This place acts as the heart of Emonds Field, a small village in western Andor. Here the old blood thrives from the lost kingdoms of an age now past. Emonds Field's only Inn stands tall to the northwest, and various homes with thatched roofs can be seen to the south and east. The babbling of the Winespring river fills the quiet country air. northwest north west + south A Tall Spring Pole for the Beltine festival has been placed upon the green. 338hp 591hp 46m 280m 243mv 504 get ta cor Lobby of the Winespring Inn You stand in the lobby of the only Inn in Emonds Field. You have a feeling of home as you look around at the interior of the Inn. You see a staircase leading up to the floors above, a small study can be seen to the south, and the fresh aroma of baked foods lures you east to what you guess must be the kitchen. | upstairs + east | + south southeast | One of the Citizens of Emonds Field offers a greeting and smiles. One of the Citizens of Emonds Field offers a greeting and smiles. 338hp 591hp 46m 280m 242mv 504 n The Study This big room has a very home feel to it. Various soft chairs sit around the room. Wooden tables near the chairs allow visitors to place items on them. A giant fireplace in one of the walls could keep this room nice and cozy. You know this is where the the Village Council meets to discuss buisness of the small town. north + Bran al'Vere, Emonds Field's Mayor is standing here. 338hp 591hp 46m 280m 241mv 504 se Your divine power decimates Bran al'Vere! [26] Bran al'Vere is DEAD!! You receive 0 experience points. Bran al'Vere's severed head plops on the ground. You get 112 copper coins from corpse of Bran al'Vere. 338hp 591hp 46m 280m 241mv 504 s s s You get some Two Rivers Tabac from corpse of Bran al'Vere. 338hp 591hp 46m 280m 241mv 504 Lobby of the Winespring Inn You stand in the lobby of the only Inn in Emonds Field. You have a feeling of home as you look around at the interior of the Inn. You see a staircase leading up to the floors above, a small study can be seen to the south, and the fresh aroma of baked foods lures you east to what you guess must be the kitchen. | upstairs + east | + south southeast | One of the Citizens of Emonds Field offers a greeting and smiles. One of the Citizens of Emonds Field offers a greeting and smiles. 338hp 591hp 46m 280m 240mv 504 se On the Green in Emonds Field All about the ground, lush green grass grows with small traces of morning dew hanging to the lush grass. This place acts as the heart of Emonds Field, a small village in western Andor. Here the old blood thrives from the lost kingdoms of an age now past. Emonds Field's only Inn stands tall to the northwest, and various homes with thatched roofs can be seen to the south and east. The babbling of the Winespring river fills the quiet country air. northwest north west + south A Tall Spring Pole for the Beltine festival has been placed upon the green. 338hp 591hp 46m 280m 239mv 504 On a Small Road in Emonds Field The road continues north to the center of town. One can also head south and west to more of the town. You see a small home to the east. north west + east south 338hp 591hp 46m 280m 237mv 504 On a Road in Emonds Field The road continues north to the center of town. East lies the way to the various farms in the countryside. South takes you out of town and on your way to Deven Ride. You see a blacksmith's forge to the west. north west + east south 338hp 591hp 46m 280m 235mv 504 s On the Old Road South of Emonds Field Spots of trees appear all about this road. Off to the southeast lies a large hill and a long hedge. North on the road, the trees become sparser, leaving a clearing for a small rural village that even from here appears to be calm and peaceful. north + southeast 338hp 591hp 46m 280m 233mv 504 Along the Hedge Bree hedge is dark and deep if not particularly lovely. The trail that runs along the outside of the hedge is well-traveled, either by folks or creatures turned away at the West-Gate of Bree or by adventurers leaving Bree to seek glory and gold. A small path leads off to the northwest. northwest northeast + south A black redstart, flicking its reddish brown tail, flits about nervously. 338hp 591hp 46m 280m 231mv 504 Outside the West-Gate of Bree Only the two great gates break the long hedge extending in a semi-circle around Bree-hill, which rises from the grassy plain and slopes eastward. Just beyond this gate, on the side of the road, is a small, beat-up lodge. Off in the distance, Bree-hill rounds the horizon, its slopes dotted with the circular doors favored by hobbits. north west + gate south 338hp 591hp 46m 280m 229mv 504 e Inside the West-Gate of Bree This ancient but sturdy wooden gate keeps lurking prowlers away from the village at night. Situated a few stone throws from the crossing of The Great Road and The Greenway, Bree has seen its share of the world's races. To the east, Bree-hill rises out of the countryside, dotted with hobbit holes near its summit. The Great Road curves away to the southeast, circling the foot of Bree-hill. To the south stands the beat-up lodge of the gate-keeper. | gate + | [Other Exits: southhedge ] door southeast | 338hp 591hp 46m 280m 227mv 504 350hp 591hp 51m 280m 256mv 504 se The Great Road Bree-hill slopes up to the east and rounds the horizon. Scores of hobbit holes pepper its slopes, especially near the top. Below the hobbit homes are dozens of the stone houses that the men in Bree favor. One of the few places in the world where men and hobbit co-exist, Bree's hospitality, its fine ale and pipeweed, and its strategic location on The Great Road attract visitors of all races. Dwarfs, elves, those strange men called Rangers, and other beings frequent the taverns and shops of this village. northwest + east 350hp 591hp 51m 280m 254mv 504 e The Great Road Well-maintained here--paved with fresh stones, ruts smoothed out, a garden running alongside it to make the Gaffer proud; it's hard to believe that this road leads far beyond the eastern and western horizons. Legend has it that the road was constructed in the distant days of Kings over an even more ancient path. A far less grand but well-maintained path slopes eastward. The Great Road itself continues to the west and southeast. west + east southeast 350hp 591hp 51m 280m 252mv 504 e Fire Thorn Avenue A tall, scarlet bush sprawls off to the side, its long, sharp thorns and tooth-edged leaves stretching toward the road. This, a scarlet fire thorn, is but one of the many shrubs the men and hobbits of Bree like to plant alongside roads and against buildings. Off to the west lies the Great Road, which leads to perils far more dire than the burning rash caused by the thorns on this bush. Off to the east lie the old stone buildings that the men of Bree prefer. north west + east A drunken hobbit is sleeping here. A mischievous green monkey is here. 350hp 591hp 51m 280m 250mv 504 e The Intersection of Fire Thorn and Tarragon Many of the cobblestones here have been dislodged by wagons making wild turns onto Fire Thorn Avenue or Tarragon Lane. Some grass valiantly tries to establish itself in the muddy potholes, but it's a losing battle. No sooner does a blade of grass pokes its head up than a wagon or horse's hoof tramples it back down. north west + east south 350hp 591hp 51m 280m 248mv 504 s The Corner of Elderberry and Tarragon The road is worn here, deeply rutted by wagon wheels and heavy boots. Moss and lichen grow between the stone slabs that pave the road and wildflowers grow in narrow patches on either side. To the east on Elderberry shop signs pitch rations and traveling equipment. Tarragon Lane stretches to the north. The three-storied Prancing Pony stands to the southwest. north + east southwest A caravan leader is here, looking for customers. 350hp 591hp 51m 280m 246mv 504 sw Outside The Prancing Pony A mossy archway leads into the three-story inn on the east-side of The Great Road. Swinging over the archway, an ancient and weathered wooden sign designates this inn as the famous Prancing Pony, renowned locally for its fine ale and friendly conversation. Steps lead up to the north to Mirkwood Academy. A map of Bree is posted on a nearby bulletin board. ______________________________________________ /______________________________________________\ 8 8 *___8_________________________________8___* | ,__ | | THE PRANCING PONY /,--^, | | _ __\/ /\'| | | by ,;'( )__, ) - | | ,; // \|_ | | BARLIMAN ' \ / ^ | | BUTTERBUR ^ ^ | | Newbies Welcome | \_________________________________________/ northwest northeast | up + east | + southeast | Barliman Butterbur is resting here. 350hp 591hp 51m 280m 244mv 504 sle You go to sleep. 350hp 591hp 51m 280m 244mv 504 413hp 591hp 85m 280m 314mv 504 att Str: 22(25) Int: 16(18) Wis: 19(22) Dex: 14(18) Con: 21(25) 413hp 591hp 85m 280m 314mv 504 i You are carrying: 72 / 84 items, 419 / 572 pounds. ( 4) some Two Rivers Tabac (10) a heap of beef jerky a Wendy's FroSTy ( 2) (Glowing) (Humming) a dragonsword a brandy bottle (Glowing) (Humming) a sparking lightning sword (Invis) (Humming) a ball of flame the Red DragonOrb (Glowing) (Humming) a red dragon claw an emerald sword a water jug a gaudy robe a big ol' can of WHUP ASS 413hp 591hp 85m 280m 314mv 504 wak You wake, stand up and look around. The Common Room of The Prancing Pony A toasty fire roars in the hearth against the north wall, mugs of ale rest on the wooden tables, and in one corner of the room is a large bin stuffed with assorted armour, weapons, and field rations. Here is a place for all races to congregate. Indeed, the strong Bree Ale has reduced many of the room's inhabitants to a slumber. A strange, curious man, sitting in the shadows, mumbles beneficial spells. He's also ready to cast special spells ... for a price. + east south A large wooden bin sits here, stuffed with discarded equipment. (White Aura) Strider slumps in the corner shadows, carefully watching you. 413hp 591hp 85m 280m 314mv 504 wea robe You stop using a black bodysuit. You wear a gaudy robe about your body. 413hp 591hp 85m 280m 314mv 504 sle You go to sleep. 413hp 591hp 85m 280m 314mv 504 476hp 591hp 121m 280m 383mv 504 aff You are affected by: Spell 1: oo hours left of 'protection evil' Spell 2: oo hours left of 'fly' Spell 3: 0 hours left of 'armor' 476hp 591hp 121m 280m 383mv 504 You feel less protected. 542hp 591hp 157m 280m 452mv 504 wak You wake, stand up and look around. The Common Room of The Prancing Pony A toasty fire roars in the hearth against the north wall, mugs of ale rest on the wooden tables, and in one corner of the room is a large bin stuffed with assorted armour, weapons, and field rations. Here is a place for all races to congregate. Indeed, the strong Bree Ale has reduced many of the room's inhabitants to a slumber. A strange, curious man, sitting in the shadows, mumbles beneficial spells. He's also ready to cast special spells ... for a price. + east south A large wooden bin sits here, stuffed with discarded equipment. (White Aura) Strider slumps in the corner shadows, carefully watching you. 542hp 591hp 157m 280m 452mv 504 sca You see: 542hp 591hp 157m 280m 452mv 504 sle You go to sleep. 542hp 591hp 157m 280m 452mv 504 591hp 591hp 193m 280m 521mv 504 eq You are using: (Glowing) a færic fire-fly the Captain's Helmet a sun blazoned ankh (Glowing) a small necklace a gaudy robe cold steel chainmail some flowing robes an elemental bracelet an elemental bracelet cold steel shield hard leather gloves (Glowing) (Humming) a Ghostly Ring (Glowing) (Humming) a Ghostly Ring the thain girth some rotten leggings a pair of winged boots an academy diploma (Glowing) the Sword of Arthur, Excalibur 591hp 591hp 193m 280m 521mv 504 591hp 591hp 229m 280m 590mv 504 wak You wake, stand up and look around. The Common Room of The Prancing Pony A toasty fire roars in the hearth against the north wall, mugs of ale rest on the wooden tables, and in one corner of the room is a large bin stuffed with assorted armour, weapons, and field rations. Here is a place for all races to congregate. Indeed, the strong Bree Ale has reduced many of the room's inhabitants to a slumber. A strange, curious man, sitting in the shadows, mumbles beneficial spells. He's also ready to cast special spells ... for a price. + east south A large wooden bin sits here, stuffed with discarded equipment. (White Aura) Strider slumps in the corner shadows, carefully watching you. 591hp 591hp 229m 280m 590mv 504 s The Entrance Hall of The Prancing Pony Stout wooden beams support the upper stories of The Prancing Pony overhead. Moss covers the mortar between the stone slabs of the hall's walls --a soft, furry maze of green. Straw has been spread liberally on the ground here and in the courtyard to the east, where a few ponies stretch their legs and drink from a trough. Light streams down the steps from a large, open doorway to the north. A few joyous shouts from within confirm your first impressions: This is a place of bonhomie and good cheer. north west + east 591hp 591hp 229m 280m 589mv 504 w Outside The Prancing Pony A mossy archway leads into the three-story inn on the east-side of The Great Road. Swinging over the archway, an ancient and weathered wooden sign designates this inn as the famous Prancing Pony, renowned locally for its fine ale and friendly conversation. Steps lead up to the north to Mirkwood Academy. A map of Bree is posted on a nearby bulletin board. ______________________________________________ /______________________________________________\ 8 8 *___8_________________________________8___* | ,__ | | THE PRANCING PONY /,--^, | | _ __\/ /\'| | | by ,;'( )__, ) - | | ,; // \|_ | | BARLIMAN ' \ / ^ | | BUTTERBUR ^ ^ | | Newbies Welcome | \_________________________________________/ northwest northeast | up + east | + southeast | Barliman Butterbur is resting here. 591hp 591hp 229m 280m 588mv 504 ne The Corner of Elderberry and Tarragon The road is worn here, deeply rutted by wagon wheels and heavy boots. Moss and lichen grow between the stone slabs that pave the road and wildflowers grow in narrow patches on either side. To the east on Elderberry shop signs pitch rations and traveling equipment. Tarragon Lane stretches to the north. The three-storied Prancing Pony stands to the southwest. north + east southwest A mischievous green monkey is here. A caravan leader is here, looking for customers. 591hp 591hp 229m 280m 586mv 504 e Elderberry Avenue Stone buildings housing a variety of shops line both sides of Elderberry Avenue, which, judging by the worn condition of the road, is probably the busiest place in the whole village. Dark green ivy climbs the sides of the buildings, covering them in a leafy cloak. To the north lies Fenny's Field Rations; to the south is Appledore's Miscellaneous Stuff. north west + east south 591hp 591hp 229m 280m 584mv 504 e Elderberry Avenue Stone buildings, some as high as two stories, line either side of this road. The window boxes on each building contain carefully tended flower gardens arranged by master gardeners. Moss grows between the stone slabs that comprise these buildings and ivy stretches up delicate wooden trellises. north west + east south 591hp 591hp 229m 280m 582mv 504 e Elderberry Avenue The soft swooosh of a sword being pulled from a sheath, the loud CLANG of a shield being carelessly dropped--the shops here cater to martial-minded folk. Well-armed adventurers storm by, stocking up on implements of war. The cobblestones here are particularly worn, testimony to the popularity of Goatleaf's and Shuttlecox's shops. Judging by how these fully equipped adventurers stagger, apparently drinkin' and fightin' go hand in hand.... north west + east south 591hp 591hp 229m 280m 580mv 504 e The Corner of Elderberry and Dewberry The stone buildings of the men of Bree stand near the foot of Bree-hill, but further on, as the hill rises, the distinctive round doors of the hobbits dot the slope like scattered buttons. Moss grows between the flagstones that make up this road, except in the center, where thousands hundreds of boots have tramped over the years. north west + south 591hp 591hp 229m 280m 578mv 504 n The Intersection of Fire Thorn and Dewberry A large Fire Thorn bush stands near this intersection, lending its name to the avenue that stretches off to the west. The long sharp thorns on the tall, sweeping branches menace all passers-by who wander too close. The small, white flowers on the bush attract barely hide the pointy thorns. A small gravel path meanders off to the east. north west + east south 591hp 591hp 229m 280m 576mv 504 n The Intersection of Stonecrop and Dewberry Mossy mounds of stonecrop make the cobblestones slippery and bespeak the antiquity of this village, one of the earliest settlements of humans in the northern regions. The long, slender stems of dewberries culminate in explosions of juicy berries. Sparrows, larks, and wrens flit about, snatching berries and then darting off to their nests, often in the trees planted around the doors of the hobbit homes and shops burrowed into the sharp slope of Bree-hill off to the northeast. north northeast west + south A short, fat hobbit whistles a tune. 591hp 591hp 229m 280m 574mv 504 ne ne Mugwort Row This narrow, well-maintained path, built with meticulously painted stones and bordered with exquisitely arranged flower gardens, girdles the steep slope of Bree-hill. From here, the stone buildings of the men of Bree lie stretched out to the southwest, smoke curling lazily upward from the occasional chimney. It's like a new realm up here--a realm where four meals a day is as natural as perching on a doorstep for hours, smoking one of the many excellent varieties of pipeweed readily available in Bree. northwest northeast + southwest southeast 591hp 591hp 229m 280m 572mv 504 ne Long-Hole Row The fragrance of flowers hangs upon the air like dandelion seeds perfectly balanced on a gentle updraft. Vines with broad green leaves twist and curl down the steep slope right up to the edge of the road. Black assassin bugs with beady eyes rest on some of the leaves, waiting for a caterpillar or some other juicy morsel. Nearby a small funnel spider weaves a trap. northwest northeast + southwest southeast 591hp 591hp 229m 280m 570mv 504 A Hobbit Garden Cut into the steep slope of Bree-hill is a small but delightful garden. Roses, petunias, tulips, orchids--rows of flowers sway with the gentle breeze. This is one of the most pleasant hobbit gardens in Bree, created with an exhaustive palette and a discriminating eye. Periwinkles, forget- me-nots, and carefully cultivated wild flowers of every description co-exist in bold harmony. This is the high art of hobbit gardening, performed by a master. To the north, steps cut into the slope lead up. north + southwest 591hp 591hp 229m 280m 566mv 504 n The Summit of Bree-hill From here, the highest point for miles, the landscape below is laid out like a well-planned hobbit dinner. To the south lies a garden and the slope of Bree-hill, which continues down to the stone buildings in the human district of Bree; further on, the Bree hedge makes its great arc around the whole village. To the west lies a small village; to the east are plains and further on rolling hills forming into mountains. Off to the north lies a vast plain. | west + | + south | down 591hp 591hp 229m 280m 561mv 504 d A Sheer Cliff Face No handholds, no ledges, nothing but a sheer cliff face of reddish rock. Below lies a pile of rock and rubble; above, the cliff soars into the sky. | up | + | down 591hp 591hp 229m 280m 552mv 504 d At the Base of a Cliff The steep cliff of Bree-hill soars straight up, impassable except for birds and other flying creatures. Vast plains, undulating senuously like a skilled belly dancer, stretch off to the north. A trail running east and west follows the base of the cliff. north | up west + east | + | A brown squirrel scrambles across the ground. A brown squirrel scrambles across the ground. 591hp 591hp 229m 280m 543mv 504 n Path in the plains You are walking on a path situated in the rough plains. You feel the strong winds blow through your hair as you study the beautiful landscaping here. The path continues east, north and west leads to plains and you see the path towards the cliff face of Bree-hill to the south. north west + east south A cute rabbit is here. 591hp 591hp 229m 280m 539mv 504 n n Gallow hill You walk in the grassy plains. On this little hill you can see two gallows, with rotting human tissue hanging from the rope. There is a sign here. north west + east south A cute rabbit is here. 591hp 591hp 229m 280m 535mv 504 n Grassy plains You walk in some grassy plains. The wind is strong and rough. To the north you can see the foothills and further on mountain peaks are visible. north west + east south 591hp 591hp 229m 280m 530mv 504 n n Grassy foothills You walk in the grassy foothills north of the plains. The wind is rough. To the north you can see foothills and just behind them mountain peaks are visible. Above you there's a strange shifting-colors portal... north | up west + | + south | 591hp 591hp 229m 280m 525mv 504 n n The steep foothills You are walking in the steep foothills. It is rather hard to move here. To the north you can see the mountains towering over you. Pine trees grow here. north west + east south A cute rabbit is here. 591hp 591hp 229m 280m 520mv 504 n A Mountain Road The path into the mountains takes its toll on you and your equipment. Dust from each step fills your nose and eyes. The rocks that line the road have seen many a traveler falter on the path, gasping in exhaustion. north + south 591hp 591hp 229m 280m 513mv 504 n A Mountain Road The path winds around the large rocks littering the ground, fallen debris from the large mountains rising to either side. Small pawprints through the dust crisscross the path. Here and there a tree, clinging to the mountain stone for dear life, provide a bit of cover. north + south 591hp 591hp 229m 280m 505mv 504 A Road Through the Mountains You walk among the stones and boulders in the mountains. The rocks walls are steep and practically impassable. The brown dirt of the path is kicked up with each step, getting dirt and grit into all your equipment. Occasionally fierce winds howl eerily across the cliff faces. north + south 591hp 591hp 229m 280m 497mv 504 Along a Mountain Road The mountain road picks its way carefully though the rocks. Wide enough for a single cart and horse, the road has long been an impediment to trade between Bree and the lands to the north. north + south 591hp 591hp 229m 280m 489mv 504 A Road Through the Mountains Sheer cliff faces border the narrow path as it winds its way through these towering mountains. A fierce wind fights its way through this gorge, howling in desperation as it seeks escape. north + south 591hp 591hp 229m 280m 481mv 504 n n A Mountain Road The pass widens here, and the road meanders around the boulders that have fallen over the years off the cliff faces on either side. To the north, the road climbs higher and higher into the ever-receding mountains. north + south 591hp 591hp 229m 280m 473mv 504 A Mountain Road To the north, the steep road climbs higher into these majestic but eerie mountains. To the south, it descends into a jumble of cliff faces, jagged peaks and rubble. north + south 591hp 591hp 229m 280m 465mv 504 n A Mountain Road Hardly wide enough for a single horse pulling a small wagon, this road barely deserves to be called a road. Boulders have recently been pushed to the side to make the road passable at all. north + south 591hp 591hp 229m 280m 457mv 504 n A Small Clearing in the Mountains Three roads lead away from this small clearing sheltered by the peaks towering all about. The road south gradually descends, wending its way through the ever-present rocks and boulders. The road northwest descends toward a plain far below. To the northeast, a road climbs higher and higher into the mountains. A looking glass, bolted into solid rock, points off into the distance. northwest northeast + south A booth stands here with an issue and a list of options for you to examine. A looking glass points northwest toward a towering mountain. 591hp 591hp 229m 280m 449mv 504 ne A Mountain Road Steep rock walls soar high above. Boulders and rubble lie strewn across the ground, making the path practically impassable. A fierce wind roars through the rocks, howling in desperate anguish. A large round stone stands against the eastern cliff. northeast + east southwest A drawing is here in the dirt. 591hp 591hp 229m 280m 441mv 504 e The Roll-Away Stone Hidden by ages of moss and decaying leaves is a huge, round stone, set on a slight incline, ready for you to push it to the side...what lies beyond is anyone's guess, but if someone went to this much trouble, it's either very good, or very bad. You see words scratched in the dirt here. You are facing east towards the stone. west + stone 591hp 591hp 229m 280m 433mv 504 op e Ok. 591hp 591hp 229m 280m 433mv 504 sca You see: 1 east : a slavering skeletal hound 1 east : a carrion crawler 2 east : a slavering skeletal hound 2 east : a skeletal warrior 591hp 591hp 229m 280m 433mv 504 aff 591hp 591hp 235m 280m 462mv 504 You are affected by: Spell 1: oo hours left of 'protection evil' Spell 2: oo hours left of 'fly' 591hp 591hp 235m 280m 462mv 504 c arm You feel someone protecting you. 591hp 591hp 230m 280m 462mv 504 e Cavern Entrance It seems instantly dark just inside this room, and you get a chill and a sense of foreboding. You are in Lord Kull's domain now. Past a round stone west is your exit out. stone + east A pile of bones rises to form itself into a huge undead dog. A huge carrion crawler chews the last bits of a corpse here. 591hp 591hp 230m 280m 458mv 504 A slavering skeletal hound's bite hits you. [12] A slavering skeletal hound's bite injures you. [15] A slavering skeletal hound tries to disarm you, but fails. A slavering skeletal hound is in excellent condition. 564hp 591hp 230m 280m 458mv 504 lunge Your lunge MASSACRES a slavering skeletal hound! [52] A slavering skeletal hound's bite hits you. [12] Your divine power MANGLES a slavering skeletal hound! [54] A slavering skeletal hound has some small wounds and bruises. 552hp 591hp 230m 280m 425mv 504 lunge A slavering skeletal hound's bite injures you. [13] A slavering skeletal hound's bite injures you. [13] Your divine power MASSACRES a slavering skeletal hound! [52] A slavering skeletal hound has quite a few wounds. 526hp 591hp 230m 280m 425mv 504 A slavering skeletal hound has quite a few wounds. 526hp 591hp 230m 280m 409mv 504 lunge Your divine power maims a slavering skeletal hound! [36] A slavering skeletal hound has quite a few wounds. 526hp 591hp 230m 280m 409mv 504 A slavering skeletal hound's bite hits you. [12] Your divine power MUTILATES a slavering skeletal hound! [37] A slavering skeletal hound has quite a few wounds. 514hp 591hp 230m 280m 409mv 504 A slavering skeletal hound has quite a few wounds. 514hp 591hp 230m 280m 393mv 504 lunge A slavering skeletal hound's bite hits you. [12] A slavering skeletal hound's bite injures you. [15] You have become better at dodge! A slavering skeletal hound's bite injures you. [16] A slavering skeletal hound tries to disarm you, but fails. A slavering skeletal hound has quite a few wounds. 471hp 591hp 230m 280m 393mv 498 lunge Your lunge MASSACRES a slavering skeletal hound! [50] A slavering skeletal hound has quite a few wounds. 471hp 591hp 230m 280m 360mv 498 A slavering skeletal hound's bite hits you. [11] A slavering skeletal hound has quite a few wounds. 460hp 591hp 230m 280m 360mv 498 lunge A slavering skeletal hound's bite injures you. [15] Your divine power DISMEMBERS a slavering skeletal hound! [45] A slavering skeletal hound has some big nasty wounds and scratches. 445hp 591hp 230m 280m 360mv 498 Your lunge MASSACRES a slavering skeletal hound! [52] A slavering skeletal hound has some big nasty wounds and scratches. 445hp 591hp 230m 280m 327mv 498 A slavering skeletal hound's bite injures you. [13] A slavering skeletal hound's bite injures you. [15] Your divine power MANGLES a slavering skeletal hound! [55] A slavering skeletal hound looks pretty hurt. 417hp 591hp 230m 280m 327mv 498 con hou lunge Your lunge MASSACRES a slavering skeletal hound! [50] A slavering skeletal hound looks pretty hurt. 417hp 591hp 230m 280m 294mv 498 A slavering skeletal hound's bite hits you. [12] A slavering skeletal hound's bite injures you. [15] A slavering skeletal hound tries to disarm you, but fails. Your divine power MUTILATES a slavering skeletal hound! [40] A slavering skeletal hound looks pretty hurt. 399hp 591hp 234m 280m 301mv 498 A slavering skeletal hound's bite injures you. [14] Your divine power DISEMBOWELS a slavering skeletal hound! [43] A slavering skeletal hound is in awful condition. 385hp 591hp 234m 280m 301mv 498 A slavering skeletal hound looks like an easy kill. A slavering skeletal hound is in awful condition. 385hp 591hp 234m 280m 301mv 498 A slavering skeletal hound is in awful condition. 385hp 591hp 234m 280m 285mv 498 A slavering skeletal hound's bite injures you. [15] A slavering skeletal hound is in awful condition. 370hp 591hp 234m 280m 285mv 498 sca lunge A slavering skeletal hound's bite injures you. [14] Your divine power *** DEMOLISHES *** a slavering skeletal hound! [57] A slavering skeletal hound is DEAD!! You receive 21 experience points. You hear a slavering skeletal hound's death cry. You get 167 copper coins from corpse of a slavering skeletal hound. 356hp 591hp 234m 280m 285mv 477 You see: 1 east : a slavering skeletal hound 1 east : a skeletal warrior 2 east : a zombie 2 east : a skeletal warrior 356hp 591hp 234m 280m 285mv 477 Lunge at whom? 356hp 591hp 234m 280m 285mv 477 con car The perfect match! 356hp 591hp 234m 280m 285mv 477 c 'cure crit' You feel much better! 386hp 591hp 214m 280m 285mv 477 c 'cure crit' You feel much better! 426hp 591hp 194m 280m 285mv 477 c 'cure crit' You lost your concentration. 426hp 591hp 184m 280m 285mv 477 lunge car Your lunge DISMEMBERS a carrion crawler! [46] A carrion crawler has a few scratches. 426hp 591hp 184m 280m 252mv 477 lunge A carrion crawler's digestion hits you. [12] A carrion crawler has a few scratches. 421hp 591hp 188m 280m 259mv 477 Your lunge DISEMBOWELS a carrion crawler! [43] A carrion crawler has some small wounds and bruises. 421hp 591hp 188m 280m 226mv 477 lunge Your divine power maims a carrion crawler! [34] Your divine power decimates a carrion crawler! [27] Your divine power devastates a carrion crawler! [32] A carrion crawler's digestion injures you. [14] A carrion crawler has some small wounds and bruises. 407hp 591hp 188m 280m 226mv 477 Your lunge DISEMBOWELS a carrion crawler! [44] A carrion crawler has quite a few wounds. 407hp 591hp 188m 280m 193mv 477 Your divine power maims a carrion crawler! [34] A carrion crawler has quite a few wounds. 407hp 591hp 188m 280m 193mv 477 lunge Your divine power maims a carrion crawler! [33] A carrion crawler's digestion injures you. [13] A carrion crawler has quite a few wounds. 394hp 591hp 188m 280m 193mv 477 A carrion crawler has quite a few wounds. 394hp 591hp 188m 280m 177mv 477 lunge A carrion crawler's digestion injures you. [13] A carrion crawler has quite a few wounds. 381hp 591hp 188m 280m 177mv 477 Your lunge DISMEMBERS a carrion crawler! [47] Your divine power decimates a carrion crawler! [25] Your divine power devastates a carrion crawler! [29] A carrion crawler has some big nasty wounds and scratches. 381hp 591hp 188m 280m 144mv 477 lunge Your divine power decimates a carrion crawler! [25] A carrion crawler's digestion hits you. [12] A carrion crawler gets a wild look in its eyes. A carrion crawler has quite a few wounds. 369hp 591hp 188m 280m 144mv 477 Your lunge MASSACRES a carrion crawler! [52] A carrion crawler has some big nasty wounds and scratches. 369hp 591hp 188m 280m 111mv 477 lunge A carrion crawler's digestion injures you. [16] A carrion crawler has some big nasty wounds and scratches. 353hp 591hp 188m 280m 111mv 477 A carrion crawler has some big nasty wounds and scratches. 353hp 591hp 188m 280m 95mv 477 lunge sca A carrion crawler's digestion injures you. [14] A carrion crawler has some big nasty wounds and scratches. 339hp 591hp 188m 280m 95mv 477 Your lunge DISMEMBERS a carrion crawler! [47] A carrion crawler has some big nasty wounds and scratches. 339hp 591hp 188m 280m 62mv 477 A carrion crawler has some big nasty wounds and scratches. 346hp 591hp 192m 280m 69mv 477 Your divine power maims a carrion crawler! [33] A carrion crawler's digestion wounds you. [17] A carrion crawler has some big nasty wounds and scratches. 329hp 591hp 192m 280m 69mv 477 c 'cure crit' You see: 1 east : a slavering skeletal hound 1 east : a skeletal warrior 2 east : a zombie 2 east : a skeletal warrior A carrion crawler has some big nasty wounds and scratches. 329hp 591hp 192m 280m 69mv 477 You lost your concentration. A carrion crawler has some big nasty wounds and scratches. 329hp 591hp 182m 280m 69mv 477 c 'cure crit' Your divine power devastates a carrion crawler! [29] A carrion crawler has some big nasty wounds and scratches. 329hp 591hp 182m 280m 69mv 477 You feel much better! A carrion crawler has some big nasty wounds and scratches. 371hp 591hp 162m 280m 69mv 477 c 'cure crit' Your divine power devastates a carrion crawler! [30] A carrion crawler's digestion wounds you. [17] A carrion crawler has some big nasty wounds and scratches. 354hp 591hp 162m 280m 69mv 477 You feel much better! A carrion crawler has some big nasty wounds and scratches. 396hp 591hp 142m 280m 69mv 477 c 'cure crit' Your divine power maims a carrion crawler! [35] A carrion crawler looks pretty hurt. 396hp 591hp 142m 280m 69mv 477 You lost your concentration. A carrion crawler looks pretty hurt. 396hp 591hp 132m 280m 69mv 477 c 'cure crit' A carrion crawler's digestion wounds you. [18] A carrion crawler looks pretty hurt. 378hp 591hp 132m 280m 69mv 477 You lost your concentration. A carrion crawler looks pretty hurt. 378hp 591hp 122m 280m 69mv 477 c 'cure crit' Your divine power maims a carrion crawler! [34] A carrion crawler looks pretty hurt. 378hp 591hp 122m 280m 69mv 477 You feel much better! A carrion crawler looks pretty hurt. 408hp 591hp 102m 280m 69mv 477 c 'cure crit' You feel much better! A carrion crawler looks pretty hurt. 437hp 591hp 82m 280m 69mv 477 Your divine power decimates a carrion crawler! [28] Your divine power devastates a carrion crawler! [31] A carrion crawler is in awful condition. 437hp 591hp 82m 280m 69mv 477 c 'cure crit' You feel much better! Your divine power MUTILATES a carrion crawler! [38] A carrion crawler's digestion wounds you. [19] A carrion crawler is in awful condition. 453hp 591hp 62m 280m 69mv 477 c 'cure crit' Your divine power decimates a carrion crawler! [25] A carrion crawler's digestion wounds you. [17] Corpse of a slavering skeletal hound decays into dust. A carrion crawler is in awful condition. 443hp 591hp 66m 280m 76mv 477 You lost your concentration. A carrion crawler is in awful condition. 443hp 591hp 56m 280m 76mv 477 c 'cure crit' Your divine power devastates a carrion crawler! [32] A carrion crawler's digestion wounds you. [18] A carrion crawler is in awful condition. 425hp 591hp 56m 280m 76mv 477 You lost your concentration. A carrion crawler is in awful condition. 425hp 591hp 46m 280m 76mv 477 c 'cure crit' Your divine power mauls a carrion crawler. [22] A carrion crawler is DEAD!! You receive 78 experience points. You hear a carrion crawler's death cry. You get 200 copper coins from corpse of a carrion crawler. 425hp 591hp 46m 280m 76mv 399 You lost your concentration. You learn from your mistakes, and your cure critical skill improves. 425hp 591hp 36m 280m 76mv 391 sca You see: 1 east : a slavering skeletal hound 1 east : a skeletal warrior 2 east : a zombie 2 east : a skeletal warrior 425hp 591hp 36m 280m 76mv 391 w The Roll-Away Stone Hidden by ages of moss and decaying leaves is a huge, round stone, set on a slight incline, ready for you to push it to the side...what lies beyond is anyone's guess, but if someone went to this much trouble, it's either very good, or very bad. You see words scratched in the dirt here. You are facing east towards the stone. west + stone 425hp 591hp 36m 280m 72mv 391 sle You go to sleep. 425hp 591hp 36m 280m 72mv 391 i You are carrying: 72 / 82 items, 419 / 572 pounds. ( 4) some Two Rivers Tabac (10) a heap of beef jerky a Wendy's FroSTy ( 2) (Glowing) (Humming) a dragonsword a brandy bottle (Glowing) (Humming) a sparking lightning sword a black bodysuit (Invis) (Humming) a ball of flame the Red DragonOrb (Glowing) (Humming) a red dragon claw an emerald sword a water jug a big ol' can of WHUP ASS 425hp 591hp 36m 280m 72mv 391 gr Mandorallen's group: [ 29 Kni] Mandorallen 425/ 591 hp 36/ 280 mana 72/ 730 mv 391 tnl 425hp 591hp 36m 280m 72mv 391 467hp 591hp 60m 280m 118mv 391 wak You wake, stand up and look around. The Roll-Away Stone Hidden by ages of moss and decaying leaves is a huge, round stone, set on a slight incline, ready for you to push it to the side...what lies beyond is anyone's guess, but if someone went to this much trouble, it's either very good, or very bad. You see words scratched in the dirt here. You are facing east towards the stone. west + stone 467hp 591hp 60m 280m 118mv 391 put bott can You put a brandy bottle in a big ol' can of WHUP ASS. 467hp 591hp 60m 280m 118mv 391 i You are carrying: 72 / 82 items, 419 / 572 pounds. ( 4) some Two Rivers Tabac (10) a heap of beef jerky a Wendy's FroSTy ( 2) (Glowing) (Humming) a dragonsword (Glowing) (Humming) a sparking lightning sword a black bodysuit (Invis) (Humming) a ball of flame the Red DragonOrb (Glowing) (Humming) a red dragon claw an emerald sword a water jug a big ol' can of WHUP ASS 467hp 591hp 60m 280m 118mv 391 sle You go to sleep. 467hp 591hp 60m 280m 118mv 391 wak You wake, stand up and look around. The Roll-Away Stone Hidden by ages of moss and decaying leaves is a huge, round stone, set on a slight incline, ready for you to push it to the side...what lies beyond is anyone's guess, but if someone went to this much trouble, it's either very good, or very bad. You see words scratched in the dirt here. You are facing east towards the stone. west + stone 467hp 591hp 60m 280m 118mv 391 put frost can You put a Wendy's FroSTy in a big ol' can of WHUP ASS. 467hp 591hp 60m 280m 118mv 391 sle You go to sleep. 467hp 591hp 60m 280m 118mv 391 i You are carrying: 72 / 82 items, 419 / 572 pounds. ( 4) some Two Rivers Tabac (10) a heap of beef jerky ( 2) (Glowing) (Humming) a dragonsword (Glowing) (Humming) a sparking lightning sword a black bodysuit (Invis) (Humming) a ball of flame the Red DragonOrb (Glowing) (Humming) a red dragon claw an emerald sword a water jug a big ol' can of WHUP ASS 467hp 591hp 60m 280m 118mv 391 509hp 591hp 84m 280m 164mv 391 wak You wake, stand up and look around. The Roll-Away Stone Hidden by ages of moss and decaying leaves is a huge, round stone, set on a slight incline, ready for you to push it to the side...what lies beyond is anyone's guess, but if someone went to this much trouble, it's either very good, or very bad. You see words scratched in the dirt here. You are facing east towards the stone. west + stone 509hp 591hp 84m 280m 164mv 391 l in can A big ol' can of WHUP ASS contains: a Wendy's FroSTy a brandy bottle some Rusty Vambraces a leather cap adorned with a feather (Humming) an ancient long sword ( 3) a vial of clear sight ( 2) (Glowing) the Ring of Indur Dawndeath (Glowing) The Ring of Khamul ( 2) (Glowing) The Ring of Ren the UnCleAn ( 2) (Glowing) (Humming) the Ring of Ankhorahil (Glowing) (Humming) Glamdring (Glowing) (Humming) the Lifeblood of the Ancients a golden chalice ( 2) a Golden necklace 509hp 591hp 84m 280m 164mv 391 sle You go to sleep. 509hp 591hp 84m 280m 164mv 391 i You are carrying: 72 / 82 items, 419 / 572 pounds. ( 4) some Two Rivers Tabac (10) a heap of beef jerky ( 2) (Glowing) (Humming) a dragonsword (Glowing) (Humming) a sparking lightning sword a black bodysuit (Invis) (Humming) a ball of flame the Red DragonOrb (Glowing) (Humming) a red dragon claw an emerald sword a water jug a big ol' can of WHUP ASS 509hp 591hp 84m 280m 164mv 391 551hp 591hp 108m 280m 210mv 391 eq You are using: (Glowing) a færic fire-fly the Captain's Helmet a sun blazoned ankh (Glowing) a small necklace a gaudy robe cold steel chainmail some flowing robes an elemental bracelet an elemental bracelet cold steel shield hard leather gloves (Glowing) (Humming) a Ghostly Ring (Glowing) (Humming) a Ghostly Ring the thain girth some rotten leggings a pair of winged boots an academy diploma (Glowing) the Sword of Arthur, Excalibur 551hp 591hp 108m 280m 210mv 391 rest You wake up and start resting. 551hp 591hp 108m 280m 210mv 391 l in can A big ol' can of WHUP ASS contains: a Wendy's FroSTy a brandy bottle some Rusty Vambraces a leather cap adorned with a feather (Humming) an ancient long sword ( 3) a vial of clear sight ( 2) (Glowing) the Ring of Indur Dawndeath (Glowing) The Ring of Khamul ( 2) (Glowing) The Ring of Ren the UnCleAn ( 2) (Glowing) (Humming) the Ring of Ankhorahil (Glowing) (Humming) Glamdring (Glowing) (Humming) the Lifeblood of the Ancients a golden chalice ( 2) a Golden necklace 551hp 591hp 108m 280m 210mv 391 get vial can You get a vial of clear sight from a big ol' can of WHUP ASS. 551hp 591hp 108m 280m 210mv 391 quaff vial You quaff a vial of clear sight. You see clearly now. 551hp 591hp 108m 280m 210mv 391 i 574hp 591hp 120m 280m 247mv 391 You are carrying: 71 / 82 items, 418 / 572 pounds. ( 4) some Two Rivers Tabac (10) a heap of beef jerky ( 2) (Glowing) (Humming) a dragonsword (Glowing) (Humming) a sparking lightning sword a black bodysuit (Invis) (Humming) a ball of flame the Red DragonOrb (Glowing) (Humming) a red dragon claw an emerald sword a water jug a big ol' can of WHUP ASS 574hp 591hp 120m 280m 247mv 391 l in can A big ol' can of WHUP ASS contains: a Wendy's FroSTy a brandy bottle some Rusty Vambraces a leather cap adorned with a feather (Humming) an ancient long sword ( 2) a vial of clear sight (Invis) a lairsac ( 2) (Glowing) the Ring of Indur Dawndeath (Glowing) The Ring of Khamul ( 2) (Glowing) The Ring of Ren the UnCleAn ( 2) (Glowing) (Humming) the Ring of Ankhorahil (Glowing) (Humming) Glamdring (Glowing) (Humming) the Lifeblood of the Ancients a golden chalice ( 2) a Golden necklace 574hp 591hp 120m 280m 247mv 391 get lair can You get a lairsac from a big ol' can of WHUP ASS. 574hp 591hp 120m 280m 247mv 391 op lair Ok. 574hp 591hp 120m 280m 247mv 391 l in lair A lairsac contains: Ashe's ring of invisibility (Glowing) (Humming) a black hilted sword called "Shieldbreaker" (Glowing) the Shield of the Lesser Maiar (Glowing) (Humming) a razor-sharp long sword the nightmare smoking jacket (Glowing) (PoLiShEd) Spit-Shined Boots (Glowing) The Mordor Wrestling Federation Championship Belt (Glowing) (Humming) the Blade of Ultimate Evil (Glowing) a mithril shirt (Glowing) a ragged cloak of the Dead (Invis) some camoflage 574hp 591hp 120m 280m 247mv 391 get ash lair You get Ashe's ring of invisibility from a lairsac. 574hp 591hp 120m 280m 247mv 391 l ash An indentation in the dust suggests something might lie here. Object 'ashe ring invisibility' is type treasure, extra flags magic. Exclusion flags anti-dwarf anti-hobbit Weight is 10, value is 2500, level is 57. Worn on finger. 574hp 591hp 120m 280m 247mv 391 --> *CHEER* Anasyn has LEVELLED! Gratz to the Ranger! 574hp 591hp 120m 280m 247mv 391 put ash lair You put Ashe's ring of invisibility in a lairsac. 574hp 591hp 120m 280m 247mv 391 An eerie silence accompanies the fading light. 591hp 591hp 132m 280m 284mv 391 l in lair A lairsac contains: Ashe's ring of invisibility (Glowing) (Humming) a black hilted sword called "Shieldbreaker" (Glowing) the Shield of the Lesser Maiar (Glowing) (Humming) a razor-sharp long sword the nightmare smoking jacket (Glowing) (PoLiShEd) Spit-Shined Boots (Glowing) The Mordor Wrestling Federation Championship Belt (Glowing) (Humming) the Blade of Ultimate Evil (Glowing) a mithril shirt (Glowing) a ragged cloak of the Dead (Invis) some camoflage 591hp 591hp 132m 280m 284mv 391 An unearthly scream shatters the stillness! 591hp 591hp 144m 280m 321mv 391 l lair An enchanted lairsac blends into the webbing, escaping notice. Object 'lairsac' is type container, extra flags invis magic protected. Exclusion flags none Weight is 5, value is 0, level is 23. Cannot be worn. 591hp 591hp 144m 280m 321mv 391 l in lair A lairsac contains: Ashe's ring of invisibility (Glowing) (Humming) a black hilted sword called "Shieldbreaker" (Glowing) the Shield of the Lesser Maiar (Glowing) (Humming) a razor-sharp long sword the nightmare smoking jacket (Glowing) (PoLiShEd) Spit-Shined Boots (Glowing) The Mordor Wrestling Federation Championship Belt (Glowing) (Humming) the Blade of Ultimate Evil (Glowing) a mithril shirt (Glowing) a ragged cloak of the Dead (Invis) some camoflage 591hp 591hp 144m 280m 321mv 391 get all lair You get Ashe's ring of invisibility from a lairsac. You get a black hilted sword called "Shieldbreaker" from a lairsac. You get the Shield of the Lesser Maiar from a lairsac. You get a razor-sharp long sword from a lairsac. You get the nightmare smoking jacket from a lairsac. You get (PoLiShEd) Spit-Shined Boots from a lairsac. You get The Mordor Wrestling Federation Championship Belt from a lairsac. You get the Blade of Ultimate Evil from a lairsac. You get a mithril shirt from a lairsac. You get a ragged cloak of the Dead from a lairsac. You get some camoflage from a lairsac. 591hp 591hp 144m 280m 321mv 391 l lair An enchanted lairsac blends into the webbing, escaping notice. 591hp 591hp 144m 280m 321mv 391 l lair An enchanted lairsac blends into the webbing, escaping notice. 591hp 591hp 144m 280m 321mv 391 l lair An enchanted lairsac blends into the webbing, escaping notice. 591hp 591hp 144m 280m 321mv 391 l lair An enchanted lairsac blends into the webbing, escaping notice. 591hp 591hp 144m 280m 321mv 391 l lair An enchanted lairsac blends into the webbing, escaping notice. Object 'lairsac' is type container, extra flags invis magic protected. Exclusion flags none Weight is 5, value is 0, level is 23. Cannot be worn. 591hp 591hp 144m 280m 321mv 391 591hp 591hp 156m 280m 358mv 391 l The Roll-Away Stone Hidden by ages of moss and decaying leaves is a huge, round stone, set on a slight incline, ready for you to push it to the side...what lies beyond is anyone's guess, but if someone went to this much trouble, it's either very good, or very bad. You see words scratched in the dirt here. You are facing east towards the stone. west + stone 591hp 591hp 156m 280m 358mv 391 sca You see: 2 east : a slavering skeletal hound 2 east : a skeletal warrior 591hp 591hp 156m 280m 358mv 391 tcall Nah... You feel too relaxed... 591hp 591hp 156m 280m 358mv 391 st You stand up. 591hp 591hp 156m 280m 358mv 391 tcall A Rediscovered Stedding As you step into the Stedding a clean, cool tingle courses through your body, leaving you feeling refreshed. You gaze in wonder at the lush plants, trees and colorful flowers that fill the Stedding. Before you is a clearing in which stands a pewter fountain. The fountain is shaped into vines and leaves and the sparkling tea invites you to drink your fill. Encircling the clearing you can't help but notice that the bases of several larger trees appear to have been sung into comfortable resting spots. As the tension eases from your body, you know that here in this beautiful place of the Ogier you are truly safe. north west + east south secret A statue stands here, 100 feet high holding an enormous sword. A pewter fountain stands in the clearing. 591hp 591hp 156m 280m 179mv 391 se The Healing Room Entering through a tall metal worked door the room expands into a spacious square room lit only by the lamps on iron wall brackets. The room's pale stone walls flicker with the dim light cast off by the lamps. A long stone table draped with a white cloth set in the middle of the room is the only furnishing. Four Aes Sedai stand along either side of the table, healing the crumpled form of an injured man. Two women across the room stand huddled against each other sobbing, quickly stealing a glance at the gaunt expression on the man's face. A glow appears around each of the eight women, a soft white light, spreading slowly until that which emanates from one woman merges with that of the woman beside her. The eerie blaze of the lamps diminishes in the brightness. Suddenly the body arcs, eyes opened wide, and starts shouting in a loud and strong voice. "Muad'drin tia dar allende caba'drin rhadiem!" The shriek abruptly cuts off as he collapses, it was as if muscle and bone had been turned to water. The glow vanishes as an Aes Sedai turns to the two women huddled against the wall and says "It is done". secret north west + A tall Redstone doorway. Volrath is sleeping here. Before you stands Simitsu, her ageless face smiling under her yellow shawl. 591hp 591hp 156m 280m 177mv 391 l vol Volrath is a very old, and powerful sorcerer. He is dressed in black robes, which appear to be nearly translucent, giving his body some sort of magical shimmer. A hood shrouds his face in the shadows, and his voice strikes you with a cold darkness. He belongs to the Chosen clan, and vows to claim every Ter'angreal for himself. Anyone standing in the way of his goal shall be annihilated, for his fate says he shall accomplish it. newbie bracelets Volrath is in excellent condition. Volrath is using: Orb of Higher Thought a big red face (Glowing) the Amulet of Ra (Glowing) the Amulet of Ra (Glowing) robe of the magi the Cloak of Many Colors (Humming) Paendrags war sleeves (Glowing) Dali's Melting Watch (Glowing) Dali's Melting Watch (Glowing) a shield of black (Humming) a set of heavy barbells (Invis) (Glowing) The Ring of Myril (Invis) (Glowing) The Ring of Myril (Glowing) a mechanic's utility belt (Humming) leg armor of storms (Glowing) Ruby Slippers (Glowing) (Humming) a Partridge (Glowing) (Humming) a vorpal blade 591hp 591hp 156m 280m 177mv 391 ent por You step into a tall Redstone doorway, feeling a twist in reality. Elacia's Common Tribe Room You have entered into Elacia's Common Room for all Tribes. Here, petty bickering and rivalries are put aside in favor of tribe socialization. You are likely to see tribe members from all walks of Elacia come together to socialize in an atmosphere of equality and swap stories of bravery and heroic action. Conveniently, exits lead to all parts of Elacia. You can go South to the western trail, West to the Rhun Sea, North to the cliff of Bree- hill, Up to the Center of Market Square, or Down to visit the main intersection in Solace. north | up west + east | + south | down (Glowing) A shimmering white portal hovers in mid-air here. 591hp 591hp 156m 280m 177mv 391 u The Center of Market Square You are standing on the Center of Market Square, the famous square of New Thalos. A large, peculiar looking statue is standing in the middle of the square. The square extends in every direction. Directly above, you see a portal, shimmering with mystical energies. north | up west + east | + south | A large fountain is here gurgling out an endless stream of water. A bodyguard stands here, looking at nothing but aware of everything. Fatima the Elven Invoker stands here. An Elite Royal Guard stands here smiling happily. A grubby beggar sits here in the filth. A vulture circles above you. 591hp 591hp 156m 280m 176mv 391 w The Western Market Square This area of the square seems a bit more subdued than the rest. You notice that most of the outland adventurers mill around the southern end of the market, while the townfolk seem to keep their business in the northern end. The Road of Anhur begins here and heads for the Gate of Ramman. The market's expanse fills the other directions. north west + east south An old man in a crumpled hat rests on a stool. 591hp 591hp 156m 280m 175mv 391 w The Road of Anhur You are strolling on the street between the bank and general store. To the west you hear a road crew at work and to the east, the sounds of commerce taking place. The air is filled with the smell of gold and riches. On the wall of the store is a poster. west + east A horse stands here. 591hp 591hp 156m 280m 173mv 391 w The Road of Anhur A foreman stands stand here watching over two construction workers fixing a pothole. The road here branches off north and south into two alleys behind the stores of the market. Anhur's Road continues east and west from here. north west + east south A small grey-haired man walks around spouting gospel. The foreman stands here screaming at the workers. A construction worker steadily works here. A construction worker steadily works here. 591hp 591hp 156m 280m 171mv 391 w The Road of Anhur This is the main road traveling though the city. To the south is a small shop and to the north is the grassy field known as the temple square. Anhur's Road continues east and west. north west + east south A tourist stands here looking lost. 591hp 591hp 156m 280m 169mv 391 n The Temple Square You are standing on the meeting grounds of those with holy intentions. Monks, bards, paladins and clerics mill around either preaching or listening to their fellows preach. Huge marble steps lead up to the gates of the temple and Marduk Way lies to the south. north | upstairs + | + south | A small grey-haired man walks around spouting gospel. 591hp 591hp 156m 280m 167mv 391 n The Temple Gates You stand before the entrance way to the Temple of New Thalos. Two large wrought iron gates lie open before you. Although they might not ever be used, the priests in the temple are ready to defend themselves, should their city ever come under siege again. north | + | + south | downstairs A vulture circles above you. A small grey-haired man walks around spouting gospel. 591hp 591hp 156m 280m 165mv 391 n Inside the Temple Huge marble pillars rise on either side of you and grab hold of the ceiling. Between each of these, fine softstone frescoes have been carved depicting scenes from the religious history of New Thalos. Rows of pews face forward giving their full attention to the pulpit rising high above the ground. The deep red carpeting underfoot shows not a speck of wear or dirt. It's obvious that New Thalonians take religion seriously. north west + east south A horse stands here. Curley GreenLeaf stands here. A strong dockworker walks by moving crates. 591hp 591hp 156m 280m 164mv 391 e Donation Room This room is new to the temple. It was created during the hard times that have struck the city in recent decades. Luckily for them the sultan had been hoarding some of the basic necessities for just such an occasion. These days the donation room depends on the generosity of wealthy adventurers, and a curse on any that walk in to get all. An exit back to the temple is to the east, while to the west a small doorway leads into an alley. west + alley (Glowing) A small necklace is lying on the ground. (Humming) A broad-bladed sword rests here. ( 2) A small ruby ring lies in the dirt. 591hp 591hp 156m 280m 163mv 391 drop lair You drop a lairsac. 591hp 591hp 162m 280m 192mv 391 i You are carrying: 71 / 82 items, 413 / 572 pounds. (Invis) some camoflage (Glowing) a ragged cloak of the Dead (Glowing) a mithril shirt (Glowing) (Humming) the Blade of Ultimate Evil (Glowing) The Mordor Wrestling Federation Championship Belt (Glowing) (PoLiShEd) Spit-Shined Boots the nightmare smoking jacket (Glowing) (Humming) a razor-sharp long sword (Glowing) the Shield of the Lesser Maiar (Glowing) (Humming) a black hilted sword called "Shieldbreaker" Ashe's ring of invisibility ( 4) some Two Rivers Tabac (10) a heap of beef jerky ( 2) (Glowing) (Humming) a dragonsword (Glowing) (Humming) a sparking lightning sword a black bodysuit (Invis) (Humming) a ball of flame the Red DragonOrb (Glowing) (Humming) a red dragon claw an emerald sword a water jug a big ol' can of WHUP ASS 591hp 591hp 162m 280m 192mv 391 l in lair A lairsac contains: Nothing. 591hp 591hp 162m 280m 192mv 391 put camo can You put some camoflage in a big ol' can of WHUP ASS. 591hp 591hp 162m 280m 192mv 391 tcall A Rediscovered Stedding As you step into the Stedding a clean, cool tingle courses through your body, leaving you feeling refreshed. You gaze in wonder at the lush plants, trees and colorful flowers that fill the Stedding. Before you is a clearing in which stands a pewter fountain. The fountain is shaped into vines and leaves and the sparkling tea invites you to drink your fill. Encircling the clearing you can't help but notice that the bases of several larger trees appear to have been sung into comfortable resting spots. As the tension eases from your body, you know that here in this beautiful place of the Ogier you are truly safe. north west + east south secret A statue stands here, 100 feet high holding an enormous sword. A pewter fountain stands in the clearing. 591hp 591hp 162m 280m 96mv 391 sle You go to sleep. 591hp 591hp 162m 280m 96mv 391 i You are carrying: 71 / 82 items, 413 / 572 pounds. (Glowing) a ragged cloak of the Dead (Glowing) a mithril shirt (Glowing) (Humming) the Blade of Ultimate Evil (Glowing) The Mordor Wrestling Federation Championship Belt (Glowing) (PoLiShEd) Spit-Shined Boots the nightmare smoking jacket (Glowing) (Humming) a razor-sharp long sword (Glowing) the Shield of the Lesser Maiar (Glowing) (Humming) a black hilted sword called "Shieldbreaker" Ashe's ring of invisibility ( 4) some Two Rivers Tabac (10) a heap of beef jerky ( 2) (Glowing) (Humming) a dragonsword (Glowing) (Humming) a sparking lightning sword a black bodysuit (Invis) (Humming) a ball of flame the Red DragonOrb (Glowing) (Humming) a red dragon claw an emerald sword a water jug a big ol' can of WHUP ASS 591hp 591hp 162m 280m 96mv 391 rest You wake up and start resting. 591hp 591hp 162m 280m 96mv 391 l shield . _________________ |__| |__I | |__ __I ()--() | | | | I | |========I========| | -% I `\ | | \/\ I\ `\ | `\. |`\ I `\ `\/' \. I `\/ \. I ./ \_I_/ Flames lick across this dazzing shield, which glows with a strange mystical energy. Object 'shield maiar lesser' is type armor, extra flags glow evil magic bless. Exclusion flags anti-treant Weight is 5, value is 6100, level is 86. Worn as a shield. Armor class is 19 pierce, 19 bash, 19 slash, and 12 vs. magic. Affects mana by 35. Affects intelligence by 2. Affects armor class by -5. 591hp 591hp 162m 280m 96mv 391 591hp 591hp 174m 280m 133mv 391 i You are carrying: 71 / 82 items, 413 / 572 pounds. (Glowing) a ragged cloak of the Dead (Glowing) a mithril shirt (Glowing) (Humming) the Blade of Ultimate Evil (Glowing) The Mordor Wrestling Federation Championship Belt (Glowing) (PoLiShEd) Spit-Shined Boots the nightmare smoking jacket (Glowing) (Humming) a razor-sharp long sword (Glowing) the Shield of the Lesser Maiar (Glowing) (Humming) a black hilted sword called "Shieldbreaker" Ashe's ring of invisibility ( 4) some Two Rivers Tabac (10) a heap of beef jerky ( 2) (Glowing) (Humming) a dragonsword (Glowing) (Humming) a sparking lightning sword a black bodysuit (Invis) (Humming) a ball of flame the Red DragonOrb (Glowing) (Humming) a red dragon claw an emerald sword a water jug a big ol' can of WHUP ASS 591hp 591hp 174m 280m 133mv 391 l rag A piece of torn cloth lies here. Object 'ragged cloak dead' is type armor, extra flags glow evil magic. Exclusion flags anti-evil Weight is 3, value is 2000, level is 90. Worn about body. Armor class is 18 pierce, 18 bash, 18 slash, and 12 vs. magic. Affects damage roll by 3. Affects hit roll by 2. Affects armor class by -5. 591hp 591hp 174m 280m 133mv 391 put rag can You put a ragged cloak of the Dead in a big ol' can of WHUP ASS. 591hp 591hp 174m 280m 133mv 391 get camo can You get some camoflage from a big ol' can of WHUP ASS. 591hp 591hp 174m 280m 133mv 391 l camo Well golly! Something just a-blends right with th' sur-roundings. Object 'camoflage' is type armor, extra flags invis magic. Exclusion flags anti-elf anti-dwarf anti-giant anti-hobbit anti-treant Weight is 3, value is 612, level is 66. Worn on body. Armor class is 15 pierce, 15 bash, 15 slash, and 1 vs. magic. 591hp 591hp 174m 280m 133mv 391 put camo can You put some camoflage in a big ol' can of WHUP ASS. 591hp 591hp 174m 280m 133mv 391 The midnight air is broken by the shrieks of a Draghkar. 591hp 591hp 186m 280m 170mv 391 i You are carrying: 71 / 82 items, 413 / 572 pounds. (Glowing) a mithril shirt (Glowing) (Humming) the Blade of Ultimate Evil (Glowing) The Mordor Wrestling Federation Championship Belt (Glowing) (PoLiShEd) Spit-Shined Boots the nightmare smoking jacket (Glowing) (Humming) a razor-sharp long sword (Glowing) the Shield of the Lesser Maiar (Glowing) (Humming) a black hilted sword called "Shieldbreaker" Ashe's ring of invisibility ( 4) some Two Rivers Tabac (10) a heap of beef jerky ( 2) (Glowing) (Humming) a dragonsword (Glowing) (Humming) a sparking lightning sword a black bodysuit (Invis) (Humming) a ball of flame the Red DragonOrb (Glowing) (Humming) a red dragon claw an emerald sword a water jug a big ol' can of WHUP ASS 591hp 591hp 186m 280m 170mv 391 l shirt A supple yet strong mithril shirt shines in the flame light. Object 'mithril shirt' is type armor, extra flags glow magic. Exclusion flags none Weight is 2, value is 8800, level is 91. Worn on body. Armor class is 21 pierce, 21 bash, 21 slash, and 10 vs. magic. Affects armor class by -6. 591hp 591hp 186m 280m 170mv 391 put shirt can You put a mithril shirt in a big ol' can of WHUP ASS. 591hp 591hp 186m 280m 170mv 391 l spit You see your ugly mug in these highly polished boots. Object 'boots spit-shined' is type armor, extra flags glow evil magic. Exclusion flags anti-elf anti-dwarf anti-giant anti-shade anti-hobbit anti-treant anti-orc Weight is 2, value is 0, level is 90. Worn on feet. Armor class is 21 pierce, 21 bash, 21 slash, and 13 vs. magic. Affects armor class by -6. Affects hp by 50. Affects damage roll by 2. 591hp 591hp 186m 280m 170mv 391 i You are carrying: 71 / 82 items, 413 / 572 pounds. (Glowing) (Humming) the Blade of Ultimate Evil (Glowing) The Mordor Wrestling Federation Championship Belt (Glowing) (PoLiShEd) Spit-Shined Boots the nightmare smoking jacket (Glowing) (Humming) a razor-sharp long sword (Glowing) the Shield of the Lesser Maiar (Glowing) (Humming) a black hilted sword called "Shieldbreaker" Ashe's ring of invisibility ( 4) some Two Rivers Tabac (10) a heap of beef jerky ( 2) (Glowing) (Humming) a dragonsword (Glowing) (Humming) a sparking lightning sword a black bodysuit (Invis) (Humming) a ball of flame the Red DragonOrb (Glowing) (Humming) a red dragon claw an emerald sword a water jug a big ol' can of WHUP ASS 591hp 591hp 186m 280m 170mv 391 l jack A purple smoking jacket seems a little unearthly. 591hp 591hp 186m 280m 170mv 391 l jack A purple smoking jacket seems a little unearthly. Object 'purple smoking jacket' is type armor, extra flags none. Exclusion flags none Weight is 10, value is 3000, level is 88. Worn about body. Armor class is 20 pierce, 20 bash, 20 slash, and 14 vs. magic. Affects hp by 60. 591hp 591hp 186m 280m 170mv 391 591hp 591hp 198m 280m 207mv 391 put jack can You put the nightmare smoking jacket in a big ol' can of WHUP ASS. 591hp 591hp 198m 280m 207mv 391 i You are carrying: 71 / 82 items, 413 / 572 pounds. (Glowing) (Humming) the Blade of Ultimate Evil (Glowing) The Mordor Wrestling Federation Championship Belt (Glowing) (PoLiShEd) Spit-Shined Boots (Glowing) (Humming) a razor-sharp long sword (Glowing) the Shield of the Lesser Maiar (Glowing) (Humming) a black hilted sword called "Shieldbreaker" Ashe's ring of invisibility ( 4) some Two Rivers Tabac (10) a heap of beef jerky ( 2) (Glowing) (Humming) a dragonsword (Glowing) (Humming) a sparking lightning sword a black bodysuit (Invis) (Humming) a ball of flame the Red DragonOrb (Glowing) (Humming) a red dragon claw an emerald sword a water jug a big ol' can of WHUP ASS 591hp 591hp 198m 280m 207mv 391 l ash An indentation in the dust suggests something might lie here. Object 'ashe ring invisibility' is type treasure, extra flags magic. Exclusion flags anti-dwarf anti-hobbit Weight is 10, value is 2500, level is 57. Worn on finger. 591hp 591hp 198m 280m 207mv 391 l belt . ______________ __// \\___ ____ __-- // O R D O \\ --__ // \\______-- // M R \\ --________________ || .--|| || W R E S T L I N G || \ || `--||_____ || F N || __'_'_'_'_'_'_'_/ \\__// --__ \\ E O // __-- --_\\ D E R A T I //__-- \\_____________// Object 'belt wrestling MWF' is type armor, extra flags glow evil magic old-anti-good old-anti-neutral. Exclusion flags anti-evil Weight is 24, value is 8900, level is 89. Worn about waist. Armor class is 21 pierce, 10 bash, 21 slash, and 10 vs. magic. Affects hp by 50. Affects armor class by -6. 591hp 591hp 198m 280m 207mv 391 put belt can You put The Mordor Wrestling Federation Championship Belt in a big ol' can of WHUP ASS. 591hp 591hp 198m 280m 207mv 391 i You are carrying: 71 / 82 items, 413 / 572 pounds. (Glowing) (Humming) the Blade of Ultimate Evil (Glowing) (PoLiShEd) Spit-Shined Boots (Glowing) (Humming) a razor-sharp long sword (Glowing) the Shield of the Lesser Maiar (Glowing) (Humming) a black hilted sword called "Shieldbreaker" Ashe's ring of invisibility ( 4) some Two Rivers Tabac (10) a heap of beef jerky ( 2) (Glowing) (Humming) a dragonsword (Glowing) (Humming) a sparking lightning sword a black bodysuit (Invis) (Humming) a ball of flame the Red DragonOrb (Glowing) (Humming) a red dragon claw an emerald sword a water jug a big ol' can of WHUP ASS 591hp 591hp 198m 280m 207mv 391 l blade This blade seems to suck the light from the room. Object 'blade evil' is type weapon, extra flags glow hum magic bless old-anti-good floats. Exclusion flags anti-mage anti-thief anti-cleric Weight is 20, value is 10000, level is 90. Used as a weapon. Weapon type is sword. Damage is 15d6 (average 52). Weapon abilities freezing. Affects damage roll by 6. Affects hit roll by 8. Affects hp by 50. Affects mana by -15. 591hp 591hp 198m 280m 207mv 391 591hp 591hp 210m 280m 244mv 391 put blade can You put the Blade of Ultimate Evil in a big ol' can of WHUP ASS. 591hp 591hp 210m 280m 244mv 391 i You are carrying: 71 / 82 items, 413 / 572 pounds. (Glowing) (PoLiShEd) Spit-Shined Boots (Glowing) (Humming) a razor-sharp long sword (Glowing) the Shield of the Lesser Maiar (Glowing) (Humming) a black hilted sword called "Shieldbreaker" Ashe's ring of invisibility ( 4) some Two Rivers Tabac (10) a heap of beef jerky ( 2) (Glowing) (Humming) a dragonsword (Glowing) (Humming) a sparking lightning sword a black bodysuit (Invis) (Humming) a ball of flame the Red DragonOrb (Glowing) (Humming) a red dragon claw an emerald sword a water jug a big ol' can of WHUP ASS 591hp 591hp 210m 280m 244mv 391 l sharp The powers of this holy sword have preserved it well over its 700-year life. Object 'sword long sharp' is type weapon, extra flags glow hum magic bless old-anti-evil floats. Exclusion flags none Weight is 12, value is 0, level is 85. Used as a weapon. Weapon type is sword. Damage is 12d6 (average 42). Weapon abilities sharp. Affects mana by 25. Affects wisdom by 2. Affects intelligence by 2. Affects damage roll by 6. Affects hit roll by 6. 591hp 591hp 210m 280m 244mv 391 put sharp can You put a razor-sharp long sword in a big ol' can of WHUP ASS. 591hp 591hp 210m 280m 244mv 391 i You are carrying: 71 / 82 items, 413 / 572 pounds. (Glowing) (PoLiShEd) Spit-Shined Boots (Glowing) the Shield of the Lesser Maiar (Glowing) (Humming) a black hilted sword called "Shieldbreaker" Ashe's ring of invisibility ( 4) some Two Rivers Tabac (10) a heap of beef jerky ( 2) (Glowing) (Humming) a dragonsword (Glowing) (Humming) a sparking lightning sword a black bodysuit (Invis) (Humming) a ball of flame the Red DragonOrb (Glowing) (Humming) a red dragon claw an emerald sword a water jug a big ol' can of WHUP ASS 591hp 591hp 210m 280m 244mv 391 l shieldb A black-hilted sword with engravings on the blade lies here. Object 'sword shieldbreaker' is type weapon, extra flags glow hum magic. Exclusion flags none Weight is 10, value is 30000, level is 80. Used as a weapon. Weapon type is exotic. Damage is 5d16 (average 42). Affects save vs will by -10. Affects damage roll by 7. Affects hit roll by 7. Affects hp by 50. 591hp 591hp 210m 280m 244mv 391 The hour of the wolf hangs black and still like a Fade's cloak. 591hp 591hp 222m 280m 281mv 391 put shieldb can You put a black hilted sword called "Shieldbreaker" in a big ol' can of WHUP ASS. 591hp 591hp 222m 280m 281mv 391 i You are carrying: 71 / 82 items, 413 / 572 pounds. (Glowing) (PoLiShEd) Spit-Shined Boots (Glowing) the Shield of the Lesser Maiar Ashe's ring of invisibility ( 4) some Two Rivers Tabac (10) a heap of beef jerky ( 2) (Glowing) (Humming) a dragonsword (Glowing) (Humming) a sparking lightning sword a black bodysuit (Invis) (Humming) a ball of flame the Red DragonOrb (Glowing) (Humming) a red dragon claw an emerald sword a water jug a big ol' can of WHUP ASS 591hp 591hp 222m 280m 281mv 391 591hp 591hp 234m 280m 318mv 391 l ashe An indentation in the dust suggests something might lie here. Object 'ashe ring invisibility' is type treasure, extra flags magic. Exclusion flags anti-dwarf anti-hobbit Weight is 10, value is 2500, level is 57. Worn on finger. 591hp 591hp 234m 280m 318mv 391 i You are carrying: 71 / 82 items, 413 / 572 pounds. (Glowing) (PoLiShEd) Spit-Shined Boots (Glowing) the Shield of the Lesser Maiar Ashe's ring of invisibility ( 4) some Two Rivers Tabac (10) a heap of beef jerky ( 2) (Glowing) (Humming) a dragonsword (Glowing) (Humming) a sparking lightning sword a black bodysuit (Invis) (Humming) a ball of flame the Red DragonOrb (Glowing) (Humming) a red dragon claw an emerald sword a water jug a big ol' can of WHUP ASS 591hp 591hp 234m 280m 318mv 391 l A Rediscovered Stedding As you step into the Stedding a clean, cool tingle courses through your body, leaving you feeling refreshed. You gaze in wonder at the lush plants, trees and colorful flowers that fill the Stedding. Before you is a clearing in which stands a pewter fountain. The fountain is shaped into vines and leaves and the sparkling tea invites you to drink your fill. Encircling the clearing you can't help but notice that the bases of several larger trees appear to have been sung into comfortable resting spots. As the tension eases from your body, you know that here in this beautiful place of the Ogier you are truly safe. north west + east south secret A statue stands here, 100 feet high holding an enormous sword. A pewter fountain stands in the clearing. 591hp 591hp 234m 280m 318mv 391 591hp 591hp 246m 280m 355mv 391 se Nah... You feel too relaxed... 591hp 591hp 246m 280m 355mv 391 st You stand up. 591hp 591hp 246m 280m 355mv 391 e Cold Rocks Hold Standing near a mile ahead, a tall shear-sided butte is broken by many fissures. Crossing the plain covered by patches of tough grass and leafless spiny plants, it seems no different than any other land in the waste. Walking through the widest fissure in the sheer stone wall, it opens abruptly into a wide canyon, long and almost straight. The canyon walls are green, in narrow terraces climbing up both sides. Noticing that all are not really terraces, but small, flat roofed houses of grey stone or yellow clay, that seem to be stacked on top of each other. Paths wind between the gardens on the roofs. Chickens and children alike run loose, while white robed gai'shan move about tending to the chores. At the far end of the canyon, the wall leans inward, making a deep pocket. The sun never reaches the back of it, always cool, giving the hold its name. Aiel do not have cities, but this is certainly a fair-sized town, and definitely a strange one. north west + east 591hp 591hp 246m 280m 353mv 391 e Rhuidean You pass through an unnatural fog and are surprised to find what awaits you on the other side. This rugged, broken land, where men had killed or died over a pool of water they could step across, was the last place on earth anyone would think to find a great city. Its long-ago builders had never finished their work. Impossibly tall buildings dot the city, stepped and slab-sided palaces that sometimes end after eight or even ten stories, not with a roof, but with the ragged masonry of another half-built floor. The towers soar higher yet, but stop in jagged abruptness as often as not. A good quarter of the great structures, with their massive columns and immense windows of colored glass, lay strewn as rubble across wide avenues with broad strips of bare dirt down their centers, dirt that has never held the trees they were planned for. The marvelous fountains stand dry as they have for hundreds upon hundreds of years. In the center of the city lies a vast plaza, half-covered in stretching shadow, littered with a jumble of statues and crystal chairs, oddities and peculiar shapes of metal or glass or stone, things you could not put a name to, scattered about in tangled heaps as if deposited by a storm. In the center of the plaza, near the Avendesora tree, stands a small forest of tall glass columns, each nearly as tall as the tree and so slender it seems the first stormwind would bring them all crashing down. Even with an edge of shadow touching them, the columns catch and refract the sunlight in glitters and sparkles. For countless years, Aiel men have entered that array and returned marked as clan chiefs. They came out marked, or did not come out. Aiel women have come to this city as well, on the path toward becoming a Wise One. No one else, not and live. That was what the Wise Ones had said, and it had been truth, then. Now anyone could enter Rhuidean. | west + | + | outside 591hp 591hp 246m 280m 352mv 391 d Grassy foothills You walk in the grassy foothills north of the plains. The wind is rough. To the north you can see foothills and just behind them mountain peaks are visible. Above you there's a strange shifting-colors portal... north | up west + | + south | 591hp 591hp 246m 280m 348mv 391 n n The steep foothills You are walking in the steep foothills. It is rather hard to move here. To the north you can see the mountains towering over you. Pine trees grow here. north west + east south A cute rabbit is here. 591hp 591hp 246m 280m 343mv 391 n A Mountain Road The path into the mountains takes its toll on you and your equipment. Dust from each step fills your nose and eyes. The rocks that line the road have seen many a traveler falter on the path, gasping in exhaustion. north + south 591hp 591hp 246m 280m 337mv 391 n n A Mountain Road The path winds around the large rocks littering the ground, fallen debris from the large mountains rising to either side. Small pawprints through the dust crisscross the path. Here and there a tree, clinging to the mountain stone for dear life, provide a bit of cover. north + south 591hp 591hp 246m 280m 329mv 391 n A Road Through the Mountains You walk among the stones and boulders in the mountains. The rocks walls are steep and practically impassable. The brown dirt of the path is kicked up with each step, getting dirt and grit into all your equipment. Occasionally fierce winds howl eerily across the cliff faces. north + south 591hp 591hp 246m 280m 321mv 391 n n Along a Mountain Road The mountain road picks its way carefully though the rocks. Wide enough for a single cart and horse, the road has long been an impediment to trade between Bree and the lands to the north. north + south 591hp 591hp 246m 280m 313mv 391 n n A Road Through the Mountains Sheer cliff faces border the narrow path as it winds its way through these towering mountains. A fierce wind fights its way through this gorge, howling in desperation as it seeks escape. north + south 591hp 591hp 246m 280m 305mv 391 A Mountain Road The pass widens here, and the road meanders around the boulders that have fallen over the years off the cliff faces on either side. To the north, the road climbs higher and higher into the ever-receding mountains. north + south 591hp 591hp 246m 280m 297mv 391 ne A Mountain Road To the north, the steep road climbs higher into these majestic but eerie mountains. To the south, it descends into a jumble of cliff faces, jagged peaks and rubble. north + south 591hp 591hp 246m 280m 289mv 391 A Mountain Road Hardly wide enough for a single horse pulling a small wagon, this road barely deserves to be called a road. Boulders have recently been pushed to the side to make the road passable at all. north + south 591hp 591hp 246m 280m 281mv 391 e A Small Clearing in the Mountains Three roads lead away from this small clearing sheltered by the peaks towering all about. The road south gradually descends, wending its way through the ever-present rocks and boulders. The road northwest descends toward a plain far below. To the northeast, a road climbs higher and higher into the mountains. A looking glass, bolted into solid rock, points off into the distance. northwest northeast + south A booth stands here with an issue and a list of options for you to examine. A looking glass points northwest toward a towering mountain. 591hp 591hp 246m 280m 273mv 391 A Mountain Road Steep rock walls soar high above. Boulders and rubble lie strewn across the ground, making the path practically impassable. A fierce wind roars through the rocks, howling in desperate anguish. A large round stone stands against the eastern cliff. northeast + east southwest A drawing is here in the dirt. 591hp 591hp 246m 280m 265mv 391 The Roll-Away Stone Hidden by ages of moss and decaying leaves is a huge, round stone, set on a slight incline, ready for you to push it to the side...what lies beyond is anyone's guess, but if someone went to this much trouble, it's either very good, or very bad. You see words scratched in the dirt here. You are facing east towards the stone. west + stone 591hp 591hp 246m 280m 257mv 391 op e Ok. 591hp 591hp 246m 280m 257mv 391 sca You see: 2 east : a carrion crawler 2 east : a slavering skeletal hound 2 east : a slavering skeletal hound 2 east : a skeletal warrior 591hp 591hp 246m 280m 257mv 391 sle You go to sleep. 591hp 591hp 246m 280m 257mv 391 You no longer see invisible objects. 591hp 591hp 270m 280m 303mv 391 wak You wake, stand up and look around. The Roll-Away Stone Hidden by ages of moss and decaying leaves is a huge, round stone, set on a slight incline, ready for you to push it to the side...what lies beyond is anyone's guess, but if someone went to this much trouble, it's either very good, or very bad. You see words scratched in the dirt here. You are facing east towards the stone. west + stone 591hp 591hp 270m 280m 303mv 391 get vial can You get a vial of clear sight from a big ol' can of WHUP ASS. 591hp 591hp 270m 280m 303mv 391 quaff vial You quaff a vial of clear sight. You see clearly now. 591hp 591hp 270m 280m 303mv 391 l in can A big ol' can of WHUP ASS contains: (Glowing) (Humming) a black hilted sword called "Shieldbreaker" (Glowing) (Humming) a razor-sharp long sword (Glowing) (Humming) the Blade of Ultimate Evil (Glowing) The Mordor Wrestling Federation Championship Belt the nightmare smoking jacket (Glowing) a mithril shirt (Invis) some camoflage (Glowing) a ragged cloak of the Dead a Wendy's FroSTy a brandy bottle some Rusty Vambraces a leather cap adorned with a feather (Humming) an ancient long sword a vial of clear sight ( 2) (Glowing) the Ring of Indur Dawndeath (Glowing) The Ring of Khamul ( 2) (Glowing) The Ring of Ren the UnCleAn ( 2) (Glowing) (Humming) the Ring of Ankhorahil (Glowing) (Humming) Glamdring (Glowing) (Humming) the Lifeblood of the Ancients a golden chalice ( 2) a Golden necklace 591hp 591hp 270m 280m 303mv 391 get camo can You get some camoflage from a big ol' can of WHUP ASS. 591hp 591hp 270m 280m 303mv 391 l camo Well golly! Something just a-blends right with th' sur-roundings. Object 'camoflage' is type armor, extra flags invis magic. Exclusion flags anti-elf anti-dwarf anti-giant anti-hobbit anti-treant Weight is 3, value is 612, level is 66. Worn on body. Armor class is 15 pierce, 15 bash, 15 slash, and 1 vs. magic. 591hp 591hp 270m 280m 303mv 391 sle You go to sleep. 591hp 591hp 270m 280m 303mv 391 591hp 591hp 280m 280m 349mv 391 591hp 591hp 280m 280m 395mv 391 591hp 591hp 280m 280m 441mv 391 wak You wake, stand up and look around. The Roll-Away Stone Hidden by ages of moss and decaying leaves is a huge, round stone, set on a slight incline, ready for you to push it to the side...what lies beyond is anyone's guess, but if someone went to this much trouble, it's either very good, or very bad. You see words scratched in the dirt here. You are facing east towards the stone. west + stone 591hp 591hp 280m 280m 441mv 391 sca You see: 2 east : a zombie 2 east : a zombie 2 east : a carrion crawler 2 east : a slavering skeletal hound 2 east : a skeletal warrior 591hp 591hp 280m 280m 441mv 391 aff You are affected by: Spell 1: oo hours left of 'protection evil' Spell 2: oo hours left of 'fly' Spell 3: 1 hours left of 'armor' Spell 4: 9 hours left of 'detect invis' 591hp 591hp 280m 280m 441mv 391 e Cavern Entrance It seems instantly dark just inside this room, and you get a chill and a sense of foreboding. You are in Lord Kull's domain now. Past a round stone west is your exit out. stone + east 591hp 591hp 280m 280m 437mv 391 e The Caverns of Kull Well away from the light, the shadows close in...eyes spring from the dark, and you hear moaning, scratching, and maniacal laughter from one of the isolated passages ahead of you. north west + east A walking corpse stumbles it's way over to you. A walking corpse stumbles it's way over to you. A huge carrion crawler chews the last bits of a corpse here. A pile of bones rises to form itself into a huge undead dog. A skeletal warrior jaw falls as he shambles toward you. A skeletal warrior's pound wounds you. [18] A skeletal warrior is in excellent condition. 573hp 591hp 280m 280m 436mv 391 A slavering skeletal hound's smash mauls you. [21] A slavering skeletal hound's smash wounds you. [20] A slavering skeletal hound's smash mauls you. [21] A skeletal warrior is in excellent condition. 511hp 591hp 280m 280m 436mv 391 flee Cavern Entrance It seems instantly dark just inside this room, and you get a chill and a sense of foreboding. You are in Lord Kull's domain now. Past a round stone west is your exit out. stone + east You flee from combat! You lose 10 exps. 511hp 591hp 280m 280m 435mv 401 sca You see: 1 east : a zombie 1 east : a zombie 1 east : a carrion crawler 1 east : a slavering skeletal hound 1 east : a skeletal warrior 2 east : a zombie 511hp 591hp 280m 280m 435mv 401 e The Caverns of Kull Well away from the light, the shadows close in...eyes spring from the dark, and you hear moaning, scratching, and maniacal laughter from one of the isolated passages ahead of you. north west + east A walking corpse stumbles it's way over to you. A walking corpse stumbles it's way over to you. A huge carrion crawler chews the last bits of a corpse here. A pile of bones rises to form itself into a huge undead dog. A skeletal warrior jaw falls as he shambles toward you. A skeletal warrior's pound wounds you. [18] A skeletal warrior's pound wounds you. [17] A skeletal warrior tries to disarm you, but fails. A skeletal warrior is in excellent condition. 486hp 591hp 280m 280m 463mv 401 flee Cavern Entrance It seems instantly dark just inside this room, and you get a chill and a sense of foreboding. You are in Lord Kull's domain now. Past a round stone west is your exit out. stone + east You flee from combat! You lose 10 exps. 486hp 591hp 280m 280m 462mv 411 e The Caverns of Kull Well away from the light, the shadows close in...eyes spring from the dark, and you hear moaning, scratching, and maniacal laughter from one of the isolated passages ahead of you. north west + east A walking corpse stumbles it's way over to you. A walking corpse stumbles it's way over to you. A huge carrion crawler chews the last bits of a corpse here. A pile of bones rises to form itself into a huge undead dog. A skeletal warrior jaw falls as he shambles toward you. A skeletal warrior's pound wounds you. [18] A skeletal warrior's pound wounds you. [18] A skeletal warrior is in excellent condition. 450hp 591hp 280m 280m 461mv 411 A slavering skeletal hound's smash wounds you. [19] A skeletal warrior is in excellent condition. 431hp 591hp 280m 280m 461mv 411 flee The Caverns of Kull The packed sand of other areas turns to rock here as an underground spring forces water through the pores in the stone. You walk carefully to avoid slipping. north + east south A pile of bones rises to form itself into a huge undead dog. A pile of bones rises to form itself into a huge undead dog. You step on a rat's tail, and it squeaks away to a corner. (Translucent) A ghostly form wavers in front of you. You flee from combat! You lose 10 exps. 431hp 591hp 280m 280m 460mv 421 A slavering skeletal hound's bite injures you. [16] A slavering skeletal hound is in excellent condition. 415hp 591hp 280m 280m 460mv 421 sca You see: 1 north : the Rat Warrior 1 east : a rat 1 east : a zombie 2 east : a ghost 2 east : a skeletal warrior 2 east : a rat 1 south : a zombie 1 south : a zombie 1 south : a carrion crawler 1 south : a slavering skeletal hound 1 south : a skeletal warrior A slavering skeletal hound is in excellent condition. 415hp 591hp 280m 280m 460mv 421 A slavering skeletal hound's bite hits you. [12] A slavering skeletal hound's smash wounds you. [20] A slavering skeletal hound is in excellent condition. 383hp 591hp 280m 280m 460mv 421 c 'cure crit' You feel much better! A slavering skeletal hound is in excellent condition. 417hp 591hp 260m 280m 460mv 421 c 'cure crit' A slavering skeletal hound's bite injures you. [15] A slavering skeletal hound's bite injures you. [15] A slavering skeletal hound's smash wounds you. [20] A slavering skeletal hound's smash mauls you. [22] Your divine power MUTILATES a slavering skeletal hound! [40] A slavering skeletal hound has a few scratches. 345hp 591hp 260m 280m 460mv 421 You feel much better! A slavering skeletal hound has a few scratches. 374hp 591hp 240m 280m 460mv 421 l A slavering skeletal hound's bite injures you. [15] A slavering skeletal hound's smash mauls you. [21] Your divine power MANGLES a slavering skeletal hound! [54] Your divine power MUTILATES a slavering skeletal hound! [40] A slavering skeletal hound has some small wounds and bruises. 338hp 591hp 240m 280m 460mv 421 lunge The Caverns of Kull The packed sand of other areas turns to rock here as an underground spring forces water through the pores in the stone. You walk carefully to avoid slipping. north + east south A slavering skeletal hound is here, fighting YOU! A slavering skeletal hound is here, fighting YOU! You step on a rat's tail, and it squeaks away to a corner. (Translucent) A ghostly form wavers in front of you. A slavering skeletal hound has some small wounds and bruises. 338hp 591hp 240m 280m 460mv 421 A slavering skeletal hound has some small wounds and bruises. 338hp 591hp 240m 280m 444mv 421 A slavering skeletal hound's bite hits you. [12] A slavering skeletal hound tries to disarm you, but fails. A slavering skeletal hound's smash mauls you. [21] Your divine power MANGLES a slavering skeletal hound! [55] A slavering skeletal hound has quite a few wounds. 305hp 591hp 240m 280m 444mv 421 lunge A slavering skeletal hound's bite injures you. [16] A slavering skeletal hound tries to disarm you, but fails. Your divine power DISMEMBERS a slavering skeletal hound! [45] Your divine power MASSACRES a slavering skeletal hound! [52] A slavering skeletal hound has quite a few wounds. 289hp 591hp 240m 280m 444mv 421 c 'cure crit' Your lunge MANGLES a slavering skeletal hound! [53] A slavering skeletal hound has some big nasty wounds and scratches. 289hp 591hp 240m 280m 411mv 421 A slavering skeletal hound's bite injures you. [14] A slavering skeletal hound's bite wounds you. [18] A slavering skeletal hound's redouble wounds you. [20] A slavering skeletal hound's smash mauls you. [21] Your divine power MASSACRES a slavering skeletal hound! [52] A slavering skeletal hound has some big nasty wounds and scratches. 216hp 591hp 240m 280m 411mv 421 You feel much better! A slavering skeletal hound has some big nasty wounds and scratches. 245hp 591hp 220m 280m 411mv 421 c 'cure crit' A slavering skeletal hound's bite injures you. [16] A slavering skeletal hound's bite injures you. [15] A slavering skeletal hound's smash wounds you. [20] A slavering skeletal hound's smash mauls you. [21] Your divine power MUTILATES a slavering skeletal hound! [40] A slavering skeletal hound looks pretty hurt. 173hp 591hp 220m 280m 411mv 421 You feel much better! A slavering skeletal hound looks pretty hurt. 209hp 591hp 200m 280m 411mv 421 recall A slavering skeletal hound's bite injures you. [15] A slavering skeletal hound's bite injures you. [13] A slavering skeletal hound's smash mauls you. [21] A slavering skeletal hound looks pretty hurt. 160hp 591hp 200m 280m 411mv 421 You failed! A slavering skeletal hound looks pretty hurt. 160hp 591hp 200m 280m 411mv 421 A slavering skeletal hound's smash wounds you. [18] You sure are BLEEDING! A slavering skeletal hound's smash wounds you. [19] You sure are BLEEDING! You feel less protected. A slavering skeletal hound has some big nasty wounds and scratches. 132hp 591hp 204m 280m 418mv 421 recall You failed! A slavering skeletal hound has some big nasty wounds and scratches. 132hp 591hp 204m 280m 418mv 421 recall recall You failed! A slavering skeletal hound has some big nasty wounds and scratches. 132hp 591hp 204m 280m 418mv 421 recall recall A slavering skeletal hound's bite injures you. [15] You sure are BLEEDING! PANIC! You couldn't escape! A slavering skeletal hound's smash wounds you. [20] You sure are BLEEDING! The Caverns of Kull Something lurks quietly in this dead-end, waiting for the warmth of living flesh, and the feeling of warm sticky blood dribbling down its throat. Exit south...if you leave at all. + south The Rat Warrior waits here for some unsuspecting traveller. You flee from combat! You lose 10 exps. 97hp 591hp 204m 280m 417mv 431 The Rat Warrior's acidic bite hits you. [12] You sure are BLEEDING! PANIC! You couldn't escape! The Rat Warrior is in excellent condition. 85hp 591hp 204m 280m 417mv 431 You recall from combat! You lose 25 exps. Outside The Prancing Pony A mossy archway leads into the three-story inn on the east-side of The Great Road. Swinging over the archway, an ancient and weathered wooden sign designates this inn as the famous Prancing Pony, renowned locally for its fine ale and friendly conversation. Steps lead up to the north to Mirkwood Academy. A map of Bree is posted on a nearby bulletin board. ______________________________________________ /______________________________________________\ 8 8 *___8_________________________________8___* | ,__ | | THE PRANCING PONY /,--^, | | _ __\/ /\'| | | by ,;'( )__, ) - | | ,; // \|_ | | BARLIMAN ' \ / ^ | | BUTTERBUR ^ ^ | | Newbies Welcome | \_________________________________________/ northwest northeast | up + east | + southeast | Barliman Butterbur is resting here. 85hp 591hp 204m 280m 208mv 456 85hp 591hp 204m 280m 208mv 456 85hp 591hp 204m 280m 208mv 456 sle You go to sleep. 85hp 591hp 204m 280m 208mv 456 148hp 591hp 240m 280m 277mv 456 wak You wake, stand up and look around. The Common Room of The Prancing Pony A toasty fire roars in the hearth against the north wall, mugs of ale rest on the wooden tables, and in one corner of the room is a large bin stuffed with assorted armour, weapons, and field rations. Here is a place for all races to congregate. Indeed, the strong Bree Ale has reduced many of the room's inhabitants to a slumber. A strange, curious man, sitting in the shadows, mumbles beneficial spells. He's also ready to cast special spells ... for a price. + east south A large wooden bin sits here, stuffed with discarded equipment. (White Aura) Strider slumps in the corner shadows, carefully watching you. 148hp 591hp 240m 280m 277mv 456 c 'cure crit' You feel much better! 181hp 591hp 220m 280m 277mv 456 c 'cure crit' You feel much better! 211hp 591hp 200m 280m 277mv 456 c 'cure crit' You feel much better! 252hp 591hp 180m 280m 277mv 456 c 'cure crit' You feel much better! 291hp 591hp 160m 280m 277mv 456 c 'cure crit' You feel much better! 318hp 591hp 140m 280m 277mv 456 c 'cure crit' You lost your concentration. 318hp 591hp 130m 280m 277mv 456 c 'cure crit' sle You feel much better! 361hp 591hp 110m 280m 277mv 456 You go to sleep. 361hp 591hp 110m 280m 277mv 456 424hp 591hp 146m 280m 346mv 456 wak You wake, stand up and look around. The Common Room of The Prancing Pony A toasty fire roars in the hearth against the north wall, mugs of ale rest on the wooden tables, and in one corner of the room is a large bin stuffed with assorted armour, weapons, and field rations. Here is a place for all races to congregate. Indeed, the strong Bree Ale has reduced many of the room's inhabitants to a slumber. A strange, curious man, sitting in the shadows, mumbles beneficial spells. He's also ready to cast special spells ... for a price. + east south A large wooden bin sits here, stuffed with discarded equipment. (White Aura) Strider slumps in the corner shadows, carefully watching you. 424hp 591hp 146m 280m 346mv 456 s The Entrance Hall of The Prancing Pony Stout wooden beams support the upper stories of The Prancing Pony overhead. Moss covers the mortar between the stone slabs of the hall's walls --a soft, furry maze of green. Straw has been spread liberally on the ground here and in the courtyard to the east, where a few ponies stretch their legs and drink from a trough. Light streams down the steps from a large, open doorway to the north. A few joyous shouts from within confirm your first impressions: This is a place of bonhomie and good cheer. north west + east 424hp 591hp 146m 280m 345mv 456 w Outside The Prancing Pony A mossy archway leads into the three-story inn on the east-side of The Great Road. Swinging over the archway, an ancient and weathered wooden sign designates this inn as the famous Prancing Pony, renowned locally for its fine ale and friendly conversation. Steps lead up to the north to Mirkwood Academy. A map of Bree is posted on a nearby bulletin board. ______________________________________________ /______________________________________________\ 8 8 *___8_________________________________8___* | ,__ | | THE PRANCING PONY /,--^, | | _ __\/ /\'| | | by ,;'( )__, ) - | | ,; // \|_ | | BARLIMAN ' \ / ^ | | BUTTERBUR ^ ^ | | Newbies Welcome | \_________________________________________/ northwest northeast | up + east | + southeast | Barliman Butterbur is resting here. 424hp 591hp 146m 280m 344mv 456 ne The Corner of Elderberry and Tarragon The road is worn here, deeply rutted by wagon wheels and heavy boots. Moss and lichen grow between the stone slabs that pave the road and wildflowers grow in narrow patches on either side. To the east on Elderberry shop signs pitch rations and traveling equipment. Tarragon Lane stretches to the north. The three-storied Prancing Pony stands to the southwest. north + east southwest A caravan leader is here, looking for customers. 424hp 591hp 146m 280m 342mv 456 e Elderberry Avenue Stone buildings housing a variety of shops line both sides of Elderberry Avenue, which, judging by the worn condition of the road, is probably the busiest place in the whole village. Dark green ivy climbs the sides of the buildings, covering them in a leafy cloak. To the north lies Fenny's Field Rations; to the south is Appledore's Miscellaneous Stuff. north west + east south 424hp 591hp 146m 280m 340mv 456 e e Elderberry Avenue Stone buildings, some as high as two stories, line either side of this road. The window boxes on each building contain carefully tended flower gardens arranged by master gardeners. Moss grows between the stone slabs that comprise these buildings and ivy stretches up delicate wooden trellises. north west + east south A mischievous green monkey is here. 424hp 591hp 146m 280m 338mv 456 e Elderberry Avenue The soft swooosh of a sword being pulled from a sheath, the loud CLANG of a shield being carelessly dropped--the shops here cater to martial-minded folk. Well-armed adventurers storm by, stocking up on implements of war. The cobblestones here are particularly worn, testimony to the popularity of Goatleaf's and Shuttlecox's shops. Judging by how these fully equipped adventurers stagger, apparently drinkin' and fightin' go hand in hand.... north west + east south 424hp 591hp 146m 280m 336mv 456 n The Corner of Elderberry and Dewberry The stone buildings of the men of Bree stand near the foot of Bree-hill, but further on, as the hill rises, the distinctive round doors of the hobbits dot the slope like scattered buttons. Moss grows between the flagstones that make up this road, except in the center, where thousands hundreds of boots have tramped over the years. north west + south 424hp 591hp 146m 280m 334mv 456 The Intersection of Fire Thorn and Dewberry A large Fire Thorn bush stands near this intersection, lending its name to the avenue that stretches off to the west. The long sharp thorns on the tall, sweeping branches menace all passers-by who wander too close. The small, white flowers on the bush attract barely hide the pointy thorns. A small gravel path meanders off to the east. north west + east south 424hp 591hp 146m 280m 332mv 456 n The Intersection of Stonecrop and Dewberry Mossy mounds of stonecrop make the cobblestones slippery and bespeak the antiquity of this village, one of the earliest settlements of humans in the northern regions. The long, slender stems of dewberries culminate in explosions of juicy berries. Sparrows, larks, and wrens flit about, snatching berries and then darting off to their nests, often in the trees planted around the doors of the hobbit homes and shops burrowed into the sharp slope of Bree-hill off to the northeast. north northeast west + south 424hp 591hp 146m 280m 330mv 456 ne Mugwort Row This narrow, well-maintained path, built with meticulously painted stones and bordered with exquisitely arranged flower gardens, girdles the steep slope of Bree-hill. From here, the stone buildings of the men of Bree lie stretched out to the southwest, smoke curling lazily upward from the occasional chimney. It's like a new realm up here--a realm where four meals a day is as natural as perching on a doorstep for hours, smoking one of the many excellent varieties of pipeweed readily available in Bree. northwest northeast + southwest southeast A short, fat hobbit whistles a tune. 424hp 591hp 146m 280m 328mv 456 ne Long-Hole Row The fragrance of flowers hangs upon the air like dandelion seeds perfectly balanced on a gentle updraft. Vines with broad green leaves twist and curl down the steep slope right up to the edge of the road. Black assassin bugs with beady eyes rest on some of the leaves, waiting for a caterpillar or some other juicy morsel. Nearby a small funnel spider weaves a trap. northwest northeast + southwest southeast 424hp 591hp 146m 280m 326mv 456 ne A Hobbit Garden Cut into the steep slope of Bree-hill is a small but delightful garden. Roses, petunias, tulips, orchids--rows of flowers sway with the gentle breeze. This is one of the most pleasant hobbit gardens in Bree, created with an exhaustive palette and a discriminating eye. Periwinkles, forget- me-nots, and carefully cultivated wild flowers of every description co-exist in bold harmony. This is the high art of hobbit gardening, performed by a master. To the north, steps cut into the slope lead up. north + southwest 424hp 591hp 146m 280m 322mv 456 n The Summit of Bree-hill From here, the highest point for miles, the landscape below is laid out like a well-planned hobbit dinner. To the south lies a garden and the slope of Bree-hill, which continues down to the stone buildings in the human district of Bree; further on, the Bree hedge makes its great arc around the whole village. To the west lies a small village; to the east are plains and further on rolling hills forming into mountains. Off to the north lies a vast plain. | west + | + south | down 424hp 591hp 146m 280m 317mv 456 d A Sheer Cliff Face No handholds, no ledges, nothing but a sheer cliff face of reddish rock. Below lies a pile of rock and rubble; above, the cliff soars into the sky. | up | + | down 424hp 591hp 146m 280m 308mv 456 n Hmm, looks like a thunder cloud over there, too dangerous. 424hp 591hp 146m 280m 308mv 456 n n Hmm, looks like a thunder cloud over there, too dangerous. 424hp 591hp 146m 280m 308mv 456 Hmm, looks like a thunder cloud over there, too dangerous. 424hp 591hp 146m 280m 308mv 456 d At the Base of a Cliff The steep cliff of Bree-hill soars straight up, impassable except for birds and other flying creatures. Vast plains, undulating senuously like a skilled belly dancer, stretch off to the north. A trail running east and west follows the base of the cliff. north | up west + east | + | A brown squirrel scrambles across the ground. 424hp 591hp 146m 280m 299mv 456 n Path in the plains You are walking on a path situated in the rough plains. You feel the strong winds blow through your hair as you study the beautiful landscaping here. The path continues east, north and west leads to plains and you see the path towards the cliff face of Bree-hill to the south. north west + east south 424hp 591hp 146m 280m 295mv 456 n n Gallow hill You walk in the grassy plains. On this little hill you can see two gallows, with rotting human tissue hanging from the rope. There is a sign here. north west + east south 424hp 591hp 146m 280m 291mv 456 n n Grassy plains You walk in some grassy plains. The wind is strong and rough. To the north you can see the foothills and further on mountain peaks are visible. north west + east south 424hp 591hp 146m 280m 286mv 456 n Grassy foothills You walk in the grassy foothills north of the plains. The wind is rough. To the north you can see foothills and just behind them mountain peaks are visible. Above you there's a strange shifting-colors portal... north | up west + | + south | A cute rabbit is here. 424hp 591hp 146m 280m 281mv 456 n n The steep foothills You are walking in the steep foothills. It is rather hard to move here. To the north you can see the mountains towering over you. Pine trees grow here. north west + east south A cute rabbit is here. 424hp 591hp 146m 280m 276mv 456 n A Mountain Road The path into the mountains takes its toll on you and your equipment. Dust from each step fills your nose and eyes. The rocks that line the road have seen many a traveler falter on the path, gasping in exhaustion. north + south 424hp 591hp 146m 280m 270mv 456 n n A Mountain Road The path winds around the large rocks littering the ground, fallen debris from the large mountains rising to either side. Small pawprints through the dust crisscross the path. Here and there a tree, clinging to the mountain stone for dear life, provide a bit of cover. north + south 424hp 591hp 146m 280m 262mv 456 n A Road Through the Mountains You walk among the stones and boulders in the mountains. The rocks walls are steep and practically impassable. The brown dirt of the path is kicked up with each step, getting dirt and grit into all your equipment. Occasionally fierce winds howl eerily across the cliff faces. north + south 424hp 591hp 146m 280m 254mv 456 n n Along a Mountain Road The mountain road picks its way carefully though the rocks. Wide enough for a single cart and horse, the road has long been an impediment to trade between Bree and the lands to the north. north + south 424hp 591hp 146m 280m 246mv 456 A Road Through the Mountains Sheer cliff faces border the narrow path as it winds its way through these towering mountains. A fierce wind fights its way through this gorge, howling in desperation as it seeks escape. north + south 424hp 591hp 146m 280m 238mv 456 ne A Mountain Road The pass widens here, and the road meanders around the boulders that have fallen over the years off the cliff faces on either side. To the north, the road climbs higher and higher into the ever-receding mountains. north + south 424hp 591hp 146m 280m 230mv 456 e A Mountain Road To the north, the steep road climbs higher into these majestic but eerie mountains. To the south, it descends into a jumble of cliff faces, jagged peaks and rubble. north + south 424hp 591hp 146m 280m 222mv 456 sle A Mountain Road Hardly wide enough for a single horse pulling a small wagon, this road barely deserves to be called a road. Boulders have recently been pushed to the side to make the road passable at all. north + south 424hp 591hp 146m 280m 214mv 456 A Small Clearing in the Mountains Three roads lead away from this small clearing sheltered by the peaks towering all about. The road south gradually descends, wending its way through the ever-present rocks and boulders. The road northwest descends toward a plain far below. To the northeast, a road climbs higher and higher into the mountains. A looking glass, bolted into solid rock, points off into the distance. northwest northeast + south A booth stands here with an issue and a list of options for you to examine. A looking glass points northwest toward a towering mountain. 424hp 591hp 146m 280m 206mv 456 A Mountain Road Steep rock walls soar high above. Boulders and rubble lie strewn across the ground, making the path practically impassable. A fierce wind roars through the rocks, howling in desperate anguish. A large round stone stands against the eastern cliff. northeast + east southwest A drawing is here in the dirt. 424hp 591hp 146m 280m 198mv 456 The Roll-Away Stone Hidden by ages of moss and decaying leaves is a huge, round stone, set on a slight incline, ready for you to push it to the side...what lies beyond is anyone's guess, but if someone went to this much trouble, it's either very good, or very bad. You see words scratched in the dirt here. You are facing east towards the stone. west + stone 424hp 591hp 146m 280m 190mv 456 You go to sleep. 424hp 591hp 146m 280m 190mv 456 466hp 591hp 170m 280m 236mv 456 wak You wake, stand up and look around. The Roll-Away Stone Hidden by ages of moss and decaying leaves is a huge, round stone, set on a slight incline, ready for you to push it to the side...what lies beyond is anyone's guess, but if someone went to this much trouble, it's either very good, or very bad. You see words scratched in the dirt here. You are facing east towards the stone. west + stone 466hp 591hp 170m 280m 236mv 456 sca You see: 466hp 591hp 170m 280m 236mv 456 op e Ok. 466hp 591hp 170m 280m 236mv 456 sca You see: 2 east : a zombie 2 east : a zombie 2 east : a carrion crawler 2 east : a skeletal warrior 466hp 591hp 170m 280m 236mv 456 sle You go to sleep. 466hp 591hp 170m 280m 236mv 456 508hp 591hp 194m 280m 282mv 456 spell Level 5: armor 5 mana Level 7: cure light 10 mana Level 13: refresh 12 mana Level 14: cure serious 15 mana Level 15: protection evil 6 mana protection good 6 mana Level 20: infravision 9 mana Level 23: cure critical 20 mana Level 24: giant strength 20 mana Level 32: sanctuary n/a Level 33: haste n/a Level 34: dispel magic n/a heal n/a rejuvenation n/a Level 35: cancellation n/a grow n/a shrink n/a Level 40: shield n/a Level 45: stone skin n/a Level 46: mass sanctuary n/a Level 50: mass healing n/a visegrip n/a Level 75: nullify n/a 508hp 591hp 194m 280m 282mv 456 550hp 591hp 218m 280m 328mv 456 wak You wake, stand up and look around. The Roll-Away Stone Hidden by ages of moss and decaying leaves is a huge, round stone, set on a slight incline, ready for you to push it to the side...what lies beyond is anyone's guess, but if someone went to this much trouble, it's either very good, or very bad. You see words scratched in the dirt here. You are facing east towards the stone. west + stone 550hp 591hp 218m 280m 328mv 456 sca You see: 1 east : a zombie 2 east : a zombie 2 east : a carrion crawler 2 east : a skeletal warrior 550hp 591hp 218m 280m 328mv 456 e Cavern Entrance It seems instantly dark just inside this room, and you get a chill and a sense of foreboding. You are in Lord Kull's domain now. Past a round stone west is your exit out. stone + east A walking corpse stumbles it's way over to you. 550hp 591hp 218m 280m 324mv 456 k zo Your divine power MASSACRES a zombie! [49] A zombie has a few scratches. 550hp 591hp 218m 280m 324mv 456 You have become better at parry! A zombie's pound injures you. [15] A zombie has a few scratches. 535hp 591hp 218m 280m 324mv 452 lunge Your lunge MASSACRES a zombie! [51] A zombie has some small wounds and bruises. 535hp 591hp 218m 280m 291mv 452 A zombie's pound injures you. [15] A zombie has some small wounds and bruises. 520hp 591hp 218m 280m 291mv 452 lunge A zombie's pound hits you. [11] Your divine power DISEMBOWELS a zombie! [43] A zombie has some small wounds and bruises. 509hp 591hp 218m 280m 291mv 452 Your lunge MASSACRES a zombie! [50] A zombie has quite a few wounds. 509hp 591hp 218m 280m 258mv 452 lunge A zombie's pound hits you. [11] Your divine power MASSACRES a zombie! [52] Your divine power maims a zombie! [36] A zombie has quite a few wounds. 498hp 591hp 218m 280m 258mv 452 A zombie has quite a few wounds. 498hp 591hp 218m 280m 242mv 452 A zombie's pound injures you. [13] A zombie's pound injures you. [15] A zombie has quite a few wounds. 470hp 591hp 218m 280m 242mv 452 lunge Your divine power MUTILATES a zombie! [37] Your divine power DISEMBOWELS a zombie! [43] A zombie has some big nasty wounds and scratches. 470hp 591hp 218m 280m 242mv 452 Your lunge DISMEMBERS a zombie! [47] A zombie has some big nasty wounds and scratches. 470hp 591hp 218m 280m 209mv 452 A zombie's pound injures you. [14] A zombie has some big nasty wounds and scratches. 456hp 591hp 218m 280m 209mv 452 Your divine power DISEMBOWELS a zombie! [43] A zombie has some big nasty wounds and scratches. 456hp 591hp 218m 280m 209mv 452 c 'cure crit' You feel much better! A zombie has some big nasty wounds and scratches. 488hp 591hp 198m 280m 209mv 452 c 'cure crit' A zombie's pound injures you. [14] Your divine power maims a zombie! [34] You have become better at fast healing! A zombie has some big nasty wounds and scratches. 483hp 591hp 202m 280m 216mv 446 You feel much better! A zombie has some big nasty wounds and scratches. 515hp 591hp 182m 280m 216mv 446 A zombie's pound injures you. [15] A zombie's pound injures you. [13] A zombie has some big nasty wounds and scratches. 487hp 591hp 182m 280m 216mv 446 lunge Your lunge MASSACRES a zombie! [50] A zombie looks pretty hurt. 487hp 591hp 182m 280m 183mv 446 A zombie's pound injures you. [13] A zombie looks pretty hurt. 474hp 591hp 182m 280m 183mv 446 lunge A zombie's pound hits you. [12] A zombie looks pretty hurt. 462hp 591hp 182m 280m 183mv 446 Your lunge MASSACRES a zombie! [51] A zombie looks pretty hurt. 462hp 591hp 182m 280m 150mv 446 Your divine power DISEMBOWELS a zombie! [43] Your divine power maims a zombie! [36] Your divine power MASSACRES a zombie! [49] A zombie is in awful condition. 462hp 591hp 182m 280m 150mv 446 spell Level 5: armor 5 mana Level 7: cure light 10 mana Level 13: refresh 12 mana Level 14: cure serious 15 mana Level 15: protection evil 6 mana protection good 6 mana Level 20: infravision 9 mana Level 23: cure critical 20 mana Level 24: giant strength 20 mana Level 32: sanctuary n/a Level 33: haste n/a Level 34: dispel magic n/a heal n/a rejuvenation n/a Level 35: cancellation n/a grow n/a shrink n/a Level 40: shield n/a Level 45: stone skin n/a Level 46: mass sanctuary n/a Level 50: mass healing n/a visegrip n/a Level 75: nullify n/a A zombie is in awful condition. 462hp 591hp 182m 280m 150mv 446 A zombie's pound hits you. [12] A zombie is in awful condition. 450hp 591hp 182m 280m 150mv 446 A carrion crawler melts out of the shadows from the east. A zombie is in awful condition. 450hp 591hp 182m 280m 150mv 446 A zombie's pound injures you. [14] A zombie's pound injures you. [15] A zombie is in awful condition. 421hp 591hp 182m 280m 150mv 446 A zombie's pound injures you. [15] Your divine power MASSACRES a zombie! [49] A zombie is DEAD!! You receive 48 experience points. A zombie hits the ground ... DEAD. You get 261 copper coins from corpse of a zombie. 406hp 591hp 182m 280m 150mv 398 k car Your divine power decimates a carrion crawler! [26] A carrion crawler has a few scratches. 406hp 591hp 182m 280m 150mv 398 lunge Your lunge DISMEMBERS a carrion crawler! [47] A carrion crawler has a few scratches. 406hp 591hp 182m 280m 117mv 398 A carrion crawler gets a wild look in its eyes. Your divine power devastates a carrion crawler! [32] A carrion crawler has a few scratches. 406hp 591hp 182m 280m 117mv 398 A carrion crawler's digestion injures you. [16] A carrion crawler has a few scratches. 397hp 591hp 186m 280m 124mv 398 lunge Your lunge DISMEMBERS a carrion crawler! [47] A carrion crawler has some small wounds and bruises. 397hp 591hp 186m 280m 91mv 398 Your divine power devastates a carrion crawler! [29] A carrion crawler has some small wounds and bruises. 397hp 591hp 186m 280m 91mv 398 lunge Your lunge DISMEMBERS a carrion crawler! [46] A carrion crawler's digestion injures you. [16] Your divine power decimates a carrion crawler! [25] A carrion crawler has some small wounds and bruises. 381hp 591hp 186m 280m 58mv 398 Your divine power decimates a carrion crawler! [25] A carrion crawler has quite a few wounds. 381hp 591hp 186m 280m 58mv 398 lunge Your lunge DISEMBOWELS a carrion crawler! [41] A carrion crawler has quite a few wounds. 381hp 591hp 186m 280m 25mv 398 lunge A carrion crawler's digestion wounds you. [18] A carrion crawler has quite a few wounds. 363hp 591hp 186m 280m 25mv 398 You are too exhausted. A carrion crawler has quite a few wounds. 363hp 591hp 186m 280m 25mv 398 c 'cure crit' Your divine power mauls a carrion crawler. [23] A carrion crawler has quite a few wounds. 363hp 591hp 186m 280m 25mv 398 You feel much better! A carrion crawler has quite a few wounds. 401hp 591hp 166m 280m 25mv 398 Your divine power maims a carrion crawler! [33] A carrion crawler has quite a few wounds. 401hp 591hp 166m 280m 25mv 398 c 'cure crit' You lost your concentration. A carrion crawler has quite a few wounds. 401hp 591hp 156m 280m 25mv 398 A carrion crawler's digestion injures you. [16] Your divine power decimates a carrion crawler! [26] A carrion crawler has quite a few wounds. 385hp 591hp 156m 280m 25mv 398 c 'cure crit' You feel much better! A carrion crawler has quite a few wounds. 422hp 591hp 136m 280m 25mv 398 A carrion crawler's digestion wounds you. [17] Your divine power decimates a carrion crawler! [27] Your divine power mauls a carrion crawler. [22] A carrion crawler has some big nasty wounds and scratches. 405hp 591hp 136m 280m 25mv 398 c 'cure crit' You lost your concentration. You learn from your mistakes, and your cure critical skill improves. You no longer see invisible objects. A carrion crawler has quite a few wounds. 412hp 591hp 130m 280m 32mv 390 c 'cure crit' A carrion crawler's digestion wounds you. [20] Your divine power devastates a carrion crawler! [32] A carrion crawler has some big nasty wounds and scratches. 392hp 591hp 130m 280m 32mv 390 You lost your concentration. A carrion crawler has some big nasty wounds and scratches. 392hp 591hp 120m 280m 32mv 390 c 'cure crit' You lost your concentration. A carrion crawler has some big nasty wounds and scratches. 392hp 591hp 110m 280m 32mv 390 c 'cure crit' A carrion crawler's digestion wounds you. [17] Your divine power maims a carrion crawler! [34] A carrion crawler has some big nasty wounds and scratches. 375hp 591hp 110m 280m 32mv 390 You lost your concentration. A carrion crawler has some big nasty wounds and scratches. 375hp 591hp 100m 280m 32mv 390 c 'cure crit' You feel much better! A carrion crawler has some big nasty wounds and scratches. 413hp 591hp 80m 280m 32mv 390 c 'cure crit' A carrion crawler's digestion injures you. [14] Your divine power devastates a carrion crawler! [32] A carrion crawler has some big nasty wounds and scratches. 399hp 591hp 80m 280m 32mv 390 You feel much better! A carrion crawler has some big nasty wounds and scratches. 438hp 591hp 60m 280m 32mv 390 c 'cure crit' Your divine power devastates a carrion crawler! [29] Your divine power maims a carrion crawler! [34] A carrion crawler looks pretty hurt. 438hp 591hp 60m 280m 32mv 390 You lost your concentration. A carrion crawler looks pretty hurt. 438hp 591hp 50m 280m 32mv 390 A carrion crawler's digestion wounds you. [18] A carrion crawler looks pretty hurt. 420hp 591hp 50m 280m 32mv 390 A carrion crawler's digestion wounds you. [17] A carrion crawler looks pretty hurt. 403hp 591hp 50m 280m 32mv 390 lunge You are too exhausted. A carrion crawler looks pretty hurt. 403hp 591hp 50m 280m 32mv 390 A carrion crawler's digestion injures you. [15] Your divine power maims a carrion crawler! [34] A carrion crawler looks pretty hurt. 388hp 591hp 50m 280m 32mv 390 sca Your divine power devastates a carrion crawler! [31] A carrion crawler looks pretty hurt. 395hp 591hp 54m 280m 39mv 390 You see: 1 east : a zombie 1 east : a skeletal warrior 2 east : a slavering skeletal hound A carrion crawler looks pretty hurt. 395hp 591hp 54m 280m 39mv 390 A carrion crawler's digestion hits you. [12] Your divine power devastates a carrion crawler! [32] A carrion crawler looks pretty hurt. 383hp 591hp 54m 280m 39mv 390 You have become better at parry! A carrion crawler looks pretty hurt. 383hp 591hp 54m 280m 39mv 386 A carrion crawler gets a wild look in its eyes. Your divine power decimates a carrion crawler! [27] Your divine power maims a carrion crawler! [34] A carrion crawler looks pretty hurt. 383hp 591hp 54m 280m 39mv 386 A carrion crawler's digestion wounds you. [17] Your divine power devastates a carrion crawler! [32] A carrion crawler is in awful condition. 366hp 591hp 54m 280m 39mv 386 Your divine power devastates a carrion crawler! [31] A carrion crawler is in awful condition. 366hp 591hp 54m 280m 39mv 386 Your divine power devastates a carrion crawler! [32] A carrion crawler is in awful condition. 366hp 591hp 54m 280m 39mv 386 A carrion crawler's digestion wounds you. [19] Your divine power mauls a carrion crawler. [24] Your divine power maims a carrion crawler! [33] A carrion crawler is DEAD!! You receive 49 experience points. You hear a carrion crawler's death cry. You get 102 copper coins from corpse of a carrion crawler. 347hp 591hp 54m 280m 39mv 337 w The Roll-Away Stone Hidden by ages of moss and decaying leaves is a huge, round stone, set on a slight incline, ready for you to push it to the side...what lies beyond is anyone's guess, but if someone went to this much trouble, it's either very good, or very bad. You see words scratched in the dirt here. You are facing east towards the stone. west + stone 347hp 591hp 54m 280m 35mv 337 sle You go to sleep. 347hp 591hp 54m 280m 35mv 337 aff You are affected by: Spell 1: oo hours left of 'protection evil' Spell 2: oo hours left of 'fly' 347hp 591hp 54m 280m 35mv 337 389hp 591hp 78m 280m 81mv 337 wak You wake, stand up and look around. The Roll-Away Stone Hidden by ages of moss and decaying leaves is a huge, round stone, set on a slight incline, ready for you to push it to the side...what lies beyond is anyone's guess, but if someone went to this much trouble, it's either very good, or very bad. You see words scratched in the dirt here. You are facing east towards the stone. west + stone 389hp 591hp 78m 280m 81mv 337 rem ex You feel less protected from evil. You stop using the Sword of Arthur, Excalibur. 389hp 591hp 78m 280m 81mv 337 sle You go to sleep. 389hp 591hp 78m 280m 81mv 337 i You are carrying: 70 / 82 items, 412 / 522 pounds. (Glowing) (PoLiShEd) Spit-Shined Boots (Glowing) the Shield of the Lesser Maiar Ashe's ring of invisibility ( 4) some Two Rivers Tabac (Glowing) the Sword of Arthur, Excalibur (10) a heap of beef jerky ( 2) (Glowing) (Humming) a dragonsword (Glowing) (Humming) a sparking lightning sword a black bodysuit (Invis) (Humming) a ball of flame the Red DragonOrb (Glowing) (Humming) a red dragon claw an emerald sword a water jug a big ol' can of WHUP ASS 389hp 591hp 78m 280m 81mv 337 gr Mandorallen's group: [ 29 Kni] Mandorallen 389/ 591 hp 78/ 280 mana 81/ 730 mv 337 tnl 389hp 591hp 78m 280m 81mv 337 447hp 591hp 102m 280m 127mv 337 wak You wake, stand up and look around. The Roll-Away Stone Hidden by ages of moss and decaying leaves is a huge, round stone, set on a slight incline, ready for you to push it to the side...what lies beyond is anyone's guess, but if someone went to this much trouble, it's either very good, or very bad. You see words scratched in the dirt here. You are facing east towards the stone. west + stone 447hp 591hp 102m 280m 127mv 337 sca You see: 2 east : a zombie 2 east : a skeletal warrior 447hp 591hp 102m 280m 127mv 337 sle You go to sleep. 447hp 591hp 102m 280m 127mv 337 502hp 591hp 126m 280m 173mv 337 544hp 591hp 150m 280m 219mv 337 586hp 591hp 174m 280m 265mv 337 gr Mandorallen's group: [ 29 Kni] Mandorallen 586/ 591 hp 174/ 280 mana 265/ 730 mv 337 tnl 586hp 591hp 174m 280m 265mv 337 591hp 591hp 198m 280m 311mv 337 wak You wake, stand up and look around. The Roll-Away Stone Hidden by ages of moss and decaying leaves is a huge, round stone, set on a slight incline, ready for you to push it to the side...what lies beyond is anyone's guess, but if someone went to this much trouble, it's either very good, or very bad. You see words scratched in the dirt here. You are facing east towards the stone. west + stone 591hp 591hp 198m 280m 311mv 337 sca You see: 2 east : a trapped soul 2 east : a zombie 591hp 591hp 198m 280m 311mv 337 e Cavern Entrance It seems instantly dark just inside this room, and you get a chill and a sense of foreboding. You are in Lord Kull's domain now. Past a round stone west is your exit out. stone + east 591hp 591hp 198m 280m 307mv 337 e The Caverns of Kull Well away from the light, the shadows close in...eyes spring from the dark, and you hear moaning, scratching, and maniacal laughter from one of the isolated passages ahead of you. north west + east Someone's trapped soul looks for an exit to the afterlife. A walking corpse stumbles it's way over to you. 591hp 591hp 198m 280m 306mv 337 sca You see: 1 north : the Rat Warrior 1 north : a rat 1 north : a ghost 1 east : a slavering skeletal hound 1 east : a skeletal warrior 1 east : a slavering skeletal hound 591hp 591hp 198m 280m 306mv 337 con sou A trapped soul laughs at you mercilessly. 591hp 591hp 198m 280m 306mv 337 l sou The soul of an adventurer is here, perhaps someone who died without giving penance to the gods. A trapped soul is in excellent condition. 591hp 591hp 198m 280m 306mv 337 w Cavern Entrance It seems instantly dark just inside this room, and you get a chill and a sense of foreboding. You are in Lord Kull's domain now. Past a round stone west is your exit out. stone + east 591hp 591hp 198m 280m 305mv 337 w The Roll-Away Stone Hidden by ages of moss and decaying leaves is a huge, round stone, set on a slight incline, ready for you to push it to the side...what lies beyond is anyone's guess, but if someone went to this much trouble, it's either very good, or very bad. You see words scratched in the dirt here. You are facing east towards the stone. west + stone 591hp 591hp 198m 280m 301mv 337 sle You go to sleep. 591hp 591hp 198m 280m 301mv 337 gr Mandorallen's group: [ 29 Kni] Mandorallen 591/ 591 hp 198/ 280 mana 301/ 730 mv 337 tnl 591hp 591hp 198m 280m 301mv 337 591hp 591hp 222m 280m 347mv 337 i You are carrying: 70 / 82 items, 412 / 522 pounds. (Glowing) (PoLiShEd) Spit-Shined Boots (Glowing) the Shield of the Lesser Maiar Ashe's ring of invisibility ( 4) some Two Rivers Tabac (Glowing) the Sword of Arthur, Excalibur (10) a heap of beef jerky ( 2) (Glowing) (Humming) a dragonsword (Glowing) (Humming) a sparking lightning sword a black bodysuit (Invis) (Humming) a ball of flame the Red DragonOrb (Glowing) (Humming) a red dragon claw an emerald sword a water jug a big ol' can of WHUP ASS 591hp 591hp 222m 280m 347mv 337 591hp 591hp 246m 280m 393mv 337 591hp 591hp 270m 280m 439mv 337 wak You wake, stand up and look around. The Roll-Away Stone Hidden by ages of moss and decaying leaves is a huge, round stone, set on a slight incline, ready for you to push it to the side...what lies beyond is anyone's guess, but if someone went to this much trouble, it's either very good, or very bad. You see words scratched in the dirt here. You are facing east towards the stone. west + stone 591hp 591hp 270m 280m 439mv 337 sca You see: 591hp 591hp 270m 280m 439mv 337 e Cavern Entrance It seems instantly dark just inside this room, and you get a chill and a sense of foreboding. You are in Lord Kull's domain now. Past a round stone west is your exit out. stone + east 591hp 591hp 270m 280m 435mv 337 e The Caverns of Kull Well away from the light, the shadows close in...eyes spring from the dark, and you hear moaning, scratching, and maniacal laughter from one of the isolated passages ahead of you. north west + east 591hp 591hp 270m 280m 434mv 337 sca You see: 1 north : a rat 1 east : a trapped soul 1 east : a zombie 1 east : a slavering skeletal hound 1 east : a slavering skeletal hound 2 east : a skeletal warrior 2 east : a skeletal warrior 591hp 591hp 270m 280m 434mv 337 n The Caverns of Kull The packed sand of other areas turns to rock here as an underground spring forces water through the pores in the stone. You walk carefully to avoid slipping. north + east south You step on a rat's tail, and it squeaks away to a corner. 591hp 591hp 270m 280m 433mv 337 sca You see: 1 east : a zombie 1 east : a ghost 1 east : the Rat Warrior 1 east : a slavering skeletal hound 1 east : a rat 1 east : a ghost 1 east : a zombie 2 east : a rat 591hp 591hp 270m 280m 433mv 337 s The Caverns of Kull Well away from the light, the shadows close in...eyes spring from the dark, and you hear moaning, scratching, and maniacal laughter from one of the isolated passages ahead of you. north west + east 591hp 591hp 270m 280m 432mv 337 sca You see: 1 north : a rat 1 east : a trapped soul 1 east : a zombie 1 east : a slavering skeletal hound 1 east : a slavering skeletal hound 2 east : a skeletal warrior 2 east : a skeletal warrior 591hp 591hp 270m 280m 432mv 337 aff You are affected by: Spell 1: oo hours left of 'fly' 591hp 591hp 270m 280m 432mv 337 sharpen excal You sharpen the Sword of Arthur, Excalibur. 591hp 591hp 270m 280m 432mv 337 wea ex You wield the Sword of Arthur, Excalibur. A shield of goodness surrounds you. You feel quite confident with the Sword of Arthur, Excalibur. 591hp 591hp 270m 280m 432mv 337 i You are carrying: 70 / 82 items, 412 / 572 pounds. (Glowing) (PoLiShEd) Spit-Shined Boots (Glowing) the Shield of the Lesser Maiar Ashe's ring of invisibility ( 4) some Two Rivers Tabac (10) a heap of beef jerky ( 2) (Glowing) (Humming) a dragonsword (Glowing) (Humming) a sparking lightning sword a black bodysuit (Invis) (Humming) a ball of flame the Red DragonOrb (Glowing) (Humming) a red dragon claw an emerald sword a water jug a big ol' can of WHUP ASS 591hp 591hp 270m 280m 432mv 337 591hp 591hp 276m 280m 461mv 337 c arm You feel someone protecting you. 591hp 591hp 271m 280m 461mv 337 eat ta You pop some Two Rivers Tabac. You feel like you've drunk a pot of coffee. 591hp 591hp 271m 280m 461mv 337 e lunge The Caverns of Kull The floors are packed by the tramping of feet of many types, and are slightly moist...no fluids ever completely dry here. You boots squish in the blood of past adventurers. Sloping passages lead west, east and north. north west + east A skeletal warrior jaw falls as he shambles toward you. Someone's trapped soul looks for an exit to the afterlife. A walking corpse stumbles it's way over to you. A pile of bones rises to form itself into a huge undead dog. A pile of bones rises to form itself into a huge undead dog. 591hp 591hp 271m 280m 460mv 337 A slavering skeletal hound's smash mauls you. [21] A slavering skeletal hound's smash mauls you. [22] A slavering skeletal hound's smash wounds you. [19] A slavering skeletal hound has some small wounds and bruises. 529hp 591hp 271m 280m 460mv 337 Your lunge *** DEMOLISHES *** a slavering skeletal hound! [58] A skeletal warrior's pound wounds you. [18] A slavering skeletal hound has quite a few wounds. 511hp 591hp 271m 280m 427mv 337 lunge A slavering skeletal hound's smash mauls you. [21] A slavering skeletal hound's smash wounds you. [19] Your divine power *** DEMOLISHES *** a slavering skeletal hound! [57] Your divine power MASSACRES a slavering skeletal hound! [51] A slavering skeletal hound has quite a few wounds. 471hp 591hp 271m 280m 427mv 337 Your lunge MANGLES a slavering skeletal hound! [53] A slavering skeletal hound has some big nasty wounds and scratches. 471hp 591hp 271m 280m 394mv 337 lunge A slavering skeletal hound's smash wounds you. [20] A slavering skeletal hound's smash mauls you. [21] Your divine power *** DEVASTATES *** a slavering skeletal hound! [63] Your divine power MANGLES a slavering skeletal hound! [55] A slavering skeletal hound looks pretty hurt. 430hp 591hp 271m 280m 394mv 337 A slavering skeletal hound's smash mauls you. [22] A slavering skeletal hound's smash wounds you. [20] Your divine power MUTILATES a slavering skeletal hound! [39] A skeletal warrior's pound wounds you. [17] A skeletal warrior's pound injures you. [16] A slavering skeletal hound looks pretty hurt. 355hp 591hp 271m 280m 394mv 337 Your lunge MANGLES a slavering skeletal hound! [56] A slavering skeletal hound is in awful condition. 355hp 591hp 271m 280m 361mv 337 A slavering skeletal hound's smash wounds you. [20] Your divine power MUTILATES a slavering skeletal hound! [40] A skeletal warrior's pound wounds you. [18] A slavering skeletal hound is in awful condition. 317hp 591hp 271m 280m 361mv 337 lunge Your lunge MANGLES a slavering skeletal hound! [56] A slavering skeletal hound is DEAD!! You receive 28 experience points. You hear a slavering skeletal hound's death cry. You get 286 copper coins from corpse of a slavering skeletal hound. 317hp 591hp 271m 280m 328mv 309 A slavering skeletal hound's smash mauls you. [21] A slavering skeletal hound's smash mauls you. [21] A slavering skeletal hound DISARMS you and sends the Sword of Arthur, Excalibur flying! You feel less protected from evil. Your punch scratches a slavering skeletal hound. [3] A skeletal warrior's pound mauls you. [22] A skeletal warrior's pound mauls you. [23] A slavering skeletal hound has a few scratches. 230hp 591hp 271m 280m 328mv 309 get excal wea excal A slavering skeletal hound's smash devastates you! [29] Your punch grazes a slavering skeletal hound. [6] Your punch scratches a slavering skeletal hound. [2] You have become better at second attack! Your punch scratches a slavering skeletal hound. [2] A skeletal warrior's pound mauls you. [23] A slavering skeletal hound has a few scratches. 178hp 591hp 271m 280m 328mv 305 c 'cure crit' You get the Sword of Arthur, Excalibur. A slavering skeletal hound has a few scratches. 178hp 591hp 271m 280m 328mv 305 You wield the Sword of Arthur, Excalibur. A shield of goodness surrounds you. You feel quite confident with the Sword of Arthur, Excalibur. A slavering skeletal hound has a few scratches. 178hp 591hp 271m 280m 328mv 305 You feel much better! A slavering skeletal hound has a few scratches. 208hp 591hp 251m 280m 328mv 305 c 'cure crit' A slavering skeletal hound's smash wounds you. [19] A slavering skeletal hound's smash mauls you. [21] Your divine power DISMEMBERS a slavering skeletal hound! [45] Your divine power maims a slavering skeletal hound! [36] A skeletal warrior's pound injures you. [16] A slavering skeletal hound has some small wounds and bruises. 152hp 591hp 251m 280m 328mv 305 You feel much better! A slavering skeletal hound has some small wounds and bruises. 191hp 591hp 231m 280m 328mv 305 c 'cure crit' A slavering skeletal hound's smash mauls you. [22] A slavering skeletal hound's smash mauls you. [22] Your divine power *** DEMOLISHES *** a slavering skeletal hound! [57] Your divine power MANGLES a slavering skeletal hound! [54] A skeletal warrior's pound injures you. [15] You sure are BLEEDING! A skeletal warrior's pound wounds you. [18] You sure are BLEEDING! A slavering skeletal hound has quite a few wounds. 117hp 591hp 233m 280m 331mv 305 recall You feel much better! A slavering skeletal hound has quite a few wounds. 159hp 591hp 213m 280m 331mv 305 recall A slavering skeletal hound's smash wounds you. [19] You sure are BLEEDING! Your divine power MASSACRES a slavering skeletal hound! [52] Your divine power MASSACRES a slavering skeletal hound! [52] A slavering skeletal hound has quite a few wounds. 140hp 591hp 213m 280m 331mv 305 You failed! A slavering skeletal hound has quite a few wounds. 140hp 591hp 213m 280m 331mv 305 A slavering skeletal hound's smash wounds you. [19] You sure are BLEEDING! A slavering skeletal hound tries to disarm you, but fails. Your divine power MASSACRES a slavering skeletal hound! [51] A skeletal warrior's pound wounds you. [17] You sure are BLEEDING! The Caverns of Kull Well away from the light, the shadows close in...eyes spring from the dark, and you hear moaning, scratching, and maniacal laughter from one of the isolated passages ahead of you. north west + east You flee from combat! You lose 10 exps. 104hp 591hp 213m 280m 330mv 315 Outside The Prancing Pony A mossy archway leads into the three-story inn on the east-side of The Great Road. Swinging over the archway, an ancient and weathered wooden sign designates this inn as the famous Prancing Pony, renowned locally for its fine ale and friendly conversation. Steps lead up to the north to Mirkwood Academy. A map of Bree is posted on a nearby bulletin board. ______________________________________________ /______________________________________________\ 8 8 *___8_________________________________8___* | ,__ | | THE PRANCING PONY /,--^, | | _ __\/ /\'| | | by ,;'( )__, ) - | | ,; // \|_ | | BARLIMAN ' \ / ^ | | BUTTERBUR ^ ^ | | Newbies Welcome | \_________________________________________/ northwest northeast | up + east | + southeast | Barliman Butterbur is resting here. 104hp 591hp 213m 280m 165mv 315 sle You go to sleep. 104hp 591hp 213m 280m 165mv 315 gr Mandorallen's group: [ 29 Kni] Mandorallen 104/ 591 hp 213/ 280 mana 165/ 730 mv 315 tnl 104hp 591hp 213m 280m 165mv 315 i You are carrying: 69 / 84 items, 411 / 572 pounds. (Glowing) (PoLiShEd) Spit-Shined Boots (Glowing) the Shield of the Lesser Maiar Ashe's ring of invisibility ( 3) some Two Rivers Tabac (10) a heap of beef jerky ( 2) (Glowing) (Humming) a dragonsword (Glowing) (Humming) a sparking lightning sword a black bodysuit (Invis) (Humming) a ball of flame the Red DragonOrb (Glowing) (Humming) a red dragon claw an emerald sword a water jug a big ol' can of WHUP ASS 104hp 591hp 213m 280m 165mv 315 135hp 591hp 231m 280m 199mv 315 wak You wake, stand up and look around. The Common Room of The Prancing Pony A toasty fire roars in the hearth against the north wall, mugs of ale rest on the wooden tables, and in one corner of the room is a large bin stuffed with assorted armour, weapons, and field rations. Here is a place for all races to congregate. Indeed, the strong Bree Ale has reduced many of the room's inhabitants to a slumber. A strange, curious man, sitting in the shadows, mumbles beneficial spells. He's also ready to cast special spells ... for a price. + east south A large wooden bin sits here, stuffed with discarded equipment. (White Aura) Strider slumps in the corner shadows, carefully watching you. 135hp 591hp 231m 280m 199mv 315 c 'cure crit' You lost your concentration. 135hp 591hp 221m 280m 199mv 315 heal refresh Strider utters the words 'candusima'. You feel less tired. 135hp 591hp 221m 280m 279mv 315 heal refresh Strider utters the words 'candusima'. You feel less tired. 135hp 591hp 221m 280m 359mv 315 heal refresh heal refresh sle Strider utters the words 'candusima'. You feel less tired. 135hp 591hp 221m 280m 439mv 315 Strider utters the words 'candusima'. You feel less tired. 135hp 591hp 221m 280m 519mv 315 You go to sleep. 135hp 591hp 221m 280m 519mv 315 You feel yourself slow down. 166hp 591hp 239m 280m 553mv 315 wak You wake, stand up and look around. The Common Room of The Prancing Pony A toasty fire roars in the hearth against the north wall, mugs of ale rest on the wooden tables, and in one corner of the room is a large bin stuffed with assorted armour, weapons, and field rations. Here is a place for all races to congregate. Indeed, the strong Bree Ale has reduced many of the room's inhabitants to a slumber. A strange, curious man, sitting in the shadows, mumbles beneficial spells. He's also ready to cast special spells ... for a price. + east south A large wooden bin sits here, stuffed with discarded equipment. (White Aura) Strider slumps in the corner shadows, carefully watching you. 166hp 591hp 239m 280m 553mv 315 heal Strider says 'I offer the following spells:' Type Action/Spell Cost in Coppers ================================================= light cure light 1000 serious cure serious 1600 critical cure critical 2500 heal healing spell 5000 blind cure blindness 2000 disease cure disease 2000 poison cure poison 500 uncurse remove curse 5000 uncurse remove noremove 5000 refresh restore move 500 mana restore mana 5000 unmorph unmorph player 0 ================================================= Type heal to be healed. 166hp 591hp 239m 280m 553mv 315 c 'cure crit' You feel much better! 204hp 591hp 219m 280m 553mv 315 c 'cure crit' You lost your concentration. 204hp 591hp 209m 280m 553mv 315 c 'cure crit' You feel much better! 234hp 591hp 189m 280m 553mv 315 c 'cure crit' You feel much better! 264hp 591hp 169m 280m 553mv 315 c 'cure crit' You lost your concentration. 264hp 591hp 159m 280m 553mv 315 c 'cure crit' You feel much better! 305hp 591hp 139m 280m 553mv 315 c 'cure crit' sle You feel much better! 342hp 591hp 119m 280m 553mv 315 You go to sleep. 342hp 591hp 119m 280m 553mv 315 424hp 591hp 155m 280m 622mv 315 gr Mandorallen's group: [ 29 Kni] Mandorallen 424/ 591 hp 155/ 280 mana 622/ 730 mv 315 tnl 424hp 591hp 155m 280m 622mv 315 ski Level 1: sword 98% enhanced damage 81% parry 65% recall 50% scrolls 1% staves 1% wands 1% Level 3: second attack 52% Level 5: kick 98% Level 6: fast healing 41% Level 10: dodge 50% Level 12: third attack 43% Level 15: sharpen 85% Level 20: lore 69% Level 22: berserk 1% Level 28: lunge 85% Level 35: dual wield n/a 424hp 591hp 155m 280m 622mv 315 487hp 591hp 191m 280m 691mv 315 wak You wake, stand up and look around. The Common Room of The Prancing Pony A toasty fire roars in the hearth against the north wall, mugs of ale rest on the wooden tables, and in one corner of the room is a large bin stuffed with assorted armour, weapons, and field rations. Here is a place for all races to congregate. Indeed, the strong Bree Ale has reduced many of the room's inhabitants to a slumber. A strange, curious man, sitting in the shadows, mumbles beneficial spells. He's also ready to cast special spells ... for a price. + east south A large wooden bin sits here, stuffed with discarded equipment. (White Aura) Strider slumps in the corner shadows, carefully watching you. 487hp 591hp 191m 280m 691mv 315 sca You see: 487hp 591hp 191m 280m 691mv 315 s The Entrance Hall of The Prancing Pony Stout wooden beams support the upper stories of The Prancing Pony overhead. Moss covers the mortar between the stone slabs of the hall's walls --a soft, furry maze of green. Straw has been spread liberally on the ground here and in the courtyard to the east, where a few ponies stretch their legs and drink from a trough. Light streams down the steps from a large, open doorway to the north. A few joyous shouts from within confirm your first impressions: This is a place of bonhomie and good cheer. north west + east 487hp 591hp 191m 280m 690mv 315 w Outside The Prancing Pony A mossy archway leads into the three-story inn on the east-side of The Great Road. Swinging over the archway, an ancient and weathered wooden sign designates this inn as the famous Prancing Pony, renowned locally for its fine ale and friendly conversation. Steps lead up to the north to Mirkwood Academy. A map of Bree is posted on a nearby bulletin board. ______________________________________________ /______________________________________________\ 8 8 *___8_________________________________8___* | ,__ | | THE PRANCING PONY /,--^, | | _ __\/ /\'| | | by ,;'( )__, ) - | | ,; // \|_ | | BARLIMAN ' \ / ^ | | BUTTERBUR ^ ^ | | Newbies Welcome | \_________________________________________/ northwest northeast | up + east | + southeast | Barliman Butterbur is resting here. 487hp 591hp 191m 280m 689mv 315 ne The Corner of Elderberry and Tarragon The road is worn here, deeply rutted by wagon wheels and heavy boots. Moss and lichen grow between the stone slabs that pave the road and wildflowers grow in narrow patches on either side. To the east on Elderberry shop signs pitch rations and traveling equipment. Tarragon Lane stretches to the north. The three-storied Prancing Pony stands to the southwest. north + east southwest A caravan leader is here, looking for customers. 487hp 591hp 191m 280m 687mv 315 e Elderberry Avenue Stone buildings housing a variety of shops line both sides of Elderberry Avenue, which, judging by the worn condition of the road, is probably the busiest place in the whole village. Dark green ivy climbs the sides of the buildings, covering them in a leafy cloak. To the north lies Fenny's Field Rations; to the south is Appledore's Miscellaneous Stuff. north west + east south 487hp 591hp 191m 280m 685mv 315 e e Elderberry Avenue Stone buildings, some as high as two stories, line either side of this road. The window boxes on each building contain carefully tended flower gardens arranged by master gardeners. Moss grows between the stone slabs that comprise these buildings and ivy stretches up delicate wooden trellises. north west + east south A street sweeper sweeps the street. A mischievous green monkey is here. 487hp 591hp 191m 280m 683mv 315 e Elderberry Avenue The soft swooosh of a sword being pulled from a sheath, the loud CLANG of a shield being carelessly dropped--the shops here cater to martial-minded folk. Well-armed adventurers storm by, stocking up on implements of war. The cobblestones here are particularly worn, testimony to the popularity of Goatleaf's and Shuttlecox's shops. Judging by how these fully equipped adventurers stagger, apparently drinkin' and fightin' go hand in hand.... north west + east south 487hp 591hp 191m 280m 681mv 315 n The Corner of Elderberry and Dewberry The stone buildings of the men of Bree stand near the foot of Bree-hill, but further on, as the hill rises, the distinctive round doors of the hobbits dot the slope like scattered buttons. Moss grows between the flagstones that make up this road, except in the center, where thousands hundreds of boots have tramped over the years. north west + south 487hp 591hp 191m 280m 679mv 315 n The Intersection of Fire Thorn and Dewberry A large Fire Thorn bush stands near this intersection, lending its name to the avenue that stretches off to the west. The long sharp thorns on the tall, sweeping branches menace all passers-by who wander too close. The small, white flowers on the bush attract barely hide the pointy thorns. A small gravel path meanders off to the east. north west + east south 487hp 591hp 191m 280m 677mv 315 ne The Intersection of Stonecrop and Dewberry Mossy mounds of stonecrop make the cobblestones slippery and bespeak the antiquity of this village, one of the earliest settlements of humans in the northern regions. The long, slender stems of dewberries culminate in explosions of juicy berries. Sparrows, larks, and wrens flit about, snatching berries and then darting off to their nests, often in the trees planted around the doors of the hobbit homes and shops burrowed into the sharp slope of Bree-hill off to the northeast. north northeast west + south 487hp 591hp 191m 280m 675mv 315 ne ne Mugwort Row This narrow, well-maintained path, built with meticulously painted stones and bordered with exquisitely arranged flower gardens, girdles the steep slope of Bree-hill. From here, the stone buildings of the men of Bree lie stretched out to the southwest, smoke curling lazily upward from the occasional chimney. It's like a new realm up here--a realm where four meals a day is as natural as perching on a doorstep for hours, smoking one of the many excellent varieties of pipeweed readily available in Bree. northwest northeast + southwest southeast A short, fat hobbit whistles a tune. 487hp 591hp 191m 280m 673mv 315 Long-Hole Row The fragrance of flowers hangs upon the air like dandelion seeds perfectly balanced on a gentle updraft. Vines with broad green leaves twist and curl down the steep slope right up to the edge of the road. Black assassin bugs with beady eyes rest on some of the leaves, waiting for a caterpillar or some other juicy morsel. Nearby a small funnel spider weaves a trap. northwest northeast + southwest southeast A village constable eyes you closely. A village constable says 'Uh oh. It's Mandorallen again. Better get back to work.' A village constable tickles you - hee hee hee. 487hp 591hp 191m 280m 671mv 315 A Hobbit Garden Cut into the steep slope of Bree-hill is a small but delightful garden. Roses, petunias, tulips, orchids--rows of flowers sway with the gentle breeze. This is one of the most pleasant hobbit gardens in Bree, created with an exhaustive palette and a discriminating eye. Periwinkles, forget- me-nots, and carefully cultivated wild flowers of every description co-exist in bold harmony. This is the high art of hobbit gardening, performed by a master. To the north, steps cut into the slope lead up. north + southwest 487hp 591hp 191m 280m 667mv 315 n The Summit of Bree-hill From here, the highest point for miles, the landscape below is laid out like a well-planned hobbit dinner. To the south lies a garden and the slope of Bree-hill, which continues down to the stone buildings in the human district of Bree; further on, the Bree hedge makes its great arc around the whole village. To the west lies a small village; to the east are plains and further on rolling hills forming into mountains. Off to the north lies a vast plain. | west + | + south | down 487hp 591hp 191m 280m 662mv 315 d A Sheer Cliff Face No handholds, no ledges, nothing but a sheer cliff face of reddish rock. Below lies a pile of rock and rubble; above, the cliff soars into the sky. | up | + | down 487hp 591hp 191m 280m 653mv 315 d n At the Base of a Cliff The steep cliff of Bree-hill soars straight up, impassable except for birds and other flying creatures. Vast plains, undulating senuously like a skilled belly dancer, stretch off to the north. A trail running east and west follows the base of the cliff. north | up west + east | + | 487hp 591hp 191m 280m 644mv 315 n Path in the plains You are walking on a path situated in the rough plains. You feel the strong winds blow through your hair as you study the beautiful landscaping here. The path continues east, north and west leads to plains and you see the path towards the cliff face of Bree-hill to the south. north west + east south 487hp 591hp 191m 280m 640mv 315 n n Gallow hill You walk in the grassy plains. On this little hill you can see two gallows, with rotting human tissue hanging from the rope. There is a sign here. north west + east south A cute rabbit is here. 487hp 591hp 191m 280m 636mv 315 n Grassy plains You walk in some grassy plains. The wind is strong and rough. To the north you can see the foothills and further on mountain peaks are visible. north west + east south A cute rabbit is here. 487hp 591hp 191m 280m 631mv 315 n n Grassy foothills You walk in the grassy foothills north of the plains. The wind is rough. To the north you can see foothills and just behind them mountain peaks are visible. Above you there's a strange shifting-colors portal... north | up west + | + south | 487hp 591hp 191m 280m 626mv 315 n n The steep foothills You are walking in the steep foothills. It is rather hard to move here. To the north you can see the mountains towering over you. Pine trees grow here. north west + east south A cute rabbit is here. 487hp 591hp 191m 280m 621mv 315 n A Mountain Road The path into the mountains takes its toll on you and your equipment. Dust from each step fills your nose and eyes. The rocks that line the road have seen many a traveler falter on the path, gasping in exhaustion. north + south 487hp 591hp 191m 280m 615mv 315 n n A Mountain Road The path winds around the large rocks littering the ground, fallen debris from the large mountains rising to either side. Small pawprints through the dust crisscross the path. Here and there a tree, clinging to the mountain stone for dear life, provide a bit of cover. north + south 487hp 591hp 191m 280m 607mv 315 n A Road Through the Mountains You walk among the stones and boulders in the mountains. The rocks walls are steep and practically impassable. The brown dirt of the path is kicked up with each step, getting dirt and grit into all your equipment. Occasionally fierce winds howl eerily across the cliff faces. north + south 487hp 591hp 191m 280m 599mv 315 n Along a Mountain Road The mountain road picks its way carefully though the rocks. Wide enough for a single cart and horse, the road has long been an impediment to trade between Bree and the lands to the north. north + south 487hp 591hp 191m 280m 591mv 315 ne A Road Through the Mountains Sheer cliff faces border the narrow path as it winds its way through these towering mountains. A fierce wind fights its way through this gorge, howling in desperation as it seeks escape. north + south 487hp 591hp 191m 280m 583mv 315 e A Mountain Road The pass widens here, and the road meanders around the boulders that have fallen over the years off the cliff faces on either side. To the north, the road climbs higher and higher into the ever-receding mountains. north + south 487hp 591hp 191m 280m 575mv 315 A Mountain Road To the north, the steep road climbs higher into these majestic but eerie mountains. To the south, it descends into a jumble of cliff faces, jagged peaks and rubble. north + south 487hp 591hp 191m 280m 567mv 315 op e A Mountain Road Hardly wide enough for a single horse pulling a small wagon, this road barely deserves to be called a road. Boulders have recently been pushed to the side to make the road passable at all. north + south 487hp 591hp 191m 280m 559mv 315 sca A Small Clearing in the Mountains Three roads lead away from this small clearing sheltered by the peaks towering all about. The road south gradually descends, wending its way through the ever-present rocks and boulders. The road northwest descends toward a plain far below. To the northeast, a road climbs higher and higher into the mountains. A looking glass, bolted into solid rock, points off into the distance. northwest northeast + south A booth stands here with an issue and a list of options for you to examine. A looking glass points northwest toward a towering mountain. 487hp 591hp 191m 280m 551mv 315 A Mountain Road Steep rock walls soar high above. Boulders and rubble lie strewn across the ground, making the path practically impassable. A fierce wind roars through the rocks, howling in desperate anguish. A large round stone stands against the eastern cliff. northeast + east southwest A drawing is here in the dirt. 487hp 591hp 191m 280m 543mv 315 sle The Roll-Away Stone Hidden by ages of moss and decaying leaves is a huge, round stone, set on a slight incline, ready for you to push it to the side...what lies beyond is anyone's guess, but if someone went to this much trouble, it's either very good, or very bad. You see words scratched in the dirt here. You are facing east towards the stone. west + stone 487hp 591hp 191m 280m 535mv 315 Ok. 487hp 591hp 191m 280m 535mv 315 You see: 2 east : a carrion crawler 487hp 591hp 191m 280m 535mv 315 You go to sleep. 487hp 591hp 191m 280m 535mv 315 529hp 591hp 215m 280m 581mv 315 wak You wake, stand up and look around. The Roll-Away Stone Hidden by ages of moss and decaying leaves is a huge, round stone, set on a slight incline, ready for you to push it to the side...what lies beyond is anyone's guess, but if someone went to this much trouble, it's either very good, or very bad. You see words scratched in the dirt here. You are facing east towards the stone. west + stone 529hp 591hp 215m 280m 581mv 315 e Cavern Entrance It seems instantly dark just inside this room, and you get a chill and a sense of foreboding. You are in Lord Kull's domain now. Past a round stone west is your exit out. stone + east 529hp 591hp 215m 280m 577mv 315 sca You see: 1 east : a carrion crawler 2 east : a skeletal warrior 2 east : a trapped soul 2 east : a slavering skeletal hound 529hp 591hp 215m 280m 577mv 315 aff You are affected by: Spell 1: oo hours left of 'protection evil' Spell 2: oo hours left of 'fly' Spell 3: 18 hours left of 'armor' 529hp 591hp 215m 280m 577mv 315 e The Caverns of Kull Well away from the light, the shadows close in...eyes spring from the dark, and you hear moaning, scratching, and maniacal laughter from one of the isolated passages ahead of you. north west + east A huge carrion crawler chews the last bits of a corpse here. 529hp 591hp 215m 280m 576mv 315 sca You see: 1 north : a zombie 1 north : a rat 2 north : a slavering skeletal hound 1 east : a skeletal warrior 1 east : a trapped soul 1 east : a slavering skeletal hound 2 east : a skeletal warrior 529hp 591hp 215m 280m 576mv 315 k car A carrion crawler is in excellent condition. 529hp 591hp 215m 280m 576mv 315 A carrion crawler's digestion injures you. [15] Your divine power decimates a carrion crawler! [27] A carrion crawler has a few scratches. 514hp 591hp 215m 280m 576mv 315 lunge Your lunge DISMEMBERS a carrion crawler! [47] A carrion crawler has a few scratches. 514hp 591hp 215m 280m 543mv 315 A carrion crawler's digestion injures you. [14] Your divine power devastates a carrion crawler! [31] A carrion crawler has some small wounds and bruises. 500hp 591hp 215m 280m 543mv 315 lunge A carrion crawler's digestion hits you. [12] A carrion crawler gets a wild look in its eyes. Your divine power mauls a carrion crawler. [23] A carrion crawler has a few scratches. 488hp 591hp 215m 280m 543mv 315 Your lunge DISMEMBERS a carrion crawler! [46] A carrion crawler has some small wounds and bruises. 488hp 591hp 215m 280m 510mv 315 c 'cure crit' A carrion crawler's digestion wounds you. [18] Your divine power maims a carrion crawler! [35] Your divine power maims a carrion crawler! [34] A carrion crawler has some small wounds and bruises. 470hp 591hp 215m 280m 510mv 315 You feel much better! A carrion crawler has some small wounds and bruises. 506hp 591hp 195m 280m 510mv 315 A carrion crawler's digestion injures you. [16] A carrion crawler has some small wounds and bruises. 490hp 591hp 195m 280m 510mv 315 c 'cure crit' You lost your concentration. A carrion crawler has some small wounds and bruises. 490hp 591hp 185m 280m 510mv 315 A carrion crawler's digestion injures you. [16] A carrion crawler has some small wounds and bruises. 481hp 591hp 189m 280m 517mv 315 lunge Your lunge MASSACRES a carrion crawler! [52] A carrion crawler has quite a few wounds. 481hp 591hp 189m 280m 484mv 315 A carrion crawler's digestion wounds you. [19] A carrion crawler has quite a few wounds. 462hp 591hp 189m 280m 484mv 315 A rat melts out of the shadows from the north. A carrion crawler has quite a few wounds. 462hp 591hp 189m 280m 484mv 315 lunge A carrion crawler's digestion wounds you. [18] A carrion crawler has quite a few wounds. 444hp 591hp 189m 280m 484mv 315 Your lunge MASSACRES a carrion crawler! [52] A carrion crawler has quite a few wounds. 444hp 591hp 189m 280m 451mv 315 lunge Your divine power devastates a carrion crawler! [29] A carrion crawler has quite a few wounds. 444hp 591hp 189m 280m 451mv 315 A carrion crawler's digestion injures you. [15] Your divine power decimates a carrion crawler! [26] A carrion crawler has quite a few wounds. 429hp 591hp 189m 280m 451mv 315 Your lunge MANGLES a carrion crawler! [55] A carrion crawler has some big nasty wounds and scratches. 429hp 591hp 189m 280m 418mv 315 lunge A carrion crawler's digestion injures you. [16] Your divine power mauls a carrion crawler. [23] Your divine power devastates a carrion crawler! [31] A carrion crawler has some big nasty wounds and scratches. 413hp 591hp 189m 280m 418mv 315 Your lunge DISMEMBERS a carrion crawler! [47] A carrion crawler has some big nasty wounds and scratches. 413hp 591hp 189m 280m 385mv 315 lunge Your divine power maims a carrion crawler! [34] Your divine power devastates a carrion crawler! [29] Your divine power maims a carrion crawler! [34] A carrion crawler looks pretty hurt. 413hp 591hp 189m 280m 385mv 315 Your lunge MASSACRES a carrion crawler! [52] A carrion crawler is in awful condition. 413hp 591hp 189m 280m 352mv 315 A carrion crawler's digestion injures you. [16] A carrion crawler is in awful condition. 397hp 591hp 189m 280m 352mv 315 sca You see: 1 north : a ghost 1 north : a zombie 1 north : a slavering skeletal hound 1 north : a zombie 1 east : a skeletal warrior 1 east : a trapped soul 1 east : a slavering skeletal hound 2 east : a skeletal warrior A carrion crawler is in awful condition. 397hp 591hp 189m 280m 352mv 315 A carrion crawler's digestion wounds you. [18] A carrion crawler is in awful condition. 379hp 591hp 189m 280m 352mv 315 A carrion crawler's digestion injures you. [14] Your divine power maims a carrion crawler! [33] A carrion crawler is in awful condition. 372hp 591hp 193m 280m 359mv 315 Your divine power devastates a carrion crawler! [32] A carrion crawler is in awful condition. 372hp 591hp 193m 280m 359mv 315 c 'cure crit' You feel much better! A carrion crawler is in awful condition. 418hp 591hp 173m 280m 359mv 315 A carrion crawler's digestion injures you. [14] Your divine power devastates a carrion crawler! [32] A carrion crawler is in awful condition. 404hp 591hp 173m 280m 359mv 315 c 'cure crit' You lost your concentration. A carrion crawler is in awful condition. 404hp 591hp 163m 280m 359mv 315 Your divine power decimates a carrion crawler! [26] A carrion crawler is DEAD!! You receive 49 experience points. You hear a carrion crawler's death cry. You get 188 copper coins from corpse of a carrion crawler. 404hp 591hp 163m 280m 359mv 266 n The Caverns of Kull The packed sand of other areas turns to rock here as an underground spring forces water through the pores in the stone. You walk carefully to avoid slipping. north + east south (Translucent) A ghostly form wavers in front of you. A walking corpse stumbles it's way over to you. A pile of bones rises to form itself into a huge undead dog. A walking corpse stumbles it's way over to you. 404hp 591hp 163m 280m 358mv 266 A slavering skeletal hound's bite injures you. [15] A slavering skeletal hound's bite injures you. [14] A slavering skeletal hound is in excellent condition. 375hp 591hp 163m 280m 358mv 266 lunge A slavering skeletal hound's bite hits you. [12] Your divine power MASSACRES a slavering skeletal hound! [51] Your divine power MANGLES a slavering skeletal hound! [54] A slavering skeletal hound has some small wounds and bruises. 363hp 591hp 163m 280m 358mv 266 Your lunge MASSACRES a slavering skeletal hound! [50] A slavering skeletal hound has quite a few wounds. 363hp 591hp 163m 280m 325mv 266 lunge A slavering skeletal hound's bite injures you. [14] A slavering skeletal hound has quite a few wounds. 349hp 591hp 163m 280m 325mv 266 Your lunge MASSACRES a slavering skeletal hound! [50] A slavering skeletal hound has quite a few wounds. 349hp 591hp 163m 280m 292mv 266 A slavering skeletal hound's bite hits you. [12] A slavering skeletal hound's bite injures you. [13] A slavering skeletal hound tries to disarm you, but fails. Your divine power MASSACRES a slavering skeletal hound! [52] A slavering skeletal hound has quite a few wounds. 324hp 591hp 163m 280m 292mv 266 lunge Your divine power MASSACRES a slavering skeletal hound! [51] Your divine power MANGLES a slavering skeletal hound! [55] A slavering skeletal hound has some big nasty wounds and scratches. 324hp 591hp 163m 280m 292mv 266 A slavering skeletal hound has some big nasty wounds and scratches. 324hp 591hp 163m 280m 276mv 266 A zombie melts out of the shadows from the east. A slavering skeletal hound has some big nasty wounds and scratches. 324hp 591hp 163m 280m 276mv 266 lunge A slavering skeletal hound's bite injures you. [15] A slavering skeletal hound's bite injures you. [15] A slavering skeletal hound's bite injures you. [16] Your divine power maims a slavering skeletal hound! [33] Your divine power *** DEMOLISHES *** a slavering skeletal hound! [57] A slavering skeletal hound looks pretty hurt. 278hp 591hp 163m 280m 276mv 266 Your lunge MASSACRES a slavering skeletal hound! [49] A slavering skeletal hound looks pretty hurt. 278hp 591hp 163m 280m 243mv 266 A slavering skeletal hound's bite injures you. [14] A slavering skeletal hound's bite hits you. [12] Your divine power MASSACRES a slavering skeletal hound! [52] A slavering skeletal hound is in awful condition. 252hp 591hp 163m 280m 243mv 266 lunge A slavering skeletal hound's bite injures you. [13] Your divine power DISEMBOWELS a slavering skeletal hound! [42] A slavering skeletal hound is in awful condition. 246hp 591hp 167m 280m 250mv 266 Your lunge MANGLES a slavering skeletal hound! [55] A slavering skeletal hound is DEAD!! You receive 32 experience points. A slavering skeletal hound hits the ground ... DEAD. You get 229 copper coins from corpse of a slavering skeletal hound. 246hp 591hp 167m 280m 217mv 234 wor n c 'cure crit' You have 202,356 coppers You have 0 valor points You have 43,266 total experience points (234 exp to next level). You have 4 trains. You have 2 practices. You have 443 big kills. You haven't felt that awful cold grip of death yet! 246hp 591hp 167m 280m 217mv 234 The Caverns of Kull Something lurks quietly in this dead-end, waiting for the warmth of living flesh, and the feeling of warm sticky blood dribbling down its throat. Exit south...if you leave at all. + south 246hp 591hp 167m 280m 216mv 234 You lost your concentration. 246hp 591hp 157m 280m 216mv 234 c 'cure crit' You lost your concentration. 246hp 591hp 147m 280m 216mv 234 c 'cure crit' You feel much better! 278hp 591hp 127m 280m 216mv 234 c 'cure crit' sle You lost your concentration. 278hp 591hp 117m 280m 216mv 234 You go to sleep. 278hp 591hp 117m 280m 216mv 234 320hp 591hp 141m 280m 262mv 234 wak You wake, stand up and look around. The Caverns of Kull Something lurks quietly in this dead-end, waiting for the warmth of living flesh, and the feeling of warm sticky blood dribbling down its throat. Exit south...if you leave at all. + south 320hp 591hp 141m 280m 262mv 234 wea rob You do not have that item. 320hp 591hp 141m 280m 262mv 234 att Str: 22(25) Int: 16(20) Wis: 19(22) Dex: 14(17) Con: 21(25) 320hp 591hp 141m 280m 262mv 234 c 'cure crit' You feel much better! 357hp 591hp 121m 280m 262mv 234 c 'cure crit' You feel much better! 394hp 591hp 101m 280m 262mv 234 sca You see: 1 south : a zombie 1 south : a ghost 1 south : a zombie 1 south : a zombie 394hp 591hp 101m 280m 262mv 234 s The Caverns of Kull The packed sand of other areas turns to rock here as an underground spring forces water through the pores in the stone. You walk carefully to avoid slipping. north + east south The corpse of a slavering skeletal hound is lying here. A walking corpse stumbles it's way over to you. (Translucent) A ghostly form wavers in front of you. A walking corpse stumbles it's way over to you. A walking corpse stumbles it's way over to you. 394hp 591hp 101m 280m 261mv 234 k zo Your divine power DISMEMBERS a zombie! [45] A zombie has a few scratches. 394hp 591hp 101m 280m 261mv 234 Your divine power *** DEMOLISHES *** a zombie! [57] A zombie screams and attacks! A zombie's pound hits you. [11] A zombie has some small wounds and bruises. 383hp 591hp 101m 280m 261mv 234 lunge A zombie's pound hits you. [12] A zombie screams and attacks! A zombie's pound injures you. [15] A zombie's pound wounds you. [18] A zombie has some small wounds and bruises. 338hp 591hp 101m 280m 245mv 234 c 'cure crit' A zombie's pound injures you. [15] A zombie's pound injures you. [16] A zombie's pound injures you. [13] A zombie's pound injures you. [13] A zombie has some small wounds and bruises. 281hp 591hp 101m 280m 245mv 234 You feel much better! A zombie has some small wounds and bruises. 316hp 591hp 81m 280m 245mv 234 Your divine power MANGLES a zombie! [55] A zombie's pound wounds you. [18] A zombie's pound hits you. [11] A zombie has some small wounds and bruises. 287hp 591hp 81m 280m 245mv 234 sca lunge You see: 1 east : a trapped soul 1 east : a rat 2 east : a slavering skeletal hound 2 east : a rat A zombie has some small wounds and bruises. 287hp 591hp 81m 280m 245mv 234 Your lunge *** DEVASTATES *** a zombie! [62] A zombie has quite a few wounds. 287hp 591hp 81m 280m 212mv 234 c 'cure crit' A zombie's pound injures you. [16] A zombie's pound injures you. [15] Your divine power *** DEMOLISHES *** a zombie! [57] A zombie's pound hits you. [12] A zombie's pound injures you. [15] A zombie's pound injures you. [15] A zombie has quite a few wounds. 214hp 591hp 81m 280m 212mv 234 A zombie's pound injures you. [13] A zombie's pound injures you. [15] A zombie has quite a few wounds. 193hp 591hp 85m 280m 219mv 234 You feel much better! A zombie has quite a few wounds. 236hp 591hp 65m 280m 219mv 234 c 'cure crit' A zombie's pound injures you. [15] A zombie's pound wounds you. [17] A zombie's pound hits you. [12] A zombie's pound injures you. [14] A zombie has quite a few wounds. 178hp 591hp 65m 280m 219mv 234 You feel much better! A zombie has quite a few wounds. 214hp 591hp 45m 280m 219mv 234 c 'cure crit' A zombie's pound injures you. [14] Your divine power MASSACRES a zombie! [51] A zombie's pound injures you. [14] A zombie's pound injures you. [14] A zombie has quite a few wounds. 172hp 591hp 45m 280m 219mv 234 You feel much better! A zombie has quite a few wounds. 217hp 591hp 25m 280m 219mv 234 Your divine power DISMEMBERS a zombie! [45] Your divine power MUTILATES a zombie! [39] A zombie's pound injures you. [13] A zombie's pound injures you. [14] A zombie has some big nasty wounds and scratches. 190hp 591hp 25m 280m 219mv 234 c 'cure crit' You feel much better! A zombie has some big nasty wounds and scratches. 223hp 591hp 5m 280m 219mv 234 A zombie's pound injures you. [13] A zombie's pound injures you. [15] A zombie's pound injures you. [15] A zombie has some big nasty wounds and scratches. 180hp 591hp 5m 280m 219mv 234 lunge Your lunge DISMEMBERS a zombie! [48] Your divine power MUTILATES a zombie! [37] A zombie's pound hits you. [12] A zombie's pound injures you. [15] A zombie's pound injures you. [15] You sure are BLEEDING! A zombie has some big nasty wounds and scratches. 138hp 591hp 5m 280m 186mv 234 recall A zombie's pound injures you. [14] You sure are BLEEDING! Your divine power MUTILATES a zombie! [40] Your divine power MASSACRES a zombie! [49] A zombie's pound injures you. [15] You sure are BLEEDING! A zombie's pound injures you. [13] You sure are BLEEDING! A zombie looks pretty hurt. 96hp 591hp 5m 280m 186mv 234 recall You failed! A zombie looks pretty hurt. 96hp 591hp 5m 280m 186mv 234 recall You recall from combat! You lose 25 exps. Outside The Prancing Pony A mossy archway leads into the three-story inn on the east-side of The Great Road. Swinging over the archway, an ancient and weathered wooden sign designates this inn as the famous Prancing Pony, renowned locally for its fine ale and friendly conversation. Steps lead up to the north to Mirkwood Academy. A map of Bree is posted on a nearby bulletin board. ______________________________________________ /______________________________________________\ 8 8 *___8_________________________________8___* | ,__ | | THE PRANCING PONY /,--^, | | _ __\/ /\'| | | by ,;'( )__, ) - | | ,; // \|_ | | BARLIMAN ' \ / ^ | | BUTTERBUR ^ ^ | | Newbies Welcome | \_________________________________________/ northwest northeast | up + east | + southeast | Barliman Butterbur is resting here. 96hp 591hp 5m 280m 93mv 259 96hp 591hp 5m 280m 93mv 259 sle You go to sleep. 96hp 591hp 5m 280m 93mv 259 159hp 591hp 41m 280m 162mv 259 i You are carrying: 69 / 82 items, 411 / 572 pounds. (Glowing) (PoLiShEd) Spit-Shined Boots (Glowing) the Shield of the Lesser Maiar Ashe's ring of invisibility ( 3) some Two Rivers Tabac (10) a heap of beef jerky ( 2) (Glowing) (Humming) a dragonsword (Glowing) (Humming) a sparking lightning sword a black bodysuit (Invis) (Humming) a ball of flame the Red DragonOrb (Glowing) (Humming) a red dragon claw an emerald sword a water jug a big ol' can of WHUP ASS 159hp 591hp 41m 280m 162mv 259 222hp 591hp 77m 280m 231mv 259 eq You are using: (Glowing) a færic fire-fly the Captain's Helmet a sun blazoned ankh (Glowing) a small necklace a gaudy robe cold steel chainmail some flowing robes an elemental bracelet an elemental bracelet cold steel shield hard leather gloves (Glowing) (Humming) a Ghostly Ring (Glowing) (Humming) a Ghostly Ring the thain girth some rotten leggings a pair of winged boots an academy diploma (Glowing) the Sword of Arthur, Excalibur 222hp 591hp 77m 280m 231mv 259 sco ====================================================================== Name: Mandorallen Alignment: 1000 (Angelic) Race: Dwarf Hours Played: 1121 Age: 73 Class: Knight Size: Medium Sex: Male Level: 29 Position: Sleeping Exp. To Next Level: 259 AFK: No You began this life on 3-13-2005 Your recall is set in: Bree ---------------------------------------------------------------------- Member of Tribe: The Wheel of Time ---------------------------------------------------------------------- Hit: 222 / 591 Mana: 77 / 280 Move: 231 / 730 Str: 22+0(25) Pierce: -47 Slightly Armoured Int: 16+0(20) Bash: -57 Armoured Wis: 19+0(22) Slash: -48 Slightly Armoured Dex: 14+1(17) Magic: 23 Barely Protected Con: 21+0(25) Will Save: 1 Reflex Save: -5 Fortitude Save: 0 Hit Roll: 9 Damage Roll: 11 Wimpy Flee: 120 ---------------------------------------------------------------------- Hungry: No Thirsty: No Drunk: No ---------------------------------------------------------------------- Items Carried: 69 / 82 Weight Carried: 411 / 572 ====================================================================== See Also: Affect, Worth, Group, Info, Attributes, Weight, Quests 222hp 591hp 77m 280m 231mv 259 The fine edge on the Sword of Arthur, Excalibur wears off. 303hp 591hp 113m 280m 300mv 259 366hp 591hp 149m 280m 369mv 259 wak You wake, stand up and look around. The Common Room of The Prancing Pony A toasty fire roars in the hearth against the north wall, mugs of ale rest on the wooden tables, and in one corner of the room is a large bin stuffed with assorted armour, weapons, and field rations. Here is a place for all races to congregate. Indeed, the strong Bree Ale has reduced many of the room's inhabitants to a slumber. A strange, curious man, sitting in the shadows, mumbles beneficial spells. He's also ready to cast special spells ... for a price. + east south A large wooden bin sits here, stuffed with discarded equipment. (White Aura) Strider slumps in the corner shadows, carefully watching you. 366hp 591hp 149m 280m 369mv 259 sca You see: 366hp 591hp 149m 280m 369mv 259 s The Entrance Hall of The Prancing Pony Stout wooden beams support the upper stories of The Prancing Pony overhead. Moss covers the mortar between the stone slabs of the hall's walls --a soft, furry maze of green. Straw has been spread liberally on the ground here and in the courtyard to the east, where a few ponies stretch their legs and drink from a trough. Light streams down the steps from a large, open doorway to the north. A few joyous shouts from within confirm your first impressions: This is a place of bonhomie and good cheer. north west + east 366hp 591hp 149m 280m 368mv 259 w Outside The Prancing Pony A mossy archway leads into the three-story inn on the east-side of The Great Road. Swinging over the archway, an ancient and weathered wooden sign designates this inn as the famous Prancing Pony, renowned locally for its fine ale and friendly conversation. Steps lead up to the north to Mirkwood Academy. A map of Bree is posted on a nearby bulletin board. ______________________________________________ /______________________________________________\ 8 8 *___8_________________________________8___* | ,__ | | THE PRANCING PONY /,--^, | | _ __\/ /\'| | | by ,;'( )__, ) - | | ,; // \|_ | | BARLIMAN ' \ / ^ | | BUTTERBUR ^ ^ | | Newbies Welcome | \_________________________________________/ northwest northeast | up + east | + southeast | Barliman Butterbur is resting here. 366hp 591hp 149m 280m 367mv 259 ne The Corner of Elderberry and Tarragon The road is worn here, deeply rutted by wagon wheels and heavy boots. Moss and lichen grow between the stone slabs that pave the road and wildflowers grow in narrow patches on either side. To the east on Elderberry shop signs pitch rations and traveling equipment. Tarragon Lane stretches to the north. The three-storied Prancing Pony stands to the southwest. north + east southwest A caravan leader is here, looking for customers. 366hp 591hp 149m 280m 365mv 259 e Elderberry Avenue Stone buildings housing a variety of shops line both sides of Elderberry Avenue, which, judging by the worn condition of the road, is probably the busiest place in the whole village. Dark green ivy climbs the sides of the buildings, covering them in a leafy cloak. To the north lies Fenny's Field Rations; to the south is Appledore's Miscellaneous Stuff. north west + east south A street sweeper sweeps the street. 366hp 591hp 149m 280m 363mv 259 e e Elderberry Avenue Stone buildings, some as high as two stories, line either side of this road. The window boxes on each building contain carefully tended flower gardens arranged by master gardeners. Moss grows between the stone slabs that comprise these buildings and ivy stretches up delicate wooden trellises. north west + east south A street sweeper sweeps the street. 366hp 591hp 149m 280m 361mv 259 e Elderberry Avenue The soft swooosh of a sword being pulled from a sheath, the loud CLANG of a shield being carelessly dropped--the shops here cater to martial-minded folk. Well-armed adventurers storm by, stocking up on implements of war. The cobblestones here are particularly worn, testimony to the popularity of Goatleaf's and Shuttlecox's shops. Judging by how these fully equipped adventurers stagger, apparently drinkin' and fightin' go hand in hand.... north west + east south 366hp 591hp 149m 280m 359mv 259 The Corner of Elderberry and Dewberry The stone buildings of the men of Bree stand near the foot of Bree-hill, but further on, as the hill rises, the distinctive round doors of the hobbits dot the slope like scattered buttons. Moss grows between the flagstones that make up this road, except in the center, where thousands hundreds of boots have tramped over the years. north west + south 366hp 591hp 149m 280m 357mv 259 n n The Intersection of Fire Thorn and Dewberry A large Fire Thorn bush stands near this intersection, lending its name to the avenue that stretches off to the west. The long sharp thorns on the tall, sweeping branches menace all passers-by who wander too close. The small, white flowers on the bush attract barely hide the pointy thorns. A small gravel path meanders off to the east. north west + east south 366hp 591hp 149m 280m 355mv 259 The Intersection of Stonecrop and Dewberry Mossy mounds of stonecrop make the cobblestones slippery and bespeak the antiquity of this village, one of the earliest settlements of humans in the northern regions. The long, slender stems of dewberries culminate in explosions of juicy berries. Sparrows, larks, and wrens flit about, snatching berries and then darting off to their nests, often in the trees planted around the doors of the hobbit homes and shops burrowed into the sharp slope of Bree-hill off to the northeast. north northeast west + south 366hp 591hp 149m 280m 353mv 259 ne ne Mugwort Row This narrow, well-maintained path, built with meticulously painted stones and bordered with exquisitely arranged flower gardens, girdles the steep slope of Bree-hill. From here, the stone buildings of the men of Bree lie stretched out to the southwest, smoke curling lazily upward from the occasional chimney. It's like a new realm up here--a realm where four meals a day is as natural as perching on a doorstep for hours, smoking one of the many excellent varieties of pipeweed readily available in Bree. northwest northeast + southwest southeast 366hp 591hp 149m 280m 351mv 259 ne Long-Hole Row The fragrance of flowers hangs upon the air like dandelion seeds perfectly balanced on a gentle updraft. Vines with broad green leaves twist and curl down the steep slope right up to the edge of the road. Black assassin bugs with beady eyes rest on some of the leaves, waiting for a caterpillar or some other juicy morsel. Nearby a small funnel spider weaves a trap. northwest northeast + southwest southeast A short, fat hobbit whistles a tune. A village constable eyes you closely. 366hp 591hp 149m 280m 349mv 259 n A Hobbit Garden Cut into the steep slope of Bree-hill is a small but delightful garden. Roses, petunias, tulips, orchids--rows of flowers sway with the gentle breeze. This is one of the most pleasant hobbit gardens in Bree, created with an exhaustive palette and a discriminating eye. Periwinkles, forget- me-nots, and carefully cultivated wild flowers of every description co-exist in bold harmony. This is the high art of hobbit gardening, performed by a master. To the north, steps cut into the slope lead up. north + southwest 366hp 591hp 149m 280m 345mv 259 d The Summit of Bree-hill From here, the highest point for miles, the landscape below is laid out like a well-planned hobbit dinner. To the south lies a garden and the slope of Bree-hill, which continues down to the stone buildings in the human district of Bree; further on, the Bree hedge makes its great arc around the whole village. To the west lies a small village; to the east are plains and further on rolling hills forming into mountains. Off to the north lies a vast plain. | west + | + south | down 366hp 591hp 149m 280m 340mv 259 d A Sheer Cliff Face No handholds, no ledges, nothing but a sheer cliff face of reddish rock. Below lies a pile of rock and rubble; above, the cliff soars into the sky. | up | + | down 366hp 591hp 149m 280m 331mv 259 n At the Base of a Cliff The steep cliff of Bree-hill soars straight up, impassable except for birds and other flying creatures. Vast plains, undulating senuously like a skilled belly dancer, stretch off to the north. A trail running east and west follows the base of the cliff. north | up west + east | + | 366hp 591hp 149m 280m 322mv 259 n n Path in the plains You are walking on a path situated in the rough plains. You feel the strong winds blow through your hair as you study the beautiful landscaping here. The path continues east, north and west leads to plains and you see the path towards the cliff face of Bree-hill to the south. north west + east south 366hp 591hp 149m 280m 318mv 259 n n Gallow hill You walk in the grassy plains. On this little hill you can see two gallows, with rotting human tissue hanging from the rope. There is a sign here. north west + east south 366hp 591hp 149m 280m 314mv 259 n n Grassy plains You walk in some grassy plains. The wind is strong and rough. To the north you can see the foothills and further on mountain peaks are visible. north west + east south A cute rabbit is here. A cute rabbit is here. 366hp 591hp 149m 280m 309mv 259 n Grassy foothills You walk in the grassy foothills north of the plains. The wind is rough. To the north you can see foothills and just behind them mountain peaks are visible. Above you there's a strange shifting-colors portal... north | up west + | + south | 366hp 591hp 149m 280m 304mv 259 n n The steep foothills You are walking in the steep foothills. It is rather hard to move here. To the north you can see the mountains towering over you. Pine trees grow here. north west + east south A cute rabbit is here. 366hp 591hp 149m 280m 299mv 259 n n A Mountain Road The path into the mountains takes its toll on you and your equipment. Dust from each step fills your nose and eyes. The rocks that line the road have seen many a traveler falter on the path, gasping in exhaustion. north + south 366hp 591hp 149m 280m 293mv 259 n n A Mountain Road The path winds around the large rocks littering the ground, fallen debris from the large mountains rising to either side. Small pawprints through the dust crisscross the path. Here and there a tree, clinging to the mountain stone for dear life, provide a bit of cover. north + south 366hp 591hp 149m 280m 285mv 259 ne A Road Through the Mountains You walk among the stones and boulders in the mountains. The rocks walls are steep and practically impassable. The brown dirt of the path is kicked up with each step, getting dirt and grit into all your equipment. Occasionally fierce winds howl eerily across the cliff faces. north + south 366hp 591hp 149m 280m 277mv 259 Along a Mountain Road The mountain road picks its way carefully though the rocks. Wide enough for a single cart and horse, the road has long been an impediment to trade between Bree and the lands to the north. north + south 366hp 591hp 149m 280m 269mv 259 A Road Through the Mountains Sheer cliff faces border the narrow path as it winds its way through these towering mountains. A fierce wind fights its way through this gorge, howling in desperation as it seeks escape. north + south 366hp 591hp 149m 280m 261mv 259 e A Mountain Road The pass widens here, and the road meanders around the boulders that have fallen over the years off the cliff faces on either side. To the north, the road climbs higher and higher into the ever-receding mountains. north + south 366hp 591hp 149m 280m 253mv 259 sle A Mountain Road To the north, the steep road climbs higher into these majestic but eerie mountains. To the south, it descends into a jumble of cliff faces, jagged peaks and rubble. north + south 366hp 591hp 149m 280m 245mv 259 A Mountain Road Hardly wide enough for a single horse pulling a small wagon, this road barely deserves to be called a road. Boulders have recently been pushed to the side to make the road passable at all. north + south 366hp 591hp 149m 280m 237mv 259 A Small Clearing in the Mountains Three roads lead away from this small clearing sheltered by the peaks towering all about. The road south gradually descends, wending its way through the ever-present rocks and boulders. The road northwest descends toward a plain far below. To the northeast, a road climbs higher and higher into the mountains. A looking glass, bolted into solid rock, points off into the distance. northwest northeast + south A booth stands here with an issue and a list of options for you to examine. A looking glass points northwest toward a towering mountain. 366hp 591hp 149m 280m 229mv 259 A Mountain Road Steep rock walls soar high above. Boulders and rubble lie strewn across the ground, making the path practically impassable. A fierce wind roars through the rocks, howling in desperate anguish. A large round stone stands against the eastern cliff. northeast + east southwest A drawing is here in the dirt. 366hp 591hp 149m 280m 221mv 259 The Roll-Away Stone Hidden by ages of moss and decaying leaves is a huge, round stone, set on a slight incline, ready for you to push it to the side...what lies beyond is anyone's guess, but if someone went to this much trouble, it's either very good, or very bad. You see words scratched in the dirt here. You are facing east towards the stone. west + stone 366hp 591hp 149m 280m 213mv 259 You go to sleep. 366hp 591hp 149m 280m 213mv 259 408hp 591hp 173m 280m 259mv 259 wak You wake, stand up and look around. The Roll-Away Stone Hidden by ages of moss and decaying leaves is a huge, round stone, set on a slight incline, ready for you to push it to the side...what lies beyond is anyone's guess, but if someone went to this much trouble, it's either very good, or very bad. You see words scratched in the dirt here. You are facing east towards the stone. west + stone 408hp 591hp 173m 280m 259mv 259 op e Ok. 408hp 591hp 173m 280m 259mv 259 sca You see: 1 east : a rat 2 east : a carrion crawler 408hp 591hp 173m 280m 259mv 259 sle You go to sleep. 408hp 591hp 173m 280m 259mv 259 aff You are affected by: Spell 1: oo hours left of 'protection evil' Spell 2: oo hours left of 'fly' Spell 3: 8 hours left of 'armor' 408hp 591hp 173m 280m 259mv 259 i You are carrying: 69 / 82 items, 411 / 572 pounds. (Glowing) (PoLiShEd) Spit-Shined Boots (Glowing) the Shield of the Lesser Maiar Ashe's ring of invisibility ( 3) some Two Rivers Tabac (10) a heap of beef jerky ( 2) (Glowing) (Humming) a dragonsword (Glowing) (Humming) a sparking lightning sword a black bodysuit (Invis) (Humming) a ball of flame the Red DragonOrb (Glowing) (Humming) a red dragon claw an emerald sword a water jug a big ol' can of WHUP ASS 408hp 591hp 173m 280m 259mv 259 450hp 591hp 197m 280m 305mv 259 wak You wake, stand up and look around. The Roll-Away Stone Hidden by ages of moss and decaying leaves is a huge, round stone, set on a slight incline, ready for you to push it to the side...what lies beyond is anyone's guess, but if someone went to this much trouble, it's either very good, or very bad. You see words scratched in the dirt here. You are facing east towards the stone. west + stone 450hp 591hp 197m 280m 305mv 259 sca You see: 1 east : a rat 2 east : a carrion crawler 450hp 591hp 197m 280m 305mv 259 e Cavern Entrance It seems instantly dark just inside this room, and you get a chill and a sense of foreboding. You are in Lord Kull's domain now. Past a round stone west is your exit out. stone + east You step on a rat's tail, and it squeaks away to a corner. 450hp 591hp 197m 280m 301mv 259 e The Caverns of Kull Well away from the light, the shadows close in...eyes spring from the dark, and you hear moaning, scratching, and maniacal laughter from one of the isolated passages ahead of you. north west + east A huge carrion crawler chews the last bits of a corpse here. 450hp 591hp 197m 280m 300mv 259 k ca A carrion crawler is in excellent condition. 450hp 591hp 197m 280m 300mv 259 sca lunge You see: 1 west : a rat 1 north : a zombie 1 north : a ghost 1 north : a zombie 1 north : a zombie 2 north : a slavering skeletal hound 1 east : a skeletal warrior 1 east : a slavering skeletal hound A zombie melts out of the shadows from the north. A carrion crawler is in excellent condition. 450hp 591hp 197m 280m 300mv 259 Your lunge DISEMBOWELS a carrion crawler! [44] A carrion crawler has a few scratches. 450hp 591hp 197m 280m 267mv 259 Your divine power decimates a carrion crawler! [26] A carrion crawler has a few scratches. 450hp 591hp 197m 280m 267mv 259 lunge A rat melts out of the shadows from the west. A carrion crawler's digestion injures you. [13] A carrion crawler has a few scratches. 437hp 591hp 197m 280m 267mv 259 Your lunge DISMEMBERS a carrion crawler! [46] A carrion crawler has some small wounds and bruises. 437hp 591hp 197m 280m 234mv 259 A carrion crawler's digestion hits you. [12] A carrion crawler has some small wounds and bruises. 425hp 591hp 197m 280m 234mv 259 lunge A slavering skeletal hound melts out of the shadows from the east. A slavering skeletal hound's smash wounds you. [18] A slavering skeletal hound's smash wounds you. [17] A slavering skeletal hound tries to disarm you, but fails. A carrion crawler has some small wounds and bruises. 390hp 591hp 197m 280m 234mv 259 Your lunge DISMEMBERS a carrion crawler! [46] A carrion crawler has some small wounds and bruises. 390hp 591hp 197m 280m 201mv 259 A slavering skeletal hound's smash wounds you. [20] A slavering skeletal hound's smash wounds you. [20] A slavering skeletal hound tries to disarm you, but fails. A carrion crawler has some small wounds and bruises. 350hp 591hp 197m 280m 201mv 259 flee A carrion crawler's digestion injures you. [14] A slavering skeletal hound's smash mauls you. [21] A slavering skeletal hound's smash mauls you. [22] Your divine power devastates a carrion crawler! [29] A carrion crawler has quite a few wounds. 293hp 591hp 197m 280m 201mv 259 Cavern Entrance It seems instantly dark just inside this room, and you get a chill and a sense of foreboding. You are in Lord Kull's domain now. Past a round stone west is your exit out. stone + east You flee from combat! You lose 10 exps. 293hp 591hp 197m 280m 200mv 269 c 'cure crit' You lost your concentration. 293hp 591hp 187m 280m 200mv 269 c 'cure crit' You feel much better! 328hp 591hp 167m 280m 200mv 269 c 'cure crit' 338hp 591hp 173m 280m 229mv 269 You feel much better! 382hp 591hp 153m 280m 229mv 269 c 'cure crit' You feel much better! 416hp 591hp 133m 280m 229mv 269 c 'cure crit' You feel much better! You have become better at cure critical! 447hp 591hp 113m 280m 229mv 261 c 'cure crit' e You feel much better! 475hp 591hp 93m 280m 229mv 261 lunge The Caverns of Kull Well away from the light, the shadows close in...eyes spring from the dark, and you hear moaning, scratching, and maniacal laughter from one of the isolated passages ahead of you. north west + east A pile of bones rises to form itself into a huge undead dog. You step on a rat's tail, and it squeaks away to a corner. A walking corpse stumbles it's way over to you. A huge carrion crawler chews the last bits of a corpse here. 475hp 591hp 93m 280m 228mv 261 Lunge at whom? 475hp 591hp 93m 280m 228mv 261 A slavering skeletal hound tries to disarm you, but fails. A slavering skeletal hound has some small wounds and bruises. 475hp 591hp 93m 280m 228mv 261 lunge Your lunge MANGLES a slavering skeletal hound! [53] A slavering skeletal hound has some small wounds and bruises. 475hp 591hp 93m 280m 195mv 261 A slavering skeletal hound's smash mauls you. [22] Your divine power DISEMBOWELS a slavering skeletal hound! [43] A slavering skeletal hound has quite a few wounds. 453hp 591hp 93m 280m 195mv 261 lunge A slavering skeletal hound's smash wounds you. [20] A slavering skeletal hound has quite a few wounds. 433hp 591hp 93m 280m 195mv 261 Your lunge DISMEMBERS a slavering skeletal hound! [47] A slavering skeletal hound has quite a few wounds. 433hp 591hp 93m 280m 162mv 261 lunge Your divine power MUTILATES a slavering skeletal hound! [37] A slavering skeletal hound has quite a few wounds. 433hp 591hp 93m 280m 162mv 261 Your lunge MASSACRES a slavering skeletal hound! [50] A slavering skeletal hound has some big nasty wounds and scratches. 433hp 591hp 93m 280m 129mv 261 A slavering skeletal hound's smash mauls you. [21] A slavering skeletal hound DISARMS you and sends the Sword of Arthur, Excalibur flying! You feel less protected from evil. Your punch grazes a slavering skeletal hound. [6] A slavering skeletal hound has some big nasty wounds and scratches. 412hp 591hp 93m 280m 129mv 261 get excal wea excal A slavering skeletal hound's smash decimates you! [27] A slavering skeletal hound's smash decimates you! [28] A slavering skeletal hound has some big nasty wounds and scratches. 366hp 591hp 97m 280m 136mv 261 You get the Sword of Arthur, Excalibur. A slavering skeletal hound has some big nasty wounds and scratches. 366hp 591hp 97m 280m 136mv 261 You wield the Sword of Arthur, Excalibur. A shield of goodness surrounds you. You feel quite confident with the Sword of Arthur, Excalibur. A slavering skeletal hound has some big nasty wounds and scratches. 366hp 591hp 97m 280m 136mv 261 A slavering skeletal hound's smash wounds you. [18] A slavering skeletal hound's smash mauls you. [21] A slavering skeletal hound's redouble mauls you. [21] Your divine power MANGLES a slavering skeletal hound! [55] A slavering skeletal hound has some big nasty wounds and scratches. 306hp 591hp 97m 280m 136mv 261 c 'cure crit' You lost your concentration. A slavering skeletal hound has some big nasty wounds and scratches. 306hp 591hp 87m 280m 136mv 261 lunge A slavering skeletal hound's smash mauls you. [21] A slavering skeletal hound's smash wounds you. [19] Your divine power MASSACRES a slavering skeletal hound! [51] A slavering skeletal hound looks pretty hurt. 266hp 591hp 87m 280m 136mv 261 Your lunge DISMEMBERS a slavering skeletal hound! [47] A slavering skeletal hound looks pretty hurt. 266hp 591hp 87m 280m 103mv 261 lunge A slavering skeletal hound's smash wounds you. [19] Your divine power MASSACRES a slavering skeletal hound! [51] A slavering skeletal hound is in awful condition. 247hp 591hp 87m 280m 103mv 261 A slavering skeletal hound's smash wounds you. [20] Your divine power MUTILATES a slavering skeletal hound! [40] A slavering skeletal hound is in awful condition. 227hp 591hp 87m 280m 103mv 261 Your lunge MASSACRES a slavering skeletal hound! [49] A slavering skeletal hound is DEAD!! You receive 34 experience points. A slavering skeletal hound hits the ground ... DEAD. You get 293 copper coins from corpse of a slavering skeletal hound. 227hp 591hp 87m 280m 70mv 227 c 'cure crit' You lost your concentration. 227hp 591hp 77m 280m 70mv 227 c 'cure crit' You feel much better! 263hp 591hp 57m 280m 70mv 227 c 'cure crit' You feel much better! 299hp 591hp 37m 280m 70mv 227 c 'cure crit' You lost your concentration. 299hp 591hp 27m 280m 70mv 227 c 'cure crit' 312hp 591hp 33m 280m 99mv 227 You feel much better! 347hp 591hp 13m 280m 99mv 227 k ca A carrion crawler has some small wounds and bruises. 347hp 591hp 13m 280m 99mv 227 lunge A carrion crawler's digestion injures you. [14] Your divine power devastates a carrion crawler! [29] A carrion crawler has some small wounds and bruises. 333hp 591hp 13m 280m 99mv 227 --> *CHEER* Anasyn has LEVELLED! Gratz to the Ranger! A carrion crawler has some small wounds and bruises. 333hp 591hp 13m 280m 99mv 227 Your lunge DISMEMBERS a carrion crawler! [47] A carrion crawler has quite a few wounds. 333hp 591hp 13m 280m 66mv 227 A carrion crawler's digestion injures you. [15] A carrion crawler has quite a few wounds. 318hp 591hp 13m 280m 66mv 227 lunge A carrion crawler's digestion injures you. [14] Your divine power decimates a carrion crawler! [26] Your divine power devastates a carrion crawler! [30] A carrion crawler has quite a few wounds. 304hp 591hp 13m 280m 66mv 227 Your lunge MASSACRES a carrion crawler! [49] A carrion crawler has quite a few wounds. 304hp 591hp 13m 280m 33mv 227 A carrion crawler's digestion injures you. [16] Your divine power MUTILATES a carrion crawler! [37] A carrion crawler has quite a few wounds. 288hp 591hp 13m 280m 33mv 227 lunge A carrion crawler has quite a few wounds. 288hp 591hp 13m 280m 17mv 227 sca You see: 1 north : a zombie 1 north : a ghost 2 north : a slavering skeletal hound 1 east : a trapped soul 1 east : a skeletal warrior A carrion crawler has quite a few wounds. 288hp 591hp 13m 280m 17mv 227 A carrion crawler's digestion injures you. [13] A carrion crawler has quite a few wounds. 275hp 591hp 13m 280m 17mv 227 A carrion crawler's digestion hits you. [12] Your divine power mauls a carrion crawler. [21] A carrion crawler has some big nasty wounds and scratches. 263hp 591hp 13m 280m 17mv 227 Your divine power mauls a carrion crawler. [21] A carrion crawler has some big nasty wounds and scratches. 270hp 591hp 17m 280m 24mv 227 kick Your kick MUTILATES a carrion crawler! [40] A carrion crawler has some big nasty wounds and scratches. 270hp 591hp 17m 280m 9mv 227 A carrion crawler's digestion injures you. [14] Your divine power devastates a carrion crawler! [32] A carrion crawler has some big nasty wounds and scratches. 256hp 591hp 17m 280m 9mv 227 Your divine power devastates a carrion crawler! [32] A carrion crawler has some big nasty wounds and scratches. 256hp 591hp 17m 280m 9mv 227 A carrion crawler's digestion injures you. [14] A carrion crawler gets a wild look in its eyes. A carrion crawler has some big nasty wounds and scratches. 242hp 591hp 17m 280m 9mv 227 A carrion crawler's digestion wounds you. [19] A carrion crawler has some big nasty wounds and scratches. 223hp 591hp 17m 280m 9mv 227 wea ball You stop using a færic fire-fly. You light a ball of flame and hold it. A carrion crawler has some big nasty wounds and scratches. 223hp 576hp 17m 280m 9mv 227 wea body A carrion crawler's digestion injures you. [16] A carrion crawler has some big nasty wounds and scratches. 207hp 576hp 17m 280m 9mv 227 You stop using a gaudy robe. You wear a black bodysuit about your body. A carrion crawler has some big nasty wounds and scratches. 207hp 576hp 17m 280m 9mv 227 Your divine power devastates a carrion crawler! [29] Your divine power decimates a carrion crawler! [27] A carrion crawler has some big nasty wounds and scratches. 207hp 576hp 17m 280m 9mv 227 Your divine power decimates a carrion crawler! [28] A carrion crawler has some big nasty wounds and scratches. 207hp 576hp 17m 280m 9mv 227 Your divine power maims a carrion crawler! [33] A carrion crawler looks pretty hurt. 213hp 576hp 20m 280m 16mv 227 A carrion crawler's digestion wounds you. [20] Your divine power MUTILATES a carrion crawler! [38] A carrion crawler looks pretty hurt. 193hp 576hp 20m 280m 16mv 227 c 'cure crit' You lost your concentration. A carrion crawler looks pretty hurt. 193hp 576hp 10m 280m 16mv 227 A carrion crawler's digestion wounds you. [18] Your divine power decimates a carrion crawler! [26] A carrion crawler looks pretty hurt. 175hp 576hp 10m 280m 16mv 227 A carrion crawler's digestion injures you. [16] Your divine power maims a carrion crawler! [36] A carrion crawler is in awful condition. 159hp 576hp 10m 280m 16mv 227 wimpy 100 Wimpy set to 100 hit points. A carrion crawler is in awful condition. 159hp 576hp 10m 280m 16mv 227 A carrion crawler's digestion wounds you. [20] You sure are BLEEDING! A carrion crawler is in awful condition. 139hp 576hp 10m 280m 16mv 227 sca You see: 1 north : a slavering skeletal hound 1 north : a zombie 1 north : a ghost 1 east : a skeletal warrior 2 east : a trapped soul A carrion crawler is in awful condition. 139hp 576hp 10m 280m 16mv 227 Your divine power maims a carrion crawler! [33] A carrion crawler is in awful condition. 139hp 576hp 10m 280m 16mv 227 Your divine power decimates a carrion crawler! [27] A carrion crawler is in awful condition. 139hp 576hp 10m 280m 16mv 227 wimpy 50 Wimpy set to 50 hit points. A carrion crawler is in awful condition. 139hp 576hp 10m 280m 16mv 227 Your divine power decimates a carrion crawler! [28] A carrion crawler is in awful condition. 139hp 576hp 10m 280m 16mv 227 A carrion crawler's digestion injures you. [16] You sure are BLEEDING! Your divine power devastates a carrion crawler! [32] A carrion crawler is DEAD!! You receive 51 experience points. You hear a carrion crawler's death cry. You get 170 copper coins from corpse of a carrion crawler. 123hp 576hp 10m 280m 16mv 176 w Cavern Entrance It seems instantly dark just inside this room, and you get a chill and a sense of foreboding. You are in Lord Kull's domain now. Past a round stone west is your exit out. stone + east 123hp 576hp 10m 280m 15mv 176 w The Roll-Away Stone Hidden by ages of moss and decaying leaves is a huge, round stone, set on a slight incline, ready for you to push it to the side...what lies beyond is anyone's guess, but if someone went to this much trouble, it's either very good, or very bad. You see words scratched in the dirt here. You are facing east towards the stone. west + stone 123hp 576hp 10m 280m 11mv 176 sle You go to sleep. 123hp 576hp 10m 280m 11mv 176 164hp 576hp 33m 280m 58mv 176 wimpy 150 Wimpy set to 150 hit points. 164hp 576hp 33m 280m 58mv 176 wak You wake, stand up and look around. The Roll-Away Stone Hidden by ages of moss and decaying leaves is a huge, round stone, set on a slight incline, ready for you to push it to the side...what lies beyond is anyone's guess, but if someone went to this much trouble, it's either very good, or very bad. You see words scratched in the dirt here. You are facing east towards the stone. west + stone 164hp 576hp 33m 280m 58mv 176 wea fire You stop using a ball of flame. You light a færic fire-fly and hold it. 164hp 591hp 33m 280m 58mv 176 sle You go to sleep. 164hp 591hp 33m 280m 58mv 176 i You are carrying: 69 / 84 items, 411 / 572 pounds. (Glowing) (PoLiShEd) Spit-Shined Boots (Glowing) the Shield of the Lesser Maiar Ashe's ring of invisibility ( 3) some Two Rivers Tabac (10) a heap of beef jerky ( 2) (Glowing) (Humming) a dragonsword (Glowing) (Humming) a sparking lightning sword (Invis) (Humming) a ball of flame the Red DragonOrb (Glowing) (Humming) a red dragon claw an emerald sword a water jug a gaudy robe a big ol' can of WHUP ASS 164hp 591hp 33m 280m 58mv 176 wak You wake, stand up and look around. The Roll-Away Stone Hidden by ages of moss and decaying leaves is a huge, round stone, set on a slight incline, ready for you to push it to the side...what lies beyond is anyone's guess, but if someone went to this much trouble, it's either very good, or very bad. You see words scratched in the dirt here. You are facing east towards the stone. west + stone 164hp 591hp 33m 280m 58mv 176 wea robe You stop using a black bodysuit. You wear a gaudy robe about your body. 164hp 591hp 33m 280m 58mv 176 sle You go to sleep. 164hp 591hp 33m 280m 58mv 176 eq You are using: (Glowing) a færic fire-fly the Captain's Helmet a sun blazoned ankh (Glowing) a small necklace a gaudy robe cold steel chainmail some flowing robes an elemental bracelet an elemental bracelet cold steel shield hard leather gloves (Glowing) (Humming) a Ghostly Ring (Glowing) (Humming) a Ghostly Ring the thain girth some rotten leggings a pair of winged boots an academy diploma (Glowing) the Sword of Arthur, Excalibur 164hp 591hp 33m 280m 58mv 176 who [ 78 -WoT- CHF] Volrath the Warlock [ 10 Vamps CHF] Nemordiabel Lord of the Unholy [ 29 -WoT- Kni] Mandorallen the Knight [ 75 Orion Wlk] Frerin Skyfury [ 36 Khaos War] Dori Redmallet [ 47 Lords CHF] Anasyn the Ranger [ 67 Orion CHF] Beryla Srideach [ 90 Lords Tem] Abernathy lardi lardi [ 8 Human War] Danielle the Sentress [ 16 Human War] Deanne the Veteran [ 7 Human War] Carlene the Sentress [ 80 Lords Cle] Forge http://tituspullo.ytmnd.com [ 68 Drago Cle] (AFK) Jamie the Cardinal of the Air [ 78 Shade Asn] Iago the Jackal, says Exitus mortuos excusant [AI] [ 91 Khaos CHF] DieMonkeys vroom vroom, Suzuki GS550E! [ 75 Human Rgr] (AFK) Taran of Caer Gwynfor [ 91 Drago Tem] (AFK) Pell the Hero Templar Players found: 17 164hp 591hp 33m 280m 58mv 176 206hp 591hp 57m 280m 104mv 176 You feel less protected. 248hp 591hp 81m 280m 150mv 176 sco ====================================================================== Name: Mandorallen Alignment: 1000 (Angelic) Race: Dwarf Hours Played: 1122 Age: 73 Class: Knight Size: Medium Sex: Male Level: 29 Position: Sleeping Exp. To Next Level: 176 AFK: No You began this life on 3-13-2005 Your recall is set in: Bree ---------------------------------------------------------------------- Member of Tribe: The Wheel of Time ---------------------------------------------------------------------- Hit: 248 / 591 Mana: 81 / 280 Move: 150 / 730 Str: 22+0(25) Pierce: -27 Slightly Armoured Int: 16+0(20) Bash: -37 Slightly Armoured Wis: 19+0(22) Slash: -28 Slightly Armoured Dex: 14+1(17) Magic: 43 Barely Protected Con: 21+0(25) Will Save: 1 Reflex Save: -5 Fortitude Save: 0 Hit Roll: 9 Damage Roll: 9 Wimpy Flee: 150 ---------------------------------------------------------------------- Hungry: No Thirsty: No Drunk: No ---------------------------------------------------------------------- Items Carried: 69 / 82 Weight Carried: 411 / 572 ====================================================================== See Also: Affect, Worth, Group, Info, Attributes, Weight, Quests 248hp 591hp 81m 280m 150mv 176 wak You wake, stand up and look around. The Roll-Away Stone Hidden by ages of moss and decaying leaves is a huge, round stone, set on a slight incline, ready for you to push it to the side...what lies beyond is anyone's guess, but if someone went to this much trouble, it's either very good, or very bad. You see words scratched in the dirt here. You are facing east towards the stone. west + stone 248hp 591hp 81m 280m 150mv 176 wak You are already standing. 248hp 591hp 81m 280m 150mv 176 sco ====================================================================== Name: Mandorallen Alignment: 1000 (Angelic) Race: Dwarf Hours Played: 1122 Age: 73 Class: Knight Size: Medium Sex: Male Level: 29 Position: Standing Exp. To Next Level: 176 AFK: No You began this life on 3-13-2005 Your recall is set in: Bree ---------------------------------------------------------------------- Member of Tribe: The Wheel of Time ---------------------------------------------------------------------- Hit: 248 / 591 Mana: 81 / 280 Move: 150 / 730 Str: 22+0(25) Pierce: -47 Slightly Armoured Int: 16+0(20) Bash: -57 Armoured Wis: 19+0(22) Slash: -48 Slightly Armoured Dex: 14+1(17) Magic: 23 Barely Protected Con: 21+0(25) Will Save: 1 Reflex Save: -5 Fortitude Save: 0 Hit Roll: 9 Damage Roll: 9 Wimpy Flee: 150 ---------------------------------------------------------------------- Hungry: No Thirsty: No Drunk: No ---------------------------------------------------------------------- Items Carried: 69 / 82 Weight Carried: 411 / 572 ====================================================================== See Also: Affect, Worth, Group, Info, Attributes, Weight, Quests 248hp 591hp 81m 280m 150mv 176 sle You go to sleep. 248hp 591hp 81m 280m 150mv 176 290hp 591hp 105m 280m 196mv 176 sco ====================================================================== Name: Mandorallen Alignment: 1000 (Angelic) Race: Dwarf Hours Played: 1122 Age: 73 Class: Knight Size: Medium Sex: Male Level: 29 Position: Sleeping Exp. To Next Level: 176 AFK: No You began this life on 3-13-2005 Your recall is set in: Bree ---------------------------------------------------------------------- Member of Tribe: The Wheel of Time ---------------------------------------------------------------------- Hit: 290 / 591 Mana: 105 / 280 Move: 196 / 730 Str: 22+0(25) Pierce: -27 Slightly Armoured Int: 16+0(20) Bash: -37 Slightly Armoured Wis: 19+0(22) Slash: -28 Slightly Armoured Dex: 14+1(17) Magic: 43 Barely Protected Con: 21+0(25) Will Save: 1 Reflex Save: -5 Fortitude Save: 0 Hit Roll: 9 Damage Roll: 9 Wimpy Flee: 150 ---------------------------------------------------------------------- Hungry: No Thirsty: No Drunk: No ---------------------------------------------------------------------- Items Carried: 69 / 82 Weight Carried: 411 / 572 ====================================================================== See Also: Affect, Worth, Group, Info, Attributes, Weight, Quests 290hp 591hp 105m 280m 196mv 176 wak You wake, stand up and look around. The Roll-Away Stone Hidden by ages of moss and decaying leaves is a huge, round stone, set on a slight incline, ready for you to push it to the side...what lies beyond is anyone's guess, but if someone went to this much trouble, it's either very good, or very bad. You see words scratched in the dirt here. You are facing east towards the stone. west + stone 290hp 591hp 105m 280m 196mv 176 c arm You feel someone protecting you. 290hp 591hp 100m 280m 196mv 176 sco ====================================================================== Name: Mandorallen Alignment: 1000 (Angelic) Race: Dwarf Hours Played: 1122 Age: 73 Class: Knight Size: Medium Sex: Male Level: 29 Position: Standing Exp. To Next Level: 176 AFK: No You began this life on 3-13-2005 Your recall is set in: Bree ---------------------------------------------------------------------- Member of Tribe: The Wheel of Time ---------------------------------------------------------------------- Hit: 290 / 591 Mana: 100 / 280 Move: 196 / 730 Str: 22+0(25) Pierce: -67 Armoured Int: 16+0(20) Bash: -77 Armoured Wis: 19+0(22) Slash: -68 Armoured Dex: 14+1(17) Magic: 3 Barely Protected Con: 21+0(25) Will Save: 1 Reflex Save: -5 Fortitude Save: 0 Hit Roll: 9 Damage Roll: 9 Wimpy Flee: 150 ---------------------------------------------------------------------- Hungry: No Thirsty: No Drunk: No ---------------------------------------------------------------------- Items Carried: 69 / 82 Weight Carried: 411 / 572 ====================================================================== See Also: Affect, Worth, Group, Info, Attributes, Weight, Quests 290hp 591hp 100m 280m 196mv 176 sle You go to sleep. 290hp 591hp 100m 280m 196mv 176 i You are carrying: 69 / 82 items, 411 / 572 pounds. (Glowing) (PoLiShEd) Spit-Shined Boots (Glowing) the Shield of the Lesser Maiar Ashe's ring of invisibility ( 3) some Two Rivers Tabac (10) a heap of beef jerky ( 2) (Glowing) (Humming) a dragonsword (Glowing) (Humming) a sparking lightning sword a black bodysuit (Invis) (Humming) a ball of flame the Red DragonOrb (Glowing) (Humming) a red dragon claw an emerald sword a water jug a big ol' can of WHUP ASS 290hp 591hp 100m 280m 196mv 176 eq You are using: (Glowing) a færic fire-fly the Captain's Helmet a sun blazoned ankh (Glowing) a small necklace a gaudy robe cold steel chainmail some flowing robes an elemental bracelet an elemental bracelet cold steel shield hard leather gloves (Glowing) (Humming) a Ghostly Ring (Glowing) (Humming) a Ghostly Ring the thain girth some rotten leggings a pair of winged boots an academy diploma (Glowing) the Sword of Arthur, Excalibur 290hp 591hp 100m 280m 196mv 176 334hp 591hp 124m 280m 242mv 176 eq You are using: (Glowing) a færic fire-fly the Captain's Helmet a sun blazoned ankh (Glowing) a small necklace a gaudy robe cold steel chainmail some flowing robes an elemental bracelet an elemental bracelet cold steel shield hard leather gloves (Glowing) (Humming) a Ghostly Ring (Glowing) (Humming) a Ghostly Ring the thain girth some rotten leggings a pair of winged boots an academy diploma (Glowing) the Sword of Arthur, Excalibur 334hp 591hp 124m 280m 242mv 176 376hp 591hp 148m 280m 288mv 176 aff You are affected by: Spell 1: oo hours left of 'protection evil' Spell 2: oo hours left of 'fly' Spell 3: 22 hours left of 'armor' 376hp 591hp 148m 280m 288mv 176 i You are carrying: 69 / 82 items, 411 / 572 pounds. (Glowing) (PoLiShEd) Spit-Shined Boots (Glowing) the Shield of the Lesser Maiar Ashe's ring of invisibility ( 3) some Two Rivers Tabac (10) a heap of beef jerky ( 2) (Glowing) (Humming) a dragonsword (Glowing) (Humming) a sparking lightning sword a black bodysuit (Invis) (Humming) a ball of flame the Red DragonOrb (Glowing) (Humming) a red dragon claw an emerald sword a water jug a big ol' can of WHUP ASS 376hp 591hp 148m 280m 288mv 176 433hp 591hp 172m 280m 334mv 176 wak You wake, stand up and look around. The Roll-Away Stone Hidden by ages of moss and decaying leaves is a huge, round stone, set on a slight incline, ready for you to push it to the side...what lies beyond is anyone's guess, but if someone went to this much trouble, it's either very good, or very bad. You see words scratched in the dirt here. You are facing east towards the stone. west + stone 433hp 591hp 172m 280m 334mv 176 l claw This big claw looks like a part of a dragon. Object 'claw red redclaw' is type weapon, extra flags glow hum magic old-anti-good. Exclusion flags anti-evil Weight is 19, value is 11, level is 31. Used as a weapon. Weapon type is exotic. Damage is 2d17 (average 18). Affects hit roll by 7. Affects damage roll by 7. 433hp 591hp 172m 280m 334mv 176 sca You see: 1 east : a zombie 433hp 591hp 172m 280m 334mv 176 aff You are affected by: Spell 1: oo hours left of 'protection evil' Spell 2: oo hours left of 'fly' Spell 3: 21 hours left of 'armor' 433hp 591hp 172m 280m 334mv 176 e Cavern Entrance It seems instantly dark just inside this room, and you get a chill and a sense of foreboding. You are in Lord Kull's domain now. Past a round stone west is your exit out. stone + east A walking corpse stumbles it's way over to you. 433hp 591hp 172m 280m 330mv 176 l zo Decayed flesh falls off of this zombie even as you look at it, but it never seems to turn completely into a skeleton. A zombie is in excellent condition. 433hp 591hp 172m 280m 330mv 176 e The Caverns of Kull Well away from the light, the shadows close in...eyes spring from the dark, and you hear moaning, scratching, and maniacal laughter from one of the isolated passages ahead of you. north west + east 433hp 591hp 172m 280m 329mv 176 sca You see: 1 west : a zombie 1 north : a rat 1 north : a zombie 1 north : a ghost 2 east : a trapped soul 433hp 591hp 172m 280m 329mv 176 n The Caverns of Kull The packed sand of other areas turns to rock here as an underground spring forces water through the pores in the stone. You walk carefully to avoid slipping. north + east south You step on a rat's tail, and it squeaks away to a corner. A walking corpse stumbles it's way over to you. (Translucent) A ghostly form wavers in front of you. 433hp 591hp 172m 280m 328mv 176 l zo Decayed flesh falls off of this zombie even as you look at it, but it never seems to turn completely into a skeleton. A zombie has quite a few wounds. 433hp 591hp 172m 280m 328mv 176 k zo Your divine power MASSACRES a zombie! [49] A zombie has quite a few wounds. 433hp 591hp 172m 280m 328mv 176 A zombie's pound hits you. [12] A zombie has quite a few wounds. 421hp 591hp 172m 280m 328mv 176 lunge Your lunge MASSACRES a zombie! [50] A zombie has some big nasty wounds and scratches. 421hp 591hp 172m 280m 295mv 176 Your divine power DISEMBOWELS a zombie! [42] A zombie's pound injures you. [15] A zombie has some big nasty wounds and scratches. 406hp 591hp 172m 280m 295mv 176 lunge A ghost forays further into the gloom to the north. Your divine power maims a zombie! [34] A zombie has some big nasty wounds and scratches. 406hp 591hp 172m 280m 295mv 176 Your lunge MASSACRES a zombie! [50] A zombie looks pretty hurt. 406hp 591hp 172m 280m 262mv 176 Your divine power DISEMBOWELS a zombie! [42] A zombie looks pretty hurt. 406hp 591hp 172m 280m 262mv 176 lunge Your lunge DISMEMBERS a zombie! [48] A zombie looks pretty hurt. 406hp 591hp 172m 280m 229mv 176 Your divine power MUTILATES a zombie! [39] A zombie is in awful condition. 413hp 591hp 176m 280m 236mv 176 lunge Your divine power DISEMBOWELS a zombie! [42] A zombie's pound injures you. [13] A zombie is in awful condition. 400hp 591hp 176m 280m 236mv 176 Your lunge DISMEMBERS a zombie! [48] A zombie is DEAD!! You receive 46 experience points. A zombie's head is shattered, and its brains splash all over you. You get 217 copper coins from corpse of a zombie. 400hp 591hp 176m 280m 203mv 130 lunge sca A rat picks up some trash. 400hp 591hp 176m 280m 203mv 130 Lunge at whom? 400hp 591hp 176m 280m 203mv 130 You see: 1 north : a ghost 1 east : a skeletal warrior 1 east : a zombie 1 east : a ghost 1 east : a slavering skeletal hound 1 east : a skeletal warrior 1 east : a zombie 1 east : a rat 2 east : an undead troglodyte 2 east : a rat 400hp 591hp 176m 280m 203mv 130 n The Caverns of Kull Something lurks quietly in this dead-end, waiting for the warmth of living flesh, and the feeling of warm sticky blood dribbling down its throat. Exit south...if you leave at all. + south (Translucent) A ghostly form wavers in front of you. 400hp 591hp 176m 280m 202mv 130 k gh Your divine power decimates a ghost! [25] A ghost has a few scratches. 400hp 591hp 176m 280m 202mv 130 eat ta You pop some Two Rivers Tabac. You feel like you've drunk a pot of coffee. A ghost has a few scratches. 400hp 591hp 176m 280m 202mv 130 A ghost's divine power injures you. [14] Your divine power decimates a ghost! [25] A ghost has a few scratches. 386hp 591hp 176m 280m 202mv 130 att Str: 22(25) Int: 16(20) Wis: 19(22) Dex: 14(18) Con: 21(25) A ghost has a few scratches. 386hp 591hp 176m 280m 202mv 130 A ghost's divine power hits you. [12] You have become better at enhanced damage! A ghost has a few scratches. 374hp 591hp 176m 280m 202mv 126 c 'cure crit' You lost your concentration. A ghost has a few scratches. 374hp 591hp 166m 280m 202mv 126 c 'cure crit' You have become better at parry! Your divine power wounds a ghost. [20] A ghost has a few scratches. 374hp 591hp 166m 280m 202mv 122 You lost your concentration. A ghost has a few scratches. 374hp 591hp 156m 280m 202mv 122 c 'cure crit' A ghost's divine power injures you. [14] A ghost has a few scratches. 360hp 591hp 156m 280m 202mv 122 You lost your concentration. A ghost has a few scratches. 360hp 591hp 146m 280m 202mv 122 Your divine power decimates a ghost! [27] A ghost has a few scratches. 363hp 591hp 148m 280m 205mv 122 c 'cure crit' You feel much better! A ghost has a few scratches. 398hp 591hp 128m 280m 205mv 122 A ghost's divine power hits you. [10] A ghost has a few scratches. 388hp 591hp 128m 280m 205mv 122 c 'cure crit' You feel much better! A ghost has a few scratches. 423hp 591hp 108m 280m 205mv 122 Your divine power devastates a ghost! [30] A ghost has some small wounds and bruises. 423hp 591hp 108m 280m 205mv 122 c 'cure crit' You lost your concentration. A ghost has some small wounds and bruises. 423hp 591hp 98m 280m 205mv 122 A ghost's divine power hits you. [12] A ghost has some small wounds and bruises. 411hp 591hp 98m 280m 205mv 122 c 'cure crit' You lost your concentration. A ghost has some small wounds and bruises. 411hp 591hp 88m 280m 205mv 122 Your divine power decimates a ghost! [28] A ghost has some small wounds and bruises. 411hp 591hp 88m 280m 205mv 122 c 'cure crit' You lost your concentration. A ghost has some small wounds and bruises. 411hp 591hp 78m 280m 205mv 122 A ghost's divine power injures you. [14] A ghost has some small wounds and bruises. 397hp 591hp 78m 280m 205mv 122 c 'cure crit' You feel much better! Your divine power devastates a ghost! [29] Your divine power decimates a ghost! [27] A ghost has some small wounds and bruises. 435hp 591hp 58m 280m 205mv 122 c 'cure crit' A ghost's divine power hits you. [12] Your divine power decimates a ghost! [28] A ghost has some small wounds and bruises. 423hp 591hp 58m 280m 205mv 122 You feel much better! A ghost has some small wounds and bruises. 457hp 591hp 38m 280m 205mv 122 --> Yippee!! Bavmorda has joined the fun! A ghost has some small wounds and bruises. 457hp 591hp 38m 280m 205mv 122 A ghost's divine power hits you. [12] Your divine power decimates a ghost! [26] A ghost has quite a few wounds. 445hp 591hp 38m 280m 205mv 122 whoi ba [ 18 Orc Cle] Bavmorda the Deaconess A ghost's divine power injures you. [13] A ghost has quite a few wounds. 432hp 591hp 38m 280m 205mv 122 att Str: 22(25) Int: 16(20) Wis: 19(22) Dex: 14(18) Con: 21(25) A ghost's divine power hits you. [12] Your divine power decimates a ghost! [28] Your divine power decimates a ghost! [27] A ghost has quite a few wounds. 423hp 591hp 40m 280m 208mv 122 A ghost's divine power injures you. [14] Your divine power decimates a ghost! [28] A ghost has quite a few wounds. 409hp 591hp 40m 280m 208mv 122 A ghost's divine power hits you. [10] A ghost has quite a few wounds. 399hp 591hp 40m 280m 208mv 122 i You are carrying: 68 / 84 items, 410 / 572 pounds. (Glowing) (PoLiShEd) Spit-Shined Boots (Glowing) the Shield of the Lesser Maiar Ashe's ring of invisibility ( 2) some Two Rivers Tabac (10) a heap of beef jerky ( 2) (Glowing) (Humming) a dragonsword (Glowing) (Humming) a sparking lightning sword a black bodysuit (Invis) (Humming) a ball of flame the Red DragonOrb (Glowing) (Humming) a red dragon claw an emerald sword a water jug a big ol' can of WHUP ASS A ghost has quite a few wounds. 399hp 591hp 40m 280m 208mv 122 A ghost's divine power hits you. [10] A ghost has quite a few wounds. 389hp 591hp 40m 280m 208mv 122 A ghost's divine power hits you. [10] Your divine power decimates a ghost! [26] A ghost has quite a few wounds. 379hp 591hp 40m 280m 208mv 122 A ghost's divine power hits you. [9] A ghost has quite a few wounds. 370hp 591hp 40m 280m 208mv 122 A ghost's divine power hits you. [10] Your divine power decimates a ghost! [26] A ghost has quite a few wounds. 360hp 591hp 40m 280m 208mv 122 l exca A sword gleams with the light of its magical silvery blade. Object 'sword excalibur' is type weapon, extra flags glow magic old-anti-evil old-anti-neutral. Exclusion flags anti-evil anti-neutral Weight is 15, value is 4158, level is 21. Used as a weapon. Weapon type is sword. Damage is 7d3 (average 14). Affects strength by 2. Affects hit roll by 3. A ghost has quite a few wounds. 360hp 591hp 40m 280m 208mv 122 A ghost's divine power hits you. [10] Your divine power decimates a ghost! [26] A ghost has quite a few wounds. 350hp 591hp 40m 280m 208mv 122 c 'cure crit' You feel much better! A ghost has quite a few wounds. 388hp 591hp 20m 280m 208mv 122 A ghost's divine power injures you. [14] A ghost has quite a few wounds. 374hp 591hp 20m 280m 208mv 122 c 'cure crit' You feel much better! A ghost has quite a few wounds. 410hp 591hp 0m 280m 208mv 122 A ghost's divine power hits you. [11] Your divine power mauls a ghost. [23] You feel yourself slow down. A ghost has quite a few wounds. 402hp 591hp 2m 280m 211mv 122 sca eat ta You see: 1 south : a rat A ghost has quite a few wounds. 402hp 591hp 2m 280m 211mv 122 You pop some Two Rivers Tabac. You feel like you've drunk a pot of coffee. A ghost has quite a few wounds. 402hp 591hp 2m 280m 211mv 122 A ghost's divine power hits you. [10] Your divine power mauls a ghost. [24] A ghost has quite a few wounds. 392hp 591hp 2m 280m 211mv 122 A ghost's divine power hits you. [12] Your divine power decimates a ghost! [25] A ghost has quite a few wounds. 380hp 591hp 2m 280m 211mv 122 A ghost tries to disarm you, but fails. Your divine power devastates a ghost! [29] A ghost has some big nasty wounds and scratches. 380hp 591hp 2m 280m 211mv 122 A ghost's divine power hits you. [11] Your divine power devastates a ghost! [30] Your divine power devastates a ghost! [31] A ghost has some big nasty wounds and scratches. 369hp 591hp 2m 280m 211mv 122 A ghost's divine power hits you. [10] A ghost has some big nasty wounds and scratches. 359hp 591hp 2m 280m 211mv 122 A ghost's divine power hits you. [10] Your divine power devastates a ghost! [32] Your divine power decimates a ghost! [25] A ghost has some big nasty wounds and scratches. 349hp 591hp 2m 280m 211mv 122 Your divine power decimates a ghost! [26] A ghost has some big nasty wounds and scratches. 349hp 591hp 2m 280m 211mv 122 Your divine power decimates a ghost! [26] A ghost looks pretty hurt. 349hp 591hp 2m 280m 211mv 122 Your divine power decimates a ghost! [26] A ghost looks pretty hurt. 349hp 591hp 2m 280m 211mv 122 A ghost's divine power hits you. [12] Your divine power devastates a ghost! [29] A ghost looks pretty hurt. 340hp 591hp 4m 280m 214mv 122 sca You see: 1 south : a rat A ghost looks pretty hurt. 340hp 591hp 4m 280m 214mv 122 A ghost's divine power hits you. [12] Your divine power decimates a ghost! [28] A ghost looks pretty hurt. 328hp 591hp 4m 280m 214mv 122 i You are carrying: 67 / 84 items, 409 / 572 pounds. (Glowing) (PoLiShEd) Spit-Shined Boots (Glowing) the Shield of the Lesser Maiar Ashe's ring of invisibility some Two Rivers Tabac (10) a heap of beef jerky ( 2) (Glowing) (Humming) a dragonsword (Glowing) (Humming) a sparking lightning sword a black bodysuit (Invis) (Humming) a ball of flame the Red DragonOrb (Glowing) (Humming) a red dragon claw an emerald sword a water jug a big ol' can of WHUP ASS A ghost looks pretty hurt. 328hp 591hp 4m 280m 214mv 122 A ghost's divine power hits you. [12] Your divine power wounds a ghost. [19] Your divine power decimates a ghost! [26] A ghost looks pretty hurt. 316hp 591hp 4m 280m 214mv 122 l orb A large reddish sphere is in the center of the room. A ghost looks pretty hurt. 316hp 591hp 4m 280m 214mv 122 A ghost's divine power grazes you. [8] A ghost looks pretty hurt. 308hp 591hp 4m 280m 214mv 122 l orb A large reddish sphere is in the center of the room. Object 'orb dragonorb' is type staff, extra flags magic old-anti-good. Exclusion flags none Weight is 5, value is 10, level is 30. Held in your hand. Has 10(10) charges of level 12 'sanctuary'. Affects wisdom by 2. Affects intelligence by 2. A ghost looks pretty hurt. 308hp 591hp 4m 280m 214mv 122 A ghost's divine power hits you. [11] Your divine power decimates a ghost! [26] Your divine power decimates a ghost! [25] A ghost is in awful condition. 297hp 591hp 4m 280m 214mv 122 Your divine power decimates a ghost! [28] A ghost is in awful condition. 297hp 591hp 4m 280m 214mv 122 A ghost's divine power injures you. [13] A ghost is in awful condition. 284hp 591hp 4m 280m 214mv 122 A ghost's divine power hits you. [10] Your divine power decimates a ghost! [25] Your divine power decimates a ghost! [27] A ghost is in awful condition. 274hp 591hp 4m 280m 214mv 122 Your divine power decimates a ghost! [25] A ghost is in awful condition. 274hp 591hp 4m 280m 214mv 122 A ghost's divine power hits you. [12] Your divine power decimates a ghost! [26] A ghost is DEAD!! You receive 223 experience points. You raise a level!! Your gain is: 19/610 hp, 3/283 m, 4/734 mv 4/6 prac. A ghost splatters blood on your armor. You get 22709 copper coins from corpse of a ghost. 610hp 610hp 283m 283m 734mv 1349 l The Caverns of Kull Something lurks quietly in this dead-end, waiting for the warmth of living flesh, and the feeling of warm sticky blood dribbling down its throat. Exit south...if you leave at all. + south The corpse of a ghost is lying here. 610hp 610hp 283m 283m 734mv 1349 wor You have 203,486 coppers You have 0 valor points You have 43,601 total experience points (1349 exp to next level). You have 5 trains. You have 6 practices. You have 447 big kills. You haven't felt that awful cold grip of death yet! 610hp 610hp 283m 283m 734mv 1349 sca You see: 1 south : a rat 2 south : a zombie 610hp 610hp 283m 283m 734mv 1349 i You are carrying: 67 / 85 items, 409 / 575 pounds. (Glowing) (PoLiShEd) Spit-Shined Boots (Glowing) the Shield of the Lesser Maiar Ashe's ring of invisibility some Two Rivers Tabac (10) a heap of beef jerky ( 2) (Glowing) (Humming) a dragonsword (Glowing) (Humming) a sparking lightning sword a black bodysuit (Invis) (Humming) a ball of flame the Red DragonOrb (Glowing) (Humming) a red dragon claw an emerald sword a water jug a big ol' can of WHUP ASS 610hp 610hp 283m 283m 734mv 1349 --> Yippee!! Polly has joined the fun! 610hp 610hp 283m 283m 734mv 1349 --> Yippee!! Poly has joined the fun! 610hp 610hp 283m 283m 734mv 1349 You feel yourself slow down. 610hp 610hp 283m 283m 734mv 1349 i You are carrying: 67 / 83 items, 409 / 575 pounds. (Glowing) (PoLiShEd) Spit-Shined Boots (Glowing) the Shield of the Lesser Maiar Ashe's ring of invisibility some Two Rivers Tabac (10) a heap of beef jerky ( 2) (Glowing) (Humming) a dragonsword (Glowing) (Humming) a sparking lightning sword a black bodysuit (Invis) (Humming) a ball of flame the Red DragonOrb (Glowing) (Humming) a red dragon claw an emerald sword a water jug a big ol' can of WHUP ASS 610hp 610hp 283m 283m 734mv 1349 sca You see: 1 south : a rat 2 south : a zombie 2 south : a zombie 610hp 610hp 283m 283m 734mv 1349 tcall A Rediscovered Stedding As you step into the Stedding a clean, cool tingle courses through your body, leaving you feeling refreshed. You gaze in wonder at the lush plants, trees and colorful flowers that fill the Stedding. Before you is a clearing in which stands a pewter fountain. The fountain is shaped into vines and leaves and the sparkling tea invites you to drink your fill. Encircling the clearing you can't help but notice that the bases of several larger trees appear to have been sung into comfortable resting spots. As the tension eases from your body, you know that here in this beautiful place of the Ogier you are truly safe. north west + east south secret A statue stands here, 100 feet high holding an enormous sword. A pewter fountain stands in the clearing. 610hp 610hp 283m 283m 367mv 1349 sle You go to sleep. 610hp 610hp 283m 283m 367mv 1349 i You are carrying: 67 / 83 items, 409 / 575 pounds. (Glowing) (PoLiShEd) Spit-Shined Boots (Glowing) the Shield of the Lesser Maiar Ashe's ring of invisibility some Two Rivers Tabac (10) a heap of beef jerky ( 2) (Glowing) (Humming) a dragonsword (Glowing) (Humming) a sparking lightning sword a black bodysuit (Invis) (Humming) a ball of flame the Red DragonOrb (Glowing) (Humming) a red dragon claw an emerald sword a water jug a big ol' can of WHUP ASS 610hp 610hp 283m 283m 367mv 1349 wak You wake, stand up and look around. A Rediscovered Stedding As you step into the Stedding a clean, cool tingle courses through your body, leaving you feeling refreshed. You gaze in wonder at the lush plants, trees and colorful flowers that fill the Stedding. Before you is a clearing in which stands a pewter fountain. The fountain is shaped into vines and leaves and the sparkling tea invites you to drink your fill. Encircling the clearing you can't help but notice that the bases of several larger trees appear to have been sung into comfortable resting spots. As the tension eases from your body, you know that here in this beautiful place of the Ogier you are truly safe. north west + east south secret A statue stands here, 100 feet high holding an enormous sword. A pewter fountain stands in the clearing. 610hp 610hp 283m 283m 367mv 1349 wea orb You stop using an academy diploma. You hold the Red DragonOrb in your hands. 610hp 610hp 283m 283m 367mv 1349 put dip can You put an academy diploma in a big ol' can of WHUP ASS. 610hp 610hp 283m 283m 367mv 1349 recall Outside The Prancing Pony A mossy archway leads into the three-story inn on the east-side of The Great Road. Swinging over the archway, an ancient and weathered wooden sign designates this inn as the famous Prancing Pony, renowned locally for its fine ale and friendly conversation. Steps lead up to the north to Mirkwood Academy. A map of Bree is posted on a nearby bulletin board. ______________________________________________ /______________________________________________\ 8 8 *___8_________________________________8___* | ,__ | | THE PRANCING PONY /,--^, | | _ __\/ /\'| | | by ,;'( )__, ) - | | ,; // \|_ | | BARLIMAN ' \ / ^ | | BUTTERBUR ^ ^ | | Newbies Welcome | \_________________________________________/ northwest northeast | up + east | + southeast | Barliman Butterbur is resting here. 610hp 610hp 283m 283m 183mv 1349 e The Entrance Hall of The Prancing Pony Stout wooden beams support the upper stories of The Prancing Pony overhead. Moss covers the mortar between the stone slabs of the hall's walls --a soft, furry maze of green. Straw has been spread liberally on the ground here and in the courtyard to the east, where a few ponies stretch their legs and drink from a trough. Light streams down the steps from a large, open doorway to the north. A few joyous shouts from within confirm your first impressions: This is a place of bonhomie and good cheer. north west + east 610hp 610hp 283m 283m 182mv 1349 n The Common Room of The Prancing Pony A toasty fire roars in the hearth against the north wall, mugs of ale rest on the wooden tables, and in one corner of the room is a large bin stuffed with assorted armour, weapons, and field rations. Here is a place for all races to congregate. Indeed, the strong Bree Ale has reduced many of the room's inhabitants to a slumber. A strange, curious man, sitting in the shadows, mumbles beneficial spells. He's also ready to cast special spells ... for a price. + east south A large wooden bin sits here, stuffed with discarded equipment. (White Aura) Strider slumps in the corner shadows, carefully watching you. Strider nods warily. 610hp 610hp 283m 283m 181mv 1349 610hp 610hp 283m 283m 226mv 1349 get gir bin You are not powerful enough to use it. 610hp 610hp 283m 283m 226mv 1349 tcall A Rediscovered Stedding As you step into the Stedding a clean, cool tingle courses through your body, leaving you feeling refreshed. You gaze in wonder at the lush plants, trees and colorful flowers that fill the Stedding. Before you is a clearing in which stands a pewter fountain. The fountain is shaped into vines and leaves and the sparkling tea invites you to drink your fill. Encircling the clearing you can't help but notice that the bases of several larger trees appear to have been sung into comfortable resting spots. As the tension eases from your body, you know that here in this beautiful place of the Ogier you are truly safe. north west + east south secret A statue stands here, 100 feet high holding an enormous sword. A pewter fountain stands in the clearing. 610hp 610hp 283m 283m 113mv 1349 w Caemlyn The great capital of Andor is crowded with people. This street connecting the west gate, with the Ogier Built Old town is bristling with all kinds of people. Merchants coming into town to sell their wares, travellers on their way to Four Kings and perhaps even further away heading towards the gate. Stores, inn's and merchants line the street, selling everything one could imagine. A squad of Andoran guards keeping the peace in the city marches by on your left, clad in armor in the Red and White colors of Andor, with the lion blazon on their chests and shields. Wherever these guards go, the crowd dissapates, leaving room for the law. The houses that surrounds you are mostly new buildings, some age a hundred years or so, but nothing older than that. This is a city in developement, growing and renewing itself everywhere, except in one place. The inner town, also called the old town is ancient. Built by Ogier stonemasons coming down here from the steddings nearby, this is a true wonder. Where the rest of the town is roughly built, this part seems almost like it grew out of the stone itself. The hard and curved beauty of the stonework is a true wonder, gardens seem to be a part of the structures everywhere and fountains are seen in almost every square. Growing straight out of the middle of the old town, on the highest hill in Caemlyn, is the royal palace, The symbol for queen and the power of Andor. north west + east south 610hp 610hp 283m 283m 111mv 1349 s The Golden Stag The cozy common room of the Golden Stag lives up to its name in most ways. Polished tables with rose-carved legs dot the large common room. Beautiful blue-and-gold scroll work create a broad painted band on the plaster walls just below the high beamed celling. A white aproned serving girl spends time sweeping the white stone floor. The fireplaces are well dressed stone, their hearths decorated with a few evergreen branches, and a stag chiselled above each mantle supporting a wine cup in branching antlers. A knot of musicians are playing on a small dais at the back, two perspiring men in their shirt sleeves have keening flutes, a pair plucking at nine-string bitterns, and a red faced women in a blue striped dress is working tiny wooden hammers over a thin legged dulcimer. More than a dozen serving maids scurry in and out with trays. Mistress Daelvin frowns at a pretty young women who is not quick enough with the ale, and the serving maid quickly speeds up her pace. The plump little innkeeper smiles and waves to a few new customers. north + Betse Silvin beams a pretty smile at you. 610hp 610hp 283m 283m 110mv 1349 say gleemen rule You say 'gleemen rule' Betse Silvin says 'Ok friend Gleeman, please come with me.' You follow Beste Silvin into this room. A Hidden Room in the Golden Stag When you enter this room, the first thing that catches your eye is a large, patched cloak carelessly thrown over the back of a worn oak chair. The cloak is the sign of a gleeman, one of those wandering entertainers who frequent inns and bars. There is a desk in the back corner, holding a set of multicolored juggling balls, a golden flute, a ton of messages, a set of lockpicks, and about 20 small, ornate daggers. There also are six beds in the corner, most outfitted with clean, white linen and a fluffy pillow, complete with a mint on top. An actual Gleeman is on the one closest to the wall, stretched out and sleeping soundly after a long day of travelling and entertaining. This obviously is a meeting place for the gleemen, judging by the large amount of beds and the piles of messages on the desk. + east Betse Silvin beams a pretty smile at you. Beste Silvin bows, smiles, and leaves. 610hp 610hp 283m 283m 110mv 1349 sle You go to sleep. 610hp 610hp 283m 283m 110mv 1349 i You are carrying: 67 / 83 items, 409 / 575 pounds. (Glowing) (PoLiShEd) Spit-Shined Boots (Glowing) the Shield of the Lesser Maiar Ashe's ring of invisibility some Two Rivers Tabac (10) a heap of beef jerky ( 2) (Glowing) (Humming) a dragonsword (Glowing) (Humming) a sparking lightning sword a black bodysuit (Invis) (Humming) a ball of flame (Glowing) (Humming) a red dragon claw an emerald sword a water jug a big ol' can of WHUP ASS